Spike: I found your sheet!
Rainbow Dash: Thanks Spike! So what kind of flank kicking hero am I?
Spike: Presto, the Wizard!
Rainbow Dash: Wow. That’s…a lot of words. Do I need to memorize all of this?
Spike: No, we’ll just figure it out as we go! Now then, where were we? Let me just get back my DM voice.
DM: Tonight’s session is called
THE NIGHT OF NO TOMORROW
Rainbow Dash: This isn’t based on our fight against Nightmare Moon, is it? ‘Cause we already lived that.
DM: No! It’s totally different! Mostly.
Guest Author’s Note: "Magic-users are complicated. You learn all the base rules of D&D that everyone else learns, and then you have to go and add a whole secondary ruleset on top of that just to do your job properly. And yet, it’s so enticing, being able to throw fireballs, and turn invisible, and raise the dead…who wouldn’t want to be a wizard?
Lots of people, realistically speaking, but all of my freshest faced players want to be sorcerers supreme and golly gee do I not have nearly enough spell cards to go around, or clean enough handwriting to make them myself."
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
Weirdly enough, my group just got through fighting off Nightmare Moon in our Fallout Equestria game. That mare gets around!
Spellcasters can be really fun, but it takes some imagination and creativity to apply spells. Your allies can be all over the battlefield and you have to figure out how to drop that web spell so you don't accidentally capture your friends.
Try a fireball (AD&D 2nd) from a mid-level (8-10) wizard inside the typical dungeon room... {Side note: our group usually ran two characters each, so if one died we still had some activity in the session}
We'd been doing a fighting retreat against some/thing/ (hey, you try remembering details from 35 years ago), backing our way from one interconnected room to another.
It finally got to the point where I decided on a suicide move. I stated that I had one fireball left and that I would set it off at essentially arms length in the room -- telling the rest of the party to go out the other door and down the hallway to get out of range.
It worked, the some/thing/ turned to ashes. What didn't work was my expectation of having a charred wizard... The wizard in the room survived, while my other character, out the door and down the hallway -- took enough damage from the backblast, that he was the one in the party to be dragged out as a body.
I once had a party that accidentally cleared out an entire small dungeon with a single lightning bolt: Most of the walls were thin enough for it to break through and I used the 'billiard ball' optional rule.
The bolt faded out about 10' away from finally coming back around to hit the party.
Amusingly, the only episode of this show that I remember was centered around a Well of Many Worlds, which opened onto various other planes depending on where you set it down. One location did lead home... But it was only when the Well was set up on a stone bridge which collapsed.
Guest Author’s Note: "Magic-users are complicated. You learn all the base rules of D&D that everyone else learns, and then you have to go and add a whole secondary ruleset on top of that just to do your job properly. And yet, it’s so enticing, being able to throw fireballs, and turn invisible, and raise the dead…who wouldn’t want to be a wizard?
Lots of people, realistically speaking, but all of my freshest faced players want to be sorcerers supreme and golly gee do I not have nearly enough spell cards to go around, or clean enough handwriting to make them myself."