Page 1628 - Dungeons & Ponies, Part 3

21st Dec 2021, 6:00 AM in Intermission 15
<<First Latest>>
Dungeons & Ponies, Part 3
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 21st Dec 2021, 6:00 AM edit delete
Newbiespud
Author: GreatDinn

Guest Author’s Note: "Magic-users are complicated. You learn all the base rules of D&D that everyone else learns, and then you have to go and add a whole secondary ruleset on top of that just to do your job properly. And yet, it’s so enticing, being able to throw fireballs, and turn invisible, and raise the dead…who wouldn’t want to be a wizard?

Lots of people, realistically speaking, but all of my freshest faced players want to be sorcerers supreme and golly gee do I not have nearly enough spell cards to go around, or clean enough handwriting to make them myself."

Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.

(Pop-out)

7 Comments:

Digo 21st Dec 2021, 6:03 AM edit delete reply
Weirdly enough, my group just got through fighting off Nightmare Moon in our Fallout Equestria game. That mare gets around!

Spellcasters can be really fun, but it takes some imagination and creativity to apply spells. Your allies can be all over the battlefield and you have to figure out how to drop that web spell so you don't accidentally capture your friends.
Wulfraed 21st Dec 2021, 7:59 AM edit delete reply
Try a fireball (AD&D 2nd) from a mid-level (8-10) wizard inside the typical dungeon room... {Side note: our group usually ran two characters each, so if one died we still had some activity in the session}

We'd been doing a fighting retreat against some/thing/ (hey, you try remembering details from 35 years ago), backing our way from one interconnected room to another.

It finally got to the point where I decided on a suicide move. I stated that I had one fireball left and that I would set it off at essentially arms length in the room -- telling the rest of the party to go out the other door and down the hallway to get out of range.

It worked, the some/thing/ turned to ashes. What didn't work was my expectation of having a charred wizard... The wizard in the room survived, while my other character, out the door and down the hallway -- took enough damage from the backblast, that he was the one in the party to be dragged out as a body.
Digo 23rd Dec 2021, 6:36 AM edit delete reply
Yeah, fireball was extra deadly in the older editions. Who also remembers when Lightning bolt bounced off stone?
Chakat Firepaw 24th Dec 2021, 10:33 AM edit delete reply
I once had a party that accidentally cleared out an entire small dungeon with a single lightning bolt: Most of the walls were thin enough for it to break through and I used the 'billiard ball' optional rule.

The bolt faded out about 10' away from finally coming back around to hit the party.
Cygnia 21st Dec 2021, 8:12 AM edit delete reply
It's still my headcanon that Presto's hat was a Well of Many Worlds that he never could figure out how to properly use.
Prairie Son 21st Dec 2021, 8:57 AM edit delete reply
I always figured he was some kind of spontaneous caster grafted on from a different ruleset, and whatever ability his magic used was his dump stat.
King Marth 21st Dec 2021, 10:00 AM edit delete reply
Amusingly, the only episode of this show that I remember was centered around a Well of Many Worlds, which opened onto various other planes depending on where you set it down. One location did lead home... But it was only when the Well was set up on a stone bridge which collapsed.