Page 1631 - Dungeons & Ponies, Part 6

28th Dec 2021, 6:00 AM in Intermission 15
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Dungeons & Ponies, Part 6
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Author Notes:

Newbiespud 28th Dec 2021, 6:00 AM edit delete
Author: GreatDinn

Guest Author's Note: "Magic items in D&D are such a wonderful source of inspiration and fun. The crew in Dungeons and Dragons the Series got a fairly good set, though I don't think any directly translate to an item in game except for Sheila's. Still, they provided a nice, obvious way for the crew to interact in the game world in ways that allow them to skip the step of "figuring out/explaining how the world affects your own abilities," which if done poorly really bogs down the pacing of a series.

I personally like to give some magical items of varying quality to my players as soon as possible, but I'll admit that after that initial first step, I sometimes find it hard to work in more opportunities for them. It might be that I've heard a few too many stories about how even a fun "weak" item like "Whistle of Summoning Pig" can result in balance problems long term.

So, what magical items have given you the most stories? Alternatively, what sort of magical items did you get for the holidays, if you celebrate? (I ended up with a complete set of Bluebeard's Bride and MASKS, so I'm personally very excited about my RPG potential next year.)"

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Achtungnight 28th Dec 2021, 6:22 AM edit delete reply
The Hand, Eye, and Head of Vecna always gave me interesting events. :D
Sensei Le Roof 28th Dec 2021, 9:10 AM edit delete reply
But it's the Spleen that always gets 'em.
Coolbond 28th Dec 2021, 10:47 AM edit delete reply
Head of Vecna is actually not a real Artifact as its origin was as a troll towards another group in a PvP campaign of DnD
The Old One 28th Dec 2021, 1:30 PM edit delete reply
And yet, no less awesome. My party enjoys that tale whilst relaxing after a lengthy encounter of slaughtering gazebos
Prairie Son 28th Dec 2021, 8:25 AM edit delete reply
Hank's bow is what we'd now term a Brilliant Energy longbow. The club, staff and shield are just items with some plusses. Presto's hat is the only really odd one.

Anyway, magical items that have created great story opportunities. Not mine, but one of my fellow players got armor with the calling ability, which he mainly used to just put it on each morning. And yes, we gave him grief for being a Power Ranger. Then we got into a court case where the law of the realm was trial by combat. Instant armor literally saved our lives that time.

Most jokes goes to the flying carpet we had, or as we termed it, Shag Rug Airways. We even used an Unseen Servant as a flight attendant.
Sensei Le Roof 28th Dec 2021, 9:09 AM edit delete reply
No word about the cloak of invisibility? The very one that's being used in that scene?
Snacker 28th Dec 2021, 9:18 AM edit delete reply
That one was mentioned in the author's comment, which is likely the reason that it was skipped

The hat I would think was a mix of a bag of tricks, and a rod of wonder
The Old One 28th Dec 2021, 1:37 PM edit delete reply
The club can create localized earth tremors, the shield is functionally indestructible and occasionally creates a dome of force, and the staff can get up to 20' long.
Digo 29th Dec 2021, 6:14 AM edit delete reply
I'd have to pull out my boxed set of the D&D cartoon I have, but it did stat out the party's magic items for 3.5 edition.

I want to say that the hat was a modified Robe of Useful Items.
Winged Cat 28th Dec 2021, 9:48 AM edit delete reply
Winged Cat
This one is sci-fi rather than magic but does have a magical equivalent (implanted radiotelepathy vs. an always-on telepathy enchantment), but one of my groups has been using it to have private "backchannel" communication in encounter after encounter, including diplomatic ones while one or more of us is having verbal conversations - including warnings when one of us notices the NPC put up a verbal trap the speaking PC did not notice, or updates such as when the other PCs see NPC snipers getting into position while the speaking PC distracts their target.

In some ways the grandest use of this so far was when a gunner, sitting at the controls of a starship laser cannon she was extremely familiar with (knowing the precise blast radius et al), used this mindlink to know the exact position of a crewmate who was boarding a nearby ship, and shot through said enemy ship to take out highly armored foes that said crewmate was in melee with (not to mention most of the room the melee was happening in), without physically hurting said crewmate. (Said crewmate was unpleasantly surprised, and words were subsequently had, but only the NPCs lost HP.) To give a sense of scale: the foes may have had 15 armor, in a system where a typical sword does 2d6 damage (though most higher tech and/or more specialized weapons do more), while the laser cannon did 20d6+40.

As to the holidays: my mom wanted a new desktop computer for her office, so my brother and I got her one. This included a certain large box (for the large monitor), about 3/4 as tall as our mom, which we reserved for last when it came time to distribute and unwrap Christmas presents. When she saw that the box was for her, her first words were, "What have you done?" - in an approving way.
Charlie Gordon 28th Dec 2021, 10:32 AM edit delete reply
For our group, it's Hodor, our Immovable Rod. It was a random drop during the early phase of Tomb of Annihilation, and our group is old and experienced enough that we have cheesed it for all that it's worth. It has saved our lives countless times, and briefly threatened reality when it became the immovable object stuck into an irresistable force powering the bad guy's scheme.
Anvildude 28th Dec 2021, 2:46 PM edit delete reply
Immovable Rods are my FAVORITE magic item. Like, moreso than anything else. If given the choice between an Immovable Rod and a Ring of Wishes, I'd probably take the Rod.

There's just SO MANY USES!
ROARthorin 28th Dec 2021, 1:09 PM edit delete reply
Ok so it's not an actual magic item. Cookie san's cheese wheel of trap disarming. It was an 80# cheese wheel with 2 pistons shoved through the center on either side and a length of rope tied to each. We kicked it 30 to 40 ft ahead of us along a trapped forest path. Pit trap. Cheese wheel falls down then you real it back up. Swinging blade... knocks it over you real it in and right it again. Poison darts... stuck to the wheel. After it gets too mangled you just heat it up over the campfire and let it cool and reapply the pistons. JUST DONT EAT IT ANYMORE.
Digo 29th Dec 2021, 6:19 AM edit delete reply
The strangest magical item I have given a party was a small action figure --

"Kungfu G.I.Jesus with Soul-Redeeming Grip"

It was a Jesus action figure, about the size of the 80s G.I.Joe figures, and it had a one use ability to change the alignment of a target from evil to good. Hence the soul redeeming grip. The party never used it though.