Page 1652 - Dungeons & Ponies, Part 27

15th Feb 2022, 6:00 AM in Intermission 15
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Dungeons & Ponies, Part 27
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Author Notes:

Newbiespud 15th Feb 2022, 6:00 AM edit delete
Newbiespud
Author: GreatDinn

Guest Author's Note: "Sometimes, problems at the table aren't a catastrophe. They just need a little bit of honest conversation, and a little bit of trust.

And loosening the restrictions on your unlimited godlike power, but hey, we've all played D&D, we know that's just the way the universe crumbles."
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9 Comments:

ANW 15th Feb 2022, 6:19 AM edit delete reply
The DM's greatest ability, is the power of adaptability.
Changing the story depending on the players, or even changing the rules.

Something Spike here has definitely learned.
Jennifer 15th Feb 2022, 6:38 AM edit delete reply
That's EXACTLY the way magic works in XD20, which is one reason why I find that style of game so easy to play and DM.

Tell the DM what you want to do.

The DM tells you what to roll.

Done.
Winged Cat 15th Feb 2022, 10:00 AM edit delete reply
Winged Cat
When everyone is godlike relative to the setting, everyone is godlike relative to the setting. Sharing the power does not diminish it in this case.
Guest 15th Feb 2022, 10:36 AM edit delete reply
And it's not like Spike can't say, "you don't know how to do that" or "that can't be done" or whatever. He knows the rules (and the loopholes) even if Dash doesn't.
Chakat Firepaw 18th Feb 2022, 4:18 PM edit delete reply
Those are actually times where the advice of "don't say no" properly applies: You don't say "you can't do that," you ask for the player to roll and then tell them it failed, (because they couldn't do it¹). If they want to determine how hard it is, let them², as even a yahright difficulty can create a character goal³.

1: e.g. In a 'count the successes' dice pool system, it needed 20 successes and the PC only rolls 6 dice.

2: That might only require 4 successes to get a near-exact value, with even 2 saying "at least a dozen."

3: The Watsonian "I need power, knowledge and the right conditions," to the Doylist "how am I going to get that many dice?"
Roguim 15th Feb 2022, 2:56 PM edit delete reply
Spike using the Gold Rule The DM could adapt the rules and setting for a better player experience.
Kaze Koichi 15th Feb 2022, 4:15 PM edit delete reply
Imagine kids that watched the cartoon and decided they want to play DnD. "I want to be a wizard, like Presto! I want to put stuff out of my magic hat." And then DM needs to explain to them that magic doesn't work this way.
Digo 16th Feb 2022, 1:37 PM edit delete reply
To be fair, it's pretty random what magic Presto gets coming out of his hat and I feel that not having any control can get frustrating.
Thor 16th Feb 2022, 3:26 PM edit delete reply
Ah the life of a Wild Mage. Some people hate it, some pick up rods of wonder to double down on not knowing what the heck they're going to do each turn.