Fluttershy: I'm so sorry, Twilight. I'm not sure what came over me.
Rainbow Dash: Don't apologize, that was awesome.
DM: Either way, you get what you wanted. Venger is totally buried in books.
Twilight Sparkle: That won't hold him for long. Let's get some distance between us.
Applejack: Right. We gotta git that spell gone first.
Rainbow Dash: She's probably more worried about damaging the imaginary books.
Rarity: Do you have a plan, Twilight?
Twilight Sparkle: For now, just try to lose Venger so we have some breathing room.
Pinkie Pie: Hey Spike, you said our items glow when we use 'em, right?
DM: Yes?
Pinkie Pie: Then let's make it harder for Venger to follow us!
roll
DM: Oh, clever! That'll delay him even more.
Twilight Sparkle: Okay, Dash and I will go counter the spell. You four distract Venger till we're done.
Applejack: How're we s'posed to do that?
Rarity: I might have an idea. Spikey-wikey...this is the same hallway we were in earlier, right?
DM: Yes? Why? ... No. YOU WOULDN'T.
Guest Author's Note: "Diana's move here of destroying the lights is extremely cool looking in animated form, and also absolutely useless. It was only in using this scene for the comic that I realized how very little it actually added to the plan. Diana destroys the torches, it shows Hank silhouetting, there's a hard cut to Venger shooting magic that lights up the hallway at random, and then it's another hard cut to the group with no indication that they've moved...aside from the fact that they're in a brightly lit hallway again. I think this is probably just some sort of storyboard issue that got messed up in editing, but I still find it very funny how much effort went into a scene that ultimately does not matter. Especially since the splitting up/distraction also does not do anything. Venger automatically knows who to follow and where they went. It's like a Scooby-Doo doorway chase, except at the end, the ghost has Shaggy and Scooby completely pinned.
Also, I have definitely been in Fluttershy's (horse)shoes. Sometimes, the emotion of the scene just gets ya."
Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.
Wild guess here (I've never seen the original material), but that last panel has be going: "Release the Kraken" (or, in this case, Tiamat)
Side comment: The players are using their names rather than the character names, I notice... Which may make it easier to track who is playing whom at some cost of the "role play" aspect.
Too many times, going back decades, the people I play with have referred to each other's at the table by player names. Sometimes this was so bad that we could be six or seven sessions in and no one knew any of the other character names. So, now I make a concerted effort to exclusively use character names for everything during gameplay, asking them to do things, asking for clarification on something they said, getting their attention because they wandered away, whatever. Always character names.
It could be worse. I've seen a game where everyone paid so little attention to character names that some players forgot the name of their own character.
Not quite that bad... I only forgot the sex of a character.
First a general reminder: my group normally ran two characters each during a session, in order to have something to do besides waiting for the party to get back to town with bodies and pay for resurrections. (Before that practice, when we were new to the rules, my very first AD&D 2nd ed. character slipped off a log crossing a shallow stream... and drowned. This was a high DEX ILLUSIONIST. Who can afford resurrection on their first adventure?)
We also tended to have sets of beginner, mid-level, and high-level (well, for us -- 9+ was high) characters to allow variety in the types of encounters (the high levels seldom came out to play -- too busy founding small towns).
I went an entire adventure with an "old biddy" magic user -- only to discover at the end it was my other old (aren't they all?) magic user. Guess those robes hid a lot of sins.
I actually went back and forth on that for a while. I settled on the players largely using player names because they're both new to the game and so that the pony connection is still largely visible. This is still Friendship is Dragons, after all. That said (assuming I didn't mess up somewhere) since Spike is the most experienced player, he largely refers to everyone by character name, unless it's obviously directed at him and not at The DM.
Yeah in the cartoon the plan didn't make any diference, and most of viewers didn't care note this, so no great problem, but when I've done this as DM some players complains and I have to tell that Light and continuous light it's not a player only spell...
Also here the ghost when pinning down Shaggy and Scooby will met a bigger and angry ghost.
Guest Author's Note: "Diana's move here of destroying the lights is extremely cool looking in animated form, and also absolutely useless. It was only in using this scene for the comic that I realized how very little it actually added to the plan. Diana destroys the torches, it shows Hank silhouetting, there's a hard cut to Venger shooting magic that lights up the hallway at random, and then it's another hard cut to the group with no indication that they've moved...aside from the fact that they're in a brightly lit hallway again. I think this is probably just some sort of storyboard issue that got messed up in editing, but I still find it very funny how much effort went into a scene that ultimately does not matter. Especially since the splitting up/distraction also does not do anything. Venger automatically knows who to follow and where they went. It's like a Scooby-Doo doorway chase, except at the end, the ghost has Shaggy and Scooby completely pinned.
Also, I have definitely been in Fluttershy's (horse)shoes. Sometimes, the emotion of the scene just gets ya."