Page 1659 - Dungeons & Ponies, Part 34

3rd Mar 2022, 6:00 AM in Intermission 15
<<First Latest>>
Dungeons & Ponies, Part 34
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 3rd Mar 2022, 6:00 AM edit delete
Newbiespud
Author: GreatDinn

Guest Author's Note: "Diana's move here of destroying the lights is extremely cool looking in animated form, and also absolutely useless. It was only in using this scene for the comic that I realized how very little it actually added to the plan. Diana destroys the torches, it shows Hank silhouetting, there's a hard cut to Venger shooting magic that lights up the hallway at random, and then it's another hard cut to the group with no indication that they've moved...aside from the fact that they're in a brightly lit hallway again. I think this is probably just some sort of storyboard issue that got messed up in editing, but I still find it very funny how much effort went into a scene that ultimately does not matter. Especially since the splitting up/distraction also does not do anything. Venger automatically knows who to follow and where they went. It's like a Scooby-Doo doorway chase, except at the end, the ghost has Shaggy and Scooby completely pinned.

Also, I have definitely been in Fluttershy's (horse)shoes. Sometimes, the emotion of the scene just gets ya."
(Pop-out)

7 Comments:

Digo 3rd Mar 2022, 7:46 AM edit delete reply
And yet somehow pinning Shaggy and Scooby ultimately leads to the villain's downfall.
Wulfraed 3rd Mar 2022, 7:53 AM edit delete reply
Wild guess here (I've never seen the original material), but that last panel has be going: "Release the Kraken" (or, in this case, Tiamat)

Side comment: The players are using their names rather than the character names, I notice... Which may make it easier to track who is playing whom at some cost of the "role play" aspect.
Guest 3rd Mar 2022, 9:02 AM edit delete reply
Too many times, going back decades, the people I play with have referred to each other's at the table by player names. Sometimes this was so bad that we could be six or seven sessions in and no one knew any of the other character names. So, now I make a concerted effort to exclusively use character names for everything during gameplay, asking them to do things, asking for clarification on something they said, getting their attention because they wandered away, whatever. Always character names.
albedoequals1 4th Mar 2022, 2:57 PM edit delete reply
albedoequals1
It could be worse. I've seen a game where everyone paid so little attention to character names that some players forgot the name of their own character.
Wulfraed 5th Mar 2022, 1:47 PM edit delete reply
Not quite that bad... I only forgot the sex of a character.

First a general reminder: my group normally ran two characters each during a session, in order to have something to do besides waiting for the party to get back to town with bodies and pay for resurrections. (Before that practice, when we were new to the rules, my very first AD&D 2nd ed. character slipped off a log crossing a shallow stream... and drowned. This was a high DEX ILLUSIONIST. Who can afford resurrection on their first adventure?)

We also tended to have sets of beginner, mid-level, and high-level (well, for us -- 9+ was high) characters to allow variety in the types of encounters (the high levels seldom came out to play -- too busy founding small towns).

I went an entire adventure with an "old biddy" magic user -- only to discover at the end it was my other old (aren't they all?) magic user. Guess those robes hid a lot of sins.
GD 3rd Mar 2022, 11:32 AM edit delete reply
I actually went back and forth on that for a while. I settled on the players largely using player names because they're both new to the game and so that the pony connection is still largely visible. This is still Friendship is Dragons, after all. That said (assuming I didn't mess up somewhere) since Spike is the most experienced player, he largely refers to everyone by character name, unless it's obviously directed at him and not at The DM.
Roguim 3rd Mar 2022, 1:19 PM edit delete reply
Yeah in the cartoon the plan didn't make any diference, and most of viewers didn't care note this, so no great problem, but when I've done this as DM some players complains and I have to tell that Light and continuous light it's not a player only spell...
Also here the ghost when pinning down Shaggy and Scooby will met a bigger and angry ghost.