Page 1662 - Dungeons & Ponies, Part 37

10th Mar 2022, 6:00 AM in Intermission 15
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Dungeons & Ponies, Part 37
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Author Notes:

Newbiespud 10th Mar 2022, 6:00 AM edit delete
Newbiespud
Author: GreatDinn

Guest Author's Note: "One thing I feel is important to keep in mind with D&D, with anything in life really, is that a problem is not the end of things. Bad luck happens. Mistakes happen. It's human nature to dwell on that, on the bad things that have happened, and the bad things that could happen. In real life, things may not resolve easily, or quickly, there may be long-running consequences for things both in and out of your control, but none of them are the end of things. With help, you can pull yourself out of any hole, whether you fell into it, or dug it yourself. It may take a while, but there is a path out. Fortunately, at least for D&D, that help is built in. You've got a group of people, friends even, who are happy to lift you right back up when everything starts falling."
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8 Comments:

StrandedGeek 10th Mar 2022, 6:47 AM edit delete reply
StrandedGeek
Plot Twist: Everyone rolls nat 1s.
Winged Cat 10th Mar 2022, 9:21 AM edit delete reply
Winged Cat
Twist twist: nat 20s all around.
Digo 10th Mar 2022, 9:46 AM edit delete reply
Triple twist: the GM fudged the result and Dash would have succeeded anyway.
Arcada 10th Mar 2022, 4:57 PM edit delete reply
Twistiest twist: Presto gets the hat and pulls Twilight Sparkle out of it!
Peliaos 10th Mar 2022, 6:15 PM edit delete reply
Tying the story into knots: it's not that he pulls her out of the hat, it's that cosmic shenanigans result into him pulling her directly from the table. They're interdimensional pen pals after she gets back.
Eroraf 10th Mar 2022, 11:02 AM edit delete reply
It's not only human nature to dwell on the negatives, it's literally how our brains evolved for survival before societies were a thing. Fear kept our ancestors alive, just as it keeps many wild creatures alive. Our brains just haven't had enough time to adapt to the concept of fear no longer being essential to remain on top of the food chain.
Roguim 10th Mar 2022, 1:24 PM edit delete reply
As A player of my group once say after several bad rolls, "okay now that I expend the bad ones time for the good ones".
Yeah and later he got a nat 20 in a very important moment.
Thor 11th Mar 2022, 4:44 AM edit delete reply
This is one of the most important lessons to learn about any dice based RPG. A bad roll isn't you failing and it isn't the end of the game even if the consequences of a really bad roll mean your character dies it's a new direction of the story. Learning to roll with the bad dice results and figure out where to go from there will make your games so much more enjoyable. I will admit being able to laugh at your character's misfortune does make it easier.