Twilight Sparkle: Then I guess it's time. Using the Elements of Harmony, we cast the spell that'll pierce through Discord's barrier of dimensional chaos!
Discord GM: You all seem very confident that this will work.
Rainbow Dash: And why shouldn't we be?
Discord GM: I'll remind you that you're going up against a god.
Pinkie Pie: And you're up against six cute pastel horses!
Rarity: Surely Discord can appreciate a worthy challenge.
Discord GM: Sure, sure. I'm just saying – is the DM not even going to make you roll for this?
DM: They've been working hard on this goal. The "skill check" in this case was the past few sessions of strengthening their bond. And it took all of that just to kick in the door. The easy part.
Discord GM: Awww, you know just what to say.
And somehow I've stumbled into a subtextual theme of reconciling the differences between casual and hardcore tabletop players. A subject I don't feel nearly qualified enough to weigh in on, but here we are.
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I don't miss my old days of hardcore gaming. I was always more about the story, even when I used to play as fighters with the big two-hander. I guess on that chart of "Real men, Real roleplayers, Loonies, & Munchkins" I'm in the second category. ^^
I never found any of those really fit me. Which may be part of the reason it's been so easy for me to leave the hobby for a few years repeatedly; I'm not invested enough in playing to develop a style.
I am Muchkin/Real Roleplayer/Loony, more the first two. I get ideas to roleplay usually by munchkinning characters, or I get a roleplay idea and then munchkin them. But I do roleplay them and backstory them up. Loony is a consequence of GMing a loony group for years and preferring pizazz to seriousness.
My last character was a Frankenstein's monster type 'Created' (from Skybourne) who was four heads on a torso. Used summoning to clad myself in summoner synthesist eidolon, plus had a cat-ooze mount. Cat-ooze was constantly drunk and made of jello shots. I gave all of them backstories and personalities, mostly let the leader-head do the talking, and played fairly seriously within the silly premise. Also *very* munchkinned premise, though not Tier 1. (I prefer lower tiers but munchkin to those...) Got a lot for being a four-headed paraplegic, and could even wield 4 lances at once. Other less silly characters were about same power level, so did not feel too bad about it.
..Even when I play Real Man type characters, which that kind of counted as (my role was mostly a charging lancer with a bit more utility and finesse), I never feel I am one though.
Also, glad to see someone mention those player types... I am working on a world with a pantheon based on some friends' gods ideas that I have realized each god basically fits one of those categories, but was a bit worried if the reference was too outdated :)
Elemental Gods trapped in a plane so only they are the gods for the people there, and they are forced to be on that material plane so generally take more center stage/have more effect than most pantheons.
Animus, LG human, god of Air, Light, Community, Recreational Drugs, and Assassins - Real Roleplayer
Aou'kun, CE platinum dragon, god of Earth, Light, Alcohol, War, Barfights - Real man
Chord, LE noble monitor lizard, goddess of Water, Darkness, Drow, Undead, Trade, War, ...Muscle Wizards, Time, Ice, the Moon, Dinosaurs and Sea Serpents...and a bunch more. - Munchkin
'The Nameless Godthing', CG some kind of eldritch horror, deity of Fire, Darkness, the Sun, Insanity, helping the weak, tentacles?, giving to the poor...basically combine Cthulhu and Robin Hood. - Loony.
And yes, since Sun/Darkness, the sun is a giant blacklight. ...Which if you stare at too long, you may go insane.
Though biggest effect I think gods have is Chord decided her 'traditional prayer' is a short request that obeys min requirements for her to get power from it plus a proportional tithe to her church for services rendered, proceeds going to fund making Decanters of Endless Water turned on and dumped into the ocean. Most of the world is ocean by now. The planet's original core was porous rock that oozes alcohol with many caves for bars, so eventually floated to the surface. ...Plants that grow there are all alcohol based, so people either worship Aou'kun to live off alcohol, trade prayer and money to Chord for 'vitafish' which contains all daily nutrients and medicine that you need, or live in the clouds where countries are closer to 'normal' except Animus will send assassins if they aren't ruled by LG people.
…Which one am I if I tend to make characters based on video game characters? Noting that I’ve never actually played the game, I just like turning existing characters into D&D characters…
Funny thing about "hardcore vs casual"... many casual are as hardcore about the RP and emotional connections/impacts as the 'hardcore' players/GMs are about the PvGM of 'hardcore'. To the extent it's turned friends of mine off of roleplaying, they call it "that game of funny voices and crying"., whereas I know if I could just get them into a game that more "old skool", they'd find it fun, it's the tactical/strategic aspect they'd enjoy, not the "funny voices" and "roleplaying" aspect.
My game at work, which I will be starting up again this summer, is basically Free Kriegspiel, so the main rule is "The DM tells you what to roll." And if I don't think you need to roll, well then!
Honestly, I think that reconciling the difference between casual and hardcore players tends to be a rather common theme among most TTRPG groups. Very rarely will you find a group where everyone and the DM is on the same page and enjoys all the same aspects of the game, but it's still incredibly important to ensure that all players and the MD get to have a good time.
Everyone plays TTRPGs to have fun in some capacity, it's just that everyone finds different things fun, and a group that can incorporate everyone in that is a special thing indeed.