Page 1679 - Trading Truths

19th Apr 2022, 6:00 AM in What About Discord?
<<First Latest>>
Trading Truths
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 19th Apr 2022, 6:00 AM edit delete
Letting a player do something exceptional in exchange for some kind of compromise is a common tool for a GM to say "Yes, but" to the players' requests.

Any stories about letting players get away with something impressive at a cost?

Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.



Jennifer 19th Apr 2022, 6:37 AM edit delete reply
I have just (yesterday!) discovered a narrative ruleset for simple wargaming, of the sort that I'll be running at work this summer. It's basically FATE. You decide where on a spectrum a side's action falls: "Will the grenadiers defeat the militia behind the wall?" If, say, your answer is "Likely," you roll the FATE dice, or regular D6 looking for 1-2, 3-4, and 5-6. 1-2, you subtract, 5-6 you add, 3-4 you stay where you are on the chart, and find the result. These results range from No AND, No, No BUT, Yes BUT, Yes, to Yes AND. In this case, on a lot of minuses, the grenadiers would fail and retreat - on a lot of pluses, YES they would take the position AND they'd drive away the militia in disarray. It looks very useful and a simple way to play.
Darkness2399 19th Apr 2022, 7:52 AM edit delete reply
Reminds me of the Genesis system. Unlike FATE which has +, - and blank. Genesis has (in order of magnitude): Critical Success(Triumph), Success, Advantage, Blank, Disadvantage, Failure, and Critical Failure(Despair). As a role goes you roll both the good and bad dice at once. Triumphs and Despairs can cancel each other out, and while both mean something major takes place they count as another success or failure in the group, so a normal Failure can cancel the Success of a Triumph (or vice versa for Despairs and Successes) but it cannot cancel the Triumph effect. Advantage and Disadvantage can also cancel each other out. This whole jumble of results basically creates the template the GM can use to read a result, very much in the same school as: No AND, No, No BUT, Maybe, Yes BUT, Yes, Yes AND.
Winged Cat 19th Apr 2022, 8:48 AM edit delete reply
Winged Cat
I thought Triumphs and Despairs added something extra that doesn't cancel out? Advantages and Threats cancel, as do Successes and Failures.
Winged Cat 19th Apr 2022, 8:46 AM edit delete reply
Winged Cat
I am reminded of a rather simple d6 system. 1 = "no AND...", 2 = "no", 3 = "no BUT...", 4 = "yes BUT...", 5 = "yes", 6 = "yes AND...". Difficulty is represented by rolling multiple dice and keeping one: a hard task might be 2d6 keep lowest, something they're skilled at might be 2d6 keep highest, and a hard task they're skilled at cancels out so you just roll 1d6.
Jennifer 19th Apr 2022, 8:09 PM edit delete reply
Ooh, I like that one. The use of extra dice provides texture. I am reminded a bit of SCRUD, in which each side has a pool of dice and you match the rolls, highest to lowest. This means that the side with more rolls (representing advantages - or disadvantages that remove the other side's dice) has a greater chance to beat their opponent.
Digo 19th Apr 2022, 7:59 AM edit delete reply
Ah ha! I was thinking that was Twilight's plan to pull the wool over Discord. She was doing the opposite of winging it! XD
Anonymous 19th Apr 2022, 8:21 AM edit delete reply
Not THAT impressive but I had my players in a recent Starfinder game tasked with defending a Transport ship from unknwon alien vessels while it was spooling up its reactor and FTL drive. They kinda are cowards so they asked if they could use the various shuttles that escaped to the transport ship using various hints I left about the shuttles to essentially tug the Transport ship a safe distance away.

I said yes, but you'll have to do a math puzzle.

They decided to do the math.
Winged Cat 19th Apr 2022, 8:49 AM edit delete reply
Winged Cat
Players willing to do math to gain an advantage? How brave! :P
Digo 19th Apr 2022, 9:44 AM edit delete reply
For my GURPS Fallout Equestria group, that's just Tuesday. XD
Chakat Firepaw 20th Apr 2022, 4:24 PM edit delete reply
Let me introduce you to Hero System, where players will do all sorts of math to gain advantages for their characters.
Stormy Tinker 20th Apr 2022, 7:11 PM edit delete reply
Oh yeah... Hero can be broken *very* badly if you're not careful. Some friends of mine tried to come up with the most broken builds they could. The winner was Particle Man, who had a few not-quite-legit power pools and Aid powers, all pointing at one another. The upshot of the whole build was that he added a huge boost to his basic stats every turn. Cumulative.
They did the math, and concluded by the end of the week, he would be incredibly enormous, with the only thing keeping him from undergoing stellar fusion being his massive constitution score...
tolich 19th Apr 2022, 10:42 AM edit delete reply
Guess Twilight's hiding her wings.
Roguim 19th Apr 2022, 2:58 PM edit delete reply
Yeah, if the player have some hidden card, is good way to use the fact that an action could compromisse or reveal it too soon as a way to deal with some of their ideas.
And back to the story , so Twilight is using a glamour to hidden her Wings.
Telltale 19th Apr 2022, 3:43 PM edit delete reply
If my hunch is right, Twilight is 'hiding' this so that Discord thinks he's caught onto a secret, when she planned to let it slip to begin with here. Not a stretch for them to guess Discord would give them some opportunity messing with them right off the bat.
Jayde 20th Apr 2022, 1:35 AM edit delete reply
Was in a 3.5 campaign, traveling through a castle that in hindsight would have been a Discord playground. we later referred to this place as the "Nut Hut" Reality was warped from room to room. My character, a Scout/Paladin of Freedom was under the effect of Amnesia as we neared the exit. She was largely running on faith and instinct at this moment and had no idea what many of her magic items did.

One such item was a magic crossbow/wand that did 1d6/level damage of selected elemental damage (fire/cold/electric/acid/sonic) in a 60ft line.

we came into room with what we thought was the exit, being guarded by a powerful looking knight. so I draw what the character could only assume was a crossbow. DM warns that while it looks like a crossbow, my character has no clue how its works and using it as a crossbow would get it to shoot but it would malfunction from improper command. I accept.

Paladin whips around corner into room (MOST of party smartly takes cover) , points crossbow at enemy and screams "Hurt him!"

Since no element was selected, the item overloaded, changing to a 40ft burst from its self of ALL available elements. essentially 5x its normal damage with our scout in the middle and the knight in range. Only her immunity to fire and resistance to acid allowed her to remain alive as the weapon self destructs in her hand.