Page 1685 - Blames of Chance

3rd May 2022, 6:00 AM in What About Discord?
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Blames of Chance
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Author Notes:

Newbiespud 3rd May 2022, 6:00 AM edit delete
Newbiespud
Whenever narrative time dilates in a tabletop game, and actions have to be planned and executed on a scale of seconds, that's always a stressful time for everyone involved. Especially the DM who has to figure out how it all resolves.

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12 Comments:

Jannard 3rd May 2022, 6:12 AM edit delete reply
The anxiety of figuring out how everything resolves is compounded in a PvP situation. In PvE the DM always has the prerogative of making decisions in the spirit of expediency regarding NPCs. But when both (or multiple) sides of the conflict involve players, then steps need to be taken to at least take inputs from all factions into account, and if said inputs don't produce a clear, obvious superiority by their very nature, then some random dice rolling and/or checks will have to be involved and adjudicated. Now, on the other side, proper execution of such situations can be quite rewarding, which is fair considering the extra stress involved.
evileeyore 4th May 2022, 11:42 AM edit delete reply
evileeyore
Ahhh, but this isn't PvP. This is PvAdversary, an Adversary is a non-GM Player, generally an Assistant GM or Narrator, sometimes another Player who has no Character stake in the events (for fairnesss), so there is far, far, far less tension. And as Discord's AdversaryPlayer (henceforth APC) is a fellow GM he should be further stepped back from being emotionally involved.

Now, he probably isn't emotionally detached, but I'm hoping he's at least a good sport about being set back on his heels and takes it as a challenge to face (and eventually lose to) rather than a challenge to his "auth-or-rih-tae".
A Hat with a Hat 4th May 2022, 12:54 PM edit delete reply
Considering how he was characterized on his last visit, I can't really see this session not involving a very, very dramatic ooc situation at some point.
Warlock 4th May 2022, 4:09 PM edit delete reply
I kind of disagree here; as we aren't privvy to some of the behind the curtain, but Discord hasn't really been shown to be GMing... well.... anything. Aside from a character that has slightly abnormal creation rules. But while the line between Co-GMing an adversary and just being an over-the-top player may be, from where I sit he hasn't really contributed much of anything this session (so far, and on screen - key component in this) that suggests that he does anything different than most players can do. Players can be creative, with unique descriptions of their powers and effects upon the world without being given the title of co-GM. And while he may be a cameo player, Discord does not seem to suggestibly state he knows anything about the plotline in function, the direction it may go... or really, suggestibly anything that has to do with the setting, environment, or lore that isn't already *directly* affected by his own player character. So I do hope we get to see more Co-GMing out of him, lest he just be an X-character player. But I might be in a minority here on that opinion.
Digo 3rd May 2022, 7:52 AM edit delete reply
I've been known to roll for absolutely no reason, often when players hit a moment of decision paralysis, but act like I'm adjudicating something because it's a fun way to prod my players to pick a decision and start moving with it.

Have yet to find something in a monster manual with a CR higher than the players' ability to not overthink a situation.
Prairie Son 3rd May 2022, 8:07 AM edit delete reply
The only thing with a higher CR is their tendency not to think at all. A trait responsible for probably three-quarters of the TPKs I've pulled off.
Norgarth 5th May 2022, 3:16 PM edit delete reply
*reads Digo and Prairie Son's comments re: Players over and under-thinking situations*

I'm feeling called out... 8P
GD 3rd May 2022, 12:30 PM edit delete reply
Discord is many things, but he is not a bear. So where did the bear come from?
Roguim 3rd May 2022, 2:40 PM edit delete reply
The moment when we don't know if the roll was too bad or too good....
aylatrigger 3rd May 2022, 7:00 PM edit delete reply
Sounds like random table type roll. So could be either and no connection to how high or low.
Dakkath 3rd May 2022, 10:42 PM edit delete reply
And I bet that 9 is where the plundervines come in.
Wulfraed 4th May 2022, 9:00 AM edit delete reply
As long as it isn't a sample of meta-gaming...

EG: The Discord/Spike/BigMac Ogres&Oubliettes episode...