Page 1697 - Preparing the Hunt

31st May 2022, 6:00 AM in What About Discord?
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Preparing the Hunt
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Newbiespud 31st May 2022, 6:00 AM edit delete
Newbiespud
I haven't taken part in it much, but managing multiple sets of players with asymmetrical information across different rooms always seemed both really cool and really difficult to balance such that everyone has a good time without much downtime.

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9 Comments:

Digo 31st May 2022, 7:18 AM edit delete reply
My Fallout Equestria group had a bunch of bad incidents when we couldn't communicate with each other after splitting up. As soon as we were able to, we all got radios. :3
Prairie Son 31st May 2022, 8:17 AM edit delete reply
Yeah, the ability/inability to communicate can just wreck a group.
Brigid 7th Jun 2022, 4:44 PM edit delete reply
My dad's approach to GMing when the party was split was to make notes and hand them to whoever needed them. Didn't come up often as my sister and I were the only players, so Dad had to run the rest of the party.
Guest 31st May 2022, 9:37 AM edit delete reply
Betrayal at house on the hill is a great game where this happens, one player (mostly at random) gets determined to be the traitor and has special rules for how they win while the survivors get a different ruleset. It's very cool thematically and design-wise. But, unfortunately, there's a massive gap in the flow of the game where once the haunt reveals itself you have to go into different rooms and read rules and/or make plans for 20 minutes while the other players do the same. It's a massive drag on the pacing.
Vanshira 31st May 2022, 1:35 PM edit delete reply
Well, how else are they not going to make it obvious who the traitor is by ushering everyone else into one room and one specific person into a different room?
Ghost Writer 31st May 2022, 5:31 PM edit delete reply
Who is the traitor isn't kept secret in BaHotH. The traitor's goal, and/or their means of achieving that goal, is what's secret. Though usually it's not too hard to figure out. Mostly the challenge of the Haunt part of the game is getting anything done, and navigating the maze of a house, without getting killed.
Winged Cat 31st May 2022, 10:37 AM edit delete reply
Winged Cat
Doing it online makes this much easier. No physically rushing from place to place; you just click to change tabs or windows.

Though there's still the information management angle. Easier, but not necessarily easy.
Roguim 31st May 2022, 2:41 PM edit delete reply
Yeah the issue of communication but in-game and outside it, could enrich or troubles the playing.
TyrantViewer 31st May 2022, 9:01 PM edit delete reply
I haven't played a lot so this only came up once, and we didn't bother hiding what was happening.

Our party came into a small farming town, with a noticably large number of scarecrows- imediate and obvious horror plot we all twigged onto- and found out in town that the local kids were missing. We investigate, or rather most of us do, because our cleric decides to go and get drunk and our Dragonfire Adept (me) watches him. The investigating party members decide to follow a lead and find a witch in her cottage, who had kidnaped the children, and end up in a two front fight, in the doorway to the house, the witch on one side, and her army of spellcasting scarecrows on the other, the very flamable, made of straw scarecrows. In character I am dunking our drunk cleric over and over into a water trough to sober him up, and, wondering where everyone is, ask around, only to find they went off to fight the local witch, without their area effect dps and healer. I enjoyed that in character moment when I got to go "Wait, there's a witch with an army of scarecrows and my party members went to fight them all, WITHOUT the guy who can breath fire!?". Finally I get to join in the round of combat- running towards the fight.

Things got weird after that.