Princess Celestia: I'm sure you can extrapolate where this is all headed, Twilight.
Twilight Sparkle: Tirek's gearing up to take alicorn magic.
Princess Celestia: Precisely. And with Discord by his side, it doesn't seem likely that we will be able to stop him.
Princess Luna: Unless the newest alicorn has a special trick that can stop this? We heard you made a major breakthrough in magic.
Twilight Sparkle: We did, yeah, but... That's a lot to gamble the whole world on.
Princess Celestia: It is. Which is why we've come up with another plan. A way to make sure that, at the very least, alicorn magic stays out of Tirek's hands, so that some hope will survive.
Twilight Sparkle: ...Why do I get the feeling that they're very pointedly looking at me when she says that?
DM: Because they totally are.
For a Oneshot game called Grief. Grief is played with Jenga pieces instead of dice, and GM will tell you which pieces you can go for or if you need more than one depending on difficulty of what you are trying for. The tower stands, you succeed. The tower falls, BAD THINGS HAPPEN.
Anyway in this particular grief game, we were playing ‘ourselves plus one superpower.’ And our GM was notorious for being an evil GM, and we knew the ‘bad things’ would be *BAD*. Not necessarily end of the world, but at least everyone in the party would die.
My superpower that I chose was super-controlled healing, including ‘being able to diagnose, understand biological makeup, make changes how I want, so I can even copy over genetic powers’. …Also useful for dealing with cancer as that isn’t always covered with healing.
There were three types of immortality at play. One person said that his power was that he was Jack Harkness. Another said his power was that he was The Avatar…and he was also the Devil, but that was just who he was. Anyway, I asked and Jack Harkness player did not make it a genetic thing that he was immortal, but the Avatar/Devil made both genetic powers. After a lengthy religious discussion to make sure I was okay with doing it, I copied the Avatar-ship and Devil-ship genetic map and started giving those powers to everyone I could. Though no devil powers for myself as I thought that type of power should not be the type you give yourself.
Everyone was at least double immortal, and Jack Harkness character was triple immortal…so of course the universe ends a few ways and he’s the only one left. Double immortality just didn’t cut it.
I have to ask...did this guy mean that his superpower was being able to heal rapidly and come back to life like Jack Harkness...or was he actually playing as Jack Harkness?
An very old one still 1st edition D&D, the campaign objetive was retrieve and artifact called the "Disc of the Three" that represents the 3 forces Order neutrality and Chaos (remember 1st edition) that some cultist were also searching to bring back and old evil god that would bring destruction, so my group found all the three pieces and when we were about to destroyed one of the players have the idea, if is and artifact powerful enough to bring an almost dead and banish god sure it could be use to prevent such thing to happens.
after a length talked we decided to tried it and the DM demand a triple role to see if is succeed...
and all 20...
so that world is still protect by an barrier against any type of gods invasions.
It doesn't get commented on very often, but it's gotta be pretty cool to deliver dialogue in such a way that listeners instantly know what the character is doing/thinking/looking at, etc.
Any stories about taking precautionary measures for the end of the world? (In-game, specifically.)