Page 211 - Less Is More, More or Less

24th Nov 2012, 5:00 AM in Bridle Gossip
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Less Is More, More or Less
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 24th Nov 2012, 5:00 AM edit delete
The really dangerous thing about the urge for wanton destruction in an RPG is that it's satisfying. No matter how bad the repercussions are for flying off the handle, every player who fully committed to the act will come out of it all saying to themselves, "Totally worth it."

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Newbiespud 24th Nov 2012, 5:02 AM edit delete reply
How many of you were camping the page today?
Raxon 24th Nov 2012, 5:03 AM edit delete reply
Seconds! I lost by seconds! I would curse, but I'm too busy laughing!

Also, I was camping the comic respawn point. I know this makes me a bad reader, but darn it, I must read more!
Digo 24th Nov 2012, 6:45 AM edit delete reply
I don't camp on Saturday when there's coffee to make and food to be eaten :q
Zuche 24th Nov 2012, 9:02 AM edit delete reply
Well played, Newbiespud. Well played.
Akouma 24th Nov 2012, 11:02 AM edit delete reply
I was busy with that whole "sleep then new episode" thing I do.

Also, new episode was good stuff.
Digo 25th Nov 2012, 8:08 AM edit delete reply
Zuche 25th Nov 2012, 6:15 PM edit delete reply
Aye, Akouma.
Raxon 24th Nov 2012, 5:02 AM edit delete reply
Are we sure that RD is no longer Chaotic Evil? Also, it figures that the crazy evil zebra evil pony is immune to her evil flowers of cerulean evil bad evil doom evil evil evil.

Kaze Koichi 24th Nov 2012, 6:21 AM was it suppose to be sarcasm? edit delete reply
Rainbow is both CE and element of loyality. And trying to be social. Or not trying, whatever.
Heat Wave 24th Nov 2012, 4:40 PM edit delete reply
Heat Wave
I used to go "EEEEEEVIIIIIL" all the time during the campaign.
ANW 24th Nov 2012, 5:10 AM edit delete reply
Poll time, or should survay time. Oh even better Both:
As you know, Zercora's poison joke was never shown. She has the remday and all. But what would her joke be?
And just for laughes, what would the blue flowers do to you.
ANW 24th Nov 2012, 5:12 AM edit delete reply
Zercora:Can see only black and white.
Me:girl anyone?
Raxon 24th Nov 2012, 5:15 AM edit delete reply
It would probably turn my mane and tail into long skinny balloons.

And then I would be able to fly. Or sorta hover slowly.
ANW 24th Nov 2012, 5:19 AM edit delete reply
Ok, what about zercora.That's what this survay's about
Typewriterpony 24th Nov 2012, 5:20 AM edit delete reply
Zecora COULDN'T speak in rhyme? I'd probably be bubbly sweet and happy during that whole period *shudders*

As for your comment about wanton destruction, Newbie, which prompted me to finally join the conversation, I used to play a superhero campaign. My powers where to explode and reform while my friend was incredibly, incredibly rich. In any case, the first villain appeared in the city while me and my friend where the farthest of the group from him. So we stole a cop car, drove recklessly through traffic then dropped off of the top of a parking garage onto the villain before he made a killing blow on a groupmate.

Although the villain survived, my friend and I brofisted like no tomorrow.
Raxon 24th Nov 2012, 5:25 AM edit delete reply
You're right! Zecora would speak entirely is simile, or metaphors, or even completely in hyperbole!

...I would love to see a character speak purely in hyperbole.
Kynrasian 24th Nov 2012, 7:23 AM edit delete reply
Isn't that basically what Pinkie Pie does?

Either way you've given me an idea for a character, whether player or NPC I don't yet know.
Ranubis 24th Nov 2012, 5:26 AM edit delete reply
For Zecora's joke, I'm seeing her as being forced to end every even-numbered sentence with the word 'orange'.

Me, I'll go with accidentally tearing any book that I pick up.
Ranubis 24th Nov 2012, 5:28 AM edit delete reply
Applebloom's face in the second panel! Snerk.
Raxon 24th Nov 2012, 5:34 AM edit delete reply
CharginChuck 24th Nov 2012, 6:33 AM edit delete reply
We didn't see Zecora's poison joke because there was none. She already knew about the flowers and avoided them because of an experience from when she was a filly: (I don't know how to do links.)

As for me, I'm guessing maybe it would turn me into a dwarf (since I'm kind of a freaky giant).
Digo 24th Nov 2012, 6:47 AM edit delete reply
Zecora's poison joke affliction? Spots instead of stripes? :D
aylatrigger 24th Nov 2012, 7:52 AM edit delete reply
Zecora: She wouldn't think straight. Possibly she would become slightly dyslexic, but probably it would just make her 'clumsy' with her mind, so kind of drunk? Another possibility (or an addition, as it could fall under the other) is that all her rhymes would copy Fezzik's, both in type and way of being spoken.
Me: Hard to say. Probably turn me into a banana, as it rhymes with Anna and I HATE being called 'Anna Banana'.
kriss1989 24th Nov 2012, 8:20 AM edit delete reply
Zecora: I'm going with the fruit stripes idea too.

Me: Oh my! I'm physically attracted to everyone now! I'm asexual, I'm not attracted to anybody! I don't have standards or the experience to ignore these urges! Curse you hormones!
sunbeam 24th Nov 2012, 8:53 AM edit delete reply
I think she'd start speaking in rap, just for the comedic value. But not just speaking in rap. Every time she opened her mouth, she'd stand up on her back legs and start doing that weird bouncy hand motion thing that rappers do when they free-style.
I'd either lose the ability to bite back my words, or I'd grow a second head so everyone else could here my other personality's inane mutterings.
Frerichs0 24th Nov 2012, 9:23 AM edit delete reply
My theory is that the poison joke is the reason why she always Rhymes.
Anvildude 24th Nov 2012, 9:31 AM edit delete reply
Aww... That's what I was gonna say.

Essentially, I imagine that she hated poetry, and so started rhyming all the time when she first walked through the stuff- but while looking for a cure, she got used to it, and decided not to bother removing the 'curse'.
Guest 24th Nov 2012, 11:46 AM edit delete reply
So you'd be a teenager, is what you're getting at. :P :D
CJT 24th Nov 2012, 9:34 AM edit delete reply
I'd be tempted to go with "Discorded Zecora" from the "Question Zecora" tumblr, but poison joke's effects tend to be harmlessly annoying, and "become offensive racial stereotype" is a bit past that line.

(Though her reaction on finding the comb afterwards was hilarious.)

So I guess I'll go with "glows in the dark". I'm still not sure why they thought that was a good idea for the toy.

As for myself, I'd probably lose the ability to communicate coherently. Bloopers would go from 1% of speech to 90% of speech, though it would be hard to identify them with the rambling digressions also turned up to 11.

My headcanon is that poison joke, like poison ivy, eventually wears off on its own, but we haven't seen any information at all about that in the show.

In-game, it'd be interesting to see whether the DM implemented it using the magical effect rules, the poison rules, or the illness recovery rules. Each of them would have different onset and recovery times/methods.
LoganAura 24th Nov 2012, 10:04 AM edit delete reply
Zecora's Poison Joke: She litterally can't speak.

My own: A joke... I'd be literally attached to someone. I hate contact and it'd be funny :/
Sparkles 24th Nov 2012, 10:44 AM edit delete reply
It would melt my face into a flat white surface, make my arms long and wibbly-wobbly, turn my clothes into fancy suit clothes, and then make me obsessively stalk people to get $20 from them.
Tatsurou 24th Nov 2012, 11:10 AM edit delete reply
Zecora: She'd turn green and speak like she was in the military. SHe'd be Zecorporal!
Me: I'd have the voice of a six year old girl and a bright pink beard.
SkySong 24th Nov 2012, 12:57 PM edit delete reply
Zecora wouldn't be able to rhyme.
Mine would be... that I spoke incorrectly, wouldn't be able to use grammar correctly, and would be horrible at spelling. In other words, something that would prevent me from talking.
JR Klein 24th Nov 2012, 3:40 PM edit delete reply
DragonPrime 24th Nov 2012, 9:49 PM edit delete reply
I say that Zecora's rhymes ARE the Poison Joke effects - she just liked it so much she chose not to cure herself, plus it prevents her from being affected again!!
And I'd have the best luck EVER!!
shineyorkboy 24th Nov 2012, 11:56 PM edit delete reply
Zecora would begin speaking in haiku.

I'd probably become French.
Crimson Doom 25th Nov 2012, 9:03 AM edit delete reply
Crimson Doom
Nah, she'd speak in limericks. As for me, I'd probably lost the ability to read. No Internet, no video games, no books... *shudder*
ANW 25th Nov 2012, 3:01 PM edit delete reply
Even worse condtion but still under posion joke, being blind. can't read if you can't see.
Zuche 26th Nov 2012, 6:40 AM edit delete reply
Valron 26th Nov 2012, 7:22 AM edit delete reply
I agree that Zecora's poison joke would probably screw up her speech, either making her speak in gibberish, or have her speak in a bland and uninteresting way.

My poison joke? I'm not sure. I keep going to pretty bad things, but joke is usually pretty tame in its effects. I'll think on it.
CJT 26th Nov 2012, 8:46 AM edit delete reply
Now I'm imagining Zecora delivering lines in the voice of the World's Most Boring English Teacher from Ferris Beuller's Day Off.
Zarhon 24th Nov 2012, 6:04 AM edit delete reply
Oh Twilight, you silly pony. Fire solves everything!

In all seriousness though, let's have a story time: Fire edition! Post a story of a game in which mass amounts of fire, arson and/or burning was involved. Said burning working to a benefit is entirely optional.
sunbeam 24th Nov 2012, 8:00 AM edit delete reply
Dragon Water Demolition and Co. That is an actual company in one campaign. A character of mine founded it. I'll leave you with this link:
Suffice to say, I made a killing.
kriss1989 24th Nov 2012, 8:22 AM edit delete reply
OK sure, the pavilion tent was set on fire, but all the civilians had evacuated, it lit up area so we could see the raiders, and it was all torn up with axes anyway so there was no saving that.
Digo 24th Nov 2012, 9:13 AM edit delete reply
Shadowrun campaign-- the players had to grab data to a prototype drug in what amounted to a large-scale professional meth lab. The players of course brought all the big guns and didn't pay attention to the warning labels.

It didn't end well. :)
Bronymous 24th Nov 2012, 9:35 AM edit delete reply
Oh man.... so many stories.

Actually I think I already told most of them. The improvised Napalm strike, the breakdown in communication that resulted the party tossing AFs back and forth through a portal at each other, setting a small fire near an armory as a distraction that ended up taking out most of the city, the AF to a angry mage's face (and another party member's) that was reciprocated with a slew of fireballs which burned down ANOTHER town, the AF to the face of a paladin which then became a party member whom I dubbed "Bubbly" (like his skin), etc.

And then there's the ZR campaign which literally began with me trying to firebomb a crowd of people. Since then we lit up an incendiary explosion in a theater troupe's caravan to kill an aberration, I set fire to... I think like 6 people for varying reasons, a fireball set off a chain reaction that lit a massive inferno in some tunnels, which THEN triggered a bomb which almost collapsed a temple, then the stupid amulet started spewing fire at us... and now we're caught up to the present.

And then there's my PT character Flashpoint, whose special talent is "working with fire", and who has twice scorched the earth after he performed his own version of a Sonic Rainboom- one of which acted as a thermobaric detonation and collapsed a mine, killing several helpless bad guys.

Fire solves SO MANY problems.
DragonPrime 24th Nov 2012, 10:11 PM edit delete reply
That reminds me of a d20 Star Wars campaign I was in some years back. I was one of 3 Jedi in our party of 4 (the other player was a Bounty Hunter)aboard an Imperial Super Star Destroyer (our original mission being me and the Jedi-in-command rescuing the other two) as it soon became an attempt to take over the ship thanks to the player of the Jedi-in-command!!

It was during this our small party split up, partially to better avoid troopers and to hit the bridge from two sides. I'm with the Bounty Hunter heading towards one of the turbo-lifts to the bridge - where we are pinned down by troopers as they close the blast-doors on us!! The Bounty Hunter asks "Can you do that thing with your light sword?" as he points at the blast-doors - asking me to cut just a small hole so he can toss in some stun grenades to incapacitate them until he can hot-wire the door. I do this soon enough as, unfortunately for us, the troopers get the idea to toss the grenades back (we made the saves, but that truly sucked!!). Eventually he asks me if I can use Move Object to send a Thermal Detonator into the room (not the best idea granted, but he was quite frustrated at this point!!) to prevent them from easily chucking it back out. Long story short I shot that thing in like an RPG (high rolls suck at times!!) as I got them all - and the turbo-lift we were hoping to get on!!

Sad or fun - I leave that judgement to you guys!!
CJT 24th Nov 2012, 9:39 AM edit delete reply
My favourite "fire" moments came from the low-level days in the relatively-magic-poor Pathfinder campaign I'd mentioned a few times previously.

Our patron, a very high level wizard who's playing politics instead of adventuring, gifted us with an almost-spent wand of fireballs. We weren't sure how many charges were in it, beyond "not many".

We were around third level at that point (no access to Fireball ourselves). Divine magic (healing) was something that a friend of a friend might have experienced. Arcane magic was the stuff of myth and childrens' stories. Items like the wand were virtually unknown among the general population.

We used it as an _artillery_ _piece_, and carefully planned out each use, as each could be the last.

It was very effective.
Sparkles 24th Nov 2012, 10:40 AM edit delete reply
Fireball spell is best utility spell.
Malroth 24th Nov 2012, 1:52 PM edit delete reply
I prefer "Illusionary Script" Mind Control everybody who sees the created text that lasts for 1 day per caster level.
Digo 25th Nov 2012, 8:10 AM edit delete reply
You'd so fit in with our party Sorcerer.
Xenotype 24th Nov 2012, 11:36 AM edit delete reply
Any given session of Acquisitions Incorporated.
Especially if Binwin and Jim are involved.
Kadakism 24th Nov 2012, 12:21 PM edit delete reply
Ah, fire stories. My personal favorite was the first session of my first ever campaign as DM. Along the way, one of the players decided that the barrel of lantern oil that they found in a storage area would just have to come in handy sometime later. Oddly enough, it did.

Jump ahead two hours when a group of enemies is peppering them with arrow fire from a platform above. The fighter who had picked up the oil has the brilliant notion to toss the barrel up and then light the resulting spill on fire. I tell him that he can try, but secretly I'm giving him minuses to Heaven and back. He rolls, natural twenty.

The ranger then sets an arrow on fire and launches it up. The enemies die fairly quickly, but in their celebration the players forgot that they were in a wooden building that was now quickly igniting. They didn't make it out alive.
Destrustor 24th Nov 2012, 6:40 PM edit delete reply
I had a character who was litteraly all about that. He was the master of explosions, most often dealing fire damage.
His role in our evil boss' plans was litteraly "the guy who levels cities". It was all I did. Throwing alchemical bombs from the sky on gunpowder reserves, lobbing fireballs on the local taverns, Having his dragon mount lava-breathing left and right while casting firefall and fireburst everywhere, and then casting harmless fireworks in celebration of any and everything. He probably smelled of smoke and ash so much that even a skunk wouldn't have been able to change his odor.
We once tried to force a small town to surrender. In the one-and-a-half round it took for the other party member to speak his demands, there was no one left to hear them and the walls had melted around him.
And then there's the current campaign, where my character's brother has been chosen by the god of destruction. Among the gifts he received is a 25-feet-radius aura of fire damage around himself, THAT HE CAN'T TURN OFF. And it does about 4d6 per round to EVERYTHING. It's pretty complicated when we need him to travel. He can't ride boats. He litteraly walks on the bottom of the ocean in the bubble of instant steam he produces.
Ramsus 25th Nov 2012, 12:34 PM edit delete reply
Yeah, I've pretty much told all my fire stories. (Especially the one about the Shadowrun party that made everything explode pretty much all the time.) And Bronymous just told the last one I hadn't (and of course my part in that was...more exploding).
PurpleProse 26th Nov 2012, 5:09 PM edit delete reply
I was running a D&D 3.5 game themed around a group of scoundrels and rogues hired by a mysterious benefactor to cause havoc in a small, overly lawful kingdom. Their first mission was to find blackmail material on a nobleman with ties to a notable merchant guildmaster.

As it turned out, the noble raised racing horses and was using alchemical drugs to dope them and enhance their performance on the racetrack. So, to distract the noble (and his hired guards) they decided to set a fire in the barn.

Cue thirty minutes (real time) later, when the team was outracing a rapidly spreading grass fire thanks to explosive alchemical compounds and the fact that the stuff turned the horse's dung into biological napalm.
AttentionDeficitGuy 28th Nov 2012, 12:49 PM edit delete reply
Well, there was that one time when as a random encounter, my party was ambushed by a bunch of animate trees. Our wizard was surrounded by most of them, and I (as the sorcerer) was not entirely sure whether to blast the trees into oblivion, or to refrain from injuring the wizard. The wizard, though, knew what to do. He just kept on yelling at me not to worry about him and to just blast the trees. One highly metamagic'd Fireball later, all of the trees were dead. Our wizard was too, but he asked for it, in the most literal sense possible.
Zarhon 24th Nov 2012, 6:09 AM edit delete reply
And now comes the part where the ponies experiment with a dangerous unknown substance by trampling into it and rubbing it onto themselves.

...Which happens be the way most adventurers deal with fields of toxic / hallucinogenic mushroom fields or spore plants.
Bronymous 24th Nov 2012, 9:35 AM edit delete reply
Don't knock it, that's how I got 4 wishes and a flying warship from a magic mushroom.
CJT 24th Nov 2012, 9:41 AM edit delete reply
--> "I could take a bath in this stuff. Put it on cereal, rub it right into my eyes. Honestly, it's not deadly at all..."
Sparkles 24th Nov 2012, 10:47 AM edit delete reply
1. Shred Flowers
2. Roll them up
3. ???
4. Profit.
Standard Adventurer Procedure
Guest 24th Nov 2012, 6:09 AM edit delete reply
I think my Exalted group is the king when it comes to wanton destruction. We found a deserted city that had artifacts in it, and after we got as much as we could carry, we nuked the city so no one else could get the rest of the artifacts.
Digo 24th Nov 2012, 6:49 AM edit delete reply
My players are indeed addicted to wanton destruction. They can hold out for a little while, but if I don't eventually give them something to smash, things are gonna get crazy-go-nuts. :D

So with this current campaign arc I'm running, they're up against an army. Plenty to smash there.
DracoS 24th Nov 2012, 7:02 AM edit delete reply
In the latest Pathfinder game I've become involved with, I've begun keeping a "Dead Hooker" count to keep track of how many we've killed in our journey.

I think the DM purposefully made the latest chapter involve a burned-down brothel to keep us from somehow killing them.
Karilyn 24th Nov 2012, 7:17 AM edit delete reply
It was so totally worth it.

Anybody who says it wasn't clearly doesn't know what they are talking about.
Sparkles 24th Nov 2012, 10:42 AM edit delete reply
In a pathfinder game run by a friend of mine, I was playing a gunslinger (sorta a wacky fun campaign). So i see a man climbing a tree on a rope. I nat20 the rope, set it on fire, then proceed to shoot all the windows in town. Surrounded by guards, and set to be executed. Last words? Totally worth it.
Guest 24th Nov 2012, 7:47 AM edit delete reply
Ah fond memories of Ryudo the fire Elementalist, it was after a 2 year time skip in the campaign, Ryudo was in the local tavern enjoying a drink when a small riot started outside, the rest of his party being the heroic sort all rushed out to help while he finished off his drink, as he was finishing up a small drake came in so he decided to fight, it was fairly one sided and over quickly. Once it had been dispatched Ryudo approached the cowering bartender and politely asked for a small reward for saving his life, he refused, Ryudo then threatened the barkeep stating he risked his life to help out, still he refused, Ryudo burnt down the bar while the rest of the party was distracted which got the attention of the local law enforcement.

Well one thing lead to another and that was the end of Ryudo, after everything that had happened all that could be said was...

... Worth it.
Forest Flare 24th Nov 2012, 8:12 AM edit delete reply
In an ongoing RP I'm in, we've got a trigger happy Ork out of place in Equestria, a pony whose arch nemesis just came down with an army, a bunch of players headed to meet up with us, and me, who has a giant fireball charged up in the middle of Canterlot... This is going to be fun!
Ravenscroft RAVEN 24th Nov 2012, 8:24 AM edit delete reply
Non-tabletop example:

In my group of friends, we like to play video games and riff on each other. During Elder Scrolls or Fallout games, we will hard-save the game, declare "fever dream", attack what was annoying us with extreme prejudice, then reload the file as if nothing happened.

In tabletop, we actually prefer creative solutions, to the point where planning for combat often takes longer than the combat itself.
gindranis 24th Nov 2012, 11:04 AM edit delete reply
Oh Twilight,
when will you learn that no dnd player ever will follow your advise.
Lyntermas 24th Nov 2012, 11:22 AM edit delete reply
NPC1: What are we going to do about the orcs that are carrying off our livestock?
NPC2: I know, we can just hire some adventurers.
NPC1:...We'd be better off paying a wizard to summon a tornado to go through our town. Then at least we'd KNOW what we were paying for.

So, guess who's got two thumbs and just finished part 3 of the Sisterhooves Social alt-script? This guy. *points to self* Here's parts 1 and 2 for reference. Hope you enjoy!
Ranubis 24th Nov 2012, 11:41 AM edit delete reply
Woot, alt-script! *goes to read*

Damn. Lyntermas, you've done it again. Excellent work!
Malroth 24th Nov 2012, 1:58 PM edit delete reply
But the Orcs are Genre savvy enough to hire the PC's first to deal with their annoyingly suicidal villager problem.

Shaman: We have problem, skinny weakling hooman town want take cows and no matter how many we skin alive and stick on poles they keep coming, we want you get rid of them.
LoganAura 24th Nov 2012, 4:44 PM edit delete reply
I wish I was a better artist to draw for this *flail*
Tatsurou 24th Nov 2012, 10:07 PM edit delete reply it wrong that I enjoyed the alt script more than the original episode?
Zuche 24th Nov 2012, 11:05 PM edit delete reply
Good to the last punchline, Lyntermas. Thank you again.
Arkaine 24th Nov 2012, 2:29 PM edit delete reply
Gotta disagree with you on this one, Newbie.

My example: Shadowrun. Last session, one of the runners decided it would be a good idea to randomly toss a grenade into a coffee shop.

A coffee shop right next to a Lone Star outpost.

Everybody else decided to get the hell out of there, so the guy knew he wasn't going to have any backup, yet went through with it anyway.

One ridiculously short chase scene later, guy is arrested. Time skip to his summary execution. (What did he think was gonna happen?)

Now the party's street witch/medic has to flee the country, being the only other SINner in the group.

Wanton destruction? Occasionally satisfying, not always worth it.
Giggle Tail 24th Nov 2012, 2:36 PM edit delete reply
Giggle Tail
Phew, I just finished reading through this comic's entire archive....

Somehow I honestly didn't expect to find it as addictive as I did....awesome. Subscribing to this.

As for examples of fire being used irresponsibly in D&D campaigns, last campaign our caster was a fire-specializing sorcerer/elemental savant. His catchphrase was "FIRE EVERYWHERE!"

Just to keep things challenging (as well as annoy the heck out of him), most enemies later in the game were immune to fire :P

Also, in our current campaign, one of our party members has a go-to strategy of setting himself on fire in any of the following situations:

1. It's dark and we need a light source

2. Something is grappling him

3. He needs to (or just wants to) make an intimidate check

Somehow he has yet to die from this strategy....
Ranubis 25th Nov 2012, 5:14 AM edit delete reply
Well, setting oneself on fire does tend to be a useful trait in such situations. I myself am creating a character for whom doing so is a key talent.

Hold up. This current character is immune to fire, right? Because if not, then yeah, that's ludicrous. Funny though.
Giggle Tail 25th Nov 2012, 6:29 AM edit delete reply
Giggle Tail
He has absolutely no defense against fire. Somehow he just always manages to put himself out after the situation is handled, followed by some quick heals from whoever is available to heal us.
CJT 26th Nov 2012, 8:54 AM edit delete reply
Hey, it worked in The Princess Bride.
EdgeOfOblivion 24th Nov 2012, 9:09 PM edit delete reply
Rainbow Dash in the last panel is the Magus from my Kingmaker game.

Twilight is the Oracle, who also happens to be their Duchess/Queen-to-be.
Kitty Petro 25th Nov 2012, 5:32 AM edit delete reply
Yeah this remind me of a pathfinder thing I did a few months back. We were told to go and get something out of a church and to be stealthy about it. It began ok enough, and then suddenly we had killed half the convent and the arch cleric and was sentenced to a hanging the next week... wich was the campaign we used other characters for to break OUT our characters XD
Crimson Doom 25th Nov 2012, 9:06 AM edit delete reply
Crimson Doom
I cast Fireball centered on myself!
Digo 26th Nov 2012, 9:23 AM edit delete reply
Recently the party sorcerer did this to combat a swarm that was upon him. It worked, but costed him his eyebrows. ...and every day is going to be a bad hair day for a good month. XD
Derpy Dragon 25th Nov 2012, 4:25 PM edit delete reply
A great example of wanton destruction was in the first D&D campaign I ever played. We had just defeated our first vampire, but we where worried it would come back. Not knowing much about vampires other then old myths and legends, we stabbed it in the heart with a wooden stake made from a chair leg, chopped it's head off, and then lit the bed on fire that the body was in. We quickly left the room, fire still blazing, and decided we should move to a different part of the castle.

I should also mention that this was a Ravenloft campaign and the before mentioned castle belonged to Azalin.
Auron3991 25th Nov 2012, 4:29 PM edit delete reply
Funny fire moment for fourth edition DnD. My DM had us exploring an house that ended up connecting to a hive of giant red bugs terrorizing the town. He drew the party's attention to some barrels, of which one was leaking ale. There was a plot coupon in an empty one. However there was a full one that wasn't leaking, so I did what any good advenurer does and turned it into an improvised combustable ordinance.

Well, I end up rolling the barrel into the center of the hive forgeting one crucial thing: the tunnel also connected to a large out-house. The resulting explosion caused a sinkhole the size of a couple city blocks and a scene of the party running from what was left of the swarm.

Lesson to be learned: never attempt to emulate certain PC's from CoC unless your prepared for all possible outcomes.
sunbeam 25th Nov 2012, 5:48 PM edit delete reply
If fire and explosives are the order of the hour, then I think an Old Man Henderson drop is worth it:
Malroth 26th Nov 2012, 10:55 AM edit delete reply
Homebrew scifi campaign, somebody found out his goblin was accidentally made immortal so he decided to see if claymore mines worked as well as old school claymores as melee weapons