Page 244 - The End Comes Swiftly

9th Feb 2013, 5:00 AM in Bridle Gossip
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The End Comes Swiftly
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 9th Feb 2013, 5:00 AM edit delete
Yep, Bridle Gossip is slowly but surely coming to a close. What's next after this, you ask? Which arc is coming up next? Well, I'll keep the specifics a secret for another couple of weeks.

Unlike the last two transitions, I don't think I'll be doing a guest comic run. Even though they were both intended as "breaks," I've always done just as much work setting up and managing guest authors as I do just writing the actual comic. Also, two weeks is way too short a deadline for commissioning high-quality work from scratch, and that's all they'd have if I sent out the call now. So, I figure I'll simply head into the next arc once this one ends.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Guest 9th Feb 2013, 5:36 AM edit delete reply
Twilight is enjoying whatever she is looking at in that second to last panel way too much.
darkwulf23 9th Feb 2013, 5:41 AM edit delete reply
Don't worry about it, she's just glad that she's hard again.
Digo 9th Feb 2013, 6:38 AM edit delete reply
....bwahahahaha. :D
aqua 9th Feb 2013, 3:22 PM edit delete reply
pinkie pie is right next to her, and her face looks oddly controlled.
Rokas 9th Feb 2013, 8:49 AM edit delete reply
It's worse than you think: notice Rainbow's position, expression, and the fact that we can't see Applejack in that shot. I'll let your mind piece the rest of it together.
Raxon 9th Feb 2013, 9:49 AM edit delete reply
If you're implying what I think you're implying, wasn't RD in a lot of pain when AJ went back to normal size?
Cyberfox VII 9th Feb 2013, 12:49 PM edit delete reply
...It's conversations like these that make me want to hit everyone several times in the head with a large hammer.
cmndrhurricane 9th Feb 2013, 3:27 PM edit delete reply
but first you have to turn them into flee, put them all in a boox, put that box in another box, ost it to yourself and THEN can you hit them with a hammer!
guy 7th May 2014, 4:10 PM edit delete reply
^ Win.
Kynrasian 9th Feb 2013, 6:17 PM edit delete reply
She's just worked out that they levelled up and she gets a spell she's been eyeing since the beginning of the campaign.
Mr.0 9th Feb 2013, 9:19 PM edit delete reply
Twilight Sparkle ist offensichtlich das Lachen über die DM sagen "Horn" und "Größe" im selben Satz.
Raxon 10th Feb 2013, 7:19 AM edit delete reply
Artsy 10th Feb 2013, 8:34 AM edit delete reply
darkwulf23 9th Feb 2013, 5:40 AM edit delete reply
And with that ending this particular gaming session will forever haunt the girls as inside jokes.
Ekevoo 9th Feb 2013, 6:09 AM edit delete reply
I love Pinkie in almost any form =]
I enjoyed this arc as a reader, but if I was one of these players, I'd feel pretty underwhelmed. The players didn't do much and at the end all they accomplished was status quo. Admittedly, it's hard to steer away from that when you're basing on a TV Series, but still.
Digo 9th Feb 2013, 6:43 AM edit delete reply
Excited to see what the next adventure will be!

Yeah, two weeks is too short for me to come up with guest art ideas. I'd probably need two months more like.
Speaking of down-time, how long is average time between RP campaigns for folks?

I think my group averages about 2 weeks for set up.
Curb 9th Feb 2013, 7:26 AM edit delete reply
Obviously, you've never had a dull session. I've had a few where the DM or GM would decide to add more story and drama to the game...egad it was like a videogame with a ton of cut scenes. We got nothing done.
Digo 9th Feb 2013, 9:39 AM edit delete reply
On the contrary, we get a lot of dull sessions. It just takes two weeks for the next GM to find where they put their books (We always switch out game systems) and then there's half the players that take that long putting a character together. :D
GrayGriffon 9th Feb 2013, 9:01 AM edit delete reply
My GM is a little... shall we say, lazy?
so i can expect a month or two inbetwean
XandZero2 9th Feb 2013, 9:11 AM edit delete reply
GG, your GM is lazy?

-Easy for you to say, being a player.

I don't know your GM personally, but whenever I GM, I put a LOT of effort into it. Try to appreciate what your GM is doing for you man. It's not easy being the man behind the curtain. There's a lot to keep track of, and if you're a good GM, you also need to keep everypony entertained.

So yeah - R-E-S-P-E-C-T!

-It goes a long way.

Anyways, my RL gaming group meets up once a month usually. That's because the GM doesn't come into town too often. He commutes about two hours every couple weeks to see his family, and we usually try to meet up when he comes in.
darkwulf23 9th Feb 2013, 9:36 AM edit delete reply
OK, I can see your point Zero, a GM always works the hardest out of everybody, and has to put in twice as much work. But a GM is expected to do the work and they should know that when the volunteer. If they can't handle the work load, then they should give it to someone who can.
Dragonflight 9th Feb 2013, 9:39 AM edit delete reply
Being a GM isn't easy. If they're any good at it, there's a lot of prep work involved.

On average, I run a session of my current Star Wars SAGA game every other week, because it's so popular. But that means, factoring in work, and chores, that I have very little time to prep. So I usually spend all Saturday afternoon (like today,) making characters, refining the plot, and making sure I haven't left anything out, while still engineering enough flexibility into the story that if the PC's do the usual and head off on a tangent I never saw coming, I can still bring them back to the story before the end of the session.

To the players, it looks like I just show up and "run it." But anyone who's ever GM'ed knows there's a LOT more to it than that!
Knayt 9th Feb 2013, 2:01 PM edit delete reply
It depends fairly heavily on the GM and the system. I have some actual experience in improvisational theater, can do mental arithmetic very quickly, and favor rules light systems anyways. I actually can just show up and run something, though for the first session of a campaign I usually have a little prep work - by which I mean maybe a note card with some names, titles, and labeled arrows on it that takes all of twenty seconds to make. I know a few other GMs who are similar, and some of them are good GMs.
deeman45 9th Feb 2013, 10:43 AM edit delete reply
I try to get about two weeks in between sessions. Sometimes it ends up being longer, though, depending on if Real Life rears its ugly head (and more than once I've had multiple players do last-minute cancels. Ah well.)
FanOfMostEverything 10th Feb 2013, 1:13 PM edit delete reply
The Pathfinder campaign I'm running generally does weekly sessions, giving me just enough time to cobble together enough material to make it seem like I know what I'm doing.

Basically, I knew from the beginning that these guys would go off of any rails I might set before them, so I didn't really bother. I gave them a choice of quests at the starting tavern (The Beaten Horse, where the motto is "Because eveyone knows adventurers gather in taverns!") and ran with it from there. The most work I did was on the pantheon, which is basically "ponies with the names changed."

At the moment, they've instigated a holy war in which five different churches have gotten embroiled, those of Rarity, the Nightmare (distinct from Luna,) Trixie, Rainbow Dash, and Pinkie Pie. One character, a delusional goblin named King, is about to be publicly executed by the church of Rarity for prestidigitating their central temple a shade of green that's best described as "baby crap," then waiving his right to a trial by doing unspeakable things in and to the city's most fabulous prison. The rest of the party plans on crashing said execution along with the church of Rainbow Dash, including about two dozen scootalytes (who wear orange robes and are expected to have no sense of self restraint) and a halfling alchemist who's going to fire a bomb from a crossbow at the gallows.
The Dashites are supporting the party because Dash wants to canonize King after he managed to summon and kill a devil using nothing more than a scythe, five pounds of chocolate, a horrible Knowledge (religion) roll, and my house rule that failing a roll by twenty or more results means failing so bad that you succeed at the polar opposite. (He was trying to summon a demon.)

Have I mentioned how much I love being DM? :D
frostedWarlock 9th Feb 2013, 7:02 AM edit delete reply
Aw maaaaan, I was looking forward to getting to do guest comic stuff.
JohnBobMead 9th Feb 2013, 9:24 AM guest comic stuff edit delete reply
Frosted, you could always work up guest comic stuff, and send it to Newbiespud on spec; I mean, if its just sitting there he might choose to use it sometime.
Aegis Steadfast 9th Feb 2013, 7:05 AM edit delete reply
Aegis Steadfast
I didn't ask you nuthin'!
Lyntermas 9th Feb 2013, 9:43 AM edit delete reply
And now it's time to play "What did the GM EXPECT to happen?", the game where we try to figure out how the GM expected this encounter to turn out.

Was Zecora going to try and knock the ponies out and put them in cages, forcing the team to break out? Was the team supposed to rally the town into a mob? Would they have to sneak in under the cover of darkness to get the ingredients from the intolerant townspeople?

Your thoughts?
redwings1340 9th Feb 2013, 10:33 AM edit delete reply
Everything was going to plan until Twilight ignored Apple Bloom and just went in to town herself. The Everfree Forest is dangerous, and Apple Bloom was supposed to go off on her own, and get caught in a trap the ponies were supposed to need Zecora to help her break free, and were supposed to initiate combat with their curses in play. But when Twilight went off script (finally didn't listen to Apple Bloom), the DM and the players were tired of this plot, so they decided to just kind of end it.
Wow... just wow. I love it. And this series. Amazing work, Newbiespud!
Raxon 11th Feb 2013, 3:39 PM edit delete reply
I'm a teensy bit disappointed we didn't see Twilight crying and begging her horn to stand upright.