Page 260 - Monster Mash

19th Mar 2013, 6:00 AM in Swarm of the Century
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Monster Mash
Average Rating: 5 (5 votes)
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Author Notes:

Newbiespud 19th Mar 2013, 6:00 AM edit delete
Scrapped throwaway line:
Rainbow Dash: Aw yeah! Congrats on your first triple-kill, Twilight!

Also, our first Season 3 screencaps. Woo!

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Guest 19th Mar 2013, 6:01 AM edit delete reply
LoganAura 19th Mar 2013, 6:02 AM edit delete reply
Shit, I was logged out :I

I know that wasn't really anything good, but I'm tired. Sorry
Cain 19th Mar 2013, 6:53 AM edit delete reply
I see it more as putting explosives on the bridge.
Flutters hi 19th Mar 2013, 7:14 AM Flutters hi edit delete reply
you know what I see it as? The Firey Joker using his catch-phrase on the tracks of the story.
CJT 19th Mar 2013, 7:45 AM edit delete reply
ObConcerned: "Should we really be stacking the barrels of explosives around these rickety bridge supports?" "Sure. What could possibly go wrong?"
Raxon 19th Mar 2013, 7:00 AM edit delete reply
Speaking as an official representative of the FID reader base, you are forgiven.

Before you ask, yes, of course it was official. There are many voices on the internet, and the voices unanimously elected me spokesnoun.
nekollx 19th Mar 2013, 8:10 AM edit delete reply
i thought you were a spokesverb
Raxon 19th Mar 2013, 12:07 PM edit delete reply
Maybe I should be a spokeson.

Say it out loud.
Digo 19th Mar 2013, 12:31 PM edit delete reply
I don't get it.
Raxon 19th Mar 2013, 12:39 PM edit delete reply
Spoxon, maybe? It's a pun on Raxon. I don't know. I'm drunk on power. I'm drunk on sleep depravity. I'm drunk on love.

I may also be drunk on cooking bourbon.

Cooking bourbon, because sherry is for wimps.
Digo 19th Mar 2013, 12:57 PM edit delete reply

And here I was trying to figure out the joke behind "it out loud".
DaughterofBastet 19th Mar 2013, 6:18 PM edit delete reply
Also really tired, and maybe it's the tiredness, but I'd like to see the group find out what happens when you actually, truly derail a campaign session. "Fine, you killed them, congratulations. Here's your 20 xp each, see ya next week." Realistically, that is what would happen here. Yes, it's petty of a DM to throw a little hissy fit, but Twilight did pretty much ruin his/her session with meta. The players might even learn something from seeing a DM give up (and I don't mean like with Nightmare Moon). That said, I'm not really seeing this happen--not in this comic. It's a very good comic, but I just don't think the author would go there.
DCHorror 20th Mar 2013, 6:29 AM edit delete reply
Nah, I've done this before. Sometimes you create a monster that it would be really bad for the party to attack, but you don't have it act immediately hostile.

It is usually a bad idea for the party to attack it. So, of course they do.
vaas montenegro 19th Mar 2013, 9:01 AM edit delete reply
Did I ever tell you the definition of railroading?
Raxon 19th Mar 2013, 6:02 AM edit delete reply
Success? Wow. I never saw that coming.

What do you wanna bet that they don't dispose of the remains properly, and thus the parasprites revive?
Zambrony 19th Mar 2013, 10:13 AM edit delete reply
Wizard's Fury lets you Magic Missile as a minor -once per round-, so I'm betting the DM retcons that combat next strip after zie reads the power description.
Digo 19th Mar 2013, 10:15 AM edit delete reply
Do wizards not get multiple missiles for high level in 4e?
Raxon 19th Mar 2013, 10:17 AM edit delete reply
You probably do, but you each individual cast will target a single enemy with several hits.

You have to cast each time individually.
Zambrony 19th Mar 2013, 10:19 AM edit delete reply
They do not. Wizard's Fury is a daily that lets you fire one extra missile per turn as a minor action - unfortunately, it's the same level as Sleep, so no one in their right mind would ever take it.
Zuche 19th Mar 2013, 11:34 AM edit delete reply
Anyone who's consistently rolled 3 or less on an attempt to attack every single minion on every attempt to cast sleep.

Poor guy has the worst dice rolling streaks I've ever seen.
Guest 19th Mar 2013, 10:20 AM edit delete reply
That would still let her use Magic Missle as a move action in place of a minor action once and then spend two standard actions to throw two more Missles so the turn was still legal.
Raxon 19th Mar 2013, 10:22 AM edit delete reply
Huh. I was under the impression that magic missile still fired multiple projectiles per shot, based on your level. Kinda like a homing shotgun strike.
Ravenscroft RAVEN 19th Mar 2013, 10:33 AM edit delete reply
Nope Raxon, 4th ed is stupid. All 5 editions preceding it? Multi-kill missiles. Heck, in the beta, 4th ed didn't even HAVE magic missile.

Well, that's mean to say. It isn't stupid. I mean to say 4th ed is very, VERY different from the rest of the D&D editions that it would be better suited not to have that name. It is a perfectly functional system, were it worded "World Of Warcraft d20".
Raxon 19th Mar 2013, 10:54 AM edit delete reply
Well, I meant that it hit the single target with multiple projectiles. I was unaware of this concept of magic missile crowd control. That's really sad. Hmm...

Homebrew spell. Fire missile. It's the 3.5 magic missile, except without the autohit, and with fireball in place of the force damage projectiles. Oh, and the splash damage. Sooo much splash damage. In case you can't tell, I'm a big, big fan of splash damage.

Man, you should see my sheet for +5 daggers of fireball. Every time you crit with them, they autocast fireball at whatever you stabbed.
Digo 19th Mar 2013, 12:34 PM edit delete reply
That's actually not so bad. Most parties can afford resistance against fire by that kind of level.
Rokas 20th Mar 2013, 2:30 AM edit delete reply
It's not a proper RPG combat round unless there's excessive collateral damage.
Guest 23rd Dec 2014, 2:54 PM edit delete reply
and of course the creator is crazy enough to NOT make them THROWING daggers
Zuche 19th Mar 2013, 11:30 AM edit delete reply
All five editions? No, you are mistaken. It was a single shot spell back in OD&D.
Stairc 19th Mar 2013, 9:15 PM edit delete reply
Ah, the good ol ridiculous '4e is WoW' statement.

I wonder if these people ever played 4e at all. 4e has the less in common with WoW than most other D&D editions. But the traditionalist RPG snobs tend to also dislike WoW so they throw that line around.

4e has many significant places it can be improved - but similarity to WoW isn't one of them.
Zuche 20th Mar 2013, 8:28 AM edit delete reply
Thanks, Stairc. As much as I gripe about 4E, as it can be very annoying to run by the book, it's been remarkably adaptable. People sometimes think that just because the system is very good about letting you gloss over details of negotiation, travel, and even random encounters with hostiles that have nothing to do with your quest... wait, lost my place. Anyway, people think that just because the game is good at letting you do that, it requires you to avoid these things even when you and the players want them.
Cain 20th Mar 2013, 8:29 AM edit delete reply
well, we'll just have to see how D&D Next (or 5th edition) plays out.
Stairc 20th Mar 2013, 3:11 PM edit delete reply
We shall indeed. I haven't been following the development though. Been enjoying Living Legends far, far too much... And we've now converted all our home games to use the system.
Zambrony 19th Mar 2013, 10:23 AM edit delete reply
Pfft, I just epic failed at reading comprehension, didn't I?

To cover my humiliation, I'll point out that the DM said of the parasprites "They're just minions right now" when Twi blasted them. Emphasis mine.
Guest 19th Mar 2013, 10:32 AM edit delete reply
I would assume that means he has a Parasprite Swarm creature he was going to introduce later after the parasprites had time to reproduce.
Digo 19th Mar 2013, 12:36 PM edit delete reply
"Swarm" is a great template. :D

My players still haven't forgiven me when I sprang a "Vampiric Mosquito Swarm" on them. Undead insects at +5 to any creppy factor inherent in a bug. :3
RT 19th Mar 2013, 4:17 PM edit delete reply
It's not a bug, it's a feature!
Zuche 19th Mar 2013, 11:29 AM edit delete reply
Twilight didn't violate the conditions of the spell. She's using her action point to take another standard action, letting her use magic missile a third time.
Enlong 19th Mar 2013, 3:08 PM edit delete reply
Ah, but the flow of battle was like this:

Twilight used her minor action to cast Wizard's Fury.

She used her Standard action to cast Magic Missle.

She used her Move action as a Minor action to cast Magic Missile via Wizard's Fury.

Then she used an action point to get a Standard action with which to cast Magic Missile.

Only problem here is that Magic Missile is NOT guaranteed damage in 4th ed, requiring an attack roll.
MirrorImage 19th Mar 2013, 3:13 PM edit delete reply
Actually, that was eventually changed in a Rules update to return it to the traditional autohit style. See: page 13, top right.

If/when I play, I plan to offer it as an alternative.
nekollx 19th Mar 2013, 1:33 PM edit delete reply
As Zombies
Gerkuman 19th Mar 2013, 6:08 AM edit delete reply
Well, that confirms the theory that Twilight's player has been spending the time during campaigns reading the rules. And also that the GM really didn't balance the parasprites well enough. If you're going to have weak but numerous creatures you need to work out how many the party can kill in a turn and times them by at least 3.

So if we're setting a topic for dicussion lets have this one: Have you ever been in a situation where you or the other players have already prepared for it and what happened?
Gerkuman 19th Mar 2013, 6:16 AM edit delete reply
Also, as an addendum, I've just realised that the characters use OOC thinking to derail the plot, which is not a good thing.

It's like an adventuring party being sent off on an epic quest to protect a kingdom from a pack of evil werewolves and you spend 20 minutes or so kitting out the entire armed forces with silver-tipped repeating-crossbows so you can hang around in the pub. Eventually you have to stand back and say: 'Am I here to play a game or not?'
CJT 19th Mar 2013, 7:50 AM edit delete reply
We looked into kitting out the armed forces with special gear, and it was too expensive (for our low-fantasy campaign, at least).

That said, I _did_ get permission and funding to train up a _subset_ of the military as anti-wierd-stuff special forces, so we're part way there.

This was practical because we're facing a bona fide nation-state fielding a large army, and heavily using magic to bolster their forces. For the "pack of werewolves" scenario, it'd be less practical because it's the resources that are _threatened_ (presumably a town, in this case) that dictate the scope of the resources available. You could justify spending a few hundred gp kitting out troops, but not a few thousand (multiply by ten if running a high-fantasy campaign).
DanielLC 19th Mar 2013, 10:06 AM edit delete reply
Is it OOC? While the examples they were listing came from real life, there's no reason Twilight shouldn't have already read a book used that idea. The characters could have come to the same conclusion for the same reason.
Zuche 19th Mar 2013, 6:21 AM edit delete reply
Lair Assault, a program that hightlights why 4E needed someone to lay down a firmer hand on content submission.
TermInexHatesCharCap 19th Mar 2013, 6:34 AM edit delete reply
Lair Assault looks like something that was inspired by Fourthcore, so really Wizards is only making it because there's a visible demand for it.
Zuche 19th Mar 2013, 7:44 AM edit delete reply
I apologize, as I suspect I communicated my point as clearly as the view through a granite cliffside. I quite enjoy Lair Assault.

What I don't enjoy is learning that WotC has put all of this crap I never want to see in a game into its online character builder, stuff that makes the guy who picked up the books for quite a few dollars more ask, "Why did I even bother?"

The books are bad enough at times, but when you have people bringing in Dragon Magazine content that completely ignores standards set for items (such as the blasting rod, granting heroic tier characters the property of resist 10 to two elemental damage types where the standard is 5) or classes (when every print source for a warlock hexblade has it attack AC, the online variation should not be attacking Reflex).

I know it is wrong to feel this, but I have this instinctive urge to permanently scar anyone that ever tells me they submitted crunch content to the online version of Dragon magazine. That is very unfair, especially to the creative types that actually went that route to publish an interesting idea, rather than backdoor through a Tim Taylor abomination.
Digo 19th Mar 2013, 7:34 AM edit delete reply
As a player, preparing for any kind of upcoming combat situation is largely a waste of time. The GM I'm under always derails the derailing plans, but not in any way that gets that train back on the tracks.

No, more like he just sets the derailed train on fire and assumes we'll be happy about watching loot burn.
We rarely are. >_>

For example:
The team knew the "dragon" of the BBEG was in a Shareholder's meeting in a 30-story bank building. The plan was simple:
1. Paul (the gray alien) sets off a car bomb two blocks down in front of a hotel. Not a big one, just enough to set the car on fire and get the fire department out.
2. River Song (half time lord) cuts the target building's communication lines. Phone/Internet goes down.
3. Fox McCloud (from Starfox) climbs down the roof stairwell access towards the "dragon". At the same time, The Great & Powerful Trixie (from MLP) heads up the stairwell to corner the "dragon".
4. Static Shock (DC hero) ties up the elevator system, forcing the "dragon" to use the stairwell, which has two armed heroes ready to capture.

Somehow in two combat rounds (each round is 3 seconds long), the "dragon" flies away in a chopper and all the mooks are attacking us with AK-47s.
We get away, but not a single target was even found in that building.
Giggle Tail 19th Mar 2013, 8:14 AM edit delete reply
Giggle Tail
Remember that combat I mentioned in the last page's comments which we were forced into? Yeah, once it was clear we were going to have to fight, we tried preparing for it by sneaking some powerful buffs onto the guy who was going to be tanking. This was mainly because it was already clear that the guy we were fighting was way stronger than us, so we were trying to balance things out.

The result? The DM had him get buffed as well, so he was -still- way more powerful than us. Needless to say, this didn't make us any less ticked off about the whole thing.
Digo 19th Mar 2013, 10:17 AM edit delete reply
Wow, forced into a combat and then purposely made the underdog? Yeah, that's low even for a challenging DM of my caliber.
Giggle Tail 19th Mar 2013, 10:53 AM edit delete reply
Giggle Tail
I think he was having a bit of an off day.
Digo 19th Mar 2013, 12:38 PM edit delete reply
Probably. At least, I *HOPE* he was. I don't want it to be like our GM who makes 60% of all the encounters too hard so that the party is forced to run away (or wait to get saved by an NPC).
Giggle Tail 19th Mar 2013, 7:19 PM edit delete reply
Giggle Tail
Yeah, we'll see how our next session goes. It should be some time next month. He did say he wasn't going to go easy on us this campaign, but so far that's involved way too many near-deaths.
Digo 20th Mar 2013, 6:11 AM edit delete reply
Good luck to you!
Our next Shadowrun session is this saturday. Due to only being one of two players attending, the GM allwed us each to have two characters to run for the day.
So in addition to my usual shaman, I'm now in control of a "Combat Journalist".

The other player described it as Tom Donaldson with a P90.
Zuche 20th Mar 2013, 8:46 AM edit delete reply
Perhaps we're thinking of different conditions, Digo, but I prefer scenarios in which running away is the best idea, at least until you can find the opportunity to gain some advantage. Whether it's because we're facing something well beyond their ability or attrition starts to weigh on us, it's reassuring to know that being extraordinary does not mean we can always ignore good sense.
Digo 21st Mar 2013, 5:13 AM edit delete reply
I guess with my condition, the issue is that we're never given the opportunity to gain an advantage later. It's only about running away.
Vayne 19th Mar 2013, 10:01 AM edit delete reply
Last session, we were playing 3.5e, I was playing a druid, and we were sent on a quest to help some "heart of the forest" thing, deep in a mountain. So, before we set off, I prepared the best possible spell for the situation, AntiPlant Shell. So, throughout the long fight with the plant monsters our DM sent at us, me, and everyone in a ten foot radius of me, were completely unharmed. My DM went through the rules for a good five minutes to make sure that it was as effective as I said it was
Necroceine 19th Mar 2013, 1:45 PM edit delete reply
Well in my group's last Pathfinder session we just prepared for a room full of fire spouts with a large construct guarding the door to where we needed to go by experimenting on it and buying a scroll of mass protection from energy. Then we killed the construct in less than a round and only took the fire damage once or twice each. The one our sorcerer thought it was was in the next room and let us pass freely. We didn't get to save it for anything the final encounter of the dungeon might potentially use because there was a medusa behind the door we thought was where only that final enemy resided. It was our first experience with gaze attacks and we all got petrified except one of our cohorts. That NPC came in and killed the medusa for us. He had to leave for scrolls to change some of us back, and the spell had a duration of 10 minutes.
Pinkius 19th Mar 2013, 7:07 PM edit delete reply
To clarify a bit, after we killed the construct in the fire pout room there was a golem-esque outsider guarding the door to what we THOUGHT was the big boss room.

There turned out to be a medusa/gorgon in an alchemy lab behind the door, I had even popped 3 stat buff scrolls in anticipation of the final show down.
Instead we got an encounter of "save or be Petrified every turn". Of course we could avert our eyes; giving it partial concealment but giving us a 50% chance to not need to save, which we all did immediately.

None of us closed our eyes though, except for the cohort; after every other character was petrified 2 rounds in.
DoubleCross 19th Mar 2013, 6:17 AM edit delete reply
You used the frame where she blows her horn.

It works.
Vulpixel 19th Mar 2013, 6:23 AM edit delete reply
In our entire last 3-month section we never got an action point. :(
Fine for now, but once I get more sweet dailies I am looking forward to some fun combos.
Zuche 19th Mar 2013, 6:35 AM edit delete reply
Wait... wow. Nicely done, Newbiespud. I have no idea at all how you'll continue this storyline now. Instead I look forward to seeing how you play it.

Okay, and also to the possibilities of a Lyntermas Variation or the Raxon Interpretation, but I hope you shall grant me mercy in my weakness.
Lyntermas 19th Mar 2013, 6:58 AM edit delete reply
...Yeah, this caught me a bit by surprise. Guess I better get to work on that guest comic, what with the arc ending so soon.

Alt-script time!
TS: So, what else did you have planned this session?
GM: ...That was the session.
AJ: Oh, come on. You didn't plan any hijinks for the princess's visit? You put all your effort on the parasprites?
RY: Honestly, darling, we all saw the potential from a mile away. How did you think we were just going to let it escalate?
FS: Well, I'm glad that threat is over. It's a good thing that they don't have a hive-mind or anything.
GM: ...Hive-mind?
FS: Yeah, otherwise they would have been able to transmit that they had found a place with lots of food and few predators.
AJ: Uh, Fluttershy, you need to stop talking.
RD: Few predators? Even if they did have a hive-mind, they would have gotten the last images of Twilight blasting them away.
FS: Given their rapid rate of reproduction, they're probably used to being killed off really quickly. They might have been surprised that their scouts lasted so long. If they sent out the swarm in force...
AJ: Consarnit, Fluttershy, stop!
FS: But, I thought the GM couldn't use ideas if he didn't think them up first.
AJ: Which is sometimes overruled by the "this was the GM's only plan for the session" clause.
Raxon 19th Mar 2013, 7:08 AM edit delete reply
Pinkie Pie: I shout, "I declare parasprites as my favored enemy!"
GM: What?
PP: In the confusion, I leap forward and trample the parasprites!

Boom. Metametagaming derails the plot.
Digo 19th Mar 2013, 7:44 AM edit delete reply
I did the "confusion" trick once on the GM.

I was leading some kidnapped children and my summoned Dryad out of the basement of a known pedophile cult. At the stairwell we got stopped by two armed guards and the GM was LARPing the guards actions.

Guards: "Freeze!" *Holds up nerf gun*
Me: "Hold up, you only have three options of getting out of this sitch, alive. Not four." *Holds up hands*
Guards: "Wait what? What three options?" *GM lowers nerf gun*
Me: "Okay, first- F.U., I'm a mage." *I Shoot first guard with lightning bolt. Dryad body slams second guard down*
Zuche 19th Mar 2013, 7:51 AM edit delete reply
Bless you all.
Raxon 19th Mar 2013, 9:21 AM edit delete reply
I'm too meta for my love, too meta for my love.
Love's goin' to leave me.

I'm too meta for these robes, too meta for these robes.
So meta rocks fall.
I'm too meta for Greyhawk, too meta for Greyhawk,
Lothlorien and Sigil.
And I'm too meta for your party, too meta for your party.
No way I'll play a cleric.

I'm a rogue, man. You know what I mean,
And I do my little walk in the rafters.
Yeah, in the rafters, in the rafters, yeah,
I do my little walk in the rafters.

I'm too meta for my steed, too meta for my steed,
Too meta indeed.
And I'm too meta for this hat.
Too meta for this hat, what you think about that?

I'm a rogue, man. You know what I mean
And I do my little walk in the rafters.
Yeah, in the rafters, in the rafters, yeah,
I run my little tush in the rafters.

I'm too meta for my, too meta for my, too meta for my-

I'm a rogue, man. You know what I mean,
And I do my little walk in the rafters.
Yeah, in the rafters, in the rafters, yeah,
I run my little tush in the rafters.

I'm too meta for my cat, too meta for my cat,
Poor pussy, poor pussy cat.
I'm too meta for my love, too meta for my love.
Love's goin' to leave me.

And I'm too meta for this song.
Digo 19th Mar 2013, 10:18 AM edit delete reply
JSchunx 19th Mar 2013, 11:34 PM edit delete reply
You're my friggin' hero, Raxon.
Guest 19th Mar 2013, 6:52 AM edit delete reply
This GM seems to freak out quite a bit, huh? Just because one plot is getting derailed doesn't mean they can't move on with the session.
CJT 19th Mar 2013, 7:54 AM edit delete reply
This DM seems to be the type who prefers to plan adventures in advance, rather than improvising off-the-cuff. If the players short-circuit or totally derail the adventure under those conditions, they won't have anything more to run until they generate new material.

They'll also be a tad frustrated that all of the prep work went to waste, but we've already established that (Nightmare Moon's big "NOOOOO" being exhibit A).
Sergmaster00 19th Mar 2013, 7:08 AM edit delete reply
Does this actually work like this? I thought in 4e you had to roll inteligence vs reflex to use magic missile. And I think the damage is 2d4...

Now I'm not sure if Twilight misunderstood the rules or if she's trying to trick the GM...
AABaker 19th Mar 2013, 7:15 AM edit delete reply
No, magic missle is still auto-hit. It's just really low damage.
Raxon 19th Mar 2013, 8:00 AM edit delete reply
There are feats you can take to make it an insanely overpowered spell, that ignores damage and elemental resistance, and even grants you the ability to cast several iterations of it at a time.
Zuche 19th Mar 2013, 8:02 AM edit delete reply
It originally worked like that, but errata changed that. Many people are too attached to the auto-hit nature of magic missile to accept an alternative.

I somewhat understand that for a controller, where you're usually better off laying down multi-target effects, except that no other controller class has that sort of reliability. I'm also not a fan of automatic damage effects, as they render most minions of any level almost entirely moot.
Digo 19th Mar 2013, 7:24 AM edit delete reply
Second to last panel is a GEM. :D

The GM is too sensative to losing hi/her parasprites. Show some backbone! Because there's ALWAYS an idea to re-rail the game.
My thought:

Parasprite. Zombies.
PikalaxALT 19th Mar 2013, 8:38 AM edit delete reply
Alright, here's my headcanon, and it's based on absolutely nothing at all.

The parasprites are just weak minions serving the Diamond Dogs, who in turn serve Trixie. Trixie will appear a few times in later sessions: first, as she did in Boast Busters; and later, as she did in Magic Duel. However, Trixie will have a dark secret: She's not acting alone. No, there is one much more sinister, far more cunning, and so hard to defeat, the only damaging move requires the Elements of Harmony. I speak, of course, of Discord, who can alter space and time to his pleasing and create impossible situations of chaos. Tick him off too much and he might just cause all your atoms to spontaneously and simultaneously fly out radially from your body for an instant kill.
Zuche 19th Mar 2013, 9:55 AM edit delete reply
I admit I'm not looking forward to Discord's appearance on these pages. I worry he's the sort of conflict that spills out into one between players.
ANW 19th Mar 2013, 9:18 AM edit delete reply
Derailing is fun and all, But tell a time that you thought 'Why did I stop his plan this early?'
All stories must have a bad punishment in some way shape or form, for your party.
Or a time when you was a DM and punished your players for going off rail.
P.S. The comment box now has spell checking. Cool.
Raxon 19th Mar 2013, 9:30 AM edit delete reply
Mi dialogue has always had spell cheque!

I'm pitcher prefect in mi words, mi checker tolled me sew. Its knot a knew think.
DracoS 19th Mar 2013, 9:15 PM edit delete reply
I have a degree in using words good and I can read the words good, so his words are goodly good.
kriss1989 20th Mar 2013, 5:24 PM edit delete reply
Remember the end of this comics first story arc? "Welp campaign's over, you win. Now what do you want to do for the next four hours?"
deeman45 19th Mar 2013, 9:34 AM edit delete reply
Welp, there's only one thing to do now. The players are going to throw a congratulatory slumber party--in-character.

Cue Look Before You Sleep.
DanielLC 19th Mar 2013, 10:11 AM edit delete reply
Perhaps there were four parasprites, and one left Fluttershy's mane earlier without her noticing.
Digo 19th Mar 2013, 10:20 AM edit delete reply
The GM cheats? :D

...yeah, seems legit.
CJT 19th Mar 2013, 11:10 AM edit delete reply
There could always have been more in the original field where Fluttershy found the first one. In fact, unless that field had no food at all in it, it's quite likely there were.

Cue the party stepping out the door of Sugar Cube Corner and finding half the town being eaten.
Nixitur 20th Mar 2013, 8:01 AM edit delete reply
Page 257 shows a blue, an orange and a brown parasprite.
This page also shows a pink one.

Soooo... Daniel might be right.
Zarhon 19th Mar 2013, 11:19 AM edit delete reply
You can almost hear the anguish of the DM, as his monsters are annihilated by the combat rules.

Story time! This strip's topic: Awesome combat. Describe a story detailing something awesome you performed in combat - whether it's a flawless kill, a perfectly timed crit, a last-second save of an ally, or a combo of stupid silly amounts of damage.

For me, it was in Pony Team Bravo: using the pony tales combat rules, I achieved in dealing the final killing blow to a "Giant Enemy Crab" boss, via a combination of a trait that lets me deal another attack on a crit, critting with a VERY high powered attack (triggering a "special move"), and then critting AGAIN with the "extra crit attack", causing another special (in addition to the high damage).

Then there's the time our DM repeatedly rolled nat1's on half of his "big shadow dragon boss" attacks, whilst the ship that was helping us fight it earned high rolls repeatedly.

There's also the story of Hayate's triple crit, but I'll let him tell it. :p
Zuche 19th Mar 2013, 11:52 AM edit delete reply
One of my favourites involved a character who was not confident of his ability to disarm a window trap. He remedied this problem by tying himself to the chimney, kicking off the building and firing his hand crossbow through the pane, so that he'd be just out of range of the blast.

So I had him roll the Athletics check for the jump and Acrobatics for the timing, skill checks he both passed easily. All according to plan...

...and then another player suggested that maybe the blast would take out the rope.

Now I didn't feel it was right to force the suggestion on the guy who'd just pulled off this nifty little trick, so I looked to him for the call. He was okay with it, so I ruled that I'd handle it as a break check. I then assured him that the odds were in his favour, as the rope would only break on a roll of 17 or better.

And the die comes down a 17.

Fortunately, there's a tree nearby, so he asks if he can try to catch a branch. That's only fair -- and it's a shame he botched the Athletics check. Acrobatics to reduce the damage? Sure, and good enough to ignore all but the last ten feet... which were covered by his catstep boots. No damage, and lands standing.

You can't count it as a failure if you wind up looking awesome by the end of it.
Digo 19th Mar 2013, 12:51 PM edit delete reply
Wild west adventure. The party was at a train yard and got into a fight with an alien that disguised itself to look like a human in a fancy tux.
(This was back in 2003, way before "Cowboys vs. Aliens")

During the fight a train was heard approaching the yard. The alien had the party ranger in a headlock and thought to use the passing train as an escape.
The ranger managed to beat him in a grappling contest by rolling two critical successes in a row. He ended his turn with shoving the alien into the path of the train as it drove by.

I forget how we calculated the damage, but that alien turned bug on a windshield real quick. :)
GrayGriffin 19th Mar 2013, 12:02 PM edit delete reply
A rather minor example, but in a Pokemon Tabletop Adventures game I was playing, our team had managed to sneak up on the bad guys without them being aware of that. I had previously told my Gastly to turn invisible, so he was still invisible when combat began. My character is a Breeder, so both of her Pokemon were hatched by her, and therefore understand hand signals. As a result, I was able to pull off a bluff by commanding my Oshawott to attack, while signaling for her to ignore my order and for Gastly to finally appear and make the actual attack. The DM ruled that this tactic basically removed the opponent's evasion bonus due to coming out of left field.
Destrustor 19th Mar 2013, 3:25 PM edit delete reply
My thri-kreen psion.
Running face-to-face with about ten enemies in a corridor. They win initiative and proceed to charge me. One gets a crit, and the random crit table says "free attack for all allies in range", so they each get two charge attacks, and a bunch of those crit again. One of those crits takes out my eyes, and another states "severed spine". Since I am a bug, and we all agree that I don't actually HAVE a spine, that crit just chops both my legs off.
So this may seem bad, but I had spent 25000 exp to place a "permanence" on my "contingency" on my "body adjustment" power, which meant I could auto-heal whenever my hp dropped below 0, as long as I had the psi points to do so. So I kept getting healed while the DM resolved their attacks.
I didn't die, and was left with enough points to turn around and crystal shard their butts off, while being a blind torso on the ground! I hit them all, since they were clustered on a narrow hallway, and they all died.
I then calmly asked my follower NPC to kindly bring me my legs, used "true metabolism" to glue them back on and grow my eyes back, and stood back up like nothing happened.
Like a boss.
sunbeam 19th Mar 2013, 4:05 PM edit delete reply
I seem to recall several of Dave the manly bard's stories applying here...
JSchunx 19th Mar 2013, 11:45 PM edit delete reply
It's such a darn shame most of my best rolls occur when I'm aiming attacks at my players. I remember rolling 3 nat 20s and a 16 in one swing.
Qazarar 20th Mar 2013, 4:54 PM edit delete reply
So we had a pretty ridiculous combat in one 4E game. Fourth edition has solo's, monsters meant to be roughly equal in power to four players of equal level. These tend to be things like dragons, but NPCs can be made into them. Now, in our campaign, we had a party of three, none of us too tough. I was a Bard paragon multiclassed into Wizard, we also had a Swordmage and a Wizard. We were level 14. The DM gave us a ridiculously challenging boss fight, partly because we had been getting so lucky before in boss fights, but also we were supposed to have a hard time of it. The DM put us in a fight against TWO level 16 solos.

We thought we were going to die.

It took us three rounds to beat them.

It was part luck, and part exploitation. The battlefield was midair, quite high up. With me as a Bard/Wizard and another Wizard, we had a lot of control powers. We used every push and slide we had between us, and our swordmage used nothing but bull rush. I also set up an anti-teleport field, a random spell I picked up, because on of the NPCs was a wizard as well. The fall after that was enough to kill both quite easily.

After that, the DM went to cry upstairs in the corner. Not too seriously of course, but it was rather shocking.

And on a related note 'Three Round Double Solo' sounds like the name of a rock band.
Anvildude 20th Mar 2013, 8:20 PM edit delete reply
That sounds like the setup and rules to a Paulson game- like Robo Rally, but with wizards and fighters, and Grease Spells instead of conveyor belts.
Anvildude 20th Mar 2013, 8:16 PM edit delete reply
Not strictly an RPG per se, but in a game of Munchkin one time... Oh man, that was a combo.

So it was Munchkin, Munchkin Fu, and I think Supermunchkin or something. The Fu and the regular are the important ones, though.

I had a Mook. Mooks add power, and the one I had was complete with a special rule "You may play any cards on your Mook that you can normally only play on Monsters"- allowing you to buff or debuff him as the case required.

Now, most of these cards say something like "Monster has +2 Power" or something- but there's also other ones. Fancier ones.

I came across a boss monster. I played a card on my Mook. "Monster has 1 more power than you".

The Mook's power is added to my power. The Mook's power is one more than my power.

I had infinite power.

And then of course someone did a 'trash last card played'. Boo.
Lyntermas 20th Mar 2013, 9:39 PM edit delete reply
In our "Grand Line" Pony Tales campaign, we were fighting a minotaur who was actually a member of CP9. She got two turns in a row, she had several moves that allowed her to keep dodging attacks, and she hit like a train.

What turned it around? Our unicorn cyborg had a move rolled a 1d10 for damage and applied Vulnerability (when an attack hits, someone suffering Vul takes extra damage).

Nat 10. That meant that as long as any of our attacks so much as TOUCHED her, she took an extra 10 damage each time. She went down pretty quickly after that.
Guestified 19th Mar 2013, 11:44 AM edit delete reply
You know, a normal DM would rage at this point. An excellent DM would quickly recover and find some fair in-game way to punish the player's hasty actions, like the mother showing up and being angry at the slaughter of her babies. Turn the whole thing on the player's heads. Suddenly they're baby murderers.

Of course, the best DM has already planned for his asschoobish players attempting to derail the plot and reveals that they've done nothing more than keep it on the rails.

Which of these DMs are you guys? I'm the second.
Digo 19th Mar 2013, 12:54 PM edit delete reply
I'm the "take the 3rd option" kind of DM. I wouldn't punish the players' actions directly. I'd just continue on with the natural progression of nature.

With the parasprites killed, their natural predator leaves the forest in search of food. Following the scent of parasprite, it wanders to the town. :D
WayraHyena 19th Mar 2013, 2:33 PM edit delete reply
I like to think that I am very much the second one. I don't like to punish players, especially since my games tend to have a lot of open space for them to play around in, but I'm not against punishing characters for foolish or hasty moves. I DO tend to improv a TON of things, normally to the greatest effect, both for the players and the games- and the best thing about it is that no one can tell the difference between what I improv and what I plan. They haven't caught me yet. I think it's actually better that way because I am very heavy into not breaking up the experience of the game- I like to keep it flowing naturally, evolving as the characters change and leave their mark on the world. This is why when I make games, I don't design a story, I design a world that a story is there to take place, that way if the characters decide they don't want to follow the railroad tracks they can just go off elsewhere until the plot catches up to them.

But oh, sometimes you just NEED to turn a hasty decision on a character's head. I am known to be very accommodating and accepting of genuine mistakes in our group. Not so much of stupid or hasty moves. Sometimes they can lead to very fun little tangents, too. That said, after a few tries most of my players know it's not a wise idea to make a rash/hasty decision in my games. ...Though sometimes it can still be a fun one to watch unfold.
CJT 19th Mar 2013, 9:51 PM edit delete reply
I wouldn't consider this anything I should punish the players for; they won fair and square, and were very clever about it, and were in-character, so they'd all get the session-goal XP for the longer planned adventure. They'd also probably get medals from the mayor as soon as she appreciated exactly how big a problem they'd just saved the town from.

Then we'd break out the boardgames, because I'm the sort of DM who has to put in a few hours of prep time for every hour of game time. Play would resume next session.

I'd still feel very _frustrated_ that the session was short-circuited - so a bit of the "rage" thing - but why would I be angry at the players? They weren't trying to ruin the game - they did exactly what they should have, just far better than expected.
JSchunx 19th Mar 2013, 11:50 PM edit delete reply
I usually DM my sessions by reacting to my players' actions. I've learned the hard way not to make too many solid plans ahead of time, given the ease by which said plans can disintegrate. Incidentally, I've gotten much better at Improvisation since I've adopted that method.
Cain 20th Mar 2013, 8:40 AM edit delete reply
second school mostly. Minotaur crit fails his athletics check to cross a log, so he falls off. there were twig blights below. squashed the one he hit. Though I often don't plan too much, I did run a session with a Sith temple. I figured out a rough set of actions they could take, and planned around them. Then improv the rest. Que the Box ghost, a Space Marine, and Mr. Popo.
kriss1989 20th Mar 2013, 5:32 PM edit delete reply
TaraSwanwing 19th Mar 2013, 12:05 PM Not The GM'S Fault edit delete reply
I see some people blaming the GM for bad planning in the comments, and I think he/she deserves a bit of slack.
Pinkie Pie rolled a NATURAL TWENTY on her Knowledge check. If she hadn't, it's likely nobody would have known In Character and the game could have progressed.
So basically, the GM just had some incredibly bad luck. Honestly, the players are being a bit thoughtless here, and I hope later comics reflect that. They clearly realize they're ruining the session.
I kinda wonder if the other players will critique Twilight's player in the next session, since they're being so quiet now.
ANW 19th Mar 2013, 12:22 PM edit delete reply
Fluttershy: Why did you do that? They weren't doing anything to you.
Rainbow Dash: What, you didn't leave me anything.
Rarity: You wasn't there, remember.
RD: So? She could have left one for me.
Applejack: And let them multiply, no thanks.
CommandoDude 19th Mar 2013, 12:36 PM edit delete reply
Actually, that's STILL the DM's fault. There's no such thing as automatic success on a natural 20 (just to avoid situations like this).

Man though, Action Points? This takes me back awhile to my Paragon level Slayer. This guy was a beast who could dish out over 500 hp in damage in one turn due to the most gamey, min-maxed item lineup.

Slayers specialize in Basic attacks, my guy was a Dwarf Slayer using an Execution Axe. His Paragon special ability allowed him to take an extra free attack when spending an action point. He had a ring that gave him TWO basic attacks when he became bloodied as a free action. And his Axe had a special ability that allowed him to put the 'bloodied' condition on himself as a Free Action. Being bloodied gave me 2d6+6 or something on my attack rolls.

So I would literally run up to the enemy caster. Activate my Axe, Activate my ring, Burn an Action point, and get 5 Basic attacks, each with like, 3D12+4d6+40 some-odd damage. Also, it was 19-20 crit range. Getting imitative against caster bosses was PAINFUL for my DM.
HenshinFanatic 19th Mar 2013, 1:12 PM edit delete reply
Well she is a near-paragon level bard. If she took the Bard of all Trades feat combined with her Skill Versatility class feature she's practically trained in all knowledge skills just from that. Her bonuses should be at least +10 which hits a DC 30 dead on.
Akouma 19th Mar 2013, 12:42 PM edit delete reply
Reminds me of the time I just broke down, looked at the party bard, and screamed a bit too loudly for a public playspace "STOP... DOING... THIIIIINGS!!!!!!!!!"
Zuche 20th Mar 2013, 9:12 AM edit delete reply
Akouma, thank you for sharing that. It's good to know others have felt the frustration.

I don't mind creativity. I do mind the people who get smug about it, as though they were beating me or something. Those folks usually get an invitation to spend their evenings elsewhere. At some pub. Volunteering at a hospital. Under a bus. As a guest at one of Vlad Teppes' stakeouts. Whatever works.
Kayeka 19th Mar 2013, 1:20 PM edit delete reply
Wow. Twilight demonstrated some incredible meta gaming there. I mean, blowing a daily and an action point on a trio of minions at the start of the session? What normal player would do that, unless they were already sure there wouldn't be anything after this?
CJT 19th Mar 2013, 9:55 PM edit delete reply
Metagaming would be _saving_ those effects, under the assumption that the DM would throw more things at them.

_In-character_, they knew there were three critters that would cause a famine if they weren't stopped _immediately_. The stakes were high enough to commit all resources, so they did.

The only metagaming I saw in the strip was party knowledge being transmitted faster than usual, and that was within plausible handwaving bounds.
JSchunx 19th Mar 2013, 11:54 PM edit delete reply
What, didn't you know? All PCs have a constant field of telepathy connecting one to another at all times. Also, they can contemplate any subject, make complex plans, and convey tactical information in less than a second!
Tatsurou 19th Mar 2013, 2:06 PM edit delete reply
You know, if the DM really wanted to pull a d*ck move to get the plot back on track, he could do this.
Apple Bloom: Hey Applejack! I was hopin to get mah Cutie Mark in tendin animals like Fluttershy has, so I was takin care of this critter I found out by the Everfree Forest. It was super cute but... suddenly there's like, 30 of them? What do I do?
Alex Warlorn 19th Mar 2013, 2:10 PM edit delete reply
Ick. Clips from Twilight Sparkle mass killing of innocent clones or so I've heard (I haven't seen the episode).
JSchunx 19th Mar 2013, 11:57 PM edit delete reply
I think the words "killing", "innocent", and "clones" could all be debated. Not by me, per say, but I'd urge you to watch the episode and make your own judgement.
SAFR 19th Mar 2013, 2:28 PM edit delete reply
Ah, the infamous and ever-disputed Wizard's Fury. I tell you, last time I had shit like this, I had a room full of minion Sandfish. The Wizard in the party would ready Magic Missile as an immediate interrupt every time a fish would breach the surface. I let them all think the room had been solved. They proceeded to the treasure chest in the corner.


Magnaliscious 19th Mar 2013, 3:50 PM edit delete reply
This is the point where i quit... and tell them they to just go home.. i got nothing else.
Jorlem 19th Mar 2013, 5:30 PM edit delete reply
How did Twi cast a spell with a Move action? I thought Standards could be used as Moves, but not the other way around, and she already used a Minor this turn.
Azureink 19th Mar 2013, 6:50 PM edit delete reply
You can convert Standard and Move actions into Minor actions.
Azureink 19th Mar 2013, 6:49 PM edit delete reply
Well done Newbiespud. I, and a friend, have used the same Wizard's Fury + Magic Missile + Action Point to clear rooms of minions. I approve.
Guest 19th Mar 2013, 10:23 PM ToonNinja edit delete reply
Some part of me always winces in sympathy for the DM...
Stairc 19th Mar 2013, 10:27 PM edit delete reply
This is now my favorite comic in the strip.

Also, it's pretty much my dream scenario as a DM. Shows that the players are thinking and taking intelligent action. I'd love to get a chance to respond to this.
TheStratovarian 20th Mar 2013, 12:58 AM edit delete reply
A question I wonder about, is given the context of the parasprites, why she chose such an odd level of finesse? It is a great level of thought to know and use this kind of combo to ensure that you got them. But given what wizards do well, it seems very odd to take such a focused option. Given what you run and focus on in making, is there perhaps a reason why you see a player do this?
Stairc 20th Mar 2013, 2:49 AM edit delete reply
Sure. Players love unblockable damage and Wizard's Fury makes them feel very powerful. Magic Missile is an iconic spell and players also love multi-attacks. Magic Missile is a common at-will spell choice, so it comes down to why she'd take Wizard's Fury. Now, Wizard's Fury isn't very powerful in absolute terms compared to other Wizard dailies - but it appeals to many players because of the image of being able to cast their favorite spells multiple times a turn. Also, due to the spellbook class feature, she could afford to take another daily too and thus would be open to more versatility.

In short - the Spellbook class feature lets wizards take focused options and as Wizard's Fury is a flashy daily that is pretty useful in multiple scenarios - it makes sense that a new player would use that as their go-to level 1 daily. Unblockable damage is rare and few effects mimic it. She'd have a level 5 daily power at her disposal by now too, so it's very believable that she'd have access to Wizard's Fury.
TheStratovarian 20th Mar 2013, 11:13 AM edit delete reply
That makes a good bit sense, especially the ap aspect. Having played a wizard 4e, (and liked it) I went with the imposition aspect as the game was very light on minions, but the regular equivalent hard fights for the group. I didn't go for the un-blockable damage, but the penalties that ensured we weren't hit. The orb wizard I think it was. It was relatively common for us to end a session with a ton of ap as we just meshed very well together in debuffs and stuns.

We had a warlord, monk, 2 wizards, One damage oriented, one control (me), and a primal tank, and i forget the last, but it was a very common sight that the first target in almost every fight was me when the zones started in the fights if they could.

I haven't seen the newer class options in wizard. I think the last I saw was the summoner variant?

But that aspect of "4e is WoW." comes mostly from 3.5 wizard/sorcerer/cleric players more than anything else that see their power for breaking the game going down the tube, and thus, the dumbing down the WoW arguement. As a former 3.5 party tank (Knight), its a far more level field for everyone now. And why I had fun with wizard for once.
TheStratovarian 20th Mar 2013, 11:16 AM edit delete reply
Kobold Rogue! That was the final one, the fellow always took the shoulder ride on the minotaur monk, that was it.
Zuche 20th Mar 2013, 1:44 PM edit delete reply
The primal tank is the warden, a class that was generously given the best hp in the game, saving throw options for start of turn, and a multi-target marking option.

Yeah, 3E was the first time I saw people claim that spell-casters should be more powerful than other classes at high levels, because it balanced out with them being less powerful at low levels. Two wrongs and all that.
CJT 20th Mar 2013, 6:35 PM edit delete reply
I've heard people make that comment about casters in 2e, and I'm pretty sure it's been around a lot longer than that. Remember when wizards started with 1d4 hit points? I do.

The trope for that is Linear Warriors, Quadratic Wizards.
Stairc 20th Mar 2013, 3:12 PM edit delete reply
Absolutely. 4e was a lot of fun to build with at middle to high levels. My own character Drevan was a Sorcerer/Warlord hybrid that I called a, "Magelord". I wasn't ever able to make the name stick though, since everyone else kept calling him, "Superman".
cyfrostan 20th Mar 2013, 12:03 AM edit delete reply
Is she doing a meme face I don't recognise there? Seriously, it almost seems too good to be unedited , not to mention the general shape of her head reminds me of forever alone.
Ryuutakeshi 20th Mar 2013, 12:55 AM edit delete reply
And there goes another campaign. >:)
ChaosDX1 20th Mar 2013, 1:07 AM edit delete reply
Campaign completed in ONE TURN! Nice! I would have hesitated on using a daily AND an action point that early. But then I'm a DnD newb that has only played one half of a campaign.
Salivanth 20th Mar 2013, 3:42 AM edit delete reply
Well, she knew it would work. She knew there were only three, and the Magic Missiles couldn't miss. So, guaranteed one-hit KO, gg, no re, flawless victory.

Yeah, I'd use a daily and an Action Point for that.
Rokas 20th Mar 2013, 2:32 AM edit delete reply
Is it me, or is the GM a bit high-strung?
Salivanth 20th Mar 2013, 3:43 AM edit delete reply
Awesome comic. I just read through the entire thing in a matter of hours.

Now there's no more and I'm sad.
Brickman 20th Mar 2013, 4:38 AM edit delete reply
Am I the only one who noticed that the whitish-pink one didn't exist in the previous shots of this scene? Just blue, yellow and green. The scenery change is par for the course by this point, but I would be quite amused if THIS turned out to be our hint that the solution is going to be "they already reproduced even more".
Nixitur 20th Mar 2013, 7:56 AM edit delete reply
Ah, yes, that was my guess, too, although I didn't notice the additional parasprite.

Page 257 shows a blue, an orange and a brown parasprite.
This page also shows a pink one.
Well spotted, Brickman.

Of course, if the GM goes "Oh yeah, there weren't actually three there like I JUST told you.", then that's kind of a jerk move and would leave the players rather disgruntled, but we'll see.
Tatsurou 20th Mar 2013, 10:59 AM edit delete reply
Of course, there are several alternative ways to do it.
1. "The fourth parasprite, awakened by the noise, leaves Fluttershy's mane, fleeing for town proper."
-Doesn't really work because it's an obvious retcon.
2. "Preperations for Celestia's arrival late tomorrow continue smoothly, although there are several instances of arguements between siblings about who ate each others meals when they weren't looking."
-Puts the characters on guard, as it implies not only are there other parasprites, but they've learned that there are ponies who will kill them on sight and are being sneaky until they have enough of a swarm for a major assault.
3. "A massive buzzing is heard from the direction of the Everfree Forest, as the air seems to be vibrating."
-Implies an approaching, angry swarm. Good way to go.
4. "Apple Bloom approaches, bouncing happily as several parasprites buzz around her head. 'Applejack!' she calls out happily. 'Look what I found! Aren't they adorable?'"
- Response from AJ: "If this keeps up, I'm changing her name to 'Rail Road'."
Jovey4 20th Mar 2013, 11:50 AM Guest Artist edit delete reply
Colin 20th Mar 2013, 3:06 PM edit delete reply
No campaign survives contact with the players.

Not. One.

Example from yesterday: We were going to a warehouse to buy drugs, posing as legitimate buyers to gather evidence for the thieves' guild who'd employed our troubleshooter organisation. I was the front man, a sorta well-known gnomish bard who'd graduated from busking to playing in the city's bars and venues. I spun off this story of how I'd seen the extra cash made by the sellers of this particular drug (literal "magic mushrooms" that caused uncontrollable surges of wild magic).

The dwarven sorcerer of the party, already a successful businessman, was introduced as my accountant; Ruby the dwarven paladin, a lawful-to-a-fault city guard, was my bodyguard and the eladrin wizard was just there.

I lied my arse off, the negotiations were going well, the deal was nearly struck... until the seller had the bright idea to run a background check. Cue a bunch of walking sides of beef coming down to tie up my 'bodyguard' and lock her up. I salvaged the situation as best I could, pretending to lock manacles round her wrists and acting shocked at the infiltration. Fortunately, the seller bought it. Unfortunately, the girl playing Ruby was the DM's girlfriend and, when the time came to rough her character up, dodged every single time the goons tried to hit her, prompting him to call more goons in to hit, which turned into a fight where the player grumpily said, "Fine. I die.", but he just plugs her with 20 damage. Desperately trying to keep the game on track, I suggest going up and trying to calm her down.

I go in, shoo everyone out the room and pretend to rough her up, but she botches her Bluff rolls when acting hurt, and I resort to Ghost Sound to make some horrifying screams. The people waiting outside are suitably unnerved. When I come out, I tell them what I 'know', pinning the idea for the drug deal on corrupt cops I saw at the concert and coming to the 'conclusion' they must have used me as a patsy to get to the source. (I must add I was passing all my Diplomacy checks with flying colours, while the DM was rolling horribly.) The deal was struck off and I wasn't thinking much past getting everyone out, but I should have. We were shown out minus Ruby, and the other two get the bright idea to stage a dramatic entrance by blasting the door open, while I went round the back to break her out of the locked room she was stuck in.

Long story short,it was a clusterfuck. Having gone to considerable trouble to preserve plausible deniability and rescue the mission (sneaking into Ruby's room, unlocking the door for her, squeezing back out the tiny window and running right round the warehouse back to the front door), I had to choose between blowing my cover and saving the squishy wizards from dying, because my healing is sound-based and there's no way it could be considered stealthy. I briefly considered it (especially the Eladrin) but I healed them up and announced to the woman who'd thought I was a buyer, "Sorry. Guess you were right to be suspicious." Somehow, we prevailed, using my intimidating manner to make the rest give up once most of them were down. Then the thieves' guild came round to pick them up for questioning and we got a share of the loot. I took the circlet of authority, because while Diplomancy isn't always the best option, sometimes it's the *only* option.
Akouma 20th Mar 2013, 3:28 PM edit delete reply
The face in the second to last panel is weird as hell. Never notice that before.
Azureink 20th Mar 2013, 5:16 PM edit delete reply
What is strange? She is cooling her horn by blowing on it. Just like some blow hair out of the eyes or something.
Akouma 20th Mar 2013, 10:26 PM edit delete reply
I'm aware of what she's doing and all that, but it's just that her face is almost rectangular and the mouth looks funny. It's 'cause it's a single frame from something that's supposed to be in motion. And the cross eyes. If it doesn't bug you, I obviously can't MAKE it bug you, but it just looks off to me.
Spitz 20th Mar 2013, 9:48 PM edit delete reply
Well... Crap. xD
raicotensu 21st Mar 2013, 6:02 AM edit delete reply
I remember one campaign my friends and I did. It was pretty standard but due to a terrible roll on me surviving a fight with a quad wielding titan using 4 +5 great swords i get offed.
I ask the DM if i can draw up another character and since it was the last game he says go wild with it. Now we are all almost lvl 18 so i was like... "done". And so Beef stick was made. He was a Feral, Half dragon, Minotaur Fighter. The dm looks it over mildly horrified and says ok. Que the final battle. A massive holy army is standing between us and this asshole monk that wants to become a god. So we jump out of our massive necromantic mecha and i decide to pull more insanity. I climb to the top of the mech's shoulder (the mecha is a Gargantuan +5 creature so think skyscraper with arms) and i jump off. My dm didnt know i had a ring of feather fall so he has his broken Lich Dracowerepyre (undead dragon werewolf vampire) catch me in mid air. So i tell him to throw me at one of the gold dragons in the air fighting the undead dragons. So the lich shrugs and whips me full force at the dragon. I use my gore to impale myself then using my cursed raging great sword cut a wing off. I then ride the mortally wounded dragon into the ground killing a good dozen soldiers. And then i ended my turn :3.
Ted the saiyanwolf 29th Sep 2014, 4:20 PM edit delete reply
Ted the saiyanwolf
That was reference from Dragon ball Z abridged