Page 293 - Revenge of the Plot

4th Jun 2013, 6:00 AM in Swarm of the Century
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Revenge of the Plot
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 4th Jun 2013, 6:00 AM edit delete
I'm starting to get why Spike is the butt of so many jokes in the show. It's just comes naturally.

By the way, I'm doing a short series of guest comics for One Piece Grand Line 3.5 this week! It's for the awesome dude who made the Grand Line crossovers for FiD before, so it's high time I returned the favor. The first one went live yesterday, and the other two will be appearing Wednesday and Friday!

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Pseudo_Nym 4th Jun 2013, 6:02 AM edit delete reply
Comic! Good! Speaking funny! Fun!
Digo 4th Jun 2013, 6:03 AM edit delete reply
Great series of panels for Spike's broken recap. Flows very nicely. My favorite DMs/GMs are the ones who put a little exaggeration intheir acting for the right effect such as this.

Revenge of the plot.. hee hee, I get it.
DoubleCross 4th Jun 2013, 6:05 AM edit delete reply
Poor Spikey-Wikey.

How's my fuzzywuzzy?
Raxon 4th Jun 2013, 6:53 AM edit delete reply
Better than Tavi.

Unless he's spending too much time with DM. Then you need to woman up and save your... m... man... thing... person.

Guest 4th Jun 2013, 3:55 PM edit delete reply
raxon i love you
DoubleCross 5th Jun 2013, 2:51 AM edit delete reply
I feel offended by your reference to him as a 'man thing person'. He is more than a man!

He is my lovely smart and funny fuzzywuzzy whose mere presence cheers me up when I'm feeling like utter crap.
Guest 5th Jun 2013, 12:34 PM edit delete reply
"udder" crap perhaps? =P
The Captain 5th Jun 2013, 10:08 PM edit delete reply
The Captain
Raxon, I'm hoping you've heard and seen the original song/video for that animation you sent. Both of them are included in this video:

If any of you haven't seen that you should go watch it. Now. It's only like my favorite thing ever.
Pseudo_Nym 4th Jun 2013, 6:06 AM edit delete reply
And good guest comic, too. I know all too well myself that 3.5 power corrupts 3.5ly.
Digo 4th Jun 2013, 6:19 AM edit delete reply
That is soooo true. In the last D&D campaign I was in, we had a hexblade who was *Way* to obsessed with trying to bind a demon as his familair, a GM who tried to make a fairy draon with the highest AC possible, and a wizard who min-maxed his melee dagger skill.
The last one nicknamed himself "Mr. Stabby McWizard"
Digo 4th Jun 2013, 9:09 AM edit delete reply
No, actually he threw a tub of grease on the floor to make the peoples fall down. I only remember him using magic twice, both times to benefit his ability to stab opponents.
aerion111 4th Jun 2013, 2:09 PM edit delete reply
Just twice?
If he looked closer on the spell-list, he'd see he can do much better at stabbing stuff if he abuses obscure (and not so obscure) buffs.
Digo 5th Jun 2013, 3:46 AM edit delete reply
He was the wizard that didn't believe in magic. :)
Zuche 5th Jun 2013, 8:43 AM edit delete reply
Kind of like Doctor Terrence Thirteen?
ChaosBrony 5th Jun 2013, 7:52 PM almost fell off my chair laughing edit delete reply
also, could I use that title for a line in the story I'm working on?
Raxon 4th Jun 2013, 6:18 AM edit delete reply
Good stuff. Today, tell a story about a character who is the butt of all the jokes. comeuppance is optional.
Digo 4th Jun 2013, 6:45 AM edit delete reply
From a homebrew'd "Teen Titans" campaign, our butt monkey was the kid known as Pudding Boy!

His super power was that he had a very mallable body (like soft clay) that could absorb a lot of kinetic damage. His other shtick was that Pudding Boy could eat *anything* organic.

The team often lured him into danger with food (he was a glutton) and then use him as a meat shield against mooks with guns. Our joke catch phrase for him was "There's always room for pudding!"

Sadly he died in a lab fight that went bad for the party. Got his molecules melted by some nasty vat of experimental chemicals. It left him literally as a glob of inert goo. At least Pudding Boy took the boss villain with him into that checmical vat.

The morbid part was that the team kept his remains in a jar within their Rogue's Gallery.
Zuche 4th Jun 2013, 6:52 AM edit delete reply
Wait. Do I understand correctly that the villain's remains are kept in a jar? If so, it's the best place to keep him under surveillance in preparation for his "inevitable" return. I'm sure he's urned that precaution.

Now if it's the hero that they're keeping in the Rogue's Gallery, that's kind of poor taste. The only thing that could make it worse would be to display him next to some cosmic villain's Spoon of Destiny or some such.
Raxon 4th Jun 2013, 6:56 AM edit delete reply
Indeed! Perhaps some manner of giant penny, even!
Zuche 4th Jun 2013, 7:15 AM edit delete reply
It will be a sorry day when I must resort to the use of small change -- even huge small change -- as cutlery.
Raxon 4th Jun 2013, 7:37 AM edit delete reply
... I have a knife made of nickels. It's not very effective. Doesn't hold an edge. It is rather pretty, though.
Digo 4th Jun 2013, 9:13 AM edit delete reply
Ever try to fling a Ningi at someone?

(It's a triangular rubber coin six thousand eight hundred miles along it's edge. Not THAT is some small change) :D
Digo 4th Jun 2013, 9:10 AM edit delete reply
It was the hero's remains kept. The villains's remains were cremated in the interest of national security. ;)
FanOfMostEverything 4th Jun 2013, 7:38 AM edit delete reply
In my group, it isn't a character but a player who's the butt of the jokes, mostly because of his horrible luck.

His first character, a bog-standard fighter who never rolled higher than a 4. He got turned into a newt and didn't get better. The worst part was that he was trying to flee the dungeon, so the party never even knew what happened to him. He was eventually killed by an animated broom.
The second character was a constantly depressed, alcoholic summoner. His eidolon, a shadowy canine creature called Moddy Dhoo, was consistently more popular with the rest of the party than he was. He eventually left, leaving a trail of misery and empty bottles behind him.
The third and current character is a cowardly bard whose combination of archetypes leaves him with no inspirational bardic music. The player built him as a charismatic diplomancer. Unfortunately, he joined the party just in time for a Dwarf Fortress-themed dungeon, where his contributions have been largely "make Knowledge check on enemy, stay out of the way."

The player has complained that I'm not killing his characters fast enough.
Raxon 4th Jun 2013, 9:03 AM edit delete reply
Raxon is the most powerful bastion of magical might. And my personal butt monkey.

He can fight off hordes of thugs, face off an invasion of earth from flesh eating interdimensional katydids, and survive wounds that are normally fatal, which he receives with alarming frequency, sometimes while recovering from other mortal wounds. To the point where he only dislikes guns cause they're always pointed at him.

And then, at the end of the day, some jackass robbed the comic book store, and all Raxon's pulls are being held as evidence by the cops. Guy can't catch a break.
Digo 4th Jun 2013, 10:22 AM edit delete reply
What an odd thing for a player to complain about. :)
Raxon 4th Jun 2013, 10:37 AM edit delete reply
If you're playing Paranoia, and your character has a high enough rank in the system, you can have unlimited clones at your disposal. This means you can get killed as often as you like, and keep coming back.

So yeah, you can totally complain that the GM isn't killing you fast enough.
Digo 5th Jun 2013, 3:47 AM edit delete reply
Except that if the GM knows what he's doing, he can kill your rank too. :D
I've played Paranoia once, but did't get far. It just isn't my bag of hammers.
guy 8th May 2014, 8:26 AM edit delete reply
I got turned into newt too! Only I did get better.
No, seriously. First time GM uses some brand of polymorph spell on me, and later on decides to reverse it, probably because I was the party's only healer, and also the only one not playing the "Chaotic Sadist" alignment.
Didn't help that we had a munchkin who was playing by Skype from ALASKA and had a habit of making suspect rolls.
Kynrasian 4th Jun 2013, 11:10 AM edit delete reply
Our halfling rogue tends to be the comic relief.

To recap: he's been stuck inside a bag of holding and then dropped back out of it, thus knocking him out. He's had sex with a goblin shaman and as a result been challenged to a duel by the chief. He's been run along a bar then thrown off, which was then repeated in the other direction. He was struck by a lightning bolt spell after pinning a prone enemy.

Our last, and so far best, was when I stole his potion of flying (delusion, actually) and poured it into his drink. He then proceeded to "swim" around the room while drunk, so I paid for a room to lock him in while he sobered up. He then proceeded to leap out of the window, thinking he could fly, and into a cart of pineapples. A hilarious chase then ensued in which I got critted three times in a row by thrown pineapples.

Other than that there's our running gag about my character's tendency to activate traps against my co-DM's character's ability to spot most traps (at least in 4e). The line goes like this: "Spots traps. Finds traps."
ShadowDragon8685 4th Jun 2013, 7:28 PM edit delete reply
@Kynrasian: Was the halfling very, very drunk, or is he just openminded about going Green? Or does your group just sub in World of Warcraft's attractive-type more malevolent races?
Tatsurou 4th Jun 2013, 1:36 PM edit delete reply
I remember one campaign where the DM was a HUGE fan of pratfall humor. As such, he didn't like critical fails automatically causing horrible events. As such, whenever we rolled a critical fail on any roll, we would be allowed one - and only one - recovery throw. Basically, we'd roll the dice again to determine whether our critical fails would be humorous or catastrophic.

My character that campaign got nicknamed "Flip-Flop-Fate". Nine times out of ten whenever I threw the dice, I would critical fail and then nat 20 my recovery throw.

An example: crit failed my balance check on the edge of a cliff when trying to jump to the opposite side of the ravine. I fall in, springboard off a passing roc, do a triple flip over the bad guy we were facing on the other side. crit fail balance again, stumble backwards, pushing the bad guy over the edge where the roc mistakes him for me and eats him.

My catchphrase the entire campaign: "I meant to do that!"
Zuche 4th Jun 2013, 6:46 AM edit delete reply
It was a little bit funny, Rover Spike. Some of us have a soft spot for the classics.
Freemage 4th Jun 2013, 7:43 AM edit delete reply
For today's storytime, I introduce to you Antonio Rudolphus Xavier Eustace Haxx-Reinhart the VIII. The goal was to make a Fachloren Bard per the 3.5 rules--which necessitates taking several base classes that just don't work well together. So when sitting down at a table of other players in the Living Greyhawk campaign, I'd inform them that while my character was 4th level, they should assume that he was merely a 2nd-level Rogue with more hit points.

And he really was that inept for most of his career. His one 'strong' ability was max ranks in Knowledge (Local), with Skill Focus, even. This was fun because of how the living campaign worked--you got certificates for each adventure you completed, some of which would note that you'd achieved some sort of renown. So at the start of the adventure, I'd make a roll for each player, then have them tell me what mods they'd played. Having been an extremely active player, myself, I usually knew what reputation and renown was associated with those mods, so I'd spout off to the others about the great deeds of our companion.

Essentially, I was the group's fawning fanboy. It's amazing how much incompetence they were willing to put up with in exchange for that.
you know that guy 4th Jun 2013, 8:44 AM edit delete reply
The titular plot is Fluttershy's I ass u me.
Raxon 4th Jun 2013, 8:50 AM edit delete reply
I'm all fer transcribin yer accent, but please keep it legible.

The latter half of your post reminds me of a certain rasta pothead, in that I can't understand either of you.

You know the one.
you know that guy 5th Jun 2013, 2:11 AM edit delete reply
No accent, I was just pointing out the pun in the word assume.
Zuche 5th Jun 2013, 8:44 AM edit delete reply
It was very cleverly plotted, you know that guy.
Raxon 5th Jun 2013, 9:15 AM edit delete reply
Sorry, I was off my game there for a bit, I guess.
Lyntermas 4th Jun 2013, 9:45 AM edit delete reply
I liked that guest comic, Spud. Behold the corrupting influence of overpowered characters!

...The Wish spell can be overpowered too sometimes...
Raxon 4th Jun 2013, 9:52 AM edit delete reply
I want a deck of cards with that design.
Rokas 4th Jun 2013, 11:10 AM edit delete reply
I would've thought it'd be "Return of the Plot: The Re-reckoning."
The Captain 5th Jun 2013, 9:55 PM edit delete reply
The Captain
Flutter Plot Rising: Revengance.
Kirby 4th Jun 2013, 7:26 PM edit delete reply
I'm trying to get a Legend of Zelda game started, based around Ocarina of Time. I'm mostly trying to get people that haven't really played the game before, and maybe one that has so they can nod and go 'Aha!' like watching a movie after they've read the books. Or something.

The reason I want to do this is partially so not every player is going to know what to do (not that I'm not changing things up and adding new things), and mostly so the players don't all try and kill Navi, whose tips become somewhat of a "Crap I made this puzzle too hard, I guess I'll give a hint" tips.
Kirby 4th Jun 2013, 7:31 PM edit delete reply
(The point being she'd serve a little like Spike in this.

Only with players with knowledge of the game trying to kill/get rid of her. Which is why Rauru's owl is going to read like Ben Stein and going to go on for 20 minutes about something that should take a minute or two.)
Digo 5th Jun 2013, 3:49 AM edit delete reply
As long as Navi isn't shouting "Hey! Listen! Hey!", she's downright plesant to be around.
Tatsurou 5th Jun 2013, 2:02 PM edit delete reply
Honestly, I think Navi is much maligned needlessly. It was a new generation of gaming with a lot of new concepts and play mechanics, so it needed an in game guide to help people learn to play. The idea of a little fairy floating along to do that was a good one.
The only problem was, the available sound engine, in my opinion, caused her voice to be quite annoying over time, and there was no way to turn her off. If it had a 'disable tutorial' option so that Navi wasn't constantly saying "Hey!" every time you locked onto something, or if she gave her "Watch Out!" warnings when there was approaching danger off camera, I doubt she'd be as hated as she is.
Personally, I like her quite a bit. ...funnily enough, a while back I was creating my own original Legend of Zelda plotline that combined the Ocarina of Time engine with the grow-shrink functions of Minish Cap, and it was eventually planned to become a Link/Navi ship. I made it to the third chapter and then ground to a halt trying to visualize a 3-D dungeon that incorporated Minish style portals.
Digo 6th Jun 2013, 6:00 AM edit delete reply
I agree.
MumaKirby 6th Jun 2013, 7:52 PM edit delete reply
I never actually disliked Navi either (This is same Kirby, btb). And I agree with you, a lot of gamers tend to be down on her for things like that.

And it probably doesn't help that the gamers who are, played the game about 1500 times, and around the... 2nd time through, the tips that were so useful the first time were less useful.

Even her warnings of Floor Masters become useless if you've played the game so many times you've got the dungeons memorized.
ShadowDragon8685 4th Jun 2013, 7:41 PM edit delete reply
Speaking of being the butt of jokes...

I'm running a game of the Star Wars RPG. My group are all Jedi, in the year 23 ABY. They are, for reasons which are longwinded and not terribly relevant, breaking into an apartment that was owned by Senator Palpatine back in the old days, which has been set up with an automatic bank payment so its rent is continually paid.

It's a big apartment, basically a small dungeon crawl through a nice Coruscanti apartment. The kind of apartment with its own hangar garage and swimming pool.

The funny buttmonkey action comes into play in the swimming pool. I don't usually go for ridiculous and stupid, insane deathtraps, but I decided to get in at least one. So after they started poking around the swimming pool area (and its adjoining sauna/chill room and the swimming-pool style refresher units in the wall,) they find a butler droid. A hovering butler droid, with telescopic arms (that have a 10ft reach.)

A hovering butler droid with 10ft reach arms that has 5 levels of the Soldiers class, Martial Arts 1, 2 and 3, the Trip feat, Bantha Rush feat and Combat Reflexes. And his three identical mates.

Then the ceiling fire-suppression sprinklers (why are there first suppression sprinklers in a room where literally nothing is flammable?) open up. They are not spraying water, they are spraying liquid soap. Sloppy, slippery, slick liquid soap. Onto a smooth tiled floor.

I cued up the Benny Hill theme because I expected that approximately one of them would fail their check to remain standing at some point before they simply chumped the droids with the Force and sneered about the juvenile deathtrap.

My game then turned into a three-hour long episode of the Benny Hill show as their dice proceeded to commit mutiny and high treason, almost refusing to roll above a 7. And worse, they were all wearing commlink headsets that were recording and sending each other - and their young junior proto-jedi (long story) who was waiting back in their shuttle, watching it. The resulting epic amounts of fail and pratfalls are being edited together with humorous music to be released onto the Hypernet under the title "Jedi FAIL" and subtitled "How not to be a Jedi."

They had the devil's time dealing with those droids. One of the droids wound up inside the swimming pool, more than a square under the water, where lightsabers and blaster bolts wouldn't reach, and the players resorted to dropping an explosive demolitions charge into the water to depth-charge him, further soaking the room and everyone in it with the resulting spout of water, soap, droid fluids and droid chunks. In the end they won, of course, and without much damage (one of them did get popped right in the kisser by one of the droids on an AoO,) but with their dignity and pride in tatters. They then spent a good half an hour with the sprinklers on normal water to hose down the floor, while they put their clothes in the auto-laundry chutes and took showers in the swimming pool shower stalls, and made a solemn pact never to speak of that incident again.

The second best part, though, is that they had Mace Windu (long story; extremely elderly and in very poor health,) along, sitting in the room adjacent to the swimming pool, recovering from a cardiac arrhythmia. I like to imagine he was too busy trying not to laugh and failing, and consequently trying not to let his laughter make his heart go wonky, to give them any advice, let alone assistance. Besides, he already had his shower that day.

The best part is that my players are all now utterly convinced that Palpatine was a demented madman with a sick and twisted sense of humor (part of the death-trap involved liquid nitrogen cascading into the pool once anyone was in it,) who subcontracted his deathtrap design to the Joker. They're terrified to go into the library for fear the bookshelves will tar and feather them.
Rokas 4th Jun 2013, 9:28 PM edit delete reply
Epic Winfail.
(Ignore my post below, I hit the wrong button)
Digo 5th Jun 2013, 3:51 AM edit delete reply
Indeed, Jedi Pool should be a new sport. :D
Syth Thanatos 5th Jun 2013, 8:46 PM edit delete reply
Yeah, I was always the butt monkey in the 2.0 game my buddies played back in the day. I had:
A thief that got ganked by a poison needle in a treasure chest.
I bard that couldn't call out for help because he squared off with a mage that used mute.
A fighter crit fail and fall on his own sword.
And lastly a dragoon, who when I picked him didn't know that this would be a boat campaign with all the trials and tribulations one associates with deep water and sea creatures. Though with the last one I got the last laugh as I was able to sink the Drow Priestess ship into the harbor by sinking so fast I hit the bottom of the bay, and in spite of water resistance was able to spear a huge hole in the bottom of her ship before drowning by "jumping" from the sea bed. T'was so epic the team actually pitched in the gold to rez me. Though they would always refer to me as the "anchor" of the team.
The Captain 5th Jun 2013, 9:42 PM edit delete reply
The Captain
I'm really digging that episode transition. Those frames pulled off that transition flawlessly.
CthulhuBeard 7th Jun 2013, 3:06 PM First thought edit delete reply
musicluvr1974 12th Jul 2013, 10:17 AM edit delete reply
Having the Element of Laughter's player deliver the punchline on that one... SO appropriate...!! ROFL
Jennifer 19th Nov 2015, 10:57 PM edit delete reply
It just occurred to me that that punchline fits the fact that Spike has been (and will be, in future) acting like a dog.