Page 311 - Gamer's Gambit

16th Jul 2013, 6:00 AM in Swarm of the Century
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Gamer's Gambit
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 16th Jul 2013, 6:00 AM edit delete
We're getting close enough to the end of this comic arc that I can safely say where it's going to end. And that means I can start planning the subsequent sabbatical and round of guest comics.

That's right, I'm officially announcing Guest Comics Round 3! Here's a link with more details.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Digo 16th Jul 2013, 6:05 AM edit delete reply
Guest comics? :D EEEEEE!

I've had that situation where my character is pretty much up a creek withput a paddle (or a boat) and all I can do is just sit and fume until either rescue arrives or I come up with a plan.

Except for that time I played as The Great and Powerful Trixie in the human world, where simply being defiant to the odds caused significant damage to the GM's enemies, to the game plot, and to the GM himself. XD
Usually because I start rolling critical hits like they were on liquidation sale.
Codester 16th Jul 2013, 6:18 AM edit delete reply
Now, I see only one comment on the page right now, lets see how far down I am by the time I post this...
Codester 16th Jul 2013, 6:19 AM edit delete reply
I am shocked, to say the least.
Digo 16th Jul 2013, 6:50 AM edit delete reply
Wear rubber gloves next time? :)
Musicalgamer 16th Jul 2013, 6:25 AM edit delete reply
can't think of any creative/funny D&D stories related to this comic sooo.
Muffins for everyone!
FanOfMostEverything 16th Jul 2013, 6:49 AM edit delete reply
Muffins! 6_9
Destrustor 16th Jul 2013, 1:41 PM edit delete reply
As long as they're not banana muffins...
The Captain 16th Jul 2013, 7:31 PM edit delete reply
The Captain
No, that would be cannibalistic. These muffins are made of Soylent Green!
Evil Paladin 17th Jul 2013, 7:58 PM edit delete reply
That excited Rarity avatar makes your comment incredibly creepy.
As well as make it funnier.
Super_Big_Mac 16th Jul 2013, 8:37 PM Razzafrazz edit delete reply
How about a time where the party split, and it ended up being the LONE player who saves the rest of the group?
Walabio 16th Jul 2013, 6:37 AM Rarity is mad. Next comes depression. If you do not cheer her up, her player may not go to the next session. edit delete reply
Rarity is mad. Next comes depression. If you do not cheer her up, her player may not go to the next session.
Thar 16th Jul 2013, 8:25 AM edit delete reply
If that second part was shorter, it could be a limerick!
mlp_redmoon 16th Jul 2013, 4:48 PM edit delete reply
aren't limmericks a lot longer than that?
mlp_redmoon 16th Jul 2013, 4:51 PM edit delete reply
Rarity is mad, next comes the depression
don't cheer her up, and she might not make the next session
for it's causing her grief
that her rogue may not leave
from this diamond dog oppresion
Thar 17th Jul 2013, 11:54 AM edit delete reply
Her friends are on their way
To come brighten up her day
Though they need to quicken
Or the dear will be stricken
By a need to make these dogs pay

Terrible, I know, but I'm bored
Super_Big_Mac 18th Jul 2013, 1:50 AM Razzafrazz edit delete reply
Rarity was going huntin, lookin' for some jewels~!
She thought that she'd been captured by a bunch of fools~! (Hey!)
And though her friends may find her, this is without a doubt!
The worst possible time for her to laze about~! (Hey!)
TheStratovarian 16th Jul 2013, 7:57 AM edit delete reply
As odd as it is, was panel 5 slightly adjusted with one of rarities eyes spud?
JacenCaedus 17th Jul 2013, 5:30 PM edit delete reply
I don't think it was, I recognize that picture from when she was complaining about the harness
Mabbz 16th Jul 2013, 8:36 AM edit delete reply
Story time! Tell us a story of a time when the players, against all expectation, did what the GM wanted them to.
deeman45 16th Jul 2013, 9:17 AM edit delete reply
I'm currently DMing a D&D 4ed campaign where part of the campaign is figuring out which high-ranking city official betrayed the city by assassinating other top leaders and staging a monster attack.

The players decided to investigate the Elven ruins outside the city, where they discovered evidence that a cult had been working to with one of the city's councilors to obtain divine power from further in the ruins.

The players rushed to the ruins with a helpful NPC, only for me to remind them (via that NPC) "Hey, shouldn't someone go back to the city to warn everyone who the culprit is?" The group happily complied, thus splitting the party.

While the main group headed further into the ruins, one party member returned to warn allies in the city guard. Unfortunately the councilor was there, and when the PC was trying to get the guards on his side, the councilor used his silver tongue to lie and set up the PCs as the villains.

Half the guards turned on the PC and the guard captain (who was allied with the player characters) and the other half attacked the treacherous first half...

Thus sparking a civil war.
Somepony Else 16th Jul 2013, 9:19 AM edit delete reply
In the Pathfinder campaign I am running, the party had mostly proven themselves to be a belligerent bunch of near-anarchists (You know, PCs). They had also developed a running gag of racism towards elves and halflings.

So when they came to the elven lands, I decided I should be prepared for them. Their first encounter in the forest was with a pair of wizards loaded up with nonlethal spells and a monk that was a couple levels higher than them. The idea was to have them apprehend the PCs, who would then accomplish what they needed to get done in the capital in the process of escaping jail.

The monk gives them a fairly generic Lawful-Neutral, "I am here to take you in for questioning. If you do not come peacefully, I'll bring you in regardless." sort of line, and I wait for the party's inevitable violent response.

They shrug and go, "Yeah, okay," and give up their weapons. Just like that. The one time I was ready, no, counting on them to do something stupid, they decide to cooperate!

I was so stoked to have that monk knock our cavalier off his horse with a flying jump-kick, too...
Zanerith 16th Jul 2013, 10:04 AM edit delete reply
This reminds me of a time. I was playing in a Pathfinder module and we had learned that the Macguffin we were searching for had been stolen by this raider (We were outside Kalsgard) and we needed to bust into his party he was holding and try to get it back. Well, instead we snuck in the back, knocked out most of the guards and servants and wound up taking the boss and his wife hostage. The DM was both impressed and annoyed that we'd taken something simple and completely derailed it in a creative way. The best part was, the DM kept trying to get us caught by sending more servants for beer (we were in the kitchen) and a random guy or two for more beer. We just stood behind the door and had the paladin knock them out as they walked through.

Sadly the boss died of massive blood loss when we tried to question him because of a blood geas the big baddie had put on him. Heck, he didn't even have the Macguffin he'd stolen. We found it in a well at the bottom of a castle.

The best part was, I had my kobold sneak past the ongoing party and grab everything from the bosses room, carting it back. Picture a kobold loaded down with spears, medium sized chain shirts, shields, and maces... sneaking past a party. Man, my stealth bonus was amazing and drunken vikings are drunk.
Digo 16th Jul 2013, 10:20 AM edit delete reply
A lot of my players are easy to manipulate because I'm pretty good at figuring out their M.O.

In a Shadowrun campaign, the team was contacted by a Johnson to investigate the death of her father and bring her some justice/closure. When the team got to the mansion, not only was the father not dead yet, but I had set the players up to play out what amounted to the game Clue. The mansion was huge and filled with secret passages, the other guests and residents were based off classic clue characters, and of course, the father (Mr. Body) was killed during dinner.

I expected the players to be savvy and immediately investigate the other guests to figure out who was the murderer, so I ensure each guest had a nice flaw that made them suspicious and that it always ended as a red herring. They managed to hit EVERY red herring there was.

Then I hit them with the twist at the end that nearly resulted in a TPK:

Mr. Body's prized dog did it. It was actually a Horror from another dimension that slowly fed off visitors until it was strong enough to make itself known. It would have killed the team if it weren't for a very lucky grenade throw by the street sam...

The PCs hated me for that adventure. I so played them into my palm. XD
TheStratovarian 16th Jul 2013, 2:56 PM edit delete reply
Insect spirit kind of horror?
Digo 17th Jul 2013, 3:43 AM edit delete reply
Nah, I homebrewed a bit of it with inspiration from some of the Earthdawn horrors. It looked more like a snake.
emmerlaus 16th Jul 2013, 2:59 PM WOW edit delete reply
Man, I clearly prefer Kind and not too manipulative GMs. I really hate losing a character and its so easy in Shadowrun...
Digo 17th Jul 2013, 3:45 AM edit delete reply
Yeah, Shadowrun is really lethal by default, but usually I am the benevolent kind of GM... guess that one session I was replaced by a changeling.
Tatsurou 16th Jul 2013, 3:48 PM edit delete reply
Not entirely what you are saying, but as far as a group going on the rails unexpectedly...

I had been DMing for this one group for a really long time. Now, here's the thing about this group. Every time we started a campaign, they would flat out ignore whatever primary plot line I had laid out and randomly explore everywhere doing side quests. It got quite frustrating, as I had heavily developed the primary plotline but - being inexperienced still - not done much to develop the rest of the world.

Then, one campaign, I decided to act on expectations. I put heavy emphasis on the initial plot hook, developed ONLY THE HOOK fully, and then - acting on the assumption they would ignore it - worked to develop the rest of the world in its entirety. Figured they would, once again, ignore the main plot hook and go to explore the world.

They jumped on the hook.

Me: Huh?
Barbarian: Well, before this session, we'd been talking...
Cleric: See, we'd always ignored whatever plot you'd made and went exploring before.
Wizard: You've been real great about it, never trying to shove us back onto the rails, just letting us find our own way.
Warforged: But we can tell it frustrates you, since you put a lot of effort into these plotlines that we never see.
Thief: So we decided this time we'd stick to the tracks and see what you'd prepared for us. Give your original story a chance to shine.

I told them I needed a few minutes. They found me ten minutes later, banging my head against the kitchen wall.

We still went through that session, but I literally winged the entire primary plotline, throwing whatever I could think of at them and making it work within the confines of an overarching plot. They continued to find inventive and unexpected ways around every obstacle, and a fun time was had by all. However, to vent some of my frustrations in the campaign over how backwards it went (I was ready for rail jumping, but they stuck to the rails), I threw in a recurring NPC who always showed up whenever they needed a new plot hook to continue the quest: a railroad engineer rapidly laying down tracks across the continent. Since he was often exasperated and gruff, they dubbed him "The Disgruntled Railman."

When, after the fact, I confessed the whole thing to the group, we all shared a good laugh, and the title stuck to me from then on whenever I DMed. One time, during a Steampunk game we played where I wasn't DM, they even insisted I use him as my PC.
The Captain 16th Jul 2013, 7:44 PM edit delete reply
The Captain
Well, I once tricked one of the players in my group out of fighting the boss and instead trapping her soul in a book.

So, during one of our campaigns, a campaign focused on repelling an empire-wide Changeling invasion, one of my players came across a book of immense power that became tied to his soul. Which translated to: he couldn't drop it because it was a quest item :3. So, anyway he had opened it a few times, but each time he had done so it had become stronger than the last. When we got to the final encounter I told him that the book, which was very clearly evil, had begun whispering for him to open it.

Keep in mind that this character was lawful good and that if he had have actually been thinking he wouldn't have opened the book. But, in that moment, through some lapse of reason or because of some whim of curiosity, he opened it.

The book then consumed the Changeling Queen just as I had planned and it all worked out quite swimmingly. Now, I had all of the other options also planned out, but I had assumed he would open the book in that instance, even though it was very clearly the wrong choice.
Azura 17th Jul 2013, 7:52 AM Alchemist edit delete reply
Well, my group enjoyed braking down the plot railroad whenever possible, I personally found myself prying open more than a few locks with a crowbar, then we got this mirror that can show us were anyone or thing is, then take us there, to my surprise the cleric (the leader of the party) decided that we should actually focus on our objectives that session, and because of that we found ourselfs railroaded onto a flying ship fighting a space whale wile a spellcaster rained death on us, I wish I could have made all that up.
Zuche 16th Jul 2013, 9:49 AM edit delete reply
The mind behind Rarity is quite the experience. I hope we'll learn more of the history between this player and the DM.
ArkenBrony 16th Jul 2013, 10:49 AM guest comic edit delete reply
oh boy do I have an idea, I have been waiting for this since i started reading this a few months back, I'll be sure to get it to you in a few weeks.
Guest 16th Jul 2013, 3:25 PM edit delete reply
I, too, have a plan. I am simply biding my time. When the time is right, I will post something fantastic. It will be a post of epic magnificence. Not quite up to five fathers level epic, but it will still be glorious.
Raxon 16th Jul 2013, 8:23 PM edit delete reply
That's my comment, sorry. Wasn't logged in.
Wyvern 16th Jul 2013, 8:53 PM edit delete reply
Liar! The real Raxon does not have plans. :-)
Syth 16th Jul 2013, 11:46 PM edit delete reply
Indeed! He merely improvises with gusto and processed meat products! Also Woona.
Digo 17th Jul 2013, 3:48 AM edit delete reply
Clearly Raxon's account was hacked by Definitly_Not_Raxon in order to smear his chaotic name. ;)
Raxon 17th Jul 2013, 6:02 AM edit delete reply
Hey, I have plans sometimes. And this time, I'm saving something. Something glorious. A magnificent story. I have a wonderful story for all of you.

It is coming.
FanOfMostEverything 17th Jul 2013, 6:19 AM edit delete reply
Bum bum bum...

Sorry, it felt necessary.
Demonu 17th Jul 2013, 3:03 PM edit delete reply
"I, too, have a plan. I am simply biding my time. When the time is right, I will post something fantastic. It will be a post of epic magnificence. Not quite up to five fathers level epic, but it will still be glorious."

You had my curiosity but now you have my attention.
Raxon 18th Jul 2013, 1:59 AM edit delete reply
When my plans work, they are spectacular. When they fail, it is still spectacular, but in a whole different way.
Feliciano 17th Jul 2013, 1:13 AM edit delete reply
My characters have a bad habit of getting kidnapped, but at no time was this more simultaneously stressful and boring than during a game where, through a series of odd roleplaying and unlucky dice rolls, I became a minor plot device and was promptly dragged off by who we assumed at the time was the big bad. I was locked up on a ship, manacled, filthy, probably hungry and thirsty, and completely helpless while my captor casually decided that the best way to get the magic of the plot device out of me was to torture me.

It took my party two solid hours of brainstorming and planning before they even started the mission to save me, because they were constantly trying to account for every possible occurrence. They would've gone on all night if our DM hadn't put a stop to it.
Curb 17th Jul 2013, 6:45 PM edit delete reply
That comment a few comics back about Derpy and Arcane Weapon, that's actually becoming a side concept for Canterlot Chroicals. Called First Empire that follows Daring Do, Derpy Hooves, Dr. Whooves and the PCs as they search for relics and ruins of a legendary First Empire that predates all Equestrian History! Whooves has his own agenda for going along and they have to deal with some rivals, namely Lara Trot, well known Tomb Raider and thief. Trixie makes an appearance as Daring's student, learning all about being a Relic Hunter. The PCs can not be any of the Mane 6 as this plot runs parallel to the main story line for Canterlot Chronicles. I'm actually retuning the NPCs right now, having to work out better stats for Daring, Depry and the doctor. Lara's stats are up in the air as well. I may still have Derpy awaken something, maybe not as dangerous as during the test, we'll see.

Oh just for giggles, a reacuring character is the mysterious Lothar of the Hill Ponies, who seems to be there when the Party needs a helping hand(this is an anthro game after all).
Curb 17th Jul 2013, 7:41 PM edit delete reply
How does one stat a Time Lord be honest, I can't. In all reality, Dr. Whooves is the kind of Character that most DM/GMs use when they need to get their parties out of the fire. of now, his stats are completely variable, as are his skills.
Kosh 20th Jul 2013, 9:43 AM edit delete reply
Wow, that last panel was actually kind of intimidating with that text!