DM: As you pop out of a vertical tunnel, the pull on the fishing line slackens. You all crash into the stone floor below.
Applejack: Yeesh. Any damage?
DM: Yeah. Between the dragging and the falling... <roll> 10 damage to everyone.
Twilight Sparkle: What about Spike? Isn’t he technically a 1 HP minion? Is he dead now?!
DM: Uh…
Pinkie Pie: That’s terrible! He’s not permadead, is he?
Twilight Sparkle: No, he’d revive at my next short rest or extended rest.
Pinkie Pie: Oh. Nevermind.
Applejack: <sigh> Always heartening to know we got our priorities straight.
Spike: I AM ALIIIIIVE!
DM: I might have taken some liberties with your familiar’s stats, Twilight.
Twilight Sparkle: I… think I’m okay with this?
Tomorrow is the second year anniversary of Friendship is Dragons. Two years since this comic launched its first page. I'm not sure what to say that hasn't already been said at the 300th page. I'm still not sure what I'm going to do to celebrate. I might just relax and let it roll by.
But no matter what, it's been an amazing ride, and we're not done yet. Here's to another year of a webcomic about D&D and ponies.
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
Me and the other GM in my group love using background stories to weave intricate plots for the players. I'm going to toot my own horn and say I tend to be better and keeping the spirit of the player's background when I meddle with them.
Story-wise, the other GM has always been "Hands off" with player familiars. And on that same token, players were too. XD Familairs tended to be regulated down to "that warm furry thing in the pocket that's giving the caster a bonus to something.
However, in the current game, since I have a medium-sized pony familiar who I gave an actual background with motives and I treat as my partner, the GM is breaking his usual stance and messing with her, making her do out-of-character things instead of letting me run her like other familiars.
My DM isn't that knowledgeable about familiars. She always treats them as if they're characters, and gives them their own backstories. One time, we were trapped in a cage with very small bars, so I had to use my Rabbit familiar and pray that it did what we needed.
The DM attempted to do that to me once. Only once. He learned his lesson.
See, I've always been very...thorough...in research and development for anything involving my character. My character is the one with the 20 page backstory explaining why and how he has all these motivations, flaws, feats, etc., going majorly in depth. My familiar - when I have one - generally gets ten pages. I also research all the stats for any equipment I get just as thoroughly.
The DM one game thought it would be amusing if he tried to mess with the ability scores of my familiar to make things harder for me. I told him, when I found out, that he was free to do so...if he could come up with an explanation for what he was doing that fit into the already established backstory. He said it would be easy. I made a bet with him. If he could find a way, then he could inflict a divine penalty against both my character and familiar that would halve all our stats for the rest of the game. If he couldn't, he had to give a divine blessing that doubled the same stats for the rest of the game.
One hour later, the god of mischief smiled upon my character and familiar, and I was the tank for the rest of the game. No DM ever messed with my character/familiar again.
Next game, all the players came in with double digit page backstories.
I've played a Warlock all of twice since I've started playing D&D. The first time I was just getting my feet wet with the idea, and I liked it quite a bit despite not getting to see it through past level five. That time, my DM wasn't one to mess with his players, so he just kind of let me have free reign over my patron.
My next time playing a 'lock was vastly different. My DM wanted to know what my patron was, how I contacted it, etc. I gave him the notes I had on it, and he proceeded to mess with me at every available opportunity. Anytime I cast an invocation in view of anyone but the party (people we planned on killing was a different story), I got backlash. My method of contact was a mirror, so from then on out I couldn't look in a mirror around people because my reflection was something straight out of Dorian Gray. The pinnacle of my patron's wrath came when I decided to multiclass into rogue because I had picked up all of the invocations that I wanted.
Ah I remember doing that once.
So the wizard (school: Metal + Race: Svirfneblin = Don't make a condition that only races from the Uncommon section of the race guide are allowed ever again) had a Compsognathus familiar (Pathfinder Bestiary 2).
The party was captured by as the Fighter called them ETs (actually they were Juju zombie gnomes that were painted grey). The bard (who had multiple ranks in all knowledges) rolled K: Dungeoneering, he got a Nat. 20 plus all his bonuses. So I basically handed him the stat sheet for the zoms and then I joked how they were REALLY weak to weak poisons like from a compsognathus. I had forgotten that the wizards familiar was a compsognathus, so the familiar took every zombie out without being hit once. After the fight the wizard thanked me for "making up the poison", I showed him 3 different sources showing its poison, still didn't believe me.
I tend to over-think my characters though. Every stat and flaw has a backstory that is so long, my fellow characters strive to keep my characters living so they don't have to wait through another 15 page long story about my characters name.
I tend to prefer support classes when I game. I find they’re more interesting from a character perspective and it helps prevent the problem of becoming just a third rate combatant among power gamers. So long as I’m able to do whatever my character was built to do, I’ll be happy.
Now, there was a guy I used to know who would DM now and then. The guy was blisteringly intelligent, but had certain issues with things like scale, narrative fairness and had a bad habit of trying to script us. For example: In a 4th ed campaign, he decided that to make fights more epic, there should only ever be one in a day. He would then pit five fifth-level characters against a twentieth-level dragon with a half-dozen level-fifteen elites, then get angry that we wouldn’t bother tallying our to-hit scores if we didn’t roll a natural 20, that we became reliant on alpha strikes and annoyed that we were dying a lot (though he didn’t let our characters actually die when they fell down.)
We spent a lot of time explaining these problems to him, but he couldn’t accept that backing up and setting a baseline could solve anything. That meant going backwards and he felt that what he was doing was going forwards, which was progressive and therefore had to be better.
My favourite explanation slash lecture from this came in an Exalted campaign. Rather than compete with three power gamers in combat, I asked if I could serve as a transport specialist instead. While I understand abstracting out these things under normal circumstances, Exalted has a situational mechanic to weaken non-specialized characters that have been placed in certain situations. In this case, when on a boat. This would allow the power gamers to be awesome 90% - 95% of the time, but allow my guy to surpass them when we needed to travel, all while allowing them to remain active though understandably less pleased with the situation.
A year into this campaign without ever having seen a boat (all travel was said to be on-foot and often abstracted out) I began to get very angry with the situation; compounded in that, unlike DnD, in Exalted having a high skill means that you’ve invested points into it that might have gone into combat, etc. His solution? Add teleporters a la Star Trek. Easily available (at least to our characters) in most parts of every major city and most smaller towns, they would allow us to instantly travel to any part of the country the game was set in. His theory was that by putting them in, then I would be forced to reinvent the entire concept of travel, surpass the teleporters and find a solution that would allow me to use my abilities without 'having to' spend much, if any, time actually fulfilling my role. He saw every part of this as things I should want to want.
Ignoring the lack of time spent (which, of course, was what I wanted), I tried to explain to him that surpassing the teleporters was impossible. I wound up writing out this equation. Since speed, and therefore efficiency of travel, is distance over time, instant travel reduces time to zero. Since the trip to the teleporters would always be handwaved with just a sentence, even that time was reduced to effectively zero and as the denominator approaches zero, the result approaches infinity. Now since the potential distance travelled included the entire game world, it was effectively infinite. Since we could travel an infinite distance in a span of time approaching zero, the efficiency of the teleporters was effectively a squared infinite. Even if I could surpass it, it would be academic and not worth anyone’s time.
He never got it, but did say that the campaign would eventually expand to include crossing dimensions in space ships. I just had to wait two more years for it to get that far.
Well, like I said with my characters armour, he made it grow heavier. This made my speed and reaction skills lower. Doing things secretly that alter your stats in some ways, like a sword that saps your diplomacy.
I'm actually the meddling DM for this one:
The Party I... loosely direct for my campaign has a frequent habit of forgetting resources. Rather than confiscate the abilities, I take advantage of the fact that it makes perfect story sense for many of the trinkets they gather in their journeys to be semi-independent. While I typically don't 'mess with' what the possession itself IS (after they're told that is, one of the characters has a watch made out of 'Macguffinite' that does whatever I decide it should do sometime later [If my players read this, feel free to call me on it.]) I often change how they act.
In particular is a party-wide familiar that nobody can seem to remember. In addition to what it would ordinarily have, I gave it perfect flight ability on creation - anticipating this sort of thing. Every so often the players will say "Wait, what about our assistant?" To which the response invariably is "It's hovering right beside you of course, carrying (insert inventory items here)."
Occasionally I will mess with party possessions in a more direct route, but there's always SOME cue and in game reason that I've done so... The party just does not have the best luck on perception checks when that time comes around.
One time after a rather unpleasant battle in a temple to Lolith, my crew and I were checking the booty we looted when I notice a rather unusual number of magic rings in the pile. This set of my warming alarms and several detect evil spells later nothing seemed wrong with them, but still there were more rings then should have been allowed on any character, there were at least three to four per Mob. Then it hit us. They were either nipple or junk rings, rings that could only be worn if you pierced yourself there. We sold the whole bunch at the market when we got back and then vigorously scrubbed ourselves down afterwards.
I don't get how so many players are acting like their characters background or belongings are some sacred relics that can't be sacrificed for the fun of the game. Personally, I consider everything stated in my characters background to be dosed heavily with Unreliable Narrator (ie the character), and if some NPC from the past shows up to tell it like it was my character will grunt dismissively and say he never liked that guy anyway, or something like that.
In one of our current campaigns my character is the only one with a defined history, and it always comes back to haunt us is some way. His family isn't the Big Bads of the story, but they don't say no to an opportunity to mess with the group just to get at my character.
I don't think it's nessecarily the modification itself as much as doing it w/o asking the player. Basicaly, if you are going to mess with the background oof a player, ask them first, since it is not the DM's character. As for belongings, it depends. For example, if the DM suddenly said you can only store items up to a certain weight in a Bag of Holding when I am trying to put more than that weight in it, I'm going to be cross. (since there is normally no limit on whta you can put into a Bag of Holding) If it was explained when I got the Bag of Holding, or at the start of the campaign, then I wouldn't be. ( basically, don't arbitrarily say that an unusual property of a belonging prevents what the players are trying to do.)
And here's a reason I prefer Pathfinder. There, a familiar's maximum hit points equal half its master's. "Kenny the familiar" just sounds kind of depressing.
Besides, Spike's a dragon. What self-respecting dragon only has 1 hp?
Not up on my D&D, but maybe Spike is one of those Dragons resistant to magic and concussive attacks and/or fall damage, but still has one hp if you poke him with a dragonbane stick.
Eh, I'm inclined to think he's actually a Pseudodragon.
Or, ya know, this is set in Equestria where there is a type of baby dragon suitable for being a familiar, since there's no reason you can't have setting-specific options for it.
Or a 'dead' familiar is just knocked unconscious instead of being dispersed and needing to be resummoned. You're allowed to do that sort of re-skinning in 4e.
Can't say any DM or GM messed with my stuff during a game...but as a GM, I've done that with NPCs, alot...
Misery is still my favorite, I tweaked her skills to allow the perky goth mage to have heavy weapons (not allowed in Rifts, Mages can't use heavy weapons). I wanted her to have a pink and purple rocket launcher for shits and giggles, was great the first time she pulled it out in combat, rockets had smiley faces painted on them.
I had a mad alchemist in one game that somehow managed to create an Alchemist's Fire Thrower.... Basically a flamethrower, that they used to get through the Troll Marsh in Faerun. I allowed it because they proved the design would work given currently existing technology.
I got back at him later by having a half-giant use a gatling crossbow against the party. He was basically Raven from Metal Gear Solid only twice the size and with less honor.
There might even be rules somewhere in 3.5 for crude technological flamethrowers. As your players pointed out, they were possible and there is evidence they were actually used... they just weren't terribly practical for most of the wars at the time. But real life wars didn't need to worry about things such as, oh, creatures that would rapidly regenerate any injury that wasn't caused by fire or acid...
One time my players devised one, similar to the one used in the movie Van Hellsing. It was VERY accurate. They nailed the BBEG, his two henchmen, two PCs, and all seven of the by standards with it XD
I devised a gatling chainsaw. It's six chainsaws on a rotating platform roughly eight inches across, with the chainsaw blades forming a hexagon. It is beautiful.
It doesn't necessarily need a motor to make the blades spin. The {insert science here} forces applied from the spinning chainsaw blades is more than enough to make the turntable they're mounted on spin quite rapidly. In theory. Feel free to correct me if I am wrong.
Not too graceful, since, due to centripetal force, it takes two turns to swing it at an enemy.
I'm going to tell you about the time another player caused a massive uprising against the police (which is exactly what the DM wanted to have happen, because, technically, the thing that made us all special was illegal, and our enemy in the game wanted an anarchist utopia?) by posting a video to YouTube about how the police had a fellow skater locked up for no reason...?
Shadowrun. Cortex bomb. Area of effect explosion. C14.
But then, that's Shadowrun, the GM is supposed to screw you over six ways from Sunday without you knowing it before you even get to the planning stage.
And yes, I count my head having a bomb that can take out a decent size room planted in my brain as 'a thing of mine that belongs to my character'.
But here's some more anyway.
We were hired to infiltrate a NeoNET facility, get to a closed circuit mainframe and get paydata off of it. Payout was pretty high, which would be expected for something that was obviously going to be anything but a milkrun. We spent a week in game doing recon, infiltrating through multiple avenues (masquerading as janitors, pizza delivery, private garbage removal). We were more prepared for this than any other run we'd done, simply because this was our biggest run so far and we were being cautious.
But Shadowrun has a lot of sayings/warnings that a smart runner lives by, and this time, we forgot this one: "A plan never survives first contact." And no, there's no definition of what first contact is with. It could be the enemy, the facility or your own team. Needless to say, by the time we got the data and got out we'd been to hell and back. Our Street Samurai was shot to hell, his cyberarm all but useless and missing a foot (landmines in a building, who knew?), our Shaman was out cold from drain and one of my drones was carrying them, making it useless for combat. The party left standing was the face (who somehow had avoided any damage whatsoever but had also been unable to deliver a single point), myself (a rigger/hacker) and our weapons master (at this point nursing a couple nicks but otherwise alright).
We drop the two meatbags at a street-doc, get a quick patchup and some new flats for the meet (hey, we didn't want to be covered in blood for the meet, we're professionals after all), contact the Johnson and head out. So we get to the meet, I hand the Johnson the commlink with the paydata on it and get asked if this is a joke. The comm was blank.
Apparently there was a data eating AI in the mainframe that I'd failed to notice that had followed the data we stole onto the commlink and then eaten it. The data was now gone for good.
As some one who has DM'd 4e, wouldn't this normally be a situation where the characters wouldn't take HP damage, but rather all lose a healing surge or two? You might have skipped the actual Skill Challenge sequence, but that was still more or less what being dragged through the tunnels amounted to.
Besides, a meager 10 HP seems rather paltry in this instance. According to the character sheets, even Twilight can just shake it off with only a single surge.
I have nothing planned. Some gaming - both computer and tabletop - and the rest is just relaxation, grocery shopping, and the usual day-to-day worries.
Could be worse. Could've stopped doing this a long time ago. And I never would've met any of you guys.
I'm not sure if this count but while GMing a Rifts game a player managed to get a hold of a giant robot and an in-built voice command/universal translator. I meddled with the setting of the systems response language. The humorous part was his arguments that the universal translator would automatically translate and repeat whatever it just reported to him. Things ended up getting weird.
I have a character sheet for a fighter who wields Exotic Weapons-Limbs.
My plan is to weasel word it so that my own limbs count, and I get a big damage bonus to fighting unarmed, and an even bigger bonus when wielding the severed limbs of my enemies. Golem arms totally count!
Geeze, two years? Has this comic really been going on that long? Has this fandom really been going on so long? Where does the time go? No, I'm seriously asking. Raxon, this isn't your doing, is it? Because if it is so help me I'll summon a Spam Atranoch and arm the WMG.
Seriously, congrats on two years, Newbiespud. Also to the fandom for not completely self-destruction over that time... Just partially. ;p
My story isn't so much a DM changing my character as it is a party member.
Pathfinder campaign playing a wizard with the words of power casting type. Oh and I also spent as many skillpoints as possible in linguistics to the point where I learned every language possible. Basically bookworm obsessed with the words that created the universe.
Long story short he eventually was turned to stone. Our group troll who played a half drow, half succubus had the stone turned to gold. Proceeded to then re-craft my body into the peak of physical perfection, then added a big block of gold to enhance my "charisma". He researched a spell to turn Gold to flesh to "resurrect" me. So now my character was indebted to the drow/succubus for the enhancements to my base stats. I was opposed to this course of action the entire way, but hey, isn't it the dream of most awkward bookworms to get that Adonis body?
I haven't decided whether I want to read Spike's voice as that of GlaDos, Sinistar, Doctor Frankentein, or Mu Shu.
...Okay, Mu Shu probably fits best, but now that makes me want to hear Cathy Weseluck deliver an Eddie Murphy routine... as Shampoo.
Well, no matter. The comic made me laugh. Good work, Newbiespud. I'll probably read your next strip in the morning. For now, a belated happy anniversary to you.
I actually pulled a good one. The group got sucked into an alternate dimension... no way of summoning stuff nomrally so I gave them a list of familiars, everyone got one to boost a stat or skill by 2, or they could roll for the big one. The big ones boosts two stats by 2 and a skill by 1. Thing was the big ones were random. you rolled 1d20 to get one. The barbarian got a necroprancer... best way to describe a Fabulous! skeleton. Boost strength and fortitude by 2 and added extra damage for any sword based attack. The player never has forgiven me for it either... he and his character was very uncomfortable with gays and the Necroprancer was very 'fabulous!' in his pink armor and description of his life as a very Liberace like fighter. Flamboyant was too subtle of a word.
The rogue fared less lucky, he rolled the Necroprancer but since I only allowed one of each familiar he had to re-roll and got Helga Hornswallower. She boosted strength and Charisma by two and attack range an extra ten feet. This could work maybe for him to get hsi spells further but the fact that her range boosting was an Opera yell to push the spell or projectile or just be used to 'soundboom' the enemy past the normal range... Stealth she was not.
But no matter what, it's been an amazing ride, and we're not done yet. Here's to another year of a webcomic about D&D and ponies.