Page 320 - Reversal of Fortune

6th Aug 2013, 6:00 AM in Swarm of the Century
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Reversal of Fortune
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 6th Aug 2013, 6:00 AM edit delete
Like any sort of group in an operation where lives are at stake, a basic level of trust is required between the members of an adventuring party. It's not really something you think about when you first roll up your characters, but when a campaign and its players start to really take shape, it doesn't take long to find out if that trust is there or not.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Raxon 6th Aug 2013, 6:00 AM edit delete reply
And now it all comes to a head!

Come on, Spud! Boil that genius needle, lance that creative boil, and bathe us all in the pus of hilarity.

... I think I have chosen my metaphor poorly.
Kynrasian 6th Aug 2013, 6:06 AM edit delete reply

But you forgot to call for story time :(.
Digo 6th Aug 2013, 6:13 AM edit delete reply
Don't you mean, come to a horn?

I think you did roll a few 1s on your metaphors... or should I say, metapoors. XD
The 11th Doctor 7th Aug 2013, 5:47 PM edit delete reply
Oi.Think you might have rolled a Critical Success on your Laughter roll.That is your special talent right?
Kaze Koichi 6th Aug 2013, 6:20 AM edit delete reply
Story time! Tell how a player refused a perfectly good plan because it wasn't in character to carry it on.

Something tells me there are not going to be a lot of those.
Zuche 6th Aug 2013, 6:35 AM edit delete reply
I can't think of any at the moment. The closest I get is the time the assassin arranged to fake his death by hiring thugs to ambush our party, without informing the party of this plan. The players all considered it a good plan, but the characters would have seen things very differently if they knew.
Digo 6th Aug 2013, 6:44 AM edit delete reply
I miss playing as The Great and Powerful Trixie from that one super hero campaign. Trixie never liked going with any plan that required stealth. She demanded to be in the spotlight for any plan that dealt with breaking into places. Or really any plan in general. XD

However, when the exotic talking unicorn with showmanship skills, illusion magic, and a few improvisional tricks under her hat makes a scene, it darn well gets attention. The distractions often gave the rest of the party as much as +10 to stealth into places.
Jennifer 6th Aug 2013, 6:58 AM edit delete reply
I did have that problem once while playing a forum-based Warhammer 40K game. Our party was a group of Imperial Guardsmen (which I was leading as a Sergeant) currently surrounded by Necrons (which outclass every other race in terms of weaponry). This meant our rifles weren't cutting it, and another party member grabbed a dropped Necron weapon. In hindsight, this was how the GM *intended* us to survive, but I'd characterized my PC as devoutly religious, which meant that even touching, much less using, alien artifacts was heresy.
So I told my squadmates to trust in the Emperor and trust to their properly issued wargear. I'm still a little ashamed that that nearly killed us all and ended the game.
Raxon 6th Aug 2013, 6:47 AM edit delete reply
I have a fun one! Let me tell you a little story about Drasst the Drow.

I can see you shaking your heads, but please, don't think I'd stoop to making an actual Drizzt clone.

Drasst was a lovely young drow lass who acts like a young wood elf girl. That is to say, a sickening blend of Pinkie Pie and Fluttershy. She was eager to have sex with anything that moved, and it was easy to make her cry if you yelled at her. Then the day came that some orcs captured everyone in the night. Now, Drasst had high ranks in diplomacy, and it was expected that she would use this to talk them into letting the party go. Instead, I had the DM open a sealed envelope stapled to his copy of my character sheet.

The note inside said that she wasn't actually a perky, ditzy, always nauseatingly sunny, crybaby wood elf wannabe, but due to, you know, growing up as a drow, that's how she views other elf races. She never bothered to hide her race. She honestly thought she blended in so well, nobody noticed. The perky happy thing was a cover, and she was every bit as devious and terrible as her kin. Over the next three days, she talked her way into the good graces of the second in command, convinced him that he needed a loyal woman by his side(her), and then convinced him that he should be the leader, not the actual chief.

The second in command led a revolt. It was a bloody battle between two factions, and when the battle ended, the tribe was down to a third their number. She, having shown herself to be an inept rogue up to then, proceeded to assassinate the last ten of them, silently, in the night, all by herself.

The rest of the party had no idea whatsoever, and never did find out what happened, or how she 'convinced' the new chief to give them back all their stuff, give them a huge chest of loot as an apology, and let them go. Or where all the other orcs went. Nobody suspected for a moment that their idiot rogue could have the brains to pull this off.
The_L 8th Aug 2013, 4:31 AM edit delete reply
Not surprised that someone who likes Deadpool enough to make him your avatar would pull something like this. That is just all kinds of brilliant.
SilentBelle 6th Aug 2013, 7:36 AM edit delete reply
Well, this kind of fits the story time.

In one of my more recent campaigns, all our characters were giving chase to some criminals through a city filled with crowds of rioters. Now my character (Brandon Bridgebeard) is a bit of a buffoon at times and got lost during the skill challenge of chasing after the thugs. So instead of doing the sensible thing of waiting around for the party member with the amazing streetwise to find him, he goes and tries to find his way back, getting more and more lost with every minute. Eventually he climbs a tree, and fires a magical flare brightly into the sky.

The other players see the flare and head over to investigate, but by the time they get there, my own character has since been arrested for trying to incite a riot. My character has poor social skills and double crit failed when trying to talk his way out of the guard's accusations.

Though one of the other characters (The rogue who is particularly good at streetwise)up and disappears from the rest of the group. And it's obvious on a meta level that he is searching for my own character.

However, Brandon Bridgebeard did not appreciate the wait inside the holding cell, so he decides to place and illusion of himself in the cell and then quickly shapeshift into a rat, turn invisible and escape.

After he snuck out, he got lost again. And overall the whole endeavor caused the party to be split for pretty much the whole session, and ground the plot pretty much to a halt by adding to all the other players problems, but I thought it was entirely worth it. Heck, it got the rogue character to show that he actually cared enough about my character (or at least what he was carrying) to actually try and find me on his own.

Playing by suspending your own meta knowledge from your character's knowledge is a lot of fun, though hardly optimal at times.
Destrustor 6th Aug 2013, 10:21 AM edit delete reply
My dear wizard of mass destruction.
If he was offered a choice between a safe plan that would leave everyone and everything intact, or a plan where even a single explosion was scheduled, he'd jump aboard the explosion plan before the other person had even finished talking.
Even when the only thing that was expected to explode was himself. Especially then, actually.
My role usually consisted of something between distraction and artillery, and the party had damn well better include a use for one of these things or the plan would go wrong very very fast.
Lightning Flicker 6th Aug 2013, 10:51 AM edit delete reply
I once refused multiple perfectly good plans because my character was terrified of water. She was mostly cat with just enough dragon in her to have wings and fire abilities. She was also anthropomorphic, standing at six feet tall with shit for defenses other than her reflexes and ability to manipulate fire, which of course only mattered when I was attacked WITH fire or there was fire around. Although, my favorite one by far has to be the time we stole a boat from a blind old fisherman who couldn't feel and could barely hear. Technically, it wasn't stealing because my character hated humans and she pushed him in the river just because he was a 'frustrating human'. Well, she got shit for it from the blind character in our group who was, funnily enough, played by my boyfriend. It was pretty fun. Anyways, we took the boat and went downstream. After, of course, wrestling my character into the boat, kicking and screaming. That was the first time I refused the plan. Well, we got injured in a fort we came to and left to heal, leaving one character behind because we couldn't get everybody out. They went back for him, leaving ME alone with the boat. I had asked the DM multiple times if I could burn the boat and he finally said yes once their characters left. I got yelled at for burning the boat but my character just flew along above them feeling victorious. OK, I think I got off of the original topic, but hey, that was a fun game!
terrycloth 6th Aug 2013, 1:08 PM edit delete reply
From last session...

me: "Well, the smart thing to do would be to stay hidden and follow her back to her hideout."

GM: "So?"

me: "I pounce."
aylatrigger 7th Aug 2013, 10:05 PM edit delete reply
This was not a spectacularly 'good' plan, but close enough... I found that refusing to go along with it willingly was the best choice, anyway.

The party was mostly good characters. I was playing a Lawful Good Monk who hated others being in pain, thus tried to be as peaceable as possible. The party somehow ended up being sent to Baal's plane. Baal offered the party power and rank in exchange for following him and having one of our members be the carrier of the Regalia of Evil. Most of the players had no qualms in this and quickly changed their alignment to evil. I, however, did not. I was entirely okay with my character becoming evil, but I figured it would be against my character's alignment and philosophy to willingly have an alignment change.

...So the rest of the party forced the first of the Regalia of Evil on me. In this world, rather than harm good characters who wore them they changed their alignment. I became LE and switched to liking to cause pain. I later went on to collect the other Regalia as well as my favorite artifact in any game. The DM gave me a gauntlet that heals for 500% of anyone who touches it's health. It causes immense pain as this makes you explode and reform 5 times.

So anyway, sometimes sticking to your alignment even when everyone else switches lets you become the most powerful character in the party. Sometimes you get a knife in your back, though, so this is not for everyone.
carnackiArdent 12th Aug 2013, 5:38 PM edit delete reply
Well, there was the climactic game of the VtM LARP was in... where half of the Camarilla decided to go off and kill the Sabbat rather than help the rest of us hunt down a demon.

I was the Prince at the time. And having to coordinate the demon-hunting with the Bishop of the Sabbat (because vampires hate demons even more than they do each other... at least, smart vampires do). Neither of us were terribly pleased on this score.

On the plus side, we did have an amusing little scene where I called everybody on Team "Kill the Sabbat" and they immediately hung up as soon as I asked whether the ringleader was there.
Zuche 6th Aug 2013, 6:21 AM edit delete reply
This has been a great story. The reversals of show events has been entertaining. Twilight's dilemma here is greatly appreciated, as every insight into helping players cooperate with each other even when their characters are at odds is always valuable. The only stumbling block I have is that I'm not sure what Applejack means by, "Don't push it."

If she means that Twilight shouldn't declare what she expects to be the cause of track lighting appropriate to an ally's special talent, I don't think she is pushing it.

If Applejack means that the attempt to roll with Rarity's effort is excessive, then I'm even more confused.
Digo 6th Aug 2013, 6:30 AM edit delete reply
I think the "Don't push it" line refers to not using that OOC knowledge of the gems glowing to mean Rarity is in that direction.
Zuche 6th Aug 2013, 6:37 AM edit delete reply
Sure, but I already stated why I don't see how Twilight's comment is pushing it. Gems. Special talent. Magical effect. Trail of breadcrumbs. Help!
Digo 6th Aug 2013, 6:40 AM edit delete reply
But if Twilight said she never saw Rarity use that spell, then how would she know it was her?
Jennifer 6th Aug 2013, 6:52 AM edit delete reply
She does know what Rarity's special talent is, even if she's never seen her use it.
Zuche 6th Aug 2013, 7:17 AM edit delete reply
I thought that was covered by making her statement in uncertain tones, prefacing it with "I think". She'd just obstructed party progress because of a perceived incompatibility between characters. Now that the other player has thrown her another rope, shouldn't she take it?
Digo 6th Aug 2013, 7:44 AM edit delete reply
I don't know, maybe I'm thinking too "in-character" about it. :) I suppose players being players they'll just grasp the crumbs and follow it regardless.
Zuche 6th Aug 2013, 10:11 AM edit delete reply
Thank you for the dialogue, Digo.
Digo 6th Aug 2013, 1:50 PM edit delete reply
Uh, welcome? ^^;

I don't think I've ever been thanked before on posting a comment.
terrycloth 6th Aug 2013, 1:11 PM edit delete reply
I think characters being otherwise completely lost would follow the one tunnel that seems different, even if they didn't know how or why all the gems suddenly lit up.
Digo 6th Aug 2013, 6:27 AM edit delete reply
Sadly, my group's level of inter-player trust is about as healthy as Granny's Smith's right hip. :/

A few of us try to be a team. A very scant few. As in, "Usually me and one other player". And that other player is never consistant.
As the party wizard, I made it a point to learn some buff spells to share with the party for those challenging encounters. The barbarian often volunteered to "Take one for the team" for touching possible traps that we weren't sure of.

Then again, the same barbarian keeps blowing all his share of the treasure getting drunk and laid, so he had to mooch off us on occasion to get his equipment fixed/upgraded.

When you have a bard who's selling out the party to join an assassin's guild, a ranger that refuses to go along with any plan that isn't centered on her bow skills, and... whatever the monk is (he cross-dresses often), trust is just not going to be there.
We really fit the classical "Murder-Hobo" sterotype and it scares me that my pony familiar was the voice of reason during a heated argument over working together to break into an enemy fort.

We ended up rolling initiative to attack each other. I only survived because I had Expedicious Retreat memorized... >_>

Long story short, I'm a free agent now looking for a new RP group to join.
Zuche 6th Aug 2013, 6:46 AM edit delete reply
It sounds like a fantasy version of Oregon Trail.
Digo 6th Aug 2013, 7:46 AM edit delete reply
Was there an option to murder yourselves in Oregon Trail? O_o`
Onyxjew 6th Aug 2013, 9:28 AM edit delete reply
I love that sort of thing, actually. The games where the players are friends but the characters hate each other with a burning passion; yet they are forced to work together. That is just so infinitely amusing to me.

I made a drow wizard solely to put a leather collar on the gnoll warrior and use adamantine chains to restrain him to a little conjured doghouse. And yes, I did make a nameplate "Fido" for both the collar and the house. I threw dog treats at the gnoll for the rest of the game whenever he,
A: killed something B: made a skill check C: obeyed orders D: any other reason so much as mildly conceivable.

Suffice to say I only lived to tell this tale due to Reduce Person, Hold Person, and liberal use of Sleep. Later on Glitterdust helped. The drow was based around capturing enemies alive, so pretty much every ally felt the 'humor' of that cheeky little bastard at one point or another.

Then there were the characters that didn't just screw with the party but directly sabotage them. Still fun, but we kept spare PCs for the occasional self-TPK.
Digo 6th Aug 2013, 11:00 AM edit delete reply
Yeah, except in my case the hatred went out of character and didn't end in any amusing manner. Ah well, at least folks are talking to each other again.
Philadelphus 6th Aug 2013, 10:22 AM edit delete reply
You could always come check out the Pony Tales forums if you're looking for a new group. There's typically a new campaign starting up every few weeks, or you might be able to join one already in progress.
Pony Tales Forums
Digo 6th Aug 2013, 11:12 AM edit delete reply
Thanks for the tip. Might be a while for me to join something though since I'm not a fan of play-by-post. Going to see if there are any live-chat style games going on.

Hmm, it might behoove me to also learn the Pony Tales system on the site. XD
Philadelphus 8th Aug 2013, 10:36 PM edit delete reply
I understand, I don't really go in for PbP myself. Live-chat games (usually over Skype) are a bit rarer, though I know of at least two or three on-going (including the one I'm in), and there are new ones showing up now and then.

If you're looking for character building this post where I compiled all the source documents should be helpful.

For a level 1 character, you're going to want the Pony Tales Player's Handbook for a basic outline of the rules; Pony Tales Races to give you an idea of the races available (although you can also mix'n'match your own race using the Genetic Engineering supplement); Utility Talents – Pony Tales for the out-of-combat abilities of your character; and then the Combat Talents and Treasure Trove for the version of the game you're interested in, whether over voice-chat or for tabletop. There are some other documents that come into play as you level up (Boons and Destinies), but you don't need to worry about them at level 1.

If it sounds too complicated, just open up the Player's Handbook (first link in the post), which has links to all the other books at the appropriate places. Hope that helps!
NeutralDemon 7th Aug 2013, 1:39 PM edit delete reply
I couldn't find the character creation sect could you link to that specific section.
Philadelphus 8th Aug 2013, 10:52 PM edit delete reply
There isn't a character creation section per se, but if you follow the link in my post above you should be fine. :)
Giggle Tail 6th Aug 2013, 6:58 AM edit delete reply
Giggle Tail
My other group members have some trust in me, but the fact that I'm a little naive doesn't exactly help things in my favor. Nor does the fact that I have a strong right brain but somewhat weak left brain.

As for my level of trust in them...Well, I try to trust them when push comes to shove, but seeing as I'm the friend they love giving a hard time...
Kynrasian 6th Aug 2013, 9:43 AM edit delete reply
Are these people you've been friends with for a long time or just your D&D group?
Giggle Tail 6th Aug 2013, 12:17 PM edit delete reply
Giggle Tail
One of them I've been friends with since elementary school, one of them I met at college a couple years ago or so, and the last guy is a friend of the longtime friend. The first two really aren't that bad. D&D night just tends to bring out the worst in them for some reason.

Even the last guy isn't always that bad, though he is kind of a jerk.
Crazy Tom 6th Aug 2013, 10:12 AM edit delete reply
On the topic of trust, I am DMing a pathfinder game currently with four players, three of which have... Unsavory characters, to put it lightly. The fourth is playing a paladin. A paladin that doesn't have any concept of "personal space". This of course in contrast to the LE rogue/master spy that routinely kills shopkeepers and random people, and then disposes of the bodies by eating them.

Well, long story short, they ended up defeating a boss NPC and taking his evil-aligned artifact, a glove with negative energy powers that must be fed with human body parts. The rogue decides he wants to keep it. He then convinces the other two party members that he should be allowed to keep it so that they can defeat the big bad at the end of the campaign.

This only drives the paladin to be even more anal-retentive in terms of trying to control the party, and it's not helped by the fact that the rogue and co. are actually giving him reasons to be so. Things have finally reached a head because the party messed with a psionic being and ended up exchanging memories, and now the paladin knows everything the rogue has done over the course of the campaign... In graphic detail.

Yeah... No trust there. At all.
The Captain 6th Aug 2013, 10:49 AM edit delete reply
The Captain
I really like seeing that character interaction. It's one of the most rewarding things about being a DM and subsequently a player. When the players make their characters interact free of your direct intervention, it's always really fun to watch.
Tatsurou 6th Aug 2013, 10:52 AM edit delete reply
Is there any possibility this is setting up for a plot arc of "Look before you sleep" as a 'getting the characters to trust each other' storyline? Rainbow's Chaotic Evil and does whatever she wants, so she's actually pretty trustworthy, doesn't need to be involved. Fluttershy's lawful good, same alignment as Twilight, and doesn't want to make waves, keep her out. Pinkie.
However, Applejack and Rarity are very different in character, but they're the two most experienced players, so when Twilight and Rarity decide they need a session for their characters to trust each other more, Applejack gets involved to help things out...and that leads to the hilarity of the episode twisted to be even crazier.
you know that guy 6th Aug 2013, 11:39 AM edit delete reply
Read it and Sleep is a great episode.
"I waited at the train station for five hours!"
"But your letter said to meet you at the castle."
"That letter was for your twin sister!"
Xanderfox 6th Aug 2013, 11:52 AM edit delete reply
Actually I think in the context of this comic's universe Rarity and Twilight might associate outside of adventuring. Their aliment issues aside both have something the other wants. Twilight's character is a seeker of knowledge, learning a new spell would give her reason to spend time with a fellow unicorn. Rarity's character wants to get into Equestria High Society and as much as she is a misfit there Twilight is part of it (in the show Twilight seems to completely forget just what kind of position she has as Celestia's student). And well it's too late to change things when it comes to the gem detecting spell but their characters would associate in their down time. Just like in the show several of the characters found reasons to associate with one another they wouldn't have thought of before.
Midnight 6th Aug 2013, 12:12 PM edit delete reply
People seem to have a lot of misfit stories about their characters today. I can agree to that in a lot of ways. Due to how the usual players in my DnD group view me, I'm always the not so trusted member of the group, and the others form a neat little click that my character has to work their asses off to get into.

I decided not to do that this time around, and instead got my anthropomorphic races accepted by the DM, and I made Trixie. The literal Trixie down to every last detail, and when it comes to the others, she's always in "showmare" mode, meaning, it's third person and nasty all the time.

As expected, they hated Trixie with a passion, but there's one thing they can't deny. With Trixie in toe, they always seem to earn just a bit more money when they go to sell things, and strangely, there always seems to be a few more things to sell as well, and the shopkeepers all just seem to ADORE Trixie. Of course, what they don't know, is that Trixie has a fee for all her services, and every transaction she's ever done for them has earned her a piece of their treasure. When she ends up handing out the gold, they only ever get up to 75% of their actual share, and that's if they didn't piss Trixie off that day.

And even if they did turn on her, I've had Trixie learn every last one of their weaknesses and prepare spells and items accordingly. I went all Batman on my own friends and have devised ways to beat, and if necessary, kill all my once if needed. Maybe next time, they'll appreciate the characters I make with only minor personality quirks. ;p
Digo 6th Aug 2013, 1:54 PM edit delete reply
Well played. :)
I'm more "Jerk with a heart of gold" playing Trixie, but I love how you managed to con a cut of the profit for fees like that. Very cunning.
Midnight 7th Aug 2013, 10:05 PM edit delete reply
If they ever earn Trixie's trust, she will show that she's much kinder than they've seen, but they have to EARN IT first.
Digo 8th Aug 2013, 3:56 AM edit delete reply
Yes, I agree with that. :)
Another benefit is that when you carry yourself as a celebrity, people start giving you attention, praise, and (most of all) Free Stuff. One player became my "groupie" because who doesn't like getting free stuff?

Of course I was Trixie in a human world so stuff wasn'y always useful to me, but hey, I knew how to barter and were were working in bartering countries.
Vulpixel 6th Aug 2013, 4:16 PM edit delete reply
Ah, I like the reference to Pony Tales.

I still need to get in a group...
Demonu 7th Aug 2013, 5:30 AM edit delete reply
I thought this comic played by D&D rules and suddenly, a reference to a Cutie Mark Critical...

Story about players not trusting each other? Well, not in my main party/campaign but there have been instances.

1) "I trust you as far as I can throw you. And seeing how you're a fighter wearing platemail and I'm a wizard with only an 8 in Str, that's not a whole lot!"

2) Very first sentence I speak as a GM at the start of a campaign: "One of you is going to betray the party."
Then just sit back and enjoy the trainwreck in progress.

3) Ever since my warlock betrayed the party and took over as BBEG, my group seems to distrust any character I roll up with a high Cha by default. To a point when I just said "Screw it." and rolled up an half-orc fighter/mercenary who couldn't even buy a beer without starting a bar brawl. I did give him a rather high Int and some odd career choices. Still managed to backstab the party at one point. I suddenly started attacking my own party midway through a battle. My explination?
"I'm a mercenary. The loot was good. But [BBEG]'s coin is better. Nothing personal, just good business."

I can't believe that more often than not, I'm the Token Evil Teammate or at the very least, the less trustworthy of the group.
(But when I'm not, I'm good. Real good ^^)
Newbiespud 7th Aug 2013, 3:20 PM edit delete reply
From the About/FAQ page:

"The game being played at the core is 4th edition Dungeons and Dragons, but with a few custom rules thrown in to account for the unique elements of the setting."
D 7th Aug 2013, 10:41 AM edit delete reply
During a Deathwatch game, the player acting as squad leader came up with a brilliant plan, however, one of the others had a character forwarded to deathwatch for being a Space wolf lone wolf/ Glory hound. He called himself bad dog. He decided that in-character he would have ignored the plan. It ended with screams and kool-aid man entrances and exits... Oh, Nooo! Oh, YeeeaaH!
Nighzmarquls 7th Aug 2013, 11:58 AM edit delete reply
This one makes me a little sad as a story.

We were playing a one piece game and as per making our characters we had to pick lofty seemingly impossible wonderous dream goals for our characters.

We had only just started working out the system and my chatracter's great back story is he was out studying the ecologies of the world so he could restore his home island back to the verdant paradise it once was before his king commanded him to devise a way to exterminate a crop pest (and collapse the whole food chain).

well before we even got to the grand line the character figured out how to create a rainforest jungle in about twenty five minutes and pretty much had no reason to go with the party on even grander and crazier adventures.

So I for character reasons had to retire them and let them go and accomplish their dream.

Then the party feel apart, most of the characters died and pretty much the game collapsed.
Zarhon 7th Aug 2013, 1:01 PM edit delete reply
Huh, so suddenly there are cutie mark skills. Or was it mentioned/explained earlier?

How do those relate to the 4th edition rules? How come they're not noted on the character sheets/cast page?

How come nobody (particularly Twilight, a new player) is asking about this homebrew ruling?
Newbiespud 7th Aug 2013, 3:17 PM edit delete reply
It's a house rule.

Tell you what: The next time the character sheets get updated (which is actually quite soon), I'll add some notes on the Cutie Mark benefits.
Digo 8th Aug 2013, 3:57 AM edit delete reply
I was gonna say, "It's not D&D unless there are houserules somewhere." :)
Raxon 8th Aug 2013, 4:19 AM edit delete reply
"Roll a one and it's an automatic failure. Roll again. Roll a second and it's a critical failure. Roll a third and it's a catastrophic failure. Roll a fourth one and it is a cataclysmic failure. Roll a fifth one and it is a failure of such biblical proportions that it resets the meter and becomes an unparalleled success to the point where everyone present gets ten times the normal xp for this action."

My house roll.

Before you ask, yes, this does mean you can accidentally kill everyone in the city while cooking, or level up and learn that epic spell you've had your eye on, just from playing leapfrog with your kid.

DM: Okay, make a skill check.


Player 1: Oh no! I rolled a one!

DM: It's okay, roll again to see how bad it is.



DM: Roll again.



DM: Again.


P1: *sobs*

DM: Well, let's have it. Throw the fifth roll.



DM: A two? Damn. Okay then. You were rolling your cigar with a scroll of epic mass cloudkill. Everyone in the city now has advanced lung cancer.

P1: I am the worst paladin ever.
kriss1989 8th Aug 2013, 6:05 AM edit delete reply
Or the best Blackguard ever. There's no way you get to keep your paladin powers after that, but hey you've got some impressive stuff for your resume!
ShiftingMane 7th Aug 2013, 1:36 PM edit delete reply
Got through the archives! Yay!

Can't wait to see how Twi and Rarity deal with their fall-out...or, for that matter, the raaaaantiiiiiing Diamond Dogs.
Newbiespud 7th Aug 2013, 4:50 PM edit delete reply
The comic site now has its own custom domain! I invite everyone to go check it out and make sure everything's working okay!
Vulpixel 7th Aug 2013, 5:21 PM edit delete reply
Looks just like this one. So, perfect I guess. Though my computer auto-remembers this site when I type in "f" so it might be a while before I make the switch :P
Syth 7th Aug 2013, 11:40 PM edit delete reply
Ignoring a plan because "our character's" would eh?

Alright, so it's 3.5. We've got your cleric, fighter, wizard thief traditional combo. And me, I'm the bard, because I love to talk and the party needs buffs. (I really identify with Spoony for this as a matter of fact.) So we're sneaking down into the dungeon where our Villain-of-the-week has our MacGuffin and we've made it through a myriad of mazes, traps, and avoided spilling a drop of blood the whole way down. The DM by this point is just chucking encounters and monster stat sheets over his shoulder because we're either out thinking or out rolling him.

We get to the chamber where our swag is hidden and a demon pops up before each of us. This is clearly a final stage trap and we square off with our demonic opposite.

The fighter get's challenged to a duel with bastard swords, very noisy, the fighter declines despite being called a coward. (Which has caused him to wipe out TPK entire bars of NPC's for even hinting at cowardice. The wizard get's a riddle, and answers with Hold Monster and Silence spells. The rogue, not wanting to be upstaged, causes a diversion and straight up crit ganks his demon while silencing it with his spelled dagger. The cleric dismisses their demonic counter part back to their home plane before the demon can curse her.

And then there's me. You know I'm going to screw this up right?
The DM, sweating bullets that we've avoided every trap and pit fall he's thrown at us crumples up his notes and starts to improvise. He tells me that my demon isn't saying anything, just has a fiddle that it appears to be tuning quietly. It's ignoring me despite the fact that it's brothers are either defeated or banished. And I ask it what it has in store for me.

The demon smiles, looks me dead in the eye, "I got a wager for you mortal, you beat me in a contest and I'll give you this fiddle made of platinum." I look at my character sheet, I've taken the flaws "Braggart" and "Miser". The mere notion that I could not only beat a demonic entity with music but then lay claim to a doubtlessly magical musical instrument is beyond the pale in terms of desire.

The other part members are loosing their minds. We made it ALL this way and it wouldn't make sense to jeopardize the whole mission for a little bit of glory.

I hang my head, and say, "It's what my character would do. . ."
And proceed to challenge the demon mano-a-demono to a musical contest of skill. Had I picked the harp, lute, or even oratory I might have been able to keep a lid on things. I did not pick those instruments.

I played the war drum.
Drhoz 8th Sep 2013, 12:10 AM edit delete reply
Climax of an Epic level AD&D campaign - facing off against an evil spider god, who challenges me (paladin) to a game of Nine Men's Morris, on a giant spider web, with myself and my alliues as pieces, giant spiders as the opposing pieces, and every time to take an opposing piece I get a strike at one of the spiders. At stake - the fate of the world.

Afterwards the GM told me it was the first time he's seen PC actions doom a world. Because I couldn't bring myself to include the spider *god* as a legitimate target.
Jennifer 23rd Aug 2014, 7:01 PM edit delete reply
Pretty dang late to post, but oh well. I was in a play-by-post 40K Imperial Guard RPG. We were Australian-style Rough Riders, and since the regiment was of my own design I was selected as squad leader by the other players and the GM. We stumbled into a Necron ambush and were in extreme danger of being torn to atoms when the other guardsmen started grabbing leftover Necron gauss rifles and using them on the enemy, to much better effect than our lasguns.

In hindsight, this was the GM's intention and really the only way for us to survive -- but I had been playing my sergeant as a devout servant of the Emperor who would *never* dare touch an alien device, let alone use it. I ordered the squad to drop the gauss flayers and use our Emperor-given weaponry - better to die than lose our souls... I don't quite remember how we did get out of the situation, but the other players weren't very happy with me after that.
Psych0 24th Apr 2017, 1:52 AM edit delete reply
Panel 4 innuendo intended?