Page 345 - Call of Cakethulu

3rd Oct 2013, 6:00 AM in Intermission 3
<<First Latest>>
Call of Cakethulu
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 3rd Oct 2013, 6:00 AM edit delete
Author: Lyntermas

Guest Author's Note: "Perception is a very vital concept, as many roleplayers know ("You don't see any traps."), and there are several illusions and other means to have them see things that aren't really there. However, I'm not sure if I've ever heard of DMs secretly messing with the mind of just one player while leaving the rest unaffected.

And just to let you know, writing alt-scripts is a lot easier than putting them into comic form. I don't know how Newbiespud does it."

Newbiespud's Note: Specially selected software, lots of script editing, and whatever I still remember from Scott McCloud's Understanding Comics.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Flashpoint 3rd Oct 2013, 6:04 AM edit delete reply
This would be rather disturbing if experienced in an actual game.
Olon 3rd Oct 2013, 6:17 AM edit delete reply
Can't be worse then the one game where Alex Mercer/Queen of Blades was a ship. And two of the players.
Dragonkingofthestars 2nd Sep 2016, 10:22 PM edit delete reply
Dragonkingofthestars is intrigued: tell more.
The MunchKING 3rd Oct 2013, 6:19 AM edit delete reply
The MunchKING
But very amusing in a comic form.
Digo 3rd Oct 2013, 6:16 AM edit delete reply
I ran "Expedition to Castle Ravenloft". Messing with one PC while leaving the others alone was pretty much my M.O. for the entire time they spent on the second floor of that haunted castle.

The pinnacle of my work was when the warlock blasted the monk because he swore there was an invisible flying lobster on the monk's back eating at his CON score.
Trouble was, only the warlock saw it because it's invisible to normal sight and the warlock was the only one with "See Invisibility".

Oh and then there were the Wall Masters. Yes, the hands from the original Zelda game. They would use ethereal jaunt to enter rooms and rearrange furniture when only one PC was there to see it. They hide when the others show up. This aggrivated the party ranger to no end.

Then there was the party fighter. Couldn't sleep at the castle because she kept seeing roaches crawling EVERYWHERE in the dark. As soon as someone lit a torch or cast a light spell, bam! nothing.

It got so bad that I think it was the main reason the party left Ravenloft without finishing off the BBEG.
Olon 3rd Oct 2013, 6:24 AM edit delete reply
Well was there a lobster? Also, very well done.
Digo 3rd Oct 2013, 7:25 AM edit delete reply
I left it vague. The monk did take CON damage, but it could have been from an ongoing spell effect he was hit with earlier by the master vampire, it it was hard for the PCs to know for sure. :D
NOTDilbert 5th Oct 2013, 12:04 AM edit delete reply
Wall Masters. Sounds like they have the same MO as the Underwear Gnomes.
Dragonflight 4th Oct 2013, 12:14 PM edit delete reply
Heh. Ravenloft. Oy vey. I recall in a Dark Sun game, we wound up in Ravenloft briefly. Cor, my elven psionicist (based on the Deryni supplement to limit the psi power abuse curve,) didn't know any better, so the first thing he did in the strange alien land was cook off AURA SIGHT, just to see what was out there.

The GM simply smirked, looked at the others, and said, "Okay, what are you people doing now?" They later found Cor unconscious on the ground with a pained expression on his face.

Also, whenever people talk about Ravenloft, I'm *always* reminded of the Dragon magazine excerpt about the first time the game was played at a Dragon*Con. When the party snuck up on Strahd playing the pipe organ in his library, the GM said, "..You see Strahd von Zarovich, master of the land, rapturously beating on his organ!!" And about a quarter second later, a player quips, "Guess we caught him with his pants down?"

As I understand it, the entire Con took about fifteen minutes to stop laughing.
Raxon 3rd Oct 2013, 6:17 AM edit delete reply
Well, I don't know how you did it, Lynt, but first, he writes a script. Then he takes screenshots. After that, he arranges the screenshots in handy comic format using that special program. He adds text, and the comic is done!

After that, he updates the site with the new page and a description.
The MunchKING 3rd Oct 2013, 6:19 AM edit delete reply
The MunchKING
Ha!! You make it sound easy enough anyone could do it!
Grey Pennies 3rd Oct 2013, 6:26 AM edit delete reply
Raxon makes everything sound easy enough for anyone to do it.
Grey Pennies 3rd Oct 2013, 6:26 AM edit delete reply
Raxon makes everything sound easy enough for anyone to do it.
Guest 3rd Oct 2013, 12:16 PM edit delete reply
Oh, the procedure seems straightforward. What eludes me is the endurance required to make 200-something comics all in a row to be released three times a week.
Lyntermas 3rd Oct 2013, 12:18 PM edit delete reply
And this is what happens when you post comments without realizing you're not logged in as yourself. Meh.
Tatsurou 3rd Oct 2013, 1:27 PM edit delete reply
I like the tweaks you made to not include the whole Cutie Mark Collapse or whatever it was called. And that line at the end, "I think you just failed your sanity check."
Raxon 3rd Oct 2013, 7:06 PM edit delete reply
Thanks, it was pretty clever, wasn't it?
Newbiespud 4th Oct 2013, 1:16 AM edit delete reply
Here's the detail that's eluding you, Lyntermas: I've gotten the whole process for a single page - from absolutely no script to final product - down to about an hour.

That's for regular pages, mind. Double-length and triple-length pages take much longer.
Malatov 3rd Oct 2013, 6:23 AM edit delete reply
I think this is my favorite guest comic so far.
Emmerlaus 3rd Oct 2013, 7:51 AM edit delete reply
IM with you on this one... I really wish there was a other page after that one! I really want to know what would happen next !!!

Darn, its frustrating LOL

In resume, good job Lyntermas !!! :)
Guest 3rd Oct 2013, 12:14 PM edit delete reply
Well, if I had made a second page, it would probably explain that if Pinkie had succeeded the Will Saves, she would have realized the party seemed a bit hollow, but would have the ability to process her emotions in a healthy manner. As it is, she's forced to follow her original thoughts to their darker conclusion.


Rocky: She's not going anywhere, chump.
RD: Who you calling a chump, chump? Roll for Intimidate. *roll* 14.
DM: ...The pile of rocks with a party hat on top topples over.
RD: ...Well, when you say it like that...

Anyway, glad you enjoyed it. Perhaps my next guest comics will be longer.
Emmerlaus 3rd Oct 2013, 5:23 PM edit delete reply
Hahaha !! That would have being great!

... but then again, we will never know if Pinkie got her sanity back. O_O

Oh well, I suppose she will become like Deadpool: able to break the 4th wall, crazy and love the smell of 341 157 pancakes in the morning.

Thanks for replying by the way... :)
Thar 4th Oct 2013, 9:31 AM edit delete reply
And of course, the notes would be about the surprise party for Pinkie, with maybe an aside by Twilight making sure the one note with a real secret "She's performing experimental mind magic on everyone" is the zinger.
Pathfinder 3rd Oct 2013, 6:41 AM edit delete reply
Since we play a lot of games Call of Cthulhu and other games of that type, this happens quite often. Usually affected player has some idea it is happening and even not, most players are more or less ready for GM messing with them. However I found absolutly brilliant idea in Trail of Cthulhu handbook. GM can conspire with all other players to make effects like
-Amnesia: players and GM talk about some event in the game that wasn't played and act surprised when player does not remember it
-False memories: Opposite. Players and GM don't address specific scene or character and act surprised when brought by insane player.
-Delusions of grandeur: Whenever player fail a role but does not know about it, GM (if possible) explains that everything went great. Other players know to act annoyed letter when player describes his every action as smashing success.

It can't be used too often, but the first time if done right it is extremely effective. Other than that I enjoy hinting players with sanity loss that one of their friends is secretly monstrous abomination in disguise and giving other players cards with messages that are empty (and taking them back latter of course). This works great for paranoia.
aerion 3rd Oct 2013, 6:51 AM edit delete reply
The comic's actually rather similar to an idea I had for a (probably bad) house-rule to prevent/punish the 'I disbelieve everything!' behavior some players get; If they make more than a couple of disbelief-checks without any reasonable doubt regarding the supposed 'illusion', they risk becoming affected by a lesser form of 'Solipsism'
In other words, I tell them something like 'Actually... You notice you seem to be slightly taller than usual. Or, rather, everything seems slightly shorter, as if someone had to guess at the scale and missed by a sliver. Plus, now that you're thinking about it, you haven't heard the footsteps of the other party-members for a while.' and give them a morale-penalty to interacting with the 'illusions' because 'what's the point, really?'
Digo 3rd Oct 2013, 8:59 AM edit delete reply
I had a dungeon that was completely made out of illusions. It was built into a pocket space (which shut down all bags of holding, a clue that the PCs were someplace outside their home plane). Disbelieving while inside was dangerous because you could end up sucked out into oblivion (a void not unlike the astral plane, but much colder).

Disbelieve the spike pit? It's now a hole into oblivion.
Disbelieve that charging dragon? It and it's treasure is gone.
Disbelieve that door that says "No Entry"? You're sucked out into obivion.

To survive, just accept the illusions for what they are and keep going. Pretty much was a a "middle finger" to my players who always tried disbelieving everything.
Guest 4th Jul 2014, 9:24 AM edit delete reply
Second edition D&D had a nice touch - disbelief denied you your saving throw against an effect. That'll teach 'em!
Zuche 3rd Oct 2013, 6:54 AM edit delete reply
God blessed genius.
hariman 3rd Oct 2013, 7:55 AM edit delete reply
*Sighs.* (And not a good sigh.)

I once had a DM make me roll a will save. He then told me that I "failed my will save Vs DM, now stop metagaming!"

Which was a load, because he would go along with metagaming while playing.
Magnaliscious 3rd Oct 2013, 8:33 AM edit delete reply
Is this comic a one off or a series?
Zarhon 3rd Oct 2013, 10:27 AM edit delete reply
It's a guest comic, based off of one of Lyntermas's (a commenter - the one with the animated "Dastardly Spike" avatar) "Alt scripts" he did of some of the episodes.

He can provide a link to the docs for it.

They're posted somewhere in the comments of the older comics as well, but that's hard to find.
Guest 3rd Oct 2013, 12:07 PM edit delete reply
Here is the Alt-Script Compendium for your viewing pleasure.
banjo2E 3rd Oct 2013, 2:53 PM edit delete reply
I KNEW I'd seen this somewhere before.
Magnaliscious 5th Oct 2013, 10:17 AM edit delete reply
Aw... no more comics.
nekollx 3rd Oct 2013, 10:40 AM edit delete reply
i once had a character who was CONVINCED he was in a RPG and had his own character sheet (in game) he would fudge from time to time, and would often coment on the insanpe players and DM manipulateing their lives...but he was crazy...or was he...
Digo 3rd Oct 2013, 11:14 AM edit delete reply
One of my favorite nutty PCs was a college student with a handpuppet. The puppet was a fox in a Star Trek captain's uniform. The puppet did all the talking and the character was just an obedient ensign.

Poor PC had a mental breakdown when the puppet got taken away for a few hours. I mean, we're talking mental like the "Scarface" character of the animated Batman series.
CommandoDude 3rd Oct 2013, 12:47 PM edit delete reply
Gotta admit...I think this my favorite strip...of all time.
XandZero2 3rd Oct 2013, 2:28 PM edit delete reply
It does make sense that one of the best scenes from Season 1 would also make one of the better comics. I also enjoyed this one, especially since I've played Call of Cthulhu. It was only this one time, but that one time was traumatic enough on it's own (:
FanOfMostEverything 3rd Oct 2013, 2:42 PM edit delete reply
Sanity erosion is always a fun mechanic, and hallucinations can make for gloriously bizarre situations. During a campaign of Adeptus Evangelion, (Dark Heresy, but you get the giant alien cyborgs!) one character got her Eva sucked inside the Angel, which pulling Sea of Dirac shenanigans to be bigger on the inside. The pilot failed a pair of Willpower rolls as she was dragged in, so she entered a hallucination crafted by the Angel.
She found herself on an operating slab, surrounded by mind flayers. Like, straight-up illithids. I wasn't even trying to hide it out of character. (The Angel was basically a giant flying jellyfish, so they seemed like an appropriate representative life form.) One of the squidheads clamped onto her skull and began analyzing her thoughts, giving her some Insanity Points and lowering her Ego Barrier.

Next round, she had to make the rolls again. She failed the first, but passed the second. I told her she'd broken free of the restraints. Then came the following conversation:

Player: What am I wearing?
Me: You're still in your plugsuit.
Player: Do I have my sidearm with me?
Me: Um... Roll Willpower.

So, we do a contested roll, and the player wins. Which means the character wills her pistol into existence and enters combat with the hallucinatory mind flayers. All this while the others are trying to kill the actual Angel.

As I said, fun.
Kaze Koichi 3rd Oct 2013, 4:54 PM edit delete reply
Hm, I'm considering giving AE a try. I didn't play anything giant robot-related yet. At first I was interested in CthulhuTech but when I learned more about it... Way to ruin a good idea! Still want to punch Cthulhu in the face with a giant robot, but searching for a better game system, is AE good for that?
FanOfMostEverything 5th Oct 2013, 5:58 AM edit delete reply
Definitely. There are build-your-own-Angel rules, so you can easily make your favorite Mythos creatures. And these versions have force fields!
dragonkingofthestars 14th Dec 2013, 11:03 PM edit delete reply
dragon mech!

Gundam meets DnD meets steam punk meets alien invasion.
Pillow 3rd Oct 2013, 2:53 PM edit delete reply
Would this work in a real game? Part of me says screw it, yes. And the other is going into details about why not.
MumaKirby 3rd Oct 2013, 6:30 PM edit delete reply
Hey, if the player wants to do something completely nuts, the DM is allowed to give them a completely nutty punishment when it fails.

A DM doesn't actually have to put up with player stupidity in the normal ways, and vice versa. The DM's being a controlling jerk? Fight back... creatively. >D

Or, you know, leave the game if you're not having fun.
Rokas 3rd Oct 2013, 3:10 PM edit delete reply
Nice use of willpower as a sanity mechanic. I love the last panel.
MumaKirby 3rd Oct 2013, 6:32 PM edit delete reply
I've actually been feeling a little like Pinkie in this episode lately. @-@ It's been so long since I've been able to play a tabletop game, I was contemplating playing one on my own....

And then I remembered that's called video games and played Dragon Age and Spider-Man: Shattered Dimensions. Because 2099 is Shadowrun, right? (Kinda, not really).

I really need to get to work on finding a group. :\
Rentok 3rd Oct 2013, 8:43 PM edit delete reply
You and me both. While I am in a campaign at the moment, it only fuels my desire for more. I think I'd probably still want to play in more campaigns even if I had a different campaign for every day of the week.

I reply to this because I highly suspect there are enough people who read these comments that also wish for more campaigns that, if we're lucky enough that one of those people wants to GM a campaign, there could be potential for a skype or roll20 based campaign.

Which would be awesome.
Grey Pennies 4th Oct 2013, 5:51 AM edit delete reply
Skype is a no-go for me. I've been working on a single-person rpg though. (Albeit an extremely simple one; I want to make something you could carry in your pocket.)
Letrune 4th Oct 2013, 3:56 PM edit delete reply
Rentok, I reply to you too, to be sure. I'd love to try some such on Skype, even I am quite inexperienced in these parts. If it is possible, may I join such as well? :3
Letrune 4th Oct 2013, 3:52 PM edit delete reply
I am willing to join such groups to keep myself entertained. :3
Rentok 4th Oct 2013, 7:49 PM edit delete reply
It's not really up to me so much as it is up to the community. If enough people want to start a group, then there's really nothing stopping them. Or rather- us.
Letrune 5th Oct 2013, 2:54 AM edit delete reply
Technical problems maybe...?
Hazel 3rd Oct 2013, 10:07 PM edit delete reply
Here's my story of a GM (unintentionally) messing with a single player's head:

My very first role-playing experience was a RIFTS campaign in college.

At one point, we found ourselves in a village, fighting a giant horrific monster - and losing. Badly. We shot everything we had at it - no real damage. The party's mech tried grappling with it - and was thrown to the ground. We were getting well and truly thrashed. All except Juan.

Poor Juan was scrambling through the chaos with a dazed look on his face. Juan had no idea what was happening. All he could do was yell "What are you all shooting at?!" while trying to avoid our gunfire and the flailing mech.

Being an inexperienced player, I assumed that Juan had failed some save roll and was thus unable to see the towering Monster of Impending TPK. So I just kept shooting, trying to keep myself (and the hapless Juan) alive another round. It wasn't going well.

Eventually the party leader realized what was happening, and killed the creepy guy who seemed to be directing the monster - and the monster promptly vanished! It had been an illusion - and Juan was the only one who had PASSED his save!

(The villagers were grateful enough to be rid of the sorcerer that they forgave us for trashing their village in the process.)
Syth 4th Oct 2013, 12:21 AM edit delete reply
Ah Sanity rolls, the only ones I botch on purpose.
Digo 4th Oct 2013, 4:45 AM edit delete reply
I have a friend who played Call of Cthulu, and Sanity was the one check he never failed. This was also the game that all the other players died by completely non-sanity related problems.
Dragonflight 4th Oct 2013, 12:24 PM edit delete reply
Heh. I recall a Call of Cthulhu game a GM ran which was crossed with the Resident Evil series. Umbrella Corp was run by a board of directors who were all senior cultists trying to unravel the secret to immortality by conducting unspeakable experiments on people creating the monsters from Resident Evil in the process.

Anyway, we were told we had to make a straight character, but each character had to have one completely "BWAH?!" element in them. So I built a dusky-skinned Polynesian Catholic priestess who had been taken at an early age from a Vodoun practitioner. She had been trained to deal with the supernatural Lara Croft-style, with a pair of silver .45's.

Anyway, over the course of the game, her high levels of scholarship make her the natural choice to read all those books the Umbrella Corp scientists are all using, so she spends several game days poring over books, studying ancient secrets, and somehow manages to make several important SAN checks while failing a few others. She in the process uses what she learns to somehow "tag" herself as one of the senior monsters in their eyes, so that instead of attacking her, they'll *protect* her from the others.

At one point, she had a pair of Lickers ambling along with her, protecting her from other, lesser monsters, and making the player part *extremely* nervous. The nun, of course, had failed a few SAN checks along the way, so didn't understand why they were so nervous around her "pets"...

Ah, fun game. I still like how she started gathering samples of T Virus for "posterity," while continuing to research the effects of the virus on things. I think the rest of the party wanted to get rid of her eventually, but she always made the SAN checks that kept her from going crazy, and she had such a high Occult roll that she was their go-to girl for anything game-related.
CthulhuBeard 4th Oct 2013, 5:35 PM edit delete reply
There comes a point in every game where the goal changes from "stopping the evil X" into "taking over the Evil X".

for the Greater Good, 'natch.
Colin 5th Oct 2013, 3:45 AM edit delete reply
Aand... stolen.
kriss1989 5th Oct 2013, 9:18 AM edit delete reply
I wasn't secret OR subtle about it. When you actively and continuously use powers derived from a source that slowly drives you insan, you will face the consiquences. He is currently even trying to get it back because power.