Page 353 - To the Bottom of the Sea

22nd Oct 2013, 6:00 AM in Intermission 3
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To the Bottom of the Sea
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 22nd Oct 2013, 6:00 AM edit delete
Author: Thousand Year Sunrise

Guest Author's Note: "This is my second comic for Newbiespud and I'm two for two on awesome Celestia after my first comic, 'The Cleric,' gave her a rant that I really enjoyed. This time I illustrated the legendary battle between the sun goddess and Tiamat mentioned on Page 29. If you want to see more of my art and my take on Celestia as a character, check out my comic 'The Thousand-Year Sunrise' at"

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Zuche 22nd Oct 2013, 6:24 AM edit delete reply
I will have to do that. Though I think the dragon might benefit a bit more practice, I like the layout and the way the words contribute to the image.
Digo 22nd Oct 2013, 6:44 AM edit delete reply
Wait, the shape of that hole in the water... is that... oh, clever. I like it!
XandZero2 22nd Oct 2013, 9:45 AM edit delete reply
^I didn't even notice that at first. Good call Digo!
ThousandYearSunrise 22nd Oct 2013, 9:46 AM edit delete reply
I was hoping somebody would catch that. I thought it was clever.
Digo 22nd Oct 2013, 10:43 AM edit delete reply
Not only clever, but adds a bit of a creepy undertone because of how unnatural it is (especially that it apears to be Celestia doing it).
Shiva491 22nd Oct 2013, 4:10 PM edit delete reply
You do legends and lore very well, ThousandYearSunrise.
FanOfMostEverything 22nd Oct 2013, 6:50 AM edit delete reply
I'm getting a Magic: the Gathering vibe, in a very good way. I think Tiamat just got sent to the bottom of her owner's library.
Andy 22nd Oct 2013, 6:51 AM edit delete reply
Cue "Pacific Rim" music.
Boden King 22nd Oct 2013, 7:04 AM edit delete reply

Ta-da! I love this theme.
ThousandYearSunrise 22nd Oct 2013, 9:45 AM edit delete reply
Oh, forgot storytime! Um, if you have a bit of lore from your game that you never managed to work into your plot, now's a good time to share it.
Digo 22nd Oct 2013, 10:50 AM edit delete reply
I only started vague hints at it before the group dissolved, but in my last D&D campaign I had an interesting lore of other "planes". Most of them were simply other continents in the world (which were so largely unexplored that no connection was made yet) or places on other worlds in the system (The prime material plane was Earth, and some other planes were actually partly terraformed spots on Venus, Mars, and certain moons of Jupiter).

Spells like Gate and Teleport are a bit harder to explain, but the short version is that movement spells relied on ancient tech left buried that still worked (i.e. look up how Jump Drives work in the anime Nadesco).
Raxon 22nd Oct 2013, 10:56 AM edit delete reply
I have some lore. Hoo boy do I have lore. Now, boys and girls, gather round, and I will tell you the story of Atlantis.

Long ago, in a distant land, there was a foolish wizard who sought to oppose injustice wherever he found it. One day, he was ambushed and subdued. He was strapped to an antimage table, where the decided to take away his title as the avatar of chaos. They determined the best way to do this would be to forcibly fill him with magic until he died of mana poisoning. The thing is that the human body can only safely hold as much mana as it has been conditioned to. Most normal people just die. This foolish wizard was an avatar, however. They vastly underestimated his capacity. Rather than dying, the mana built up in his body, until it was too much for the antimage table to handle.

When the table gave way, the mana was released in a blast. The blast killed everyone, and destroyed everything. All of Atlantis was destroyed. One and a half billion died. There was only one survivor. The foolish wizard who was at the heart of the devastation. This is why Atlantis is no longer on any maps. Now the foolish wizard wanders the Earth to atone for his crime.
Digo 22nd Oct 2013, 11:07 AM edit delete reply
Yeah, shame on the mage to get himself strapped to antimage tables built by IKEA.
Raxon 22nd Oct 2013, 6:44 PM edit delete reply
To be fair, they did try to contain a nuke more powerful than krakatoa with a granite slab six inches thick, and steel shackles. They didn't even use duct tape! In my canon, duct tape works as a magical patch. The silvery part blocks out magic, and the sticky side acts as a magical conduit. So basically any magical device can be given a temporary repair with it.
aqua 22nd Oct 2013, 10:54 PM edit delete reply
i assume that is Raxon's back story?
Raxon 23rd Oct 2013, 1:34 AM edit delete reply
Who else would use duct tape to repair Excalibur? Who else would be stupid enough to try? Who else would be a big enough jackass that magic would actually work that way?

And you thought the China Debacle was the worst thing he's ever done.
Digo 22nd Oct 2013, 11:01 AM edit delete reply
Oh, just thought of a non-D&D example! Years back I ran a really good Shadowrun game that had a lot of NPCs the players befriended. By the end of the game, a few died, some were captured, but most made it and the team parted ways after the BBEG was killed and everyone made a fist full of dollars.

Several months ago I started a new Shadowrun game. It took place two years later from my previous one and I added an interesting piece of lore-- the wallflower Technomancer from the previous game (who was like Fluttershy in personality) was going to be the BBEG for this campaign, hardened by the gritty dystopia of the world. The plan was to reveal this character's fall in the last two years with pages from journals, emails to former friends, etc. It was going to be pretty expansive as four other NPCs from the previous game could get involved and they all befell hard times too (the former journalist became a hacker, the jovial mage became a toxic shaman). The group dissolved here too before I could really get into this kind of stuff.
Wyvern 22nd Oct 2013, 8:07 PM edit delete reply
One of my fantasy campaigns featured a legendary hero with a mysterious mentor figure (how cliched!). The mentor had disappeared long ago in <i>mysterious circumstances</i> with a promise to return if needed (the cliche-o-meter is maxing out here). The PCs paid no particular attention to this history. Later on they also thought nothing much of finding a Lizard Man encased in ice, but they did make off with the enchanted doohickey that created cold and maintained a huge ice cave in the middle of a desert. So they rode off into the distance with the ice slowly beginning to melt behind them...

The campaign ended before this came back to haunt them.
FnOfMostEverything 23rd Oct 2013, 6:10 AM edit delete reply
A rather interesting example of art directly ripping off life:

A few months ago, a friend of mine was organizing a big pen and paper RPG event for our college's Geek Week. He asked me to DM a one-session Pathfinder game, and I gladly agreed. I set it in the same world as my usual campaign. Basically, the PCs were on a quest to clean out a goblin infestation and stumbled upon an ancient, forgotten temple to Obsianus. (King Sombra as a neutral evil god of undeath and slavery [and crystals.])

The temple was quasi-alive and fed off of the life force of nearby dying creatures. Given both the life expectancy of the average goblin and the gobocidal hooligans who'd just showed up, the place was starting to reclaim some of its old glory. It was also designed as much as a prison as a temple, where four souls were trapped and tormented as undead examples of how not to behave towards Obsianus. (The heretic, the apostate, the infidel, and the godless.)

Anyway, the game ended just after the characters laid the four spirits to rest, but before they took down the very minor avatar that was powering the place. As such, I decided that they lost, their souls replaced/were melded with those they destroyed, and that the temple got a very nutritious meal out of their heroic essence.

Sadly, my normal party never got to the new, improved temple... so far.
CharginChuck 22nd Oct 2013, 11:10 AM edit delete reply
Such a shame about all those barrels of wasted rum....
ProfCharles 22nd Oct 2013, 11:26 AM edit delete reply
I'm loving how the white head is utterly terrified, as if It and It alone knows how screwed She is.
Tatsurou 22nd Oct 2013, 12:52 PM edit delete reply
It's not related to today's story time, but I had a unique game mechanic I included once that drove my players wild, based in realism.

I redesigned the 'hunger system' based around tummy points. If tummy points equaled zero, the character started taking starvation damage. If the tummy was full, agility lowered slightly. If low, strength decreased somewhat from hunger.

I also had every player include in their profile their favorite breakfasts, lunches, dinners, snacks, desserts, and candy bars. Any time they detected the aroma of one of their favorite foods, they lost 10 tummy points. (Eating restored more tummy points if tummy points were low).

And here's the mechanic inspired from reality. Every store, no matter what kind, also sold candy bars. If a player's favorite was on the shelf and they spotted it (based on their perception check), they had to roll a will save against an impulsive purchase. If they failed, they had to buy a certain number based on the failed roll, or lose five hunger points for every bar they didn't buy.

Since tummy points was generally around 20-30 max, this was a dangerous mechanic. It was fun watching my player's pull their hair out over it.

At one point near the end of the game, though, one of my players decided he would just steal the cursed candy which point I revealed that all candy in the world was laced with mind control chemicals that 'the Candyman' was using to enslave the populace. All the players then failed the will save to overcome the mind control.

TPK by candy. And all because the paladin decided to steal a candy bar.
ThousandYearSunrise 22nd Oct 2013, 4:28 PM edit delete reply
You are pure evil. Kudos.
Digo 23rd Oct 2013, 4:50 AM edit delete reply
Wow, that's pretty different. Can't help but giggle at 'tummy points' though.
Tatsurou 23rd Oct 2013, 10:35 AM edit delete reply
I was 12. "Tummy points" came naturally.
Call me Al 22nd Oct 2013, 7:04 PM edit delete reply
Is that a Voltaire reference?
ThousandYearSunrise 24th Oct 2013, 5:24 AM edit delete reply
Not really.
Tvtyrant 22nd Oct 2013, 8:10 PM Tvtyrant edit delete reply
I made a character who had battled a Kraken and lost, and was supposed to work as both a lure for the party finding it and a warning about its power.

They then offed him and left the city.