Page 373 - In Emergency, Break Logic

7th Dec 2013, 5:00 AM in Feeling Pinkie Keen
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In Emergency, Break Logic
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 7th Dec 2013, 5:00 AM edit delete
Really, what seems to be the secret of Pinkie's craziness is just how benign it is. Your stock paranoia-crazy might be stashing supply caches and weapons all over town. Pinkie's crazy? Implements of sports and gaming.

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FLZ 7th Dec 2013, 5:03 AM edit delete reply
Don't forget the eyepatch stashes! But I guess that's in another ballpark entirely (pun all-too-forcibly intended).
Giggle Tail 7th Dec 2013, 6:07 AM edit delete reply
Giggle Tail
It didn't strike me as forced. In fact, as embarrassing as this is, I almost didn't catch it at first.

(pun semi-intended)
Timothy 7th Dec 2013, 1:13 PM edit delete reply
According to one fanfiction I read, Pinkie Pie doesn't so much stash eyepatches and balls around in case of eyepatch and ball emergencies, she does it in case of SLINGSHOT emergencies.

So much for not storing weapons around town...
aylatrigger 7th Dec 2013, 9:52 PM edit delete reply
I would not take this seriously... Except I made an eyepatch for myself for one Talk-Like-A-Pirate-Day and still keep it just in case I need it...

In my defense, I have used it many times. Or does that make it worse?
Raxon 7th Dec 2013, 5:03 AM edit delete reply
I stash clean panties, salt, and marbles everywhere.

Story time is about being crazy prepared and stockpiling! What have you stockpiled?
Lhyonnaes 7th Dec 2013, 5:23 AM edit delete reply
My players (D&D 4E) have taken to some odd stashing habits of their own.

Namely, scrolls of Corpse Gate and many bits of the same dead thing (teeth are the current implement of choice, I believe).

Essentially, Corpse Gate is a level 14 ritual which creates a linked portal from one part of the same corpse to another part, provided the caster and the target are on the same plane.

This means that the PCs have a habit of carrying a large number of teeth with them, and dropping one or two off in any place they think they might need to return to via "the back way". Similarly, it means that if the party is split, they can very easily "retrieve" errant members.

This of course has all sorts of implications for infiltration tactics and other crafty uses. Of course, I've had to adapt my strategies accordingly... but that's getting a bit further off-topic.

Suffice to say that in innocuous jars, behind unassuming tapestries, and other seldom-checked locales throughout the land, a cunning eye might detect magically concealed packages containing a ritual scroll, a tooth or two, and 1,600g of residium (the ritual only uses 800g worth, but it's good to be prepared).

*Disclaimer: Characters must be level 14 or over, and must be prepared to expend significant portions of income on said preparedness. Hilarity may ensue when destination teeth have been swept into the trash heap. High potential for baddies to use your plans against you.
Onyxjew 7th Dec 2013, 6:00 AM edit delete reply
In my group's session just last night I had my spare spellbook stashed in one of those sickeningly useful Complete Scoundrel secret compartments in my robes.

The sad thing about prison cells? Can't really hold anyone magical, or rogues, past about level seven. Two locate objects to find my companions and all my daily teleports later and an entire dungeon was skipped.

Whether or not I also had two pounds of gum in that compartment is debatable. I'm still waiting on dimensional storage, had to skip Rope Trick because that cheese was banned.
Malik 7th Dec 2013, 12:24 PM Well, if you play it THAT way... edit delete reply
See, I'd say whether a prison can hold higher-level adventurers depends on the setting, and how well known the party's abilities are. Most decently-sized cities should have at least one good plan in case of adventurers running amok, whether that's a high-ER level character in employ of the realm, or a scroll of antimagic field.

If the prison is well-stocked, I throw in a few sets "Thorn Manacles", which are, in effect, a personal range antimagic field. Though antimagic field is a little higher-level spell, it should be much more inexpensive as a personal range than an area of effect. You can run the manacles a number of ways; either the caster wearing them is prevented from casting completely (easy and boring), or they CAN cast, but are dealt 1d6 damage per level of the spell as their manacles grow thorns, and must make a concentration check or lose the spell. One could also say the damage is a static 3d6, or something, since the DC already foes up for keeping hold of higher-level spells.

For the rogue, if they're known as capable lock-pickers, manacle their hands together in enclosed ball-cuffs, then to a muzzle on their mouth, which stifles their silver-tongued-ness.

These are still things which could be gotten out of, naturally; it's no fair stopping the players with an impassible wall. But it does send the message that being adventurers doesn't give anyone the right to run amok, nor necessarily the ability to escape due justice.

It really depends what the scene is supposed to accomplish. If something important to the continuing story is meant to happen in this dungeon, or if the party is supposed to have an opportunity to find out some important piece of information, then it won't do to have them skip it entirely, requiring that part of the story to be shoe-horned in somewhere it makes less sense. Likewise, if the group is running out of control, and needs to be put in their place to grasp that nobody can be "More equal than others", regardless of special powers, it won't work for the party to just slip the manacles, blast a hole in the wall, and walk out.

Now, don't get me wrong, I LOVE Jailbreak scenes. But there are definitely ways to ensure that the party is flexing their adventurer muscles when the local constable has locked them up because he's a jealous dick, and not so much when they actually need the incarceration.
sungardener 7th Dec 2013, 5:57 AM edit delete reply
All sorts of stuff - There's an excellent roleplaying game about the baltic coast that especially lends itself to stockpiling base goods, like butter, salt, etc.

But I don't think I've ever been that good at predicting what I'll need later. I tend to just grab and hoard useless things; like, grabbing baubles that have no magic power because I want to craft them into something, or taking something that 'looked cool' and would look cooler back at whatever passes for home base.

One of the reasons I prefer to be a storyteller then a player as I tend to sidle between incompetence and ultracompetence and I think it has a bend tendency to cause headaches, heh.

The closest I can think of is hiding cut glass all over the places our party went in a low-fantasy game in the setting I mentioned above (Crusaders of the Amber Coast); sort of a calling-card for my thief, if you will. It had started as a bit of an in-joke, but eventually became so known in the setting that my character became known by the surname 'Jagged-Glass'. That was pretty awesome!
The MunchKING 7th Dec 2013, 5:59 AM edit delete reply
The MunchKING
I'm The MunchKING. I don't stockpile (much). I carry it all with me! That way if I happen to be out adventuring and need a flaming sword NOW, I've got it. If I need a dozen Ninja stars and a hammer, I've got that too. If I need a metric crapton of Potions... Well I probably just hired an NPC or a new kid. But I've got 'em!

Like I'd want to go all the way home to pick up stuff anyway. I adventure far and wide!!
Masterofgames 7th Dec 2013, 9:16 AM edit delete reply
I never go anywhere without my maximum carrying capacity in bags of holding!
Digo 7th Dec 2013, 2:22 PM edit delete reply
There you go. :D
My brother once in a game had a Bag of Holding type 3 filled to the limit with utensils. You never know when an adventure breaks out into a fancy dinner... or you need a cheap knife weapon... one time we actually had a cannon and powder, but no balls so we stuffed forks into it. Shrapnel! :D
Midnight Blaze 7th Dec 2013, 7:51 AM edit delete reply
Last Story Time I mentioned we were in the Equestrian equivalent of Japan. Well the reason we were there was because the new guy had his character, Umamaru, living there. The entire kingdom, or at least the capital, is unicorns only for th most part, and it is also they make...SWORDS!!! Umamaru is the prince of this kingdom, that and the fact that his talent is swordsmanship mean he has access to as many swords as he wants. This means he has a tendancy to "lose" them by hiding them in convenient places in case he needs an edge. Granted, this leads to "Father, I lost another sword." "What, again? This is fifth time this week!"
The_Hittite 7th Dec 2013, 8:00 AM edit delete reply
I tend to collect bullet casings and bottle caps in real life. Not because I plan to use them for anything but just because they're shiny.
DanielLC 7th Dec 2013, 10:49 AM edit delete reply
You will be prepared when nuclear war breaks out between the US and China and bottlecaps become currency.
super_big_mac 7th Dec 2013, 2:30 PM Caps Locked edit delete reply
I have four hundred and fifty seven bottle caps stashed in my closet. My family has a tradition of cracking open a soda for kick off during the first and third quarters of home team football games, and I've been collecting these caps for 2 years. With a max amount of 10 caps per week during football season, plus the few I've found scattered about, I think I've done well. ^_^
aylatrigger 7th Dec 2013, 10:17 PM edit delete reply
I have a few bullet casings, but not enough to count as stockpiling. I suggest you do what one of my brother's friends do- she stockpiles used casings so she can buy the other materials and make her own bullets. It is cheaper than buying the bullets if you do enough...
DracoS 7th Dec 2013, 8:10 AM edit delete reply
Pesh and fancy clothes.

Never know when an opiate-hungry sultan is going to show up.
Indalecio 8th Dec 2013, 8:46 AM edit delete reply
So he's effectively a Pesh dispenser?

Tatsurou 7th Dec 2013, 11:00 AM edit delete reply
In one game, I stockpiled board games. actually turned out to be useful, as the way we got out of every single jail we got locked in - we got locked up a lot - was because we'd sit down and start playing a game, making it seem fun enough that the guards decide to join in, and then we left them to it while we collected our gear and walked out, leaving them locked in the cell under the effect of a "Disguise as Self" spell scroll, which I also stockpiled.

...had a rather difficult bluff roll once when it was Candyland...
aylatrigger 7th Dec 2013, 10:20 PM edit delete reply
aylatrigger was an effective Get Out of Jail Free Card?
Call me Al 9th Dec 2013, 4:55 AM edit delete reply
As I was reading that I honestly thought you were going to say you used the get out of jail free cards.

And the guards let you keep your stuff in prison?
Digo 7th Dec 2013, 2:19 PM edit delete reply
Are those used panties?

I once had a super hero android who wore biker gear, complete with chains. Bike chains. Never know when you need a good metal chain to hit people, tie things, use as climbing rope...

So I made shorts out of them. Kinda like how Lulu from Final Fantasy X wore a dress of belts. Crazy prepared!
Demonu 7th Dec 2013, 3:16 PM edit delete reply
My crazy preparedness usually stretches out to multi-classing and working behind the scenes as those are less obvious than carrying around a utility belt.

Back in the day, I did this mainly with sealed envelopes passed to the GM at one point but with the digital age, I now send password protected zip/rar files to be opened when I choose so.

You know you're doing something good when something like this is heard around the table.
(Set-up is your fairly standard D&D game where I played a rogue-ish character that had multi-classed a tad much. In terms of raw power, I was at the bottom of the list but in exchange, I was a human swiss army knife)

GM (as BBEG): "You're powerless to stop me. Even as we speak, my army has begun the assault on the capital. Your beloved city will burn to the ground!"
Me: "I was counting on that." My character sends an instant telepathing message to the captain of the guard. "Captain, proceed with protocol 72, codename Ice and Fire."

Basically it came down to that the city managed to succesfully counter the attack with minimal damage/loss as my character had gotten inside the BBEG's head and knew how he thought/operated.
Cue the GM being dumbstruck as he read out loud the document I had sent him. Well, until someone else at the table spoke up:
"If Lex Luthor and Batman over there are done, the rest of the Justice League would like to kick some ass now."
guest 8th Dec 2013, 2:43 PM edit delete reply
so you pulled off a batman gambit, that's awesome
Siccarus 7th Dec 2013, 7:32 PM edit delete reply
I probably have enough toy soldiers (of varying scale and period) to reenact Karsen Pass.
aylatrigger 7th Dec 2013, 10:15 PM edit delete reply
In my current Ponyfinder game, our vampire has been talking of stockpiling coffins. So far his plan is to have many scattered across Equestria, plus about 100 in different bags of holding... Also have it so spells are prepared to put him and them in a pocket dimension once he goes into one...

I have had multiple characters with 'weapons for every occasion'. In Maid RPG the power 'Trap' works this way, so one of my oneshot players had 'just happened to have rope traps set up everywhere'. Most of my characters I have bring everything with them.

In real life I personally stockpile Snapple caps, college memorabilia of colleges immediate family has been to (especially for Princeton), stuffed animals, and bouncy balls (cats love them). All but the first I use quite often, and I have plans for the first once my collection is a suitable size.
Joural 8th Dec 2013, 7:15 AM edit delete reply
One session, while in the shop, I said 'I buy three bags of Caltrops.'

The DM looked at me like I was crazy. "Why would you need three bags of Caltrops?" he asked. I laughed.

By the end of the session, we had four plans that WOULD HAVE WORKED involving the Caltrops.

Our damn thief kept rolling ones, though, so they failed.

I call that the session of the loaded dice- the thief got three ones, I failed all but one check as the diplomancer, and the boat managed to fail a check to see if it could support the barbarian when he jumped(I MAY have been partially to blame for that, but personally, I say any ship that can't hold a six hundred pound barbarian jumping up and down isn't a very good ship!).

I uh... honestly have no idea how we survived. I spent the entire fight using magic missile, because I looked at the DM and said 'the dice hate me, I will not use them to attack.'
Disloyal Subject 8th Dec 2013, 9:21 AM Caltrops edit delete reply
Ah, caltrops. My pointy little friends... they've become my go-to mundane equipment, because then they're slowing down pursuit when the party has to move at light encumbrance and I'm forced to jetisson my nonessential stuff. I'm still trying to talk the party into revisiting that wretched country of bigots to retrieve the stewpot I hid in the bushes when border patrol's rangers found us. Given to my character by his grandmother, it was! I hope the caltrops I dumped (only 2 bags, since I had less strength than I'd rolled - DM made me use point buy to preserve party balance, & I had to prioritize spellcasting) around it slowed them down, but none of them had stabbed feet when they ran us down on horses. (Joke's on them; we hid in the woods and made them follow oir tracks into an ambush.)
As for stockpiling, I've developed a healthy fear of putting anything of value in a bag of holding, given what happens if they're pierced, until I can find a blacksmith willing to make a suit of masterwork chainmail that fits the bag, but I do try to establish safehouses with a grab-bag of healing, buff, and resist potions, plus spare weapons and armor. I hire an illusionist to make scrolls so I can keep them hidden, and the party ranger helps me make traps at the forge. (She thinks they're for hunting. AS IF a follower of Obad-Hai would stoop to poisoned claw-traps when he's hungry. Goodberry ftw! Unless there's pheasant. Then the crossbow & fire magic become implements of cooking.)
Starphoenix 8th Dec 2013, 8:50 AM edit delete reply
Dare I ask why the clean panties?

As for being prepared, the closest I've gotten to it would be in a Vampire game where I kept multiple havens. Of course, this was also when I had a flaw that caused me to sleep somewhere different every three nights.

Got a little off base when events conspired to burn down all of them.
Call me Al 9th Dec 2013, 4:47 AM edit delete reply
My fetchling ranger stockpiles ale. He always has 20 pounds of it. Cuz for some reason pathfinder doesn't use liters or pints.
ANW 7th Dec 2013, 5:27 AM edit delete reply
Rating time:
If you were to give this comic a rating of 0-10 0 being "Big mob here to take this *beep* down"(Pardon my language) and 10 being "Perfect".
Don't count the guest comics. Just the ones that our favorite potato comic maker made.
(I'm surprised that no-one had made that comment yet).
Derpmind 7th Dec 2013, 5:31 AM edit delete reply
Raxon 7th Dec 2013, 6:17 AM edit delete reply
Hey, any headway on getting registered and setting up that poll dancer avatar, ANW?
Tatsurou 7th Dec 2013, 11:01 AM edit delete reply
I'd rate this comic at 11, or "on par with the source material." Yes, I rate this comic as being just as good, fun, and enjoyable as the show.
Guest 7th Dec 2013, 11:41 AM edit delete reply
This is definitely my favorite D+D comic now, and I'd put this at a 9/10, with Of Darth and Droids getting an 8.5/10 for scale comparison. I love how this comic plays on the show's friendship lessons and has the DM and players learn lessons over the course of episodes too. Also, I'm enjoying that I have absolutely no idea where this episode is going to go next, which is awesome because PPPM is awesome! :)
Joural 8th Dec 2013, 7:52 PM edit delete reply
I say... i^2+11
Call me Al 9th Dec 2013, 5:07 AM edit delete reply
Rinnaul 10th Dec 2013, 8:42 AM edit delete reply
Got my wife to read the comic on the basis of it being a D&D comic. Gradually getting her to watch the show because now she wants to understand the references.

So it's good enough to begin converting someone to the fandom (she was a G1 fan, but doesn't care for the new show all that much).
sungardener 7th Dec 2013, 5:48 AM edit delete reply
If I could, I'd warn the PPPM to be careful - if the players don't follow your logic, they'll start whipping out cellphones and idevices and mybooks and livefaces... Terrible stuff. It's like splitting the group on an infinitely more horrifying level.
Norakos 7th Dec 2013, 5:59 AM edit delete reply
We carried office furniture. One whole bag of holding full of chairs, tables, even a stone throne.
Anvildude 7th Dec 2013, 11:41 AM edit delete reply
So you were playing a Dwarf Fortress RPG?

...Oh. Man.

That would be HORRIFYINGLY fun.
FanOfMostEverything 7th Dec 2013, 6:30 AM edit delete reply
There's actually a feat for this, but not in 4th Edition. Clearly, Pinkie is really a Pathfinder halfling.
Mookie 7th Dec 2013, 6:59 PM edit delete reply
Worse... she's a Kender.
Lyntermas 8th Dec 2013, 8:51 AM edit delete reply
No, bad Mookie! We do NOT call people that.
FanOfMostEverything 9th Dec 2013, 5:36 AM edit delete reply
The preferred term is "Kleptomaniac-American."
Guest 7th Dec 2013, 9:59 AM edit delete reply
What's nice about Pinkie's crazy, is that it's actually much less situation specific than you think it is. We've seen she stores eyepatches, which could easily come in handy, granted earth ponies and pegasi need to pick things up with their faces; and balls, which can, thanks to their very basic design, be used in any number of situation; need to knock something over? Bowling Ball. Need to knock something out of a tree? Base Ball. Need a distraction? Racquet Ball. Bored? Tennis Ball. Balls are the round equivalent of Swiss Army Knives.
aylatrigger 7th Dec 2013, 10:25 PM edit delete reply
Only if they are size changing, density changing, texture changing balls. Or if you just say to the GM you have a ball there and don't tell them what kind it is until later. ...Which is the same thing...
Akouma 7th Dec 2013, 12:32 PM edit delete reply
True story, a character played by someone else in a game actually DID have weapons stashed everywhere. It was DC Adventures, and he had the variable power, limited purely to stock equipment, and with the unreliable flaw. When he failed the unreliable check and couldn't use it, it was because he forgot to stash weapons either at the location or in his effects.

We worked at a school. He had weapons stashed in potted plants and ceiling tiles... in a school.
aylatrigger 7th Dec 2013, 10:26 PM edit delete reply
Of course, it's a school.
TheFreshDM 7th Dec 2013, 10:35 PM edit delete reply
Crazy prepared well I once had a game where the GM had God (The God's name ironically was Doyogee (If you get the pun) )give us a generous gift of money for which we were to buy stuff to start off with....perhaps he was too generous because we eventually had so much money I (as the party healer) was buying multiple copies of things I didn't even need and others soon followed. and storing them in not one but two bags of holding IV....inside a Havers Handy Haversack. (Not to mention a friend of mine did the same thing and everyon else had one Handy sack) We'd get to the point when we were adventuring if we found anything at all remotely interesting I'd just say: "Throw it in the bag we'll sort it out later" When later came around we looked in there to find rocks blades tightly bound in sheaths wands pretty much half the DM's entire world (that wasn't living) was in those sacks. The best part though we found a once alive lost pet we threw in there. The bard looked and said: "Mittens but you told me he ran away" to which we all laughed.
The MunchKING 8th Dec 2013, 6:56 AM edit delete reply
The MunchKING
Don't bags of Holding inside Haversacks violently explode and suck everything into the Ethereal Plane?
Digo 8th Dec 2013, 8:27 AM edit delete reply
You're thinking portable holes in bags of holding I believe.
Starphoenix 8th Dec 2013, 8:46 AM edit delete reply
I thought that was a Bag of Holding and a Portable Hole?
kriss1989 14th May 2014, 5:57 PM edit delete reply
It's any two spatial items. Haversacks (which count as bags for ypthis bags) and portable holes and react badly when mixed, though how they're mixed (bag in bag, hole in hole, hole in bag, or bag in hole) determines the effect.
Disloyal Subject 8th Dec 2013, 9:32 AM Commentary edit delete reply
Huh. Apparently I skipped Spud's commentary & went straight for the comments section. This shan't do!
Sure, we bloodthirsty saviors of the huddled masses stockpile different stuff, but we DO have vastly different concepts of 'emergencies' from dear Pinkie. In our defense, my stockpiles often have ≥1 ball & eyepatch, each, in the miscellaneous trunk. On a tangentially related note (through the trunk) I'm one of those players who can't stand not having at least one craft skill. (Best examples being the Hobgoblin Fighter/Barbarian with Craft[Bowyer] and the Raptoran Scout with Craft[Leatherworking, Craft[Glassblowing], AND Craft[Pottery]. She... wasn't much of a frontline combatant. Not that she needed to be; She mostly just found high ground & showered arrows. Not a very smart build on my part, but fun - and she was a cohort anyway; she didn't need combat cheese.
I'm Rambling. I should eat breakfast. Alon-ze!
TheFreshDM 8th Dec 2013, 4:38 PM edit delete reply
If I remember right it was portable holes and bag of holding though again I could be wrong but our DM was pretty cool on certain rules he didn't want to let things ruin the fun we might have so there was that.
D'sparil 8th Dec 2013, 9:44 PM edit delete reply
Wasn't as much stockpiling as simply hoarding. I had a mage in the first game I was DMing who picked up everything that wasn't nailed down or on fire.* I eventually looked at character sheets between sessions. That was the first time I had to pull out the Encumbrance Stick.

*If it could be pried up or extinguished, it wasn't really nailed down or on fire to begin with.

** The Encumbrance Stick is my penis.
Letrune 9th Dec 2013, 4:47 AM edit delete reply
"Your stock paranoia-crazy might be stashing supply caches and weapons all over town."
This is not paranoia, but designer decision and loot redistribution. Way too common anywhere to keep heroes on the job and not die off by armies even.
Silvadel 9th Dec 2013, 7:18 AM edit delete reply
The thing is, Pinkie Pie is part squirrel.
Jennifer 9th Dec 2013, 4:53 PM edit delete reply
Ha! That actually makes sense -- she's just as hyper and sneaky.

At the first university I went to, the squirrels were so daring that there was a running gag that they actually ran the place.
D'sparil 10th Dec 2013, 8:13 PM edit delete reply
Where I went, the geese were like that.