Page 389 - Fire With Fire

14th Jan 2014, 5:00 AM in Feeling Pinkie Keen
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Fire With Fire
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 14th Jan 2014, 5:00 AM edit delete
So, here's a question: When the players are usually known for coming up with the crazy plans, what happens when the DM is getting in on the action by practically throwing out suggestions?

In other news, I'm plotting to get back into the DM seat myself. I'm planning on running a Skype-based Pony Tales game set in the Fallout: Equestria setting, and I'm considering opening up application to the readers here. I also plan on recording the sessions and publishing them podcast-style. More details here or in the comment thread below.


Raxon 14th Jan 2014, 5:01 AM edit delete reply
Hmmm. I am looking forward to seeing this one. Story time today is about scaring players or NPCs! Go!
Digo 14th Jan 2014, 5:11 AM edit delete reply
Didn't we already have this subject? I swear we did... well, Expedition to Castle Ravenloft is one of those crowning campaigns I ran because I kept my players fearful for so long. I didn't have to hurt them, just put them outside their comfort zone.

It would be a pleasure to run that adventure again. So what is Raxon fearful of?
Raxon 14th Jan 2014, 6:46 AM edit delete reply
Thought we covered that. Raxon is scared of Santa Clause, because, you know, elves.

But enough Raxon. Today I will tell about someone different. Let me tell you about a minmaxed fighter. He is called Bull. He is a very, very big man. 8'5" and 600 lbs of extremely solid beefcake. And I do mean that literally. He is a custom race of my own design. Think minotaur, but using an auroch for the base animal. Now, Bull is small for one of his people. We're talking short. Women usually start at 8'6". Males generally start at 10'.

They are a mighty clan of warriors. For the heck of it, I made them Scottish. They wield swords, maces, axes, and hammers. Typical tactics are to send twenty into the enemy ranks and go nuts. A 50 lb battle axe held by a race with a strength bonus of +10 will mow down even heavily armored knights like snowmen wrapped in tinfoil.

They used to, until the queen sent them, her most loyal supporters, into a trap. The whole clan branch, three hundred such mighty warriors, all gone. Only Bull survived. The queen made a mistake. She thought it was a small ambush. It was a massive field trap complete with ballistas, archers, and siege weapons.

On the one hand, three noble auroch warriors died that day. On the other hand, two thousand soldiers with siege weapons, a spike trap pit, and five units of archers all died, right down to the last man. Bull survived. He learned that the queen knew it was an ambush, and sent them anyway. His people, who had no obligation to her, but fought for her loyally.

Bull did something reasonable, an unusual trait for his people. He ran. Clearly, the queen was out to destroy his people. He, being the son of their leader, would inherit the title. But there were no warriors to lead. He went into self imposed exile. Built a little home in the queen's own personal black forest, hidden away deep in the dark wood.

He made a living killing dragons, but I can tell about that some other time.

After a few decades, he came across a young woman being accosted by several wanted men. Bull dispatched them, dragged them in for the bounties, and the girl followed him home. After a while, they became romantically involved. She was an orphan, an he had taken her in.

A year later, she was with child. She begged him to take her back to her home city, and he finally relented. They went to her hometown, and she led him through some hidden passageways.

When they emerged, they were in a garden by a big building. She took him by the hand and led him inside. She seemed to know her way around, so he though she might have relatives there. Then as they were turning a corner, they came face to face with the queen. Bull reacted by pulling the girl behind him and drawing his axe. The queen responded violently as well. After a few rounds, the girl jumped between them, and they barely managed to pull their attacks. The girl led Bull to a throne room, where the queen met them. "Hi mom." "Where have you been this past year!? Why did you run away? The world is not safe for a fifteen year old girl on her own!" "Mom, I'm sixteen now! I'm fine!"

Let us recap. She told Bull she was 18. She said she was an orphan. She followed him home. She was actually the daughter of the woman he believed wanted to murder him.

And he got this girl pregnant. Fear does not begin to describe what this unfortunate man felt. Acute paranoia, and the feeling that he has walked into a trap would be a better description.

Now the queen would have every reason to have him executed.

Yeah. Even in a medieval setting, that looks bad. Really, really bad. The queen isn't actually out to murder him. However, she is pushing him to marry her daughter before the child is born. The way he sees it, he has eight months to live. He knows she won't let him leave. She just doesn't want him to abandon her daughter, but he interprets it differently.

The way he figures it, as soon as he marries her, he's dead, because the heir is legitimate. If he does not marry her before the baby is born, he will be executed, and the child could be killed or abandoned somewhere in a monastery.

She's not like that at all, though. She has no ill will towards him, and is rather sympathetic, since her daughter did lie to him. Really does not help matters. If she had just beaten him within an inch of his life and yelled at him to make things right, he would be much less suspicious.

So, living for months, constantly on guard, one hand at the ready to draw his weapon, he suspects the woman he fell in love with of trapping him to draw him to his death, and he can count the number of months he has to live on both hands.

Yes. This is fear.

EDIT: Holy cow, this was a really long post!
Digo 14th Jan 2014, 8:31 AM edit delete reply
Santaphobia is not as odd as some might think O_o

Oh but the part about gettingthat girl pregnant? Oh man, I accidently incited a riot with my players over that subject!

The party ranger was falling for one of the NPC clerics that occassionally joined the PCs on adventures when they knew they needed extra healing on tap. Well, what the party DIDN'T know, was that she had celestial heritage. When they went to a cursed dungeon inhabited by a black dragon, this cleric got ill the very morning they arrived.

The players thought it was morning sickness from pregnancy and nearly canceled the entire quest to bring her back to town. It wasn't until I had to actualy reveal out-of-character that this wasn't pregancy, this was just a reaction to the curse the dungeon had, as it was a poisonous ward against angels so that the heavens didn't try killing the dragon themselves.

Raxon 14th Jan 2014, 9:05 AM edit delete reply
Santa himself is not the issue, it's his elves that scare Raxon. Also, that is a fantastic way to mess with the players. Fake morning sickness, nice.
Digo 14th Jan 2014, 10:10 AM edit delete reply
Wasn't even intentional on my part. My players just freaked out. Weird how big dragons don't mean much to them, but pregnant NPC?

Defcon 1.
aylatrigger 14th Jan 2014, 1:25 PM edit delete reply post on at 19th Aug 2013, 10:06 AM.

Also: town full of kittens. NPC commoners left alive barricaded against them.

...Now on to scaring players...
I like to play Maid RPG a lot. We've generally banned a few genres (like romance) as one or more of us hate it (I'm the one who vetoes is really strange having your male friends play as lesbians...And I hate romance in general.) Anyway, at one time we decided to try out the horror genre. As per usual, I was GM. The scene was set on a space ship, and I decided despite any elements being available on the characters, anything fantastical had something to do with the anomaly at the beginning of the game. So any catgirls, shapeshifting, magic or what not was completely new to the characters. We started the game with everyone in their quarters waking up. The ship was unnaturally silent. All the red shirts had vanished. Eventually we found each other, clearly the only ones who had made it. On the bridge, there was complete power failure and red flowers growing to form the words 'Red makes you Go faster'. The ship started turning alive with the walls becoming more like organs. By the time we had gotten power back, my GMPC, the master (the captain of the ship) had gotten medusa hair that was talking to me. The hair-snakes were also able to communicate with the ship's computer, which now spoke in a voice that grated our brains.

...anyway, this continued. Apparently I did an excellent job of making it Cthulhu-esque despite the only thing of Lovecraft's I have read being his essay on why cats are better than dogs. The few straws that broke the camels back for my players was my GMPC's backstory including being raped by her dad with amnesia from anything before that, her not wanting to be hugged, and giving one character 'Positive Thinking' (which I thought would help...). Anyway, we had to end the game when one of the players literally broke down (right after said Positive Thinking)... I have not been allowed to do a horror game since.
Anvildude 15th Jan 2014, 7:01 PM edit delete reply
See, the thing is that most people, when they think Horror, think slasher movie or Gothic settings (werewolves, vampires, zombies, etc.) But true Horror isn't about the blood, or the dark, or the violence- it's not even about the madness. It's about the unknown.

For example- I'm looking forward to my chance at GMing a proper fantasy game sometime, because of one of the 'monsters' I'm going to use for it.

Your party is travelling on a quest to somewhere- maybe the first quest, maybe just a side trip to a town with a renowned swordsmith or something. You reach a portion of the forest/canyon/plains that's completely covered in bright green, thick moss. For some reason, your mounts balk at walking on this grass, though poking at it or casting ID spells show it to be ordinary, if healthy, moss. It won't eat you, or set you to sleep, or dissolve your boots. But the mules won't go on it.

So you continue without them (for one reason or another- DM fiat, and why I originally though of this in a canyon). As you continue, you start feeling a sense of unease- of being watched. But you can't see anything. This is where, if you have decent Spot, or Listen, I have you roll once or twice. If you succeed- you noticed movement out of the corner of your eye, or heard a slight rustling. But there's still nothing out of the ordinary- nothing but bright green moss, sunshine, and fresh air.

Anywhoo, long story short, there's Moss Creatures- or rather, enormous arthropods (can't decide on Spiders, some sort of crustacean, or something unique, like the Rust Monster) that tend the moss, are coated in it as well so they blend in completely, and ambush prey walking through their home in order to eat them. They may or may not be intelligent.

But yeah. It's all in the presentation.
aylatrigger 14th Jan 2014, 1:59 PM edit delete reply
Another one on scaring NPCs, this time in 4.0 and very much on purpose. We had captured an enemy and were interrogating him.

Now we all looked at our stats. Of the party members, my Minotaur Battlemind Iron Guardian (called 'Minotaur' by the others as I had had my named striped when I was banished from the Minotaurs for getting lost in the labyrinths) and another character which I forget had the best Intimidate. The detective Firesoul Genasi Swordmage 'Detective Achaius McCoy'(I drew him here ) had the best diplomacy. However...based on the personalities of the characters it should be the other way around. But anyway, we decided to do a Good Cop/Bad Cop interrogation, with the two timid bad cops and the one in your face good cop.

First we came in. Since I was a giant glowing minotaur made out of metal, I led the interrogation. I went into the room. I shook his chair a little (not enough to hurt him, that wouldn't be right, would it?). "You'll tell us what you know if you know what's good for you...please?" It continued for a bit, then I stomped out of the room, closing the door gently behind me. Then comes McCoy. He barges into the room. He gives the prisoner some splashing it in his face. He then slams his hands on the table and says 'Tell me everything and I'll make sure nothing bad happens to you'. I'm pretty sure by the end of his 'niceties' the prisoner was pissing his pants.
Digo 15th Jan 2014, 6:14 AM edit delete reply
A bit messy, but hey it worked. Much better than this one interrogation where the PCs ended up arguing with eachother and the captured enemy just sat there wondering when they were going to ask him questions. XD
ZzzDJ 6th Mar 2014, 3:07 AM edit delete reply
Wasn't my scare, but here you go.
In our Aberrant game (Super-powered people, sort of like X-men but not), the party had just gotten into a fight and accidentally splattered a not-quite evil antagonistic mercenary guy into the pavement, and then illegally kidnapped the other one who wisely surrendered. We didn't want any witnesses who could identify us, but the DM said that there was one onlooker: a young girl.
Now, our party included one highly charismatic and manipulative character, and nobody else could lie or convince worth beans, so he walks up to the little girl and tells her not to tell anyone what she just saw because HE WAS THE DEVIL AND SHE WOULD BURN IN HELLFIRE FOREVER IF SHE DID.
As a WhiteWolf game, Aberrant uses many 10-sided dice to decide events: the better you are in a skill, the more dice you have, and each roll at or above 7 adds a "success" point to whatever you're doing. 1 success is enough for simple challenges, 5 is considered a spectacular success or a regular success under very difficult circumstances... and if you give your character just the right qualities, the game allows you to "explode" your 10's, rolling them again to add yet more successes. Which is how he managed to roll 13 successes to convince a little girl that he was The Devil.
We have since seen that little girl a time or two, and she still mutters that she can't tell anyone anything, or the devil will get her. :P
Digo 14th Jan 2014, 5:05 AM edit delete reply
Expedition to Castle Ravenloft-- The PCs were out hunting a werewolf pack and were having no luck finding them. Since their best tracker died two dungeons ago (Thanks Lolth) they tried brainstorming ideas to lure out the werewolves:

Dress as unarmed peasants?
Leave a bucket of shiney gold?
Mark a few trees with sheep's blood?

And then I (the DM) opened my mouth...

"Why not run around the woods at night wearing a rack of ribs?"

And so they did.
And nearly lost the bard.

(Skype-Based Pony Tales you say? Tell me more!)
WinterShine 14th Jan 2014, 2:42 PM edit delete reply
Isn't it great when the party willingly accepts your plans to get them all killed?
Digo 15th Jan 2014, 6:13 AM edit delete reply
I'm sometimes troubled how easy it is. :)
Senshuken 14th Jan 2014, 5:25 AM edit delete reply
Personally, I don't have any good DM suggestion stories just yet. More often then not the group I run with can come up with enough crazy crap without resorting to it.

However, I am interested in hearing about this Skype-based Pony Tales game Squd and if it is at all possible for me to get in on the fun.
Newbiespud 14th Jan 2014, 5:38 AM edit delete reply
EDIT: There was a sizeable list of details here, but now the Pony Tales thread is where the latest and clearest information is, so go there.

Feel free to keep asking questions in this comment thread though, if you aren't a member of that forum.
Senshuken 14th Jan 2014, 5:40 AM edit delete reply
I'll give it a shot. Never done a Pony Tales game before, but it sounds interesting. I have some knowledge of Fallout, but not Fallout:Equestria due to how overly large the whole thing is and the fact I have no idea where to begin.

Is that a problem?
Newbiespud 14th Jan 2014, 5:53 AM edit delete reply
Not at all. I'm willing to teach, just not teach everything, you know? It's easier if there's at least a starting point.

Basically, most every concept in Fallout has a "same but different" counterpart in FOE. It won't be too hard to wrap one's brain around.

And besides, I plan on setting the campaign far away from where the main story happens, so knowledge of the story's events and characters won't be a factor either way.
Senshuken 14th Jan 2014, 6:47 AM edit delete reply
Well this is annoying... It says that I need to type in an activation code before I can send anything to you by Pm. However, no matter how long I wait or hit the resend button, it's not sending me the damn code...
M Stangeland 14th Jan 2014, 10:40 AM Space Jawa edit delete reply
When are you looking at finalizing your group (or alternately, if I were to play, when would I need to start putting things together for you to look at to see if I could get in?)
Malroth 14th Jan 2014, 3:16 PM edit delete reply
well here's one silent spectator installing skype for this
Oblivious 14th Jan 2014, 6:04 AM edit delete reply
You know me, Spud; I'm usually interested in our online RPG group's misadventures. Count me in, 'cause I've been jonesing for a game ever since my live game stalled.
Raxon 14th Jan 2014, 6:49 AM edit delete reply
Wish I could join, but until my sitch is more stable, I don't reliably have access to skype and a mic. Also, when you say fallout, you mean the western turn based rpg computer game, or is there some tabletop of which I am not aware?

EDIT: on second thought, I might be able to swing that. I'd have to check. And of course, you would have a voice to put to my incoherent ramblings. Imagine the love child of Brian Blessed and Chris Rock.

Now stop imagining that, you sick freak!
Jannard 14th Jan 2014, 7:09 AM edit delete reply
Gosh I would love to participate!! But my handling of oral English (both speaking and comprehending what I listen to) is quite poor :( So I might just wait for the podcasts. Yay!
Masterweaver 14th Jan 2014, 7:34 AM edit delete reply
Shot you an e-mail. Remember, I'm the guy that made donkeys so... yeah.
Masterweaver 14th Jan 2014, 9:50 AM edit delete reply
I should probably mention my e-mail is and my question was regarding what you would be limiting our characters to.
Newbiespud 14th Jan 2014, 10:54 AM edit delete reply
I don't know about the exotic stuff like Donkeys and Hippogriffs, but the setting supports Earth Ponies, Pegasi, Unicorns, Zebras, Baby Dragons (very, VERY rare, almost last of its kind), and Changelings (use with caution - my main group has a stigma against secret changelings). The setting also supports Alicorns (females only) that you might be able to put together with the Genetic Engineering supplement.

You might also be a ghoul for the first four options. Basically, besides the implied immortality, the negative social effects, the obligation as a player to speak with a raspy voice all the time, and the threat of turning feral after a few decades, it'd affect how you heal and take rests - you'd need to spend some time in radiation in order to heal up after battle or restore your Magic Point for a new day.

...Yeah, don't make a ghoul character.

@M Strangeland:
This will all kick into high gear on the next comic update, by which I'll have nailed down most of the setting and campaign details. Then I'm gonna be looking at characters in earnest. So I'd say, start whenever you like, but at least start on it this Thursday.

EDIT: An addendum on races - on second thought, I don't think I'll be that strict about what races you choose. As long as you fill out Stairc's character questionaire to flesh it out, I'll know you'll get some roleplaying out of it.
Tinker 14th Jan 2014, 12:40 PM edit delete reply
wouldn't say i'm up to playing (partially because of learning a new system, partially because so many others also wanna play,)but would the 'listen in' session also be live or would it just be the podcast, because my Sunday nights are usually boringly free.
you know that guy 14th Jan 2014, 12:45 PM edit delete reply
I'm in.
AABaker 14th Jan 2014, 4:54 PM edit delete reply
I don't know the Pony Tales system but I'd love to listen in. My skype name is aabaker3.
Z-2 14th Jan 2014, 12:45 PM edit delete reply
Are you going to actually make a post on the Pony Tales Forums for this?
Cain 14th Jan 2014, 2:03 PM edit delete reply
Ugh, due to my schedule I may be able to, but would have to start close to 6PST for me to be there the whole time. May just spectate for this. Though having played a changeling that his group liked, it would have been interesting.
Newbiespud 14th Jan 2014, 2:16 PM edit delete reply
There is now a thread on the Pony Tales forum.
Call me Al 14th Jan 2014, 4:57 PM edit delete reply
I would love to be a part of that, but I would need to know definite time first.
Newbiespud 14th Jan 2014, 5:33 PM edit delete reply
I've narrowed it down to 7PM-11PM PST.

EDIT: *smacks forehead* Right, I'm alienating most of the eastern US here. Alright, 6PM-10PM. That's final.
Call me Al 14th Jan 2014, 5:48 PM edit delete reply
Ha! That's 9 to 1 in the morning here! Oh well.... *sobs*
Digo 15th Jan 2014, 6:17 AM edit delete reply
You know, there seems to be enough of us Eastern Time Zone folks that maybe we should start our own Fallout Ponytales Skype game?
Walabio 14th Jan 2014, 11:57 PM All times GMT/UTC. edit delete reply

> “EDIT: *smacks forehead* Right, I’m alienating most of the eastern US here.”

I would make all times GMT/UTC. It simplifies timezooneconversion.
NR 14th Jan 2014, 6:10 PM edit delete reply
Oh, that sounds like a lot of fun! As much as I would love to join, I think I'd rather spectate so I could see what it's like. Plus, all I know about Fallout is from Let's Plays, and I've yet to read Fallout: Equestria ^^; .

~However, I might still fill out the questionnaire, if only so I can understand my two, main pony OCs better. Ah, I suddenly miss forum RPing...~
Wyvern 14th Jan 2014, 6:16 PM edit delete reply
This sounds like a lot of fun and I'm free those hours, but I'm not familiar with the system or Fallout: Equestria. Will you tell us more about the options for audience? Or would it be easier for you if we just email you?
Newbiespud 14th Jan 2014, 7:07 PM edit delete reply
If you're part of the Skype conversation, you can join the call and remain muted to spectate the game silently.
Kontaro 14th Jan 2014, 10:56 PM edit delete reply
I'd like to listen is as well, my name on skype is kontarodragonfyre, so toss me the convo when it gets goin :D
Prissygirl23 15th Jan 2014, 2:49 PM edit delete reply
Um can i join i don't have a mic but i'll be spectating for most of it. (Sundays i go to bed at 9 so) How do i join? (New Skype user here.)
Codeman 14th Jan 2014, 10:51 PM edit delete reply
I've never played a Pony Tales game though I am familiar with the system. I also really loved FOE and regular FO. I've just never played a game online before, or really voice chatted before. I'd really love to give it a shot though. (I also did have a idea for a mute character, but I doubt that would work all that well with skype :P )
Walabio 14th Jan 2014, 11:50 PM D&D-Ponies edit delete reply
A bunch of us here noticed that we cannot play D&D with ponies and already started a game. I play a Zony (Zebra/Pony-Hybrid) named SnowBlind who is a descendent of SnowDrop.
Anvildude 15th Jan 2014, 7:03 PM edit delete reply
I'd be interested. I rarely get to actually game due to my work having odd hours and nobody I know that games locally can do late-night gaming. Plus, a chance to meet new people and learn a new system. Complete newb to Pony Tales, though.
DragonTrainer 15th Jan 2014, 8:09 PM edit delete reply
7pm-11pm PST? That's... um... 10pm-2am EST. I think. Darn it, that overlaps with my ShadowRun game by an hour or two. (">_<)

I just finished my Gargoyle/Pegasus character, too. His name's Watch Tower. >_>
Digo 14th Jan 2014, 6:20 AM edit delete reply
d20 X-files campaign--

Our FBI team was hunting the Jersey Devil and at one point we managed to track it down to a warehouse. Unfortunately, we noticed too late that there were TWO of them and each one was a real nasty thing to fight. So there we were trapped, but at least still hidden from the creatures. We brainstormed ideas to distract them long enough for two PCs to escape back to the car and grab the shotguns in the trunk.

The GM joked: "Why not dress Ronnie in drag?"

Now, Ronnie was a character. Imagine Beast Boy from Teen Titans as an adult FBI agent, but replace his shapeshifting power with kung-fu. His player stood up and starting doing this terrible Hawaiian dance. Almost on cue, I started singing Timon's song-and-dance number from The Lion King (the one that distracted the Hyenas). howeve,r my character was a moody goth (Imagine Raven from Teen Titans singing the lyrics).

Everyone at the table about died laughing. The GM declared that we did that in character and it stunned the Jersey Devils long enough for the other two players to get the shotguns.

(The skype game sounds great, but it's too late at night for my schedule)
ANW 14th Jan 2014, 6:29 AM edit delete reply
Interview time:
Today on the hot seat,
I don't know.
Only cause we don't have his/her name, It's the regular DM from FID.
Post your questions, and hope some else answers them.
How long was you planning the original game, before Twilight stopped things in it's tracks?
you know that guy 15th Jan 2014, 11:52 PM edit delete reply
The guy who draws the FiD players as humans without mouths thinks the DM is Lauren Faust.
Jannard 14th Jan 2014, 7:06 AM edit delete reply
What happens when the DM starts throwing out "suggestions"? What happens is the DM has gone too far. He (or she) has either forgotten his role or is railroading so hard it looks like Russian Railways.
DoubleCross 14th Jan 2014, 7:35 AM edit delete reply
Railroading so successful that the train has only come off the tracks because you convinced it to try and cross the broken bridge.
Digo 14th Jan 2014, 8:34 AM edit delete reply
On the other hand, if you're good at subtlety and the players are a bit stumped on what to you, you can offer an idea that nudges them in a direction that simply ensures the train doesn't kill everyone should it derail.
GrayGriffin 14th Jan 2014, 7:15 AM edit delete reply
Same PTU game as I talked about two comics ago. In our last session, my group (we split into two groups recently) was planning on retrieving a holy weapon of Terrakion. However, to do so, we would have to get past several guardians.

The first one was a Geodude...made out of a whole bunch of Geodude. The most important thing to know is that this meant it could freely use Selfdestruct while only losing a little bit of its mass.

That was nearly a TPK as well. The NPC who was accompanying us actually sacrificed himself to save the group. Our next session is tonight, so we'll see how it goes then.
GrayGriffin 14th Jan 2014, 9:04 AM edit delete reply
Whoops, that was meant to reply to Raxon's question
FanOfMostEverything 14th Jan 2014, 8:41 AM edit delete reply
I guess proton packs aren't an option when ponies don't even know what uranium is.

Though one could always just summon some elder plutonium elementals and ask them to run into one another...
WayraHyena 14th Jan 2014, 8:42 AM edit delete reply
Normally when I make suggestions as a DM it's done to maximize efficiency or to remind the players of something they've forgotten or are missing. Stuff like "Hey guys, since you're looking for information on the artifact, how about you FINALLY stop by that destroyed temple that was mentioned two months ago game time. Guys, you're about seven miles southwest of it." Or when they decided they had a few different places they wanted to visit, but the one they wanted to visit first was the FURTHEST away and the one second on their list was closest (not to mention on the way to the furthest one). Things like that. Otherwise I just sit back and let my players hash things out for themselves. Of course, it's always just suggestions. My games are very open and sandboxy, I don't force my players into things. I've outright told my players in the current game I don't know if they'll even stay in the same country or even the continent (and now that the planar traveler has discovered the moon is inhabitable, the world).

Long story short, I don't like to give suggestions because I feel it takes away the opportunity for the players to come up with all sorts of off-the-wall ideas that normally end up stunning me into silence, making me laugh, or making me cringe.

The battlecry of my games-
"Either this'll work, or we'll all look like idiots!"
Zeeth 14th Jan 2014, 10:17 AM edit delete reply
This is where MAPS get useful, you know.

"So here you are on the world map. Here are the places you've been talking about, and hey, here's a couple places that you've heard rumors of, too! Where would you like to go now?"
Jadelynn 14th Jan 2014, 9:40 AM edit delete reply
Is your skype-based game Video required? Because I don't have any kind of webcam but I would otherwise be interested, should I find the time.
Newbiespud 14th Jan 2014, 10:21 AM edit delete reply
A microphone, not a webcam.
Kira 15th Jan 2014, 7:49 AM That's annoying. edit delete reply
What about people who are not comfortable talking over microphones or people who don't have/ can't set one up :/ It feels like your alienating them just for the sake of "Talking is faster"
Philadelphus 15th Jan 2014, 9:17 AM edit delete reply
My first Skype campaign had one person without a microphone who had to communicate by typing, which definitely slowed the game down. It wasn't too bad, and we made it work, but talking definitely is faster and less disruptive.

It's also easy to overlook the person typing without meaning to in some situations, so talking gives everyone a better chance of being heard (literally).
LoganAura 15th Jan 2014, 9:19 AM edit delete reply
It's a live game, Kira, Voice work is something necessary for them because it makes it easier for both the DM and players. Besides that, Newbie wants to make a podcast-esque video series for it, so it's another reason voice would be nessacary.

Edit: And what Phil said, times when people can't talk, it's a bit too easy to look over them. ONe of the players in out main game had a difficult time after a certian point and we kept overlooking his posts in the chat about his character.
Kira 18th Jan 2014, 9:15 AM asdasdsadas edit delete reply
Still doesn't answer my question. also don't answer for him I dunno about newbies but i hate when people do that to me.
Hariman 14th Jan 2014, 10:44 AM edit delete reply
I was once in a party sent to rescue a princess. But first, we had to contact the Princess' Mother in a distant city and find out what happened during the kidnapping and where to go from her.

The rest of the party tried to be subtle and cryptic about the situation, and ended up scaring the poor woman.

I ended up choosing the direct approach of saying "We're from the Kingdom, we're here about your daughter."

And I was the one playing the pale faced, suspected to be evil, dark bolt throwing Warlock.

We didn't even rescue the Princess in the end. That party was a failure of execution and character building and team cohesion.
DeepShift 14th Jan 2014, 11:13 AM edit delete reply
Ooh! Starting a Fallout: Equestria roleplay? that actually sounds pretty cool, too bad I've never done RP before xD
LoganAura 16th Jan 2014, 4:31 AM edit delete reply
Well it's an rpG so it's a bit different then just an RP.
Blues 14th Jan 2014, 12:08 PM edit delete reply
I was GMing my college d20 modern game this past week, where the players had infiltrated a high class frat party, looking for stolen magical artifacts (that were hidden in the basement). Of course, they weren't allowed in the basement, and two big football players were standing in front of the door.

One player wanted to use his watch of Time Stop (which can only be used once per day)to get past, but then he'd have no way of coming back. Another suggested that the shapeshifter (who, normally a guy, had taken a female form to get into the party) try to seduce the football players away. As they were debating and trying to decide which plan was better, I just sighed and said "Why don't you challenge them to a drinking contest?"

Unfortunately for our Strength Hero, also on the football team, who challenged them, one of them was a Tough (con) Hero. But it did manage to get them away from the door long enough for the shapeshifter to get through the door and start poking around in the basement.
Night Sage 14th Jan 2014, 12:58 PM edit delete reply
I'm a little sad now. You're going to do it Skype based, and I don't use Skype. Skype does not want to work for me, and I don't know why. so yeah, Skype and I don't agree with each other. And I wanted to try and get in on the action of this Pony Tales game.

In honesty, I never played D&D before, and I've always wanted to give it a try.
Newbiespud 14th Jan 2014, 2:18 PM edit delete reply
Sorry to hear that...

If it makes you feel any better, "Night Sage" sounds like a great name for a pony NPC. I might just steal that. ;)
LoganAura 15th Jan 2014, 9:20 AM edit delete reply
You could try to play it on the forum itself, there's a lot of games on there. They're Play by post though.
Luminous Lead 14th Jan 2014, 2:07 PM edit delete reply
Ooooh, that sounds like so much fun! Kind of wish this wasn't my last academic term. Gotta spend the time on all that studying :P
Cain 14th Jan 2014, 2:13 PM edit delete reply
So, funny bit in campaigns I've been in, Playing Fusion (Using a variation on the base game that is counterpart of PT) with Logan DMing at that point. To advance the plot we had to do certain tasks to make gates open, one we needed to have characters model clothes. The shop sold only female outfits, and my character (A older male sniper who loves blowing things up) and the one girl in the party were chosen. She decided to change in the street, and then I come out of the store in a miniskirt a blond wig and heels. My comment in character 'Not the first time I've had to do this.' Needless to say the group couldn't speak for about a min due to laughter. Then in a session I DM'd we had a Temple, and Mr. Popo appeared 3 times, much to Logan's dismay IC and OOC.
DragonTrainer 14th Jan 2014, 3:59 PM Hmm... edit delete reply
I'm going to have to take a look at the rules for Pony Tales, but I do have a character concept in mind. :p
Philadelphus 15th Jan 2014, 9:21 AM edit delete reply
Links to all the rules for Pony Tales here. Although note that the system is in the middle of a re-write at the moment; those are the old rules (which are the ones Newbiespud is using).
Robin Bobcat 14th Jan 2014, 5:44 PM edit delete reply
Ahh.. there was a good game that I ran. Speakeasy campaign. Everyone is members of a small gang in Pittsburgh. Totally normal, totally natural game.

Yeah right, you can see where this is going.

So their very first adventure was buying some expensive, pre-prohibition booze. Turned out it was stolen, and the owners wanted it back. Firefight ensues, three bad gys and the booze theif are dead. The party limps home, but has lots of booze to show for it. Next day, the headlines read 'Mob Shootout At Docks! Three mobsters and two policemen dead!'. This confuses them greatly. One of the characters has access to the local morgue, sneaks in to see the cops. They look like they've been hacked up with an axe...

So I let things simmer for a while, run a few more adventures. Then they go to pay a snitch a visit... only to find blood seeping out from under the door. They find their mark skinned and decapitated... By this time, they were pretty rattled. They went to go deal witha rival's still, and I threw the zombie at them.

Oh, not your average shambler. Oh no. *Supernatural* zombie. Fast, strong, 'why won't it die' sort. To give you an idea, it *started* with half its head missing...
Rentok 15th Jan 2014, 2:20 AM edit delete reply
Well I'm definitely interested. The Pony Tales system seems nice and simple, and a fallout style setting would be a lot of fun.

The only downside is that I can think of way too many character concepts I'd like to try out with this system. I've narrowed it down for now, but I might have to try and find other campaigns to get involved with for the other 6 days a week.
Letrune 15th Jan 2014, 11:03 AM edit delete reply
Dearest Newbiespud, can someone join that certain game with felines...? :3 I'd be liking to make it, thought I am unable to get a microphone, that is the issue only...
ShadowDragon8685 15th Jan 2014, 2:00 PM edit delete reply
It sounds like DM Pinkie Pie is trying to give her friends impractically bad advice that would be in-character for the character to give.

I do that.

In my Star Wars game, as my PCs had done some investigation at a pirate starport, they were ready to leave after having found a pirate deserter who had the info they needed and agreed to take him with them.

As they were climbing out of the building he was holed up in, he sarcastically asked if that was everything they needed on the pirate starport, or if they wanted to go and rob the shipyard.

Needless to say, the next session consisted of them robbing the shipyard, tricking the owner into taking his staff out drinking to celebrate the hiring of an "old friend" (a Jedi using Mind Trick to convince the owner he was an old friend,) who could mind the shop for them.

They stole basically everything and blew it all to hell. The NEXT session consisted of them flying the heck away from a pirate starport with their PCs and NPCs stretched too thin across too many space transports and one pocket corvette Q-Ship which was achingly slow, while three smugglers lifted in modified space transports to blast them out of space and an Imperial Customs Corvette showed up that was in a foul mood. (They actually had an Imperial Procurator with them (NJO era, circa 23 ABY,)) but the corvette crew wouldn't answer any hails. (Actually ordered by the guy they were investigating with his help to wipe them out - the officers were corrupt, the crew were in the dark.)

They needed a way to stop the corvette or get past it, especially since it was on the verge of blowing up the Gozanti cruiser they'd done all of this to capture from the pirates. There was an NPC learner with them in their own space transport (an old Defender-class light corvette they'd dug up out of a deep ocean trench in the previous adventure and which was refurbished for the Jedi Order by the grateful powers of the planet they saved in the doing of,) who said "That thing has landing bays, right?"

It was stupid, of course. The kind of thing a young Jedi would suggest, completely impractical. A stupidly-high piloting check DC (35,) and failure would mean RAMMING the corvette at full speed.

One impractically ballsy successful piloting check later, they slammed their ship's struts into the floor of the landing bay, set a proton torpedo to limpet mode, punched it clear through the hangar bay wall into the ordnance magazine, and took an entire Imperial Customs Corvette hostage.
Hornycricket 15th Jan 2014, 10:21 PM Memories edit delete reply
First now i've only played D&d three times in my life. My friend DMed, and in an attempt to steer us away from the dock and into town, decided to have a small dragon on a boat. My bf-at-the-time and I, goofy and in our low levels, decided to attack said dragon. We died. It was fun, nontheless.
Thanks for the awsome comic here, not sure how i stumbled onto it, but so glad i did.
Drhoz 6th Feb 2014, 3:20 AM edit delete reply
I was GMing Call of Cthulhu and managed to scare myself.

My players were seated with their backs to the window, PCs in a mansion ballroom, and I was about to gleefully describe the tentacled Dark Young of Shub-Niggurath that was about to crash in through the ballroom windows, look up.... and see TENTACLES WAVING AGAINST THE SKY.

It was the top of the cypress in the front yard, thrashing about in the high wind.

But for a few seconds, I'm told my face was quite a thing to see.