Page 399 - Reason to Run

6th Feb 2014, 5:00 AM in Feeling Pinkie Keen
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Reason to Run
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 6th Feb 2014, 5:00 AM edit delete
More story time! Tell a story about a character who had an exact opposite reaction to how they should have reacted to something.


Destrustor 6th Feb 2014, 5:05 AM edit delete reply
"-So, master dude, what are you going to do with all these artifacts I've been fetching for you?
--I'm going to blow up the entire universe, of course!
- ...That is AWESOME!!!
--We're probably all going to die, though.
-Worth it."

To be fair, that character basically valued explosions above his own life, so it wasn't that weird for him.
Still not the kind of reaction sane people should have.
Zuche 6th Feb 2014, 5:15 AM edit delete reply
Well, there goes the first bite of breakfast. All over the screen too. Also worth it. Thanks for the laugh.
ANW 6th Feb 2014, 5:18 AM edit delete reply
In the words of Bugs Bunny:
Guest 6th Feb 2014, 6:41 PM edit delete reply
You were playing as Mr. Torgue?
Destrustor 6th Feb 2014, 7:05 PM edit delete reply
I was nowhere near as charismatic as the T-man. Also it was way before I was introduced to the man of badassitude.
So, no.
JustMyBassCannon 6th Feb 2014, 5:12 AM edit delete reply
The party had just spent half a week at a mini-tournament, and they were heading out on the road. The oracle (and tank) had gotten hungover and slept in his armor, so he was resting in the wagon carrying all their extra goodies.

Down the road, they run into a pair of bears. The rogue, forgetting that he didn't have someone to distract them from him, charges the bears.

Everyone else; *sigh* let's go save the rogue...again.
ANW 6th Feb 2014, 5:17 AM edit delete reply
The voting is over.
Before I say anything else.
Aylatrigger, Your vote will not count.
Pointing at another vote doesn't tell me anything. I know who you meant, but I just can't count that. Sorry.
For 3rd place, it is Zecora.
Second and First has the same amount of votes. in the case of a tie I will vote.
Ditzy, you are a good pony and an awesome mom. Luna, you are majestic and wonderful.
The winner, by personal vote, is Luna.
aylatrigger 6th Feb 2014, 6:44 AM edit delete reply
fair enough.
Specter 6th Feb 2014, 7:29 AM edit delete reply
I didn't even vote and still won, unless Fluttershy was avaialable at some point, than I won with a silver. Hurray.
Thar 6th Feb 2014, 7:36 AM edit delete reply
Wow, keep feeling like my vote is changing the tide, especially since I keep wondering why I vote.
Guest 7th Feb 2014, 11:32 AM edit delete reply
I feel happy, knowing that my vote significantly tipped the scales. ^_^
Disloyal Subject 8th Feb 2014, 8:39 PM Votes Count edit delete reply
Ditto. It's nice to see in action how every vote adds up.
Props to ANW on the announcement structure. They're all pretty amazing, and you captured that rather nicely.
Poor Zecora needs more screentime to showcase her wisdom; Derpy just needs a cameo here & there, and Luna... I'd love to see more of her, but a little HAM goes a long way, so she's cemented a place in my heart, at least.
In conclusion, Bravo!
FanOfMostEverything 6th Feb 2014, 5:19 AM edit delete reply
Slight problem with Twilight's logic: unless the rules regarding ghosts have changed quite a lot in 4E, the Taraxippus is incorporeal. The hydra may be unexpected, but it's no more dangerous to the horse-frightener than any other purely material threat.

Also: "perfectly sensible." Pinkie Pie. If ever there was a demonstration that the players aren't their characters...

Oh, right the discussion topic. Well, there was this time the group encountered a pair of star-crossed lovers, a half-elf and a half-orc. They were shunned by the nearby elf village, Faræfagillia. (The players praised me for finding a way to prance linguistically.) I expected them to try and bridge the gap.
Instead, they declared the town of limp-wristed pansies a loss and trekked to a relatively nearby dwarf fortress to negotiate a trade agreement between them and the couple. Did I mention the fortress was named Koganusan?
Disloyal Subject 8th Feb 2014, 8:43 PM Backst- wait, Boatmurdered? HELLYAS edit delete reply
Huh. I actually just wrote a character with that parentage - mind if I borrow them as backstory?
And... you put PCs in the same 'verse as a version of Boatmurdered? That is awesome. Are there even combat stats for elephants, or did you have to homebrew?
Disloyal Subject 8th Feb 2014, 9:58 PM Charisma focus edit delete reply
Just remembered; the half- half-orc/elf character I mentioned is a Bard/Warlock, in case that's relevant. They may end up as an PC, but sadly they'll more likely sit in my binder-o'-characters until I need an NPC adventuring party to show up for whatever reason.
Digo 6th Feb 2014, 5:20 AM edit delete reply
In a GURPS Super Hero campaign, the BBEG (named The Big Idea because he was a genius inventor) was trying to steal components from a lab to finish building his death ray. Sounds cliche? It should, he counted on it!

In reality the lab was his own and it was a trap designed to ensnare the heroes. Worked like a charm. So as the PCs were fighting their way out, they noticed that the BBEG had gotten ahold of alien tech that cound temporarily neutralize super powers. This should have been a big hint to the PCs to take cover and/or not attack him in melee.

Nope, two players tried it-- the shapeshifter and the robot. The BBEG neutralized the robot's power source (where she gets her super strength from) and neutralized the shapeshifter's ability (forcing him to revert to his natural shape, that of a large slug). The BBEG then had his right-hand hench (a huge humanoid dog-man) use the two neutralized heroes as bowling balls to knock down other heroes.

He hit both times, doing lots of damage. XD

In a D&D 3.5 campaign, the team stumbled upon an iron mine run by the BBEG. The BBEG was at the tail-end of doing inspections, so all the PCs had to do was wait until he left and then they can shut down the operation in whatever way they want. But nope!

Because the BBEG was a fine-looking sorceress, the party rogue HAD to confront her and try to woo her. Fails horribly so she calls her soldiers to beat up the rogue and the other PCs. The other PCs leave (the smart thing to do), but the rogue gets into a grapple with the sorceress just to kiss her!

She responds with a Ray of Disintegration to his crotch.

The rest of rthe party did not weep their loss.
ANW 6th Feb 2014, 5:22 AM edit delete reply
For today's poll, tell me how'd you enjoy that. Believe it not, When I posted that first poll, the CMC one, I had this in mind from the beginning.
Also, how would you feel about me doing the bottom of the barrel instead? Similar categories, different ponies.
redwings1340 6th Feb 2014, 5:02 PM edit delete reply
I didn't vote too often, but it was kind of fun to follow along. As for future polls, I feel like it might be fun to create some more that relate to the comic.

For instance:
Favorite page, favorite comments story, favorite D+D game ever played, favorite comic arc, favorite D+D comic excluding this one, things like that. Bonus points if you can get the poll to fit with the individual comic.

That said, if you want to do the bottom, it could be interesting, but aside from Diamond Tiara and Gilda, are there any real characters anyone hates in MLP? If you were going in the direction of badly done, then I have to imagine the winners would be some of the no name male characters that are built to be plot based antagonists, but those characters are boring, so there's not much to discuss here.
Specter 6th Feb 2014, 8:01 PM edit delete reply
I here what you mean. But there was also Sombra, who took over the crystal empire (first time) and enslaved all of the crystal ponies, and tried again (the second time) only to be defeated by Princess Cadance. (like Queen Chrysalis no less). Does anypony else think Hasbro should come up with more villains? Or should we stick with fans making the most disturbing kinds?
Specter 6th Feb 2014, 8:03 PM edit delete reply
Two things: 1) I misspelled "hear". 2) To ANW and redwings1340, together without any reason what so ever, we three made a new question.
Walabio 7th Feb 2014, 1:57 AM Spike beat Sombra. edit delete reply
Spike kind of beat Sombra.

On another note, my money is on the Crystal Empire (which is really a city-state) for Wife-Throwing. Prince Shining Armor, Consort to Princess Mi Amore Cadenza, is the best wife-thrower in Equestria. The Prince Shining Armor and Princess Mi Amore Cadenza will be the only Royalty to participate personally in the Equestrian Games.
Specter 7th Feb 2014, 4:19 PM edit delete reply
Yea, I know. But really, it was a team effort. (I know, you're right, just try to keep the illusion of teamwork alive.)
Disloyal Subject 8th Feb 2014, 8:50 PM Feedback edit delete reply
Well, aside from what I had to say above, I have a few nitpicks.
Sometimes the polls irritated me, for some reason, particularly when they seemed completely unrelated to the comic, and as they became a regular thing. Not to be rude, but I'd probably have embraced it sooner if not for the spelling errors that occasionally popped up in the announcements - those tend to get me frothing at the mouth. My problem, not yours.
More polls sound fun! Bring it on! :)
Specter 6th Feb 2014, 7:39 AM edit delete reply
My little brother, older brother, two of their friends, and I were fighting (Sloging) through what was basically "The Hundred Acre Woods". We finally got to where we were suppose to fight this curropt elder tree ent, but I had continuallsy looked through my little brother's inventory while going there, and had been making a cut on trees with my dark-vorpal sword. The others wondered why obviusly, and I didn't want to spoil it for them. When we got there, the Ent was PISSED that I had harmed and down right killed a few of the trees along the way, so he PREMATURLLY called forth his fellow tree ent allies. Everyone was pissed at me (I DON'T know why. :).) But My little brother was estatic. When the monolog was over, I ran all the way back to town, didn't look back. A few hours later, the forest burned down. My little brother always has like 50 fire bombs on him, he makes it himself, and they remain unstable. Charge, smash, blow up into firey inferno. We still make jokes about him for burning down Africa in FarCry 2.
Specter 6th Feb 2014, 7:43 AM edit delete reply
This might be because I'm an animal person, but the picture of Twilight in screen five is adorable to me. Also number four is funny, since it actually looks/sounds real.
Digo 6th Feb 2014, 8:49 AM edit delete reply
It's an unusual position, but yeah, Twi is pretty adorable in that. Probably because you can still see those big eyes.
Specter 6th Feb 2014, 4:31 PM edit delete reply
Yes, I believe that's it. Reminds me of my sister's dog when she looks up at me or anyone else. :).
silvadel 6th Feb 2014, 7:44 AM edit delete reply
When has an encounter ever gone well when the healer bolts at the beginning of said encounter? The healer is kind of necessary to any adventuring group.
Thud 6th Feb 2014, 7:53 AM edit delete reply
Actually no several games like 4e and tephra, follow a more enlightened philosophy of game design that renders healers useful but not essential.
aylatrigger 6th Feb 2014, 8:46 AM edit delete reply
Yeah, it's much easier when everyone else bolts. ...Or as I had once, gets mind controlled.

...We were facing an Elder Brain, and only my cleric made the will save. Fortunately, I was the cleric. So I summoned some celestial being and fought the boss by myself. And won.

Clerics are quite useful.
Digo 6th Feb 2014, 8:51 AM edit delete reply
Though if you're playing an adventure that has no healer (occurs a lot in my Super Hero games), then usually the encounter goes bad when the "brick" of the group (the one that can soak all the damage) flees. :)
Specter 6th Feb 2014, 7:45 AM edit delete reply
OH %$&@, next page is 400! (I have the worlds worst Wisdom/Perception) And it includes a Hydra!! WHAT WILL HAPPEN!!!
Digo 6th Feb 2014, 8:52 AM edit delete reply
Well, if this were Lord of the Rings, I'd say...

Rocs fall, everyone flies. ;)
Specter 6th Feb 2014, 4:30 PM edit delete reply
Flies? ... Ooh, I get it. (You're funny). Or I think I get it.
Raxon 6th Feb 2014, 7:46 AM edit delete reply
Opposite of the normal reaction? I got one for ya.

So Raxon, in his superhero persona as PROFESSOR BIO, responds to a robbery at a clown college, only to find The Trickster at the scene!

Raxon: Halt, you miscreant! How dare you violate the sanctity of this vital institution of higher learning!?

Trickster: You're not Flash, but my froggy gun will sort you out! *pulls out a gun shaped like a frog*

Raxon: Hah! You cannot harm me with a gun! My spells protect me from bullets!

Trickster: My gun doesn't fire bullets! It shoots rubber tadpoles!

Raxon: ...You win this round, you fiend, but I'll stop you! I swear it!

And so, our intrepid hero was forced to retreat and plan his next move!

What dastardly scheme could the Trickster be making? Where is Firebabe? Will Professor Bio ever escape the fiendish trap left behind by the villainous mastermind? Tune in next time! Same Rax time, same Rax channel!
aylatrigger 6th Feb 2014, 8:51 AM edit delete reply
You mean they aren't supposed to shoot rubber tadpoles?
Raxon 6th Feb 2014, 9:05 AM edit delete reply
I just like that Raxon got outsmarted by a D list villain.

He's kind of an idiot savante. Heck, he was diagnosed with elemental autism back home. (He does not have a normal spectrum of elemental affinity, resulting in a near total inability to use elemental spells.)

Also, being a little nuts helps.
Blues 6th Feb 2014, 8:52 AM edit delete reply
So after escaping a horde of zombies lead by an evil demon, my party was running for their lives towards the capital. We had arranged to meet an ally there, who said he had important news to tell us. He actually had the young heir to the throne, disguised, traveling with several other noble mothers and children. The throne had been empty for a number of years, and the generals and courtiers would probably have taken drastic action to keep it that way, which was why the boy was disguised.

As we get within a week of the capital, we find that the caravan our buddy had been traveling with had been attacked. All the soldiers were dead, and the nobles (including the heir) had been captured by dirty anarchists. We healed the captain, then tracked the anarchists to their base.

Up to this point, we had kind of been a talkative party. We would always try to negotiate with our enemies before we smote them with our just fury. This was what our GM expected. What actually happened was a brief attempt at stealth followed by a massive battle. The captain of the guard rescued the prisoners while the party eventually killed all the rebels.

When the GM expressed his surprise that we didn't try talking to the anarchists more, we all just sort of looked at each other, and shrugged. The phrases "Dirty anarchists", "we're in a hurry" and "we had to rescue the heir" came up. Also, my character, who normally agonized about killing people out of combat, was the first to kill one of the prisoners he had taken... because during the fight, the guy had managed to disarm him (twice) and he was none too happy about that.
aylatrigger 6th Feb 2014, 9:00 AM edit delete reply
So, we were playing a game where we all were Good. But our DM wanted an evil campaign.
We somehow ended up being summoned to Bhaal. Bhaal offered us power if we would become his followers and get the Regalia of Evil together for him. He had the first Regalia, which in this campaign had been changed to a Gauntlet. So the entire rest of the party switched to become evil and join Bhaal. My LG monk, however, considered it against her alignment to willingly switch to evil. As I told the rest of the party, I personally did not mind turning evil, but my monk would. So the rest of the party grappled me down and forced the Gauntlet on my character's hand, which in this game turned you evil if you were good instead of dealing damage. So by sticking to my alignment when no one else would, I became the most powerful person in the party.
GrayGriffin 6th Feb 2014, 9:00 AM edit delete reply
From our PTU game, paraphrased...

*our group is facing down a giant invading swarm of bugs controlled by an evil Viridian Forest spirit*
*currently retreating from the army*
Anza: Wait, I have an idea! Everyone recall your Pokemon. Gura (Lapras), use Perish Song!
*we wait out the three rounds it takes for all the bugs to faint*
*apparently knock out the spirit as well*
Nira (me): Hey, let's go get the spirit while it's out!
Anza: Great idea!
Fiona: Okay!
Gene: Sure!
Vern: Alright.
Kyla: *says nothing due to being unconscious*
Brock: WHAT????
Giovanni: What. Okay, I'm coming too.

I don't think the GM expected us charging back into the fray like that.
Jannard 6th Feb 2014, 9:28 AM The dude edit delete reply
This would most certainly fit other story times better, but since it's very recent and still appropiate, here I go.

We were reaching the end of the campaign. It was a homebrew D&D 3.5 continent in which the dragons had once ruled everything, but now humans were the dominating race.

In a bid for power, certain factions had been trying to release an unknown force into the continent, and our last minute information had been where the prision was and how bad would it be to release it.

So there were we, 3 good-aligned heroes and a neutral rogue, having defeated the big bad (a dragon) and wondering what to do now that he had actually put the key in the keyhole of the prison.

My cleric was still rather stumbled and tending to the woulds of her mates. The rogue had learnt a valuable lesson about touching incredibly powerful artifacts that didn't respond well to his alignment, ant the swashbuckler halfling was all the way too oblivious to even know what to do.

And then there was the wizard. He was the utmost good character. He had even lost his "personal growth" challenge in the chambers below because he was supposed to have learned to be stern when needed and tell his friend it was actually HER fault that she had died, and even then he was still all gentlemanly and containing (even after the player was acually TOLD what he was supposed to learn, he couldn't bring himself to make his wizard act that way)

And so, the wizard walks up to the key and grabs it. And a vision of TIAMAT manifests for himself, telling him that he can grab the key and leave things as they were at the cost of his own life, turn the key to close the prison permanently, destroying all chromatic dragons forever, or release her and become her lieutenant.

His obvious immediate choice? He turned the key... to release the evil dragon goddess into the world. And so the campaign ended in fire and chaos, and the dragons ruled once again. The DM had the mercy to create an epilogue out of nowhere in which the rest of our characters survived and looked for ways (which we already knew existed) to destroy or recapture Tiamat and take revenge on the one who had now become a dragon overlord of sorts.

In retrospect, the fact that he had always had a "thing" for dragons, to put it mildly, and that he had lost his beloved dragon familiar (it sacrificed itself to save him when he failed the aforementioned challenge) should have been a warning sign. But hell, he was a goodie two-shoes to the core. Even the DM was dumbstruck by his unflinching last moment betrayal.
Crazy Tom 7th Feb 2014, 4:17 PM edit delete reply
Damn, that's awesome... Terrible, but awesome.
Rentok 6th Feb 2014, 10:02 AM edit delete reply
Ooh! This one was ME!

Our party was fighting a horde of demons in a- okay, to set the scene properly would take forever. Long story short, we're indoors, fighting hordes of demons that are coming out of portals scattered throughout the building, and we're in one of the rooms with one of the portals, clearing out the room (the demons weren't coming out of the portals faster than we could kill them, our DM gave us a chance).

Now, our Goliath Barbarian becomes Large sized when he rages, and has some feats and such so he weilds a weapon one size category larger than he is, and it's a two-handed weapon to begin with. A greatsword. Getting a sword this big took him a lot of effort to get smithed, and he has named it the WABAALG (White and Black and a Little Grey), to reference morality and his inner turmoil or something, I don't know. He was (and mostly still is) our most effective combatant. Cleaving through two demons a round, but he's big, so he gets hit a lot too. He got knocked unconscious, and dropped back down to medium size. Before the cleric could bring him back up, however, one of the demons grabbed his sword, and started making a beeline for the portal. The rest of us finished clearing up the rest of the demons, but that demon was getting away.

I'm playing an alchemist- so I have a lot of options available to me at the start of a day, and in combat, I have bombs, mutagens, extracts, improvised weapons... But as my resources dwindle, I become less and less useful. At this point, I'm out of bombs, out of prepared extracts, and my mutagen is already in use.

Now, I took a look at things, and there was only one demon between me and the one with the sword, but even going as fast as I could, I wouldn't be able to beat the demon to the portal, and I was closest. Even if I didn't stop to fight the demon in my way. That sword was going through the portal. Plus I'm low enough on health that the AoO from the demon in my way could drop me unconscious. It was gone.

Not on my watch. I book it. I make it to the portal just as the demon goes through (I run out of movement 10ft from the portal on the same round as the demon gets through it). The rest of the party takes out the last of the demons, and the DM starts wrapping up into post-combat actions. I tell him I still have to take my turn, which he at first doesn't understand, but he allows me to.

I jump through the portal and into hell. Once inside, I see the demon with the sword, holding up his trophy in front of a HORDE of demons, like, an army of the things. And off in the distance I see a continent-sized dragon pinned down by celestial swords, thrashing violently. (This was a Carrier, a setting-specific thing the DM came up with for his custom campaign setting, we're familiar with the existince of Carriers, though this is the first Dragon one we've seen.) The Carrier starts preparing a breath weapon at my intrusion onto the plane. The demon with the sword is 15 feet away from me.

I reach into my bag, and pull out a gun (it was part of the loot we'd acquired in the building, a pile of guns. Some of them had been loaded, some not.) I shoot the demon, managing to hit it despite the -4 nonproficiency penalty, and even roll well enough for damage that I kill it. But there are hundreds more of them, and a continent about to breath weapon me. So it's time to get out before I get killed.

Not on my watch. I run over and pick up the sword. (Did I mention I'm an alchemist, and that this sword was about as big as I am but made of metal? Luckily I was under the effects of my strength boosting mutagen, or I couldn't have carried it without slowing down). Without slowing down even a step, I pivot, and run back the way I had come in, leaping across the gap between the platform and the portal, and back into the building with the other players.

All of this in one combat round, thank goodness.

I walk towards the party, and hand the barbarian back his sword, which he thanks me for. I make sure we're talking a good 30-40 feet away from the portal, which is good, because no sooner have I given the sword back, than an intense flood of white energy blasts out of the portal, searing a 15 foot wide hole clear through the building, just barely missing us. (I believe I mentioned a breath weapon?)

And that's how I earned my Hero Point.
kriss1989 7th Feb 2014, 9:39 AM edit delete reply
:O ....Maximum Badass.
Rentok 7th Feb 2014, 12:33 PM edit delete reply
My alchemist has literally been to hell and back. I don't know if we'll ever top that session, but we're sure as hell going to try.
kriss1989 7th Feb 2014, 11:29 PM edit delete reply
"sure as hell", heh nice one.
terrycloth 6th Feb 2014, 12:08 PM edit delete reply
In one encounter in a 4E game, the GM's solo monster had an attack which dominated everybody in the party for one round. It hit everyone -- I'm not actually sure that it could miss. He had it force us to throw our weapons and implements into a deep, mist-filled pit.

So on the next round, I immediately jumped down after my sword. If it was deadly he would have just had *us* jump down, right? (Also, I had a 'get out of death free' effect running, just in case.)
Alpha 6th Feb 2014, 12:40 PM edit delete reply
I have been reading for a while but i have the perfect story to this question.

In this changeling campaign I'm in last session we ran into This 8 foot tall creature that is essentially a Promethean that looks like Frankenstein's monster named Andy.

Most of us were kind of scared and a bit unnerved at him. one of the PCs tried to kick him in the shins but we held him back.

However, one of the PC's who is essentially fluttershy just gave him a big hug and started talking to him like he was a baby.

Needless to say the rest of us just shipped andy with that character. In fact her character kept asking the rest of the party if she could keep him as a pet.
HappyMuffin 6th Feb 2014, 2:44 PM edit delete reply
About a week ago I poasted about my Game of Thrones charecter who was an unintentional source of bad plans. In each of those 13 examples, most of which could have killed him, there was something else he should have done, that was obvious in hindsight (Exept for the stuff with the dragons, the plan for those is dont die. thats a very difficult plan to follow) but the most obvious one was the one where we needed to kill our strongest fighter to cover our asses.

We were fighting the Dance of Dragons, trying to recliam the throne for Rhaenyra from King Aegon (we were fighting the loosing side of the civil war), and were bringing the battle to King's Landing (the cappital). Our mission was to get the forces of the city to ally with us in the final battle.

The GM had expected us to influance the rich and powerful within the city so that their fighters would be on our side. Instead, we atempted a plan to assasinate the people's hero while dressed as the king's men and use him as a martyr for our cause. We hid a small army in an inn, bought for this cause, next to the square where he gives food to the people. Unfortunily the innkeep tiped him off.

We pretended to be viglanties protecting him while killing off our own men with the help of the target's significantly larger small army.

so yeah... fun.
sidhe3141 6th Feb 2014, 3:51 PM edit delete reply
Don't forget what happened with House Rain.

One of the players (both the leader in-game and out), had the idea of trying to recruit House Rain to our side while we were working with the Lannisters. So there we were, deep in enemy territory, representing people our hosts hated to them, with no plan and no backup, and because of something we had done earlier their contact on Aegon's side wanted to feed us to his dragon.

The party leader ended up suiciding himself to let the rest of us escape.
HappyMuffin 6th Feb 2014, 3:53 PM edit delete reply
lets just say that it wasn't the best champain for us.

also was I leaving anything out in my list last week?
Rooker 6th Feb 2014, 4:59 PM Scion edit delete reply
So a gaming question I can answer. Yay!

If you haven't heard of White Wolf Games (Scion, Mage, Exalted, etc.) it's a d10 based system that uses "Dots" in place of regular numbers for stats and each Dot is a separate d10. In Scion, this reaches epic proportions with a total of 15 d10 for a single Attribute+Ability roll excluding any special skills or other bonuses to your dice pool. 7+ success, 10 is two successes, etc.

I like to do Visitations (Meeting the parent God of your character) in Scion of my players' characters so they can flesh out the personality better and get an idea of what they are going to need in the near future in case their Abilities or powers aren't spread out quite right. I was doing one friend's Visitation where he went in with a squad of well-trained soldiers who were picked off one at a time by a psychopath son of Loki, but he never once got worried. One of his guys gets frozen by a bomb infused with the Frost Purview and he just shrugs and curses the loss of his teammate.
In fact, the only time he did react the way I expected him to was when his character was presented at the end of his Visitation with a shadow box containing memorabilia and a picture of his murdered squad. Then he promptly harvested the dog tags of one such teammate to discover they were a channel for the War Purview... So the moment didn't last long.
Great Dinn 7th Feb 2014, 1:03 AM edit delete reply
Great Dinn
MANY APOLOGIES. It has been entirely too long since I should have posted these, but for those interested, here's the notes for Episode 2 of Fallout is Dragons.
MythicFox 7th Feb 2014, 1:13 AM edit delete reply
Some years ago, I was running a game of Promethean: The Created. (long story short, it's a World of Darkness game where the characters are golems and Frankenstein monsters questing towards becoming real boys) The group was going after a major villain, who set off an explosive device in the building he was in. The group wanted to get up there before it collapsed in the hopes of stopping him from getting away in a helicopter or something. Everyone charged into the flames (FIRE BAD!) except for one guy... who was on a philosophical path built around discovering the truth of humanity through conflict and pain. His character was built around doing stupid stuff and surviving. And he chickened out.

I gave him a bit of grief over that, especially because intentionally subjecting himself to the burning building would have allowed him to achieve a Milestone -- a step towards humanity and a bunch of experience points. He didn't know that (Milestones are generally kept secret from player characters until they earn them) but by not doing what he should have been doing he missed out.
Guest 7th Feb 2014, 2:46 AM DeS_Tructive edit delete reply
Hey, finally a story I pulled, which filled so many classic tropes.

The setting was a space epic setting, with evil empires, a warp zone making it possible to move faster than light, etc. Kinda like Dune meets Star Wars ith a touch of Warhammer 40k. We knew that one of the empire generals was planning on destroying the terran empire with a weapon that would cause all suns to go supernova at once.

Our pirates had successfully infiltrated the warship thanks to some warp manipulating hijinks, and while our fighters were busy distracting the troops, the splicer (ie.: hacker) and my navigator were going mad trying to find any information on the weapon and how it works. After having hacked the generals personal system, the weapon controls, and the ship's systems, we found that the general had all codes memorized. So our captain tasked us with capturing the general. Paraphrasing:
GM pulls out a note: "Okay, you're in the ventilation system, listening to the general chewing out his captain."
Demian (the navigator): "Wait a second before you go on. I gotta ask some questions."
GM: "Go ahead."
-"We know the general has all codes to use the weapon memorized.
-"Only the head technician and he know how the weapon works."
-"There's no blueprints of the weapon anywhere, and this is the prototype."
-"Umm... yes." At this point the GM is starting to get worried.
-*Demian turns to the splicer* "If we just kill him, the weapon will be useless, too, won't it?"
GM: "Waitwaitwait. They can still reverse engineer it."
Fighter chimes in: "But only if we don't destroy it first... We're near the ships reactors, right?"
GM: "You'd kill thousands."
Fighter: "Well, they'd kill millions."
Splicer: "They knew the risk when they signed up."
Demian: "Attack pool of 5, +3 for three rounds of aiming, +3 for suprise attack, and +3 for my plasma pistol, I burn karma for another +4. An eighteen attack pool.
Splicer: "If we shoot at the same time, we should be able to one-hit him!"
GM: "To cut this short: You kill the general, destroy the ship, and get away with the scientist. I hate you so much."
The GM later revealed that she was intending the general to switch sides after finding out what the weapon really did and lead us into the next part of the storyline.
kriss1989 7th Feb 2014, 10:06 AM edit delete reply
This is why you make backups.
Disloyal Subject 8th Feb 2014, 9:32 PM Dinnertime edit delete reply
Er, sorry (to future readers of this page) for the rambling. I ran out of fish & chips, & forgot I'd planned to bake a cake to fill the caloric void. Hunger leads to ranting.
Disloyal Subject 8th Feb 2014, 9:28 PM Paranoia edit delete reply
Yet another reason I'm rather glad I read stories like these before I started gaming - I learned not to make a character killable if I wasn't willing to live with the PCs' likely choice to kill. And since there is no immortality in my 'verses, literally anyone can be killed. Though it'll probably be the PCs, unless the stick to a reasonably sensible course. I'm still pleasantly surprised that they accepted the help of three traitors to the dragon cult they were raiding (a kobold Duskblade and late-entry PC, plus a kobold Cleric with a Red Dragon Bloodline and a Half- Green Dragon Lizardfolk Barbarian with a Vow of Poverty), or they'd never have survived the optional fight with the dragon at the end. Though in another game, an elven druid got jailed for assault, then managed to break out and massacre the whole town until I houseruled stats for an Angry Mob as a Huge-sized Swarm. The spellcasting monitor lizard got pitchfork'd to death.
Speaking of the druid reminded me; the other player in that game - a dwarf sorcerer, and the guy the elf was jailed for fighting - did something fitting today's storytime; when the DMPC half-orc rogue showed up to bring him food (and scope out how to pull a jailbreak) he insulted him and spat soup at him. He reconsidered quickly, but I don't like to allow takebacks of actions, so he had to settle for apologizing and then begging the rogue to feed him. I try not to let a DMPC run the show, but those two didn't leave me much alternative if I was gonna save their lives... of course, that didn't save the druid, since he broke out with an unfortunately good roll while the other two were scouting the goblin zombies' cave and went on his aforementioned murder spree. I probably wouldn't have killed him off if he hadn't tried to eat a baby... I'm just glad the mom rolled well enough to escape with her kid. If he did that, I'd've sicced a solar on his androgynous Elven level-3 ass.
DeS_tructive 14th Feb 2014, 4:39 AM edit delete reply
Yes, definitely always plan for the players going the "kill everything in sight" route.
Mental note to me: Register soon-ish so you don't guested next time.
Not you. 7th Feb 2014, 5:38 AM edit delete reply
Well... there was this one time where, in order to stay in character I had my Druid deliberately TPK his own party. the other players seemed to be okay with it, but the DM was kinda pissed.

Not sure if that counts or not.
banjo2E 7th Feb 2014, 6:24 AM edit delete reply
I'd like to hear the story behind this one.
Specter 7th Feb 2014, 4:21 PM edit delete reply
Tell. Us. Now.
Crazy Tom 7th Feb 2014, 4:27 PM edit delete reply
Yes, I second this motion.
Not You 8th Feb 2014, 10:47 AM edit delete reply
Eh, fine.

The session starts where we had left off, we just slew an "avacado moose" (dm's homebrewed... thing.) and apparently the pillar our paladin touched teleported us into another plane. The missing town we've been searching for is here, so general concensus is we find a way to bring it back to the real world... only not quite. see we find out early on that the place is full of undead, and the dude who made it partitioned his mind into a separate being somehow (this is a 5th ed play-test so some rules go out the window or have to be made up from scratch) and one is saying the way back is destroying the pillar, the other says the key is a ritual to re-power it. the party is split, half want to help re-power the pillar, half want to wreck it.

now, my character HATES undead, so the minute he finds out about them, his priority changes from 'escape' to 'end this place'. and thanks to paying attention to the conveniently druidic ritual the incorporeal half of crazy wizzard dude is using, i'm the only one who knows for sure that reactivating the pillar will get us back, and lucky for me, the half of the party that would try to stop me from breaking it are off somwhere else, so the rogue, cleric, and myself go to town busting the thing down, only for the cleric to get slaughtered and i accidently drop the broken pillar on the rogue.

at that point it's moot how many of us are left, cause we're all trapped in a demi-plane that's going to implode any seccond. so yeah.
The Brian 7th Feb 2014, 9:22 AM edit delete reply
Ok, so I always end up running games for my friends, and playing is rather rare. Being the type A personality (with the most expansive knowledge of the rules) though, when I do play, I often end up as party leader, even when my character is only followable due to the fact that he's not actually controllable other than with bribes of candy. Damn halflings.

So anyway, we were playing Keep on the Shadowfell (Pre-written adventure to help the new and budding dm) and there's this interlude between the first and second main levels of the dungeon. Between the first and second level, you have to go kill this elf (the group nicknamed blood raven) and she has this written password to bypass a bunch of hobgoblins guarding the entrance to the second level. Its this big obvious clue, which the group gets.

So we get to the entrance to the second level, the hobgobs yell out the first half the phrase "Shadow seeks shadow!", and we are supposed to respond with "and life falls in the dark!". Except everyone is waiting for the bored Halfling chaos sorcerer (myself) to respond, which he does with something incredibly foul, opens with a crit daily power on the main badguy, follows with an action point on the other guard, then move action hauls to the beast cage and releases a giant spider on the remaining guards (was supposed to be released on us.) The new DM was so angry, and the party now clapped a hand over my Halfling mouth whenever we encountered anyone we wished to speak to, lest Jonas make a new catch phrase...
kriss1989 7th Feb 2014, 10:09 AM edit delete reply
"If anyone needs me, I'll be in my room plotting my own downfall."

And it worked.
Orion 8th Feb 2014, 1:31 AM edit delete reply
Lord of the Rings game, party is being pursued by a Ringwraith who is on foot, I had placed him in as a plot device to keep their return part of the journey interesting and prevent the players from lingering in any areas.

I had not expected them to actually decide to turn around and fight it even though it never moved faster than a walking pace. Long story short the party was wiped out with the exception of a Hobbit (holding the plot token) who escaped by stealth and the elf who being at range simply made the sprint for it.
Specter 8th Feb 2014, 5:03 AM edit delete reply
Seems slightly reasonable, minus the fighting of the ring-wraith. I don't know the system, and I except they were level one?
Lucy 9th Feb 2014, 6:42 PM edit delete reply
It was our first campaign in anima. A few sessions earlier "The big bad" had completely animated my village while I was out of town. The party staring at the devastation decide to get vengeance…

A few sessions later, our fight with books is interrupted by the GMPC casting an over powered sleep spell. Somehow I make the save. She is impressed enough to give a speech about how the gods are to distanced from the world and need to be replaced by more active watchers, and offers my character a place in the pantheon she's creating.

My response, "Where do I sign."

Even better is that when the other Pc's woke up they had similar reactions.

My character went from being a level 1 summoner to a trickster god of fire and teamwork.

… The gm has sense learned not make any offers he's not prepared for me to take.
Aaron Beal 30th Jul 2017, 3:13 PM edit delete reply
One of my favorite stories of my current campaign involved just such an opposite of expected reaction.

I was in need of a hook to draw in the latest replacement character for the party. The current arc involved the party infiltrating a local criminal gang who were up to no good, beyond the usual protection racket schtick. I decided that the best way to bring in the new character was to make him an NPC the party had some tenuous relationship with, then have them intercede with their employer when he stumbled upon their activities and "saw too much".

Sure enough, their next job was to rob a warehouse on the edge of town. The mob boss they worked for had already paid off the night guard to "take a walk", so the PCs just had to deal with the automatic defenses (a couple auto-triggered summoning circles). That done, I had the new PC, who worked the day shift guarding that warehouse, notice something up as he was passing by on his way home (he was the sort of guy who worked a variety of odd jobs).

He took the bait, stuck his head in the door and spotted a group of hoodlums, the mob boss (a huge intimidating mass of rippling muscles who actively enjoyed getting his hands "a little dirty"), and the PCs loading up a wagon.

"Hey guys, what's up?" Cheerful friendly, making idle conversation.

The mob boss orders everyone present to "kill him before he can raise the alarm", but the PCs intervene, as predicted. They say they know this guy and he'll keep his mouth shut if they just have a chance to talk with him. A few rolls later the Boss is willing to let them take a shot at it. He heads to another part of the building to deal with his own thing, but warns the PCs that if the intruder gets away "It'll be on your heads".
Aaron Beal 30th Jul 2017, 3:15 PM edit delete reply
The party is actually pretty intimidated by this guy (I'd hyped him up, and built him to be a challenge for the whole group if it came to combat), no way do they want it to come to that. Here is where the plan went off the rails. I'd expected the newly introduced PC to have an ounce of pragmatism, and agree to keep his gob shut like his buddies were trying to tell him. Instead he just kept begging them to let him go, a move that would ruin everything their infiltration stood to reveal (if not get them immediately killed). The party and the new PC bickered back and forth long enough that they ran out of time. The Boss was back.

"Where's the intruder?" he called. The new PC was frantic, looking across the faces of the other characters and pleading to be let off the hook.

"He's right over here!" responded the main party member new guy was arguing with.

So the Boss comes over, cracking his knuckles and grinning at the prospect of some bloodshed. "So, your friends here say you'll keep your mouth shut. How do I know you'll do what you say you'll do?"

At this point the new guy looks the Boss straight in the eye and says, philosophically "Well, really, when you think about it, how can you ever trust anyone to do what they say?"

The Boss is momentarily stunned, before he nods solemnly "That's a good point." He looks right and left at the assembled mooks and orders "Kill him."

Now it was the player's turn to be gobsmacked, as he just could not imagine that mouthing off to the violent lord of gang-land could possibly land him in trouble.

The battle that followed was short. New guy actually managed to get a hit on the Boss, opening a bruce lee slice across the abdomen, which caused his foe to take things personally. Even as the Boss waved off everyone else to "have some fun myself, I think I've earned it" new guy was pleading with the rest of the party to leap to his defense.

The unanimous decision of the other PCs was a combination of "You dug this grave, now lie in it" and "Are you crazy, look at that guy!". New guy lasted all of two rounds before the boss used his bare fist to splatter PC brain and bone across the warehouse walls.