Page 432 - It Builds Character

24th Apr 2014, 6:00 AM in Intermission 4
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It Builds Character
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Author Notes:

Newbiespud 24th Apr 2014, 6:00 AM edit delete
Author: Lyntermas

Guest Author’s Note: "It's always important to try picking a type of character that best fits your playstyle. What are classes that you have found suit you? Or, tell a story about players who weren't as good figuring out how to best play their classes."

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Paper Shadow 24th Apr 2014, 6:06 AM edit delete reply
How Paper Shadow's character making process usually goes:
"I'm going to make a strong character with a short fuse who'll get angry a lot and speak with actions, not words..."
Character ends up being pretty clever and spends most of their time thinking of all possibilities or making wise cracks.
"Damn it..."
Jannard 24th Apr 2014, 3:14 PM edit delete reply
I like you... I won't harm you when the reckoning comes :D
legomaniack 24th Apr 2014, 5:35 PM edit delete reply
Yeah, that seems about right:

"I'll make a smart wizard who is contemplative and analyzes stuff, and want all the information!" - Makes smart, contemplative, knowledge hunting character.

"I'll play a destructive monk who settles everything with punches!" - Makes smart, contemplative, knowledge hunting character.

"I'll make a destructive pixie who is chaotic evil and only cares about getting gold, and never helps anyone!" - Makes smart, contemplative, knowledge hunting character.

And so on. I haven't quite worked out the whole "Character Mindset" thing yet.
Digo 24th Apr 2014, 6:10 AM edit delete reply
Lyntermas, this is awesome. ^_^

I always love playing roguish type characters that are good natured, but not afraid to skirt the law to get things done; Han Solo, Malcolm Reynolds, etc. Last time I played a cleric, my character specialized in crossbows and used spells to sneak around. Nothing quite like getting a surprise round to "heal" undead creatures with a Cure Critical spell. ;)
Night Sage 24th Apr 2014, 6:37 AM edit delete reply
Night Sage
I have no idea what class I'll be, HOWEVER, I know how I want to play my character. Dissociative Identity Disorder, also known as, Multiple Personality Disorder. At least 9 different behaviors. hehe...

That's if I ever get around to playing D&D
Adens 24th Apr 2014, 7:15 AM edit delete reply
Since each personality of DID sees itself as a different type of person physically as well as mentally and emotionally, would you have some personalities be unsuitable for the base character?

For example if the Host personality is a wizard, would another personality think it's a fighter, and end up getting hurt/killed a lot of the time? Or would they just switch from happy and outgoing to angry to reclusive?
Digo 24th Apr 2014, 7:30 AM edit delete reply
Such a trait I've seen easier to work into a point-based character system where you can split your points among the different personalities. Thus one identity could be really good with swords while another could cast spells.
Darkside 24th Apr 2014, 8:06 AM edit delete reply
I had a friend whose character had DID. Each personality was a different class and had different INT, WIS, and CHA scores as well as different alignments.

If I remember right, the GM got to tell him when the personalities flipped.
Razomyure 25th Apr 2014, 12:45 PM edit delete reply
Yeah, I set up something like that for a friend in someone else's campaign. Gave him the idea, helped him figure out how to work it with the GM, and then watched him horribly screw it up by making his Ranger (archer) / Cleric (healer) be a Dwarf.
FanOfMostEverything 24th Apr 2014, 11:03 AM edit delete reply
That's actually a prestige class in Pathfinder. Master chymists are basically Dr. Jekyll and Mr. Hyde, even more than most alchemists. Of course, it's limited to just two personalities...
Digo 24th Apr 2014, 11:10 AM edit delete reply
STILL, the fact that someone took a mental disorder and turn it into a prestige class. O_o`
FanOfMostEverything 24th Apr 2014, 12:18 PM edit delete reply
Well, it's chemically induced. Details can be found here. Note that the second personality explicitly has to have a different alignment than the first one.
Blues 24th Apr 2014, 1:21 PM edit delete reply
Gonna go ahead and point at the DID really doesn't work that way, and also something something severe mental trauma.
Digo 25th Apr 2014, 5:29 AM edit delete reply
I once had a player with a Masters degree in psychology. He knew how to properly RP mental trauma. Was a real good RPer too.
Thud 24th Apr 2014, 3:08 PM edit delete reply
Actually with the 3.5 rules a DID character is pretty simple.

1.) Pick changeling for your race: this gives you the ability to resculpt your appearance to suit your whims and portray personalities who ar enot only different in appearance but different genders and/or races as well.

2.) Pick incarnate (chaos), rogue, or bard for your class these classes, plus a feat or two (able learner, and if you went with incarnate you'll want flexible mind) to sort out the required skills put you in the best position to get into the Chameleon PrC.

3.) Advance Chameleon to max. This PrC basically allows you to take on aspects and abilities of other classes for a day at a time. It allows you to mod feats, ability scores, and even swap in some spell casting. At higher levels you gain the power to swap midday and to add additional aspects to emulated more complex classes like paladins or druids.

Then you can back up each personality with it's own ... everything. Especially if you used incarnate for the base class since it's powers can also be reshaped daily and can become essentially fake magic items that can be swapped for each class load out.
Aperture 24th Apr 2014, 7:02 AM edit delete reply
I like a lot of variety, actually! But usually I pick a race and class and start building from there.

Last character I made was a Caustic-soul Genasi Warlord. Basically, a drill sergeant. I've also had an absentminded scholar Changeling Wizard (designed specifically to infuriate my cousins, as he was more interested in studying monsters than killing them) and a snarky Kobold Sorceror (who the team barbarian loved pulling the Fastball Special with).
Neon Hulk Smash! 24th Apr 2014, 7:07 AM edit delete reply
Ah, Scootaloo reminds me of one of my favorite Shadowrun chars. A heavily augmented Troll rocker. Charismatic walking engine of destruction with perfect pitch.

Think like Hulk with neon highlights and a cybernetically amplified voice. Never wears a shirt, and only upper-body armor when the team knows a massive encounter is coming.

Granted, he couldn't pull off a face-melter, but at least one of the guitarists in his band could easily. Probably the drummer as well.

Man, I miss good Shadowrun campaigns.
Digo 24th Apr 2014, 7:35 AM edit delete reply
Yeah, Shadowrun was fun for some of the most interesting characters I've seen. One of the most interesting PCs I've seen at the table was Snowfire, a dragon who loved toting around guns and playing with tech. Of course the character had to modify every piece of hardware to be usable for him, but at near the end of the game he got a hold of a minigun.

Used it only once, but it got the team into a high-security compound. Chewed up the front doors, the front walls, both armored APCs in front of the doors... and pretty much anything else that got in it's way. Crowning moment of awesome. Sadly he died in that mission fighting several cyborgs, but dang it, he went down swinging. :D
Disloyal Subject 24th Apr 2014, 10:27 AM Shadowrun edit delete reply
Been meaning to learn Shadowrun... Made a character concept of a surgeon specializing in teleportation. If there is a rules-legal way to teleport enemies' kidneys into an ice chest from 20 feet away, I will be very happy.
Digo 24th Apr 2014, 1:45 PM edit delete reply
Not sure if teleport works that way (I've never used it), but slicing someone up is pretty easy to accomplish >_>
Giggle Tail 24th Apr 2014, 7:16 AM edit delete reply
Giggle Tail
Bard has suited me really well in the past. It gives me enough to work with for all my crazy strategies, and I do pretty well in a supporting role. Plus, I was thinking for my next bard character I could take "Perform (Comedy)" as a skill so I can inspire with my sassy quips in battle :P

I'm also thinking of trying a druid some time. I have a lot of crazy battle plans for a druid character, such as the following:

-Summon piranhas inside a large water elemental, then have the elemental grapple my enemies (before you ask, we've had water elementals fighting alongside us before, so it could very well happen again).

-Summon a poison dart frog and then have it spit in my enemies' eyes.

-Summon dinosaurs. 'Nuff said.

-Pretty much ANYTHING involving summoning animals to aid me in battle in ways people don't usually think of :P
ShinkuRyuuga 24th Apr 2014, 10:01 AM edit delete reply
PLEASE tell me Summon Bigger Fish would be a spell you used?
Digo 24th Apr 2014, 1:47 PM edit delete reply
I once subjected my players to Cone of Lobsters. It was like getting pinched and grappled at the same time.
Disloyal Subject 24th Apr 2014, 10:09 PM Cone of Lobsters edit delete reply
I borrowed that off you, and added a Cone of Lobsters magic trap to a treasure chest... Only for the players to bypass that whole floor of the dungeon, and miss all the loot that'd prepare them for the optional dragon at the end. Sigh.
Digo 25th Apr 2014, 5:30 AM edit delete reply
I've lost count how many times I've had players do that.
Giggle Tail 25th Apr 2014, 6:48 AM edit delete reply
Giggle Tail
I think I'd try a cone of cats instead. A swarm of angry cats to the face has GOT to do some damage.
kriss1989 26th Apr 2014, 5:33 AM edit delete reply
Druids can summon elementals, including water elementals.
Giggle Tail 28th Apr 2014, 6:42 AM edit delete reply
Giggle Tail
I knew I should have looked that up before posting that comment...

Thanks :P
Specter 24th Apr 2014, 7:25 AM edit delete reply
Pretty much any game we play, at least two of us never chooses something that actually fits our play style.

One player, in particular, always chooses a magic weilder, because she's smart in real life. But she never remembers that she has spells, let alone, choses to be the teams medic, and only ever heals herself.
StarshineDash 24th Apr 2014, 7:27 AM edit delete reply
Usually I end up playing simple characters while my group plays well thought out multiclassed templated gods and I'm sitting there as a pure dwarf cleric who learned Death Throes from a dragon wizard/cleric and keeps it on at all times. It also does pure holy and hits an area the size of a borough of NYC.

He called it his "Der Herk Dim Crunon." Fake dwarfish for "Fuck you button"

The times I usually spend a lot of time figuring out the exact progression of a character from 1-20 or beyond are usually the times when I lose interest in the character. I prefer to level characters "organically." even if that means it looks like they suck.

The class that best suits me is sorceror, with a dip into fighter for some melee ability.

There was this one time, a friend of mine created a ranger and then never once used his bow, or two weapon fighting, or any of his spells, or even his skills. All he did was send his squirrel animal companion to scout for us.
FanOfMostEverything 24th Apr 2014, 8:35 AM edit delete reply
I tend to go with "benevolent mad scientist" as a guiding concept. In Pathfinder, that translates to alchemists, transmuters with an unhealthy love of polymorph effects, and/or good necromancers. (My first character ever was a chaotic good necromancer, so I have a soft spot for them.)

When I'm DMing, that's pretty much an excuse to churn out every character concept and bizarre character build I can think of. It always pays to have a few dozen NPCs on reserve. Just last week, I made a party based on this picture.
Yes, even gelatinous cube Pinkie. She's a cleric of a chaotic neutral god who awakened her for shits and giggles. Also, she has three instances of Fleet. Yeah. Intelligent gelatinous cube with divine magic and a speed of 30 feet. I love making weird NPCs.
Digo 24th Apr 2014, 1:48 PM edit delete reply
The gelatinous Pinkie Pie is hilarious.
Jannard 24th Apr 2014, 3:23 PM edit delete reply
Damn that slippery priest!
kriss1989 26th Apr 2014, 6:01 AM edit delete reply
So....Cleric of Discord?
NellzDaBlackKing 24th Apr 2014, 8:45 AM edit delete reply
Personally I'm someone who likes playing as a spellcaster, but the only ones I've played as is a warmage, dread necromancer, and hexblade crossed with a duskblade and in said order they were chaotic neutral, neutral evil, and true neutral. I don't usually do rouge type of classes like ninja or rouge or bard, but plan on trying out a ninja/monk for one of my future characters. And as for melee, I can easily do that, but it feels too generic to me and I like to be that odd one in the group. However, my next character I planned on making is a monk/fighter human so I can have a martial artist for melee.
Theo 24th Apr 2014, 9:01 AM edit delete reply
Looks like Scootaloo has been playing Brutal Legend, good for her!
Disloyal Subject 24th Apr 2014, 10:37 AM Praise Ormagöden edit delete reply
Facemelting solos are far older than that glorious game, and axes are commonly associated with rock & roll, but you might be onto something there. Anyone played a metal bard & have tales to tell?
Hariman 24th Apr 2014, 9:10 AM edit delete reply
Spell Slinging Sorcerer ended up fitting me best.

A straight up "Blender" rogue in 3.5 D&D might have worked, but I cross classed with Wizard for Arcane Trickster, and didn't do all that well.
Randomperson 24th Apr 2014, 10:12 AM edit delete reply
I've only ever played 2 types of characters. First was a dragondorn wizard, and later his son/apprentice. The others was for a homebrew that one of my friends made, a mad scientist Hollowed. Think Javolt crossed with Firelight, turned to jello and poured into the Tinman.
Guest 24th Apr 2014, 10:42 AM edit delete reply
I've made hundreds of characters, and even aged a few, but the one build that I feel the most plain old' affection for is a Sorcerer/Ranger, optimization be damned. Of course, in case I ever get to play one, I've combed spell lists for stuff to synergize with dual wielding...
Disloyal Subject 24th Apr 2014, 11:07 AM Handle edit delete reply
Aand I forgot to ID myself on that comment, much as many of the character sheets in my binder lack names until they see use.
Digo 24th Apr 2014, 11:12 AM edit delete reply
Anyone who builds a concept they like with the phrase "Optimization be damned" earns +2 respect points from me for doing it right. :3
LegendofMoriad 24th Apr 2014, 5:28 PM Optimization be damned edit delete reply
I always build a character that makes sense. However, none of my characters have ever seen the rulebooks, so they optimize based on their personality.
Sadly, too many of my players care more for their stats than their style.
Raxon 24th Apr 2014, 9:16 PM edit delete reply
I can make very broken characters based on personality. I rarely stick to only feats and traits in official books.

If you can't find a way to be on top, no matter what your character is like, you're not trying hard enough.

For example, I have a level 1 commoner who can kill a T-rex in one round. Solo. With a kitchen knife.

Needless to say, this same character is insanely fun to play, not because he's overpowered, but because he's a very silly character.
terrycloth 24th Apr 2014, 10:44 AM edit delete reply
Half-casters. Bards, alchemists, summoners. And druids, because they spend so much time rawr-smashing in animal form.

In 4e I was a hybrid-classed warlock/barbarian.
Raxon 25th Apr 2014, 4:34 PM edit delete reply
Don't forget the trusty Rangers! Very useful and versatile!
Silver Bolt 24th Apr 2014, 11:57 AM edit delete reply
Personally, I understand systemically how most classes work in tabletop after a quick once-over, so I can play whichever role I'm given.

Of course, that means that everyone else decides they want to play all the complex classes, leaving me the front-liner. And then I watch them proceed to not succeed. Rogues not checking for traps, sorcerers taking wrong spells, clerics specializing in the wrong domains...

It's more annoying on the player side, but it's actually pretty funny to watch on the GMing side.
Raxon 24th Apr 2014, 1:22 PM edit delete reply
I found a multiclass that suits me quite well. See, I start with a young boy or girl, and they start as a rogue I keep them as a rogue until they learn evasion. Then they start on the ranger path until they learn greater evasion again. Then I start them back on rogue until they get greater evasion. Then comes the ninja class, and evasion and greater evasion again. Then I multiclass to monk and go all the way. Never, ever, ever stray from monk or paladin. You can never gain more levels in them afterwards.

It was ruled that instead of a fifty fifty chance, since I had four of the feats, I needed to roll a D16 and get a one to take any damage from physical attacks. Needless to say, I was not allowed to multiclass again without strict supervision.

I also invested heavily in the two weapon feat, and got steelsilk handwraps. Why yes, I am an anime fan. How could you tell?

Mightiest disciple Kenichi, you say? Never heard of it! Even if Jonochi did train under several masters. I would never oh who am I kidding, I get a huge kick out of recreating characters, and seeing how long it takes for everyone to figure out who it is.
Digo 24th Apr 2014, 1:50 PM edit delete reply
Whoever ruled that obviously didn't know what they were doing. :3
Raxon 24th Apr 2014, 2:32 PM edit delete reply
My explanation is that the odds of me getting hit is cut in half with each feat, so it would go D2, D4, D8, D16.

Or at least that's how I argued it. I had to take the flaw "Nervous talking to girls" in order to get it to fly.

So, my untouchable martial student will be totally set until he comes across a wizard.
Digo 24th Apr 2014, 3:51 PM edit delete reply
Except that Evasion only works against area effects that allow it. The way you worded it sounds like it's against any physical attack, and if so then I still stand that whoever allowed the ruling did not know what they were doing :D
NellzDaBlackKing 24th Apr 2014, 8:07 PM edit delete reply
I freaking love that anime. Kenichi is like the best martial arts anime in existence.
Raxon 24th Apr 2014, 9:34 PM edit delete reply
You should see my psionic born monk with a ranged quivering palm attack, or my CoC detective that can fire blasts of soul energy from his finger, because he has an elder god for an ancestor.

Have I mentioned that I am really good at this?

Homebrew male hair demon who fights using his nosehair.

An arcane trickster who earned favor and became the avatar of a god of justice, who challenges villains to supernatural games, with some horrible punishment when they lose.

Yeah. It might take a little doing, but I can make them stick, and do it within the rules.

For a really obscure one, a boy who finds the gauntlet of a god of justice, and now his arm is possessed of a great power, as the gauntlet teaches him, and trains him, for it is his greatest ally, and his weapon. He learns the art of fisticuffs!

Last one, I promise. A young necromancer has the power to see the spirits of the dead. These souls can partially merge with him, granting him the skills they had in life temporarily.
Super Kami Guru 24th Apr 2014, 11:49 PM edit delete reply
Monk: DBZ?
Detective: YuYu Hakusho
Demon: Bobobo-bo Bo-bobo
Trickster: Yugioh maybe?
boy: no clue
necro: again not a single idea
Raxon 25th Apr 2014, 3:43 AM edit delete reply
Necro: Shaman King
Boy: I can't remember the name. It was some crappy CG cartoon from a while back. Not very good, but the concept was solid. Sadly, normal fisticuffs from a child, and an older guy teaching him one new move per episode was pretty lame. Seriously, I'm not kidding. The only episode I remember, the kid was training to master the uppercut or some common fundamental like that. The kid had some kind of super gauntlet on one hand, so he was learning boxing for some reason.

And yes, the trickster is Yu Gi Oh. You know, from the good season, before it became 4kidsy, and the yami no game was a once per episode bundle of awesome.
DoubleCross 25th Apr 2014, 4:56 AM edit delete reply
Diiiiiid somebody say Yugioh?

NellzDaBlackKing 25th Apr 2014, 8:23 AM edit delete reply
It's time to d-d-d-d-d-d-d-d-d-d-d-d-duel!!!
GrayGriffin 25th Apr 2014, 8:50 AM edit delete reply
Not exactly the same, but thanks to various OOC ramblings, we've established several Yugioh counterparts for our characters. Although it's not quite based on personality, either. Considering how our Kaiba equivalent is also the one who we decided would be the Element of Generosity. (The joke is they're both rich as hell.)
Raxon 25th Apr 2014, 4:00 PM edit delete reply
I'm not so fond of the Yu Gi Oh franchise in general. I feel like it lost a lot of its depth when it began to focus solely on card games. But I won't rag on any of that stuff. I can totally get behind three playing cards containing the power of the gods, ritualistically gambling your soul for a few hundred attack points, and all the incredibly foolish things people do.

After all, Raxon puts polls of reddit to determine what project he undergoes next. So far, this has resulted in an automatic portal gun bracelet, designed to protect from long falls by throwing you around until you come to a gentle stop, The cyborg T-Rex from Turok made real, defictionalized gravity guns, and a thing called a thrust golem.

The thrust golem is a pelvic thrusting skeletal magic powered robot. As if that wasn't enough, it wears an ochre jelly type creature over it, a black, translucent slime that allows you to see just enough of the skeleton shaped golem inside. Of course, as you know, when slimes get divided, it creates a new slime. As the golem thrusts, small bits of slime shake off, forming little pancake sized baby slimes.

In addition, he created a poll to decide between starting a Hogwarts, and scattering items of power around the world to be found by children, in order to have them compete in a battle tournament. Yeah, Reddit voted for the magical little league deathmatch tournament.

So yeah, Raxon clearly makes nothing but good decisions.
NellzDaBlackKing 26th Apr 2014, 5:22 AM edit delete reply
You think there's a way to make a Kenpachi Zaraki?
Anvildude 25th Apr 2014, 4:51 PM edit delete reply
I have been attempting for a while to create an Earthbender. Sadly, DnD seems to not understand the idea of making different elements, well, different- what with almost all their 'Earth' spells just being Acid versions of fire or ice or lightning spells, and Pathfinder, though a little better, still has a sad lack of earthmoving.

Two times I came very close- the first, I was basically creating my own class Archetype, based on the Monk- I called it a Stonefist Monk, replacing many of the close combat feats and abilities with 'ranged' versions- improved unarmed combat replaced with the ability to do a ranged version of a punch with a stone, flurry of blows becoming an area trip further out...

But the best one I managed so far was in my attempts to create what was essentially an elderly male Toph. One Earthblood Sorcerer blind Elderly Dwarf, starting with minor tremorsense instead of sight and two of the 'pit making' spells Pathfinder has. I was planning on taking just spells like Wall of Stone, Earth to Mud, Stone Spikes, etc- and some Force spells that would be 'skinned' as levitating slabs of stone and such- Mage Armour being a Rock Armour, and the like.

Guy was awesome. A grizzled old blind dwarf is a really fun character, especially considering with the Age rules he had huge Charisma, Int and Wis, with negative modifiers to Strength and Dex. His Con started so high that it was still a +2 modifier, even with the Age penalties.

And there's a spell, called "Resist Age" (and its family, Greater and Lesser) that lets you remove the negative penalties without removing the positive. I was gonna go all "Iron skin old guy"- because it lasts for frikkin 12 hours with the basic casting. I could essentially sacrifice 2 spells a day to be continuously badass- or eventually get it put into a ring.
Guest 24th Apr 2014, 1:46 PM edit delete reply
Rogue. Always Rogue. Doesn't matter what class I actually play, I can't help but think like a rogue. The result: I figure out the clever plan first and then fit it to my alignment. I actually prefer neutral good, and don't usually engage in dubious activities. That said, I feel it's my personal obligation to out-think laws and game rules alike
Blues 24th Apr 2014, 1:47 PM edit delete reply
My favorite builds are usually dex based fighters, where the greatest defense is to never get hit at all. My optimal 3.5 build is two weapon fighter multiclassing to dervish and tempest. But, as I've said in the past, as a player I'm really good at being the party face. Unfortunately, in D&D it's hard to be a face and a hitter, unless you're going for intimidate. But in the current Hero System campaign I play it, my mighty swordsman does a fantastic job of bartering, persuading and engaging in oratory.
Luminous Lead 24th Apr 2014, 2:13 PM edit delete reply
If you take Psychic Warrior (uses Wis as the casting stat), and then take the Monks Training and Tashlatora feats, you can stack your Psychic Warrior levels with your monk levels to get access to most of the good monk traits (Flurry, Monk's unarmed strike, Monk's wisdom insight to AC). Funny thing is, though, the feats don't actually require you to HAVE any monk levels to get the benefit :D
Akouma 24th Apr 2014, 2:24 PM edit delete reply
I tend to favor the omni-tool classes. In DC Adventures, where you just buy powers ala carte and then give them descriptors to inform how they work, I usually go with a big ball of everything remotely useful I can get my hands on. I think I've mentioned Al'Deck of Many Things before on here.

In class-based games, I usually go with classes that are very versatile. Alchemists, Bards, Wizards, etc. The only major exception to that is the 4e psionic classes. I love the Psion to bits, but he really only has one trick and that trick is "lol I moved you are ya' mad yet?" (ProTip: If you used this on an ally without their prior consent, the answer is probably "yes" and then some unsavory thing finding its way to your face.) Basically, in an RPG I don't like being told I can't do something, and build my character to not have to be told so.
Digo 24th Apr 2014, 3:52 PM edit delete reply
That's usually why I prefer a point-based creation system like GURPS for character making.
Tjprower 24th Apr 2014, 2:50 PM edit delete reply
Well, I basically look for something I think is fun, and then try to exploit what I have.
Example: I picked up a female Duskblade for a recent campaign. Due to the nature of the campaign, I got to play a race the DM and I made up: Vulpine (Fox-humanoid). She had insane dexterity, and, in practice, made a more efficient ranger. So, I took dual weild instead of one of her class abilities, and found it worked very well with her. Then, I took shocking touch to boost my attack powers. THEN, I looked at my skills for the duskblade and my jaw dropped. I made a monster capable of leveling a CR7 at level 4.
Shocking Blade of Blood Rapier and Shocking Claw Slash. Due to her stats, the max output was about 173, with a max crit of around 346. (Alas, I no longer have the sheet, so I'm not 100% accurate with my memory, but I DID layout a CR7. My DM's face was priceless.)
So it is no my goal to break all the things when I make characters. 8D
Jannard 24th Apr 2014, 3:14 PM edit delete reply
Me, me! Oh, I have somethng!

Oh, sorry, first things first: lovely comic there Lyntermas! I love the things you took from the original characters to build the players :D

OK, nooow with the examples:
First I have this friend who really BECOMES anything he plays. And he plays ANYTHING. He can be a convincing bard, a devious thief, a very sullen warrior... His legal evil wizard was brilliant, and quite effective too, since he could wield his vast intellect and paranoia to always have a solid reason for being exquisitely prepared for any encounter. And he really gets into character. He insists he has no prior acting experience, and I think he should get one, he clearly already has the talent.

Then there's the guy who always plays chaotic neutral-with-atendency-to-evil rogues, no matter what his character sheet says about alignment... or class. All his characters end up taking rogue-ish jobs (thieving, espionage, that sort of things), even the monk! And when given the chance, any of his characters will do something really questionable to gain some more power.

To finish this pointless wall of text, I'd like to give a shout-out to the guy who constantly wanted to play Gangrel, even when everyone told him he'd make a better Tremere... Even when his Gangrel always ended up more interested in knowledge and secrets and the mind than in nature and his animal side and the balance of body. He just hated the concept of the Tremere personality, and we never understood what gives.
Jannard 24th Apr 2014, 3:37 PM edit delete reply
Personally, I know good suits me better than evil (from a preference perspective), and legal suits me better than chaotic (from a personality perspective), but I always try to explore and go beyond my comfort zone, although I know I'll have to exaggerate my evil when the time comes, because if I go moderate it'll proably end up being more neutral than evil.

As for classes, I'm stuck being the caster (usually the healer, to be more specific), because everybody else want to be non-magic guys, and the DM doesn't balance the encounter levels for pure physical. So in that regard I haven't had much of a chance to explore possibilities, heh.
Razomyure 25th Apr 2014, 12:28 PM edit delete reply
... Okay, that first one describes me (I can fill basically any role, and get into it to, although I don't like stage-drama-type stuff; it's one of the main reasons I got into DMing), and the second one describes another one of the guys I play with (not the same one from my comment further down).
Raxon 25th Apr 2014, 4:40 PM edit delete reply
I love the stage acting shtick. Beware of ham!

And yes, I do become any character. In the same way Brian Blessed makes a very convincing catholic schoolgirl.
Guest 24th Apr 2014, 5:02 PM edit delete reply
Still waiting for FiD
Hurry it up
Guest 24th Apr 2014, 5:32 PM edit delete reply
I'm playing a game of OTE, a simplified version of tabletop RPGs. I went a full info gathering/diplomacy character and then kept either getting in the middle of combat or smack-talking people and achieving nothing.
Razomyure 24th Apr 2014, 7:07 PM edit delete reply
Oh god. The second story option... okay, so one of the guys that I've played with, both alongside and as the DM for once I started DMing, plays a Barbarian.

Although typically he chooses something else for a class. He literally doesn't know how to play anything other than an Orc Barbarian with a Wisdom score of about 4.

Human Druid? Turn Chaotic Evil in the first fight, lose all his actually useful stuff, die.

Elf Rogue? Charge the enemy, try to dual-wield without the feat, die.

Half-Elf Ranger? He had a GREATSWORD. I don't even know where he thought that might be feasible for EITHER Ranger specialization.

Human Sorcerer? He had no armor, and a single, non-magical dagger as a backup weapon. First fight he pulls it immediately and dies in melee combat (which he charged into) without ever having even tried to cast a spell.

Gnome Bard? Again with the greatsword. Dead.

Elf Warlock? He managed to Eldritch Blast HIMSELF... before he even got into combat. He tried to attack one of the other players and failed horribly, not due to poor rolls but just really, really poor planning.

Human Shugenja (a weird form of elemental divine caster)? He picked water (healing) as his specialization, then tried to join the fight himself as a damage dealer. This character literally didn't have a weapon.

Half-Orc Barbarian? Fell on his own axe and offed himself in the first combat. Yeah, he's even bad at what he tries to be WHEN HE IS what he's trying to be.

I'm honestly not sure why I let him stay in the group.
Disloyal Subject 24th Apr 2014, 10:21 PM For the Lulz edit delete reply
Comedy sounds like a decent reason!
Though if someone can't pull off a small bard with a greatsword, I'm almost as disappointed in them as I am in autocorrect for turning greatsword into great sword.
Razomyure 25th Apr 2014, 12:30 PM edit delete reply
See, here the thing... basically anyone else doing that could make it funny. This guy always makes it feel like more of an "Oh God, not this again" thing, even if it's the first time you're seeing him pull it off.
Raxon 25th Apr 2014, 1:53 AM edit delete reply

Karmic dice balance?
Razomyure 25th Apr 2014, 9:09 AM edit delete reply
Actually, that's the great part. Most of the time he doesn't actually roll that poorly, he just tries to do all the wrong things.

I'm not entirely sure that the 4 Wisdom is roleplaying at this point.
Stavaros-the-arcane 24th Apr 2014, 11:42 PM edit delete reply
I'll be honest most of my D&D games are few and far between these days and when it comes to character creation I am pretty clueless in making highly optimized characters. I've known people who could but I'm not one of them.

What I and many of those same people share is a love of making INTERESTING characters. So when I make a character I try to work around an interesting backstory of character concept. Recent years I've been doing a lot of Play by post Mutants & Mastermind games so I've been able to come up with and create a variety of interesting characters that have been fun to roleplay: Current ones include a Gentleman Krogan, a Cyborg Pirate, An elemental controlling robot (based off futurama's Bender), and for a game I just started playing in a Dog with a Blue Lantern ring. Prior to that I've tried many different classes as long as I found a way to make the character interesting. Some examples include:

A hobgoblin Fighter built specifically to use a greatsword two size categories larger than himself. (worshipped another player's former PC who had become the Orc God of Freedom and Cooking) Fed a character who died and was resurrected his own corpse.

There were also characters from two Pathfinder tournaments I played in. Each tournament required a cool backstory for the characters based on the setting so the first was Awesome dead adventurers being offered a second chance at life if they won the tournament. I played a fighter named Ingvar Kempt, who as a young man had sworn to storm the nine hells to retrieve the soul of his love only years later (while standing on the broken body of Asmodeus himself) that said love had been resurrected a week after he'd embarked on his quest by some rich jerk and they'd been married for years. He promptly died of an Aneurism. During the game itself I purchased an Anvil, which was used in several cases to hilarious and awesome results (I named it Anvilainia).

The other Pathfinder tournament I played a Halfling bard who turned out to be pretty useless later on. However I have fun with him because he was from a Mexico expy nation and had come to join the rebellion against the evil king because he was on the run from the law after causing a local govenor to die of a heart attack. Seeing Your Wife, Mistress, and Daughter in bed with a Halfling will do that to you. During the ensuing flight from the authorities across the rooftop My Sombero and poncho wearing Bard had been forced to ditch the treasure he'd stolen from the govenor, scattering it across the poor quarter in his flight. This unwittingly made him a local folk hero.

I've played many different classes, but as long as I can figure out something interesting about them or for them to do I can have loads of fun with them.
waffle911 6th May 2014, 6:47 AM edit delete reply
So your hafling became the local Jayne Cobb. Excellent.
Shiva491 25th Apr 2014, 4:52 AM edit delete reply
I laughed at "SCOOTALOO-WINGED EMPRESS OF ROCK AND ROLL," but that's actually a really cool title.
KalicoFox 25th Apr 2014, 4:59 AM edit delete reply
In the game I'm currently part of, we've got a party of four; one half-orc/half-halfling Barbarian, an elf Sorcerer, a fox Druid who is an Agent of Gaia, and a halfling rogue.
I play the fox Druid.
This druid has a lot of perks from being an Agent of Gaia, and she's also the first Druid I've ever played. Chiefly among those perks are an immunity to natural poisons, and a plant-like symbiote that has taken over her right eye socket.
Most recently, we were at a gnomeish town, in a bar looking for information.
My idea? "Alcohol is a natural poison, right? I can challenge the dwarves in here to a drinking contest, and drink them all under the tables! Then we can take their money while they're unconscious!"
I swear I'm not a rogue. No. Really.
What do you mean you don't believe me?
arcanashaman 25th Apr 2014, 5:00 AM edit delete reply
I've usually played magic-y blasters, like wizards and warlocks.

When I first got the Core Rulebook for Pathfinder (My first) I had wanted to do a Sorcerer/Druid/Mystic Theurge. That idea never got off the ground. I've also created a slasher-style samurai and a thief-style rouge.

Needless to say, I like destroying a lot of people at once.
Mommers75 25th Apr 2014, 8:08 AM edit delete reply
My son attempted to steal my credit card today, claiming that his favorite comic author was in desperate need of money. I see you are asking for donations, but you should really place a warning there so that kids don't go stealing their parents credit cards. Please do not let this happen again.
SyRikka 25th Apr 2014, 8:13 AM edit delete reply
Someone just rolled a 1 on good parenting.
How on earth is a webcomic artist supposed to stop a kid they've never had contact with from doing something?
Destrustor 25th Apr 2014, 9:01 AM edit delete reply
I fail to see how this is in any way Newbiespud's fault or responsibility.
Raxon 25th Apr 2014, 9:21 PM edit delete reply
Don't worry, ma'am. Happens all the time. Just post your card number and DoB here, and Newbiespud will know to watch for it and refuse payment if it ever comes up.
Newbiespud 26th Apr 2014, 1:28 AM edit delete reply
Wow. Just wow.

I wouldn't wish that on anybody. No matter how desperate I am (and things are pretty desperate right now), if someone donated money that was paid with a stolen card, I would immediately refund it. All I can do is put words and images on a website, so I can't really do much about these one-in-a-million situations on the other end of the internet, but I can promise you that I have not, will not, and will never encourage behavior like this. I offer you my sincerest apologies.
Celtor 26th Apr 2014, 3:36 AM edit delete reply
You are WAY too nice a person Newbiespud. I can't believe you're apologizing, especially when you have nothing to apologize about.
Jannard 26th Apr 2014, 7:33 AM edit delete reply
Way to be the better man Newbiespud. As with everyone else here, I also think you have nothing to apologize for, and that the one who should be learning a lesson here is the parent...

But still, your approach, being the site owner and all, is top notch!
Quin 25th Apr 2014, 9:07 AM edit delete reply
Funny enough I have played a game with a axe wielding fighter with a magic Metal Guitar Axe.

It was a magical weapon that could play music but everytime you played a song something similar would happen but mostly it was chaotic magic.

One play could summon lightening bolts to strike your foes and another one could summon a demon to try to rip your face off. Best/Worst of all to play a song... it was a free action. High rolls = something good. Low roll = something bad. In between = something random (One time a duck was summoned)
Alex Warlorn 25th Apr 2014, 9:57 AM wait a minute edit delete reply
I don't recognize the screen cap with Sweetie Belle! What episode is it from!?
Tatsurou 25th Apr 2014, 10:49 AM edit delete reply
The first one - panel four - is from...don't remember the episode name, but it's the episode with the talent show, and Sweetie's making the girls' costumes. That one she's making will be lifted up to have five legs.

The other two are from "Sisterhooves' Social", during the resolution, when Sweetie and Rarity are playing dress up while dictating the letter to Celestia.
Magician's Adivsor 25th Apr 2014, 1:36 PM edit delete reply
I personally have given up on being anything serious, as I usually fall flat on my face. Now I play Elan the bard, with slight variations on dumb and good
Raxon 25th Apr 2014, 4:45 PM edit delete reply
The last time I played a serious character, he was killed early on. Apparently, I made him too serious, grim, and freaking depressing... to the point where they decided it was a parody of the brooding loner stereotype.
Baeraad 25th Apr 2014, 11:51 PM edit delete reply

*ducks rotten tomatoes thrown by everyone who's ever been hassled about their Alignment*

Or, y'know, Warlord. Warlord is fine too. :P I mostly just want a class that lets me be a Mama Bear. Both in the sense of being protective and nurturing and in the sense of being big and tough.
Raxon 26th Apr 2014, 12:34 AM edit delete reply
I played a pot smoking, easy going paladin who would recruit criminals and get them hooked on some not illegal drug, then cut them off, and convince them to become law abiding citizens in order to get more.

You heard me. I played a lawful good drug dealer paladin who used his supply of rare, exotic drugs to force criminals to be good. They all knew him as Friend Paladin.

You cannot tell me that isn't hilarious and brilliant.
psychicscubadiver 26th Apr 2014, 4:59 AM edit delete reply
My first roleplaying game ever was this obscure post-apocalyptic game that I don't even remember the name of. You didn't have to choose alignments, but my intention for my character, the town barkeep, was to be the gruff old mentor with a heart of gold.

In the first hour of play I cut off one of my cook's hands for hiding drugs in my kitchen and refusing to tell me who sold them to him. From there he just descended further and further into backstabbing and evil and is responsible (directly or indirectly) for at least four PC deaths. He's still the evilest character I've ever played and funnily enough the only one of our group to survive that campaign.
kriss1989 26th Apr 2014, 5:27 AM edit delete reply
Interesting story about the 4E game I run. One of our players was a 3.5 sorcerer enthusiast (I get into wiz/sorc debates with her often) and so when making her first character went for a sorcerer. She...didn't really have fun. After one rather disappointing adventure (for her, the others loved it), I let her retire Torin, and let her make a new character, the barbarian Lux. As a DM I have come to regret this decision, but as a friend I grin whenever she starts having fun slaughtering the bad guys with powerful strikes, yelling their doom all the while and soloing creatures five levels higher than herself.
Zontan 30th Apr 2014, 1:39 PM edit delete reply
My brother's first character was a druid. It took him about six levels to realize he wasn't supposed to be spending every combat just hitting things with a quarterstaff.
Sundancer 4th May 2014, 12:54 PM edit delete reply
Well my party recently went up against a bardbarian. He had an electric guitar battleaxe. It's mine now.