Page 434 - Grand Line III, Part 2

29th Apr 2014, 6:00 AM in Intermission 4
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Grand Line III, Part 2
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 29th Apr 2014, 6:00 AM edit delete
Author: DragonTrainer

Newbiespud’s Note: No guest Author’s Note for this one either, but I’ll supply one: The measure of what is a “roleplayer” is always relative. Applejack might be a more pragmatic one in the pony game, but compared to the pirate game, she might as well be LARPing.

We use the big four – roleplayer, real man, loonie, and munchkin – as archetypes, but in reality every player exists on a range of coordinates along those dimensions. The person who gets labeled as the archetype is simply the most extreme.

Anyway, that’s it! That ends Guest Comics, Round 4! Sweet and Elite starts this Thursday. Also, the next Fallout is Dragons episode goes up this Thursday, finally. We’ve fallen behind quite a bit, and we’re sorry, but it’s been a crazy month for a few people. On the bright side, now that we have a small backlog, we’ll just make Thursdays the official weekly Fallout is Dragons upload day from here on out. Here's to a ton more pony/RPG internet content!

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Raxon 29th Apr 2014, 6:01 AM edit delete reply
Niiice. Never considered that Big Mac might just be bored all the time.
Giggle Tail 29th Apr 2014, 6:15 AM edit delete reply
Giggle Tail
If that's the case, It's scary what kinds of things he can consider "boring" when you consider all he's done with his usual stoic-ness...
FanOfMostEverything 29th Apr 2014, 6:22 AM edit delete reply
The DM probably came up with the "love poison" idea to force him out of yups and nopes. Mac got the last laugh.

"Ugh! The Crusaders manage to keep you and Cheerilee from making eye contact for an hour, breaking the effect. Now never say 'schmoopy' again!"
"Wait a second, three little girls keeping back a guy with Mac's Strength? No, I want to roleplay this out."
Other Guest 29th Apr 2014, 6:23 AM edit delete reply
"You and Cheerilee both failed your saves and you are under the effect of a love potion. You've got to role play this."
"Okay, but I'm docking experience points."
"Smoopie poo!"
Digo 29th Apr 2014, 9:58 AM edit delete reply
Bwahahaha! That was good.
referee 29th Apr 2014, 7:04 AM edit delete reply
Oh, no "The Mane Six GM a game of a different genre" this time? I think this series is not over yet, right?
MayorOfBabbleburg 29th Apr 2014, 1:51 PM edit delete reply
You don't have to worry about that, Newbiespud is just refering to the frequent crossover's between Friendship is Dragons and Grand Line 3.5, in which Applejack and Pinkie Pie's players have cameo'd(and in Pinkie Pie's place, regularly attend) their pirate game, just as Luke, Cory and Nat have cameo'd over here. (I.E.: Cory is the one playing Big Mac in this strip)
Specter 29th Apr 2014, 7:27 AM edit delete reply
So... Roleplayer(-ing) difficulties?


I take things quite literal (even in real life) and kind of get a little, agitated, with a number of players who try to defy a law of physics (Ex: Peasent Rail-gun), wether they ar my team or not. (Science and magic cannot tell me that you can get a stick to travel 50,000 peasents in lentgh and shot who knows where in 5 seconds. Only teleportation/stopping time works like that, and those don't even use the same laws of physics.)
HappyMuffin 29th Apr 2014, 12:40 PM edit delete reply
the peasant rail gun doesn't actualy do much dammage, unfortunatly. Yes it does travel an increadible distance instantly, but because there arn't any rules for momentem, all you get is the guy at the end throwing a stick.

not as cool as you'd think.
Digo 30th Apr 2014, 4:53 AM edit delete reply
GURPS uses momentum to calculate damage of colliding objects, but it also has rules for 'knockback' when the collision occurs.

This can be taken to hilarious levels when you create a character with the super powers of being immune to radiation, heat, and impact damage, but not knockback. Then have said character sit on a nuke. Since he only takes knockback, he'll get flung into low orbit when the bomb goes off. :D
Disloyal Subject 29th Apr 2014, 2:57 PM Rule Zero edit delete reply
Logic and the laws of nature apply as much as the DM says they do... So, while in a serious campaign, I'd rule that the stick can only get passed so many times in a 6-second round, I'd allow it in the typical campaign provided they had a bard, warlord, or somesuch pass a skill check to encourage them... and even then the commoners could roll a nat1 and make things even sillier. Breaking reality is fun, but short of lightsabers or flat-out magic, it needs some justification; at least crazy dice.
Specter 29th Apr 2014, 4:11 PM edit delete reply
Well, at least sanity still exists in our universe.
aerion111 29th Apr 2014, 7:18 PM edit delete reply
The peasant railgun is useless, yes, but the rat chain-cleave can be useful.
Essentially, acquire a means to cleave without limits (Cleave being a feat that lets you attack again when your target dies. Basic feat limited to once-per-turn, other feats depend on edition), and a means of attacking everything within reach (such as Whirlwind Strike)
Aquire a large number of squishies - such as a bag (of holding) filled with rats, to be emptied before the strike (and you could do so by turning it inside out, spilling everything instantly)
There isn't really any limit to the amount of rats that can be in a pile, they just take massive penalties to AC for overcrowding (which is to your benefit anyway)
Now kill all the rats (if any rats survive being attacked by a multiple-level Fighter, let them go, they are likely Druids in disguise and will just Reincarnate with a vengeance if you kill them)
You've got one cleave per rat, to be aimed at your actual target.
Few targets can survive even just 16 attacks from a decent fighter, and that's just a two-wide rat ring.

EDIT: I remembered incorrectly. I corrected how it worked.
Specter 30th Apr 2014, 7:23 AM edit delete reply
This plan... is genius.
Quade 30th Apr 2014, 6:28 PM edit delete reply
This gets even better when, at high levels, you pair it up with a life drinking weapon, netting you a full hp heal at the same time.
Digo 29th Apr 2014, 10:00 AM edit delete reply
My group tended to prefer killin' stuff, but they were decent at the Role Playing stuff too. They just subscribed to the old adage of 'actions speak louder than words'.
Disloyal Subject 29th Apr 2014, 1:30 PM Action! Action! Action, not words! edit delete reply
Heh. My current party, being (somewhat ineptly) eeevil, need a LOT of words to outweigh our actions. We've only had to bust out of jail a couple times so far, though, so it seems to be working!
Digo 30th Apr 2014, 4:57 AM edit delete reply
I remember half the party getting arrested in one D&D game because one of the rangers thought it wasn't a big deal to bring illegal contraband along when she visited the king.

It's a sad session when the DM can keep better track of your inventory. :3
Specter 30th Apr 2014, 10:26 AM edit delete reply
Yeah, many times I've questioned the memerization of my parties when they don't remember their stuff, let alone their favirote weapons and spells.

In fact, just to save time, I constucted myself a priority list in case I ever face a delama.
1. Heal
2. Diplomacy
3. Other
4. Fight
Anvildude 30th Apr 2014, 2:33 PM edit delete reply
See, I've never had the chance to be in a group where the DM actually even knows the inventories of the party. This is disappointing, because it invariably leads to sub-par loot drops and odd matchups- such as when a group where almost no-one used melee weapons (instead relying on guns, bows, magic and unarmed) kept getting magical melee weapons in dungeon crawls. Or when a group with multiple barbarians and squishies (the classic "Dungeon Crawl" setup of tanks before wizards) started out in a forest/field/town based campaign.
Disloyal Subject 30th Apr 2014, 2:47 PM Rule of Fun edit delete reply
I don't get that. The DM's job is supposed to be making things fun! Unless loot was randomly generated and you were just incredibly unlucky, I question your DM.
I'm the type that likes to know what the party is so I can tailor encounters to keep them on their toes, but even with my standard dungeons, leaving all the meatshields in front is asking for trouble when they step on a pressure plate that drops ghouls out of the ceiling behind them.
Artemis 1st May 2014, 3:53 PM DM management edit delete reply
Every DM I've had has kept records including a backup copy of player's character sheets. When I DM'ed I followed their examples.

We could import items from sessions with other DM's, but the DM would have to be informed before we started.

Characters with items from other worlds/games would have to be adjusted to fit the setting. Some equipment just wouldn't work in other worlds. The GM's were very lenient as long as it wasn't game breaking equipment.

It may sound like me and my GM'S were stick in the muds, but it was just good record keeping.
CrowMagnon 29th Apr 2014, 7:51 PM edit delete reply
And now I'm imagining Big Mac being voiced by Christopher Sabat (Zoro's voice actor in the Funimation run). You know, aside from the accent, it isn't much of a stretch.
Dusk Raven 29th Apr 2014, 8:05 PM edit delete reply
I'd LIKE to be the roleplaying type, but as it transpires my social ineptness and slow thinking make me pretty horrible at IRL roleplaying.
kriss1989 30th Apr 2014, 1:27 PM edit delete reply
Roleplaying? Rarity would be considered slightly below average for our group, and maybe with a little work she could pull off some neat moments, but as it stands she'd be a welcome addition. As long as she tactics and metagames when we're not roleplaying. Seriously, we turn it on and off like a faucet. The party can go from a gripping moral and ethical debate among the PCs regarding their motives, objectives, and long vs short term consequences to becoming a fully funtional merciless tactical death machine in less than a minute. And then go back to debating ethical idealism vs ethical pragmatism involving extremely uncertain choices that could affect the lives of thousands, at minimum.
Trusnam 30th Apr 2014, 8:30 PM edit delete reply
Yay finally caught up. 434 pages usually isn't a problem for me but when it takes about 30 seconds or more for, just about, each page. It took me about four or five days.
Disloyal Subject 30th Apr 2014, 8:59 PM Conglaturations edit delete reply
Welcome to our little... Uh, some kind of noun. Now try reading the comments on ≥30% of the pages' comments!