Page 453 - Harsh Words

12th Jun 2014, 6:00 AM in Sweet and Elite
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Harsh Words
Average Rating: 3.5 (2 votes)
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Author Notes:

Newbiespud 12th Jun 2014, 6:00 AM edit delete
It's been a busy week all around, but one outcome of it is that I've secured a better internet speed, which means uploads don't take a million years now. So the next episode of Fallout is Dragons launches today! (The first of two parts, anyway. It was a super-long session, almost four and a half hours total. Part two will go up with Saturday's update.)

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



darkwulf23 12th Jun 2014, 6:03 AM edit delete reply
CharginChuck 12th Jun 2014, 6:06 AM edit delete reply
And might I add: HHNNNNNNGGG!
guy 12th Jun 2014, 8:07 AM edit delete reply
I'm gonna follow this little chain with: Squeee!
Great comic, as usual.
PikalaxALT 13th Jun 2014, 6:58 AM edit delete reply
"Meh." - Rainbow Dash
Summoned Singer 13th Jun 2014, 12:46 PM edit delete reply
Summoned Singer
[color=purple] Wahaha! Oh my stars, the strength in Spitfire's spitfire remarks, the conviction in Rainbow Dash's counterclaims, such pizzazz, such energy, I simply must create something to commemorate this wonderful exhibit of roleplaying, and a successful turnaround of a brute force player! [/color]

Colors, how do you work!?
darkwulf23 13th Jun 2014, 10:38 PM edit delete reply
"Narf"-Pinkie (The other Pinkie)
Digo 12th Jun 2014, 6:09 AM edit delete reply
Aww, I was hoping AJ's player would continue running Spitfire to finish this scene.
Specter 12th Jun 2014, 8:14 AM edit delete reply
Same here, infact I imagined Dash's player to be the one the "end" the conversation (maybe with ones that would stun not only Spitfire, but the entire table as well).
Digo 12th Jun 2014, 9:57 AM edit delete reply
I do love a good line that gets everyone to stop in their tracks. :3
MuffinMark 12th Jun 2014, 6:09 AM edit delete reply
Nice to hear you have good internet speeds.
On an unrelated note, I just had my first ever session last night. It feels good to finally have started and theoretically be able to join into future story times!
Disloyal Subject 12th Jun 2014, 11:56 AM edit delete reply
Disloyal Subject
I recall that feeling well... In fact, I still get it every time I start a new campaign. "What awesomeness will happen here?"
Best of luck! I/we look forward to reading about your exploits.
Crazy Tom 12th Jun 2014, 7:18 PM edit delete reply
Indeed, you'll have to let us know how it goes. Wishing you the best in your endeavors, and good rolls in clutch situations.
Venellian 12th Jun 2014, 6:12 AM edit delete reply
Story Time! Talk about a time when a character decided /not/ to take something that they would've wanted, either because it was in-character for them not to, or for whatever other reason (a rogue not taking a dagger of backstabbing because they had daggers of backstabbing 2, or not taking a reward from poor NPCs).
Porphyrogenitus 12th Jun 2014, 9:26 AM edit delete reply
I tend to have a picture in my head of what my character's ultimate form will be. Generally, once I've achieved that I reject other gear swaps that would violate that vision (I start to prefer upgrades in quality rather than kind).

For instance, I ran an Exorcist Space Marine in a Deathwatch campaign, and I never took Terminator Armor even when it was offered. My vision for the character was artificer armor with a jump pack, thunder hammer, and storm shield, and TDA just didn't offer the same kind of tactical opportunities.

I've also rejected power armor outright for most of my "normal" characters in the FFG WH40k games. In almost every case, the look and feel of carapace armor, of one variety or another, fit far better with the image in my head of the character.

Similarly, I sometimes pick a weapon style or theme and reject using other weapon options even when they're superior. For instance, I ran a Guardsman (eventually advancing to Inquisitorial Stormtrooper)who used las weapons exclusively (though he did do some grenades and demo charges). I wound up turning down plasma, melta, bolters, etc., in favor of Hell weapons. My peak weapon for that character was a multilaser with backpack-mounted generator and suspensors, which while a very potent weapon was not the best full-auto heavy weapon available by any means. It simply fit my idea of who the character was better than an autocannon or a heavy bolter or whatever.
Calypso 13th Jun 2014, 5:38 PM edit delete reply
That makes me think of leveling systems in games, some, like Skyrim, grant you levels for using a skill. You want to be a heavy armored tank? Get hit a bunch to get the armor and unlock skills. Other games, Spore sticks out to me for some reason, let you choose where to put advancements. You want to be a dick whale? Play as whatever you want and collect the pieces and throw it all together in the end. You could have just gotten the best equipment at the time and waited for your dream loadout to come in.
I wonder why they have either the training or self-distributed version in games?
kriss1989 12th Jun 2014, 6:19 AM edit delete reply
I actually found this comic a little underwhelming. I'm not sure why, I think it's the lack of....anything really happening that we didn't know would happen. It feels like mandatory filler? I'm not sure how to describe this.
FanOfMostEverything 12th Jun 2014, 6:43 AM edit delete reply
I think part of it may be that there's just not much happening. This was a great character moment for both Dash and her player, but in-story, the aside doesn't seem to have accomplished anything.

"We're awesome. You're not."
"No, I'm awesome. You're not."
"Please, you know you want us."
And then we're back to where we were about ten pages ago.

Again, it was a great character moment. It just falls a little flat when experienced secondhand.
guy 12th Jun 2014, 8:08 AM edit delete reply
I dunno. I liked it.
Newbiespud 12th Jun 2014, 5:13 PM edit delete reply
*is just happy to be getting feedback on the comic in the comments for a change*
Jennifer 12th Jun 2014, 8:16 PM edit delete reply
I think I see where you're coming from, FanOfMostEverything, but part of the charm of roleplaying comics is the table banter and conversation that often takes up more of the story than the actual campaign. It may get in the way of the story sometimes, but something like Knights of the Dinner Table is pretty close to what it's like to sit around a table and play with friends. It does involve a lot of dead-ends and backtracking.
Crystalite 12th Jun 2014, 7:33 AM edit delete reply
Enjoying other people's character moments is an artform.

...Granted, it's easier when you're another player rather than merely a spectator: because then you can occasionally turn it into a chqracter moment of your own. And then other players pick up the cue, and everybody gets a moment!
Specter 12th Jun 2014, 8:42 AM edit delete reply
Quote from Dash, "I already HAVE a Party."

Quote from a person I played with one day, "F*** you dude, I already have a team. (Promptly gets thrown out of gaming store)"

... a little bit of a similarity?

Video: Heroes, by SlyphStorm. (MUSIC!)

(I like this song, and recommend it to any group of people with similar interests of battle, choice, and spirit of comradeship and cooperation.)
Digo 12th Jun 2014, 11:23 AM edit delete reply
Was that person actually thrown out or was it in-character? Just making sure I read the context right.
Specter 12th Jun 2014, 6:27 PM edit delete reply
Was actually thrown out.
Raxon 12th Jun 2014, 11:36 AM edit delete reply
Team loyalty. Good stuff. I don't think I have a story for this one, sorry!

I mean, Raxon had a team, but it was a standard party. Raxon was the wizard, Cormin was the rogue, Walda was the ranger, Sue was the fighter, Purra was the brawler, and they had a cleric, but I forget his name. Pretty standard party... Except for Sergey. Sergey was Raxon's best friend. He was a sapient, talking, giant dire tarantula. He was a heavily armored spider who could snap a four inch sapling like a twig. And he was only a juvenile, about the size of a backpack. They could get up to ten feet, from fang to spinberette.

In fact, they were so close, they made a blood pact, allowing Raxon to barter with any spider for favors, which generally meant giving them a meal.
Digo 12th Jun 2014, 2:51 PM edit delete reply
Sounds like a useful addition to your party.
Raxon 12th Jun 2014, 8:54 PM edit delete reply
Totally. Raxon has this spell that is insanely hard to caat. It's a level 8 spell. The reason it's so hard isn't that it's powerful, but that it's complicated. See, he teleports away, and at the same moment, he is replaced by thousands of spiders in his form. The spiders scatter and reconverge up to 5 meters away, and then are instantly swapped out for him, making it look like he turned into a swarm of spiders, and moved away, then turned back.

Lots of people freak out having a man turn into spiders, crawl over and around him, and turn back. Crazy effective, but mentally exhausting, directing all those spiders.
WishfulAuthor 12th Jun 2014, 2:41 PM edit delete reply
I must either be doing something really wrong or really right, as my groups sessions go for five+ hours. I believe the average is about six. Or is this because I run tabletop whereas I believe Spud is doing it via skype?
Destrustor 12th Jun 2014, 2:55 PM edit delete reply
We usually go for between four to eight hours, two of which are usually derailed by goofing off, on average.
It actually could go on for much longer if I didn't make it clear that six is my personal tolerance threshold, after which point I get grumpy and/or much less interested, depending on how late it is.
dracostarcloud 12th Jun 2014, 4:59 PM edit delete reply
The closest I've had to a team is playing most of my sorcerer's adventures with the same person to the point where he refers to me as On-Demand Mage Armor.

Sadly, I haven't had a chance to play that character in months. -_-
Disloyal Subject 12th Jun 2014, 10:52 PM Team Bonds edit delete reply
Disloyal Subject
Funny, the closest I've had to a team is a comically incompetent cadre of psychopaths, plus minions and a sociopath or two, in service to demons. I fit right in.
Camaraderie does happen sometimes when I DM, at least. Probably helped that that session's players were already used to cooperating at work.
Solario the Visored 12th Jun 2014, 10:04 PM edit delete reply
Although I can understand the viewpoints above complaining of "nothing happening", I always enjoy feelgood pages in my comics. I don't need every page to be exciting and dynamic or change everything about the characters and their relationship. Dash learned some stuff about herself here, and is a better player for it~ ^_^
Disloyal Subject 12th Jun 2014, 11:07 PM I Edit an absent space, and note an untitled comment edit delete reply
Disloyal Subject
True, but it does seem to happen pretty often. I love the comic, but Pinkie 'spontaneously' hugging someone at the end of the page is actually starting to feel a little old. (Agh what's wrong with me.) Granted, she's Pinkie, so that could be the perfect buildup to some manner of lampshade hanging by someone else, maybe AJ, followed by a subversion. Fortunately, we readers have no way of knowing beyond the shadow of a doubt, and can continue to be pleasantly surprised by the comic. (I was fully expecting a more detailed infodump on the Wonderbolts here, for instance should be fun watching how this arc plays out; I'm intrigued.
*reads own comment* And apparently I'm terrible at issuing opinions without sounding pretentious or rude. Bleh. Oh well; I'll settle for pretentious and then return to keeping my mouth shut.
MisterTeatime 21st Feb 2015, 8:03 PM edit delete reply
"In time, I could become like a father to you..."
Abraxus Norton 15th Jul 2019, 2:16 PM Element of Loyalty edit delete reply
Anyone else seeing a manifestation of RD’s element right here?