Page 455 - Tragedy of the Commoners

17th Jun 2014, 6:00 AM in Sweet and Elite
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Tragedy of the Commoners
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 17th Jun 2014, 6:00 AM edit delete
On this page, Twilight does her best impersonation of a cat.

So, during the last live session of Fallout is Dragons, I tried livestreaming the game on my hitbox channel. It turned out fairly well, though the podcast is about two sessions behind where we are right now. Livestreaming the game might become a thing in the future, but not before we close the gap a bit.

Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.



random_passerby 17th Jun 2014, 6:09 AM edit delete reply
so, i think i'm one of the first to make it here, so... story time, i guess?

what campaign had the most shocking number of casualties, and why?
Digo 17th Jun 2014, 6:19 AM edit delete reply
The first 3.5 game I ran had the most casualties. Because my players excel at being murder hobos and that tends to not leave room for things like Spot checks, stealth, and common sense. XD

There was the ranger that struck a deal with Tiamat to locate an evil sorcerer, the druid who ended up murdering nature because he wanted to become the deity of hunting, the rogue who took on a black dragon by herself when it clearly was a CR three above the entire party, the warlock that decided to just strong-arm his way through several traps, the other ranger that tried to date rape the BBEG and got a face full of disintegration, the wizard who challenged a lich to a one-on-one wizard duel...

Yeah, the only one who didn't die was the cleric. And her ability to heal was not the reason she lived through that mess. XD
Malroth 17th Jun 2014, 12:33 PM edit delete reply
Wait wouldn't Spot and Stealth make them better murder hobos?
Digo 18th Jun 2014, 4:09 AM edit delete reply
Probably, but it also means they'd live longer.
DDDragoni 17th Jun 2014, 6:48 AM edit delete reply
One time, during a vampire campaign, the DM (who was thoroughly done with the campaign,) set up a trap that affected the entire party. It teleported the party to one half of the room, tinted red, and duplicated us on the other, tinted blue. The thing was, neither the players or characters knew which was the fake and which was reality. As the ceiling slowly descended, the only way to escape was to pick one duplicate to kill the other, and the result was either fatal or escape.. It wasn't even as simple as waiting until the first idiot went and using that to figure out the correct color- the "real" color was determined randomly for each player! Only a third of the party survived that one.
009 17th Jun 2014, 6:57 AM edit delete reply
my 1st savage worlds campaign (we had guns). my character single handily kill him self, my friends character, the dm's character and all of the enemies.
So my character was a archangel (half bird, half human. wings on the back) my friends character and the dm were fighting off some bandits. i come flying in folk a 3 crash in to one of then, go sliding on the ground for about 100 meters, all the while all my ammo goes off and kills everyone. from then on no archangels ever.
guy 18th Jun 2014, 10:12 AM edit delete reply
Man, that must have been one ticked off DM to pull a stunt like that.
Shiva491 18th Jun 2014, 7:13 PM edit delete reply
Were there any hints? O.o
Because that's pretty brutal for just a 'flip a coin to see if you get the good or bad outcome.'
Chiggn 17th Jun 2014, 7:18 AM edit delete reply
2nd evening with a then new DnD campaign (e4) I designed. The whole party decided that it was a good idea to hide in a ruin they couldn't barricade from a horde of wolves and lycans, instead of just running (as it was planned). Total party wipe ...
Three my players never played a pen-n-paper rpg before so I guess it counts as an excuse for ignoring my "You hear the wolves advancing but you think you can still outrun them."
Malroth 17th Jun 2014, 12:37 PM edit delete reply
Running pretty much gaurantees a party wipe in all cases since the only thing most players have a chance of outrunning is a squad of dwarven defenders.
Disloyal Subject 18th Jun 2014, 11:27 PM edit delete reply
Disloyal Subject
Maybe so, but most parties don't have a Scout with 60ft/round base speed, the Run and Mobility feats, and lots of caltrops on hand. 300 feet of movement per round is plenty to run circles around the enemy, drop caltrops in front of them, and circle back to the party to get a refill from the packmule martial characters to spread the spikefield farther next round. Never got to actually do that, but I had the gear & the plan... Had to find some way to justify that ludicrous move speed.
zorro362 17th Jun 2014, 8:38 AM edit delete reply
well, there was this one 3.5 campaein were I played as a tengu druid and the only other party member was an ifrit sorcer. it was not the most balenced mix, we ended up starting a wall of the fallen just to keep track of my druids fallen animal companions, i was going through at least 2 per session since i had to used them as tanks, i think the final total was somewere between 30-40 of them by the time we were done
Qazarar 17th Jun 2014, 10:59 AM edit delete reply
In one 3.5 game I was in, my first actually, the number of deaths was ridiculous. One player in our group died every session. Our DM was a pretty hardcore one, and we had no experience with 3.5 either.
Digo 17th Jun 2014, 12:08 PM edit delete reply
That is pretty hardcore. One of my players years back ran a 2nd edition D&D campaign where he had all the players roll up six different characters. The party then had an artifact that can gate in a replacement whenever a PC died. Some players not only burned through all six of their characters, but "borrowed" characters from others to keep going.
HappyMuffin 17th Jun 2014, 12:06 PM edit delete reply
game of Dark Heresy. Big huge demon came out of the sewers. Nuked it from orbit. Only way to be sure...
Raxon 17th Jun 2014, 3:17 PM edit delete reply
Can I include the time I genocided the earth into extinction?

You see, I was playing a dying character, so I created a doomsday device to suicide myself into a more or less painful death.

I created an epic immovable rod, with no button, but voice activated. I built it out of neutronium. And before someone calls bullshit, there are stats for neutronium golems, so it can be used as a building material. I also set it to anchor based on its position relative to the sun, not the planet. Finally, I carved a rune into it that would allow me to speak to it from any distance. I then cast a modified ghostform on it and let it fall for about a minute before I dismissed the ghost sound, lodging it in the tectonic plate. And then I activated it at just the right moment. When the planet's rotation caused the plate to peel the planet like an orange. The other players were a little annoyed at taking 500 to the tenth power d100 damage, but they all agreed it was certainly the quickest way to end the multiversal threat.

It took about a year to finish my spell researches and build the rod. Mostly they were pissed because they didn't get to participate in the global apocalypse.
Specter 17th Jun 2014, 3:27 PM edit delete reply
I would applaud you and your performance, but I see you no longer exist on this plain, oh well.
Digo 17th Jun 2014, 5:30 PM edit delete reply
Eh, if I were GM I'd point out that the rod would just tunnel it's way through and pop out of the world as the planet continued to move through space. Though it probably would collide with the world every few years, drilling through it again.
guy 18th Jun 2014, 10:08 AM edit delete reply
Wouldn't that work in it's own way anyway?
Malroth 18th Jun 2014, 12:43 PM edit delete reply
The tectonic plate would offer about as much resistance to the immovable rod as the air does, Assuming you somehow stabilized the neutronium it would simply tear a immovable rod sized hole 18 KM deep as the planet flew away, at least untill the next year anyway, when the planet will colide with it Then it would be a proper planet destroying disaster just as if that neutronium wasn't magicaly stabilized and was allowed to release its several trillion megaton nuclear reaction as i decays.
kriss1989 18th Jun 2014, 10:10 PM edit delete reply
Actually since the sun also rotates around the galaxy it wouldn't hit next year, it would miss by a few million miles.
Disloyal Subject 18th Jun 2014, 11:18 PM edit delete reply
Disloyal Subject
@kriss- he said it was anchored relative to the sun
Specter 17th Jun 2014, 3:25 PM edit delete reply
"Most shocking # of casualties"? Does it count if I died about 37 times?

If not, then it would a time back when I allowed (please note I was NOT the DM) the peasant railgun to work. My brother ad hired 3.5 million peasants to carry around pebbles, rocks, sticks, whatever he wanted that was small and easy to conceal/ say why they had them.

He had them all line up in 100 rows of 3,500 people, and had them volley one round after the net on a castle we had been sieging, when the rest of the group (my self included) were still inside. Thank our paladins deity we made it out safely, but the whole peasant militia was wiped out when enemy reinforcements arrived.

Score in casualty/cost.
Us: 3.5 million dead/ 3.5 million gold lost.
Enemy: 529,792 dead/ 1 life's work lost (equaling 10,975,023,500 gold).

Not bad for a day's work, and as for how my brother got all of that money, he won the in-game lottery.
Darkside 17th Jun 2014, 7:26 PM edit delete reply
Total party kill from invisible Illithids.

Pretty sure I told that story earlier.
Toric 18th Jun 2014, 4:36 PM edit delete reply
Pathfinder module "The Jade Regent" had a total body count of 11 player characters. At least half of them were preventable via the DM not being a dick and/or twisting the rules sadistically.
Dusk Raven 18th Jun 2014, 7:48 PM edit delete reply
So, for one Pathfinder campaign, our DM had set up a number of NPCs. By the end of the first session he'd killed them all off either offscreen or in cutscenes, with a tiny bit of assistance from our Antipaladin.
FanOfMostEverything 17th Jun 2014, 6:17 AM edit delete reply
Heh. I guess Shining Armor's existence is going to be as much of a surprise to Twilight's player as it was to us.
Trainer_Auro 17th Jun 2014, 6:36 AM edit delete reply
I believe they call that "poetic justice"
guy 18th Jun 2014, 9:48 AM edit delete reply
Domino 17th Jun 2014, 6:33 AM edit delete reply
Livestreaming huh? You'll still upload a recording to Youtube though, right?
Specter 17th Jun 2014, 8:50 AM edit delete reply
Please? :(
Newbiespud 17th Jun 2014, 12:33 PM edit delete reply
Of course! That was never coming off the table.
Digo 17th Jun 2014, 1:41 PM edit delete reply
Much like a CR20 red dragon optimized with the Draconomicon, it will remain in play for quite some time? XD
Specter 17th Jun 2014, 3:14 PM edit delete reply
Thank you. :)
Specter 18th Jun 2014, 10:34 PM edit delete reply
... Wait! Does this mean you would also be Live Streaming it on YouTube as well!?
kriss1989 17th Jun 2014, 7:15 AM edit delete reply
DM: I would have made more forces of good, except that all I made were the organizations you were going to oppose as you tried to rally the failing nation during the eternal night.

AJ: You didnt make any good guys?

DM: I figured it was important to have the antagonists first, and I could work on other heroes later.
Lyntermas 17th Jun 2014, 5:45 PM edit delete reply
Celestia: Twilight, you seem troubled. What is the matter?
TS: Well, I’ve…come to learn a bit more about Equestrian society, and I haven’t liked what I’ve found.
Celestia: Ah, you speak of those that lurk in the shadows, preying on those who run afoul of them. An unfortunate reality, that even in a land as prosperous as ours, there are still those who wish to profit at the expense of others.
TS: So, there’s nothing to be done? The bad guys just keep getting more and more powerful and there’s nothing we can do about it?
Celestia: …You truly believe the darkness eclipses the light? The “bad guys” lurk in the shadows for a reason: any significant moves to power can and will be detected and shut down. This has forced the Thieves Guild and those like it into a type of stasis. It may take a while for the roots to be pulled out, but any creeping vines will be cut down.
TS: Oh, so they aren’t as all-powerful as they seem.
Celestia: Well, I’m sure that some of them have plans for quickly and irrevocably seizing power should a long-term crisis occur, but the last time something like that happened, it was resolved in a single night. …Granted, a bit longer of a night than usual, but MUCH shorter than projected.
TS: Ah, right.
Specter 17th Jun 2014, 6:48 PM edit delete reply
Specter: Are you sure you don't want to hire us to help?
FanOfMostEverything 18th Jun 2014, 5:14 AM edit delete reply
Or the DM could be channeling the Discworld. It depends on what the Thieves' Guild does to unlicensed thieves.
Wyld Cat 18th Jun 2014, 5:09 PM edit delete reply
Oh dear god. Celestia as Vetinari. That would be both frightening and awesome. It MUST be done!
Disloyal Subject 18th Jun 2014, 11:17 PM edit delete reply
Disloyal Subject
Hell, that's more or less how I perceive her already: a manipulative but ultimately benevolent dictator, with a side order of minor moral ambiguity.
Specter 17th Jun 2014, 8:55 AM edit delete reply

This was the only thing I could see while Twilight and AppleJack (and Fluttershy?) were concerned.

Warning: Language (A few times), parady of StarWars (Spaceballs), and humor.
Seanpony Renaud 17th Jun 2014, 10:08 AM edit delete reply
My worlds tend to be very point of view oriented. The thieves guilds are probably the closest thing to a universal "good" in my world. By which I mean they are usually multinational and don't get much caught up in various wars, and they always drop whatever petty shit they are up to when a demon threatens the land. No kings trying to bargain with the dragon to get it to burn other kingdoms, no trying to make it part of your army. Just Problem, here's some equipment while we aim you at the problem.

Everybody else has their own agenda and when two kingdoms go to war over resources nobody is really the bad guy.
Philadelphus 17th Jun 2014, 10:25 AM edit delete reply
"Tragedy of the Commoners," nice game theory reference. I like it.
kriss1989 18th Jun 2014, 7:07 PM edit delete reply
It's lost on me.
Philadelphus 21st Jun 2014, 11:28 AM edit delete reply
This is a bit late, but it's a reference to one of the classic scenarios in game theory, the "Tragedy of the Commons". It refers to an idealized situation where everybody has a small share in a communal resource (like everyone grazing their animals on a common plot of grass – the "commons" of the title). Each person reasons that there's so much of the communal resource that they can take a little bit more than their fair share, and it won't affect anybody. Of course, when everybody does this, the commons gets over-grazed and then everyone suffers, hence the "tragedy" bit.

This scenario shows up in other places, too; it's the reason the communal silverware in the office break room tends to disappear over time.
Parchment Scroll 17th Jun 2014, 2:19 PM Apropos of Nothing... edit delete reply
Speaking, albeit not in the same way, of casualties, I am reminded of my first D&D session, way back in... I wanna say 1982?

Anyway, back in the Dark Ages, when cable TV was something rich people had, I was introduced to D&D by a gaming group of... let's say "slightly less than mature" people.

One of the characters in this group was named, I kid you not, Strongfart. He was, as many of you have guessed by the name, a dwarf.

At the end of one campaign, and as a signal for me to find a new group, Strongfart took out an entire army of orcs on the march by living up to his name.
Magnaliscious 17th Jun 2014, 6:12 PM edit delete reply
We dont normally have causalities in our group... however.. this was this one time our halfling warlock decided to "poke the choker" as our group now calls it. We were in a catacomb killing some gnolls and the undead harassing them, during a lull in the dungeon our warlock finds a hole in the ceiling, looking up into it he sees two red eyes. The first thing that comes to his mind is to throw a rock at it, then another rock, everybody at the table is telling him to "RUN" he finally pulls out his crossbow and tries shooting the eyes, turns out it was a choker, it crit and popped his head off. It was absolutely hilarious. We now call doing obviously stupid stuff, "poking a choker".
Dusk Raven 18th Jun 2014, 7:50 PM edit delete reply
Twilight's expression in the last panel is somewhere between tragic and adorable.
Disloyal Subject 19th Jun 2014, 5:59 AM edit delete reply
Disloyal Subject
That's the best Twilight!
Well, okay; tied with her assorted glowy-eyed magical overload faces.
Midnight Blaze 19th Jun 2014, 10:51 PM edit delete reply
I'm with the Pinkster on this one.
KingArthur5 19th Jun 2014, 10:58 PM edit delete reply
So, after listening to some Fallout is Dragons, I realized that my group has been doing it quite wrong. We've tried multiple campaigns of DnD 3.5, each ending before it really begins due to many reasons (mostly, group member changes). One of the biggest issues, however, is that we never get immersed in our characters. I REALLY want to get into my characters, roleplay, and refer to each other by character name and all that, but it's really hard when my best friend only cares about fighting, another member seems indifferent to it all, and they are constantly joking around. The first named his new half ork something "McNuggets" when the DM said we would be trying for more roleplay this game. I'm not sure what I can do, because our sessions never get anywhere, and I know no one else who plays.