Page 460 - Star-Crossed, Maybe

28th Jun 2014, 6:00 AM in Sweet and Elite
<<First Latest>>
Star-Crossed, Maybe
Average Rating: 5 (2 votes)
<<First Latest>>

Author Notes:

Newbiespud 28th Jun 2014, 6:00 AM edit delete
A bunch of news for y'all, in no particular order:

The people behind the Ponyfinder setting are Kickstarting their griffon expansion, with a little less than two weeks to go.

Chances are, I won't be attending Everfree Northwest this year like I'd planned. I don't have the budget for both the ticket at the door AND transportation and lodging. Unless someone from Portland or the Greater Seattle Area is willing to help carpool and host me during that weekend, I'm just fresh outta luck.

As for Fallout is Dragons, I've been up all night cranking out the newest episode, and I won't sleep until it's done! I've also been making a new version of Session 14 that hopefully won't trip copyright flags so that mobile viewers can see it. The "Stories from the Maw" side-anthology will be getting an update this weekend as well.
Session 14 V.2: Dropbox YouTube
Session 15: Dropbox YouTube

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



kriss1989 28th Jun 2014, 6:19 AM edit delete reply
Story time! Tell of a time the PCs were happy to be shown up by NPCs!

Edit: Oh no, I'm first again!? Why must I be first? It's so lonely!
Willowisp 28th Jun 2014, 6:27 AM edit delete reply
I don't know if it's ENTIRELY relevant, but I have a funny story that might go well with this.

A while back in my campaign, my players accidentally kidnapped a child NPC (teleport spell with an area of effect, they didn't think to step back). Hilarity ensued as they argued over what to do, tried to explain to the NPC their quest, and struggled with the fact that it looked ENTIRELY crazy and painted them as completely incompetent - and they were eating it up. Ultimately the NPC decided that they needed all the help they could get and offered to join them. Sadly, since this was a child, morality dictated that they not take her up on this, but it was a very fun self aware moment.
Digo 28th Jun 2014, 7:11 AM edit delete reply
PCs WANTING to be shown up by NPCS? Inconceivable! ...but despite the super-rareness of such an idea it has happened once to me~~

Shadowrun: The PCs were infiltrating a medical lab that was secretly developing street drugs. In fact, pharmaceuticals was really a front since the stuff they were cooking in the back rooms were worth twenty times what legit over-the-counter stuff would get them.

PCs did NOT know the drug business from this lab and evidently neither did the Johnson that hired them. So now the PCs have a security team coming down on them and they needed an out. Their plan?

They called the police. XD

One 911 call, two bomb threats, and 10 minutes later we have Seattle's SWAT force and Bomb Squad on site surrounding the building. Then I ask how the PCs are going to not get arrested themselves? The party sniper had the most brilliant question of the night:

"Hey DM, meth labs are still flammable in 2070, right?"

Oh dear sweet Celestia! *BOOM!* One explosion blew a small hole for the PCs to escape AND it served as proof of the earlier bomb threat they made up. So when the facility security comes out to explain to SWAT what's going on, the police just opens fire (the security team didn't know about the bomb threat call and assumed the police were there as THEIR backup).

The PCs were mighty happy to watch Seattle's finest mop up the baddies and take the spotlight. And hey, that's one drug lab off the streets too. Good times.
Demonu 28th Jun 2014, 9:34 AM edit delete reply
Basically the only PC's want to be shown up or are glad to be shown up by NPC's (as far as I encountered) is when an NPC saves them from certain death and party wipe.

But the gratitude goes only as far as the nearest inn and complete heal/rest...
Zorro362 28th Jun 2014, 10:18 AM edit delete reply
Actually Demonu, in my group the the gratitude does not stop at the inn, mainly because our DM has instilled in us a well diserved fear of staying at inns. Because as soon as we do, he throws something at us that not only interups our rest and prevents healing, but tends to leave us worse off than before.

A few examples would be assulted by succubi, vampires, theives/murderers with rings of teleportation, demons trying to steal our souls, Etc.

Its a running joke in the group that its safer to take a nap in the middle of the enemy camp than it is to stay at an inn!
Demonu 28th Jun 2014, 11:35 AM edit delete reply
@ Zorro362:

Everyone knows the innkeeper is a retired adventurer so I find that odd and hilarious.
Digo 28th Jun 2014, 5:14 PM edit delete reply
I can relate as well. My last GM would ensure the first four INNs in any town had the most horrifying names and expect us to try staying at one anyway. The party sometimes would just stay up all night outside the city, taking turns sleeping in tents. Safer than anything within those walls.

It was like every town was either Sodom or Gamora. ;_;
Disloyal Subject 28th Jun 2014, 11:39 PM edit delete reply
Disloyal Subject
I've never even stayed in an inn to begin with; as a paranoid treehugger, I jumped straight to having my characters sleep in the woods for superior comfort and safety. Sometimes it bites me in the rear.
Raxon 29th Jun 2014, 11:54 AM edit delete reply
I often have all innkeepers be the same dude, but insisting that he's never heard of those other inns. Besides, that other innkeeper didn't have this fine hat, did he?
Draxynnic 28th Jun 2014, 10:14 AM edit delete reply
Reminds me of a Spycraft game I was in...

Basically, the PCs were all members of "the Agency". The campaign didn't get to the point where we found out exactly what was going on, but it appeared to be a multinational secret agency that didn't appear to be under the oversight of any governments but still managed to remain friendly with most of them, on account that it usually went after threats to everyone. Nevertheless, we didn't always want even friendly governments to know what we were doing (except in cases of The Policy*).

So... there was this time we were looking to recover some data. We'd learned they were in a set of lockers and had the means to open them, but when we arrived, there were some suspicious figures lurking around. Through hacking their communications, we learned that they were also after the data, and knew that it was somewhere in the lockers - so they were waiting to jump whoever came after them. Namely, us.

Now, this was at a time when the War on Terror was still pretty fresh and people were being encouraged to report any suspicious activity, so as we were wondering how we were going to get rid of these guys without making a scene or causing lots of collateral damage, that's exactly what one of us did - called Homeland Security to report in a bunch of suspicious, well-armed individuals loitering around the lockers, making a big deal about how he was scared and how he'd overheard one of them saying something about checking out the area for a bomb. We made our own well-armed selves scarce, the authorities picked them up, and once they'd satisfied themselves there was no bomb and left we waltzed in and accessed the locker.

*The Policy, incidentally, was this: The Agency accepts that bad things will occasionally happen to its agents, informers, and other people connected to it. However, it wants to discourage innocents from being harmed just through being connected to someone associated with the Agency - family, friends not-in-the-know, and so on. So the Agency will accept losses and behave rationally and try to avoid attracting too much attention normally, but if you go after family, friends, and so on, they will throw EVERYTHING they've got into making you seriously regret doing so.

The one thing this came up, the authorities on being informed the Policy was being invoked evacuated an apartment block in anticipation of what we were going to do to the kidnappers hiding out in one apartment. Because we had reason to believe the kidnappee was still alive, though, we were actually relatively restrained - the attack helicopter out the window was only the distraction for the rest of the team going in SWAT-style with nonlethal weapons. The authorities afterwards were quite appreciative that we'd limited the damage to just one apartment, and took the prisoners away explaining to them how lucky they were to be alive - usually, when The Policy is invoked, the poor sods on the receiving end have to be identified through dental records.
XandZero2 28th Jun 2014, 9:53 AM edit delete reply
I actually have a story for this one!

Okay! Okay! So first off - backstory!

Picture this - I'm GMing a Dragon Age Pen & Paper. My group is in this Fereldan (think England) town - Vintiver - that's been blaming the local woodland elves (called Dalish) for a recent string of mysterious murders in the surrounding countryside. A large part of the population of Vintiver is racist towards these elves and wants to "bring them to justice" (even though the humans have only circumstantial evidence at best - they feel that's all they need to start a lynch mob).

Of course, since the players happened to have a Dalish in their party (and one from the same clan of elves that are being hunted down no less), the party sides with the elves in all this - trying to defend them from the villagers' ire.

Now - here's where the NPC comes in.

Meet Coalan - the douchiest of racist, elf-hating douchebags in Vintiver; town blacksmith, muscle-bound neanderthal,and leader of the lynch mob.

In his defense though, I gave him a good reason to hate elves, considering that Dalish elves brutally murdered his wife and left his young son motherless. He'd been having to raise the child himself while worrying that the elves might come back and take his son away from him too at any time...

I played Coalan as a hot-headed ball of rage - but I also gave him a bit more depth, as you can see in the mother/son mention above. One of the PCs (the party Warrior) even earned Coalan's respect by challenging him to an epic arm-wrestling match (wherein many references to FullMetal Alchemist's Armstrong and the brothers' Master's husband were made).

Then, when it came time for the party to face off with Coalan's lynch mob (as would inevitably happen), although the majority of the party did hate Coalan's guts - after the fight, he actually tripped up, fell, and knocked himself unconscious while fleeing the scene. The party didn't want to just kill an unconscious man in cold blood (even if he was a jerk), so they just tied Coalan up and dragged him off with them for the rest of the adventure (while they tried to uncover the true cause of all the mysterious murders I mentioned earlier).

Now, it got really good later on when the party was attacked by the real culprits behind said murders - these things that were basically the equivalent of Darkspawn Werewolves.

It was such an awesome set-up!

XandZero2 28th Jun 2014, 9:53 AM edit delete reply
Picture this...

The party (and their captive) come upon the ruined, overturned wagons of the Dalish clan (the same clan that had been getting blamed for all the murders). The sun's setting at this point, and the party decides to make camp for the night at the center of the wagon wreckage. Little do they know that they've been followed throughout the day, and as the sun sets - a rasping, bloodcurdling hyena laughter starts echoing all through the trees.

Knowing their surrounded, the party tries to make a defensive parameter around the wagons, looking out into the gloom but unable to make out anything in the darkness, anything except the red, glowing eyes shining in the darkness...

They start to see shapes darting between the wagons, as the laughter grows louder and louder, more voices joining the cacophony all around them.

-At this point, it was so great! I could see the fear in my players' eyes, and the buildup was perfect! This is the type of things that GMs live for! Tense moments! The ability to induce actual horror in your players!

XandZero2 28th Jun 2014, 9:54 AM edit delete reply
Just as I was getting ready to have the hyena/werewolf things attack - one of the players even had the idea to hurl his lantern at one of the things as it darted between two wagons. Keep in mind, the players hadn't even gotten a good look at one of these monstes yet - and since this guy rolled a crit on his attack - it was the perfect time to describe the monsters in glorious, grisly details as the lantern caught it in the face, shattered, and engulfed it's shadowy form in flames.

It was one of my greatest moments as a GM - especially when the players began the fight with these werewolves and realized they were outmatched. There were too many of the things and they kept coming. The creatures were susceptible to light (and flame for that matter). Light caused them to back off - at least temporarily - and the players were using that to their advantage by setting the wagons on fire to break up the pack and slow down their attack waves.

Still, the players were surrounded and the monsters were dealing nasty amounts of damage. They needed more men to even the odds!

-And around this time is when, Coalan - who had been sitting at the center of the party camp (still tied up) - started yelling at the PCs, "UNTIE ME! LET ME AT 'EM! I CAN FIGHT! LET ME AT 'EM!"

The party was a little iffy about letting the blacksmith free - but they thought that freeing him was better than dying, so they untied Coalan and gave him back his blacksmith's hammer.

-Now, I wish to note that I have a theory about NPCs. I think there's a trick to making NPCs that the players are actually happy to see show them up. That trick simply involves allowing the players to control the NPCs during combat.

After the party freed Coalan, I let the party's Warrior take control of him. The Warrior and Coalan were standing back to back fighting tooth & nail as the monsters poured in through an opening in the party's defenses.

I should also mention here that Coalan was the epitome of the term "glass cannon" - and that may have been another reason the party was okay with him stealing the spotlight. You see, he was built to dish out an incredible amount of damage, but he also was wearing next to nothing armor-wise and he couldn't take too many hits. He kept smacking the werewolves for a ton of damage - then immediately falling to their return blows. The party healer had to stand next to him, doing next to nothing outside of pumping the blacksmith with constant healing energy to keep him standing. We made all kinds of jokes about the healer being a magic defibrillator - because Coalan went down every turn and the party healer just kept bringing him back from the brink in time for Coalan to smack another werewolf.

By the end of the encounter, the party had grown a new respect for the NPC blacksmith. He'd been key to their survival, and even though he was still a bit of a jerk, the players grew to love the guy over the course of the campaign. In combat, I'd always let the players control him, and usually they would roll ungodly well with him too - eventually even leading to our group elevating him to "Chuck Norris" status because of the insane-epic stuff he was able to pull off at times.
Digo 28th Jun 2014, 10:14 AM edit delete reply
Good story. That was indeed a big one. :D
kriss1989 28th Jun 2014, 6:52 PM edit delete reply
Ferelden is a lot closer to the Goths and the Irish actually than the English.
Disloyal Subject 28th Jun 2014, 11:41 PM Brritish Cuisine edit delete reply
Disloyal Subject
Their cooking is similarly stereotyped as bland and awful, though.
XandZero2 29th Jun 2014, 10:50 PM edit delete reply
I know you're right kriss, but I've never really distinguished that much between Goths/Irish and English. I blame it on American ignorance & my occasional memory brain farts whenever it comes to history (:
Specter 28th Jun 2014, 10:10 AM edit delete reply
I don't think I have been shown-up or had a npc show up anyone before (or to my knowledge). The closest I could say was watching a duel between two deities (which has now led to a quest to retrieve the losing deity's power, and/or saving the other one from their corrupted self).
Twogunkid 28th Jun 2014, 3:21 PM edit delete reply
Actually in Mongoose Traveller there is an NPC who basically has been moved up and up in the PCs mind.

Cathy Kowalski is their combination flight attendant and deal broker. She as the only one with financial skills earns a lot of money for the PCs. She, Jebediah, the gunner turned engineer, and Anita, a jetsetter who will work for free, are honestly some of the most beloved NPCs they have. They bring Cathy to important meetings, because they trust her with their finances. Cathy is honestly one of the most beloved NPCs my PCs have ever had.

Other notable mentions (from Different games): Taz Spir, drow fighter turned movie star, Sonja, the cook, Hoenier, the childhood friend, Maximillian Knox, a suave super villain, Sir Erik, a really old peasant knight with a belt of giant strength, Lt. Cmdr. Thomas Edddington, and Brisco County the impulsive assassin. That said the PCs get worred that when a crew hit happens, Cathy will get hurt. There is the true sign of concern. They will go to great lengths to protect their loyal flight attendant.
Faen the monk 28th Jun 2014, 9:13 PM edit delete reply
My Pc's were being hunted by an assassin, who had specific orders to kill the strongest in the realm so that the King couldn't be slain by them. I had an NPC paladin who was supposed to help the Pc's since the assassin had a clear ten levels on them. The barbarian had a moment of "Dumbass has a point," and convinced the party to act weak for the first round of Combat so the assassin would go for the Paladin. Naturally, the Paladin began with smite evil, and while the assassin was distracted the party escaped. Not quite like I planned, but It all worked out.
Jackobol Trades 29th Jun 2014, 9:06 AM edit delete reply
I think I've posted about Buttercup the demon horse before, but I suppose that I can tell it once more.

In a Pathfinder campaign, one of my players had rolled a druid, and chose a horse companion. During one extra-planar encounter on the Celestial plane with some demons, a quasit (tiny fairy demon) rolled two nat 1s in a row, and ended up inside Buttercup's mouth. The druid asked if Buttercup would gain demonic powers from eating said demon. I had her roll a d20 for chance, and it popped up a natural 20. So Buttercup became part demon and gained fire resistance and the ability to eat meat. After the encounter, the druid asked if Buttercup would gain anymore powers from eating the corpses of the demons that they had just slain. One nat 20 later, Buttercup ate the skull of the demon's leader and released the powerful binding spell that had allowed the demons to stay on the Celestial plane and flung the party back to the material plane, while Buttercup gained omnivorous abilities and fangs.

From then on, Buttercup was the party tank, and everyone in the party loved hearing about the exploits of Buttercup, from his universal mega-fertility to the slow rise to sapience from 20 after 20 when eating foes.

When the party grew bored of that particular campaign and re-rolled, the entire party was curious as to what happened to Buttercup. I had the druid roll a d% and, lo and behold, it came up 100%. Buttercup went on to absorb angelic energy to become a nephilim, raised an army of his children (centaurs and satyrs) and took on the test of the Starstone in order to ascend to godhood. He emerged as the god of fertility and I instated a homebrew god that was Buttercup in all of my subsequent games with that party.
Crazy Tom 29th Jun 2014, 9:20 AM edit delete reply
There was one time that my PCs were inside of a major city that had come under siege by a massive Orc army led by the Orcs' greatest messiah figure. The orcs had made a deal with the nearby pirate fleets to blockade the city's harbor, so there was no way in or out. The PCs were rather concerned and were trying to come up with ways to break the blockade at the harbor when they suddenly encountered an old enemy of theirs, a water elemental bard who had shown up at seemingly random events throughout their adventures. She had always been at odds with the players, or at least told them to stay out of her way; until now, that is. She appeared in the harbor and told the PCs to evacuate the civilians away from the coast and prepare for combat. Unsure of her motives, the party hesitated until she finally persuaded them that she was on their side, if only for this one instance.

The PCs did as she asked, and when they returned to the harbor they saw a great leviathan rise up out of the ocean with the bard on its head. It tore through the pirate ships like wet paper, just as the Orc armies began their assault on the city. They have been driving themselves crazy trying to figure out why the bard would suddenly turn good and help out, but they all agree that without the pirate fleet gone, the city would have fallen.
mistriousfrog 30th Jun 2014, 6:57 AM edit delete reply
I did have an experience like this. It was less of shown up by and more of earned the help of. The party was about level 6 average and was up against the head of the thieves guild, a level 15, they were horribly outmatched going in and knew it. Luckily they were on a quest to free a hero who was under his control. During the battle they found themselves essentially helpless against the far stronger foe until they managed to convince the hero to turn and take down the boss with relative ease.

I think the moral here is, PCs will be happy to be shown up by an NPC if they feel like they have earned it.
Aaron Beal 30th Jul 2017, 5:43 PM edit delete reply
My friend Chris and I were playing in a Palladium Fantasy game run by just the WORST DM. He'd been making us roll for trivial things, fudging dice obviously and poorly, and had the nerve to be pissed at us for not leaping heroically into the fray despite the fact that he specifically told us to make selfish/evil characters. Finally we were browbeaten into helping defend the city from the attacking undead army. Our party was sort of dealing with an "elite strike team" of the attackers, while the town guard was fighting against the undead mooks in the background.

After 1 round of combat (like 15 seconds of in-game time), the DM rolls to see how well the random town guard were doing against their opposite numbers and the dice came up... 97. The DM tells us that in a single round, 15 SECONDS, our faceless NPC allies had slaughtered 97% of the attacking enemy force.

Chris and I looked at each other and spoke what would become our running joke.

"This looks like a job for..."


We were so done with that campaign and were happy to let the NPCs mop things up.
Paderic 28th Jun 2014, 8:53 AM edit delete reply
I never really subscribed to the "winged unicorn" theory. But, for the context of the comic, I think it works.
Morrin 28th Jun 2014, 9:20 AM edit delete reply
Heh. Few games ago we were in an ancient Netherese city. We got into a challenge where we had to protect a package. The city created a package using magic...A real baby, using the entire parties DNA. We've been carrying it around, then left it at our base in Elysium with some angels to take care of. Last game, we decided to name it. We decided to use a Netherese name. DM says the Netherese naming system is like Japanese. All of us are Anime nerds. There goes 2 hours just trying to pick a good name for the Last Netherese.
Raxon 28th Jun 2014, 10:12 AM edit delete reply
Nice. I like how they're equals in this.
Digo 28th Jun 2014, 10:14 AM edit delete reply
It's very rare that a PC will write their background as having a sibling that's their better. :3
Philadelphus 28th Jun 2014, 11:52 AM edit delete reply
Heh, now I want to write up a character who's the youngest child of a large family – think 5–9 siblings or so – who's nothing special him- or herself, but all of whose siblings are famous in one way or another; bonus points if they're all famous for things that would be helpful to the PCs:

"We need to get some armor, and weapons, and–"
"Ah, my older brother David is world-famous for the quality of his smithing! And he lives just in the next town over."

"Ok, we need to get this magical artifact analyzed properly."
"Great! My sister Vera was first in her class of Magical Analysis. And I've been meaning to stop by and see her for a few weeks now..."

"This dungeons looks like it's going to be really tough, so–"
"Maybe we could get my brother Henry to come with us! He's a powerful adventurer, he's already saved the world once or twice. I'm sure he'd come if I asked him."

You'd either have to set this one up with the GM ahead of time, or try to sneak it in in a multi-page backstory and hope he doesn't cotton on to it.
Zatch P 28th Jun 2014, 2:08 PM edit delete reply
I've actually just started a game where my character has an older sister who's an Avenger in service of Ioun. It hasn't been fleshed out in great detail or anything, but I figure she's probably just about to get into Paragon tier herself, meanwhile I just hit level 2. The DM might involve her, but I don't actually plan to have her help the group out much.

The only thing I've really decided is that, when she found out her little brother was going to go out adventuring, she had a magic ring made with a stone of his solidified blood in it. It'll glow a bit constantly, and go out if he dies, so if that happens she'll get one of her cleric friends to use the blood stone to cast a raise dead ritual. Then she'd get me permission use one of the permanent portals a bigger temple of Ioun would probably have access to to get me back to the group. Other than that, no real plans to have her help out aside from pointing us in the right direction if we happen to meet her. Calling on a high level character too often seems like it'd make things less fun, and annoy the DM and other players.
Sunbeam 28th Jun 2014, 3:30 PM edit delete reply
I sort of did this, though I purposely avoided my family's involvement in the plot. I'd argue I went overboard with the whole thing.

Basically, my character is a musician from a large family of musicians (he's loosely based on Jack Nicholson's performance in Five Easy Pieces, but that's only loosely relevant), and he is the absolute worst musician the family has ever had. He still above average, since he's been training his whole life, but literally every brother, cousin, uncle and aunt he's ever met has acted superior to him. "Fortunately" for him, they're all dead. They were wiped out in a fire that he was the sole survivor of, by pure chance.

All the personal benefits of being upstaged by a sibling, with none of the awkwardness of dealing with nonexistent family!
Guest 28th Jun 2014, 3:32 PM edit delete reply
I think the most fun way to make a stronger older sibling is give the two of you a very tense, estranged relationship. Then it's not like your brother is your constant solution to all problems, but he can still influence your decisions. Plus, imagine how awkward it will be for the rest of the party if you get into a shouting match with the Cleric who's 6 levels higher than you guys.
Raxon 28th Jun 2014, 3:52 PM edit delete reply
Paladin: Behind these doors is the most evil necromancer in all the kingdom! Be on your guard!"

Doors are opened.

Lich: WHO DARES ENTER THE SANCTUM OF- Oh, hello there, pumpkin! Oh, are these the adventurers you told me about?

Cleric: Yep! We beat uncle Owen last week!

Lich: Oh? How is he doing?

Cleric: He's doing good! He tripped while fighting Joe here, and caught a slight case of the death.

Lich: Well, I'm sure he'll be back on his feet in no time. So, to what do I owe the pleasure of my daughter's company?"

Paladin: We are here to put an end to your fiendish plot!

Digo 28th Jun 2014, 5:16 PM edit delete reply
That would be a hilarious scenario. I should steal that. :D
Digo 28th Jun 2014, 5:17 PM edit delete reply
Now there's an idea! In some systems it's totally doable as a game mechanic. Like with GURPS, you spend you points making the siblings as allies or something XD
Raxon 28th Jun 2014, 5:24 PM edit delete reply
Fifteen rounds later...

Lich: CURSE YOU, MORTALS! I MAY BE DEFEATED, BUT YOU HAVE NOT HEARD THE LAST OF ME! *gives the cleric a hug* Don't forget to write, princess. *vanishes in a puff of black fires*
Randomperson 29th Jun 2014, 5:46 PM edit delete reply
Lot of family in my groups current campaign. My character's twin sister leads the southern nation. Our thief/bard has a brother that has ascended. The BBEG is the son our last campaign's paladin and is conquering the world to earn dad's approval. Its all relative.
celestdaer 28th Jun 2014, 4:18 PM edit delete reply
From the Frozen North? Is that a reference to Game of Thrones?
Digo 28th Jun 2014, 5:17 PM edit delete reply
Crystal Empire I believe.
Raxon 28th Jun 2014, 5:29 PM edit delete reply
They traveled through the frozen lands of Crystal Empire, and were forced to eat Pinkie's minstrels. And there was much rejoicing.
FanOfMostEverything 29th Jun 2014, 5:03 AM edit delete reply
Disloyal Subject 28th Jun 2014, 5:48 PM edit delete reply
Disloyal Subject
North being cold far predates Martin's Song of Ice and Fire, and 'frozen north' is a popular way of describing it.
kriss1989 28th Jun 2014, 7:00 PM edit delete reply
"Looks at most northern part of planet, which is LITERALLY made of ice* Seems pretty frozen to me.
Toric 28th Jun 2014, 7:54 PM edit delete reply
This "Frozen" topic seems to be getting a little heated. Maybe we should just...LET IT GO! LET IT GO! CAN'T TALK ABOUT THIS ANYMORE!
Guest 28th Jun 2014, 9:59 PM edit delete reply
kriss1989 29th Jun 2014, 7:11 AM edit delete reply
Disloyal Subject 28th Jun 2014, 11:44 PM edit delete reply
Disloyal Subject
Eeyup. Granted, a planet on a different axial tilt could well have its ice caps in another direction, but that's opening a can of worms few fantasy authors want to.
Raxon 29th Jun 2014, 11:57 AM edit delete reply
When I open a can of worms, I usually dangle them on a hook, hoping to catch a big one.
Akouma 28th Jun 2014, 5:16 PM edit delete reply
Before our current IK game was an IK game, it was Pathfinder (the official RPG wasn't out yet.) One of the PCs is the result of Druids of Orboros experimenting with their ability to warp people. To do these experiments, they abduct people from small villages. The PC's father didn't take this lightly. The DM made a d% roll to determine "what percent badass he became" after his daughter was taken. 96%. So he's pretty hardcore. Before I had a character in that game, I was playing actor for various NPCs. That PC's father was one such role, and he's a ridiculous sniper.

He was helping the PCs fight an opposing army for reasons of his own (he actually isn't aware that one of the PCs is his daughter yet). One of the PCs rolls a crit, with some insane combination of effects that totaled 105 or so. Before he rolls damage, I remark that that is an insane amount of dice, to which our DM goes "clearly you've never seen one of his gun-based characters before" and just generally built up how awesome they tend to be. So then it's the NPC's turn right after. Shoots, also crits, does about 10 more damage than the PC and gets a lucky shot that blows up the mechanikal (spelling error intentional) armor his target was wearing instead of just damaging the suit's structure. At that point his badassitude was no longer in question.
Guest 28th Jun 2014, 7:50 PM edit delete reply
DM, stop trying to make BBBFF happen. It's not going to happen!
CrowMagnon 29th Jun 2014, 6:05 AM edit delete reply
But "APPLEOOSA RAAAAAGE" could still catch on, right? ...Right...?
kriss1989 29th Jun 2014, 7:13 AM edit delete reply
The RL fandom wishes it hadn't happened. With the fanom it still hasn't happened. Really only Twilight ever uses it. No fan ever ses it except when writing or Twi.
Raxon 30th Jun 2014, 4:02 AM edit delete reply
I thought BBBFF was a touching song. I also liked the reprise.
kriss1989 1st Jul 2014, 5:33 AM edit delete reply
The song, yes. Calling him that, not so much.
Specter 29th Jun 2014, 9:56 AM edit delete reply

You really do have a few differences with your brother, Twilight, and you have many differences with your friends too, but deep down you're all the same... Heroes.
Fancy Fan 29th Jun 2014, 10:57 AM edit delete reply
I actually have a story for PC's being happy with showing up. It takes place in the 3.5 campaing I'm running right now.

But first some back-story is necessary.
So the PC's are involved in a war between two countries vs one country and a high level mages's academy, with the PC's being against the mages academy. Its winter, and since the area were the enemy country and the larger of the allied countries are have really bad winters, the war basically shuts down for the winter so the PC's decide to head south to spend the time in the other allied country.
While there they decide to participate in a local tournament that is held once every four years. While there the druid skips out on a dinner with the local ruler the party got invited to because the ranger is trying to court her. The druid heads out to the woods and comes across a group of five spellweavers(six armed chaps who can cast multiple spells a round). The druid makes her knowledge check and learns that spellweavers usually travel in groups of six.

Cut to a couple of days later, and the wizard is in the semifinals of the mage's duel competition. When she knocks out her competition his disguise dissipates and is revealed to be a spellweaver. Immediately the other 5 teleport in and start blasting the crowd and envelop the private box of the ruler in an anti-magic field surrounded by walls of force. Now also in the antimagic field is the local archmage, a Lv-19 divination specialist wizard with prestige class levels. The party is level 11-12. The party and some other NPCs start fighting the spellweavers. But one of them they cant touch. Because he's a lich.

By the time the party takes down the 4 normal spell weavers, them and the random NPC's who are actually fighting are almost dead, some only saved by an arena feature that makes all damage non-lethatl. But the Lich is still untouched and the druid and wizard have had no luck dispelling his defenses. Fortunatly the ruler has the ability to slowly make dead-magic zones(though she can end them instantly) which instantly dispel any magic they completely envelope, so she busts her and the archmage out. The Lich knew she could do this and readied an action for when the antimagic field came down.

So when it goes down the Lich shoots a maximized empowered enervation at the archamge. The pc wizard id's it a such, and the entire group is like: "Oh crap." Fortunalty the archmage had readied an action to counterspell and responds by using Discjuntion to counter the enervation. Its then his turn and he discjuntions away the lich's defenses. The lich then tries shooting him with, some highly metamagic blasting spell I cant remember, but the archmage's contignency activates teleporting him out of the way. He then blasts the lich with a meteor swarm. The lich then teleports himself and his cohorts away.

I was worried the party would be upset by an NPC so casually handling they guy they couldn't even touch. But nope; there response was: "HOLY CRAP! DUDES A FREAKIN BADASS!"

The party wizard is now fawning over him. Its hilarious.
Ashram 30th Jun 2014, 3:23 PM edit delete reply
I wonder when the other players are going to get pissed that Twilight is quickly becoming the GM's favorite player.
Horizon 30th Jun 2014, 5:07 PM edit delete reply
Back in my epic Fireborn campaign — in which the PCs were all dragons reincarnated into human form, and the game had a flashback mechanic where they would play through historical scenarios as their massively OP, fully draconic selves — we were playing through a war that the dragons once upon a time launched. I set up this multi-level aerial map where the five of them had to assault a floating siege tower, defended by high-level human wizards, a squadron of gryphon-riding archers, and one of the dragons' older brothers.

Being dragons, of course, they took the encounter apart. But there was a moment when one of the NPCs shined, to the delight of everyone.

See, one of the PCs, Jaaros, was cultivating a civilization in the Pacific Islands full of the world's most badass human warriors. The PCs decided that they'd take the king of this civilization, and a few of his warriors, up on their backs as bow-wielding dragonriders. That would give them a little extra ranged punch if push came to shove.

When it came time to charge the tower itself, one of the mages on it started charging up a high-level disintegrate spell (one of the few spells that actually posed a danger to the dragons). He won initiative over the PC spellcaster, who was firing a disintegrate in return at the tower. And Jaaros, who the human king was riding on — the only one higher in initiative order — couldn't interfere because he was entering an aerial dogfight with his brother. So the NPC king (riding Jaaros) shrugged, let out a battle cry, and pulled his short sword from his belt. I called that on Jaaros' turn, before the PC flew out of range, the king would attempt a nigh-impossible flying leap at the tower, one level down on the map and sixty feet away. I figured that with all the dogfighting he was going to be falling to his doom anyhow; he might as well go out by displaying courage sufficient to honor the gods who had chosen him to aid in this battle.

I should mention at this point that we'd modified the stock Fireborn rules to use d10s instead of d6s, and I'd house-ruled that a natural 10 would explode.

I rolled for his jump out in the open. His dice went nuts. He got like seven successes on three dice.

(cont.) ->
Horizon 30th Jun 2014, 5:07 PM edit delete reply
(-> cont.)
The PCs went crazy as he slammed into the side of the tower, scrambled for a handhold, hauled himself up, and stabbed the mage casting Disintegrate in the face, disrupting his spell. Cue the dragon PC's Disintegrate firing off, and the tower crumbling to pieces underneath the king's feet. So he gave another shout, and launched himself into thin air toward the skirmish with the gryphonriders.

Another jump with more successes than dice.

As the insane rolls kept coming, with the players egging him on, he landed square on a gryphon's back, Sparta-kicked the gryphonriders' captain out from his saddle, and then BARE-HANDED WRESTLED THE GRYPHON INTO SUBMISSION. Seriously, he stabbed it in the head, rolled a botch and lost his grip on his short sword, and managed to pin it and strangle it and use it as a primitive glider, making it safely down to the ground.

… Alone, in front of the entire enemy army.

So, because at this point the guy has become Chuck Norris levels of memetic badass, he pulls his sword back out from the gryphon's head, faces the _entire opposing ground force_ head on and alone, and roars out a challenge.

The entire opposing army routs.

It might have had something to do with the stones from the crumbling siege tower smashing down around them. Or the fact that all five of the victorious PCs had silently landed behind him (one of them surfing his dead brother, the opposing army's patron deity, to the ground) and roared in concert with him, actively conspiring to give this human henchman a crowning moment of awesome.

We quickly nicknamed the NPC Leonidas. And that was the last time any of us ever questioned the badassitude of Jaaros' chosen tribe.
kriss1989 1st Jul 2014, 5:36 AM edit delete reply
I remember this story. It is still awesome.