Page 464 - A Tale of Two Parties

8th Jul 2014, 6:00 AM in Sweet and Elite
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A Tale of Two Parties
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Author Notes:

Newbiespud 8th Jul 2014, 6:00 AM edit delete
Dread is a funny thing. DMs crave the moments where they strike fear into the players' hearts, hoping that they'll ultimately enjoy it and it'll be memorable. But sometimes we forget that the enjoyment of such moments only comes in retrospect - sometimes very much in retrospect, and sometimes not at all.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



GrayGriffin 8th Jul 2014, 6:13 AM edit delete reply
The one who we could most likely call our party's "social tank" is unfortunately also the one who was absent for most of the game and only showed up for the final battle. Although at least he did pretty well in actual combat as well.
Digo 8th Jul 2014, 6:44 AM edit delete reply
I've had a player who was often absent to any campaign. He only lived two blocks away and had two vehicles to drive over with. Sometimes things are just not meant to be. :o
Jennifer 8th Jul 2014, 6:16 AM edit delete reply
Ha! And you've upped the stakes by making the upper-class twits into thieves and gangsters, so that Rarity, by ditching the party, could be in much more than just SOCIAL trouble...
Altessia 8th Jul 2014, 6:18 AM edit delete reply
So the DM goes and rewards Rarity for her gaming with the new identity, they use the time slot they had to develop the new her for a little bit, then DM turns around and sets it up to be potentially ruined by the friends she can't escape from? I'd be butthurt about that.
Digo 8th Jul 2014, 6:46 AM edit delete reply
"Potentially", but then the DM could have it secretly set up that the other PCs really can't ruin the affair. As Spud said, it's sometimes a thing when the DM wants to strike that fear into a PC even if it's an illusion. :3
GeneralButtercrust 8th Jul 2014, 6:32 AM edit delete reply
So, story time! What situations have you/your DMs concocted with the apparent/sole purpose of stacking the odds against a particular PC?
Digo 8th Jul 2014, 6:59 AM edit delete reply
You mean like purposely having it in for a player? ...well once, but the PC set himself up the bomb:

Two countries were on the brink of war. The PCs had done several quests/adventures back and forth between them to help diffuse some of the potential sparks that could trigger battle, but the two nations were still hostile toward one-another.

Then the PCs got a break for catching an old BBEG elsewhere, so they decided to go chase him and leave these two nations on their own (hoping they'll both still exist when they get back). However, the party ranger wasn't satisfied with affairs as is and decided he'd kidnap the daughter of the high-general of nation A. He had a thing for her and figured if she's out of the country, then she won't get hurt if war should break out.

Funny thing about kidnapping daughters of generals...

His kidnapping plan involved hiring three NPC buddies of his and another 3 mercs to smuggle her out. The daughter went somewhat willingly as she was told by the PC ranger to expect this group to pick her up. However, of the 3 mercs the PC hired, 3 of them (not a typo) were from nation B and figured they could make even
MORE money ransoming the daughter of the general. A fight ensues between the PC ranger, his buddies, and the mercs. Four people end up dead, including the daughter.

Meanwhile, the general forms a rescue party to track down his kidnapped daughter. Nation A blames Nation B anyway and war breaks out. A few weeks later the general tracks down the PC with some impressive forces (the PC didn't bother to go hide after that botched plan) and he gets killed by the general in a 1-on-1 duel. The rest of the party manages to defeat the BBEG and they return to find both nations plunged into war and the PC ranger dead an on display in one of the towns.

They decide to leave and stay out of that part of the continent for a while.
Specter 8th Jul 2014, 7:15 AM edit delete reply
Uh... This story would seem ironic in terms of how close it comes to Digo's story, minus the fact of what the PC did.

One player, who had let himself become a merc on the side of his normal dungeon exploring career, was tasked by "A" kingdom to kidnap "B" kingdom's princess while the king was off to war. What was strange was that the PC expected the castle to be on high alert for assassin's and what not, so decided to take alternative means of entrée...

He rented a catapult from a nearby village so he could launch himself over the ramparts and (maybe) into the tower holding the princess. What he succeeded in was launching himself over the wall and into the main hall, where he fought his way into the tower and used a roped crossbow bolt to make a swift get away.

Then the DM was taken by surprise when he succeeded, and simply took her into the woods, and hid there for who knows how long, waiting for one of two things, other PC's show up and they give him help, or a diplomat from kingdom "C" shows up with either ransom money or deal money...

And this entire time he is teaching her how to fight. I don't really know what to say about it.
Digo 8th Jul 2014, 7:56 AM edit delete reply
Whoa, that is eerily close to relations with my story. Cousins of Story Time? XD
Specter 8th Jul 2014, 1:44 PM edit delete reply
Raxon 8th Jul 2014, 8:43 AM edit delete reply
Heh. We had a paladin who was played by a huge jerk. He constantly used detect evil and detect good(he had some feat for that), and he would kill anything that was evil, and a lot of things that were neutral.

The DM sent us to a place where evil auras poo enetrated everything, screwing up his paladar. He knew this going in, and yet he still killed the first person he saw because detect evil. He lost his paladinhood.

After getting it back, he met a man who stated he was a necromancer. The man was drunk, and talking about talking to the dead, and some of the fantastic advice they give. Paladar says evil. Paladin kills necromancer. Paladin loses paladinhood.

After a second quest to regain paladinhood, he gets it back, with a hefty xp cost. We manage to arrange to speak with the king. He uses his paladar on the king, and detects evil. King dies, he loses paladinhood. The rest of us distance ourselves from him. He is captured and executed, and the guy rolls up a new paladin.

Or at least he tries to. DM vetos him, citing his abysmal roleplaying.
Digo 8th Jul 2014, 9:06 AM edit delete reply
Wow, talk about a slow learner.

I remember one time the party was hanging around town, and the cleric, mage, and rogue came onto a city guard who detected as evil on the cleric's Paladar (Clericdar?). The party assumed he was a spy so they jumped him in an alley, stripped him of his gear, and tortured him for a confession. They weren't getting answers as the guard tried to explain he wasn't a spy.

The party paladin and fighter finally rejoin the group after shopping for armor and they're appalled at the torture scene before them. Paladin uses his ability and the guard does NOT detect as evil. The cleric casts his spell again and the guard pings as Neutral-Good.

Turns out the guard was legit. The "evil" came from a cursed bag of holding the guard purchased cheap from an old merchant in town. The guard didn't know about the aura.

Oops. XD
Malroth 8th Jul 2014, 3:38 PM edit delete reply
story of every PC paladin ever
Digo 9th Jul 2014, 4:07 AM edit delete reply
Not my wife. She sometimes plays a paladin and is always the most laid-back easy-going paladin ever. Her paladins see things in shades of gray and will make the punishment fit the crime.

That last line is probably the secret to having a paladin that lasts.
Mort the Ghost 10th Jul 2014, 3:10 AM edit delete reply
Alright. Next campaign, I'm making a paladin whose very essence is to make the punishment fit the crime ...
And who is also responsible for every Gilbert & Sullivan reference one can think of.
Digo 10th Jul 2014, 5:37 AM edit delete reply
Haha, awesome!
Chakat Firepaw 8th Jul 2014, 11:02 PM edit delete reply
He treated Detect Evil as Detect Enemy and kept his paladinhood that long? As a rule of thumb, 20-30% of a 'neutral' population is going to detect as evil. Plus, most versions of the spell can't tell the difference between a serial child rapist who also flays his victims alive and the ruthless merchant who flutters between evil and neutral based on things like 'gave a beggar a couple coppers this morning'.

In any game I ran, he would have been long under a specific GM's warning for that behaviour, even with my house rules that do give more information from detect evil[1]. For one thing, without due process or an immediate justification this detects as evil=kill response violates the whole 'paragon of law' thing[2].

[1] I use a 'meter' system that uses HD and a few factors, (such as having the Evil subtype), to generate a base then add in how a person's actions have added to this in both a long and short term manner.

[2] Never mind the NPCs that are evil but beneficial to society. For instance, the LN priest of Asmodeus who also happens to be the Chief Magistrate and the most fair and honest judge the nation has ever had[3].

[3] Mind you, you don't want to be before him if you are guilty. He is fair, he is honest, he has absolutely no qualms about imposing a sentence of "50 lashes a day until dead."
Jackobol Trades 8th Jul 2014, 8:48 AM edit delete reply
I tend to tell my physical players a lot of what happens in m online games (because they'll never meet, so who cares), especially the epic and hilarious parts. One instance of this had me telling the tale of a player who's character decided that using a ballista was a good idea. Intrigued, I let him follow through with it and, lo and behold, he had spells and stats to back him up at level 10. So he used a ballista as a weapon and it was hilarious to describe his encounters.

When I told my physical party about this, the immediate consensus was "Wouldn't want to fight him." Now this party has been running interference between their home country 'A' and an ambitious country 'B' and its attempts at subversion. They didn't even try to hide their involvement. So, around level 7, I send the level 10 ballista guy after them, after getting the build from my other player.

As soon as ballista guy starts sniping the party with his ballista, one party member, our cavalier, immediately realizes what's going on and puts on an 'Oh Crap' face. But he charges in anyway. Half of the party follows him, and the other half nopes off to Screwthatville.

Ballista guy proceeds to kill the cavalier's horse, trap the cavalier in ice, and give them a cryptic warning in the form of leaving his recruitment letter behind when he teleports away. Now he's the BBEG, sniping at the party occasionally, and leaving creepy notes with eyes drawn on them everywhere.

I can't wait to see what the party does about him.
McBehrer 8th Jul 2014, 9:07 AM edit delete reply
Any chance I could get ahold of that build? That sounds awesome.
MalikLucius 8th Jul 2014, 2:53 PM edit delete reply
I had a build situation like that in a campaign I run for a couple friends, in which one of them plays a Werecrocodile. The party has been running around in an area known for its heavy trade, and which receives a lot of trouble from local lizardfolk tribes. Naturally, he was considered a threat on sight, and ordered away as they approached the town. He ended up doing a little work for the "Waterfront Orderlies' Guild" (The Thieves Guild) in exchange for form-disguising magick; this is a deal they work often, since there are plenty of other monstrous humanoids who have business to transact in the city and don't want to be shot at.

This item he worked for is a single-visage amulet of disguise. It makes him appear and sound like a specific gawky human teenager, about sixteen years old. The character, this giant werecroc, has been chafing for weeks at being treated like a kid, and he was SO ready to remove the amulet as soon as they were out of town. Unfortunately, he did it while still on the road in broad daylight, and not fifteen minutes later, they passed another merchant caravan, as they had been every little while for the whole morning.

The guards on this caravan were phalanx fighters, all heavy shield and spears, and they worked together like a well-oiled machine. The party was hard pressed to land a single hit on them, though it seemed that the phalanx was unable to hit them EITHER. The fight didn't seem to be going well for them, and the party was forced to flee.

These phalanx fighters were less than half the party's level. Level four guards, working together properly, against characters nearing level 9. Needless to say, one of my players who was running a game of his own asked for the build, to torment his own people with.
Siccarus 8th Jul 2014, 12:11 PM edit delete reply
I Have the seen Opposite of that. Where the DM stacks odds toward one player making them OP. He was a Insane Battle paliden of Slaughter with a fetish for sacrificing any enemy we find to summon succubus. He also Collected skulls and Loved Bears. The DM Had several Solo adventures for him, Gave him a Relic, a Dire bear Mount, and a Succubus companion. He also could Kill Innocents to gain more STR at the cost of WIS.

In the end he left the party after a slight mishap, (killed a few party members while being manipulated by the succubus) and ended up going on his own Quest/Adventure filled with Murder.
Disloyal Subject 8th Jul 2014, 12:45 PM Big Guns edit delete reply
Disloyal Subject
Yeah, playing a Paladin of Slaughter as a team player takes roleplaying skill that few who'd want to try possess. Utterly worth it when successful, though, even without those ridiculous bonuses.
I second the request for the ballista-mage build; one of the kingdoms in my campaign setting still needs a champion. Reminds me of Sgt. Detritus of the Ankh-Morpork City Watch a little.
Siccarus 9th Jul 2014, 4:42 AM edit delete reply
His Roleplakying skill consisted of Talking to his Mace, (Which now if I recall gives him rage but the DM takes control of the character for a little), Talking with his Bear, and Quoting Khrone Quotes. While hilarious sometimes, it got annoying and predictable.
celestdaer 8th Jul 2014, 12:47 PM edit delete reply
I can't remember the specifics, unfortunately, but, in the AirGear game, the DM built a rival gang that we weren't meant to beat, like, ever, that he introduced us to just after we lost our best NPC party member. The group managed to keep the fight going and interesting, and the DM, I guess, got lost in the excitement of the battle, because we somehow managed to pull a victory off, and the DM went, "Well, shit, that wasn't supposed to happen, but luck was on your sides tonight, so, congrats?"
Raxon 8th Jul 2014, 2:37 PM edit delete reply
Hmm... My half-halfling jungle giant could, theoretically, dual wield ballistas. Fairly easily, too. He has a strength bonus of something like +18 or +20, when you factor in his gigantism trait. As a result, at level one, he has a strength of 27, 20 dex, and 30 Con.

Hmm... perhaps if he put a chain connecting one ballista to the other... Ballista chucks.

I think that would just be an improvised weapon for him. I totally got hum improvised weapon feats, because I generally use him for grappling. And by grappling, I mean grabbing a troll in each hand and beating his enemies to death with two regenerating fleshy clubs.
Disloyal Subject 8th Jul 2014, 5:22 PM Ballista-chucks, yo! edit delete reply
Disloyal Subject
Hmm... Well, Sun from RWBY dual-wields shotgun-chucks, so I don't see why not, aside from difficulty reloading.
kriss1989 8th Jul 2014, 9:59 PM edit delete reply
Well, shotgun staff that breaks down into two pairs of pistol chucks, I don't believe they're shotguns. Not the right size or design. They look more like target pistols, designed for high accuracy shots.

So looking forward to season 2.
FanOfMostEverything 8th Jul 2014, 8:27 PM edit delete reply
I generally don't need to stack odds. My players do it for themselves. Starting holy wars, dragging hyena carcasses into elf villages, splitting the party in the middle of a fight.

They're a shameless pack of murder hoboes, and I am immensely glad that I'll have a chance to play with them again soon.
Mykin 9th Jul 2014, 10:04 AM edit delete reply
"What situations have you/your DMs concocted with the apparent/sole purpose of stacking the odds against a particular PC?"

I was always the particular PC for almost all my time playing DnD. I was always the one set up to fail whenever the DM wanted to show that a situation was serious and that everyone needed to act at their best. Didn't help that none of them ever bothered to properly teach me the game and that most of my DMs hated me personally, but I did my best to gracefully play the fool since I was stuck with the role. But you asked for a story, so here's one that hopefully fits.

One of my DM's brothers came back home for the summer and wanted to do a huge DnD session with everyone the DM knew. So we managed to get I think 8 of us (including me) together and we played out a story where all of us stayed at an inn where a princess was currently hiding in. It's a long story I'll save for later but to make it short, a drow army, who was after said princess, surrounded us and, after a pathetic battle, tried to kill us all by leaving us hogtied in the now burning in. We managed to escape and basically tracked them over to a nearby tower that was about 20 stories tall. While everyone was arguing about what we should do (we all decided to save the princess for various reasons), I got bored and looked through my inventory. This happened in the later half of my career so at this point, I actually knew how to properly manage a character sheet. Realizing that we had kept all the rope we were all bound in at the inn, I tied them all together and then to an iron bolt I had. I guess I should of found it suspicious that the DM was ignoring everyone else to pay attention to what my character was doing. Still, I assumed that, this being a new DM, he wouldn't be spiteful enough to make my plan backfire.

Anyway, with my makeshift grappling hook in hand, I voiced my opinion that the princess would probably be at the top of the tower and that we should just cut out the middle man (so to speak) and just scale the tower to the top. In hindsight, this was a rather stupid idea, given the weight of the rope and, heaven forbit if it actually made it, the weight of all of us would have on the bolt. The party was somewhat split on the idea but the DM smiled and told me to make my role for the shot. I rolled a natural 20, and got the bolt all the way up there and through the window, the rope neatly following the side of the tower in a way that would suggest that my bolt had hit something solid. I had, by now, noticed my DM's smile and, with years of being the DM's target of misfortune under my belt, Decided to give the rope a big tug. It was then I realized that yes, I did hit something solid. That something turned out to be one of the drow guards that I had struck in the back and had now, thanks to my tug, plummeted from the window, screaming at the top of her lungs for all 20 stories until finally crashing into the ground next to me. Safe to say, the tower knew we were there after that and all the drow basically emptied out in order to give us the proper greetings we deserved for that. The session ended before we finished that battle but regardless, I went back to not being allowed to do any of my plans after that.

Still can't stop smirking at the memory of my DM trying to re-enact the poor drow's scream as she fell though. Good times.
Robert C Roman 9th Jul 2014, 10:07 AM edit delete reply
I'd been running the group's Social Tank, who primarily focused on Intimidation. Her Diplomacy and Bluff were good, but by the end of the campaign the question wasn't 'are they demoralized' it was 'how long will they be demoralized for'. Her in-combat 'game over' was the capstone Bandit ability - on a Sneak Attack Critical Hit she could make opponents run away, and she had *no* compunctions about cutting them down while they ran. Our Paladin wouldn't cut them down, but he *also* wouldn't stop her from doing it, so almost inevitably 'Boss' fights wound up ending when she scared the bad guys into running.

The GM set us up against a Great Wyrm White Dragon, who'd been sent by an Epic Lich to kill our party. The Epic Lich had given the Dragon a headband of Epic Fear Immunity, so he ignored all the intimidation and other fear effects. This is when the whole group realized two things: a build which focuses on Power Attack, Sneak Attack, and getting critical hits as often as possible can do *enormous* damage in very little time; and a Paladin who hasn't been able to really unload his Smites on anything, because all the big targets run away, has a LOT of built up righteous fury to unleash.

White Dragon assaults us, Sasha tries to Intimidate him, he spouts off with "My master has made me immune to your most potent weapon, you puny mortal worms!" Thirty seconds later he's flying away screaming "The Lich lied to me!", desperately trying to get far enough away to teleport to the safety of his hoard.

Where he bleeds to death seconds later from massive hemorrhaging.
Joural 10th Jul 2014, 1:47 AM edit delete reply
Does it count if you do it to yourself?

Pirate king has thing we want, we can't just kill it. Abusing some shit got me a character with a +30 bonus to disguise. So a plan forms. I disguise myself(it only works on myself, so I can't disguise anyone else) as a naval officer, taking 10 to avoid blunders. Then I go on the boat, with the pirate king, alone, to try and diplomacy him out of the thing we want.

Did I mention that part of my plan to get it from him involved posing as a high ranking naval officer in the navy he hates the MOST? Because it did.

For some reason, the party vetoed the plan, though.
Background NPC 10th Jul 2014, 9:13 AM edit delete reply
My first ever campaign kinda felt like that, though this one was self-inflicted as well. I was playing a paladin in a friend's homebrew DnD, and I found a feat called Hordebreaker that allowed you to take another attack if you killed your current target, without limit. (Dunno if that's the same as the source material.) Picturing in my mind carving swaths through armies of mooks, I picked it up immediately.

...I wound up dealing fatal damage precisely three times the entire campaign, and only got to activate Hordebreaker once. Despite dual-wielding a holy-water dripping legendary sword and a personally-enchanted blazing one, as well as effectively becoming a very minor demigod of fire. (I assume? I picked up the [Fire] subtype and gained longevity and quit having to do things like eat.)

It was actually an incredibly fun game, but the fact that I never, ever got to use my level 1 feat (might have been foolish, but it was my first ever game) became a running joke in the party. Of the three times I killed something, one was a duel with the bearer of my legendary sword's opposite (so no additional targets), one was at extreme range with a longbow so it was ineligible (that was also the first attack I got to make in that encounter and the one that ended the battle), and the last was... actually against a mook in the final battle! In a crowd of mooks! I got to activate Hordebreaker for the very first time, took my next attack, and--failed to kill my next target. Thereafter I got locked into a duel with one of the BBEGs that I quickly discovered I could not kill and could only stall until the party finished with the other one. For bonus points, my character's uncle also had the feat and was part of the NPC party holding back the BBEGs' army for us, and he was thoroughly enjoying himself, roaring about the record numbers he was racking up Hordebreaking with Squisher his warhammer.

The party and DM got a kick out of my mock-dramatic hat stomp.

Like I said though, this was largely my own doing as I built to be defensively-oriented and I was the secondary healer for most of the game.
Background NPC 10th Jul 2014, 9:42 AM edit delete reply
Incidentally, well aware of the stick-to-butt ratio of DnD paladins, I intentionally designed mine against the grain. He came from a whole clan of, if not all paladins, all that way inclined. They governed their own little kingdom and were basically your Detect Enem-I-mean-Evil paladin up there. My paladin discovered post-smiting one time that the situation was greyer than that and resolved to be less hasty to final judgment. He also decided he needed a vacation to think about things and get some distance from Smite Family Robinson, thus his presence in the campaign on the other side of the continent.

In-game this meant I tried to play him as a justice-oriented but open-minded fellow who used his paladar for advice instead of a laser-sight and refused to punish crimes unless they were proven or committed in front of him. This mentality was sorely tested by the PCs Morchana the Lawful Evil elf assassin who liked to sleep with her targets and poison them, and Fluffy the Chaotic Stupid giant-blooded orc (intentionally stupid; we had point-buy and the player deliberately took as low an INT score as he was allowed). The former made my paladin's molars vibrate, but they had an arrangement that she wouldn't kick puppies in his presence and he'd only flick holy water onto her when she flirt-trolled with or otherwise antagonized him. The latter, well... while role-played to hilarity, I'm surprised my paladin managed to duel-wield with the amount of face time his palms got.

By the way, the Smite Family Robinson went looking for their lost son, whereupon they came to the shocking discovery that there was an awful lot of [Evil] outside their borders; the DM used this as the kick-starter behind the nation-scale crusades that defined the region for a few centuries. Oops...
dracostarcloud 8th Jul 2014, 6:42 AM edit delete reply
There's challenge, like fighting three fire elementals, and then there's CHALLENGE, like expecting a group of level 1 adventurers to make DC15 climb checks or take 10d6 acid damage.
Digo 8th Jul 2014, 9:10 AM edit delete reply
I'm familiar with the "Super Hero" equivalent: A group of four low-powered heroes (About as powerful as the Mystery Men) taking on the super-powered villain Lobo.

We didn't stand a chance.
Specter 8th Jul 2014, 7:00 AM edit delete reply
I will say this right now, I believe that if Rarity told her frien-... party members the truth, they would not care, as shown by Twilight a few pages back (except maybe Apple Jack, as said back at the end of the Diamond dogs story, where she said about how "fun" it would be).
Tatsurou 8th Jul 2014, 10:32 AM edit delete reply
Okay, serious question.

Why doesn't Rarity just tell the party that she's building up the reputation of an alternate identity she recently acquired, and needs to keep 'Dainty Dove' separate from 'Rarity'? Heck, she could even tell them that by doing so, she can give them a pipeline of noble gossip to help them maneuver the powder keg of that is the nobility whenever they need to be in Canterlot for whatever reason, and knowing their DM that will likely be during major events, so best to know such things ahead of time. Pretty sure the only ones who might express a problem with that would be AJ and Rarity; AJ on principle, RD because "where's the fun if it's too easy?"
Digo 8th Jul 2014, 11:24 AM edit delete reply
It's possible that Rarity thinks the rest of the team will take the news harsher than they actually would. Happened a few time is games I've played in. When the secret does get revealed and the team is mostly okay with it, the player then feels a bit foolish.
Specter 8th Jul 2014, 1:49 PM edit delete reply
In a good portion of the games I'm in, when someone (anyone) reveals a secret to the group, the group either A) tells them it's ok, B) says to not tell them more secrets (to get away with not knowing), or C) try's to murder them.

I have never revealed a secret to any of my groups for the paranoia of C happening.
Digo 9th Jul 2014, 4:10 AM edit delete reply
I once saw a player get really upset when he revealed his big secret and the other players didn't think it was a big deal. Apparently this player wanted his secret to rock the boat, and when it didn't, he tried to rock it himself. XD
Paderic 8th Jul 2014, 11:51 AM edit delete reply
These players kinda strike me as jerks. They're always insulting the GM on his game building, and they never seem to have any fun while playing a game.

If I were running for these players, I would have probably given up at this point. They are unpleasable to an absurd degree.

That said, I enjoy your comic for the comedic fiction that it is. I certainly hope your actual experience running games is better. Keep up the good work!
Newbiespud 8th Jul 2014, 5:54 PM edit delete reply
Don't worry, my actual experience is quite a bit better. You can find recent examples of it on the Fallout is Dragons podcast!


Not to say that it's without its weirdness and frustrations, though.
kriss1989 8th Jul 2014, 9:53 PM edit delete reply
What is a "social tank"? This term fills me with confusion and dread.
Malroth 8th Jul 2014, 10:12 PM edit delete reply
I'm assuming someone who sinks and flounders in social situations.
Raxon 8th Jul 2014, 10:59 PM edit delete reply
It is a diplomancer who fields the party's discussions with others, and takes the social hits.

I think. Like a meat shield, but for diplomacy instead of combat.
Toric 9th Jul 2014, 10:44 AM edit delete reply
Although on rare occasion, a "social tank" is someone who literally brings a tank or tank-equivalent device/beast to EVERY social event. Case and point would be the pathfinder gunslinger class in 90% of the world because guns are mad scary to non-wizardy folks.

But otherwise, Raxon's got it.
Boris Carlot 9th Jul 2014, 1:57 AM edit delete reply
Yeah. The social tank is the person who primarily handles people on behalf of the group. They're the ones who negotiate with the king for a better reward, charm the Baroness into revealing where her husband hides his famous ring, scare the landlord into closing the bar early so the group can plan, etc. If you want someone charmed, frightened, distracted or otherwise manipulated without using spells, your social tank is the one to do it.

Most players don't build their character especially to be good at that role, but usually the PC with the highest charisma stat falls into it and acts as the face of the party pretty much by default.
Robert C Roman 9th Jul 2014, 9:49 AM edit delete reply
I actually played a character who was built to be the social tank.

Of *course* one of the inspirations for her was Rarity. Another was Dexter. And she talked with the perpetual calm singsong of Count Rugan.

Yep. Sociopathic serial-killer as the party's Social Tank. At one point we needed to do an exorcism, the party had no cleric, and the nearest NPC cleric was a week's journey out of our way, through peaceful, well patrolled countryside where no one would attack us and she wouldn't get to kill anyone. Anticipating almost half a month of enforced chastity and pacifism, she leaned over and whispered "GET OUT" into the ear of the possession victim...

...and successfully intimidated the demon into fleeing the body he'd possessed.

Another time we saw two groups, one on foot carrying valuables, the other chasing them on horseback carrying weapons. Not wanting to start shooting without more info, the party turned to Sasha, who stepped out of her carriage, looked at the two onrushing groups and said in a firm voice "HALT". The riders were forcibly dismounted when their horses *sat down* in order to stop running faster.

Good times, good time.
kriss1989 10th Jul 2014, 2:46 PM edit delete reply
Why would the party trust just one character for that? Shouldn't they all be pursuing their own agendas instead of dumping it on one PC?
Specter 8th Jul 2014, 10:41 PM edit delete reply

Rarity, don't panic, I am sure everything will go smoothly. But if it doesn't, then I am sorry. At least you'll still have your image .
Adser 9th Jul 2014, 8:42 PM The true face of horror edit delete reply
Poor poor rarity, she thinks this is bad. When she gets to the Gran Galoping Gala, there she will know the real meaning of fear (and rage).
Azimer the Mad 9th Jul 2014, 9:35 PM edit delete reply
My Glob. Could you post that last panel without captions? That is the best emulation of "Resting Bitch Face" I've ever seen.