Page 485 - Heart to Heart

26th Aug 2014, 6:00 AM in Sweet and Elite
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Heart to Heart
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 26th Aug 2014, 6:00 AM edit delete
As far as "stuff I'd like to see more of in official content" goes, I wouldn't mind seeing more personal interactions between Celestia and the rest of the Mane Six. Twilight usually gets all the attention, and there isn't much of a defined attitude or relationship between Celestia and the rest, other than "they're Twilight's friends." It makes sense why it's that way (and why the show doesn't really have time to focus on that), but it's just one of those things.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Jennifer 26th Aug 2014, 6:27 AM edit delete reply
I agree, that would be really interesting, though perhaps not from the perspective of "making the show they were hired to write."

Storytime ... hm, interactions with royalty, government, and other patrons? We discussed being casual with royalty a long time ago. How about trying to negotiate with royalty? Does it EVER end well?
Digo 26th Aug 2014, 6:53 AM edit delete reply
Dealing with royalty never ended well with my players. One of the worst times was a PC who thought she was a closer friend to a king than the king's wife. It became serious Hand that Rocks the Cradle drama, to the point that the king was nearly assassinated by tiamat and PC-turned-against-PC leading to characters ketting killed and the "fellowship" disbanding.
Arkwright 26th Aug 2014, 6:57 AM edit delete reply
Wasn't royalty, but... I ran a game for some newbies. One fellow, upon meeting the Venture-Captain who was giving them the mission, walked up and tweaked his luxurious moustache. The captain, not appreciating this, promptly color-sprayed to the face. Dazed, stunned and out for the next minute.
Specter 26th Aug 2014, 6:58 AM edit delete reply
90% of all interactions with any group I am in, "Do what they ask, get better then personal guard, kidnap royal family, steal treasury, steal kingdom, or murder all".

Other 9% of time?

Me toasting with royal family on a job well done, team mingling in a fancy party, or best team members go to a royal wedding/funeral.

There has only been one time in a game where we legitimately wanted to help the kingdom, "This little girl is the last of the dragon-blood family, we wish for you to protect her on her way to her ancestral home land."

How can you say no to that?
ToTZ 26th Aug 2014, 7:42 AM Robbing the Hand that Feeds You edit delete reply
I was in a group where I was a chaotic Dragonborn, the wizard got drunk in the tavern and his player was absent for several sessions, and the cleric died during the first encounter. We caught wind that the lord of the village wanted to commission the revival of our cleric, in exchange for us killing every kobold bastard we found. My group graciously accepted, thought perhaps with less grace than would have been wise: the rogue stole from the lord during the meeting, and my character took the first group of kobolds we slaughtered, skewered all on two of their own spears, and left them on the front lawn of the lord's mansion. The guards didn't have a problem with it, but the lord was kinda ticked.
RinaldoLuke 26th Aug 2014, 7:52 AM edit delete reply
I run a campaign of Amber Diceless. So almost every interaction (including PC interactions with other PCs) involve royals.

And no, it never ends well. :)
remia1 26th Aug 2014, 9:45 PM edit delete reply
to be fair, that IS faithful to the source...
Grant 26th Aug 2014, 9:54 AM edit delete reply
In my experience it depends on the DM. Some of them will make it very clear that this is the monarch and they're NOT going to put up with bull, others let the party get away with anything.
XandZero2 26th Aug 2014, 10:53 AM edit delete reply
Fun fact, but I GMed one game of Dragon Age where interacting with royalty actually ended well for the party (well, half the party anyway)...

You see, it was the party's first quest together. There was the party Mage, Gadric, who was just an all-around nice guy. There was the party Warrior... who had some French name that I don't remember... I'll call him Frederick for now (Frederick was a bit pompous, but he was a proud warrior who wanted to eventually acrew enough money and fame to get his own estate). We also had two Rogues, Rene (pronounced Re-neigh) who was an exiled prince/robin hood type, and Xavia, who was... well... in the party's own words, "a bitchin' rogue." She was always out for numero uno, and she did whatever she needed to do to get by.

In all honesty, the group didn't make a bad team overall - but now, getting back to the royalty part...

So, the party had received their first quest from a local baron (or "Arl," for DA officianados). He wanted them to go and meet up with a convoy carrying his young son and daughter (I think the son was roughly 11 and the daughter 8). The party would meet up with the convoy at a waypoint, then escort the convoy back to the baron's estate while ensuring the safety of the children.

Now, the reason the baron wasn't doing this himself was because he was obviously a busy man, too busy for such a triviality. Besides that, he was also preparing to defend his borders from a vicious Darkspawn incursion. He was devoting all is men to the cause as well, and was in a pretty bad mood because of it. When he first met the party, he thoroughly insulted them all, calling them mercenary cutpurses, cowards (for having not officially joined the army), and other unsavory stuff along those lines. He also agreed to pay the party only a pittance for their efforts (because he was a bit of a penny-pincher, and needed all his money to fund the coming war).

In sum then, the baron was a serious douchebag (though he had his reasons), and even though the party agreed to help him, they weren't very excited about it.

Well, with the baron's steward Alenka as their guide (remember her name, she's becomes important later), the party went out on their adventure and, surprise surprise - things didn't go according to plan. The darkspawn's advance scouts had already reached far into the baron's territory, and the party - and more importantly, the convoy with the children the party was hired to protect - were attacked before the two groups could meet up at the waypoint.

XandZero2 26th Aug 2014, 10:54 AM edit delete reply
Cut past the dramatic (and deadly) combat encounters that followed. Gadric had nearly been hurled down a gorge, Rene had nearly been torn limb-from-limb by a Hurlock Alpha (big, bad, scary orcish creature), and Frederick had nearly been decapitated by the same brute. The party had been able to protect the children, but only just (when they'd arrived, the children had almost instantly been set upon by blighted wolves - and the party had had to race up a rocky outcropping to save them atop a plateau). Everyone was exhausted and worn out from the fighting, and at this point, you might've thought the adventure nearly over...

-Not so!

For you see, there was a plot twist! The baron's steward Alenka (remember her?) had been planning all along to kidnap the children and get a large ransom from the blow-hard baron for their safe return. Not only that, but she actually wanted the party to get in on the action and help with her plans (because she needed the extra manpower). She waited until everything had calmed down and the party was setting up camp - then she went to each member of the party in turn to talk about her possible business venture.

Being the GM, I tried to make Alenka as sweet-talking as I could. I didn't just have her come right out and ask if the PCs wanted to kidnap children. I had her ease into the conversation, first talking about how deadly the roads had gotten, how hard the fighting had been (fighting in which her help had been invaluable BTW). Then she noted how cruel the baron had been, adding that the PCs weren't being paid enough, then adding something like, "But maybe... No... You probably wouldn't be interested... It was a foolish idea anyway..."

Then I'd wait for the PC to take the bait and ask what Alenka was talking about.

She'd discuss her plan with them, reminding the PCs just how much they could get from ransoming the kids off - but assuring the PCs that no harm would come to the children of course. It was just a ransom after all... meant to harm the baron and make them rich... but the children would be safe...

Well, after talking with the entire party about the kidnapping, when push came to shove - guess what?

XandZero2 26th Aug 2014, 10:54 AM edit delete reply
The party was split right down the middle!

Frederick and Xavia were all in on the kidnapping scheme, but Gadric and Rene didn't want to have anything to do with it.

Epic-awesome, high-tension PvP breaks out around the campfire that night, as Alenka and her accomplices fight Gadric, Rene, and one other NPC knight who's loyal to the kids. They had the baron's boy at knife point at first and that got really tense - but in the end Gadric and Rene triumphed, Frederick and Xavia fled the scene, and the children were ultimately saved from harm.

Speed forward to the second meeting with the baron. The baron is outraged that his own steward would betray him, but has grown begrudging respect for the mercenaries that protected his kids. The baron's wife is also extremely grateful to have the children home safe-and-sound, and with the report of the PCs' heroics from the one loyal NPC knight - the baron's wife demands that he bestow one "favor" upon both Gadric and Rene (as long as it's within reason and within the baron's power).

Having actually taken quite a liking to the children, Gadric and Rene both make the same request - stay on as servants of the baron's estate. Gadric wished to officially become the baron's new steward (to replace Alenka). He also wanted to become the magical instructor to the baron's daughter(as she turned out to secretly be another Mage). Rene, meanwhile, wished to become an archery instructor for the baron's son (so he could teach the kid how to defend himself in the future).

The baron agreed to these terms - and that, my cyber friends, is how half the party had an overall great ending to their first interactions with royalty!


While the other half of the party (Frederick and Xavia) became enemies of the state (;
XandZero2 26th Aug 2014, 10:55 AM edit delete reply
Hope you enjoyed my inane ramblings guys!

Sorry for the length, but I get carried away when I remember some of the games I've been through (:
Tovath 31st Aug 2014, 10:03 AM edit delete reply
It was quite enjoyable. ;-)
Kava 26th Aug 2014, 11:58 AM edit delete reply
We were dealing with a dragon and had been informed that it was bribed to attack the town. When we saw the dragon we could tell it didn't seem to be interested in attacking the town so I thought that I could hopefully bribe it. When I said my opening remarks it smiled at me and then killed six people. Lessen learned don't try talking to aggressive dragons.
Disloyal Subject 26th Aug 2014, 1:51 PM O_O edit delete reply
Disloyal Subject
As a matter of fact, it does! SO very well indeed. We were fighting Necrons, and were just starting the 'loot & bandage/medicate' protocol after downing an acanthrite (giant robotic death wasp) when a phaeron showed up. Fortunately, our belligerent party member was the one lying on the floor with a hole in his belly, roleplaying extreme pain despite the medication the techpriest and I administered, so the rest of us were free to bow & speak very carefully and respectfully. Turned out to be unnecessary for persuading him to not kill us; apparently we'd passed some manner of test and he was honor-bound to grant us safe passage home. He was in a great mood, however, because we'd enabled him to retrieve the C'tan Shard the acanthrite was using to teleport around, and to top it off, we'd severely inconvenienced an enemy of his. In thanks, he offered us a "more personal" boon: he made us fancy clothes.
It's a little surreal to have a heavily armed, armored, and wounded mercenary cell stand around on a Necron ship watching one of their mightiest demonstrate the art of the dress.
Guest 26th Aug 2014, 2:04 PM edit delete reply
Was he singing as well?

Thread by thread, stitching together.........
Gods I love that song.
Disloyal Subject 26th Aug 2014, 2:36 PM It's Off-Topic, but He Asked edit delete reply
Disloyal Subject
Nope. I don't know whether the other players are into MLP, and given where we gathered (/tg/ has many who froth with rage at anything pony-related) I've been restraining myself from making references, though I may link some of iamnotacleverpony's songs as background music if I deem it suited.
He was actually asking us for input on colors and styles of clothing, but as I was semiconsciously typing out the story, the reference was too good to pass up, especially since it was far more succinct than any other phrasing I could think of. I'm looking forward to crashing nobles' party wearing those; he made them for to outshine planetary governors' wardrobes. As I said the GM is mainly accustomed to Rogue Trader.
Raxon 26th Aug 2014, 3:09 PM edit delete reply
I suppose you're expecting a story of Raxon screwing over a king, cursing the queen to only speak Swahili, and causing the princess to grow a beard.

Nope. Let's go to a young man named Davrel. Davrel, as a young man, had a passion for pulp chivalry novels. He dreamed of becoming a good and noble knight. He enrolled in school to learn the art of combat. He was a young, idealistic kid from Romania, a country on the opposite end of what was considered the civilized world.

A country opposite from France, England, and Spain. As a young man, he approached the Spanish royal family to ask for knighthood, or a chance to prove himself. He was snubbed because he was from the boonies. "I would never have any use for a barbarian from backwards, ignorant lands."

Cut to ten years later. The king of Spain is holding a contest. Duels and combat competitions. Davrel happened to qttend, by this point being the King's champion back home in Romania. The grand prize was a chest of gold and a position as the king's personal sword, his champion.

Davrel swept through the rounds and took first place. When the king presented him with his badge of office, Davrel said, "I have no interest of serving an impotent leader who cannot stand by his word. I am returning to my king. You have my sincere thanks for the gold."

The king called for him to be arrested, but nobody was stupid enough to try it as he hauled his prize away.

He returned home, married his betrothed, and was given a small plot of land as a wedding gift, where he built a home, and raised a boy on stories of his adventures.

That boy was named Raxon.
Super Kami Guru 26th Aug 2014, 9:09 PM edit delete reply
I'm starting to wonder if ALL your characters are interrelated.
Midnight Blaze 26th Aug 2014, 9:26 PM Ooooh! edit delete reply
That makes so much sense I feel like I owe you dollar. It's just too perfect.
Raxon 27th Aug 2014, 9:39 AM edit delete reply
No, There's a whole Dunwich Family. Admittedly, it's just Davrel, and Maple, and their son, Raxon. Epic level knight, epic level empath, and epic level wizard. Raxon is not even the most badass. Just the latest in the line.

As far as I've written, that would be Davrel, who has thus far taken down a standard dragon unarmed in order to get the family sword back.

He's retired now.

Oh! All my characters are Raxon's evil twins from an alternate universe! I have said it, and it is so! Everyone has goatees now. Even the elven wardancer chick who brings her +4 pole of performance into battle.
Porphyrogenitus 26th Aug 2014, 6:14 PM It depends on what qualified as "royalty"... edit delete reply
There was the time our Death Watch kill team was investigating some ruins beneath a coastal city that had been suffering ever-increasing earthquakes. It turned out to be a Necron tomb, complete with a Necron Lord in all his glory. After much fighting with the Lord and his escorts, my Exorcist Deathwatch Champion with his Daemonhammer and Stormshield had to resort to his trusty bolt pistol, which somehow managed to deal such a mighty blow to the Necron Lord that even his Resurrection Orb couldn't bring him back.

In our original Rogue Trader campaign, a party member of mine arranged a marriage with the queen of the Sepheris Secundus, tying our dynasty to the ruler of the richest planet in the Calixis Sector. My character, meanwhile, arranged a marriage with the daughter of the Sector Governor, and in future campaigns his son would eventually become the new Lord Sector.

I ran an assassin masquerading as a heretic, operating within a warp-tainted collection of planets rife with Chaos cultists and renegades. He assisted a Space Marine (disguised as a Chaos Marine) in killing a series of warlords and claiming their resources and followers as his own, beginning with a nobleman and his city estate, continuing with several nomadic warlords and their respective armies, and culminating in the ruling council of the capital city, the closest thing to a proper authority on the planet. Careful murder and lots of good Fellowship rolls (and some judicious executions) eliminated every rival ruling figure, and even netted us a Void Ship to carry our new horde on to greater conquests.
Digo 26th Aug 2014, 6:51 AM edit delete reply
I've always wanted an episode with Celestia and Luna spending time together as just sisters. No royal duties, just them together away from Canterlot being themselves. It be cool to see that kind of sisterly interaction.
Specter 26th Aug 2014, 6:59 AM edit delete reply
TurretBot 16th Sep 2014, 12:05 PM Turret's comment edit delete reply
Yeah, but we'd probably not see much of them in such an episode, Twilight would have to help run the kindgom or some thing
Specter 26th Aug 2014, 7:08 AM edit delete reply
Video! (x2)

She knows! Quick Rarity, RUN!

Quickly! Before something happens!
Raxon 26th Aug 2014, 9:53 AM edit delete reply
You know, she could have leveraged her position as the element of generosity. All she really needed to do was ask Celestia for a formal in to the Canterlot elite.

All the rogueing wasn't necessary, just fun. Seriously.

"A noble title? Of course! In fact, I have a little place just outside of Canterlot you can have as well. It was confiscated from a mare who got caught working with the thieves's guild. We won't have any of that trouble from the element of Generosity, will we?"
terrycloth 26th Aug 2014, 12:46 PM edit delete reply
Maybe that can be plan B if Dainty Dove gets caught.
Malroth 26th Aug 2014, 1:11 PM edit delete reply
That would require going legit and for a Rogue that's pretty much the same as retiring.
Disloyal Subject 26th Aug 2014, 2:27 PM George Cooper edit delete reply
Disloyal Subject
Retirement doesn't always stick, though. You can go from being the local King of Thieves to the royal spymaster.
Eva Emaria 26th Aug 2014, 5:52 PM edit delete reply
And Disloyal Subject with the Tortall reference for the win!
Grant 26th Aug 2014, 9:55 AM edit delete reply
Considering that they had multiple seasons, they could have spared an episode or two for Celestia to talk to someone else.
Odious Call 26th Aug 2014, 2:24 PM edit delete reply
Odious Call
I love how Rara is realising here 'oh snap, this ain't good'.
So let's share, what's the best 'oh sh-i mean, uh, oh *dear* reaction you've ever got from a player?

Me, it was the time I introduced a mechanical critter I dubbed the Magic Leech. Little self-replicating insectoid made of metal. To give them some context I turn to the only guy at the table who also watches Stargate and said 'think replicators'.
Poor guy went white and immediately began urging the rest of the party to KILL IT WITH FIRE FOR THE LOVE OF THE GODS! Very satisfying moment.
Eva Emaria 26th Aug 2014, 6:00 PM edit delete reply
I just got into one of the biggest of mine. My current campaign is a gestalt campaign, 3.5 with a homebrew world. I'm playing a warmage/favored soul Sun elf recently renamed Psyche Wintermoon (long ass story to that). She got sent to another plane away from the rest of the party (seeing as I was also the only one DYING, but I digress), and had to find a way back.

Notice that neither warmage or favored soul are really set up for solo adventuring, to a certain extent. At my level, they can't hide or sneak well, and without a supply source, they can't survive if the Random Number God decides to hate you.

Many battles, avoiding battles, and one near-death experience later, Psyche finds the first sign of civilization--a graveyard. With four angel statues in the center...their faces covered.

BTW, this is the SAME DM who has TPKed the entire party with his favorite Doctor Who monsters. Yeah. And I'm now alone with FOUR of them.

Thankfully, they ended up being the dead-and-now-being-punished versions, but yeah. This was the first in many bull-moments that have happened in this little solo excursion. The last of which was having to make a deal with devils to get home. Not happy.
The Angry Vegan 26th Aug 2014, 9:29 PM edit delete reply
I think I've told this one before, with the bounty hunter who blew up the ship with an artifact we were supposed to steal on board. The "Oh crap" was less from the horde of undead that washed ashore than it was from the fact that the hoard of shiny stuff we were planning to sneak off the ship was now at the bottom of the harbor.
Disloyal Subject 26th Aug 2014, 11:20 PM Wolfhound, Volg Hiver Scum-Guard edit delete reply
Disloyal Subject
Above, I mentioned a belligerent member of my Dark Heresy team of PCs. We react this way to a good 30% of his actions... But there's one that takes the cake. He tried to intimidate the Tau manning a Phantomfish (Tau Devilfish drop ship outfitted with Dark Eldar stealth gear, I think) probably for the purpose of getting a ride down to the planet surface without paying. He succeeded at scaring the guy taking money, but the thing about a ship full of the most elite of the scum-of-the-sector mercs is that folks're a little trigger happy. The pilot (safe in a cockpit armored against the passenger area) turned the ship's Pulse Autocannon on the guy. Wolfhound had bought power armour the previous session, but if this hit, nothing short of burning a fate point was saving him. After an interlude where he contemplated leaving the group and accused the GM of being out to get him for roleplaying, we convinced him to roll to dodge.
He got a 3 (in a D100 roll-under system). The dice gods favored him, and good thing too - he still owes Lucius & Ophilia over a thousand thrones each. Our shuttle flew away without him, he had to pay an extra 150 thrones to the next shuttle, and I put the pilot on Ophelia's hit list; her hand collection could use some xenos, and now that she got a Best-Quality Pulse Sniper, a Phantomfish is near the top of her shopping list.
DracoUnis 27th Aug 2014, 11:13 AM I actually have a story for this! edit delete reply
I've been running a Scion game for about two years now. For those of you who don't know, Scion is White Wolf's game of modern myth. Cross American Gods and Exalted with a system that actually works and you'll get the gist of it. The game's native holy-shit-quotent is already pretty high, but I took it to the next level when I decided to change the setting to something a little... apocalyptic. *Evil Laughter*

Anyways, the Band was trying to protect a camp of survivors from a supernatural blizzard cooked up by a coven of hags and their wendigo partner in crime. They defeated the coven pretty handily, killing all but one of the hags. Then one of the players finds a copy of the Ars Geotia, a demon-summoning handbook. At that moment, the to-be Guardian God felt her ward around the camp ping and she teleported strait there to confront the threat.

A slight digression to build some context. This character was built as a combat monster tank, one of two in the party. The other tanky Demigod is a brawler who's primary defense is the ability to take a cruise missile to the face and keep coming. Our chicka is a bit of a glass cannon, she will likely kill something in one hit but she can't take a hit worth a damn. So she doesn't get hit, as she can move fast enough to dodge bullets.

So she appears on the outskirts of the camp and faces a giant, flaming demonic panther (demon #64 Flauros, look him up). She takes a swing and misses, no big deal right? Then the thing hits her. That's right, the demon hits the dodge tank and drops her to her second-to-last heath box. The rest of the party rushed to that fight to save her ass, managing to cross roughly thirty miles in six seconds.

What followed was probably one of the most memorable, and well balanced, boss fights in the campaign. The Band attained victory by sealing the demon into aforementioned glass cannon's sword. While the looks on the player's faces where classic when their primary damage dealer almost got one-shotted, I still get the warm and fuzzies remembering the cheers and high-fives that passed around the table when they took that demon down.

I seriously won't know what to do with myself when this campaign ends.
Toric 26th Aug 2014, 7:23 PM edit delete reply
Despite the lack of personal contact, it's clear that she at least extends all of them a large measure of respect and trust. She has never told Twilight anything but to trust them with everything. She had full expectation of their cooperation and capability in every situation that required the Elements of Harmony as well as saving the Crystal Empire. She also knows them well enough and values them enough to make all of them the effective heads of staff for the Royal Wedding. There's clearly a trusting relationship, but I agree, it would be nice to see Celestia grace the not-Twilights with her company.
Senshuken 27th Aug 2014, 10:58 AM edit delete reply
Ever since I watched the trailer for Bloodbourne, I've had an idea to try and put together a world in which due to a common medical treatment gone wrong (Either by accident or sabotage) Wereanimal based life became the norm. Depending on what time period you set the campaign affects the way it is played out.

If you set it just before the outbreak starts, the PC's can dedicate themselves to dealing with the transforming monsters and finding out what's creating them.

If you set it a few months after the outbreak, you can have the PC's banding together in order to find a cure for the infection (Possibly because they are infected themselves. A great way to create a mixed alignment group) and they are now traveling through the wreckage of the world, fighting beasts, the overly zealous and each other as they do so. Nothing like the threat of the party healer randomly changing and trying to eat everyone to keep people on their toes.

And of course you can set it years after the first outbreak. Humanity is little more than a number of scattered strongholds that may or may not know about the others while the wereanimals have started to form packs/tribes and are starting the groundwork for new civilizations. Depending on how you want to play it out, you could have everything from human characters trying to reclaim their world from the beasts to a party of wereanimals from different tribes/packs uniting to prevent a human stronghold from unleashing their own version of 'Operation:Fuck the World'.

Does anyone have any thoughts or suggestions on how such a world would/should be set up? I'm trying to find a system to work with it as well.