Page 496 - Questions About Questions

27th Sep 2014, 6:00 AM in Luna Eclipsed
<<First Latest>>
Questions About Questions
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 27th Sep 2014, 6:00 AM edit delete
I don't put a whole lot of stock in so-called "character questionnaires" in general, but there are a few questions worth asking. If you'll remember, I actually screened the 19-some-odd applicants for Fallout is Dragons with a 10-question quiz, so I think there's value (especially for a DM) in finding a way to communicate the unquantifiable aspects of true character.

That said, some questions are better than others. (These are real questions, by the way.)

Speaking of Fallout is Dragons, I'm getting up very early this morning to finish off the editing for the latest session. It'll probably be an extra hour before links start showing up.
Session 23.5: Libsyn YouTube

Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.



FanOfMostEverything 27th Sep 2014, 6:17 AM edit delete reply
I had to laugh at the Tumblrbot joke. Nicely done, Spud.

Also, this ties in nicely with the shoddy quality of Dash's costume. Her player came up with it at the last minute.
Raxon 27th Sep 2014, 6:56 AM edit delete reply
Tumblr is a place I happen to frequent. Honestly, though, considering the crazy I display here, is that really any surprise?
Derpmind 27th Sep 2014, 7:30 AM edit delete reply
Raxon, I believe you missed the part where you actually make a joke about tumblr. Unless you're secretly Rainbow Dash's player, then it makes sense.
Digo 27th Sep 2014, 8:17 AM edit delete reply
Tumblr is a bit crazier than you, Raxon. I'm entertained by your kind of crazy. Tumblr's got stuff that I don't even.

Unfortunately that's the kind of stuff that get's hits so I have to play along if I want visitors to my corner. :3
Raxon 27th Sep 2014, 9:46 AM edit delete reply
'The fact that you feel the need to belittle my neurospeciality proves that you're an ablist twit. Your opinion is invalid because you're oppressing me with your opinions. You and your patriarchal pony culture won't silence me!'

No, I think you underestimate me. You have seen the kind of crap I pull, my horrific character concepts. You have seen the kind of logic I can pull out of my arse. You have not seen me get crazy. I can talk the lingo, and I am well versed in that variety of thinking.
Zeeth 27th Sep 2014, 12:50 PM edit delete reply
You know, I know otherkin, I know folks with PTSD and PDSD, I know furries, I know transgendered persons, I know multiples, I know bronies.. I probably know people who are in nearly every category that gets mocked for their writings on Tumblr.

Funny thing is, so far I have no evidence that anyone writing the babble demonstrated above this comment is anything but a grown man trolling children, or someone whose brain has not matured.
Raxon 29th Sep 2014, 11:01 PM edit delete reply
I do not hate otherkin, sufferers of PTSD, transgendered folks, and hell, I'm a furry. I do not, however, think that something like being called a bad name and having your opinions criticized on the internet gives you PTSD, nor do I believe that 'tucute' people are anything more than special snowflakes who want to unique. And as for multiples, well, for pete's sake, my avatar is Deadpool. I do not believe it is a legit condition, unless it is cultured by the individual, or is the result of EXTREME psychological trauma. Not getting some friends in your head because you're a teenager and nobody understands you. It is incredibly hard to pin it down, even by experts, and it's even harder to separate legit cases from kids faking it for attention.

However, there is a culture of shouting down others and willful ignorance on Tumblr. There is rampant racism and doxxing of people with contrary opinions, and a lot of "your documented facts are wrong because I want them to be wrong!" It has a lot of hatred and bigotry. It is worse than 4chan ever was.

Let that sink in. Tumblr is more hateful than 4chan. At least with 4chan (before Moot ruined it), you could argue with someone on equal grounds. Sure, it was a shouting match, and racial slurs and epithets would be thrown around, but you wouldn't be doxxed or be harassed in real life by hundreds of people because you had a disagreement on the internet. Hell, there are people there that can and will doxx you and accuse you of rape.

That does not go away. That is crossing a big line. Even 4chan never did that. Tumblr has become filled with cruel, petty people. And these people call themselves noble. They call themselves saviors of the world. they think they're crusaders, and I suppose they're right. The original crusaders were bigoted, misguided people who also tried to put others to the sword for their beliefs. The actual crusaders, however, were superior in that they knew what they the hell they were actually fighting for.

...Huh. Maybe I should lay off the tumblr for a while...
Super_Big_Mac 27th Sep 2014, 1:31 PM Tumblr Crazy,(R)ax(on) Crazy edit delete reply
Honestly, Digo, one would think he's given us enough of a glimpse-tease to get into his psyche, but Raxon's a little harder to get a mark on than I am.

Oh, Raxon, good you ever make that character? I think you were talking about it on One Piece 3.5, but it was that really crazy fun sounding character you were conceptualizing. Did ya ever finish them?
Raxon 27th Sep 2014, 4:29 PM edit delete reply
Which one?
Digo 28th Sep 2014, 6:32 PM edit delete reply
All I said was that his kind of crazy is amusing and entertaining compared to what I usually see on Tumblr. :)
Raxon 29th Sep 2014, 2:07 AM edit delete reply
No worries, I just like messing with them over there. I like giving people ideas. Horrible, horrible ideas.
TurretBot 27th Sep 2014, 2:23 PM TurretBot edit delete reply
Oh crap, Raxon's mad
LilyK 28th Sep 2014, 6:32 AM edit delete reply
There is quite the difference between manufactured and spontaneous insanity, yet in the end, both are insanity nonetheless. See also, the 2011 election of miss Youmu Konpaku, or the Nyx Wars.
Raxon 29th Sep 2014, 11:04 PM edit delete reply
Manufactured insanity is what I use for creating characters and coming up with ideas.

Spontaneous insanity is me, in the cooking, laughing maniacally as shred the chicken or chop veggies. It is me telling them that everything is gonna be okay, and describing to them in the kindest, gentlest way that they're never truly dead, they'll live on in me forever. telling them not to be sad, because even though they disappointed me, and I have to punish them now, I still love them very much.
Digo 28th Sep 2014, 6:30 PM edit delete reply
So... you want to be the kind of crazy I don't like?
Raxon 29th Sep 2014, 10:57 PM edit delete reply
I can be whatever you don't want me to be, baby!
Guest 10th Sep 2015, 11:07 AM edit delete reply
No one's underestimating you. You're boring and obnoxious.
FanOfMostEverything 27th Sep 2014, 8:43 AM edit delete reply
I used to be on Tumblr, but it got to the point where even I thought I had an unhealthy addiction to the site. (You know, as opposed to all of the healthy addictions out there.) It was fun, but there are other things I want to with my life.
kriss1989 27th Sep 2014, 9:02 AM edit delete reply
Repent Tumbler users repent! Upd8 is comming! The Gigapause ends soon!
Isfriendshipanemotion 28th Sep 2014, 9:45 AM edit delete reply
The end is nigh. Homestucks spill out of your closets and ventilation systems. The world is vibrating with pounding footsteps and chanting voices. Your family and friends rip off their clothing to reveal Homestuck cosplays. Grey paint is everywhere. People are screaming. Only the chosen few shall ascend in the Rapture, leaving the rest to drown in rushing seas of grey paint. The Gigapause is over. The Gigaupdate is announced. Prepare and repent. Become a Homestuck while you still can. The Gigapocalypse is upon us. Repent.
Disloyal Subject 29th Sep 2014, 9:55 PM Know the Heretic, Kill the Heretic edit delete reply
Disloyal Subject
Let them come. We stand vigilant and steadfast.
Raxon 29th Sep 2014, 11:06 PM edit delete reply
@ Isfriendshipanemotion

Meh, I liked Problem Sleuth better.
Jennifer 28th Sep 2014, 7:56 AM edit delete reply
Never been on tumbler. What's this Tumblrbot joke?
FanOfMostEverything 29th Sep 2014, 5:51 AM edit delete reply
When you open up a blog for questions, "Tumblrbot," an automated system blog, sends you one randomly selected from a small list. One of them is "WHAT IS YOUR FIRST HUMAN MEMORY?" The human is emphasized and the question is in all caps because a robot is asking you.
Curb 27th Sep 2014, 6:35 AM edit delete reply
Ahh Character Questions, some of my past GMs liked to toss those at us, mostly to annoy us, I like to use them to give players more to roleplay with.

Arbane 30th Sep 2014, 2:30 AM edit delete reply
In the Pathfinder game I'm currently in, the GM gave us all a HUGE questionnaire -it's easily 5 pages in small type of nitpicking questions about every aspect of my character's background, daily life, and characterization.

I ended up answering it mostly in character, which made it a lot less boring.
Raxon 27th Sep 2014, 6:59 AM edit delete reply
You know, I like questionnaires about my character. I still have mine from a mute character who had baleful polymorph and permanency cast on him. Poor guy.
Super_Big_Mac 27th Sep 2014, 1:40 PM edit delete reply
Oohhh, a mute character? Were they hard to RP? A friend of mine wrote a story called 'The Mute Octave' where Octavia gets teleported to a human world (neither ours nor the EqG one), and befriends a guy with PTSD from watching his mother get killed at the age of eight. Thanks to his mom telling him to be quiet until she said he could speak again, he hasn't spoken since, and feels as if he's a nobody because of that, but starts setting that the people who hang our with him aren't doing so out of pity, and actually because he's a nice, friendly, I'd somewhat silent guy.

The last chapter we got put up before my workload forestalled further progress inflicted 2d6 per round of feels damage. It Was... quite satisfying, I've gotta say, being able to move someone to tears.
Raxon 27th Sep 2014, 4:48 PM edit delete reply
He was polymorphed into a dire wolf, living in a cave. He kidnapped another character, forced her to sit and pose for him, and snarled anytime she tried to move. He then proceeded to grab a log and tear it apart with his claws, creating a beautiful natural carving of the woman. He dropped it in her lap, and at that point she realized he wasn't aggressive. Allow me to show you something from that.

"The wolf silently stood and nuzzled her cheek. It nudged her to her feet, and grasped her free hand in its jaws, leading her into the cave. Inside, it lead her to a bend, where it pulled a torch from a crate, along with a flint and steel. After a few attempts, the wolf looked up at her and pawed at the torch. Taking the hint, she lit the torch, and followed it inside.

Along the walls were less detailed statues of animals, of trees, fruit, and a few of frightened women. Deeper inside, there were men with spears and bows. A statue of an old crone, a child statue, and a hunter. As she looked at the statues, the wolf ran out, and brought back a log like the one it had carved her statue from. Carefully placing the log in the back, the wolf gently took the statue he had carved of her, and placed it on the rough wooden pedestal."


"The wolf took her by the hand, and pulled her aside. It pulled her down to sit on the cool stone floor, as it went and fetched the hunter statue, and the child statue. Placing them before her, it then brought a statue of a deer. Checking to make sure **** was paying attention, it moved the hunter closer to the deer, then gently knocked the deer over.

The wolf went and fetched the crone statue, and placed it near the child. Nudging the crone towards the child, it quickly moved the hunter between them. The wolf took the hunter statue and laid it down. The crone was moved closer, and the child removed and replaced by a wolf statue.

The wolf was moved away from the crone, and the crone was put back. It fetched a woman, and placed it, nudging the wolf closer. The woman was moved away and replaced by the men with spears and bows. It knocked over one man with a spear, and then moved the wolf away, whimpering.

It picked up the wolf statue, and placed it gently on the ground in front of her and nudged it towards her, then backed away. The wolf sat down a few feet from her. Glancing briefly at the exit, the wolf lowered its head and looked away, refusing to meet her gaze."

No, communication was not an insurmountable obstacle. An animal like a dog or cat generally has a wide enough range of expression that basic communication is doable. Wolf was able to say some things with his statues, and though he couldn't read or write, he could do other things. He could carve little statues, tell you yes or no, ask you to go somewhere, etc. I didn't have any real difficulty playing the character.

EDIT: Yes, I know parts of it got pretty repetitive. He had a name, but that wasn't learned until much, much later.
DungeonMiner 29th Sep 2014, 9:40 AM Lurker edit delete reply
...I may steal this statue communication scene....or something like it anyway.
Raxon 29th Sep 2014, 1:00 PM edit delete reply
Feel free. He could only do that at home, since that's where his statues were. I hope the explanation told with the statues was pretty clear.

My inspiration for this character came from two sources. Beast from Beauty and the Beast, and Jack from Titanic. You know the scene.

The funny thing is this was just a one shot character, a cute little gimmick. People liked Wolf. A lot. So now I use him sometimes.
Specter 27th Sep 2014, 7:15 AM edit delete reply
I absolutely LOVE little questionnaire things, it always feels refreshing to actually feel like someone cares about what my opinion is.

... Now I'm sad I never got Newbie's question thing for Fallout since I had no idea how the game system worked (Aspirations of Harmony (right?)).

Either way, figured out how it worked (cause I found a manual), and this is a multi-part series of about 2 hours.
Mykin 27th Sep 2014, 3:53 PM edit delete reply
"... Now I'm sad I never got Newbie's question thing for Fallout since I had no idea how the game system worked (Aspirations of Harmony (right?))."

You and me both. I found the comic around the time they were doing the third session of the game and I found myself asking "What the heck?" But that's besides the point...Still wish I could of joined. Sorry, I'll get back to the point.

Anyway, questionnaires. I've never had a DM actually ask me any questions about my character before. Usually I come up with questions for my own character to answer in my attempt to flesh him out as I find it helps me roleplay better. The only time I haven't is with my current cleric and that's mostly because the background stuff I had to roll up for him and the events of the last few sessions have basically defined who he is at this point.

As for the video...yea, that pretty much sounds like my current group right now. Complete with book hitting even.
Digo 27th Sep 2014, 8:19 AM edit delete reply
I like questionnaires because it helps jog my players' creativity on what their characters are like. Nothing too hard though. Most of the ones I like to give out are related to what kind of adventuring they like to do. That way I have ways to keep the characters invested in the plot and thus, keep the players interested. :3
TanktheTortoise 27th Sep 2014, 8:20 AM edit delete reply
Earliest human memory?... For a pony?! FiD is HiE with TF! I'm going to assume that was a typo and it was supposed to be "What's your earliest pony memory?" :P
Mitch 27th Sep 2014, 8:37 AM edit delete reply
Well, the players are human, and this is an OOC conversation.
DB 27th Sep 2014, 8:45 AM Character questionnaires edit delete reply
Oh, well, if you want ’em . . .

Big fat 12-pager for major characters:
Medium-size 4-pager for secondary characters:
Teeny-tiny 2-pager for minor characters:

The original was developed for authorial purposes, but I ’ve reworked these extensively to make them more broadly useful. No, they don’t ask about bedsheets or refrigerator contents or Hallowe’en costumes. At least not directly.
kriss1989 27th Sep 2014, 8:56 AM edit delete reply
Huh, missed Thursdays update. I apologize, but on the newest episode of RWBY (premiers Thursdays) the team got a corgi in the mail. His name is Zwei and he is adorable. Team RWBY has a cat girl on the team. Hilarity ensued. Oh, and Team CFVY finally showed up after being teased all season...for like 20 seconds. Disappointing, but puppy! And Team RWBY is going on an ultra dangerous mission with their comic relief Social Studies teacher!

So yeah, got a little caught up in the FNDM, but I am here now.

Also, most of those questions are rather dumb. I've never liked them.
nathan400 27th Sep 2014, 10:08 AM edit delete reply
Thou shouldst not judge such person by mere appearances, lest thy find thine self in a most unpleasant way.

(Translation: Have you seen that guy move? He's going to be able to annihilate just about everything what stands in his way, or my name's not Nathan.)
kriss1989 28th Sep 2014, 3:32 PM edit delete reply
Oh yeah, Oobleck is like Ruby in a few years with her speed semblance. I'm expecting him to like teleport across the field, and then all the Grimm fall down dead.
Disloyal Subject 28th Sep 2014, 11:12 AM Off-topic; I apologize edit delete reply
Disloyal Subject
edit- RE: "expecting him to teleport across a field and then all the Grimm fall down dead" You and me both, pal.

I was a little irritated by how they had Blake behave around Zwei. Surely there are dog Faunus, yet she was calm at the White Fang meeting... I dunno, I guess I was used to thinking of Faunus as humans with a few furry pieces tacked on, but it seems they've got a more animalistic side. Even so, it felt like they were playing it for cheap laughs, which the mail tube already had covered.
Still, professor Oobleck made it all worthwhile.
That said, I have to wonder if this is the place for RWBY discussion. /co/ has a dedicated thread chain, but given the host site it's a little caustic.
you know that guy 29th Sep 2014, 1:45 AM edit delete reply
I bet Ooblek was the hunter for Team Cfvy. He seems to like coffee.
nathan400 29th Sep 2014, 10:06 AM edit delete reply
It's possible that she just doesn't like dogs, or is allergic, or sees the the dog as a distraction from their mission, and thinks that the group has too many of those already.

Also, who else thinks that the pack Ruby carries in the next scene after Zwei doesn't just contain traveling supplies?
Disloyal Subject 29th Sep 2014, 10:34 PM Why Am I commenting, I'll only feed the out-of-place thread edit delete reply
Disloyal Subject
Oobleck & coffee: so does Ozpin, really. As senior students, do they even need a Huntsman escort?
Ruby's pack: probably. But I hope not. No offense to the corgi, but I just wanna see the characters established in volume 1 shine a bit.
Grant 27th Sep 2014, 9:33 AM edit delete reply
It's odd looking at this and other RPG-Show webcomics, but in my experience I've actually found several GMs who really weren't that interested in PC backstories. Often they wanted the party to get on with the adventure the GM had planned for them.

Although I will admit that this was in high school and when you give people the ability to write whatever they want for their character, they can get a bit... immature.
Mykin 27th Sep 2014, 3:55 PM edit delete reply
Amen to that.
Disloyal Subject 28th Sep 2014, 11:19 AM Not as Grimdark as it sounds, but still pretty dark edit delete reply
Disloyal Subject
My Dark Heresy GM forgot to note in the recruitment PDF that no more than 2 sentences of back story was encouraged; cue 3 Guardsmen with pages-long backstories involving, respectively:
-a lifetime of raiding and mercenary work resulting in the deaths of his wife & kids, which he's so traumatized by he represses it and thinks they're alive
-working with Space Marines in the Ordo Malleus of the Inquisition and being mind-wiped
-growing up on Volg Hive. I lost 13 pages he sent me before I had time to read them, but I know slavery was involved.
And then there's my character, a Hiver Assassin who's lived on the streets since infancy, killing as necessary. The Venator Crimson Guardsman was the only one with less backstory than me.
Guy in the Corner 27th Sep 2014, 9:43 AM edit delete reply
Funny that character questionnaires come up.

Last few weeks I've been working on a Pathfinder/Fallout crossover game*, and one thing I've been working on lately is an exam for the party (all from a Vault) before they enter the Wasteland. Basically the GOAT from Fallout 3, except their answers help suggest character classes rather than "tagged skills." Dunno how well it works yet, in theory or in practice, but even if it bombs it'll be worth a laugh.

*Before you ask how, I point you towards the "Technology Guide" Paizo put out a little while ago.
Elias Swift 27th Sep 2014, 10:36 AM edit delete reply
And then there's Dread, the horror RPG in which your character sheet is nothing but a questionnaire.

Also Jenga is involved.
Disloyal Subject 28th Sep 2014, 11:20 AM Relevant to my Interests edit delete reply
Disloyal Subject
To the Google-mobile!
Guest 27th Sep 2014, 4:52 PM edit delete reply
Hey Spud,
For those questionnaires, were they about the character or the player?
Masterweaver 27th Sep 2014, 9:31 PM edit delete reply
overthinking 28th Sep 2014, 9:27 AM edit delete reply
Well that didn't answer his question at all
Disloyal Subject 28th Sep 2014, 11:22 AM Mathematician's Answer edit delete reply
Disloyal Subject
Unless, rather than being a 'yes' to "characters or players," it was a blanket yes to both. Which having read said questionnaire, I'm pretty sure it was.
Newbiespud 28th Sep 2014, 12:14 PM edit delete reply
Here's the questionnaire. Turns out I was mistaken; it's actually 15 questions. I think about 3 of them are more about the player than the character.
Mykin 28th Sep 2014, 4:43 PM edit delete reply
Ah, I remember seeing this a few months back. Good stuff. Question 9 and 15 are about the player specifically. 7, 9, 13, and 14 might actually be the hardest for me to answer. 7 and 13 because it's usually my characters' lack of connection to their place of birth/affiliation to an organization that drives them to go out to adventure (unless they're a cleric, in which case 13 is simple.) 14 is mostly because I never finished a campaign ever so the idea of thinking that far ahead is foreign to me (as is actual character progression but I digress.)

9 actually gives me some pause because I guess I've never actually thought I'll gain anything from playing any character really....Actually I take that back, there is one pair of characters I made for a forum rp for the purpose of exploring a few themes I had kinda become interested recently. For those that are curious, the two are a mad scientist/AI assistant duo. The scientist came from a world that was a scientific minded meritocracy that had hit stagnation after essentially solving all their problems and achieve perfection through melding of body and technology. Essentially, they became tech wizards that ran out of things to do and our good doctor (everyone keeps insisting on calling him that despite the fact that he refuses to mess around with time) got shot to the sun for doing a social taboo after he ticked off the ruling party. Somehow he missed the sun and ended up on Earth. Superhero rp, go figure. He ended up doing freelance stuff for the government and found his AI assistant in an abandoned research facility. The AI in question was actually the research head's daughter who was born blind and crippled and so he basically transferred her soul into the mainframe in an attempt to free her from her body with every intent on figuring out a way to get her into an android before everyone was killed in an accident. Because superhero rp. So the duo run around the metropolis helping where they can, the doctor motivated by the fact that he can finally do whatever the heck he wants without people saying that it's been done before and the AI finally gets to see the outside world for once in her life. Though now that I'm actually thinking about them and Halloween (thanks to the current story arc), I'm wondering how they would react to the event. Both have no concept of the holiday and they both already look like they are in costume (the AI has a holographic "ghost" that runs around with the scientist) so I can see them being utterly confused as they investigate why everyone is dressed up in silly costumes and having everyone compliment them on theirs.

Sorry, I kinda rambled a little bit there. At least that means I finally feel comfortable posting here, so that's a plus.
Disloyal Subject 28th Sep 2014, 6:07 PM Religion: 'tis a Fustercluck edit delete reply
Disloyal Subject
It is nice to get comfortable with posting. The transition from lurking is always a bit odd.
Regarding #13 and clerics, I actually prefer loner clerics of individualistic or reclusive gods like Fharlanghn or <setting's resident mysterious neutral druid god>. Largely because I don't 'get' organized religion, and doubt my ability to do it justice unless it's a much bigger part of the character than I've yet been comfortable with.
Raxon 29th Sep 2014, 1:02 PM edit delete reply
Huh. I use a slightly more involved questionnaire when making my characters. Seen here.
Disloyal Subject 29th Sep 2014, 10:38 PM Fleshing edit delete reply
Disloyal Subject
Hmm, that's actually quite handy; I'll add it to my RP toolkit. Much obliged!
Mykin 29th Sep 2014, 5:22 PM edit delete reply
@Disloyal Subject: Yea, the transition is hard and I've yet to get rid of the feeling that I've put my foot in my mouth every time I open it. But I'm getting there.

For clerics, I guess having been a missionary myself, I'm comfortable playing a representative of a god or group of gods and I understand the motivations and reasons why someone would do that knowing that the party they will be keeping will likely not care one way or another as long as they get healed and enemies blow up.

Write what you know, eh?
Raxon 29th Sep 2014, 5:58 PM edit delete reply
I would actually be pretty comfortable playing any kind of monk or missionary. I've met some monks. They tend to be pretty cool guys. Believe it or not, catholic and protestant monks are pretty badass in their own right. They live hundreds of miles from anyone, and many orders disallow modern conveniences among monks, resulting in doing their own farming, washing, and a lot of the labors of living.

That said, it's not quite a life for me. Just don't screw with a monk who carries a staff. They tend to be able to swing quite hard. Then again, How tough could they be? The guy I met accidentally broke his staff, so he ripped a branch off a tree to use. They can't be a threat if they're that clumsy, right?

Waaaaait... How about a god of theatrics and drama? Guy! I could make a cleric whose sacred rites are long, dramatic monologues! Imagine this lunatic saying grace over a meal!

"Our dearest god, Karmathrusta, the time draws ever nearer. The fools, they know not our plans. They dare not move against me, for they know I alone hold their lives in my hands! I think they will be quite surprised as I do your work, my lord.None shall suspect our true motives. And now, my lord, as I draw this prayer to an end, please bless this food, that they might sup well in their final hours. Amen. MWAHAHAHAHAHAHA!"
that guy 27th Sep 2014, 11:41 PM edit delete reply
so trying a new game a friend 'highly suggests' we try. cant think of the name off the top of my head. Its like D&D but with some steampunk-ish 'goblin inventor' technology. (simple mechanics, crude explosives, etc)

were playing the starting campaign.. with empathies on starter as is our our charaters getting going to well become adventures. (getting licensed, training, etc)
Our two 'Travelers' have stopped at a tavern the night before our entrance exam. We are siting at a large table (made for 6-8) with a sevral other people. One is a local citicen (farmer) and the other 5 are all adventures. Cleric, ranger, mage, Warrior... and a rather grubby dwarf gunsmith. By sheer chance I see a theif steal a bag from someone and try and slink off. I yell at him, he throws a knife at me and starts running/jostling to make an escape. I grab the dwarf's 'musket-gun' point it in the semi-general direction of the thief and yank the trigger.

next think I know my charater is half squshed into the wall, staring at the giant smoking hole where the other 3/5th of the buling was.
Seems the dwarf had loaded an explosive round... and my shot hit the storeroom full of ale.

And that's why my character hates dwarves.
Porphyrogenitus 28th Sep 2014, 1:10 PM edit delete reply
My only experience with one of these was for a Dark Heresy campaign that I was adapting to the Adeptus Arbites (think US Marshals meet Judge Dredd plus Supernatural).

I had each of the characters undergo an interview with the precinct captain, which helped both to flesh out the characters and to give me some kind of idea of what the players had in mind for them.
Raxon 28th Sep 2014, 2:31 PM edit delete reply
Just had an evil idea. How about running a D&D campaign designed to terrify the players by including the most horrific things? Tiny rats that burrow under your skin, laughing clowns, and all manner of horrific imagery, and then when the players leave, have at least one of those things waiting for them in their cars.

You know, like a fake rat, or a spider, or a mannequin crouched in the backseat. MWAHAHAHAHA!
Xanderfox 28th Sep 2014, 4:13 PM edit delete reply
I can recall trying to join an online D&D campaign and the DM wanting a 3 Paragraph treatment on the character's motivation, family history, upbringing, schooling and their relationship to the community as described in his 12 page Ebberon fanfiction. needless to say everyone he invited to play preemptively quit.
Digo 28th Sep 2014, 6:36 PM edit delete reply
See, I usually ask for 1-2 paragraphs of that, but it's optional and if you *DO* write it out I award bonus Exp on the spot for taking the time to write it.

Proper reward for the effort usually works. :)
Disloyal Subject 29th Sep 2014, 8:19 AM 5 pages is my cap for required reading (aside from rulebooks) edit delete reply
Disloyal Subject
Well, that's perfectly reasonable. I'm guessing the 12-page fanfic was the dealbreaker.
Raxon 29th Sep 2014, 1:05 PM edit delete reply
... Only 12 pages? What, was it written in one continuous run on sentence in all caps with no spaces?

It's twelve freaking pages. That's ten minutes of reading. Sheesh.
Disloyal Subject 29th Sep 2014, 10:43 PM Third of the Seven edit delete reply
Disloyal Subject
Ten precious minutes that could be spent reading something else!
CmndrHurricane 29th Sep 2014, 10:04 PM edit delete reply
on my very first time I played, I was the only one that actually wrote a background. wrote about 2 paragraphs while everyone else wrote tops 2 sentences. It being my first time I wanted to come overprepared, how was I supposed to know M was going to completly igonre it anyway?
Akouma 28th Sep 2014, 10:24 PM edit delete reply
Personally, I'm a believer in character questionnaires. They're not the best way ever or anything, but they're a pretty good way to get a well fleshed out character pretty expediently. You just need to find one that has relevant information for the tone of your game.

For example, a lot of questionnaires ask about your character's family. Most games don't touch on that information, or if they do it's in passing. I've played games where my family matters (one time my character went missing in the middle of a crisis, so the other PCs ended up going to his dad for help finding him... my character's dad was his dimension's equivalent to Odin, Zeus, etc.), but not that often.

More often, if my character's family comes up at all, it's because I brought them up. Another character I play is an older man, so sometimes when we go to a new place I mention that I buy various knickknacks to send home to the grandkids. It's basically a fun gold sink for a character who would otherwise never spend money, but it's not a huge detail that NEEDED to be sorted out at character creation for the tone of the game.

Things that are more likely to come up would be your current reputation with the place you inhabit, notable rivals there, etc. It's not that your character's family, hopes, and dreams aren't relevant, but a lot of games don't bring them to the spotlight because a lot of GMs don't really think about them.
ShadowDragon8685 29th Sep 2014, 3:24 AM edit delete reply
I put a lot of stock in character questionnaires. They're the best way to flesh out a character's backstory, I find, especially for players who would be otherwise inclined to pay little heed to such things as "Where did your character come from," and "Who do they love" and "what causes beyond the personal would your character be willing to risk life and limb for."

Granted, I do have to bribe them to get answers and even then, some of them are kind of meager, but still.
Raxon 29th Sep 2014, 1:04 PM edit delete reply
I warn you not to get too involved if you ever hand me a questionnaire for a character.

We'll have to break for a few hours so you can read through it.