DM: Time to field the obvious questions…
Rainbow Dash: A Princess?! Are you kidding me?! Isn’t that just a little bit OP??
DM: Okay. <sigh> To put it one way: The Elements of Harmony almost completely nerfed her. Since her return, she’s been regaining some of her old strength, but very slowly. Right now, stat-wise, she’s the same level as the rest of you. It’s also why she looks different now.
Twilight Sparkle: She looks different?
DM: Yeah. Back when you first saw her, she was small, had a lighter blue mane and body… Basically, she looked like a child compared to her sister. Now, she’s almost as tall as Celestia and has a similar ethereal mane, except filled with stars and constellations instead of an aurora.
Rainbow Dash: Okay, so forget the stats. You still gave our diplomancer a Princess to play, with all that political power. Isn’t that, like, socially OP??
DM: Well… As you’re about to find out, that’s also been nerfed.
I would've had a character sheet for Luna by now, but I like to use the official 4e character builder for them that requires a paid subscription (that I use for a month and then abandon), and I've recently been hit by a severe case of card fraud. The issue's been resolved, but until I recover, I'm not buying much of anything, much less a subscription.
But if you were to ask me right now what Luna's character build would be, I'd say: 1) I won't know for sure until I've played around with the builder a bit more, 2) I'm awful at optimization, so chances are your build would better than mine, and 3) she's absolutely a Warlord. Maybe multiclass into something arcane, but definitely a Warlord. It's just too perfect.
Oh, I can't wait to see Rainbow's reaction to this. Well, everyone's reaction, and how Rarity plays her, and... I guess I'm just saying this comic is awesome.
Storytime... about nerfing really powerful characters?
I had a dragon who can transform themselves to look like any different race of creatures. The transformation is so good that the only two ways to tell she is a dragon, is if she tells you, or you see her astral form (Shadowrun wooo).
Something down the line later prevents her from returning to her true form, so she is stuck in an Elf body, with stats of equal level with the rest of the players. As a result, she currently cannot use any of her special abilities, as that requires access to her dragon form. So she has to learn new ways of defending herself.
Nerfing... hmm, well whenever I start up a campaign, I always write down a page of rules that take care of any shenanigans and discuss them with the PCs for approval. Basically we agree on what OP tricks are outright banned from the get-go and what's acceptable. There's also "Digo Rule of Power #1":
"I will only use the OP tricks the PCs use."
This has worked out well with my group. It means that if they don't try any shenanigans with their character builds, I won't either. It's a gentleplayer's agreement of fair play and the reason why the party druid doesn't try anything weird like an armored celestial gorilla form. ;)
Then I will make sure you never meet my DM. He's figured out the ins and outs of 3.5's wizard to such a degree that even the term godlike doesn't seem to apply to his characters anymore.
To put a fine point to it, the last campaign he actually played Eric Schwolsky the DM decided to be a jerk and have the very last battle be with a monster that was 10 or 20 levels higher than the party and designed to be impossible to defeat. He figured this out after 2 turns and wanted to play the WoW card game that was happening on the table next to him but his DM insisted that he stay for the duration of the campaign. Finally, he got fed up with doing nothing and, to cut out all the explanations (because he literally went through how he was legally allowed to do what he did and I'd rather not give you any ideas just in the very slim case I do play under you,) basically nuked the monster and his party to death. He then took his character and went to the BBEG's hideout and pledged his loyalty to him. He was told to prove his loyalty and so he scryed the locations of his enemies and nuked their lands into oblivion (and again, showing me how he was legally allowed to do this, rules wise.)
The BBEG was impressed and offered his hand to welcome his new companion...before being outright killed and Eric taking the throne. My DM then took his character sheet and gave it to his DM and said "This is your new bad guy for the next campaign I know your going to run that will continue after this." His party hated him for that and he wasn't allowed back in after that.
But the storytime is about nerfing OP characters, to which I do have one. A friend of mine told me of a campaign where his cousin rolled up perfect stats for his monk character where everything was a +4 with the exception of Int which was a +3. Basically, that character became an arrogant Chuck Norris.
During one battle where they were facing a Drow Sorceress in the middle of the forest with her 3 giant spider companions, he decided to tumble past the spiders so he could start pummeling the sorceress in the back. Unfortunately he triggered a pit trap and got a Nat 1 for trying to jump over it, then got a Nat 1 for trying to grab the edge, then got a Nat 1 for trying to land unharmed. Both legs of that character broke unnaturally and, after the battle was done, the party had to make splints out of the legs of the spiders and drag him around for the rest of the campaign because they had no way of healing his legs and they weren't near any towns where they could get medical aid for such an injury. Kinda a harsh way of nerfing a character but the fact that he STILL insisted that he was better than everyone else routinely makes me believe he deserved it.
Well... Let's just say that no matter how mighty a wizard is, most builds won't benefit from engaging in melee, where spells are harder to cast. It was my first character, and I had levels in Fighter; lesson learned: Lightning Bolt > Bastard Sword
Same group of characters as last time, but some time later over the great table of the internet (which I can't do since I have no clue how it works, so I went to a friends house who was also playing, yay.)
We sort of got to a point where all of our characters were becoming a little more then the GM could control, as ironic as that sounds. After our campaign from last time, all of our characters went their separate ways, communicating through letters and the such. Solar Hooves got a job as Celestia's scribe (to match Twilight's Spike), Steal Wheels became a taxi driver, Streaking Flash lived on his own in Manehattan doing what he does best, Minty Breath traveled around central Equestria, sticking close to the capital and larger cities for reliable source of income, Little Wings became a teacher for Luna's militia of bat-ponies on the terms of strategy, and (I) Midnight Remedy sort of just sat around, visited everyone else, and from time to time talk with fellow changelings who were spying on the local ponies (maybe not from the same hive, but can still be friendly).
Our nerfing was actually from us losing our current jobs/life style, because it was who we were (A lot of our powers and what not were homebrewed, so what comes next wouldn't make sense otherwise). We lost our cutie marks (along with the rest of Equestria) when some group of stallions and mares (who didn't have theirs) unleashed a spell for everyone who had one to lose theirs as well (except those of great power). Side effect, amnesia of your walkthrough of how you got your cutie mark as well.
Essentially everyone lost their cutie mark abilities (which we supplied pretty heavily in), except I and Little Wings. I was a changeling and could get it back no sweat, but I lost my powers to change shape and anything else related on the topic. Little Wings had just gotten her cutie mark, so she had no special powers to lose, so she lost her entire memory of the last campaign, and the equivalent of four or five levels of skills points.
Our GM, not a fellow who is liked for generosity, but is respected for fair play and having no favorites.
Not sure if I've posted this before, but I have an alchemist who was royally screwed over in the Jade Regent Pathfinder campaign. At about level 9, we fought a gigantic spider with paralyzing venom. No big deal, it died quickly, bombs are awesome. Any way, afterwards I wanted to harvest the venom because it did lots of dex/str damage and had a high save. I failed my check to find the venom glands, so I took my adamantine mace and tried hitting one of the mandibles near the skull.
Rather than merely cracking through or splitting the mandible (oversized spider, presumably thick, powerful chitin) my DM decided that the entire thing just shattered, and poison splattered on me. I wasn't worried thanks to massive class bonuses against poison, except that I rolled a 2 on the die. The result was that I ended up paralyzed on the ground and couldn't move. By the way, all of this is taking place in the frozen arctic north at apx. -30 Fahrenheit.
My party, overflowing with genius, decided to strip me naked and conjure water on me to wash the poison off. To accomplish this, the druid summoned three gorillas to strip me down because they didn't wish to touch me. Only then did they actually cure the str/dex damage and let me move again. Thoroughly pissed off, my alchemist tries to retrieve an extract that would cure the rest and the hp damage from exposure, but they never bothered to clean off his gear. More poison, and another failed save, leaving me paralyzed again.
This time, they didn't bother curing me until the next day (and yes, the DID have the spells to do it.) Instead, they decided to throw all of my poisoned gear into my wagon with my alchemy lab and all of my possessions. They took it out a few miles away from the wagon train, lit it on fire, and ran from the colossal mushroom cloud. Because of this, my level 9 alchemist lost 95% of his wealth, magic items, and armor, including EVERYTHING he needed for spellcasting like his formula book, his ingredients, and his bomb-making materials. The two jackasses responsible weren't even remotely apologetic that they had basically bankrupted and invalidated the entire character. They were incredibly lucky that he died in the next combat (yes, because he had lost everything and was in the way of a critical hit), otherwise they would have woken up with a crossbow bolt in their eyes.
Yea, I've been in your position repeatedly, Toric, and that is never a fun thing to go through at all. Kinda surprised there wasn't anyone trying to stop those two from blowing everything up. Even if they all hated you (I get the vibe that no one had your back at all in that campaign), I would of imagined they would of tried to just quarantine the stuff till they could sell it off or something.
Then again, this group did have the bright idea of practically turning you into an ice cube but not enough intelligence to just wash your stuff off doing the same trick. So yea, I'll state the obvious and say I wouldn't play with them ever again.
Oh, I remember one. In my cousin's very first game, he wanted to play a character who was cursed to share his body with a dragon.
I allowed this on a very important condition: that it be a brown dragon.
Why?
Because brown dragons are cautious, lazy, and the biggest nerf, food motivated. Thus the dragon didn't do anything for him without proper enticement- and this dragon had very exotic tastes. My cousin really enjoyed the roleplaying aspects of it, trying to convince the dragon to do things, and I could realistically keep things from getting out of hand.
I once played a wookie jedi in a Star Wars campaign who could rage with his natural wookie ability without breaking the jedi code of not using anger. I had a natural 22 Str, then the rage boosted it up high enough that I routinely destroyed separatist tanks in one or two blows from my light saber, and basically no one could stand before me in combat.
So, naturally, the GM got upset and threw him out a window. With a force throw from count Dooku. He survived the fall, but had hit his head and forgotten how to use his rage power... Very conveniently, of course.
Well, one of our party had a baby dragon early on for a very specific campaign. And the dragon got far more kills than the rest of the party put together. Since the character, who was a wizard, quickly went down in lethality after that I'd call it an indirect nerf.
So, I am in a Werewolf: The Apocaplyse LARP, where I play a Glasswalker Homid Philodox, who is basically an information gatherer (between hacking, contacts, influences, and mystical gifts. His iconic thing is to get information and then run it through specialized impossible-for-a-human-to-build computers that analyze that information into usable data.)
But there is a Philodox Gift that is a Basic in LARP called "Omen of Truth." The description is basically "Spend a Gnosis (he has 6, so rarely a worry), make a test (which he will nearly-always succeed at, and which can be retried), and Gaia herself will give you an omen to give you a hint regarding a question you ask."
We started off by nerfing it a little: finding the meaning of these omens did *not* grant my character Wisdom renown, even though the book has 'Figure out an Omen' as something that does that. (The original book did not account for being able to order omens on command as a basically-starting character)
A couple months later, the STs decided to nerf it a little more: he could no longer get answers about the future, it was decided. (He was basically asking things like "What will the enemies do?" and "Where will they be?" and things like that.)
Recently, the STs decided to nerf it even more: it will not answer questions unless they are directly related to the duties of being a philodox (acting as a judge for the Sept and resolving Sept disputes) because I was still able to phrase things so as to reliably pull scry-and-die and outplan-the-enemies by getting these omens.
I give it another year or less before even with that, they either nerf it again or basically house-rule it out of existence. :D
Nerfs. Hmm... Oh! Oh! I got a good one!
So basically in a game I was DMing, we needed a start over after the characters became godkilling powerhouses. All of the players, except for one, elected to start new characters for the same world.
The one who didn't, his character was basically the original superman minus the heatbeams. Super strength, lots of endurance, jump over houses, stuff like that.
So he didn't want to give up this character he took so long to develop, but at the same time wanted to play an arcane character.
What I said, is that one day after bathing in the blood of his enemies (barbarian) he slipped on a bit of gut, fell over, and impaled himself on an enemy lance (innuendo not intended.) He partially severed his spine, resulting in him being bedridden for about two years. In that time, his amazing barbarian physique has degraded back to a more or less average level, but in his hospital time, he took the time to study on magic.
Hence the birth of Galatar, the half-vegetable orc barbarian wizard.
Nerfed characters.... Hmmmmm.....
I have no nerfed characters, but I have some OP ones.
To start, I shall talk about the campaign this was in. Our DM, my bestie, was doing a 1st edition game with 4e's combat system (the play mat and weapon stats, spells, and races, but interestingly not the way the powers worked) meaning that to begin with, some were at a disadvantage. I, our wizard, picked spells for a day but could only use them once, even if they were encounter powers. But my fey step racial ability was an encounter ability that functioned as an encounter power.
Already pretty broken, but it gets worse.
Before the Maggot mage's tomb, we were joined by a paladin named Greystark Drowning, and he was born and raised a 4e paladin with all the rules that applied. Needless to say, he was our damage sink with his marking of the maggot mage.
Our nxt encounter took OP 4e abilities to the next level, with us going after a bandit king known as Dirty Harry, who constantly used Whirlwind Cleave to hit everybody adjacent to him. On average, my party had around 20-30 hp, whilst Dirty Harry had 200.
We won by a combination of luck, luck, and a few more bits of luck.
In a home brew game I ran over a summer I accidentally gave my wizard Iron man armor. When I went back to the game next year I took one look at what I gave him and went NOPE NOPE NOPE NOPE NOPE. (Cancel damage twice shield+ Huge DR+ Flight+ Mana Batteries+an On-board AI assist with ECM) I Had to nerf him down to Moderate DR + the batteries (these became an Item of Interest in the campaign with the Villain gathering them) and the AI assist. The player was mad until I hinted he could get it back later in the game.
We were starting out a D&D campaign and we found a older gentleman PC with his face in shadows and the wind rippling through his cape. "I am Twilliger Master of Storms!" he proclaimed with a high pitched presumably old person voice.
The rest of the party was 1st level, so the players were all confused; how did this PC get to be a master of storms.
He admitted that he had no powers over storms and I forget if the wind was a glamour or just atmosphere.
Needless to say we teased him a lot about that one. (friendly like teasing)
I was running a Dragonlance campaign, with the 3.5 update to the War of the Lance Modules, with some remixing of my own. Anyway, there is a silver dragon NPC who joins the PCs at one point in disguise. The module recommends that when her nature is discovered, she remain in the background, healing the party occasionally and giving advice but not directly interveneing unless you really need to pull the party's chestnuts from the fire. See the good dragons were coerced into swearing an oath of non-intervention by the theft of their unhatched eggs. They were running scared that any violation was going to give the forces of evil license to harm their unborn children.
Anyway, in my telling, the oath had certain extra clauses built into it to enforce compliance. Informing any third party about the oath, including anything about the stolen eggs or the good dragons existance alerted both parties to the deal. The punishments for violation were up to the good dragons to enforce, but of course they had to be cruel and painful enough to satisfy the evil dragons. In this way the dark dragons gained the satisfaction of forcing sadism on their good hearted brethren.
When the NPC dragon in my game chose to spill the beans, she fully expected it to be the last thing she ever did. But even as the magic backlash was ripping into her organs through a perversion of her natural shape changing magic, the party sprang into action. They determined that the attack was magical in nature, and threw up an antimagic field to stop it, but this meant they couldn't use any magic to fix the damage done to their friend/ What followed was one of the most epic series of meatball surgury heal checks. Fortunately this campaign had healing clerical magic just returning onto the scene, so there was someone who had sunk a bunch of ranks into doing it "the old fashioned way". They managed to stabilize their patient, but she'd been stripped of her polymorph and draconic spellcasting. From then on, she was just an ordinary elf, albeit a very knowledgeable one when it came to what was going on.
I can understand the party's reaction. Giving an established NPC for a player to control can be hazardous, even more so when said NPC was first introduced as being really strong and have power and influence in some way.
I usually avoid such situations as best as possible. If only to avoid making a precedent in case some other player get in a position where he or she could ask to play another established and powerful NPC, pointing out that the other player could.
And the nerfing usually mean that first thing the player will do is trying to find a way to undo the nerfing. XD
Over the course of one modern campaign, half the party learned ASL so they could communicate without being overheard by bad guys. I'd totally recommend it.
I somehow expect a lot of head smacking when party members misinterpret what your character is trying to get across. Probably with a big stick that does non-lethal damage. Brings a whole new meaning to the phrase "walk softly and carry a big stick."
Mute Warlords are easy. Get them to recognize them as modeled on Kamina without the use of speech, and then I'll be impressed.
Note that this doesn't prevent the 'big stick' suggestion - GRIT THOSE TEETH!
My Monster Hunters in Tales of Equestria have a form of ASL that they use when in the field. They sometimes use it when they don't want other ponies listening in.
Like when Ruby Pinch and a new Monster Hunter were arguing in public about a few things, including Ruby's choice of bedmate.
Spud, if you still need the official 4e character builder, I actually have an old offline version of it with the last update they did for it (Oct. 2010) if you want it. Last time I checked it was still legal (probably because its no longer up to date by like 4 years) and its better than nothing.
Anyway, to the comic. It seems Luna has been hit with the same thing that a lot of bosses tend to get once they've been smacked down and end up joining the party. But knowing Rarity, I wonder if she will take advantage of the fact that everyone still fears her to one extent or another.
...Or this could be another redemption quest, either one works.
I don't see how that particular comic hints at or suggests that she wants them to like her, but whatever, I'll let you have it. Its probably where Spud will take this story anyway. While fluttershy was able to pull it off, I can't see Rarity actually trying to intimidate anyone as Luna during a holiday about her being a monster.
But now that I'm thinking about it, intimidation is one of those vicious cycles that keeps perpetuating itself isn't it? Intimidation causes fear (when successful,) which causes circumstantial bonuses to intimidation because of the fear it creates, which makes it easier to intimidate more people as the fear spreads. The only flaw in this is when you bump into someone that can't be intimidated...
EDIT: Hopefully I make more sense now. Yeesh, I need to stop posting before I head off to work.
Warlord? Perfect. Considering the bull-in-the-china-shop role Luna played in this episode, I'd be inclined to suggest the bravura warlord. It's possibly the least popular of the lot, with features some consider more trouble than they're worth. Others prefer options with a second edge.
Later in the series, when Luna becomes the dreamwalker, I might be more inclined to recommend a resourceful warlord build, but that's the future's problem. The comics version of Luna would definitely be a bravura warlord. Intimidate would be a must for trained skills, Diplomacy not so much. (Coasting on the Charisma modifier would usually suffice anyway.) History seems a good option, even if it's just a matter of the character having lived a lot of it--and the need to book up on some of the events that happened after she was Removed from Play. As I suspect she is or will be a ritual caster, either Arcana or Religion would be good choices for an additional skill, though that might cost her a feat. One of the basic multi-class feats for an arcane (or divine?) class might cover that and still be appropriate.
Well, that's how I see it. If your vision is a tactical warlord trained in Athletics, Endurance, and Heal, I'm not going to argue the point.
I've always loved Warlords, ever since I figured out that their mechanic lets you do wrestling promos as healing spells.
I figure you're going to have to multi into wizard, just for the cantrips, of which mage hand is one. That covers the obligatory TK.
Come to think of it, that must be why Twilight got all aggro vs. Tirek. She absorbed Celestia's levels of..... lets say Wizard, Cadence's levels of Cleric, and Luna's levels of Warlord. With the other two being fairly calm, Luna's aggression would have been a considerable force, especially under stress.
Spud, you might want to look into Hero Lab as an alternative character builder. It's not going to give you a character sheet that looks like the one you'd get from Wizards, but I'd say it has probably 95% of the stuff you can get from Wizards. Only two caveats to it:
1) To do anything more than character building, you'd need to buy a license from Hero Labs for about $35.
2) For 4th edition, it gets its stuff from Wizards of the Coast itself, and to do that, it does need an insider subscription (in which case, you'd only need to pay for 1 month, get your download, and then let it expire). Although I'm not even sure that step is needed anymore.
Once you do that though, it should be functionally free. Depending on how #2 plays out right now, though, it may be entirely free.
You should look into getting one of those Amazon.com links (and soon) that pay some sort of % for when people follow it and then do their own purchases. Right now, its coming up on the busiest buying season of the year (Black Friday, Christmas, New Years, etc). I have been using amazon links from other comic providers, and have seen some feedback showing you can get something like 1-6% on each purchase made if they follow your link (no additional cost to the purchaser). Anyway, something I thought you might consider. I first found the links at erfworld.com and at grrlpowercomic.com and thought "Sure, why not. I buy there anyway." I have a small business and just linked it in and I've spent over $5,000 with amazon purchases for my business in the last couple of months (not sure what they are getting). I plan on doing a lot of purchases online through amazon.com this holiday season as well. I'd be glad to add your link in along with others. Good luck with it! :)
There was that one campaign where I was playing a barbarian/Psionic Warrior, and using Rage and Enlarge to boost up my Strength to absurd levels.
At one point, because everyone's character but mine had been looting awesome magic items, the GM made the questionable decision of handing me the equivalent of a magic luck-bending genie and telling me to make a wish.
Naturally I wished for a +6 belt of Giant Strength...
What I got was a +6 belt of Giant Strength and Gender Changing, and I took it without hesitation and a chuckle. My abysmal charisma and odd choice of race made the rest of the campaign... interesting to say the least. Though it's worth noting that after a session or two he retroactively switched the belt back to a more level-appropriate +2, much to my displeasure.
Can't say I know much about the Warlord class in 4e, but I've skirted giving the princesses classes and stats for a long time. I guess, in game terms, I really need to. Since I'm basing alot of this off the D20 system that Palladium uses, until I find something else that will work, I'll have to go through the Magic and Psionic classes to find something suitable for each of them. But i can see Luna as a more combat oriented magic/psionic class. I have a few to pick through.
Let's see, where was it... Eh, can't find my notes, but I made her an epic level Cleric/ Sorcerer/ Prestige Ranger/ Mystic Theurge, with some Demigod salient divine abilities from that silly Deities & Demigods book.
Well, she may be a Princess, but honestly, after that whole eternal night stuff, I don't think she'll command nearly the political power RD seems to think she can.
It's not really clear just how many responsibilities and duties she has. Possible that Luna can just order something to happen or offer to help some prominent person immeasurably if they agreed to do something for the PCs.
I don't think I'd be very trusting of someone who threatened to blanket the world in eternal night. Reformed villains still have to make up for all the bad stuff they did.
Hm... I seem to be becoming more forgetful as time goes on.
Or I'm becoming paranoid. Anyway, Second panel, for some reason I keep thinking that Luna is wearing a hoodie. Why is that? Anyway (again), have a song.
Loose piece of outerwear with a hood, common design. Sure sounds like a hoodie to me :P
Our modern ones don't get tangles & caught as easily, mind, but I find cloaks are often comfier.
Gah! I forgot to log in! That is my post up there, I swear it is!!
...Ok Specter, I think either both of us are becoming more forgetful or something is trying to eat our brains. We better team up and figure this out before something else happens!
Nice choice, I like that one too actually (just a less upbeat and more sad version) Also, Mykin, I realized I posted it just a few hours later then I normally would, instead of last page where it was a few hours till I was too late. I don't know about you, but I was just being paranoid (if something did try to eat my brains, it would either get sick, or starve to death, I win either way).
I like that one too, along with this remix here (also makes for a good Audiosurf level.) Helps me get motivated as I drive to work (thank you USB port!) but it is a more upbeat and less sad version so yea.
And about the paranoia thing, I guess that makes sense. I didn't realize you had a set time you did this, figured you just posted when you had something interesting to share. Either way, I guess I'm freaking out over nothing...though I'd rather be safe than sorry. *Cocks shotgun*
Ahh Warlord, the class that lets you shout at people to heal them.
Disloyal Subject8th Nov 2014, 10:10 PMI'm Sorry, I Don't Mean To Come Off as Snide... yet I'm posting this anyway...edit⇗deletereply⇗
Bards do that too.
Heck, Cure Light Wounds has a verbal component even for clerics, and a lenient DM might let Intimidate checks be used to restore morale, drill sergeant style.
Warlords probably do do it best, though, and I have a soft spot for their ilk.
Considering Character Builder: forget the official paid one, legacy Character Builder with 3rd party mod CBLoader is much better. Not sure if it's allowed to post links here, but here's the pack I compiled for my group: https://drive.google.com/folderview?id=0B7OGfow6IchSTHpwN1RvRTZ0bWs&usp=sharing Download CharacterBuilderFiles.zip and follow the instructions in the InstallInstructions.txt
First off let me point out i am a RP style player primarily. I've taken sad class combos before just because it was a fun thing to Rp or it fit the story my DM was doing.
Two incidents came out of this. I played a paladin who by about level 6 with a tower shield and a couple of feats and traits could cap out at an AC in the 40's. My Dm's response to that was to never even try to hit me. All the monsters or bandits completely avoided me or ran far around me to the rest of the party. I could run up and slap a dragon in the face and it would focus on a ranger or something who was still out side the cave.
Another way i was nerfed was with a psionic char i had. I built a massive story for the char one of revenge and loss. Something the DM was quite happy to screw with until he saw how my char was turning out, even though he was the one offering class suggestions.
His nerf was ending the campaign early after a incredibly sad 2 round 'i hit him and he does nothing' battle.
Since then he has been trying to foist pre made chars off on me for every game he tries to run.
So it's a rather over all nerf of gameplay and RP and is causing me to not want to even play any more.
I have a story about nerfed powerful characters in the last game a friend of mine DM'd he was a huge Dr Who fan so he let me play a nerfed timelord and the class I picked was a diplomancer Barbarian that used Book Of Exalted Deeds based feats well even with the DM nerfing and a bunch of other restrictions it turns out my character still was OP the main reason was apparently he didn't really read the race he let me play too well because even it seemed while he did nerf it I was still seriously OP even with my feats being designed around the "Vow Of Poverty" feat in BoED (Not having weapons and armor made for fun and interesting combat being a barbarian and all). I kind of feel slightly bad that he was too OP but at the same time the same person who DM'd also did stuff like this with his class ah well it was still a blast to play so I can't complain.
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But if you were to ask me right now what Luna's character build would be, I'd say: 1) I won't know for sure until I've played around with the builder a bit more, 2) I'm awful at optimization, so chances are your build would better than mine, and 3) she's absolutely a Warlord. Maybe multiclass into something arcane, but definitely a Warlord. It's just too perfect.