Princess Luna: CITIZENS OF PONYVILLE!
Twilight Sparkle: Woah. Uh… Volume control?
Rarity: I’ll tone it down. Just assume she’s speaking at that volume.
Fluttershy: Wow. That’s… wow.
Princess Luna: WE HAVE GRACED YOUR TINY VILLAGE WITH OUR PRESENCE, SO THAT YOU MIGHT BEHOLD THE REAL PRINCESS OF THE NIGHT! A CREATURE OF NIGHTMARES NO LONGER, BUT INSTEAD A PONY WHO DESIRES YOUR LOVE AND ADMIRATION! TOGETHER WE SHALL CHANGE THIS DREADFUL CELEBRATION…
Applejack: So… are the ponies listenin’ to this? Seems pretty straightforward to me.
DM: Alas, not really. Everypony seems paralyzed by fear, protocol, and complete bewilderment.
Princess Luna: …INTO A BRIGHT AND GLORIOUS FEAST!
DM: Her speech is punctuated by a crash of lightning. Then you hear someone in the crowd shout out:
Stranger: You hear that?! Nightmare Moon said she’s gonna feast on us all!
Pinkie Pie: …The heck? Who said that?!
Rainbow Dash: Wasn’t you?
Pinkie Pie: Wasn’t me!
DM: The costumed kids scream and start running away.
Pinkie Pie: <sigh> Alright, I’ll play along, lead the way, and keep them safe. Probably REALLY awkward for Luna though…
Princess Luna: …Yes. Ever so slightly.
Pretty much anytime The Great and Powerful Trixie said anything to the villain of the day. Granted her boasting about taking the villain down a peg worked out in the ned, but I think half those fights could have been mitigated if she didn't keep boasting about herself. XD
Here's a moment of hilarity: I had a friend who's D&D character spoke with a Spanish accent. He doesn't speak a lick of Spanish. I'm Puerto Rican. he had a more convincing Spanish accent than I did! :D
I'm an American/Brazilian who barely knows a little bit of Brazilian Portuguese and yet I also have a little bit of a Canadian accent due to my time living in Canada. I have my own accent. :D
My Spellthief spoke in a round about way, given his phobia of revealing any details about himself. So I ended up turning every question asked about him back on the speaker and had to think about how to be vague enough to satisfy his quirk without having the person he was having a conversation with just leave in frustration. I was thankful this was over IM because there was no way I could of pulled this off at the table. Unfortunately, I got tired of having to think about what my character said since no one wanted to find out about him (despite all the hooks I kept dropping like giant glowing signs that you'd have to be comatose to miss) and, after a while, everyone avoided speaking with him like the plague. So I ended up retiring him.
Lesson learned. Mysterious Figures with interesting pasts only work in video games.
I've been improvising Orcish for my half-Orc ranger to mutter oaths and curses in when things aren't going the party's way; the DM loves it, though a couple of the players seem to find it intimidating. It sounds sorta like Klingon.
Turns out Playing a catfolk does not give you the right to add Nya, Nyan or meow to your sentences. And your fellow players will get tired of it after 2 sessions. Also Playing a Bard doesn't give you the Right to Make puns constantly.
And a Combination of these to traits makes for the most annoying foil for someone across the table trying to play a serious and angsty cat folk.
FIRST POST EVA! Anyway on to the point of said post, Specter if you ever want to learn Dovahzul (the fan name for the dragon language from Skyrim) go to www.thuum.org the fandom is expanding it in much the same way that the Trekkies did for Klingon.
The one time I played a dwarf the other players were a bit annoyed that I wasn't using a stereotypical Scottish accent. I retired the character rather quickly because of that. XD
I played a game where the DM gave each player a curse custom-tailored to their person. One of our characters was playing a Minotaur with an Intelligence of about 7, and his curse was that he could only speak in three word sentences. The problem arose when he walked into the bad part of town and all he could say was "Where find beer?" He was then robbed by street urchins, roofied, and then woke up in an arena match with a wizard where he almost died (unfortunate, as I was rooting for the wizard). Another of my friends was big on role-play, so the DM gave him the curse that every-time he spoke, he had to use a different accent each time.
Heh. I was a villain NPC for my friend's LARP. I was sort of Transylvanian, but rather than act like a broad Dracula clone, I tried a sort of Russian/German melange in the hopes that it was vaguely Polish or Romanian. However, in the end I simply slid my accent around the globe, mimicking whoever I was speaking to with a twinge of East European throughout. In this way my conniving, well-traveled villain subtly and innocuously made himself more approachable and friendly seeming, ingratiating himself with each person he interacted with and leaving significant doubt as to his true origins.
Putting aside my character that could neither speak nor had opposable thumbs (nor had telepathy, empathic communication, knowledge of any written language, morse code, and even lacked a particularly expressive face for conveying emotion)...
I had a half-ogre who had trouble pronouncing some words, to the point that he couldn't pronounce his own name correctly. However, he DID know when someone else was getting it wrong. During party creation, he tried to explain his name to certain players who didn't catch on, which nearly brought him to tears and others to blows, and a Truenamer to declare that he would set him right at some future point when he learned my ogre's true name.
Just last night, I was playing in a new campaign where two of the players decided to roll up "dumb muscle" type characters - both the kind who speak in the third person and kind of act like small children. One of them is named "Meat". Anyways, we were at an inn, and the innkeeper - a friend of one of the other characters - was really distraught about something and had let the chicken she was cooking get caught on fire. So, while my character was trying to console the innkeeper, the two "dumb muscle" characters decided to do an Abbot and Costello routine:
"Meat!"
"What?!"
"Meat on fire!"
"Meat not on fire!"
"CHICKEN Meat!"
"MEAT ISN'T CHICKEN!"
They went at this for a good 10 minutes. It was hilarious, but made it exceptionally difficult to role-play consoling a woman who just lost her husband (though he frankly deserved it)....
I sense the most hilarious self defeating argument ever! XD
Also quick question if the first dumb muscle character was named Meat... Was the second dumb muscle character named Head?
In a recent Star Wars campaign, I played a Wookie with a speech impediment/broken communicator/intentional dumb, choppy sentence structure. He's actually very smart, good with machines and bombs, and is trained to infiltrate and deceive. However, several times when he has been confronted by authorities, he has acted incredibly dumb and acted like he couldn't speak any languages they could understand. In fact, he's gone to the extreme of creating a very negative stereotype of Wookies being dumb, animalistic brute.
So on a recent mission, the group infiltrated a corporation that produced military equipment and wanted to join the separatists. Our goal was to destroy as much of their production equipment and stock as we could without implicating the Republic. My wookie was hired as a temp dock worker moving crates from point A to B. Mind-bogglingly simple. He tried to hijack a few droids and reprogram them, and succeeded, but the managers noticed he was a little slow in delivering some of the crates. When asked for an explanation, I forgot the wookie was trained in deception, so I went for a feeble lie that he got lost. The upside, I convinced them that I really was that dumb. The downside, my lie was still good enough to get me fired from an excessively simple job. As a result, every other Wookie there (who didn't speak brokenly or act dumb) began to hate me because I made them look bad. As a result, I couldn't go inside to help the party plant the explosives on the machines, which is tragic because my character is literally a saboteur. I was rightfully mocked for the rest of the session.
Not that it got me in trouble, but the fairly thick Scottish accent I use for my current Dwarf Cleric caused one of my party members to think I said something about Denny's last session. I was like "Well yeah, that too. I could use some pancakes."
I once had a BBEG that spoke using a voice synthesizer, and I pulled off a really good approximation. The party had trouble understanding him and dubbed him "Evil Dr. Hawkings" because of the wheelchair the BBEG used (had broken his leg in the first encounter with the PCs).
I had a Drow Druid based off of Zecora for a little while. The speaking in rhyme thing wasn't that difficult for me. The trouble mostly just came from annoying my group.
I played in a open rpg based campaign as a spellthief with a cockney accent. When he talked no one understood him (I had to add parenthesis with translation afterwards)
Ok, I've already done Jackery Bard before, but he never got in trouble. The next game though I played a man with a Russian accent. Then I slipped up and called someone Comrade. In Paranoia, where that's a death sentence.
Depends on what tone of Paranoia you're playing. I prefer Straight, but most players familiar with the setting play Classic. Most people playing it for the first time however, end up playing Zap ...
I once played an excessively powerful Samurai/Cyborg in a game of Rifts.
The GM was a little worried it would be an unbalanced character. This proved not to be a problem, as my character's idea of being sneaky was not reciting his *entire* family lineage before attacking you.
Personally, I love how she starts with "... the heck?". It makes me happy to see someone be just as confused as I am (and from pinkie, what a surprise).
In all seriousness, I would spend some downtime finding out who said that, and show them what the real Nightmare Moon (or one of her "powered by but could seriously care less" followers would do).
I like it too; it spells out for us a little earlier that Pinks is concerned with everyone's fun, and isn't oblivious to Luna's emotional vulnerability.
I'm a Brit playing with a bunch of Americans and Canadians. Even my regular accent causes problems, and that's before I start talking with a regional accent.
Well, it is a word by word transcription of her speech in the show, so you only need to watch the episode.
"WE HAVE GRACED YOUR TINY VILLAGE WITH OUR PRESENCE SO THAT YOU MIGHT BEHOLD THE REAL PRINCESS OF THE NIGHT!
A CREATURE OF NIGHTMARES NO LONGER, BUT INSTEAD A PONY WHO DESIRES YOUR LOVE AND ADMIRATION.
TOGETHER WE SHALL CHANGE THIS DREADFUL CELEBRATION INTO A BRIGHT AND GLORIOUS FEAST!"
All in royal canterlot voice obviously.
Disloyal Subject11th Nov 2014, 5:18 PMWent to a rally today, and the kids weren't touching the MLP coloring book. WHY?edit⇗deletereply⇗
Ah, much obliged. I was about to look that up myself.
Actually, those aren't bushes, they're clouds. They don't have the same color as the bushes in the middle left panel.
EDIT: Now that I'm thinking about it, maybe their roofs from the buildings around them. You can see a bit of the lights that are strung on the rooftops on the other side of her head in the bottom right hand corner of that panel. They match the color of the roofs in the last panel over there.
I once played an Exalted game where to learn Sorcery, I sacrificed my ability to speak in the first person. (Mostly because it annoyed the crap out of one of the other players that my character had to speak like Trixie)
In my MLP game, I decided that it would be a good idea to introduce Zecora as an expositor. Boy did I regret that decision quickly. I struggled on valiantly until I hit the big info dump and just resorted to speaking out of character. My players were actually impressed with how long I lasted.
I briefly considered trying to rhyme when the party met zebras in my Exploring Equestria campaign, but decided instead to have one of the zebras give them a translation potion so that they were all speaking the zebra native language instead, where the zebras talked perfect normally. Really sort of a Translation Convention I suppose, but it at least made sense in-universe.
Anything and everything my roguebuckler says. She has a severe speech impediment that makes her nearly incapable of saying a clear, coherent sentence without a Tongues spell. It's definitely fun because it makes everything a puzzle, but it also means that few people can understand everything of what she's saying beyond the bare facts. She can use sign language without a problem, but nobody else in the party knows it.
This doesn't so much involve an accent or attempt at another language going awry, but a simple misunderstanding. My group was at a standstill with an enemy. He couldn't enter either of our sanctums (A boat and an Island, the latter of which I was in control of). My character was in discussion with another character about trying to potentially resolve things peacefully with the enemy. My character was skeptical, so he sarcastically quipped "Oh yes! We'll simply bring him onto the island and play checkers or chess with him! That oughta win him over!". No sooner I finish saying that then the enemy ends up standing 5 feet in front of me with a stone chessboard in front of me. In the end, he got kicked back off the island and I was temporarily killed by a shuriken to the forehead.
The moral of this story is that Predanatural Magical Objects can't necessarily read sarcasm, and that just because you manage to flawlessly dodge an attack meant to take out entire armies doesn't mean you can dodge a shuriken thrown by an angry ninja.
So the quest is about someone slandering Luna? Have to say, I don't think I can remember actually doing anything like that. Probably for the best, we'd have gotten sidetracked to investigating the guy we're supposed to defend.
Personally, I just keep thinking she wants to high five someone and everyone is leaving her hanging. Makes me want to go in there and give her a high five just so she isn't stuck standing there all night long.
Two moments I can think of. There was the grunting drunkard mocking my Mechwarrior campaign character to a degree that required me to make 'Speak English' skill checks to decipher the comments. Right before I shot him in the groin mid pelvic-thrust for disparaging comments about my mother.
Then there was the time my friend made a Star Wars Trandoshan by the name of 'Lehre'. He was speaking in character, so guttural growls. So we interpreted his name as 'Lars'. This became canon.
Generally, I had a really good GM for being able to do voices and accents, which lead to some awesome hilarity with pretty much any distinctive NPCs.
I spent a whole campaign as a catfolk named "Fazzit" who refered to himself in the third person, and to everyone else as "Other"
"Fazzit thinks that the Other is displeased? Perhaps Fazzit can sooth Other's fury?"
Lasted fifteen sessions, and by the end people woudl grind their teeth when I had to talk. Since I was the bard with +28 to diplomacy checks and three re-rolls a day, that was whenever we needed talking done.
ROYAL CAPS LOCK, you say? I've got the ROYAL Boldfaced CAPS LOCK! Haha!
...Aaaaand that's all I got for the Author's Note. The comic has to kind of speak for itself today.