Twilight Sparkle: So, shouting is not just your specialty, but… tradition?
Princess Luna: That and the royal “we,” yes. They are components of the ROYAL CANTERLOT VOICE.
Twilight Sparkle: Yeeeaaahh, that might be part of your problem.
Princess Luna: We do not understand.
Twilight Sparkle: Um… Wait, didn’t… Shouldn’t Celestia have briefed you on this? She didn’t give you any warning whatsoever?
Princess Luna: Oh. Well, that is… You see, while we recovered, my sister told us about the Nightmare Night festival in passing… We were so morbidly curious to see it ourselves, so excited to make our first public entrance in a millennium… We MAY have neglected to tell her that we were going.
Twilight Sparkle: …Great.
I always did wonder why Luna makes this appearance like Celestia failed to tell her how ponies speak and act after a thousand years. She got SIGNIFICANTLY better in future appearances so I assume Celestia had the talk after this episode. A bit late there sis. XD
I think that Twilight and her friends probably also helped her improve! I also feel like Celestia was going to get to this, but was more concerned in catching Luna up with all the new things and events that have happened int he last 1000 years and helping her regain her powers!
Well the other thing is Luna says she wants to make a good impression, so she busts out all the Princessly etiquette from a long time ago. Notice she says the Royal We and Canterlock Capslock voice are said to be for addressing subjects, not for close personal friends or sisters.
Probably a bit of both, she was pretty messed up when she was banished and when she came back.
Going back to who you were before you became evil, and trying to catch with all the modern stuff has got to be difficult.
More nightmare fuel for the nightmare train I guess. For a show about happiness and friendship, there is a lot of dark things hidden under that bright and colorful surface isn't there?
Personal head cannon for Luna's use of the Royal Canterlot Voice at Nightmare Night?
Trollestia. That is all.
"Hey Tia, I'm going to Nightmare Night in Ponyville, has public relations changed at all?"
"...No Lulu, it has not..."
"Thanks Tia, bye!"
"No problem." *snicker*
Here's a conundrum: Luna & Celestia liven in the Castle of Two Sisters in the Everfree. "Canterlot" is the castle Celestia built AFTER banishing Luna. So how does Luna even know what a Royal Canterlot Voice is?
(Amy Keating Rogers actually pointed this out at a con, as it was a continuity problem she decided to address in "The Journal of the Royal Sisters".)
I sort of assumed that Canterlot was always the capitol, whereas their castle in the Everfree was more of a retreat. Did the Journal take a similar approach at all?
Nothing really, as I don't sneak off to do my own thing. Splitting the party is just asking for the GM to murder my character. :)
And when I'm GM, oh you better believe I have fun with the lone player if they don't at least have half a plan thought out. Usually the ones who die first in my games are the impatient ones.
The party warlock goes off to get caught cheating at gambling as part of an elaborate Xanatos gambit to save his life. He misread the situation however, and the end result is that reality is borked, dreams are dead, an army of psychic centipede-lobsters is set to invade reality, and an ancient Draco liche is set to gain access to the source of unborn souls. I think "whoops" just about covers it.
Well, not really snuck off, but on the topic of "acting before notifying the rest of the party", had a player on a planescape campaign who wanted to cause a distraction in a tavern in the Hive. Instead of discussing a plan with the rest of the party, he simply threw a handful of coins.
This caused more than half of the tavern to fight for the gold (patrons including all sort of creatures, including fiends), wrecking the place until some Rectifiers barges in to knock order back. Along with that player to get banned from the place. The owner wanted to do more than just a ban, but another player was a really good customer here, so he got off "easy".
Was kind of fun to see the other players facepalming when that guy said he was throwing the coins. XD
I tried to catch a fleeing baby bear after we defeated its mother. Instead I got lost and found a zebra's hut.
Making matters worse, both our telepaths were away for the session, so to find me, we wound up using Art of the Dress to mass-produce fabric for a signal flag and tree-markers.
That character was... Not my finest. I'm not very good at subtle evil.
Ugh. My woobie half-ogre and his lil' gnome pal went to scout the keep where some hobgoblins were that had been taxing a local human village. There was one road between them, and we were supposed to watch that road and prevent any hobgoblins from going to the village - the tax-gathering party had been waylaid, with one dead and the rest dragged off to jail by the balance of the party, and the village was also hiding a wounded kobold slave we found and the settlers we were bringing to make a town by the same keep. Upon seeing two guards in the road, we cut into the woods to avoid them - my idea - and on to scout the keep. On the way back, we spot a patrol of hobgoblins returning from the village - bad news - but decide not to attack. Heading back to check on things, we see the grave of the one dead hobgoblin is dug up - VERY bad news - and rush back to find that the wounded kobold (who could have been a handy translator) took the blame for the dead hobgoblin, and was tortured to death, while the villagers hid the settlers. (The taxes were sitting out, untouched, which helped support that the villagers, who had been going along with the taxes for 20 years, had nothing to do with his death.) My ogre flipped, grabbed his gnome, ran down the road to catch the hobgoblins - the cart and horse tracks ended right at the pair of fallen logs I'd pushed down the night before when considering an ambush, so I ducked off the road and straight into two of the 6 hobgoblins who were set to ambush us. Result: 6 dead hobgoblins, one sad ogre.
The worst part is, those two guards weren't hobgoblins, they were humans from a larger village (one blacksmith, tavern, and temple) who were providing kobold slaves to the hobgoblins. So I really had no need to leave the road if I'd just looked closer, and could have caught the hobgoblins before they went to the village.
I think I recall that story, the full version of it was posted way back when... right when Nightmare Moon shattered the elements and story time was about breaking a player.
Good memory. Eh, I think I can dust off an old chestnut every 3 years. Too bad I don't have another good sneaking story, but that ogre ended up breaking again...
I think I've told this story before but what the hell. I was the GM for this one:
Party member was playing a character that was basically a CG version of Cicero from Skyrim, voice and all. While the party leader was hiring and briefing up some mercs for a false-flag operation he wanted to run, Cicero decided he wanted to find some good to go and do. He slipped off and heard that the leader of one of the other merc companies that ran ops from the tavern was running up a massive bar tab and acting rather scary whenever the barman tried to raise the subject. Cicero sucessfully sneaked around and dropped a letter through the window onto the merc captain's lap, threatening him with dire consequences if he didn't pay up.
Later, during an ambassadorial reception Cicero decided to follow up on his attempt to help. He discovered that the Barman's wife had had her tongue cut out and nailed to the door, along with a note that said "MIND YOUR OWN BUSINESS." Cicero managed to track the guy down to his headquarters and rob him, giving the proceeds to the unfortunate bar staff. He's also passed around a description of Cicero to the other mercs saying "I want this asshole dead"...which is going to cause complications in the forthcoming false-flag op, though they don't know it yet.
Funny thing about that, boss. You know those prostitutes down in tiannamat square? Yeah, in that ethnic district. Well, I figured, hey, they work for cheap drugs, right? So I recruited a few of them, and kept them nice and high. They did really well, helping me practice my spells. However, the next time I went down there, well, some pimps recognized me, and it turns out they formed a union a few years back, it seems. I learned that they do not appreciate their employees being hired away. There was a bit of a running scuffle, and I might have demolished a few brothels... and a tiefling ethnic restaurant, but they all look the same, you know? Well, the mayor's personal call girl was in one of those. Along with the mayor's wife. Apparently she likes to make a little money on the side. I tried to raise her, but you know I'm no good with healing spells, so she came back as a flesh golem. I tried to get us safe passage with the black market, but the deal was interrupted, and a mafia boss's daughter got caught in the brawl. So now we have to deal with the mayor, the pimps, the mafia, and the entire tiefling population. Oh, and I.d like you to meet Nicole. Apparently, I, and I quote, ruined her and have to take responsibility. Oh, she can't shake hands, she lost that arm in the fight, but isn't her new prosthetic nice? I made it out of some stuff I acquired during the black market incident. It seems Nicole was betrothed to some lord. I used the fancy scepter intended as dowry for the prosthetic. Give me a couple days, and she'll have her full range of motion back, just you wait and see!
Hey, boss? Boss, are you okay? Why are you crying?
(This was an actual thing that happened in a game.)
Our rogue did this one time, though it was to enact a plan of her own while we were in the middle of doing ours. A conversation about bags of holding got it stuck in her mind that the cultist camp we were sneaking into would have one hidden somewhere. So, without telling anyone, she went off on her own looking for said bag. All she found was a cave where the treasure was suppose to be in and instead of treasure, there was just a few drake eggs with some winged kobolds taking care of them.
Disappointed, she left the cave and came to kick the shins of my cleric (who was pretending to be a prisoner but instead got sentenced to death by being tied to a stick and left out in the sun because he was pathetically weak) out of frustration. She then left and somehow managed to convince the slave driver to teach her how to use a whip and then convinced said slave driver to let her watch over the prisoners when we made our escape attempt. It was completely ironic when she ended up saving my character's life by shooting at one of the people that was coming after me and then managed to convince the others that she was actually trying to shoot me. This caused them to back off and gave me a chance to make it to the finish line with 2 hp left.
That event lead me to believe two things: These cultists are too dumb to live and that our Halfling rogue is too effective at her job. But she is really the only character that genuinely likes mine so I don't mind that much. And yes, I will get around to telling this story in full at one point. Though, knowing how this works, I might end up just piecemealing it through different story times and present a list of links to them all once I actually finish telling it.
one time, two of my players decided to sneak into the armory of the occupied city, to get the sorcerer (sorceror?) a quarterstaff. so the rogue sneaks in, shoots the guard in the shoulder, and runs away. the cleric came to help him, but when he got there, the rogue had vanished. the cleric barely defeats the guard, when the rogue gets back with a quarterstaff. they return to the sorcerer, prize in hand, full of gratitude, the sorcerer says "A quarterstaff? I wanted a shortspear".
boring i know, but i don't get to game much
In a one piece campaign, i was playing a mime rogue who decided that he could deal with these mysterious marines that had just come into port. So, i snuck up to their room, by myself, in the middle of the night. I wasn't concerned, as i had nearly +30 on my move silently, so i figured i could just take them out one at a time. \
I rolled a one.
Unfortunately for me, we were using a critical fail system, so not only did i fail with my role, i knocked over a rifle, which proceeded to fire, waking up the marines. I ran for my life, and of course their sniper got a x4 critical on me.
Celestia just has a hard time relating to normal people. She's been alive for more than a thousand years, with all or most of that being President God, so while she's not committing the same errors Luna does, she still is kind of weird.
Also, when would they really have time to talk? Celestia literally rises with the dawn and sleeps after the sun goes down, which is when Luna is supposed to take charge and work the night shift. There's about five minutes of overlap there, and the rest requires one or the other to either wake up early or stay up late.
Do you go to sleep as soon as you finish your job? I think the overlap is longer than that, especially when the sisters haven't seen one another for a millennium.
(I just noticed this, and I was slightly tempted to write it out and just delete like I normally do when commenting)
There is something I don't like about most GMs I've ever played for, and that's the lack of Role Playing, and when we do, it's railroaded (I suppose there is a reason I play fodder characters most of the time).
Ironically enough, most times I GM and have the free world aspect for role playing, most people just hightail it to the brothel, bar, or they carry on killing to their hearts content (the only people who take their lives seriously I a free form game I make is pretty much just my brother).
Moral of the story? There is none, I'm just signifying another reason why I greatly enjoy this comic, as well as the role playing by the players (same campaign, different character, minimal meta). I suppose that's also why I love Fallout is Dragons as well, despite the players doing a grand (series of) quest(s), they're also doing their own thing, keeping the world real and alive. Hurray for rambling.
Well, as much as I do love the killing, without purpose it lacks the same kick. There's something about a setting map that makes me want to build castles, go on quests, diplomance monarchs, and wage wars.
And in my monthly AD&D, we've just... 'acquired... " a house in the woods, near a generic fantasy village, complete with a small army of incredibly stupid woodland fae, so we're on the road to that. (We call the village "Monteriggioni," since we plan to invest in it later.)
Your description of GMs and players is actually what I had to deal with for...almost all of my DnD experience up till I found this webcomic. I felt less like a roleplayer and more the owner of a graveyard with how those experiences turned out. Even when I got back into it all (again, thanks to spud and his comic,) I pretty much expected more of the same and was pleasantly surprised to get a little bit more roleplaying out of my sessions than I was used to. I wasn't really expecting to get more out of it (this was encounters after all so it has to be on rails, even if those rails are pretty wide in general,) but I enjoyed actually have stories to tell that wasn't "I opened a box and it killed my character." Today, though, completely changed my opinion of my DM and the group I'm currently running with and I'm going to use Specter's little rant as my excuse to share this story with you all. Because, man was it insane.
Ok so I play Rogue Trader on Tuesdays and, due to how we all just jumped into that straight from the deaths of our characters in our Dark Heresy game, we basically pulled a colonization mission from one of the books we had and, outside of a few hiccups (I've told about the orcs invading the ship but we also had to temporary ally with some Eldar that were on the planet looking for one of their artifacts that some kroot mercenaries wanted. This was because our Auger Array was damaged and we couldn't scan the planet so we needed their info,) we basically had little to no issues at all.
This all changed when we finally came back with the colonists and found an obelisk where our new city was suppose to be. This surprised me because that was the site of where the kroot ship crashed (with an Ork Rok imbedded in its side) and we pretty much reduced it to ash when we opened fire on it and the surrounding area for about 15 minutes straight from orbit. I became even more surprised when Jace, our Explorator and DMPC, requested that we take it back to Mars to have it studied because it was something that no one in the Imperium has ever had the chance to study before (mostly because everyone who tried died in the process along with everyone on the planet they were on.) While I agreed with the rest of my officers that such a thing should be shot into the sun, I really wanted to be on good terms with the Adeptus Mechanicus Mars because they hate my guts for owning a high tech ship and anything to help them forget about me and my ship was worth the possibility of us getting brutally murdered by our coffin sized black obelisk that pulsated green for classified reasons.
So we put it into a crate, welded said crate shut, chained the crate and put as many locks on it as possible (we have this stuff because of our Sister Repentia,) blessed it, and threw as many holy symbols as possible on it before sticking a large red "DO NOT OPEN" sign on it. We then shipped to the ship where we kept it under the bed of said Sister Repentia because she has a death wish and we figured the daemon inside of her would probably warn her way before anything bad happened. We then contacted Mars and expected to get a mission to deliver the thing over there personally. I should probably note right now that I'm a complete newbie when it comes to how the Imperium works. My knowledge of warhammer 40k comes from playing a Tau army and whatever little lore bits I got from different websites over the years. I haven't read any of the books and I'm not completely in the know how on how people react to finding something that looks this sinister. So imagine my surprise when the Big Command Ship of the Inquisition of Adeptus Mechanicus Mars immediately pops up literally an hour after their message to expect them coming in about 3 weeks.
This, my friends, is when the biggest roleplaying session I have ever been in in my entire life started. The Inquisitor of Mars itself (who is apparently psychic by the way) along with the third in command for the Adeptus Mechanicus and 4 Grey Knights immediately board my ship. I expected the DM to say "you greet the inquisitor and tell him what has happened." Instead, the DM looked at me and said "Well Captain, what do you say?" Now I've never had to roleplay as a diplomat before, neither a noble, and neither as the captain of a ship. Heck, I've never had anything close to this kind of experience before AT ALL! Having my foot in my mouth does not come close to describing how I felt about it all and the fact that I didn't get my crew killed was pretty much amazing to me (Though everyone, including my DM, basically gave me pointers on how I should go about all of this and what I should say (though to be clear, my hand wasn't really held in any way during this, I was left to sink or swim if I did something tremendously stupid.)) A lot of roleplaying moments happened one after the other and everyone got into the act. I order my Arch-Militant, Tork, to go get the box and he was escorted there by the Grey Knights (as a side note, the Gretchin who survived their boarding action actually integrated with the crew and mysteriously disappeared when the Inquisitor ship appeared, as did the ghosts of the crew who originally helm this ship (my dead father being one of them.) In fact, my ship, which I've described as schizophrenic, immediately turned normal while all of this was happening.) When they entered the church, everyone pretty much dropped to the ground except for our missionary, Sister Winters, who was in the middle of her prayer and basically chewed out Tork over his attempts to interrupt said prayer after she was done...This got broadcasted throughout the ship, making my rather awkward moment with said Inquisitor even more unbearable. It got even worse when the Head Tech Priest was the one that turned off the intercom instead of my own, though I was grateful when they just went back to talking in dial up after that.
At this point, a few things about my character were created. While it was known that he served in the Imperial Navy as part of his "paying dues" process before getting his ship, how he got his promotions was more in line with the "Darth Vader" approach. Tristan, my Noble Born Rogue Trader, watched as the Inquisition kept killing all the people above him and he found himself going up in rank as a result. Now there are no more people above him and he was now being questioned about why there was a daemon possessed Sister of Battle on his ship. Thankfully, because she was "gifted" to me by the church (along with Sister Winters to keep an eye on her) and I had the paperwork to prove it, I was spared the usual interrogation that came with harboring a daemon. However, my report of being boarded by orks and my dealings with the Eldar and Kroot on the planet immediately got the Inquisitor and the Head Tech Priest to go back to their ship and commandeer my vessel so they could make sure that both it and the planet was purged of all evil influences. I went into panic mode the moment they left and demanded that the ship gets purged of all gretchin because I like my head where it is at, thank you very much.
Pretty soon my ship was filled with Grey Knights and Inquisition troops and my panic dial went up to 11 when Tork was getting dragged away by the Grey Knights. Apparently, he forgot to inform me that, when the ship had momentary lost shields on our way here with the colonists and he went to make sure that things were alright, that he had fought a warp daemon. Sure, it was my fault for not asking what ripped his lungs apart but he told me that things were fine and he was one of my officers so I believed him. Being dragged to an Inquisitor's world ship because he might have daemonic taint on him was not something I would label as "fine." Watching my Sister Repentia and Sister Winters also getting escorted off my ship for cleansing and questioning, respectively, did nothing to ease my panic and I found myself pacing back and forth as I wondered if I was going to even have a ship after everything was said and done. When it was my turn, I was asked to go to my quarters and sit quietly as the Inquisitor sat on the opposite side of a long table for a few long minutes before I was told I was good and that my crew will be returned to me in whatever condition they ended up in when they were done with them.
So, having been assured my head was no longer on the chopping block, I sat and waited as I watched more Inquisition ships jump into orbit along with one belonging to the Sisters of Battle, surprisingly enough. Sister Winters was the first to come back, none the worst for wares (though anyone that can shout at reality to quit being weird and make it listen was basically made of sterner stuff than any normal Imperial,) and she resumed her post on my ship. Next was my Sister Repentia, who survived the cleansing that had a 98% death rate by being thrown out of her body and, after being buffed by the psykers doing the ritual, knocking the head of the daemon possessing her clean off before going back into said body like a boss. Thus, the church's attempt to screw me over backfired as she was now reinstated as a Sister Celestius who is sworn to serve me and I now had a permanent connection to the Inquisition as well as the church (though Sister Winters already provided me with the church connection perk but whatever) as well as a loyal bodyguard at my side. Finally was my Arch-Militant, who already looked like Darth Malak due to his encounter with the daemon, now looking even more like a robot with the added bonus of glowing scars courteously of the Inquisition. Apparently, even though he did better roleplaying his interrogation scene than I did with my conversation with the Inquisitor, They decided to do the ritual anyway. And their attempts to determining whether or not he was tainted was a little bit on the rough side for him. After nearly having a heart attack (I'm a bit attached to my crew, even the little gretchin guys that are still around (despite our best efforts to get rid of them), so getting one back that looks more like he should be dead isn't something I want to see,) I was assured that the glowing would stop in a few days. After being given the green light and command of my own ship back, I immediately booked it out of there before anything else had the chance to happen.
And thus ended one of the most roleplay heavy sessions I have ever had in my entire life. Characters were fleshed out, minds were screwed over, and I somehow managed to get away without causing any deaths due to my ignorance of the setting and my ineptitude at playing the role of the captain of my own ship. Now if I can just get this to be a regular thing for me on Tuesdays, I'll be happy.
... Getting a story this glorious because of my ranting, not only makes me squirm in pain (knowing I've somehow said a few words that pulled this great story through), but I'm also happy that we get to hear (read) another amazing story that (by my personal rating system) deserves to be remembered.
This day has actually gone pretty good today, and this is (without a doubt) the highlight of it.
Glad I could make your day better with this one. I'm a little sad that I had to cut out a lot of stuff just to keep this manageable. There was the discussion about what we would classify as hostile when I told Jace to scan the planet with the Sister Repentia winning the argument by asserting that Eldar can't possibly be humanoid because they are not part of the glorious human race while the rest of us wondered how she got out of her padded cell yet again, Jace's reply to my question of what I'd do without him (he was providing all the "papers for me that I needed to give to the Inquisitor during our meeting) with "Without me, the ship would sink," and the fact that Sister Winters continued to chew Tork out as they were delivering the box all the way back to the shuttle bay. Oh, and this lovely little exchange to show just how out of depth I was during it all:
Me: Ok, so how am I suppose to talk to him without getting us all killed?
Player 1: Just be diplomatic.
Me: I don't know how.
Player 2: That's easy, act like a politician.
Me (Without thinking and In character): My apologize, my liege. As you probably know, I am possibly the worst diplomat in the entirety of the Imperium.
Player 2:...I said act like a Politician! Lie, Dang it! LIE!
Again, I'm surprised I didn't get anyone killed. Did I mention I only picked Rogue Trader because we needed one in order to play and I was the only one that had a passing interest in playing one?...Then again, that fact that I had to swear to not ram the ship into another ship is evidences enough as to the kind of reputation Rogue Traders have had with this group in the past. So on that note, I'm possibly the best one they've ever had so far. That scares me, now that I'm thinking about it.
My group had a similar problem. No one wanted to by the Rouge Trader. So they just decided that they had stolen the ship and where pretending to be Rouge Traders. That was a very strange game.
Oh my. Even Rogue Traders tread lightly around the =][=... Given that they were coming for Necron gubbins rather than anything daemonic, though, I'm surprised they brought the Grey Knights in favor of some Deathwatch; seems like the department of the Ordo Xenos rather than Malleus... Bringing the Sororitas makes sense, considering that the Ordo Hereticus might be keenly interested in just how you acquired the obelisk.
Speaking of the Adepta Sororitas, I've been wondering since an earlier story of yours just how the heck she got turned into a Daemonhost, let alone without being purged on the spot.
The reason it was them that came was that none of us in character knew what the obelisk actually was and our description of it make it sound daemonic in nature. As for the Grey Knights, originally, they were suppose to be Black Templars but then my DM realised that they would of just killed half of us without blinking so yea, the change happened on the spot and it stuck.
Then there's the sister character. According to my DM, the Grey Knights are the only ones authorized to purge daemons from people and since they don't answer to the church, that character was basically screwed over on that department. The church did ask and was told to bug off since they were busy with things at the time. Not wanting to actually deal with her at that point, they decided that sticking her with me was the easiest solution available to them. How she became possessed in the first place is classified information, for some odd reason. A.K.A: The character started out that way.
Oh Throne; Black Templars are such a pain to deal with... Especially when the Guardsmen try to be friendly with them. "Alcohol is a distraction from the Crusade!" Sending the Knights for something ambiguous makes a lot of sense, though.
Eh, I'd guessed she might have started that way. I'm just surprised the GM okayed it.
It was in one of the Dark Heresy books and the guy that was playing her knew what he was doing so the GM basically told him to go for it. She didn't break the game any and she fit in well with the rest of our nutcase crew so our GM was fine with it. Made for one interesting redemption story, though.
Speaking of which, when I talked to the GM about it while I was at today's DnD game, the guy readily admitted that he was making it all up from off the top of his head as he was going along. This is why I've changed my opinion of him after yesterday; I honestly believe the only reason Wednesday's have such little roleplay in general is because he has to follow the script for the encounters and they don't give him too much elbow room to be creative with it. My opinion, of course.
Tales of Equestria is driving me slowly insane...I think I bit off more than I can chew with this project. I know what the problem is, and it's me letting the Fluffy get out of hand as I try to work on the actual classes and skills and gear.
Sooo...I'm gonna put it on hold and try a new angle, a pure fantasy version that will allow me to work out the basics of the game and do some lore establishing.
This will be set in Equestria's past, by my new timeline, a time before the rise of Mage Technology, where swords and sorcery were king.
With the new version of my RPG, Luna of the Moon and Celestia the Bright are the two sisters who guide the three Caste(pony races) in their time of need. Luna is Battle Mage, based of the Battle Magus from Rifts. She is a blend of martial and mystic combat. I also pulled some inspiration from some of the amazing art and pmvs featuring Luna. She wears blue black armor with silver highlights and carries two weapons. The Spear of the Moon, a massive long bladed spear with an oddly luminescent blade and the Lunar Scythe, which had a curved moon shaped luminescent blade as well. Of the two sisters, she is not afraid of getting into close combat and has a reputation of taking the fight to the enemy, often cutting a swath straight to their commander. She has earned the nickname the Nightmare of the Moon, given to her by a Griffin commander who barely escaped her in battle.
She is, rather interestingly, the easier to speak to of the two as she prefers being around the other Caste and enjoys learning from them.
Personally, the 'Didn't tell Celestia she was going.' excuse is the only one I'd accept in the show for why Luna was going out in a public setting while still being horrendously out of date in mannerisms. Also it makes sense that Celestia would be reluctant to tell her that there's a holiday that makes her out to be a child eating monster.
Luna did WHAT?!
Sincerely,
Princess Celestia