Applejack: Fact o’ the matter is, after that last disaster, we GOTTA go for the soft sell.
Twilight Sparkle: I agree, if only to put the loudness into perspective.
Princess Luna: Will that mean lowering our royal voice? We are… not sure that’s possible.
Twilight Sparkle: Volume control problems?
Princess Luna: We were banished for a thousand years.
Twilight Sparkle: Say no more. Um… how exactly do you teach “quiet?” I don’t have any earthly idea. Although…
Fluttershy: …W-What… What are you all looking at…?
ATTENTION CITIZENS! DUE TO THE UNFAVORABLE RECEPTION OF PRINCESS LUNA, ALL CITIZENS ARE MANDATED TO ACQUIRE BARD TRAINING IMMEDIATELY! PLEASE REPORT TO THE NEAREST MUSIC STORE, DANCE HALL, OR POETRY CAFE FOR YOUR STATE MANDATED INSTRUCTION! ANYONE WHO DOES NOT POSSESS BARDIC ABILITIES WITHIN ONE MONTH SHALL BE DEPORTED TO DETROT! THAT IS ALL.
Me and my brother Flam are happy to present our fandabulous throat soothing cocktail for sale for a mere 50 bits per bottle, the line starts over here.
Malroth, yours might be 50 bits a bottle, but mine are free. Plus I label side effects.
(Side effects include: Hallucinations, nausea, memory distortion, waking up married to a goat, Markiplier narrating your life, and a sense of belief that you are somehow related to MangaMinx. You have been warned.)
NO NO, YOU ARE DOING IT WRONG. ONE SHOULD BE ABLE TO PROJECT, FORCEFULLY, WITHOUT STRAIN TO THE VOCAL CORDS. IT REQUIRES SOME PRACTICE, BUT IT IS VERY DIFFERENT FROM YELLING OR SHOUTING.
Our party of ponies was in front of the changeling queen. The queen hired an alchemist to disassemble an old golem, but we discovered that the golem was old enough to evolve sentience. We attempted to sway the queen's decision on the matter and my bard earth pony had the best leadership skills to do this.
And then the angry crystal pony engineer started comparing the alchemist to a comic book villain. And then the baby dragon got angry at the engineer. And then our changeling put in her two cents...
If it weren't for my bard's critical success on persuasion...
Well, in Star Wars our band of rebel mercenaries had accidentally stumbled upon an ancient Sith planet that had dozens of star destroyer-sized ships. We planned to use these ships to launch a strike on military targets of the Empire and maybe give the illusion of the return of the Sith.
The only problem was that all of the machines only recognized ancient Sith commands. So we found an Indiana Jones character who knew tons of stuff about ancient Sith. To convince him to help us, we wanted to make sure he was onboard with the scheme without really knowing what it was. That's where two of us came in, my Zabrak muscle character and a changeling spy.
The changeling had an excellent deception score, but the player was not the brightest. He couldn't think of a lie to tell the scholar, so my thug-like mechanic had to make up a lie with a terrible deception bonus. I told him that we wanted to produce a new strategy-based video game in which the Sith are a major playable faction, and as such we needed some interpretation for ancient Sith military commands. It was an excellent lie, but my roll was pitiful. The scholar was undecided, and all I needed was for the changeling to nod his head and agree. It was a lucky thing that his deception was amazing because he started making up a bullshit marketing scheme that was in no way anything that could possibly turn a profit.
On the opposite side of the story, I can speak of 3 stories where someone speaking up was needed.
1) The fighter seeing hallucinations and spectral visions (and only the fighter), and they don't say a word.
2) The rogue sees an assassin moving in to assassinate a fellow party member, and makes no move or action to stop it.
3) The bard who witnessed the mass murder of dozens of peasants, and made no move to stop them.
These mini-stories are part of different campaign, but the characters themselves are played by the same player, me. This is because this is how I am in real life, and would most likely act in these situations. But I only act this way for one reason, no one gives me the chance to put in my two cents.
"But I only act this way for one reason, no one gives me the chance to put in my two cents."
Yeah, I know what you mean. I have a hard time trying to interject when people are talking and by the time I get a chance to talk, we've already moved on. Its why I go out of my way to make sure everyone gets a chance to say something without being skipped. Its not the easiest thing for me to do (and it conflicts with a few other personality traits I have) but I'd rather step out of my comfort zone than have anyone feel left out.
Though now days, its less making sure everyone has a chance to say what they want to say and more trying to get the train back on tracks but whatever.
I once GM'ed a WW2 French Resistance campaign in which players keeping quiet was quite important!
The party robbed a bank in the city of Vichy, to deny the Germans the gold they had been planning to transfer to Switzerland. The party managed to escape in a stolen van, and all they needed to do was find a quiet place in the countryside to hide while the situation blew over.
They encountered a German checkpoint. The party convinced the sentries that they were gardeners going to somesuch place, and they even talked off the broken driver's-side window (which they busted to steal the van), claiming that it was damaged when they were loading the gardening tools.
All seemed fine, until the driver mentioned what had happened in Vichy: "Did you hear? Some bandits robbed a bank!"
Germans: "What?"
Passenger-seat PC: (low voice) "Stop talking."
Driver: "It was crazy. There was this big explosion!"
Passenger-seat PC: (low voice) "Stop. Talking."
Driver: "You should go check it out..."
By now the Germans were definitely suspicious; the party never said they had come from Vichy, and the only way they could have known about the bank raid...
A gunfight ensued. The party escaped (just), but now they have the Germans and the Milice (Vichyites) hunting them.
One PC is now dead (the medic), and another two are seriously wounded and invalid.
Anytime in our Dragon Age game when we try diplomacy, to the point where now the kunari preemptivly knocks out my Mage, ties him up, and gags him. The one time he wasn't there to do that (and nobody else remember to do so) led to the "intimidate or we are screwed I cannot believe I pulled that off" moment I mentioned a couple pages ago.
Martain just cannot shut up. We use this to our advantage by basically using his sheer powers of annoyance, combined with tanking spells, to enrage enemies into trying to crush the Mage with five different magical protections while the others wail on the enemy.
It seems being an incessant smart mouth has a negative impact on diplomacy though, so *thwump*.
I have a player who's every single character is crazy. Often crazy with a good bluff bonus. For my party a fourth of role-playing is polity asking the NPC to ignore the madman who is busy claiming that he is a king/their boss.
Dr. Javolt is the mad-scientist Donkey PC from "Fallout is Dragons", which is the Aspirations of Harmony based, FIM and Fallout crossover and D&D style game podcast that Spud is the DM of. He posts links to it in the description of the comic when a new session is posted.
Let's just say i've spent a lot less time being the one keeping people quiet, and a lot more time being the one who has to be quiet. For those who've read One Piece, i often play a character with the social graces of Luffy (i.e., being extremely blunt whenever a party member's trying to lie). I find it fun to add more challenge to their social situations.
Whenever i do have to keep someone quiet, i usually send them on fetch quests. ("We need you to get more drinks." "I saw some evil in the bushes over there." "Nah, that's not a vampire i'm making a deal with. Unrelated, could you get me some virgin's blood?")
Our Volg Hive Guardsman, before quitting the campaign, once tried to intimidate the guy taking fare for a mercenary dropship into giving him a discount. He succeeded at scaring the guy, who proceeded to have the pilot shoot at him with the ship-mounted Pulse Autocannon for enough damage dice to reduce him and his shiny new power armour to a smoking pair of legs had he not rolled a 2 (one shy of Critical Success, 40K RPGs use a roll-under d100 system) for Dodge. And the player only bothered to roll his Dodge after a good 15 minutes of bitching...
He wasn't allowed aboard after that, and all the other ships marked up the fare for him.
in one star wars campaign, we were on Coruscant trying to stop a droid employed by a lunatic from detonating a nerve gas bomb in one of the central air ducts for a heavily populated region. In addition to warning us about the bomb (because he found us entertaining) said lunatic also warned the authorities... about us. Thinking we were allies of his, the authorities wanted to apprehend us, and part of the ensuing escape found 3 of our party members hijacking a police vehicle that we proceeded to drive right past several other officers (whom we fooled by pretending to be police and rambling off "obscure parts of the law codes" they were "violating" by pulling alongside us). Then we hit the police station, where as long as we kept our cool, we could skirt past without detection. The droid (party hacker and back-up sharpshooter) flubbed the roll, and proceeded to alert the entire station to the fact that, not only were they so incompetent that we managed to evade them and steal some of their property, but that when they later caught up to us we managed to fool them into thinking we were fellow cops. A few slurs against biological organisms were thrown in there for good measure. Partially horrified at what just happened, the rest of the party in the car grabbed the droid, pulled him back in, and took off with half the station in pursuit. Ironically, that ended up working in the favor of the other party members, who slipped away in the vehicles they had "liberated" themselves, and after losing the tail we did manage to get to the vent station in time to stop the bomb. The best part is that is how things generally go with our party, because at least half of us are playing some form of functional sociopaths, so regardless of success or failure we managed to make some form of fireworks.
SHE SAID THAT THE OTHER PLAYERS SHOULD ASSUME SHE'S DOING THE VOICE AT ALL TIMES. SHE'S TRYING NOT TO DEAFEN HER FRIENDS IRL WHICH I THINK IS WRONG. SPEAK LOUD, SPEAK PROUD.
Yes Fluttershy, I called this out a while ago. You didn't think the DM was going to let you sit this one out did you? No no, this has been planned for a while now. This is your time to shine, to show how awesome you are to the other players here and reform one of the princesses of Equestria by teaching her how to be a more quiet individual that wouldn't be able to terrify a butterfly even if she tried. Now go forth and teach Princess Luna the art of being Fluttershy!
...
Fluttershy, could you please get out from under the couch? I doubt you can do much good from under there...
I concur. Being under a couch can be very helpful. Like preventing you from being taken in the movie...oh wait, no that was a bed, beds don't help at all.
You know, what's with people and hiding under beds, in the movies? If only they hid under a couch, they would've been just fine.
Couches. They are the ultimate tool for any and all stealth operations. Need to hide from killer robots? Lie under the couch. Zombie Outbreak? Couch time. Ghost Pirate Ninja Invasion? Couch. An important assassination mission in dangerous enemy territory surrounded by hostile agents? Bring that portable couch and you'll be just fine.
And when things REALLY get intense... That, my friends, is when you bring out the beanbag. Tremble in fear before the power of seating!
Now, I propose we don't panic while looking for her- I SAID DON"T PANIC!... cause that could lead to fighting, and we will never find her if we do so. Now, we know she is sneaky, well armed, and probably has enough support to get her to the Crystal Empire, if not further. So, we'll split into as many teams of three as we can. I'll take Angel and... who ever volunteers to go with us, and we'll check out the Everfree Forest. Everyone else, fan out and search high and low, every shrub and every tree, and every person running from you in fear or to you for whatever reason. Now hurry, we need to find her before Luna get here.
Yes sir, sorry sir, right away sir. I'll have that couch in your office by 5, sir.
Ok, you heard the big cheese, drop whatever your doing and go back into the comment section before this thing gets blown out of proportion....Now where the heck am I going to find a couch at this time of the night?
...this is a comic about pony D&D where we go crazy in the comments all the time. I didn't realize there were hard limits. Or soft vaguely defined limits. Or limits beyond common courtesy or decency.
Creepy? Yeah, maybe a little bit. But, being the commenter who was pretty much in the middle of it all last time, I will say again as I said then, I will never take it THAT far. My family is full of people like that, and I will never be like them.
The irony isn't lost on me. Just trying to point out a trend before it becomes more than it should be.
I've had a whole PBP campaign take up real estate in the comments section before. (Zilean's Revenge, I think it was.) Nothing overly creepy there, but ultimately just adding to scrolling time when I'm looking through the day's stories and discussions.
What I'm seeing here, over the past few weeks now, is extending comments into skits. Fair enough, it's amusing. But only up to a point, after which it's just adding more scrolling time. And when Raxon enters the mix (or people clearly inspired by Raxon's unique brand of commenting), there's the looming possibility of skits getting very weird/dark/unhinged very fast. That's what I see.
And that's why I say "just a notch lower." Can't ask you to stop trying to be entertaining the way you want to, but I just want you guys to be aware of how far you could take it that I'd prefer you didn't. I hope this clarifies things.
YOU MAY TAKE OUR POSTS, BUT YOU'LL NEVER TAKE OUR SNACKS!
CHEEEX MIIIIX!
On a mostly unrelated note, have you ever noticed that even though everyone here is wary of my links, and I am the first one to be pointed to when talking about problematic posting, I have never been the one to bring down the wrath of Spud?
I was not involved in the Fluttershy date roleplay, and the most controversial things I've posted were calling a hat I own gay, because, hey, it's a wide brimmed purple felt hat with flamboyant, colorful trim, and that dragon post, where I described Raxon giving a living WMD to China, and then screwing them over beyond all belief,intervening secretly to steal people away, and forcing the chinese government to trade children for solutions that made things increasingly worse.
Okay, yeah, that was pretty horrifying, but it was pretty meh compared to what happens to most countries that try to cheat beings of incredible power.
Basically, great though my powers are to disturb and confound, I am but a symbol. A symbol that the good people of FiD comments need not fear the dark. That the criminals of these comments have something to fear. I. Am. BATMAN!
Hahaha! That's fantastic! I wish I would have seen more of Batman Beyond as a kid. It's not as good as the original animated series, but it's still good stuff, IMHO. Oh and by the way, that video reminds of this one: http://youtu.be/uoRundeX6O0
He. Is. AchildtraumatizedbythedeathofhisparentsandthengoesoffandbecomespracticallyaninjathenreturnstothecityofGothamandrunsarounddressedlikeabatandsendscriminalstoaninsaneasylum.
*Sigh* Ok guys, this is starting to get out of hand here. I probably should of left this alone back when it was about sofas but I found a silly little picture and wanted to share it somehow. I wasn't really expecting it to take the number of turns it has since then and now I'm just done with it.
I'll just ask that the "Spartacus!" thing end here since it really has nothing to do with what I posted and I'll see you all on Tuesday.
Session 30: Libsyn YouTube