Page 53 - Missing You

8th Dec 2011, 5:00 AM in Friendship is Magic, Part 2
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Missing You
Average Rating: 5 (2 votes)
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Newbiespud 8th Dec 2011, 5:00 AM edit delete
Story time? Story time.

Tactics are a big part of any table game. Tell a story about either A) an epic tactical maneuver or B) a time when someone was forced to take a tactically unsound action.

Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.



seventhPaw 8th Dec 2011, 5:57 AM Tactically Unsound edit delete reply
I recently played a game where my Thri-Kreen Artificer spent two turns putting out a fire that was burning a building near the party in the middle of combat with her Ethereal Chill power. Fortunately my friends forgave me, because roleplaying. :3
Ranubis 8th Dec 2011, 6:06 AM edit delete reply
Ooh, tactical maneuver? I've got two that might work.

Last campaign, our final boss battle came down to a paladin being driven mad by an evil crown that gave them boosted damage and the ability to summon small fire creatures that did damage just by standing nearby you. I roll last on initiave with my hammer wielding dwarf paladin, and sit back watching my team try fighting the emelentals and take massive damage. When my turn came, I ran up to the corrupted paladin and rolled to knock the crown off their head with my hammer... and succeeded, ending the campaign. At least, until new fighter picked up the crown and started the battle all over again.

A few battles earlier in the same campaign, I was feeling annoyed at my party for ruining my were-rat diplomacy attempt, so when we were stuck underground and I was the only one who rolled Perception to see some slimes hidden on the ceiling, I decided not to warn my teammates. A few rounds later, and our other fighter is stuck in a slime, taking half the damage our party throws at it and nearing death. I'm too far away to reach him in time to heal him, so I come up with a different plan. I have our Minotaur pick me up and throw me at the slime, pushing the fighter out by getting stuck inside myself, and keeping myself alive through Lay On Hands until the slime dies. Now my party constantly checks the ceiling, detests slimes, and tries to work at least one dwarf toss into every plan
Kaleopolitus 8th Dec 2011, 7:35 AM edit delete reply
Your stories are appreciated xD Oh god, the awesomeness
Kuro Fox 8th Dec 2011, 9:05 AM edit delete reply
That slime story is just hilarious and epic at the same time.
MirrorImage 8th Dec 2011, 12:10 PM edit delete reply
Ahhh... I love Improvised Thrown Weapon - Creature. I particularly like the "Dwarf Bobber" plan we had at one point.

We reached a river with some kind of large fish swimming around in it. We couldn't see what it was, so we decided (forcibly) to tie a rope to our Dwarf and throw him in. Fish eats him, we try to pull the rope back and it turns out that the rope has broken. I'm playing a Chaos Magic Sorcerer with Dagger Magic (in other words, I can stab you with my spells), so my immediate action is to dive in after the fish and stab it with my Teleportation spell. About 3 seconds after I dive in, the rest of the party on shore hears *thump* as a gargantuan fish lands beside them.
Ranubis 8th Dec 2011, 12:46 PM edit delete reply
And I'm sure the dwarf was so grateful for being saved that they forgot to ask why the Sorcerer didn't do that in the first place. :)
MirrorImage 8th Dec 2011, 7:31 PM edit delete reply
To be honest, I don't remember the exact reason behind it. I believe what we were trying to do is cross this river, and we decided that the Dwarf would have the best luck crossing it (taking a rope along to make a rudimentary rope bridge), until the Fish came along. We suspected the Dwarf could fight whatever was in the water off; we didn't expect the fish to eat him.

That whole rescue effort was totally improvised, but it was awesome as it happened. Course, that doesn't even include my other strategy I call the "Eladrin Cannonball." Eladrins, once per encounter, can teleport 5 squares/25 feet. An observant person would notice that the power doesn't exclude vertical teleportation. ("I teleport 25 feet above X person and DROP")
Colin 12th Dec 2011, 5:46 PM edit delete reply
Psions with Telekinetic Lift can do this to other people. :-)
Karilyn 8th Dec 2011, 4:26 PM edit delete reply
I originally read that story as "a paladin being driven mad by an evil clown." I'm somewhat partial to my version.
Ranubis 8th Dec 2011, 10:38 PM edit delete reply
I'll admit, I've had more fun with my first character being a paladin than I expected. Unfortunately, now the group is splitting, and I'm being maneuvered into acting as DM for all the new players... including the fighter who picked up the evil crown after I knocked it off. They even have it as part of their inventory now, despite my protests. Next semester should prove interesting...
WayraHyena 9th Dec 2011, 2:06 PM edit delete reply
Oh lord, my party had a moment like that. Moments of spastic improvised action can sometimes be called "throwing the cleric" at my table. First episode, two feet of water, I'm playing my drop-in NPC goblin cleric who has no ranks in swim. The Sorc gets mauled by a fish and is now bleeding out and unconscious in the water. He's too far away for the cleric or bard to reach, so in a fit of genius, the bard picks up the cleric goblin and FLINGS her at the unconscious sorcerer. It worked. The goblin was NOT happy about it, though.

It's moments like these that make me absolutely love this game.
MirrorImage 9th Dec 2011, 3:38 PM edit delete reply
Yes... so for the flip side of that coin for my story, in a separate (evil) campaign, my Half-Orc Barbarian decided that he wanted to use our Goblin Rogue as a thrown weapon, over the objections of said Rogue. At first level, the Rogue decides to stab me (with a Daily) for pitiful damage so, being the lug that my character was, I decide to retaliate in turn. To sum it up:
Daily attack - 3[W]Damage
Half-Orc Racial - +1[W] Damage
Maul - 2d6 Damage
8d6 versus a Goblin with 22HP. Suffice it to say that he was well past "negative bloodied" when he was at full HP a split second ago.
Binary Toast 8th Dec 2011, 6:11 AM edit delete reply
Well... barbarians often fall into both categories, so I'll just skip them.
As to epic tactical luck, two moments stick out in my memory. The first was a group of second level characters ambushing a pair of trolls. The entire party had ranged weapons, we managed to drop the first troll in one round, without the other one noticing.
The other incident, was another ambush. I wonder if this'll be a theme? Anyway, it was a foreign knight that'd been harassing the party, mainly after the letters we were carrying. We'd misled him into thinking we were on the riverboat he was following, and decided to deal with him instead of avoiding him. Naturally, we focused on him when the fighting started. In a nice bit of realism, he surrendered when we nearly killed him, forcing his squire and soldiers to surrender as well.
Funny thing is, that wasn't what we intended. We just focused on him, because we didn't want him to get away.
Trivial 8th Dec 2011, 6:24 AM edit delete reply
Not D&D, but Spycraft. I was an ex-CIA agent who was investigating some not-so-wholesome research on a college campus. The Snoop and I (Pointman) had just broke into the lab at night and downloaded the henchman's hard drive, when we were attacked by six minions, hoping to end our investigation. It was going to be a tough fight (6 vs 2), but I did something that the GM never expected, something which caused all the thugs to run off after just a quick stab at me. What I did was push the emergency button on a Blue Light campus phone. After all, we were harmless visitors... these guys were trying to get our money...
Later I found out that the knife I was stabbed with was poisoned, but I pulled through. The CIA trains us tough.
Guest 8th Dec 2011, 6:37 AM edit delete reply
Yeah...our party was weird, one time an encounter that involved "tactics" ended up with using gallons explosive urine. No idea just kind of happened.
Rugsrat 8th Dec 2011, 6:38 AM edit delete reply
Hmm... Rarity choosing to delay her turn is an interesting decision. Rogues get Combat advantage against things that have not yet acted in the initiative order, meaning she'd automatically get sneak-attack/ backstab damage.

Then again, this being A: Rarity, who is far less combat-focussed than most rogues, and B: A comic based on a cartoon where clearly Rarity did NOT act first, I can understand the decision.

As for being forced to make a tactically unsound decision, I was playing a bard in the newest season of encounters. The first encounter had the party get to a village that was under attack, and there were villagers apparently bleeding out in front of us, so said our DM. So, my bard, being the self-imagined dashing hero (and lawful good), ran to the villagers instead of getting into the thick of combat.

Apparently the "bleeding out villagers" were just window dressing, and were neither part of the encounter, nor really in any danger. Ah well, such is life, and I actually really enjoyed that encounter, despite the mis-communication. My allies... maybe not as much.

As far as tactically unsound without being forced, playing in a pathfinder game based in the same setting as the Warmachine minatures game, one of my allies, a Gun-Mage, instead of just staying on the boat and shooting into the water at the people trying to sabotage the shipping lanes, instead dove into the freezing water, where his gun wouldn't work, and where he was clearly at a disadvantage, just 'cause. Oh, and he only had a +2 swim check. Not his brightest moment. In an INT-based class. My ranger has yet to stop berating him about that.
Quick Study 8th Dec 2011, 7:49 AM edit delete reply
I think it was stated earlier in a past page that she is a social rogue.
Rugsrat 8th Dec 2011, 8:06 AM edit delete reply
Yep, it was stated. And I really love the concept of 'the social rogue' but 4e is very much a combative game, and even Rarity, as a social rogue, is boasting a minimum of +3 vs. AC (not sure what the proficiency bonus for hooves would count as, since they're natural weapons I think, and a Riding Horse gets a +4 to hit).

What it boils down to: in 4e, going first is NEVER bad (except maybe for your leader class, which can sometimes want to go at a different point in the order). Why a rogue of all classes would delay (giving up 2d6 damage on the first round since I doubt Rarity would have taken the feat that makes it 2d8), especially given that Rarity seems to be a very experienced player, is beyond me.

But again, this is taking the events of the show into account, and Rarity does clearly hesitate in the show. Not faulting the comic or the writer for that, just not the decision I would make in Rarity's place.
Tjprower 8th Dec 2011, 8:27 AM edit delete reply
You seem to forget that Rarity's player just finished falling off a cliff. She's more being more cautious because of it. I know I wouldn't want to be THE ONLY PLAYER who beat the enemy in initiative after a scare like that. I'd be afraid the monster would put me down. =P
Rugsrat 8th Dec 2011, 9:52 AM edit delete reply
@Tjprower Fair point, however, Pinkie had also just healed her, so we can assume that Rarity could at least take one hit from the Manticore, though I will admit that I hadn't honestly considered that.

@Kiana I also tend to have monsters react naturally, and they will attack the player that just damaged them, but as just stated, Pinkie had just healed her from the fall. I honestly don't think Rarity was in all that much danger. Would she get hurt, probably. But again, were I playing Rarity, I'd probably attack.

I think this might be personal bias leaking in as well, my favorite characters are defenders who have slight "black night" tendencies, continue fighting even while missing limbs.

Rarity's player didn't do anything WRONG, we just clearly have different styles.
Chakat Firepaw 9th Dec 2011, 11:07 PM edit delete reply
An experienced player is also more likely to go: "I know what the right thing to do based on the rule mechanics is, it's also something that my character wouldn't do." I've done that myself.
Kiana 8th Dec 2011, 9:36 AM edit delete reply
"Sure, I'll just go charge straight at the angry manticore, presenting myself as the only target! How could this go wrong? =D"

Yeeeeeah, I can understand her not wanting to do that. Then again, I may be speaking from a point of view different from everyone else, as I tend to have monsters react, y'know, naturally. "That one's attacking, it's clearly the greatest threat!"
Arrow 8th Dec 2011, 11:59 AM edit delete reply
Tactically, her hesitating actually guaranteed her safety.

Sure, she could have taken one hit, maybe. But by staying back and forcing the manticore to come to her (or pick another target entirely), she prevents it making a full attack action - as a Large Magical Beast, I'm pretty sure it gets 3 attacks, claw-claw-bite, unless 4E changed that. (3.5e player/occasional DM here - when I'm not playing GURPS anyway) She might survive one hit, two or three in a row? Probably not.

Plus, she's an experienced player. That doesn't mean she's played with this DM before. For all she knows this is the full level 10 elite skirmisher model of manticore and the DM has some deus ex machina planned - jumping in head-first in that case is suicide.

On the subject of epic tactical decisions, in one game I ran, a mutant zombie apocalypse setting, I tried to put a scare into my players - until then the forces they'd fought had been mindless. They threw a grenade into an oncoming horde - and one of the bigger ones picked it up, clearly intending to throw it back, demonstrating understanding of what it was and what it would do.

Sniper (re-equipped for defending the parking lot): "I hop up on the wall and take a potshot at the grenade. Critical success."
Me: "...Congratulations, you just sniped a grenade from nearly a hundred feet without aiming using an AK47. The horde scatters like bowling pins from the blast. Excuse me while I figure out how to make this even remotely challenging now."
Sniper: *Pinkie Pie squeaky grin*

As for poor tactical decisions, in the same game, much later, they picked up an NPC ally, and were assaulting a rival gang's warehouse using C4 the NPC had provided. As they're sneaking into position to set things up, one of the players (the tough guy) accidentally alerted one of the guards, managed to evade him, but took his sweet time getting his package in place.

The NPC started down the alley to find out what was going on, just as he got away, regrouped with the sniper, and alerted the team's medic that everything was good.

The medic detonated the packages. She hadn't noticed the NPC going down the alley.

Luckily for them he was a mutant and actually managed to survive the blast through sheer luck, although considering how much I'd played up his badass levels and the fact he was supposedly unbeatable, being taken out by accident by the medic kind of ruined his reputation... XD They made fun of him mercilessly for the rest of the campaign, until it got cut short by in-group drama.
terrycloth 8th Dec 2011, 2:55 PM edit delete reply
She should have thrown something at the manticore with sneak attack, then hidden. That's the standard rogue opening.

Although being at the bottom of a cliff-walled canyon with no cover might have made that impractical.

Also, ponies don't seem to use weapons. Bucked a rock?
Guest 8th Dec 2011, 7:00 AM edit delete reply
Ohhh tactical ok my Eldrin Warlord was in a combat with a young dragon. We got lucky and our wizard put it to sleep but our Rogue missed three turns in a row so one turn I went all out. I burned a character point to make two attacks and used an encounter power that let me give a +5 bonus to individuals attacks til the start of my next turn and chose the Rogue then burned a daily to hit the dragon and let one ally get a free basic attack with a further +3 to hit between my two attacks and the Rogues we did something like 70 Damage at level 3.
background pony 321654 8th Dec 2011, 7:13 AM edit delete reply
My game of choice lately has been a game of MaidRPG played over IRC. Maid is more of a inter-player focused game, with character antics taking a bit more of a spotlight. So, while mechanically it might have been possible, fluff-wise what my maid did wasn't smart at all.

She's the sickly daughter of the head of a multinational conglomerate of higher standing than the master of the mansion, working there as thanks for assistance given in the past by the master's family. She and another maid had a bit of a disagreement over something. The other maid is a boyish magical girl with cyborg enhancements. As Maid A tried to get away, Maid B flipped her lid. (Stress Explosion. Had to act a certain way for the same amount of minutes as the stress level they'd accumulated.) Maid A tried getting away, being the frail, sickly thing she is, but to no avail. So... as Maid B got close enough, she spun around and pulled out the FREAKING HAND-CANNON of a revolver her over-doting father made her take with her and pointed it in the tough, no-nonsense Maid B's face in an attempt to intimidate her into backing off. It didn't work, but it was all great fun. She was probably spared by the stress explosion running out. Much drama. Practically skewed the rest of that session by pulling a gun on one of the other maids, though. Good times. Good times. I freaking love that bunch of players. So many awesome games.
Kyronea 8th Dec 2011, 7:16 AM edit delete reply
I'm not sure if this counts, since I haven't actually had much roleplaying experience, sadly, but in a campaign of 3.5, I was playing as a Paladin in a group that was otherwise...naughty Chaotic Good, to say the least, and so I kept coming up against certain aspects of the Paladin code. Finally I decided I'd had enough with how much this group was messing with me(this was not the first time, mind--I'd previously played a Lawful Good cleric in a group full of Evil with these same players) I decided I was going to take my weapon to knock out the rogue of the group during a heated argument because this Paladin had had enough.

I rolled a one and ended up slicing her head off instead, due to the DM being a giant douche. Needless to say, I was soon killed by the rest of the team. Not the wisest of tactical decisions, to say the least.
BadHorse 8th Dec 2011, 7:48 AM edit delete reply
I'm pretty sure he was a turd sandwich.
Kiana 8th Dec 2011, 9:39 AM edit delete reply
I second this sentiment.

A natural 1 is supposed to be you epically failing, not you KILLING something. He only did that to be a douche, I'm sure.
Makaira 8th Dec 2011, 11:45 AM edit delete reply
@Kiana: I disagree. Well, not bout the DM being a douche. But a natural 1 is supposed to be you epically failing. If you're trying to knock someone out, you are trying NOT to kill them. And accidentally beheading them would in fact be epically failing at knocking the person out.
Ranubis 8th Dec 2011, 12:53 PM edit delete reply
I'm going to assume that you were using a sword or some other bladed weapon. If you were a hammer Paladin, then yes, the DM was a douche.
Kyronea 8th Dec 2011, 8:37 PM edit delete reply
That's probably the worst part. My main weapon was a mace, and I had a small hammer as my backup--that's what I used to try to knock the rogue out. I still don't know how it was supposed to slice her head off.
Kuragari 9th Dec 2011, 3:47 AM edit delete reply
@Kyronea: Perhaps it was more along the lines of smashing/knocking the head off.
Arlee 9th Dec 2011, 8:28 AM edit delete reply
Pfft imo if you had epically failed to knock someone else I would have said that you tried to knockout the rogue but instead you completely missed the rogue, hitting yourself on the head, and summarily knocking yourself out.
Kyronea 9th Dec 2011, 3:30 PM edit delete reply
Yeah, that would have been much more acceptable.

I didn't play much with that group after that. The group was practically dedicated to messing with me.
Rockburgh 1st May 2012, 4:24 PM edit delete reply
Sounds like that time one of my players tried to behead someone with a glove.
Quick Study 8th Dec 2011, 7:38 AM edit delete reply
Well I have one that I did that could be taken either way.

We were tasked with clearing a warehouse full of kobolds. Well lets just say the kobolds were doing what they were great at, using hit and run tactics. They kept attacking the party using the maze of boxes as cover, we had so much trouble trying to hit them. Well eventually my shifter's anger got the better of him and he used Flaming Sphere and rolled it through a small gap between some boxes to the a kobold on the other side. Well he missed the kobold, but he did catch the boxes on fire. Well as you can guess the fire spread, and the kobolds ran upstairs to avoid the fire. So he summoned a small fire elemental to chase after them. Well the elemental slaughtered them, but also caught the rest of the building on fire.

The party survived the fire, but got arrested by the city guard as we stood outside and watched the warehouse burn to the ground.
leafia6 8th Dec 2011, 8:45 AM edit delete reply
And then Rarity kicks the manticore in the face. Today must not be the DM's day.
DB 8th Dec 2011, 8:57 AM edit delete reply
Back during a game of Beefy Heroes—er, DC Heroes—I ran an exiled gremlin named Trouble. (She was exiled for getting caught while doing the gremlin thing to some equipment belonging to the game’s main hero in his headquarters. Suddenly he found himself effectively adopting a teenage daughter.)

I played her as a skinny little girl with generic funny-animal looks and a kelly-green spray-on jumpsuit, giant green-and-yellow Keds, and matching monkey wrench almost as big as she was. She could change size from an inch to three feet tall, reach into and through Hammerspace, teleport, and do all the things one expects of gremlins—and she was sixteen going on six. She was an absolute blast to play.

I could tell a couple of dozen stories about her, but one in particular stands out. A group of villains were attempting to torch a residential neighborhood as a distraction. Trouble, seeing a tract house starting to light off, looked around frantically and spotted a water tower. Without thinking about it, she pulled a big pipe out of Hammerspace, shoved one end (via Hammerspace) into the tower, and aimed the other at the house. She succeeded at the roll to hit, but then the ref asked for a second roll. It was fortunate that roll succeeded as well; the referee’s next words were, “Good. You don’t knock the house off its foundation.”

Colin 12th Dec 2011, 6:05 PM edit delete reply
Hammerspace? I now have an idea for my next character.
DB 12th Dec 2011, 11:40 PM edit delete reply
There is, of course, a page about Hammerspace on TV Tropes.
winterfalcon31 8th Dec 2011, 9:14 AM edit delete reply
There was this one campaign I played in where, in our second session, we just totally blew our DM's plan out of the water.

We were in a village under siege by a bunch of goblins and they had laid barrels of explosives in several different buildings. We managed to disarm most of the barrels without ruining the powder and our rogue wanted to take them with us as we went to the goblin's main den to clean them out.

So we sneak in and we sneak around for a while and rescue the hostages that were there and find out some stuff about the overarching plot of the campaign without alerting the goblins at large that we were there. We also found their remaining store of powder. So instead of going through the den room by room and fighting each and every goblin or leaving this camp of enemies behind us to attack us again, we left a trail of powder back to the main magazine and lit it on our way out and collapsed the den on the rest of the goblins. It was awesome and totally not what our DM expected at all.
WayraHyena 8th Dec 2011, 9:38 AM edit delete reply
Okay, so this one time in our game, my players were chasing down a chaotic evil crackpot who thought he was doing what he was doing for the greater good. Backstory not important, but along this mission they made some rather smart tactical decisions, all within the same episode.

They had the option of charging into the woods up the river to see what they'd find. Instead they actually WAITED around until dark for the raiders who'd pestered the town to come to them. They got the jump on the raiders and pretty much slaughtered them.

While in a fight with several half-dragon(silver) giant wasps, their healer got pretty dramatically damaged… just barely alive, and the next dragowasp was closing in to finish the kill. Now, I had awarded each character 2 hero points (the exact amount you need to cheat death ONCE so your character can survive a situation where they would have died) at the beginning. Instead of doing the obvious and letting the healer blow his hero points now and nearly die, two players sacrificed their hero points (meaning if they came close to death, they could not cheat it) to act out of turn and kill the dragowasp. It was a good thing: the healer needed those later.

When they delved into an underwater cave, upon coming to a dry pocket, they came across their next battle: a swarm of wasps. They weren't out and that active yet, so they had someone start a fire to smoke them to sleep. Great move. Except… I had made a minor magical alteration and called them "ember clan wasps" because they love fire and if hit with a fire attack, they become a swarm of FLAMING WASPS. So when next they checked, all the wasps were gathered around the fire, buzzing happily. Knowledge->Nature check. It turns out the wasps are weak to ice in this state… The rogue who has an ice-enchanted weapon attacks them while they're all gathered together before they know they're there.
Critical. Crit confirmed with another critical. Third critical.

Finally, they came to the last segment of the dungeon. A Pantheon of many different gods, and at the base of some statues, trap doors. The man they're after is under ONE of these. The others… who knows what they open into…
… well, the rogue knows. He actually figured it out. Y'see there were many evil gods about from goblin gods to Drow gods, and a few neutral gods in between with the odd good god here or there. She figured out that even though this nutjob is obviously evil, he probably sees himself as good… and therefore, he would probably be under the Lawful Good statue, whose symbol was a silver dragon. To test this before taking any changes, she got the other characters to work with her on this, as she popped the lock to some of the trap doors and opened them, threw food inside, and slammed the doors shut, comparing the different reactions they got. Some doors got growls and the trap door suddenly being banged on, some had a ominous sloshing noise followed by the sound of something eating... the trap door the rogue thought was the correct one, however, stayed peaceful.

The team emerged victorious from this mission. It was actually quite beautiful... though, for every smart decision they made, there was an equal or worse stupid decision... that's a story for another day.
terrycloth 8th Dec 2011, 10:31 AM edit delete reply
I've got a Summoner (pathfinder) in my Friday group that abuses the hell out of the backup summon monster power they get if their Eidolon's dead. She summons bards to give the rest of a party a boost, teleporting demons to abuse golem AI, and magma elementals to swim through walls and fill entire rooms with lava, forcing the monsters to charge into their own traps.

...then complains about not being powerful enough. Yeah.
terrycloth 8th Dec 2011, 1:43 PM edit delete reply
Oh, and for being forced to take a tactically unsound action... the GM in our last 4E game had a monster with a power that let him dominate everyone in the party for one round. So he had us all drop our weapons. a 100 foot cliff.
Kuragari 8th Dec 2011, 10:36 AM A long time ago, aboard the USS Enterprise D, in a galaxy far far away... edit delete reply
My character was the acting first officer, since Riker and Geordi were out of commission and I was the next hightest ranking officer. We had come to Coruscant to speak with the Emperor, to see if we could perhaps gain any help in finding a way back home to our galaxy.

As an aside, my character had access to most canon knowledge of both universes. So we were prepared to a certain extent.

Anywho, we went down to the Imperial Palace to meet with the Emperor. Naturally, he tried to kidnap us instead. Picard was knocked unconcious temporarily, and we managed to escape (though Troi, who was a PC, had a close call)

Once we got back aboard Enterprise, I ordered a few volleys of Photon Torpedo's to be fired at the Imperial Palace, and we then promptly ran for our lives as we got chased by four Star Destroyers.

While it seemed like a good idea at the time, (seeing as it might have killed the Emperor and put Vader in charge), not only did it fail in that part, and have us being chased every now and then by Imperial starships, it made things difficult when we were trying to convince the Imperials to side with us and the Rebels against the Borg Cube that was wandering around (it got brought to the SW galaxy with Enterprise)
littlebeast 8th Dec 2011, 9:28 PM edit delete reply
I want to play this campaign. It sounds awesome.
Kuragari 9th Dec 2011, 3:57 AM edit delete reply
All ya need is some people who are Star wars and Star Trek fans that won't get into a flame war. My personal preference is TOS and the period before Phantom Menace.
Friendly Uncle 8th Dec 2011, 11:34 AM edit delete reply
How about an epically bad tactical maneuver? I was running a 4.0 game a few years ago and threw a monster at the players that featured the one ability they hated above all others: An aura. In a game featuring a lot of melee characters these things are a major pain, but I gave them a few minions to kick around while the long-ranged characters whittled down the main beastie.

I did not count on the rogue, played by the most thick-headed player I have ever encountered, immediately running up to the monster with the aura and using a power that allowed him to reposition it more or less as he pleased. I had a brief glimmer of hope, thinking that maybe he was going to put it somewhere that might benefit the entire party.

Nope. Instead he chucked it right at the casters. He had a relatively sound reason for doing so if all you took into account was the fact that he'd be in a better position for the rest of the turn, but the other players didn't appreciate it very much. They wound up team killing him not much later in the campaign.
McBehrer 8th Dec 2011, 12:58 PM edit delete reply
I think I already brought up the Epic Battle For the Front Door, but this is the perfect time to bring it up again.

25 minions (can't think of what they're called), 12 human knights, 10 Troglodytes, and 3 separate boss monsters (an Ogre named Tiny, a giant porcupine-lion-thing with an archer mount, and a Troglodyte cleric, all at once. in the front hall of the dungeon we had just entered.

They were all there because my party's dumbass scout kicked in the door and yelled at the first person he saw, then failed at killing him.
McBehrer 8th Dec 2011, 1:00 PM edit delete reply
Our party was level 4 at this point, by the way.

3 of us died in the fight. We didn't bother going through the rest of the dungeon.
JRKlein 8th Dec 2011, 1:15 PM edit delete reply
While storming an evil king's castle, we were confronted by a mob of brainwashed civilians. The other players held a lengthy debate over whether to kill them. I, as the only arcane spellcaster in the group, just smirked and cast a spell to put them all to sleep. And thus the day was saved with no collateral damage.
Falgaia 8th Dec 2011, 1:46 PM edit delete reply
I'm a part of a couple different RPG groups at the moment, but the main one happens to be a Dark Heresy run with the Tech Priest social outcast, the slightly crazed Cleric (think traditional priest, no magic but lots of leadership and Diplomacy), and the party Assasin with notoriouly bad dice. Final Boss of the campaign. An evil priest tricked the inhabitants of a bordertown to essentially offer themselves as sacrifices to the demon locked within the planet, most likely releasing it. The inhabitants are all trapped in the ritual, and the Psychic that hired us is being used as the focal point of the ceremony. Only thing that's standing between us and him is the priest, who has by this point morphed into the Demon's avatar (lord of change, or Swain's ult from LoL) Our Assasin makes some good roles, abc is able to set up his rifle behind a pillar. Unnoticed, he calls a shot to the head, and hits a 1 in 3 shot. Rolls damage, exploding d10. Explodes again. Grand total 34 points to the head. Our GM told us after the game that if we had rolled just three points higher, it would have been an instant death. Unfortunately, it just got ticked and chased me and the Assasin while our Priest talked the Psychic out of his trance. Fun times.
shineyorkboy 8th Jul 2012, 11:07 PM edit delete reply
Was this the starting adventure that's in the core book, because it sure sounds like it.

Although that might just be a coincidence. I mean what planet in the 40k universe doesn't have a deamon sealed in it and a cult trying to free it.
Steel Zephyr 8th Dec 2011, 2:31 PM edit delete reply
Where to begin? I've got an uncanny knack for forcing my characters to live, even when they should be dead by all logic.

On my first run of Genius the Transgression, the Storyteller had advised the group that it was 99% likely to kill us all. The first thing we did was go into an ancient temple by seducing the door (long story) and finding an ancient god-computer that represented the embodiment of wind. It saw that humans were flawed and wanted to destroy everyone. My character pulled a move that caused the ST to double for a second, but then moved along with: my character started debating with the god, arguing that it was acting in anger, and that anger was imperfect, ergo it was imperfect and must destroy itself. The god decided a holy smiting was needed. My character not only survived the nuke-scale blast, but the ST ruled he had spontaneously generated a fedora and cigar.
Guest 22nd May 2014, 10:57 AM edit delete reply
becuse it was funny the pcs are now in court with king Joffry from game of thrones. a pc wants to punch him in the face, the rouge has the idea to shout after stabing a guard "the grayjoy sends his regards!" he meant to say starks. thang get more crazy and by the end thay managed to: set two fires, steal the crown from the floor, mug tywin and put him in closet, kidnap/befriend tyrion lannaster and drop him of at a brothel, brake some windows, loot the red keep, impersonate the watch, give joffry the nickname the king "small lance", beat and smuggle Littlefinger out of the city in a dung cart.
man that was fun.
NekoLLX 8th Dec 2011, 3:26 PM edit delete reply
My story (based on online campigns and just story telling) pratically runs on this
Akouma 8th Dec 2011, 4:03 PM edit delete reply
Well, during a run at the 4e version of Tomb of Horrors, our party had finally managed to regroup after parts of it getting killed (and those memebers rerolling and starting back at the beginning) and there being small groups separated further ahead trying to make progress. Then we come upon the first incarnation of the lich who runs the place. We killed him in I believe two rounds, while completely nullifying everything he did beyond simple damage output. (For example, he puts down a zone that makes some nastiness happen, our Druid put down a zone that had the exact opposite effect. His main attack did lightning damage? I dropped an Aura that gave everyone Resist 5 lightning.) He kind of couldn't do anything, especially since the party was large enough that he couldn't make a regular move action at all without getting several attacks of opportunity.
Rugsrat 8th Dec 2011, 6:43 PM edit delete reply
Yeah, y'all wrecked that fight. I freely admit that. My lich construct didn't stand a chance.
Urthdigger 8th Dec 2011, 4:26 PM edit delete reply
So, I have a pair of brilliant tactical maneuvers. In a D&D campaign I played, I had a wizard who focused immensely on his familiar, using him for touch spells and such. So, at one point we're going up against the big bad, and I get an idea: I have my weasel sneak up to him, climb up him, and slip a whole bag full of keyword activated bombs into his pocket. After my familiar got back to me, I had him speak the key word (I'd earlier taken a custom prestige class to allow him to speak, among other things), while I used a teleport spell to whisk us straight up (Partly to scare the other players, my wizard tries to put the chaos into chaotic good).

Well, it didn't work. Turns out that guy was immune to fire (Pretty sure the DM made that up on the spot). So, he summons a tornado to attack me, and I'm asked to make a roll (think it was a difficult reflex save?). I roll a 20. Instead of being sucked in and battered about, I am now in orbit around it, raining deadly spells down upon all the big bad's mooks. That was a good day.
Urthdigger 8th Dec 2011, 4:39 PM edit delete reply
Just remembered another tactical moment with the weasel familiar (His name is Sakeek). So, we're tracking down a doppelganger and discover she's taken the place of a storm giant queen. We enter the throne room and try to convince the king that his queen is not who he thinks he is. Obviously, the king thinks we're bonkers. The cleric (Who has diplomacy out the wazoo) starts asking the queen questions, expecting her to trip up and reveal a falsehood. No such luck, the doppelganger's done here homework. When all hope looks like it has failed, I decided to let Sakeek do the negotiating. What followed was a string of actions that would get him thrown out in any court, badgering the witness, insulting her, being rude and crass, and waving off any criticism at his diplomatic methods with a comment of "How should I know, I'm just a weasel". The plan resulted in the doppelganger becoming so pissed she dropped the disguise to attack him. The storm giant king would later grant my weasel the title of Sakeek the Brave.


Another brilliant tactical moment, and a tactical blunder for my party members. Oddly enough not starring my pet this time. We decided to camp for the night, and I used a secure shelter spell to keep us safe. We get interrupted in the middle of the night by a group of sentient undead (forget exactly what they were). Our ranger decides he can't sleep with them pestering us, and goes out to lop a few heads off. They riddle him with paralyzing arrows and he drops down. Our barbarian rages "How could you do that to my companion!" and charges out with his sword. They riddle him with paralyzing arrows and he drops down. Our cleric goes "Oh no! Our companions are in trouble! I must heal them!" and rushes out to heal them. They riddle her with paralyzing arrows and she drops down. I look at what's happened to all the others, note how the shelter has been keeping them from entering or firing arrows inside, and go "F that" and stay inside the shelter, tossing spells out to kill the undead. The next morning the rest of the party was briefed on how magical shelters work: Namely that they don't help if you're on the outside.
JRKlein 8th Dec 2011, 4:52 PM edit delete reply
Sakeek is best weasel.
xuincherguixe 8th Dec 2011, 5:10 PM edit delete reply
I feel like the spells I've come up with for my upcoming Mage: The ascension character (really more devices than spells really. I'm playing a Mad Scientist. It ends up being essentially the same thing as a wizard though really). The limiting factor has a lot to do with the fact you get hurt when you engage in activities that our understanding of physics says is impossible.

Well, turns out out that a lot of really useful effects can have physical explanations. Want to make something invisible? There are materials with a negative refractive index. Want to make something not make a sound? Cancel it out with opposing waves.

As for being forced into a tactically subpar situation? This one was completely self imposed, but in a Vampire: The Masquerade game I ended up taking what amounts to healing powers. The wizard vampires, Clan Tremere, engaged in a rather effective smear campaign to paint the users of this ability as soul sucking demons. Clan Tremere is vast, powerful, and can pretty much do whatever they want. So what does my character do?

March straight up to their leader and wave, revealing my nature.

Sounds pretty stupid right? It's not like I'd be able to conceal it, high level NPCs in this setting pretty much have I win buttons. Their psychic powers would break my hiding powers. So if I'm going to die? May as well go out in style. I was gambling on that my association with another PC, who had managed to reach an extremely high rank would protect me. You can get away with breaking the rules in vampire society if you do it the right way.

I'd like to say it worked exactly as planned, but really the GM was being forgiving and kind of railroaded things to my favor.

In a future encounter, I presumed that a different high level NPC less invested in my destruction would have used those psychic abilities. Turns out that people don't do that to Malkavians. Turns out reading insane hive minds is a bad idea.

For what it's worth, my ability to heal others saved the life of another of the PCs.
Happyrich12 8th Dec 2011, 5:28 PM edit delete reply
I was playing a rock star character in a pirates vs ninjas campaign. We came under attack by a siren leading a group of mermaids. The siren began using its powers of seduction to distract the male party members. My character, having a weakness for women, failed the will save ever so willingly. What came next was the stupid part. I attempted to seduce the siren back, and I crit. For the rest of the campaign I could call upon a kingdom of mermaids and their siren queen for minor favors.

In a related campaign, I was able to frustrate the GM, the entire party, and the enemy organization to the point of distraction by speaking in cockney for the entire session.

In a mutants and masterminds, a fellow player came up with a ridiculous power combination that became the focus of his character for the rest of the campaign. We came under attack from a giant robotic gorilla. Halfway through the fight he told us to cease aggression, and allowed himself to get pummeled. He used a power that gave him additional character points based on his current amount of damage. He used it all on boosting his diplomacy and talked it down. From then on, he was known as the Diplomancer.
Steel 8th Dec 2011, 5:53 PM edit delete reply
For Tactically sound we have the time in Pathfinder when the party was beset by a Beholder who was playing smart. Floating over a pit, sniping, that kinda stuff. the Gnome mage gets the idea to port over to the other side of the pit and getting the eye tyrants attention, it turns its Anti magic mojo towards her...and away from the Cleric, who was our main Artillery thanks to the fact he was a cleric of the Sun God. Beholder to a empowered fireball to the back side dropping it.

For unsound we have my Paladin in the same campaign (still on going by the by) who accepted a one on one fight with a CR 19 demon thing at lvl 16, dropped me to 28 out 140+ hit points in two rounds of attacks. Course in a moment of Awesomeness on my second round of attacks I roll REALLLY well on damage with my smite evil going and drop it like a bad habit. GM was so impressed he had my Paladins goddess beam down a Red Velvet cup cake with icing and Godiva Chocolate. It gave a perment hit point....and it was the best cup cake ever since it was earned with AWESOME.
Baxil 8th Dec 2011, 5:56 PM edit delete reply
My most epic tactical maneuver: In a game of 3e D&D, I was playing a 0th-level character, Simon, developing his 1st-level sorceror powers. The only spell he had access to was Ray of Frost. This was also in a campaign setting where magic was banned by the government, and feared by the population. We were walking through an area where the notorious outlaw sorceror Dallion Maliceblade was known to frequent.

Our party of four got attacked by a group of five higher-level human slavers. The GM intended for us to get captured and sold, to get us to the next portion of the adventure. Some epic luck with the dice let us fight off our would-be captors, but the GM wasn't done yet: as the last slaver was about to fall, he took an action to blow a whistle around his neck, to summon backup from the slaver camp just over the far side of the ridge.

Thinking quickly, I had Simon grab the whistle off of the fallen slaver. He cast Ray of Frost -- but held it rather than firing the spell, so that his hand glowed with blue light. Then he charged up to the edge of the ridge, blew *the same whistle* again, and gestured with his glowing hand, motioning for his "troops" to charge the encampment. All of a sudden, the call for backup has been transformed into the signal for a sneak attack from Dallion Maliceblade's outlaw army.

One epic Bluff check later (aided by the rest of our party scattering and popping out of cover to give the illusion of a larger force), the 20+ slavers in the camp below are running as fast as their legs will carry them, leaving their human cargo unguarded. The four of us saunter into camp, free all the slaves, loot the place, and saunter off before the bad guys return.

I ultimately wrote it up as game fiction from the viewpoint of the Inquisitors chasing us, trying to figure out how four teenagers routed a band of 25 armed men.
Ranubis 8th Dec 2011, 10:53 PM edit delete reply
That... is awesome.
Enchanter Tim 8th Dec 2011, 6:01 PM edit delete reply
Playing Palladium Fantasy RPG, the party was investigating a set of ruins to which we'd found a treasure map, when a party of orcs come up the trail, part of a small army we'd snuck past earlier. Figuring that if one escaped with word of adventurers we'd soon be up to our necs in orcs, we decided to have fun with the ruin's haunted reputation.

Our dwarfarranged some old bones sticking out of his clothes and dusted his face with chalk to pretend to be undead, a large PC in a black hooded cloak holding a pair of skeleton forearms so that the boney hands were all that was visible past the sleaves, a wizard who used a 'polymoph other' typs spell on a elven theif to turn her into a bat, then back to elf form when she flew down in fromnt of the remaining orcs (we'd been 'vanishing' several when their friends weren't looking) and trying to act like a vampire, plus the wizard himself had a curse/quirk where his eye glowed red. They ended up fleeing in terror.

In a 3.5D&D game after beating off a small horde of zombies backed up by a couple of Wights in a tight dungeon intersection where the large circular stairs we'd arrived on (with an open and _very_ deep central shaft and no railings met a cross corridor). The last of the wights fled down the hall so the wizard decided to cast a spell to finish it off. He chose a fireball. o_O the hallway constrained the blast and the backblast nearly roasted half the party.

Same party, different battle: The riverboat we were on had anchored for the night when we came under attack from some goblins ashore. The Dwarf paladin decides to hop over the side, wade ashore and attack them. In full plate. The player had thought we were anchored at the shore, not in 15ft of water. We ended up with a dwarf anchor for the battle and had to ressurect him when we got back to town.

Same party different battle: In a forest we stumbled upon a young woman fleeing from a small group of orcs riding wargs. We ambushed them and got into heavy fighting, all except the healer who was chatting up the Damsel in Distress.

Same Party (again), different forest. The party was riding down a narrow path, when a pissed off giant boar came charging down the path. most of the party were on horseback and could maunver into the trees, except for the 2 dwarves riding in a small chariot at the rear of the group. My halforc barbarian, who'd been riding point and so was farthest forward rode up alongside the boar, leapt onto it's back, grabbed it's head and then wrestled to a halt until the chariot managed to get out of the way. The befuddled boar went off it's own way.
ShadowStar 8th Dec 2011, 6:24 PM edit delete reply
Boots Of +5 Jumping + Low Dungeon Ceiling= 1 dead half-elf ranger, 1 set of equipment needed to be carried by th rest of the party, 1 bag gold to be fought over, and 1 reeaaly big mess
Azureink 8th Dec 2011, 6:42 PM edit delete reply
First, what is Twilight's hate against Rogues? They stole her books or something?

As for A) an epic tactical maneuver: In D&D 3.5 we had a PC Wizard cast a Shatter spell on a chandelier, allowing us to track the glass-crunching footprints of an invisible assassin to slay it.
Steel 8th Dec 2011, 7:12 PM edit delete reply
Oh that reminds me of the time my Paladin did something like that. My guy has a few ranks in Profession: Cook (under the understanding that he spends a lot of time away from civ.) Any who he tended to carry some basic ingerdieants with him at all times. The party gets attacked by something invisable I get the bright idea to toss out my flour, Party gets bonuses.
Aegis Steadfast 9th Dec 2011, 1:06 AM edit delete reply
If I recall Twilight's relatively new to the game, so she may not be overly knowledgable about rogues.
MirrorImage 8th Dec 2011, 7:40 PM edit delete reply
I must ask how many of you have slain a force of Goblins with a Diplomacy Check?

First level - I'm playing a "Social Wizard," to borrow terminology. I've build this Wizard with a bit more oomph in the Charisma Stat than a typical Wizard (less the Rarity version of "Social" and more the "I can actually talk to people" version). We enter a cave populated by Goblins that apparently have shock collars on. We get to the final room consisting of 5 Goblin Minions (with collars) and one "big bad." My immediate command is "Spare the Minions," and sure enough, the big bad dies within 2 turns. On my turn, I kick on the Ghost Sound and offer the Goblins their lives in exchange for their servitude (it was a borderline Intimidate check, but I'm just that kind of negotiator). The goblins agree, until the omnipotent voice overhead decides that these goblins have betrayed him and triggers the shock collars, killing the group of them.

The running joke is that I now hold the record for most Kills with a Diplomacy Check in that game store.
Anvildude 10th Dec 2011, 8:08 AM edit delete reply
Think I might have told this one already, but (though it's not Diplomacy) I managed to off a party of Orcs with a Bluff check.

A combination of firearms, True Shot, and quite a few ranks in Linguistics and Knowledge-Religion let me trick a group of orcs into killing each other, gladiator style- after the first to object had his head blown up.
Carveus 9th Dec 2011, 1:08 AM edit delete reply
Given the fact that my game of choice is Legend of the Five Rings; and the most samurai tactic there is is to charge in without fear and stab things until they're dead; at least on skirmish scale... Life gets interesting when you're paying a 12 year old story teller whose only knowledge of weapons is a bit of swordplay her older brother taught her.

In a group of warriors I have the highest honour and kill count.
Troggle 9th Dec 2011, 1:24 AM edit delete reply
My current 3e party has had a slew of rather questionable decisions. I'm a Neutral Good cleric of Pelor with 18 charisma. So while I'm not that useful in combat, I'm absurdly good at diplomacy and turning the undead. Also in our party is an arrogant young Wizard with a focus on Necromancy spells.

While we were still rather low level, we hunted down a fairly important dealer in a drug ring, and after getting him to spill some info about where the drug's being made, moved in to arrest him. He ran away, and unleashed his dire weasel on us. I managed to chase him down and knock him out while the rest of the party dealt with the weasel.

The Wizard decided to try a color spray, even though the some of the party was still in the AoE, and the weasel happened to be the only one to make the save, so most of the party ended up unconscious.

The weasel noticed its master wasn't in good shape, and charged me, latching onto my chest, and I started to bleed out, taking some con damage. The Wizard decided to pull out the big guns, and summoned some kind of fairly tough skeleton (for our level, at least.) to aid us in the fight.

Being a good cleric of Pelor, I completely ignored the weasel chewing on my ribs, held up my holy symbol, and turned the allied skeleton.

Somehow I didn't manage to die in that encounter. Although I almost certainly deserved to.
A_Therianthrope 9th Dec 2011, 2:22 AM edit delete reply
Not sure if this counts as a good or bad choice tactically, but it was hilarious.

In a campaign with a few friends when one of our chaotic neutrals decided to lick an un-meltable ice pillar...

...Long story short I had to fae stick in the general direction of his tongue. Twice.

The first time did nothing... the second... froze his tongue off with some ridiculous amount of damage included. He almost died and was mute the entire game... worth it.
Sora 9th Dec 2011, 3:45 AM edit delete reply
We finished a campaign yesterday, and it ended with epic tactics. Our group, two rangers, two druids, two bards, a cleric, and me, a wizard, were figting through the final dungeon, and dying miserably. Given, our cleric had been in Disney for two weeks, but that just added to our misery. We got into the final chanber of the room, where a huge stone beast stood from the floor to the roof, shaking everythin. Upon a diplmcy check, we found out that he could tear apart the fabric of the universe, and planned to go through with it. Everyone but one of our druids and one of our bards were dead. And they're.. not our strongest roleplayers. So, using an enosmous gem werecieved earlier in the campaign, and the druid's 'meld with stone' spell, the bard (miraculously) lifted the druid up to the beasts chest, where she proceeded to kill it by morphing the gem into the monster. It was absolutely epic.

DM's final words on the matter?
"I woulda let you all die if she'd rolled poorly. You woulda been screwed."
Blade Tiger 9th Dec 2011, 6:52 AM edit delete reply
There is one player in one of my campaigns who is known for his unwise tactics... He's supposedly playing an ex-spec-ops soldier, but... Well...

1. We were raiding a junkyard for anything we could salvage, when the team derp split from the party and was pounced and grappled by a large cat. Before he could act, he had the cat's jaws around his neck. Rather than using his electricity-based superpowers, or even punching the cat off of himself, he tried to reach for a broken blender to use as a bludgeon. He ended that session with a single hit point left. He's damn lucky my character critted her Treat Injury roll to cauterize the wound, or he might've gone permanently mute, or even died.

I didn't find this out until later, but the GM would have made the attack roll an auto-hit if he'd done the sane thing and used his electricity.

2. In the junkyard, our party found a strange skull, that for various in-story reasons, raised several troubling questions. Derp had the admittedly clever idea to track down a ghost and contact the 'other side' for information. The problem was, the only ghost known to be in the area was an insane psychopath who saw all life as suffering and had a penchant for giving people horrific nightmares. Against the will of literally EVERY friendly NPC, he contacted the ghost and made a deal - the ghost can feed off his dreams anytime it likes if it tells him about the skull.

We never did get much important information, and someday the ghost is going to collect on its deal...
Hennith95 9th Dec 2011, 7:35 AM edit delete reply
My first D&D 3.5e campaign was full of some wonderful tactical failures and successes.

Our first fight was brought to an abrupt end when our bard decided to use Ghost Sound to lure some male monkey-monsters into a dungeon by making a female monkey-monster mating call come from within the dungeon, then slamming the door behind them.

The next session, our bard tried the exact same trick, only for our DM to reveal that these monkeys were female, and were now angry at us because of the mating call.

A while later, we came upon a series of hole in the ground, which someone managed to determine were the entrances to a den of Dire Weasels. My ranger had climbed a tree to get out of the way, after nearly dying to the aforementioned monkeys. The other ranger, Friend to All Living Things that he was, decided to drop some food down the holes for the poor starving weasels. Of course, the weasels decided our party would taste better than the dried meat. I was the only one who managed to avoid damage that battle.
Arlee 9th Dec 2011, 8:25 AM DM mistake edit delete reply
Our DM onetime decided that he was going to trap my character in a force bubble type thing. It was actually a good idea... except that he had his magey bad guy put the bubble around us both... and he forgot (literally forgot should have seen his face when I said what I was going to do) that my character had an ability that deadened all magic in a certain area around my character... an area that just happened to line up with the edge of the bubble. Mage was unable to even cancel his spell to get away and my character proceeded to beat the snot out of him. Was an absolutely priceless moment :)
Curb 9th Dec 2011, 9:50 AM edit delete reply
Hmm, a good story...that would be with Misery Nightshade, my fav little Rifts Mystic. She was obsessed with Pre-Rifts goth fashion and was always prancing around in cute outfits, usually wearing a forcefield on her somewhere (being a mage, armor hindered her skills). I chose to give her a very special weapons skill that only the GM knew about, Heavy Weapons!

During one game, when the other party members (who thought it was weird that I was willing to play female characters), who were playing big tough guys with guns, got in a pinch against a suit of Power Armor, I decided to let the cat out of the bag. I had Misery dropped down onto the street halfway between them and the suit, level her lavender colored launcher and put two shots into the suit. The looks on everyone's face as priceless! They began to realize that you don't underestimate any of my characters.
MirrorImage 9th Dec 2011, 12:03 PM edit delete reply
That sounds somewhat similar to my Blacksmith Wizard I created for a Pathfinder game. It never really took off, but I basically hid the fact that I was a Wizard, all the while using my Blacksmith's Hammer as my "wand."
kriss1989 9th Dec 2011, 5:44 PM kriss1989 edit delete reply
I have a list of plans that run from A to Z for quick reference. Some are for battle, some are not. Here are the ones I came up with.

A: for attack. Attack grouped together. Good for supporting each other.

B: for backup. Attack spread out, for when there are AoE attackers.

C: for chicken. Run for the hills Mike, run for the Hills!

D: for deception. Infiltrate and then turn on them. Best served by pretending to be mercenaries or the like.

E: for entertain. Pass ourselves off as traveling entertainers. Works ridiculously well.

F: for focus. Attack the key enemy only, ignore all the others. For when one guy absolutely has to drop NOW.

G: for good-will. Try peaceful negotiations, especially if it's not an 'evil' race or profession.

H: for healer. Take out the enemy healer or find the counter to their regeneration.

I: for interrogate. Take a key enemy alive to pump for info.

J: for joker. One players serves as a clown or the like to cause a giant distraction so that the others can slip by.

K: for Khan. Hit and run, make it a running battle.

L: for lick-wounds. Heal up, take a short rest, and get back in there.

M: for mercy. For use on enemies that are under the thrall of another: don't kill them.

N: for noob bomb. Kill the weakest guys and run. If the big guys pursue, see K, R, or C, if not see plan L.

O: for outrage. Taunt the enemy into doing something stupid or to lure them to a more advantageous position.

P: for poison. Not necessarily actual poison, but instead stacking DoT effects and then using plan K while the enemy takes the extra damage. I noted later that the combo spells out PK, and this is a tactic that PKs often use in MMOs. This was not intentional.

Q: for quiet. Ambush the enemy.

R: for ranged only, similar to hit and run , but you don't go in to finish the enemy off. For things like Mummies where at 1 HP a melee effect or aura can destroy you.

S: for sacrifice; we leave one behind to save the rest. If possible, retrieve body for resurrection.

T: for trap.Trick them into a trap.

U: for undermine. Cheat, lie, steal, sabotage, and otherwise do our best to weaken the enemy before combat starts. Unfortunately not always available.

V: for visions. Use illusions to scare the enemy away.

W: for wall. Trap the enemy with wall spells, immobilizers, or the like in order to pin them down.

X: for Xanadu. Teleport back to the home-base. Usually means everything went bad.

Y: for yin-yan. Focus on the damage type the enemy is vulnerable to if we know it. Also avoid any type it is resistant/immune to. Ex: Plan Y fire-ice. (The enemy is vulnerable to fire, resistant to ice.)

Z: for zenith. Attack from above, either from a ledge or by flying.
Kiana 10th Dec 2011, 1:03 PM edit delete reply
You don't need that many plans. Most of those can be described as "Attack in a way best suited to the current situation."

Then again, in my experience, by the time you get to plan E you've already run out of diamonds for resurrections.
kriss1989 14th Dec 2011, 3:39 PM kriss1989 edit delete reply
You'd think that, but you'd be surprised at how much time this saves on organization in certain encounters. It's a good shorthand for different strategies, and each encounter can always change. And if all else fails, there is plan Umlaut.
Alex Warlorn 9th Dec 2011, 8:29 PM makes me wonder edit delete reply
Makes me wonder if the events with Discord will turn out to be when the game is hijacked by a new killer DM whose determined to completely ruin the setting. It takes the regular DM returning and setting things in motion to undo the curse on Twilight's character and to undo the Blackened Golden Memories spell on the others.
Macavity 9th Dec 2011, 10:17 PM edit delete reply
Okay, I play this insane monk of the Four Winds in Pathfinder, named Macavity. Other people keep calling him crazy or suicidal, but he really just tries to end things as soon as he physically can, as far as combat goes. One time, the party was walking through these plains/badlands/whatever with large natural gas fissures in them. We had been warned to not take any open flame into the area. So there we were, when suddenly a flying creature with scales and a lion-like head (think it was a custom monster or something) starts flying at us, and inhales deeply. My character figures the creature can stop itself, so does a flying leap up onto it to try to drag it down into the gas so it won't suicide trying to kill us. Apparently it couldn't stop. So, after surviving the giant fireball and riding it through arrows and lightning bolts, he suplexes it head-first into one of the natural gas vents, which have now become giant gouts of blue flame, searing its' head clean off before he tumbles away. A LOT of that character's actions start out being very tactical in his head, then ending horribly/awesomely. :P
Anvildude 10th Dec 2011, 8:17 AM edit delete reply
Please tell me Macavity is a Catfolk.
Charlie Brown 9th Dec 2011, 10:46 PM and...wath are the "base-stats" edit delete reply
wht is supposed the "base-stats" for all

...i never play Dungeon or wathever other table-RPG ...
magewolf 10th Dec 2011, 12:38 PM edit delete reply
we had a campaign that pissed off the dm. he cept puting us in bad spots and we always survived in the most random ways.(collering a hydra with a vet cone, chokeing a dragon with the smoldering remanes of the team paladin armor and all etc.) once he got to the point were he atacked us with EVERYTHING we had EVER pissed off that was still alive. the town we were in was rubble in less than 6 rounds. cornerd and near dead(a half-orc barbearian,2 humans one pallidan one mage,and my elf-homunculus rouge,and the one with the most health left was my cat.) the only magic we had left was a shield spell keepin evrything back thirty feet wich would run-out in one round,a telliport scroll and a wand of magicmissle with one shot left.

i had everyone huddle over the open scroll stood pointed the wand away from the baddies and shouted "i cast magic missle at the darknes!" then thru the wand at the enimes yelled "now!" and my cat activated the telliport.

we have a house rule that if u cast magicmissle at the dark it instantly becomes a max level ancent black dragon named darkness who HATES magicmissle anyone who castes it and anyone associated wiht them.

only time i made the dm cry.
Dragonflight 12th Dec 2011, 3:16 PM edit delete reply
Sounds like a bad GM, honestly. There's nothing wrong with putting the players in a position to perform epic heroism, but they shouldn't be actively *trying* to kill the party. That just results in a lot of angry players and a GM with no participants.
Colin 12th Dec 2011, 6:35 PM edit delete reply
I have both - something that seemed like extreme stupidity at the time turned out to be tactically sound.

Our party paladin is a Lawful Good paladin who is a royal idiot - annoys the party with his tales of tournaments, charges in incessantly without paying attention to the party, etc.

Landing our airship outside a city where a festival was going on, he chose to stay and mind the ship while all the others were going in to have fun and gather info. The pally's player isn't well-liked and we thought he was just being difficult as usual. Later, after a night of drinking, wenching, meeting adopted families, buying logs (my psion aspires to be Toph), we all woke up with epic hangovers, and had to take Endurance saves to even remember what happened. (I lost my log.) Meanwhile, the pally is back on the ship, just staring out into the dawn, when a group of bandits rolls up, demanding "Your ship or your life!" He refuses, manning the guns and fighting them off single-handedly; they flee when he incinerates their leader.

The rest of the party rolls up, wincing from the light, to find a bloodied and battered paladin tiredly slumped over one of the guns. They greet him nonchalantly, blithely assuming he tried to challenge a desert bear to a duel or something until he sets them straight. Cue grudging respect.
lurking sentiance 6th Jan 2012, 2:42 AM edit delete reply
So in a recent 3.5 game I'm playing a Paladin of Freedom, which is a chaotic good variant of a standard paladin. The session quickly became craptastic in ten seconds flat, in the course of an hour and a half the party was totally separated, deep in enemy controlled territory with no idea how to get home, everyone else contracted some form of lycanthroapy, and my paladin believing the rest of the party was dead. So as I was mulling my next move over in the local tavern a few church soldiers warped in to deal with my "gross failure and dereliction of duty". Things looked grim as they were obviously a higher challenge rating but here is what I did. First I used diplomacy to get them to take it outside, then appealed to their sense of honor convincing their leader to take me on alone in a trial by combat, the gods would favor the just side obviously. I was initiative and retreated to a nearby alley, which counted as a confined space. Once there a readied an action to feint should he enter melee range (bluff being a trained skill for paladins of freedom) and then made an additional bluff to hide my intent. My foe charged in and I won the faint and his attack only hit for minor damage. At this point on top of the -4 to AC for fighting in a confined space he was also deprived of his dex mod from the feint so I decided to trip him which counts as a touch attack, it succeeded and now he was prone. On his turn he tried to stand and for my attack of opportunity I countered with a grapple to put my spiked armor to use, which succeeded due to the massive negatives he had accrued. Eventually I managed to wrestle him into submission.
Herro 13th Mar 2012, 12:10 AM edit delete reply
Me and my friends, we generally play with the idea of "Using meta knowledge occasionally is okay, provided that it doesn't significantly alter gameplay and is badass enough."

Following this line of thought, our party was under attack from a bunch of goblins. My full plate-armored paladin was inside a burning hut and there was a goblin my character couldn't see right out the window. I proceeded to hop out said window, landing on and instantly killing the goblin. Yay for DMs who like a good badass moment.
Smilez221 17th Mar 2012, 7:49 AM edit delete reply
I'm not sure whether this was a tactical maneuver or just luck; maybe 'twas both.

So I'm a Goliath Barbarian and my party is fighting some sort of mage (a white? gray? I can't remember) and something else that focused on melee attacks. There was a portal that was sucking everybody in, and we needed to do constant Heal, Religion, and one other kind of check to close it. I wanted to help close it, because I was trained in that other kind of check, but the other players urged me to attack the something-else instead, since it was bloodied. So I use Howling Strike and kill it. One of my Encounter Powers is to charge an enemy after bringing another one down to 0 HP, so I charge the mage, roll a natural 20, and bloody it. As a Barbarian, I was also able to attack one more time since I rolled a natural 20, so I did and I killed it. After that, the other party members were able to close the portal and we all lived happily ever after until we decided to go to the old minotaur city to fight some slave traders :P
Trae 9th May 2012, 9:46 PM edit delete reply
In a 3.5 battle against giants, my character was bashed to -8 from full hp due to a critical from a fire giant. Just barely passed the save vs massive damage. In retaliation, the party Warlock/Wizard used his 'Flee the Scene' invocation to move himself up a couple hundred feet. Then a timely application of a (modified) Baleful Transposition to switch places with the Fire Giant. It made a lovely crater.
Morathor 10th May 2012, 2:51 PM Well there was that one time... edit delete reply
This was in a Rifts campaign at least ten years ago--the first campaign I ever played actually. I don't remember the name of the class I was playing, but it was a pyrokinetic class.
Anyway, we were engaged in our first real boss battle against this lizard guy, and it was a slow, battle of endurance kind of thing. He was chucking grenades and wearing down our armor, and we were all shooting at him to gradually wear down his forcefield.
After what seems like forever, we manage to break through his forcefield, and while I'm pretty sure he can take a fair amount of damage without it, it feels like we're making progress, you know?
So the lizard devotes his next turn to activating a SECOND force field. At this point I go into the book and examine one of my abilities that lets me create fire or plasma. I conclude that it should be possible for me to create plasma INSIDE his forcefield.
I don't know if the rules actually allowed me to circumvent a forcefield like that, but the GM allowed it. After rolling a rather ridiculous number of dice, he concluded that ALL of the lizardman's grenades detonated, killing him, and that his forcefield protected us from the blast.
Xander Cruize 24th May 2012, 9:56 PM edit delete reply
I once ran a cleric who had wartime experience, he'd been a general. Being such, he knew tactics, but a lot of the time would ignore overall gain for immediate gratification. When one of the group's fighters got knocked out by a group of Orcs, my cleric ran in there, swinging his hammer, shouting praise to the god of war, and started healing the fighter. He managed to either dodge or ignore all the attacks the orcs got on him, and the next round the fighter was up. They fought their way out of the mass and back to the rest of the party, who were staring in shock. All told, the Cleric took about forty points of damage that round.
Destrustor 18th Jun 2012, 3:46 PM edit delete reply
Our party was up against a 200 000-man strong army of evil, holed up in a town somewhere. We only had a 20 000-man backup. We knew all the town's civilians were dead or rescued, so we just decided to nuke it.
By loading trebuchets with custom-crafted hollow boulders filled with alchemist's fire and blind-firing into the town. Thanks to a good roll from the DM to determine if the shots hit anything important, we ravaged the enemy garrison on the first volley. with all their own trebuchets gone and an entire town burning down, the enemy army started fleeing the fire. Their easiest escape route was the wall closest to our army because our shots had blasted it away, so they poured through it. Our party was on the front line and quickly singled out their only remaining commander. We took him out immediately.
The enemy army was now stuck, wounded and leaderless between a roaring inferno and an advancing army, getting pummeled by archers and catapults. Guess who won.
We took out an army of 200 000 with only 20 000 men and 25k gp's worth of artillery.
My character had over 400 kills all by himself, not counting the unspecified number of victims our trebuchets caused.
Lady Chaomii 30th Jun 2012, 10:56 PM edit delete reply
Our Kimono the Swordsage player intentionally placed herself between two rogues. Even made a tumble check to avoid an attack of opportunity to do it.

She admitted she hadn't the slightest what she was doing.
Macchiato 27th Sep 2012, 10:44 PM tactically (un)sound edit delete reply
Alphabetically by race, our Pathfinder party consisted of one elf sorceress, one human cleric of Feca (protection and runes), one kitsune bard, one pegasus bard (of the sandman archetype), and three unicorns, a cleric of Discord, a gunslinger and a psion.
So we were all level 6 (except the pegasus, who had LA +1), and the pegasus had looted the supply tent of a barbaric settlement that he was Solid Snaking his way through (including capture and holding), and the party had successfully made an extraction. The settlement was not happy about this. After various dealings in a nearby town, the party found that they had to kill one of the higher-ups in this settlement. They went about this quite well until the point where a higher-level dwarf wizard killed the sandman and several NPC allies were lost trying to reclaim his body for resurrection.
Anyway, the dwarf swore revenge, and began building a portal for his allies to come through. The party learned this when they had to pass by again and Mr. Pegasus Sandman made a knowledge arcana check from the sky. It resulted in a hastily-fought battle with only a couple hours' preparation, which started with the sandman flying in and casting Grease, had a middle where the human cleric used a fire cantrip to light it, and ended with the unicorn psion throwing the dwarf into the portal, where he vanished into nothingness.
Long story short, don't return to the site of an assassination to clean up a few low-level mooks.
Valron 10th Oct 2012, 1:56 AM edit delete reply
All this happened in the same Legend of the 5 Rings game.

Epic Maneuver: Once early on, our group was riding horses on our way to a fortress that was under attack by some powerful spectral riders. When we were a few hours from the fort, we were attacked by 6 of the spectral riders. So, as the first attack, two of our mages work together to cast a basic lightning spell they both know. They roll a combined casting of over 100, which is INSANE in L5R. They summon a giant lightning bolt that forks and vaporizes all the riders before they can do anything. The spell normally can only hit 1 target. While these were weak baddies (I can kill one with one arrow), getting that many extra targets on even a low level spell is crazy hard to do. Those two STILL roll that high every game.

Tactically Unsound Move: My character, who is normally very level-headed and a voice of reason, when BERSERK attacking what turned out to be the final boss of our game, who we met and attacked during the finale of our prologue. There was no mechanical reason to do it, but my character was blindly determined to kill this guy, even though we were all hopelessly out matched. Why did my character do this? This bastard had killed my wife and my main motivation is avenging her death. One of our mages jumped on my horse and hit me with a spell that made me calm down enough to get away, which is good, because if no one had stopped me, I would have let my character fight to the death there.
Aeron Nancet 7th Nov 2012, 7:40 PM edit delete reply
I remember one situation in which I did a tactically and roleplayingly epic thing for success in combat, and one situation when I was DMing where the party was so very lucky that they didn't diplomatically fail.

I'm playing a Dwarf Paladin. Our party is going around in this apparently dwarven city that we found under a mountain. The big fighter's in the front with the rogue behind him, the custom-class guy behind the rogue (custom-class approved by DM and based as a Rogue-ish Warmage), our Sorcerer behind him, and my pali acting as rearguard. The fighter turns to the rogue to say something, when all of a sudden six arrows strike into him from the front and he drops to 1 HP. In the light of the torches, our party is able to make out that our assailants are Duregar, Grey Dwarves, and they are on the floor above us and shooting down at us from two separate balconies with four on one and two on another. The rogue tries to speak to them in Undercommon, shouting "We mean you no harm!" before loosing an arrow at one. Talk about conflicting messages. What do I do after initiative is rolled? I curse, run to the fighter, cure him for a few hit points with Lay on Hands, and then draw my Waraxe and roar in challenge at the Grey Dwarves because today is a good day to die!

Our DM confided to us that we should not have survived the encounter. The sole reason why we survived was because I was playing a Dwarf and had crazy AC, and Grey Dwarves and surface Dwarves DESPISE one another. They all targeted me, and failed to kill me.

The final one had the party of everyman lvl 2 adventurers who apparently much prefer killing stuff to roleplaying through situations like information gathering and quest-getting nearly getting involved in a scuffle with a fifth-level wizard armed with a Wand of lvl 3 Magic Missile and a Scroll of Lightning Bolt. They were in a village, armed only with a piece of paper identifying an agent for a bandit group that they were chartered to exterminate, and with the only thing identifying the agent as the person being an elf. There are three elves in the village, with the majority population human, and after checking out the first two and not finding anything they come to the third one in her shop filled with scrolls, parchment, quills, ink, and other assorted mundane items. They begin questioning her, with her replying evasively as their diplomacy checks fail one after the other, even the bard's. Then, just as she's getting the impression that they're onto her REAL identity and were sent by the Bandit Leader to kill her, one of them asks a dumb question that has her realize that they don't even know who the bandits are to begin with, which then causes her to reveal her deception to the bandits as an agent of the King sent to spy on the bandits and their dealings with an opposition group known as the Violet Eye. She takes them into her back room, first speaking a command word to deactivate an Explosive Runes trap behind the door, (which the party is now immensely relieve that they did NOT engage her in combat like they were going to had things continued for another ten seconds), pulls a book from a shelf to activate a secret door (which they agree that they never would have thought to look for an activate), and takes them to a hidden cache the bandit group had been hiding and gives the party magic weapons.
Trae 23rd Jan 2013, 12:14 PM edit delete reply
A recent Pathfinder game provided an interesting option for tactics. The party was hunting down a very LARGE group of coastal raiders at night. We're talking 5 large ships and 200 or so pirates. The party was in a rowboat and could see the ships at rest near a beach where most of the pirates were partying. I came up with a solution of my cleric casting a Water Walk spell on the Summoner. The Summoner, being a cheetah-based Catfolk with a crazy movement speed, proceeded to run from ship to ship in the darkness, summoning up magma elementals onto each one. Panic ensues and hopefully the raiders won't be sailing the seas for a while yet.
Happy_jack 16th Feb 2013, 10:19 PM edit delete reply
Weeelll, this is one where a brilliant maneuver backfired. I was playing an Eladrin Warlock who'd managed to go one of one with a Mimic with an Ooze form. I hit it with an on-going fire damage spell with the intention of luring it back to the rest of my party (They were occupied with some kind of war boss). That didn't quite happen as the Ooze form glomped onto me crippling my movement speed and the DM interpreted the fire damage as actually physical flames which hurt my character too.

If it wasn't for the fact that I was Infernal Pact (Infernal Pact Warlocks require crazy high constitution, meaning I had like the second highest HP in the party) I'd have been enormously dead. This was the one and only time that spell both hit and stayed in place for more then a single turn doing a total of around 50 damage when all was said and done.
Maklak 24th Jun 2013, 2:45 AM edit delete reply
In DnD 3rd edition I played a wizard who liked Lightning spells. As a caster he was usually at the back of the party and we often faced undead, who are immune, I think. He did a lot of friendly fire damage and also died a lot, much to the fun of our GM. Another one of his favourite maneuvers, especially at lower levels, was firing a crossbow into melle, often rolling badly and hitting our Cleric. Then this same thing happened multiple times with Melph's Acid Arrow. My character wasn't liked by the others :)

In a FoE-like campaign of Roleplaying is Magic, second edition, I play Broken Tresure, a relatively rich and influential junk collector and repairpony. Another one of us plays a chemist, Glass Shard. After stealing some things from the territory of savages, I managed to soothe their anger with gifts and even negotiate a trade agreement and a possible alliance. On that very same trip to their Everfree Forest village, GS acquired some Poison Joke and other herbs, rolling really well.
Since I was running things much as a Camarilla Primogen would and almost dominating the sessions, the GM decided to introduce a threat, so Junktown was invaded by two groups of bandits. One was gathering forces near the savages, and was hit by a raid lead by our sheriff, leaving a skeleton crew behind, my char included. The sheriff's team got hit hard and retreated, while Junktown was raided. Our defences held and our Pegasai have won the battle in the air, so the bandits retreated after their leader got sniped by BT's suggestion.
This was beginning to look like a stand-still, but GS had a brilliant idea of "Let's use chemical warfare and have a Pegasus drop a bomb on them". Together (with high crafting rolls) we made a bomb that would spread Poison Joke over the bandit camp. BT formed and intricate plan around it, including sending a messenger to the savages with some weapons, so they would help us once we hit the bandits again.
Well, it worked. Pegasai reported that a few hours after the bomb, there was much confusion among the bandits and they were open for an attack. My character stayed behind, because he got wounded in an accident while making a rocket launcher, but GS went with the raid. Our side took some losses, but won and what was left of the bandits fled and the savages went after them to hunt them down and take their weapons. Some of the enemies looked like the stuff that the random pony generator spills out.
This wasn't the end of our troubles, though, because we hired a lot of mercenaries, who argued with our sheriff for more pay (and won), looted the weapons from the battlefield (which we hoped to acquire for ourselves, but that was not specified in our agreements with mercenaries) and got infected with poison joke. GS had a hazmat suit for herself, so she could collect and clean the bandit's belongings safely as well as a few vials of cure. Instead of auctioning them to the mercenaries, so they argue among themselves and not with her (and give her some nice profit), she just caved in under their guns and gave all the cure to them.
TheThundheart 2nd Nov 2013, 11:12 AM edit delete reply
One of my friends had long wanted to be a DM, which I found out later was because he wanted very badly to just kill off the PC's in some cataclysmic, unstoppable event.
In our case, he chose a meteor striking the planet. Due to loose rule interpretations and lucky dice rolls, I (a fighter-mage) erected a barrier around myself and the monk. I then proceeded to jump onto his back and have the monk roll for a dodge. After some the DM determined what needed to be rolled, the monk made his move.
And dodged not only the meteor, but the detonation, shock wave, and planetoid bits of rubble flying haphazardly through space.
The DM was so upset we survived his meteor that he ended the campaign there. Didn't even remember to tell us that we would suffocate and die in space when my shield wore off.
Cyberchao X 6th Feb 2014, 10:56 PM edit delete reply
I must be missing something. Isn't a rogue winning initiative a good thing?
EmperorSkiratta 4th Feb 2015, 7:39 PM edit delete reply
Okay, so I've got a time this happened. Two actually, in the same Pathfinder campaign. One was the GM making a bad move on her part with how she had some of our enemies act, the other was me just getting over confident/playing in character. Quick warning, the campaign involved travelling between worlds/realms.

This is one that was being run at school for those of us with a few hours to kill between classes. I was playing a Dhampir Oathbound Paladin with an Oath against Undead. Specifically, I was trying to locate and kill my vampire father. Early on in the game, we establish that me and a friend who's in my regular gaming group and playing an Elf Rogue, with a high enough charisma that we established him as being bishounen as a running gag, were the power team of the party, as I was a damage focused paladin, enough so that I actually one shot a solo monster with a crit.

After one shotting said monster, we met the NPCs who had actually made the thing. Three people, a sister, her younger brother, and the youngest was a girl who they claimed to be their sister, but seemed more like a robot at times. We part ways after they give us our next clue and the reason why they created the monster. Few sessions later, we meet them again, except this time, they've made cyborg clones of the party, and have them try to kill us. This is around where it becomes properly established that me and the rogue can take down half of what's being thrown at us with just the two of us. Though she may have accidentally made the enemies too weak given her leveling system for our at school games. Anyway, we take down our clones, and the youngest of the trio starts to destroy part of the facility, basically trying to save her siblings, and since they failed at what they were trying to do. At this point, just based on what I'd seen, and without confirming with the GM as she wasn't using a standard alignment system for the game and instead trying D&D Next/5e's trait system, the trio seemed to be Chaotic Neutral, at worst. Well, when the youngest wrecked stuff, it also stopped the programming that was effectively her restraining bolt, and she got back her memory. Cue her older sister trying to shoot her. her brother gives up his life and using some latent magic talent even he didn't know he had, he saved her. Well, trying to kill a child, and your younger sister at that, as they actually were related and had turned her into a sort of cyborg, is clearly an evil act worthy of alignment shift. Cue me declaring a smite target, followed shortly by charging her. She happened to be prone for some reason or other, and I got some nice bonuses. After that, it's her turn. She tries to stand up. Cue me and my friend playing the rogue, who happened to be by her, calling Opportunity Attacks. She didn't even get her feet beneath her.

So, some time later, we're nearing the end of the campaign. We had lost around half the party due to players dropping for various reasons, but they were replaced by another player bringing in a second character, the cyborg had joined the party, and a cleric who we met at the beginning, but was nothing more than a minor NPC that helped put us on track for our journey. We finally found the base of operations for the villains, and get a boss fight tailored to our characters, though we weren't supposed to know what it was for us. Mine was rather obviously my character's father, though. Now, at this point, we had two options. Go straight for our boss, or go through three fights to help us level up. If we went through the fights, we could take other members of the party to help us. I chose the fights, and to solo them, as in character, I didn't feel I would be strong enough to face my father if I couldn't tackle them on my own. So the first fight goes pretty smoothly. Not much trouble. Go straight into the second fight instead of resting. Big mistake. Nearly got killed. Surrendered, and was allowed to try again after resting. This time, I prepared ahead. Used Angelic Aspect and got wings, amongst a few other things. Cheesed the fight. Did the same for the third. Now I'm at my final fight, against my father. He's fifteen feet off the ground on a pillar. I use Angelic Aspect once again, and charge straight for him, ignoring the enemies on the ground. Big mistake that one. I took him down, but because I had ignored the ones on the ground, who had ranged attacks, I nearly got killed. Again. Oh, and had to basically hack through my mother, whom I had thought long dead (close to middle age, which put me at about 130+). She forgave me, though, and more or less gave me her blessing to go through her if it meant I could get rid of my father. Which meant I didn't fall. Which was good, given there was still one more fight, that I ended up doing pretty much nothing in due to a teleporting Big Bad.
EmperorSkiratta 4th Feb 2015, 7:39 PM edit delete reply
Did not expect that to be such a wall.