Page 535 - Interest Curveball

27th Dec 2014, 5:00 AM in Luna Eclipsed
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Interest Curveball
Average Rating: 4.8 (5 votes)
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Author Notes:

Newbiespud 27th Dec 2014, 5:00 AM edit delete
Author's Note? Nah, I've got nothing for this one. Just gonna let this joke land and see what happens. Besides, I imagine most of us are recovering from the holiday hustle anyway.

Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.



Venrllian 27th Dec 2014, 5:45 AM edit delete reply
Make them come to life!
That will be fun, I said.
Digo 27th Dec 2014, 6:56 AM edit delete reply
One of the most effective encounters I've used against the PCs is animated furniture. The number of times I've crippled PCs with a sofa are quite amusing. :D

My favorite had to have been taking out the wizard with an end table.
Guest 27th Dec 2014, 8:13 AM edit delete reply
I found the occasional piece of invisible furniture could also be fun. People would slip on invisible rugs, get tangled in invisible curtains, and possibly take damage or fall after banging into an invisible chair.
Toric 27th Dec 2014, 8:52 AM edit delete reply
I guess you could say....

*puts on sunglasses

He met his end.

Minxy 27th Dec 2014, 7:15 AM edit delete reply
I know a party who once managed to roleplay as weapons in an armoury for half an hour.
MWS 27th Dec 2014, 7:53 AM edit delete reply
I once played an animated suit of armor. It had only one gauntlet, and believed it was the spirit of Sir Bedevire awaiting the return of King Arthur.
Venellian 27th Dec 2014, 8:04 AM edit delete reply
So there are dnd rules for having a character be an intelligent magical item. I had a game where someone had decided to play as one. Of course, at his level he couldn't move on his own, so he would have to be with a player in order to be used; he was a suit of heavy armour.

Not one PC could use heavy armour. Not. A. One. He was stuck on am armour stand as I had my bard go and hypnotize a nearby guard to wear him, making him have to make EGO checks (wearer's Will save) in order to control him... With an EGO of 8.
Meraxes 30th Dec 2014, 2:21 AM edit delete reply
Or you could, you know, just play a Warforged...
ADemonicPresence 27th Dec 2014, 12:49 PM edit delete reply
my DM has discovered an interesting loophole concerning Animate Object and corpses
it seems they often behave rather similar to zombies, except detect undead doesn't detect them and turn/rebuke undead has no effect.
also, they're powered by positive energy, rather than negative, so cure spells don't hurt them
Raxon 27th Dec 2014, 4:13 PM edit delete reply
Allow me to add something that gets worse the more you think on it. I call them live zombies. It's simple. You take pieces of living tissue, stitch them all together to form a somewhat coherent creature, and cast healing spells on it until all the pieces knit together.

Basically, it is among the most evil zombie creation methods, because to hell with grave robbing, you are now literally stealing people's own flesh for your horrible monstrosities.

I mean, I did have Raxon do this, but he scavenged battlefields to pilfer pieces of the dying. Still horrible, but not so horrible as, say, raiding a hospital for materials.

It's more or less a flesh golem. All the limbs are uneven, it's ugly, the skins don't match, and it's not too bright. I call him Mr. Moopy.

Oh, and it's about 7 feet tall, and extremely frightening. Just another day in the Dunwich labs.
Guest 28th Dec 2014, 2:14 PM edit delete reply
I once had a dungeon designed by the combination of a psionic medusa and a necromancer who'd learned "artistic" techniques for using spells that would turn stone back to flesh. Walls were formed by having people huddle together in a tangle and petrified. The necromancer (let's call him Montressor) would then turn reverse the petrification effect on some of the victims, ones that would be hopelessly trapped in the wall. These would be killed (eventually...) and then animated as zombies still trapped within the wall.

The results weren't overly impressive within the game mechanics, even with Montressor using pigments to make it more difficult to tell which bodies were petrified and which were zombified. Players still found it a little unnerving.
kriss1989 27th Dec 2014, 5:12 PM edit delete reply
Downside is that they are weaker, do less damage, and have less HP with the animate trick. Also, Animate Object actually has a pretty short duration.
Disloyal Subject 27th Dec 2014, 9:33 PM edit delete reply
Disloyal Subject
True, but if some unsuspecting divine caster throws Cure spells at them...
It almost makes me wish I still ran D&D.
q97randomguy 27th Dec 2014, 6:06 AM edit delete reply
Well played, Spud. I really liked the inversion you pulled with this one.
Guest 27th Dec 2014, 8:13 AM edit delete reply
Both of them were welcome.
Blueblade 28th Dec 2014, 8:58 PM edit delete reply
Have you seen that box! It's smaller on the inside!
Anonymous User 1337 27th Dec 2014, 6:40 AM edit delete reply
Oh woe is me! I have no particularly interesting stories to share for story time!
Have a story time conversation starter instead.

Tell of a time you went off script from what your GM wanted but it all worked out (hilariously?) in the end.
Crazy Tom 27th Dec 2014, 7:41 AM edit delete reply
I once was playing a kobold cleric/dragon disciple who had an obsession with power and strength. His concept was that he worshipped dragons, who are the epitome of power and might, and as en extension ended up being a servant of Tiamat. Well, the setting for this game was a sci-fi, cyberpunk style world, where there was a regime and a rebellion. Any magic users were considered too dangerous and kidnapped by the regime, locked away in anti-magic cells for their lives. With a few exceptions; I was one of the sanctioned mages, who were allowed to practice by the state, but at the cost of total control; I couldn't go anywhere without three armed guards and I had at all times a cranial bomb and tracker planted in my body just in case. I worked for the regime as a Suppression Mage, basically hunting down and killing/capturing other mages (I channel negative energy, and the setting uses low hp rules. People die fast.)

Cut to the campaign: our GM allowed us to either work for the rebellion or the regime. I and another player voted for the regime, while everyone else voted rebellion. Well, my friend and I were tired of playing for rebels and crap, so we talked to the GM and he allowed us to be double agents for the regime. We had a cover story of my friend, a "smuggler" busting me out of the high-security complex I lived in, and it was played up as a huge deal in-world, this highly dangerous rogue mage had escaped, yadda yadda. We decided to RP my actual induction into the rebellion, just for kicks. He didn't think anything could go wrong.

He forgot that I was an evil sonuvawitch. So I woke up in a dark room, shady guy starts asking questions, the usual fare. I give him some answers, and then he asks me if I thought of myself as more important than the people I've killed. Naturally, I answer yes. The GM pauses, clearly caught off-guard, and says "Shoot, he might just kill you for that." We talked about it, and eventually came up with a work-around that involved him stabbing me in the wrist and me escaping the cell like a boss, especially since the cell was an anti magic field. Apparently, I had killed a lot of people he was close to, and me saying that I was more important than them really offended him.

Fun times.
Guest 27th Dec 2014, 8:17 AM edit delete reply
Thank you. I had something similar come up from the DM side of things. This gives me a few ideas for how to handle something like that better next time.
Sidnoea 27th Dec 2014, 7:35 AM edit delete reply
Booooo. :p
j-eagle12212012 27th Dec 2014, 4:35 PM edit delete reply
*Hissssss* chucks a pumpkin at spud :p
Icipall 27th Dec 2014, 11:43 PM edit delete reply
waffle911 16th Jan 2015, 11:26 AM edit delete reply
What pumpkin?
You are quite certain there has never been a pumpkin in the room.
Blueblade 28th Dec 2014, 8:57 PM edit delete reply
Noooooooooooooo! They killed jack the pumpkin!
Crazy Tom 27th Dec 2014, 7:45 AM edit delete reply
Haha, that was a good one, Spud. You got me good this time.
GrayGriffin 27th Dec 2014, 7:52 AM edit delete reply
The GM had better have some way of making an actual "splat" sound effect for that first panel.
Guest 27th Dec 2014, 8:18 AM edit delete reply
Modern telephones are a wonder for that sort of thing.
Mykin 27th Dec 2014, 8:29 AM edit delete reply
My first thought after hearing what Luna said in that last panel was: Luna: "Perhaps if we doubled their size..." followed by "We wonder if we can make them explode now. That would surely double the fun!"

Anyway, good one Spud.
Blueblade 29th Dec 2014, 10:30 AM edit delete reply
Explosions don't double fun..... THEY QUADRUPLE IT!!!!!!'!!!!!!!!!!!!!!!!!!
you know that guy 27th Dec 2014, 9:39 AM edit delete reply
And thus the expression "to halve some fun"
Tsvorla 27th Dec 2014, 10:50 AM edit delete reply
ba dum tsssss!
Zuche 27th Dec 2014, 6:21 PM edit delete reply
So if Luna was invited to try the hay ride and found that even less entertaining, would the fun then be drawn and quartered?
Blueblade 28th Dec 2014, 7:04 PM edit delete reply
Then she would find the best game ever and have infinite fun and the game would be called much to Spuds displeasure... Razor Pillow.
you know that guy 28th Dec 2014, 10:41 PM edit delete reply
All I want is a swimming pool filled with smartass people of an extremely keen wit: Razor Snarks.
Specter 27th Dec 2014, 2:22 PM edit delete reply
... Fun, not a concept I live by, I find it best to see others achieve it (except challenge, challenge is my fun).

But, even then, the company I would probably play with is a factor...

...Fun is not my friend.
Blueblade 28th Dec 2014, 6:59 PM edit delete reply
F is for friends for who do stuff together U is for you and me N is for... Something I don't remember maybe it was... I don't know... NASCAR?
Mykin 29th Dec 2014, 6:54 AM edit delete reply
I always thought N was for No Survivors...or am I thinking of something else?
Limey Lassen 27th Dec 2014, 10:53 PM edit delete reply
What could possibly go wrong?

...what could possible go wrong?
Mykin 28th Dec 2014, 11:37 AM edit delete reply
In my experience? Everything. Everything could go wrong and then some. Heck, it can even go wrong in ways that shouldn't be possible but still happen regardless.

The question then becomes: Will it be funny?
Blueblade 28th Dec 2014, 6:57 PM edit delete reply
Things mainly tend to go wrong when you say "what can go wrong?" So never say "what can go wrong?"... NEVER'!!!!!!!!!!
you know that guy 28th Dec 2014, 10:43 PM edit delete reply
You just said it yourself. Now as punishment you have to figure out how to let people know not to say it without saying it yourself.
Blueblade 29th Dec 2014, 10:27 AM edit delete reply
Ummmm.... I write it down on a piece of paper. That way things go wrong for the paper instead of me. GENIUS!
Blueblade 28th Dec 2014, 7:00 PM edit delete reply
Games within games? Gameception! *inception music plays out of no where*
you know that guy 28th Dec 2014, 10:44 PM edit delete reply
They're called minigames.
Disloyal Subject 29th Dec 2014, 2:59 AM Spud said it already... edit delete reply
Disloyal Subject
Blueblade 29th Dec 2014, 10:24 AM edit delete reply
I just wanted to make an inception joke... And it seemed funny at the time.
Wynter 1st Jan 2015, 11:47 AM edit delete reply
Luna's speech patterns here remind me of Starfire (from Teen Titans).