SFX: (SPLAT!)
DM: Bullseye! On the first attempt, your pumpkin explodes against the dead center of the target.
Princess Luna: Aha! This feeling of joy, amusement, satisfaction… This is “fun,” is it not?
Applejack: Yep. And there’s plenty more where that came from.
Twilight Sparkle: Just remember, variety is a big part of having fun.
Princess Luna: Then we shall partake of additional activities! Next, let us attempt the aforementioned “spider toss.” <roll>
DM: Hmm. It takes a couple of tries, but you manage to stick a plush spider to the center of the web.
Princess Luna: Oh dear. That was much less entertaining than the other one. Alas, the fun has been halved.
Author's Note? Nah, I've got nothing for this one. Just gonna let this joke land and see what happens. Besides, I imagine most of us are recovering from the holiday hustle anyway.
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
One of the most effective encounters I've used against the PCs is animated furniture. The number of times I've crippled PCs with a sofa are quite amusing. :D
My favorite had to have been taking out the wizard with an end table.
I found the occasional piece of invisible furniture could also be fun. People would slip on invisible rugs, get tangled in invisible curtains, and possibly take damage or fall after banging into an invisible chair.
So there are dnd rules for having a character be an intelligent magical item. I had a game where someone had decided to play as one. Of course, at his level he couldn't move on his own, so he would have to be with a player in order to be used; he was a suit of heavy armour.
Not one PC could use heavy armour. Not. A. One. He was stuck on am armour stand as I had my bard go and hypnotize a nearby guard to wear him, making him have to make EGO checks (wearer's Will save) in order to control him... With an EGO of 8.
my DM has discovered an interesting loophole concerning Animate Object and corpses
it seems they often behave rather similar to zombies, except detect undead doesn't detect them and turn/rebuke undead has no effect.
also, they're powered by positive energy, rather than negative, so cure spells don't hurt them
Allow me to add something that gets worse the more you think on it. I call them live zombies. It's simple. You take pieces of living tissue, stitch them all together to form a somewhat coherent creature, and cast healing spells on it until all the pieces knit together.
Basically, it is among the most evil zombie creation methods, because to hell with grave robbing, you are now literally stealing people's own flesh for your horrible monstrosities.
I mean, I did have Raxon do this, but he scavenged battlefields to pilfer pieces of the dying. Still horrible, but not so horrible as, say, raiding a hospital for materials.
It's more or less a flesh golem. All the limbs are uneven, it's ugly, the skins don't match, and it's not too bright. I call him Mr. Moopy.
Oh, and it's about 7 feet tall, and extremely frightening. Just another day in the Dunwich labs.
I once had a dungeon designed by the combination of a psionic medusa and a necromancer who'd learned "artistic" techniques for using spells that would turn stone back to flesh. Walls were formed by having people huddle together in a tangle and petrified. The necromancer (let's call him Montressor) would then turn reverse the petrification effect on some of the victims, ones that would be hopelessly trapped in the wall. These would be killed (eventually...) and then animated as zombies still trapped within the wall.
The results weren't overly impressive within the game mechanics, even with Montressor using pigments to make it more difficult to tell which bodies were petrified and which were zombified. Players still found it a little unnerving.
I once was playing a kobold cleric/dragon disciple who had an obsession with power and strength. His concept was that he worshipped dragons, who are the epitome of power and might, and as en extension ended up being a servant of Tiamat. Well, the setting for this game was a sci-fi, cyberpunk style world, where there was a regime and a rebellion. Any magic users were considered too dangerous and kidnapped by the regime, locked away in anti-magic cells for their lives. With a few exceptions; I was one of the sanctioned mages, who were allowed to practice by the state, but at the cost of total control; I couldn't go anywhere without three armed guards and I had at all times a cranial bomb and tracker planted in my body just in case. I worked for the regime as a Suppression Mage, basically hunting down and killing/capturing other mages (I channel negative energy, and the setting uses low hp rules. People die fast.)
Cut to the campaign: our GM allowed us to either work for the rebellion or the regime. I and another player voted for the regime, while everyone else voted rebellion. Well, my friend and I were tired of playing for rebels and crap, so we talked to the GM and he allowed us to be double agents for the regime. We had a cover story of my friend, a "smuggler" busting me out of the high-security complex I lived in, and it was played up as a huge deal in-world, this highly dangerous rogue mage had escaped, yadda yadda. We decided to RP my actual induction into the rebellion, just for kicks. He didn't think anything could go wrong.
He forgot that I was an evil sonuvawitch. So I woke up in a dark room, shady guy starts asking questions, the usual fare. I give him some answers, and then he asks me if I thought of myself as more important than the people I've killed. Naturally, I answer yes. The GM pauses, clearly caught off-guard, and says "Shoot, he might just kill you for that." We talked about it, and eventually came up with a work-around that involved him stabbing me in the wrist and me escaping the cell like a boss, especially since the cell was an anti magic field. Apparently, I had killed a lot of people he was close to, and me saying that I was more important than them really offended him.
Thank you. I had something similar come up from the DM side of things. This gives me a few ideas for how to handle something like that better next time.
My first thought after hearing what Luna said in that last panel was: Luna: "Perhaps if we doubled their size..." followed by "We wonder if we can make them explode now. That would surely double the fun!"
In my experience? Everything. Everything could go wrong and then some. Heck, it can even go wrong in ways that shouldn't be possible but still happen regardless.