Rainbow Dash: So this guy saw me pranking ponies and offered me money to make the Princess look bad.
Twilight Sparkle: Why in the world would he do that?
Rainbow Dash: Well, obviously, because he knew you were catching on to his “brilliant” scheme.
DM: <sigh> Basically, he needed a different voice, and somepony who looked mean enough to deliver it.
Princess Luna: So you swindled him.
Rainbow Dash: Convinced him to pay half upfront, like I said. Haha, what a moron!
Applejack: Aww, the barbarian’s still loyal to the Princess, the party, and the common good. Still Chaotic Evil?
Rainbow Dash: Are you kidding? I’m never changing my alignment! Being “the corruptible one” has gotten me free kills, free connections, free money… and at no cost to you, the party!
DM: You DO realize that the thief’s going to steal his payment back, right?
Rainbow Dash: Sure. And when he tries, I’ll beat him up and take the rest! It just keeps getting better!
DM: Rrrrgh…
That moment when you realize that one or more of the players have been working a long con against you (or a series of improvisations that look from outside remarkably like a long con)...
Due to annoying audio issues, poor timing, and a general lack of sleep, Fallout is Dragons is getting delayed by a day or two again. Which sucks, because it was a really good session! Just not good to edit, it seems...
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
Story time! Tell about an incident you've had where one of the party members has had an angle going for some time that benefits them alone at no cost to the rest of the party.
I'm pretty sure I mentioned the time a changeling party member hired a hit team to take us out, all so he could fake his own death to his former employers--and claim the bounty for it at the same time.
I only mention it again because there aren't enough replies to a story-time request yet. :)
I've watched a PC fake his own death to collect life insurance. So the company sent a hitman to collect. The party killed the hitman (somewhat accidentally. With a car) and then collected on HIS life insurance policy because the original benefactor was another PC in the party. Ka-ching!! XD
I was an orc once who couldn't speak (the racial trait thing that made it so I can't speak without at least a 12 int. and picked either common or orc), and I made it a tradition to always do what was best for the party, without their needed aid.
Guard about to kill a peasant? I attack them (almost) outright.
We need to break out of prison? Charge the cell and slaughter everyone I see.
A prisoner we have that another member of the party wants dead? I will kill them the next day for no reason (if they draw the "right" card).
Sadly, the GM had made it that no matter what I do, the rest of the party is still at fault.
...Oh, at NO expense to the party? Well, it would be like that,(like I said) but the GM keeps blaming the rest of the party instead of me (the realism is starting to drift).
Sorry, but probably going to agree with the GM. If you're doing things that a society is going to think are evil or insane, the people openly working with you are going to get at least some of the blame for willingly working with you instead of turning you in or talking things over with the authorities.
Well, there was that time in a Dark Ages: Vampire game where I played a Ravnos (think common criminals with illusion powers) who masqueraded as a Toreador (pretty much vampiric aristocracy and artists). It did no one a lick of good aside from the fact that she was able to operate as the coterie's effective leader/second in command for the duration of the game as she wasn't held back by the low clan distinction.
No one in character figured it out, but it was pretty much assumed after a year or so that everyone out of character knew what she was (it didn't help that I kept using said illusion powers in subtle/not so subtle ways.
I'm not totally sure whether she planned this or it just happened, but in one of my campaigns a central location was The Tattered Spire, an ivory tower that vastly amplified psionic ability. It just so happened the party included a psion. In any case, to finish that campaign we decided on an all out brawl inside the Spire between that campaigns Big Bad, the spire's master Theresa, and the party. Our only survivor was the psion. I was just packing everything away when she turned to me and said, 'Ok so I'm the only one still alive right'
'Yup.
.....
Oh.
crap.'
And that's how I helped an insane psion take over the world, leading her to become the Eternal Empress, a major antagonist of our latest campaign.
Kard the rogue. This player loved to get in trouble and trigger traps for the "lulz". However, he never got into so much trouble that the rest of the party got entangled in it. He also gave fair warning before triggering traps.
Crazy thing is, he was good at recovering trap pieces for extra money. He had connections with kobolds who'd buy his reclaimed parts for cash. Too bad the kobolds didn't realize that about 30% of the traps were of other kobold tribe designs. Ha!
Kard the rogue. This player loved to get in trouble and trigger traps for the "lulz". However, he never got into so much trouble that the rest of the party got entangled in it. He also gave fair warning before triggering traps.
Crazy thing is, he was good at recovering trap pieces for extra money. He had connections with kobolds who'd buy his reclaimed parts for cash. Too bad the kobolds didn't realize that about 30% of the traps were of other kobold tribe designs. Ha!
Playing an evil campaign, a necromancer on the team led a major good-aligned force to attack an evil-controlled city, and in the aftermath resurrected all the dead he could. The party wasn't significantly damaged by these events.
Of course, because the necromancer didn't do anything to help the team either during the fighting I would have spent a good deal of time finding a way to kill him and giving his soul over to a good-aligned deity to punish if the GM hadn't been a close friend of his.
My mind goes back to the Pizza incident with the other mlp characters such as Derpy, Trixie, and go read that comic strip for yourself if you Don't already now about.
It's a new year, and a new season done.
So it's time for the tournament of ponies!
And time, you may vote for two different ones this year.
They maybe small, but they have big adventures.
It's the colts and fillies.
No younger virsons of the older ponies please.
For me: Sweetie Belle and Applebloom.
Normally colt would just be the male term for a child, but, in Equestria, stallions often get called colts in much the same way that adult women used to commonly get called chicks
Normally colt would just be the male term for a child, but, in Equestria, stallions often get called colts in much the same way that adult women used to commonly get called chicks
So the DM is trying very hard to punish Dash for acting against her alignment but smart aleck she is Dash has really good justifications as to why her behavior really is in light with her values. Though she's really more "chaotic selfish" than "chaotic evil".
Meh. I've always though "chaotic evil" pretty much means "chaotic selfish". I mean, honestly, if you want to get into a long philosophical discussion on the meaning of "good" and "evil"... yeah....
Yeah, I don't see anywhere in the comic that Dash has really been outright evil. Chaotic, oh so very much yes. But evil? Dash seems to vary between CN and CG.
Wait a second... Free kills? Unless she's talking about the shadow bolts from way back in the comic then there have been sessions we haven't heard about! Unless there's comic strip that I'm just forgetting about.
This is why Rainbow Dash will always be, in my personal opinion, best pony. You could say that she is... *puts on awesomely cool shades* 20% cooler. <YEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!>
Umm...Why? I mean, Blueblade already did so and I don't really have anything to add to it other than saying "Oh yeah!" and then continue to wait for the next comic. Its not like being a thief makes him special or anything and not every thief has be part of the Thieves' Guild in order to be one, so I guess I fail to see the importance of this detail.
I guess we could speculate about whether the thief is actually on assignment from the Thieves' Guild or not, to which I say no. This is an impromptu visit from Princess Luna and I'm having a hard time seeing any profitable angle from slandering her name for the Guild or, really, any reason for them to do so whatsoever. As far as we know, Princess Luna hasn't really done anything to them and (if memory serves me right) they seem to have an unspoken understanding with Princess Celestia anyway, so why ruin a good thing?
No, to me this just seems to be a personal vendetta of sorts from one pony who just happens to be a thief. Probably has some kind of background where Nightmare Moon did some harm or damage to his family and he inherited the pain and hate that his linage has been nursing for the last thousand years so when the opportunity presented itself, he decided to use his skills to make Princess Luna as miserable as possible in order to get even somehow. Another reason I think this is something more personal is this: If this was sanctioned by the Guild, why resort to using Rainbow Dash and risk getting his cover blown instead of calling in another member of the Guild? I don't know, maybe I'm just putting too much thought into this.
EDIT: Now that I've put more thought into this, I think I'm starting to see why the DM admitting that the saboteur is a thief is important. Thieves steal stuff (obvious statement for the win) and slandering Princess Luna is providing a pretty good distraction so far. So the question I have to ask is this: What, in Ponyville, is worth going through all of this effort to steal?
What you said reminds me of the Theives guild Questline from Skyrim where an ex member of the Guild tries to sabotage the Theives Guild for reasons you will have to play the game to find out. Also maybe their goal is to draw out Rarity somehow and steal her gems seeing how "Rarity" is no longer a Theives Guild target this would make her a viable target considering the must know about the vast amount of gems she got from the Diamond Dog incident.
Well yeah, but I doubt Rainbow Dash cares about her rep amongst the Thief's Guild while indebting Princess Luna to her will get her rep in the highest places.
Who's she going to sell loot to? What's going to happen if she's locked into just taking quests from Celestia and Celestia is a bit more specific about what is and isn't acceptable behavior while working for her?
If your alignment isn't already Good, pissing off the Thieves' Guild can be cumbersome.
Hm, between this and Rarity's firing, the next major clash might be with the Thieves' Guild.
I don't have anything for a long ruse that didn't hurt the party. But I have a GREAT one that DID hurt the party.
It was a mini-series campaign where all the PCs were for their own reasons chasing down the main NPC who had gone rogue. Because this was part of a long-standing universe of connected campaigns, one of the PCs had been a surrogate father for the bad guy before they split. The player playing this PC takes me aside one day before we started the campaign itself, and tells me he wants to be working to try and save the bad guy out of the connection they share. He spends literally all of the XP he acquires during the campaign to get weapons that would specifically do non-lethal takedowns for each other PC. They track the bad guy to a warehouse in Germany. There's all sorts of security measures in place. The traitor convinces the two party members that can walk through walls to occupy his body when he goes in (so the bad guy can only see one person walking in when it's actually three), while the heavies will break through the back wall if the PC can't get the bad guy to go quietly.
The PC and the two phased people go in, and the PC springs his traps. Knockout gas for one of the phased guys (and his gas mask keeps him from being affected by), and an enchanted pistol for the one who's a ghost. He talks to the bad guy for a few minutes to try and get him to leave. Then the heavies bust in according to plan. The PC breaks out a big electromagnet for the one who's just a brain in a jar in a mech suit (that player has since invested in shielding against this on that character) and a dog whistle for the werewolf. Unfortunately, the werewolf isn't incapacitated by the whistle, and suddenly he has an entire party of high-level characters that have decided they hate HIM more than the actual villain. So it turns into this bizarre game where all the other players are just whaling on the traitor while the villain is leaping to his defense because they have a history. When the dust settled, the traitor had been teleported halfway across the world for his own safety by the villain, and the villain had his head bashed in so he's in a coma.
Due to annoying audio issues, poor timing, and a general lack of sleep, Fallout is Dragons is getting delayed by a day or two again. Which sucks, because it was a really good session! Just not good to edit, it seems...