Page 563 - Welcome to DMing

3rd Mar 2015, 5:00 AM in Intermission 5
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Welcome to DMing
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Author Notes:

Newbiespud 3rd Mar 2015, 5:00 AM edit delete
Author: Winged Cat

Guest Author's Note: Story Time prompt: "Tell us of a time when the players railroaded the DM to make things more awesome. Bonus points for experienced players and new DMs."

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Raxon 3rd Mar 2015, 5:05 AM edit delete reply
We railroaded the DM once, to let us keep the tarrasque. See, you can pretty easily dominate it for weeks at a time on a single cast. It was of great help against Atropus, the undead planet.
FanOfMostEverything 3rd Mar 2015, 5:20 AM edit delete reply
It doesn't compare to a pet tarrasque, but we got our DM to let us keep an owlbear cub. With a ranger and a druid in the party, training it was a breeze. We then made it into the mascot of our fledgling nation.
Toric 3rd Mar 2015, 6:02 AM edit delete reply
Strange, but the same thing happened to us just a couple weeks ago. Only difference is that our "ranger" is technically an inquisitor built like a ranger and our druid has wood for the trees.
Toric 3rd Mar 2015, 6:06 AM edit delete reply
We also convinced our DM for that campaign to let us hold a massive roleplayed festival to attract suitors for our new queen. It's happening Thursday, and there's gonna be a bard-off, a jousting tournament, and a melee.
Digo 3rd Mar 2015, 10:17 AM edit delete reply
A bard-off... never had one of those. I once incited a riot when I was being sold into slavery. Apparently ranks in dance ARE useful for certain combat situations!
Freelance 3rd Mar 2015, 11:05 AM edit delete reply
I have a similar story. Our party ended up being caught and carried away by a bunch of rocs. Fighting them wasn't doing our party any good, so, I had the ingenious idea of using my ranger's animal empathy to pacify the one carrying me (lucky that they're just overgrown birds, not actual magical creatures).

Seeing how successful I was, the other two rangers followed suit, and that became the start of our wondrous zoo.
aylatrigger 3rd Mar 2015, 4:40 PM edit delete reply
My party just got a full grown owlbear by biting one and then diplomacying it. ...They are darakhuls (intelligent ghouls). I think they have plans to train it as a siegeowlbear.
Specter 3rd Mar 2015, 8:17 AM edit delete reply
... Forcing the GM of a magic and technology balanced world to have a severe limit it has on dragons.

This was done by having about 4500 Gold at the start of the campaign, being in the correct "region" for rules to apply, and constantly stating where and how much a group of psuedodragons are worth (I think I could have afforded about 7 to 9).
Winged Cat 3rd Mar 2015, 9:59 AM edit delete reply
I've seen more than one campaign setting based on "keep the tarrasque".

I suppose my own story would be when my players convinced me to let one player play two PCs, and to let a couple more players in. 6 PCs, I could handle no problem; that 9 PC party was a small army, and I had to scale up challenges accordingly. It would have been 10, but the system had rules to encourage against parties of over 9 characters.
Disloyal Subject 3rd Mar 2015, 11:30 PM edit delete reply
Disloyal Subject
As have I. Here's one.
Gden 3rd Mar 2015, 2:17 PM edit delete reply
If I had to guess, that's probably why they made the Tarrasque immune to mind-affecting effects in Pathfinder.
Raxon 3rd Mar 2015, 4:40 PM edit delete reply
Still very vulnerable to illusions, though.
Dragonflight 3rd Mar 2015, 5:53 PM edit delete reply
Not as much fun as a tarrasque, but I recall a Dark Sun game we were in. We'd just finished clearing out the Big Bad's castle, and were about to head out, when in one of the last rooms we find a pair of chests.

The thief goes to check for traps, and winds up with her hand caught inside what turns out to be one of a pair of Mimics. They were about to chow down on the thief, when she - every so politely - points out that the PC's just killed the evil wizard and cleaned out the castle. Which meant that unless they let her go and tagged along, she was probably the last meal they'd ever have.

The Mimics sort of paused for a long moment, let her go, and tagged along. Funniest social combat I've ever been in.
MWS 3rd Mar 2015, 8:37 PM edit delete reply
I had a GM once that had a tendency to let us go way off the rails, then plop us back with a contrived time travel surprise to fix things. We always instead made them worse. He eventually got the point that we didn't want to get away with everything with no consequences.
Digo 3rd Mar 2015, 5:08 AM edit delete reply
Poor tired Dash in that last panel. she looks like she's about done here. XD

Making things more awesome... well one time I armed a group of hobos under a bridge to fight a local gang. It was supposed to be just me and maybe 1-2 NPCs, but instead I led the large platoon of hungry homeless humans to victory! And then SWAT showed up because murdering a gang despite their illegal armament is still murder. XD

Oh and set several cars on fire with home-made explosives. ...Well, at least the police let most of the homeless off the hook. With cheeseburgers! So they benefited a bit.
Winged Cat 3rd Mar 2015, 9:49 AM edit delete reply
Re: Dash - that screencap and the rabbit stampede were my inspirations for this.
ANW 3rd Mar 2015, 6:20 AM edit delete reply
Ok, I'm finally caught up from when the party met up with Rarity in the Canterlot arc.
This one I was saving for a good reason.
What has been your favorite and least favorite arc, and why. Ones made by Newbiespud only.
No guest. Which means no Trixie and the gang.
Me: favorite was Canterlot, More specifically the little details and back stories of them.
Least was Elements of Harmony part 1.
I know it's supposed to be slow, and he was just getting started, it's just quote
"Come on, I know this already get something new or start the action please." Someone playing a squeal the first around. Humor was the only good thing there, or at least for me.
Newbiespud 3rd Mar 2015, 6:37 AM edit delete reply
Oh boy.
Godzfirefly 3rd Mar 2015, 7:27 AM edit delete reply
Really? I kinda felt exactly the opposite. I loved the new, entertaining way that Newbiespud turned the first episode into a D&D character introduction, and the way he had the dialog run there gave me loads of ideas as a DM for running my own campaigns.

By contrast, the Thieves Guild in Canterlot just felt...I normal D&D intrigue and frenetics shoehorned into a series of MLP screenshots. At least to me. It was still entertaining, of course. Well styled and sometimes humorous. But, the Canterlot arc like the least so, in my personal opinion.

I guess it just felt like it was the necessary story point that had to be told before we could get to the good stuff that we've gotten more recently.
Digo 3rd Mar 2015, 8:07 AM edit delete reply
I only get to pick one?

Hmm, not sure. Lots of them have great qualities. Might just say the first one cause it's hard for me to decide, but I liked a lot of the OOC interaction of the characters learning to work together and getting into the campaign.
Specter 3rd Mar 2015, 8:26 AM edit delete reply
This question... so much hurt could be behind it, yet it still sounds completely innocent and human (Sorry Newbiespud).

In retro spec, these are "different arcs".

Favorite arc: Dragon shy. (Cower behind your little screen DM, we can still stare at you).

Least favorite arc: The one immediately after it with the diamond dogs (it reminds me far too often of, if I even suggest trying to use a third party race or class, the GM just shuts me down, and by that, I mean if I knew before hand I would have asked to be a Diamond dog, because, ... it's my point).
Digo 3rd Mar 2015, 10:19 AM edit delete reply
Though the rant the DDog gave about Equestria was neat.

Yeah, I get shut down a lot when I want to play an unusual race. I like being the weird one, but they're so much fun, you know? A pony in a human world, alien in the old west, human in World of Darkness...
Mykin 3rd Mar 2015, 10:05 AM edit delete reply
Yeah, this has potential to get ugly. But then again, I think we're all at least civil here, so...we'll see what happens.

I'm more or less in the same boat as Digo here. I love them all, really. My favorite, though, is a tie between Luna Eclipsed (Because I had fun playing whodunit while enjoying the fact that Luna got to be in the comic) and Dragonshy (Thank you for reminding me about why I loved that arc, Specter).

As for least favorite?...I don't think I have one. Again, like Digo, they all have great qualities to them and I think they work out in one aspect or another. Granted, they're not all perfect, but I didn't dislike anything about any of them enough to claim one as my least favorite. Really, the only thing I didn't like that Spud has produced was the last little bit of the 5th episode for Fallout is Dragons, but that has nothing to do with the comic or the question, so I'll pass.

Which reminds me, I really need to catch up on that.
Raxon 3rd Mar 2015, 12:39 PM edit delete reply
If I had to say, I think my favorite would be the poison joke arc.

Least favorite? Hmmm, that's a tough one. I can't really say. There weren't any arcs I hated, or disliked. I suppose the first arc, since Spud was just starting out, and getting into the swing of things.
j-eagle12212012 3rd Mar 2015, 4:17 PM edit delete reply
To be fair none of Newbiespuds arcs are bad.

My favorite arc has to be Dragonshy it was the second arc in the story and everything about it really showed that friendship is dragons was something unique in the fandom

If I had to choose my least favorite it would be Pinkie Pie as the DM , it was fine story wise but it felt like everything in that arc was so crazy and over the top that none of it could be counted in the continuity of the there was no Applejack or Rarity in that arc so I may be biased when it comes to my favorite pony.
ANW 5th Mar 2015, 4:05 AM edit delete reply
The two ponies that wasn't there was Rarity and Rainbow Dash.
AJ was there.
j-eagle12212012 5th Mar 2015, 4:37 AM edit delete reply
You're right... still it was a crazy arc that didn't include everypony
Hubris Plus 3rd Mar 2015, 6:21 AM edit delete reply
So the group is facing off against a cult that preys on the disenfranchised. While everyone else is sorting out non-lethal combat options, the party diplomancer steps up to a random cultist.

"What's your name?"

Through great restraint, I manage to avoid slamming my head into the table.

"His name is... Anthony. Yes. That's a name people have."

"Hi Anthony. What did you do before becoming a cultist?"

"I want you to know that I hate you. He's a failed novelist."

"That's tough, man. Out on the streets, huh? Well, I've got some advice that I think you need to hear..."

*clears throat, stands up*

"It may not feel too classy,
Begging just to eat.
Buy you know who does that? Lassy!
And she always gets a treat."

Does the whole song. Rolls a nat twenty on the diplomacy check. Half the cult is inspired to give life another go and wanders off.

The party went on to subdue the cult.

The diplomancer would later sell his soul into a timeshare with the god of death.

Anthony started his own cult. They had very nice pamphlets.
DallyDaydream 3rd Mar 2015, 7:34 AM edit delete reply
They have pamphlets? I want in. Where do I sign up?
Mykin 3rd Mar 2015, 8:55 AM edit delete reply
You would sign up just because of some pamphlets! Honestly, at least I have some integri-

...Dang, these are really nice pamphlets. Alright, I'm sold, pass me the sign up sheet.
Toric 3rd Mar 2015, 8:58 AM edit delete reply
Dang, I woulda at least held out for cookies or t-shirts. Maybe a nice jacket...
Caelus Storm 3rd Mar 2015, 6:22 PM edit delete reply
you guys didn't get a sticker with your pamphlet? Shame.
Specter 3rd Mar 2015, 11:42 AM edit delete reply
Ha, that reminds me about the time I had to prioritize on which college I would go to. Between costs, distance, and the future I'm hoping to get myself, I didn't know which one to pick. Then one of them had a game day, and it was glorious.

Obviously my priorities are set in great importance.
Guest 3rd Mar 2015, 10:38 PM edit delete reply
Don't you know? You NEVER let children name things. Once it has a name, it's a pet, and they'll cry if it dies.

Anthony should have refused to give his name.
Disloyal Subject 3rd Mar 2015, 11:31 PM edit delete reply
Disloyal Subject
"We don't name things we might eat, boy. Now, run along, son #3."
Skorzah 3rd Mar 2015, 6:49 AM edit delete reply
So in case I forgot to mention, my half dragon can fly. I have been waiting for the opportunity to divebomb someone for the longest time, and I'm pretty sure I could do some epic damage.
Dusk Raven 3rd Mar 2015, 7:07 AM edit delete reply
So, a couple months back kriss asked for players for a Pathfinder game, with ponies. He has since disappeared, and I've taken up the mantle of DM.

But we're in need of players. So I, a relatively inexperienced DM, am calling on the readership of Friendship is Dragons for interested players.

We will be using the rules and setting contained in the Ponyfinder fan supplement, by Silver Games LLC. Summaries can be provided for those without the will to purchase a copy.
Rokas 3rd Mar 2015, 7:15 AM edit delete reply
Well, I'm currently in a game of old school D&D (albeit with a few tweaked rules) and we kinda pushed the GM into letting us have blunderbusses from 3.5, even though they didn't exist in 1.0. He's still insisting on the proficiency penalty, though, so gonna have to level a bit before we can use them to full effect.

Might come in handy as the Gnome keep we got them from is having troubles with evil races raiding their trade routes all of a sudden.
DallyDaydream 3rd Mar 2015, 7:48 AM edit delete reply
The group I used to roleplay with regularly back in uni had a medieval-flavoured DnD game once. Based in actual history but with the fantastical elements that come with DnD.

As what I can only imagine was intended to be a random encounter of no consequence, our party was approached by a unicorn. (Unicorns are drawn by female virgins, and we had a teenage nun and a baby girl in our group.)

One of our monks decides, hey, it's a unicorn, do you know how rare this is? We have to keep it. And the rest of us either agree or go along with the idea because honestly we've done far more ludicrous things.

So through a combination of the unicorn being friendly to my nun character and the NPC baby, the monk having some rope, and the DM just... going with it, we managed to basically obtain a pet unicorn that stayed with us for the rest of the campaign.

...You know it's only just occurred to me, I don't think we ever named it.

But yes, the roleplaying circles I ran in back in the day had a habit of... persuading the DM in certain directions. And that's without even touching on that one incident with the pie golem.
Digo 3rd Mar 2015, 10:24 AM edit delete reply
I'm glad I'm not the only one who had incidents involving constructs made from food.
DungeonMiner 3rd Mar 2015, 8:38 AM edit delete reply
I dropped 36 ten by ten stones onto a pitlord and his ice devil servants, all sixteen of them, from one 1200 feet.

At level 10...

My brother (A new DM) was not happy...

To be fair, in my campaign he got his revenge and channeled his way out of a horde of undead.

Stupid cleric/monk...
HoshiHikara 3rd Mar 2015, 8:53 AM "DM, do you know what a deck of many things is?" edit delete reply
So a buddy and I were playing a game under a new DM, not a new player, but a new DM. He was trying to prove to his own DM that he could run a game on his own. He used cookie-cutter encounters and couldn't improvise to save his life. Meanwhile the party consisted of a Half-Orc Barbarian (his DM's character), a Gnome Witch (belonging to another member of our DM's gaming group), some other fighter I can't remember because he was so bland (first time player), my buddy's Druid (he's a DM himself), and my flamboyant Elven runaway Prince (Let's just say I've got a three month long unbroken winning streak in Munchkins, playing daily with my pals). So we've got a pretty good group here. He tells us to get our equipment and my first question is "Since my character is a prince who ran away, can I have one expensive magic item?" He doesn't ask which one, he just says sure. I got a never-ending Quiver out of this. Meaning I don't need to buy arrows. So at level one I buy a good bow, an adventurers kit, 50 ft of rope, and a bottomless flask filled with dwarven ale. That flask is important. Trust me.

Now since this was a new DM with no ability to improv we found ourselves being railroaded a lot. The most grievous example of this being him forcing our party (level five at the time) to wind up in jail. I don't remember how it happened for everyone else, but I know how it happened to me. My character was hit on by a guy in the town's tavern and followed him to a room. The next morning my character got slapped with a charge for "theft of services". When asked what it meant, he was told he'd never paid the prostitute he hired. He offered to pay the tab upfront, and was even told what it was. He could afford it. He was told he couldn't pay it off, and he'd be taken to jail and put on trial for his misconduct. The entire party got railroaded like this, everyone except the druid.

Now let me make this clear, our druid spent more time as an animal than as a human. Enough so that he was our party's mascot. So they throw us in jail without taking our equipment away, but they can't find the druid who's a falcon at the time and is sitting on my character's shoulder. When their backs are turned the druid turns human, takes our equipment, and turns into a cat. The guards ask what happened to my bird, and I tell them he's a cat now. They assume this means the cat ate my bird, mock me for it, and come in to take our equipment away only to find out that it's already gone. We lie and say they took it before booking us. The guards fail their rolls to call our bluff and go back to ignoring us. We spend an in-game day in prison and are taken to trial the next morning. Our lawyer is the same prostitute who accused me of not paying him. Turns out in this town all you need to do almost anything is have a license for it, and he has both a Prostitution License and a license to practice law. So the trial happens, we're found guilty and told we can either spend the next five years in jail or accompany the town's Paladin on a suicide mission. The half orc yells "We take a third option!" and the druid turns into a human and gives us our stuff back.

We fight our way out, only to run into the Paladin. The DM's own character from his other game. Yes, we're dealing with a DMPC over here. No, we're not happy about it. He forces us to come along with him or threatens to kill us where we stand. He's level 20, we're level 5. We go with him. He takes us to a grave site first, and gives us the equipment of his former party members who all died trying to stop a Big Bad from summoning an eldritch horror. He tells us we're going to help him make it to the big bad to stop him once and for all. So we take the equipment and while the paladin is praying for guidance and victory we run into the License Guy again. Now, I love this guy, and here's why. He tells us if we're willing to give him our shiny new +5 equipment we can get life insurance (one free instant resurrection outside the dungeon). However, we only have to give him the equipment if we die. We all agree. Remember when I said it was +5 equipment? Yeah, I got a +5 Firestorm Bow out of this bull. At level 5. He figured high level equipment would be enough to get level five characters through a level fifteen dungeon with his Paladin's help.

Let me clarify this. Our DM has just railroaded our party into being his personal NPCs for his Level 20 ascension quest. This s*it don't fly with us too well. Especially because one of his party members and his DM are at our table as players.

We're told there are two ways to the final boss room. The first hall is combat hall, the second hall is a skill check hall. The Paladumb takes the combat hall, and we all collectively do the skill checks. Two of us die on our way there. Three of us make it to one of the two doors leading to the final boss room. I keep them from opening the door and ask a few simple questions. "Can we see the big bad from here?" He tells us the door is made of metal bars like a jail cell and we can see the big bad, his back is to us as he does his ritual. "How wide are the gaps between the bars? Can I slip through without opening it?" The gaps are six inches wide so I cannot. I take this information to heart and tell the Druid and the Half Orc (who are the two survivors besides me) to stay back and not open the door. They agree and we wait a few more rounds, when the paladin bursts in to stop the ritual.

The DM does his character's round and is about to move on to the Big Bad's turn when I speak up. "I use twin shot to snipe him from the door." Now, I have a +5 firestorm bow, a never-ending quiver, and a bottomless flask of Dwarven Ale mixed with poisonous tree sap from an earlier encounter. So my arrows are poison tipped and on fire. I also have a long-range feat and since his back is to me, I have a bonus to my attack rolls. The first two shots hit him, he gets poisoned (save ends) and is set on fire (save also ends). He turns around to take care of me, but it provokes an attack of opportunity from the paladin. so he decides to ignore me and focus on the threat right in front of him instead. This is his mistake.

Even with all my bonuses, I still only hit about a third of the time, two arrows out of every three rounds. However, when I can't hit him he's still taking poison or fire damage. Finally he's on his last leg, paladin goes to take him out, and misses. Big Bad makes his attack back and hurts the paladin something fierce, then fails his saves against both the poison and the fire. Next turn? I hit him with an arrow. He goes down. I kill-stole the boss from the level 20 paladin.

In typical fashion, the place starts to collapse. I tell the DM "I stay here and let it kill me, so I can revive outside thanks to my life insurance." The Druid and half-orc follow suit. We all give our shiny new equipment to the License Guy as we ignore the DM's huge speech about how his character is ascending. We're left with my bottomless flask, our old equipment, and a cursed bottomless bag of Angel Dusk belonging to the half-orc. The DM asks what we do when we get back to town, and I smile. "I ask the half-orc if he wants to retire with me to open a tavern for adventurers selling the booze in my flask mixed with his angel dust to customers." One of the effects of the dust is it curing poisons and is kinda similar to cocaine. So this is actually a pretty solid plan. The half orc agrees, the gnome witch agrees, the druid agrees, and the bland guy agrees.

We sell our stuff, buy a tavern, and even go through all the roleplay for setting it up. The gnome witch and I get prostitution licenses, the druid advertises, the bland guy is our bartender, and the half-orc is our bouncer. We essentially create the world's first vodka-red bull and retire off the profits. Causing our DM to pull his hair out in frustration because we completely screwed over his next campaign.

Want to know how new this DM was? The druid asked him, when I got my never ending quiver, if he could have a deck of many things. The DM told him yes, and the druid just looked at him. "[DM], do you know what a deck of many things is?" Again, he said yes of course he did. "Tell me what a deck of many things is, [DM]." Here he stuttered, faltered, and finally admitted he had no idea. So the druid explained it to him while our DM's own DM is laughing his tail off. "Can I still have a deck of many things, [DM]?" He said no, and looked embarrassed because at this point we're all laughing at him.
aylatirgger 3rd Mar 2015, 5:04 PM edit delete reply
...That is a pretty new DM. And not experienced enough as a player I think, either.

To be fair, I always give Decks of Many Things to my players if they want ones. The ones who actually want them inevitably commit suicide via them. ...We once had a player go through 3 characters in one session due to one deck. Another player of one of my games had the right idea: upon seeing a deck of cards in a dungeon, without identifying it, he immediately took the deck and threw it into a pool of acid.
Disloyal Subject 3rd Mar 2015, 11:34 PM edit delete reply
Disloyal Subject
Hmm. Bit of a waste, that; lead cases with masterwork locks aren't that pricy. There's times when desperation makes drawing a card sound pretty good.
That, and I'm rather fond of decks of illusions - 3 of clubs might conjure 3 illusory sheep, for instance, where King of Hearts might be a red dragon.
you know that guy 4th Mar 2015, 11:45 PM edit delete reply
So, if the Big Bad was such a threat that the palafin needed your help to kill him, why didn't you shoot the Paladin from the doorway instead?
HoshiHikara 5th Mar 2015, 9:04 PM edit delete reply
Level 5 characters vs Level 20 Paladin. I only managed to cherry tap the boss through luck, status effects, and him landing large blows on the guy.
Noctus Umbra 3rd Mar 2015, 11:55 AM edit delete reply
Once our ranger took out an entire fort on his own, some hundred enemies fell to his bow and our DM was not amused at his destruction of a challenging battle
Mykin 3rd Mar 2015, 7:46 PM edit delete reply
Huh, had my group been thrown that situation, it probably would of turned out a little differently.

Lets see, no one really railroads anyone in my group, so I guess I'll just share a time we forced our module to end prematurely in the most spectacular way possible for our group.

After our little adventure with Tooth, King of Teeth (The giant crocodile from my story on Pg. 552), we got together and decided on how we should best enter the keep in the middle of Dead Man's Mire. The arguing kept going till, one by one, various party members went to go off and try their own way of sneaking into the keep, leaving just my cleric and our dragonborn. We both looked at each other and, since he was a blue dragonborn and a cult worshipping evil dragons love that kind of thing, we decided to just nonchalantly walk in. Outside of a few awkward stares, no one bothered us. When the rest of the party saw this, they joined us and we casually explored the keep. I know the module did heavily suggested that we disguise ourselves to blend in, but I don't think this was what they had in mind. If your scratching your head at this, just remember that, in my DM's game, the dragon cult is too stupid to live.

So, a little tidbit before I continue. I'm the only person in my group (which consisted of seven people that night) that has had the same character since the beginning of this campaign. Everyone else has long since swapped to a different character (or through multiple characters) in an attempt to find something they like or they had just recently joined us at that point in the campaign. So, as we go through one of the doors in the keep, lo and behold, we find the one person who would recognize my cleric from the camp burning/prison break a while back (the rest of the cult knew my cleric's reputation as well, but he apparently don't look like the mad pyromaniac elf they were told about). Since all the other characters were new, The head captain from said camp (now of this keep) thought everyone else was cultists and asked why he wasn't bound.

Thinking quickly, our illusionist wizard and fey warlock said that my cleric was going to be a sacrifice for a ritual. The reason he still had his stuff was because it would be more humiliating to my deity if he died fully armored. The captain couldn't care less about all of this and, again, insisted that I be bound and gagged while they got the ritual prepared. So a swamp water soaked sock was rammed down my cleric's throat and the top of one of the towers was cleared for the "ritual." What confused the poor man was the request that the highest ranking official in the keep be present at the ritual as make sure things went well, you see.

So there he was, a cleric of Helm, tied, gagged, and using as many curses as would come to mind on as many cultists (and party members) that he could see as he was escorted up the stairs. The "guards" (aka, any character who was trying to not get dragged into this) was "assembled" (read: dragged into this) and then a black half-dragon appeared. This, apparently, was the highest ranking official in the entire keep. This caused our wizard and warlock to change a few details of the plan in order to somehow get my cleric to live through this. Hey, my party might be full of self-absorbed opportunists, but they look after their own...also helps that he's the only one willing to heal them after all the crap that has happened to him, but that's besides the point. They tell everyone (minus the BBEG, of course) to wait for the obvious signal and then they both "cast the ritual".

To be honest, the ritual had more to do with an over the top Vegas magic show than an actual ritual, but the illusions did his job and my cleric laid "dead" on the ground. Hands out stretched in the typical "tada!" pose, the two watched the party as our half-dragon walked up and prepared to lob my "dead" head off before finally yelling "THAT WAS THE SIGNAL YOU IDIOTS!"

At that point, knock was cast on my cleric's bindings and we all had at it. No one in the cult bothered to ask why firebolts and bright flashes of light were emanating from the top of one of their towers, assuming it was part of the ritual. Besides, the boss was there and she's no push over. And she quite proved that point, dropping our dragonborn in two turns before we finally dropped her. She fell over the edge and into the moat, where the crocodiles feasted on her corpse. As if the module decided to take it's vengeance on the fact that we kept undermining it at every turn, our dragonborn called dibs on her stuff just before her body burst into flames before disintegrating to ashes, taking her stuff and the crocodiles along with her. Even the deaf could hear that yell of "Noooo!" from a mile away.

Anyway, as we were congratulated ourselves on pulling off such an insane plan, our DM closed the Hoard of the Dragon Queen book and said "Congratulations, you just killed Rezmir, the main villain of the campaign and also one of the main leaders of the cult." We all kinda blankly stared at him after hearing that. Sure enough, after checking the book, we had somehow skipped the last bit and the intended ending of the campaign with our brilliant scheme to save my cleric's life after our brilliant plan of just "acting like we owned the place" backfired.

So not quite like railroading a DM into making things more awesome, but it was still awesome never the less.
Xelmon 3rd Mar 2015, 8:19 PM edit delete reply
Many many many moons ago we were doing our DnD session at my buddies place.

We're going on a forest road and he starts describing that there is some dark robed / face obscured character approaching us.
For some reason or another I blurted out...

"With a Walkman in his hand, some big-honkin headphones, bumping some head-bobbing tunes!"

The DM paused for some 15 seconds then repeated exactly what I said, with the whole head-bobbing as the robed character was still walking.

So we come to a lazy stop and ask him which way a certain shack is.


Then the DM mentions that we can hear some kind of thumping, screeching noise from the robed character. Apparently he was listening to metal!

I think I asked again at a much louder volume. The robed character just pointed off the road to the right, apparently we weren't very far.
Brian 3rd Mar 2015, 10:49 PM edit delete reply
Winged Cat is a player in my own Unknown Ponies campaign. He has railroaded me into making things more awesome *multiple* times during the campaign. His actions have caused everything from the obliteration of a mountain to declaration of open war by the Changelings.

All this, and his character is still a blank flank.
Mace Direwolf 4th Mar 2015, 3:31 AM edit delete reply
Mace Direwolf
Dang...didn't see that reveal coming.
Mykin 4th Mar 2015, 11:26 AM edit delete reply
All this, and his character is still a blank flank.

*Tilts head* How does that work? That's just...I mean I figured, after everything that has happened, he would have gotten it by now. Gah, now I have to look up the system and try to puzzle this one out.

Also, any DM that is ok with their players obliterating a mountain and can still make things work is a good one in my book.
Brian 4th Mar 2015, 9:59 PM edit delete reply
You get your cutie mark when one of your skills hits 40. You increase your skill by 1 point when you *fail* a roll for that skill. (Unkown Ponies: Failure is Awesome. You learn when you make mistakes, and learning is awesome, therefore Failure is Awesome.) I believe Winged Cat has multiple skills in the 37-39 range at the moment, but has not as yet hit the magic number.
FireFrenzy 4th Mar 2015, 1:11 AM Not the coolest story edit delete reply
But its amazing what you can do in Vampire the Dark Ages if you are utterly ruthless and have a 9 dice (1 short of maxxed out) pool for financial chicanery...

My character had this incredibly annoying habit of doing 2 things (NEVER EVER PLAY THE TRANSYLVANIA CHRONICLES) "I wait for the plot to happen" and solving almost EVERYTHING by just throwing money at the problem.

"We're being invaded?" "I open a vault and hire all the mercenaries that arent bolted down to my enemies side."

"You want us to go recover your stolen jewelry? My sire the prince owes you a favor? He has granted my services in this? Okay!"

A while later i walked into a muddy gipsy camp in the middle of Transylvania walking up to what effectively amounted to a ravnos prince. While walking around in the era equivalent of 10k USD shoes and a Bespoke Saville Rowe suit.

"I believe you are currently in the possession of some stolen merchandise acquired in *someplacenamehere*, I should like to purchase this merchandise from you."

"Yeah it's not for sale"

"I think it is, name your price"

She gave me some kind of ridiculous price in the "100 million dollars" range thinking I'd never be liquid enough for such a purchase.

"Sold, and as a gesture of good faith I'll tell the Inquisition which is camped two towns over you went that way *Pointing*."

Not quite on par with inventing the vodka redbull but that character did BUST games wide open with nothing more then Intelligence and skill points... Hell the only reason i learned disciplines was that i figured i couldn't really be prince with just 2 points in dominate and one in presence.
Ladyofthelibrary 4th Mar 2015, 5:17 AM edit delete reply
I've only played one campaign (currently unfinished due to travel issues among the DM, me and the other player) but I know enough about the DM to know he's insane at improv. I've also heard stories about campaigns he's been part of that have lead DMs who don't ban anything to ban character types because of him; like physics.
OreoGolem 5th Mar 2015, 12:27 AM edit delete reply
In a game I'm playing, we have a character who is so insistent on befriending everypony they've made two friends out of NPCs meant as rivals.

In a game I've run, there were foreign dignitaries from the xenophobic dwarves. They're guard captain was one eyed. So of course the rogue says "I try and throw a dagger in their eye"... This started the combat and diplomatic incident I DID NOT expect.
Guest 5th Mar 2015, 5:33 AM edit delete reply
I've already mentioned my attempt at diplomacy with a hellhound, but I feel like this is a good point to bring it up.