Page 567 - Chrono Chrys, Part 2

12th Mar 2015, 6:00 AM in Intermission 5
<<First Latest>>
Chrono Chrys, Part 2
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 12th Mar 2015, 6:00 AM edit delete
Gotta love the changelings. As monsters and as a race, their design and mechanics are superb in my opinion. (Not that I'm opening myself up to debate here. I'm hardly going to be convinced now that the MLP changelings are boring, predictable, too reused, or just plain uninteresting. It's just not going to happen.)

If we're going to have a Story Time today, let it be about other cool ideas for creatures, races, and monsters. Not even necessarily anything you've encountered or created; just cool stuff that not many other people might have seen yet. Let's put together an impromptu compilation that DMs can steal from for weeks to come.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Toric 12th Mar 2015, 6:08 AM edit delete reply
Bread Golems, Vomit Ooze, and Cheese Dip Mold
Digo 12th Mar 2015, 6:31 AM edit delete reply
Treasure golem - a walking pile of collected coins, gems, magical items, etc. that will mess your PCs up! How I made them was to roll on some treasure tables to build their framework. Then, they can utilize any magic items in that treasure (particularly nasty treasure golems have rings, wands, and wondrous items in them). They all also have a special ability called "Money Shot"-- basically they can hurl coins at PCs for damage like ranged weapons (I use ninja star stats).

The torture is that PCs that overkill treasure golems could accidentally destroy the treasure in them. Yeah, it is pretty evil, but hey-- it'll make the PCs think smartly on how to take down the monster. :)
Winged Cat 12th Mar 2015, 10:37 AM edit delete reply
Along the lines of treasure golem, my lucre-loving sorceress once ran into a pile of gold coins that was melting as the party battled the dragon atop it, with the cave they were in due to collapse. So she summoned gold elementals - basically, animated some of the coins - to help evacuate as much of the hoard as she could.

Would-have-been combat monster: someone wearing a gunsuit. A suit made out of guns, with articulation to get ridiculously high rates of fire. Fortunately for the party, they took her on as a social challenge only. (Then again, this was based on a description of one of the PC's idols; said PC fangirled her at first sight, and the encounter went on from there.)

Tools For The Lazy DM: a made-up race of beasts with colors and abilities varying depending on where in the world the party went to, but basically as environmentally adaptable as humans (innately, rather than through intelligence/equipment/building). The campaign was plotted so the PCs would be in this part of the world at these levels, then over there at those the colors the party encountered were variants that happened to be scaled appropriately, with simple stat additions, more powerful attacks, and an occasional additional trick thrown in. Especially handy if the party has just leveled up and the players want to try out their new abilities in a less-than-plot-critical combat. This wasn't D&D, but the concept translates well: the CR-over-20 endgame mooks are relatives of the CR-below-1 foes in the just-out-of-chargen party's first combat (assuming you do a full epic campaign, party going from level 1 to whatever maximum level your edition supports). Massive (100+) swarms of the lesser ones can be brought in to get the party to come up with good AoE and environmental attacks, especially when the party's natural resources for that are tapped (e.g., out of Fireball spells for the day, and the fighters have yet to gain AoEs). Of course, do toss some variety in so it's not the same old combat every time; if you notice your players handling one combat exactly like the past two or three, it may be time to stop doing this for a while.

In a campaign I'm running now, I'm doing several variants of "hive mind", from a near-human alien race who got radiotelepathy (and are playing it like Mars in A Miracle of Science), to a planet of basically plant-Zerg (which one of the PCs has become queen of), to one-AI-many-bodies. But the best is probably what I used to set up the campaign's plot: an ancient, Precursor-grade alien race who tried and failed to invent AI (or mind uploading), to the point where they got religious about it. When the humans come along...well, what do you do when someone tells you that you are a god, and sets out to prove it to you? (So that they can then ask you to perform godly feats, such as saving them from death by aging.)
Arix 12th Mar 2015, 10:25 PM edit delete reply
Along the same lines as the treasure golem, my campaign features a dracolich who had such legendary greed, even among dragons, that in death his spirit possessed his own hoard. Essentially a dragon formed out of treasure.
Mykin 12th Mar 2015, 9:05 AM edit delete reply
Chocolate Dragon, Bacon Golem, Gem rats who's bite can turn part of you into a precious gem (akin to the spell flesh to stone), Invisible Tax Collectors...
Digo 12th Mar 2015, 6:14 PM edit delete reply
Invisible Tax Collectors?! Now that's just mean :D
Specter 12th Mar 2015, 9:21 AM edit delete reply
Never really made any of my own creations, but fought some before. Example-

A tribe of isolationist tribe like assassins, who have replaced their blood with magic infused ink. The ink (as the GM has told me) can give the assassins flight, animal conjuration (which the group I was with had to deal with several times), and allows them to create indestructible shields, so long as one of their ink animals are alive. On top of that, the ink is considered to be poisonous (on contact) to anyone who hasn't gone through their ink transfusion ritual.

The GM considered them as CR 10 or something like that, as their lowest level. Which is relatively evenly matched (I think for three level 5 PC's)... if it's not, we pretty much went to town against the first one we fought.
Disloyal Subject 12th Mar 2015, 10:13 AM edit delete reply
Disloyal Subject
iirc, Challenge Rating indicates that an encounter is appropriate for a party of four, so a single creature with CR10 would be recommended for a level ten party consisting of the 'average' of a Fighter, a Rogue, a Wizard, and a Cleric.
Specter 12th Mar 2015, 2:09 PM edit delete reply
... Which means I don't remember anything from that encounter, or the GM was as confused about the CR thing as I...

I really hope it is the first one.
Sheepking 12th Mar 2015, 9:52 AM edit delete reply
A creature that counts as both an plant and an ooze - it looks like an ordinary pile of leaves and secretes a STR-draining sap.
A low-CR slime whose remains are often used as an ingredient in desserts.
"Bluff Golem" - a template that can be added to another kind of golem that removes its innate spell-like abilities, but makes it sentient and gives it Glibness and False Lie at will.
A swarmlike undead that is essentially the reanimated ashes of a person who was cremated.
Sheepking 12th Mar 2015, 5:00 PM edit delete reply
Can't believe I forgot the Bomb Golem: A clay golem, that has been hollowed out
and filled with gunpowder, alchemist's fire, and a single Delayed Blast Fireball.
Dragonflight 12th Mar 2015, 12:22 PM edit delete reply
Chocolate Golem. This was from a *very* X-rated joke module someone published called "The Pleasure Prison of the Bthuvian Demon Whore," which was written deliberately like a solo Conan adventure, filled with scantily clad women, a subverted elven princess, a succubus villain, and a hero who has an Int of 5 but a Strength of 20 and a Constitution of 18.

The chocolate golem's most effective attack was Death by Chocolate, which would cause the person who fails the save vs. the touch-based attack to be instantly covered by a thin gloss found only on the finest chocolate, which could suffocate them. It was a demented adventure, and if you can stand stuff like that, I highly recommend it. :)
Chrysalis 12th Mar 2015, 3:22 PM edit delete reply
I reinvented the basic zombie to be much more difficult. I gave them the ability to run, move and act on the same turn, increased health, a skeletal-claw attack to go with the basic slam they could do, and made the claws toxic, forcing save rolls to actually be important early on...though the rolls were stupid simple to make, it was the threat of something not very nice at lvl one that made it fun and funny. I applied this new variant to many different monsters, and revamped a few others, and built new undeads from the ground up. My favorite were the Pustulant Hounds. More or less, the basic zombie dog idea, but they also added acid damage to the bite attacks, gave them clawed forepaws, they possessed a full attack of 2 claws and a bite, and when killed forced a reflex save, because upon death, they'd explode, showering unfortunate rollers with acid...they were a bit more advanced mobs.
Jannard 12th Mar 2015, 6:10 AM edit delete reply
Well, this isn't something that has eevr happened to me, but something I read on a very old forum: a dragon werewolf.

The way it worked, the dragon had been afflicted by the werewolf curse while in a humanoid disqguise, and that prevented him from returning to his dragon form. The gist was that when the players released him from his curse, BOOM, now their tough werewolf was an even tougher blue dragon. Grateful enough for their efforts, but still too dangerous to just let leave...
Jannard 12th Mar 2015, 6:20 AM edit delete reply
Not within Spud's rules, but I also created a D&D 3.5 base class, the arcane hunter, which took heavily from witchers.

I've also thought it would be interesting if there were a planetouched variation of each race, instead of simply "aasimar and tieflin" being basically derivates from humans.

Last, but not least, the changeling that doesn't simply copy your form, but actually steals it from you. Its natural form is abandoned once it touches its first victim, which dies instead of changing. After that, it can change to another form by touching someone, and willingly deciding to adopt that person's form. Said person will change to the changeling's current form. It makes for a dangerous foe, and can really screw a character (kinda like the reincarnation spell from druids, but less random, and with a chance of turning you into someone you would rather not be, like someone suspected of mass murdering) but it also leaves a trail of simple clues for those in the know.
Digo 12th Mar 2015, 6:40 AM edit delete reply
A form-stealing changeling? Whoa that's pretty evil. I like it! :3

I had once come up with a type of changeling that could temporarily steal your cutie mark, thus gaining use of your talent. And since they could naturally fly and cast spells, they had the flexibility that any cutie mark would work for them.
you know that guy 12th Mar 2015, 7:55 AM edit delete reply
There are planetouched for the elemental planes in Pathfinder. Imo there should be ones for any particular plane. Paraelemental plane of salt, the Eternal Battlefield of Acheron, that demiplane your wizard created a couple centuries ago, even Sigil itself ...
you know that guy 12th Mar 2015, 8:16 AM edit delete reply
What's one step crueler than a dragon werewolf?

"At last, you have found the lich's phylactery: a giant black sapphire. The gem must be worth several tens of thousands of gold pieces by size and clarity. There is a note pasted to it which reads: I have trapped the soul of the dread TARRASQUE inside this gemstone. Destroy it at your peril."
Guest 12th Mar 2015, 8:31 AM edit delete reply
Well… if you know of a really big lake…
you know that guy 12th Mar 2015, 10:06 AM edit delete reply
Of course, there are many ways to dispose of a tarrasque. The fun is only if the PCs have expended most of their resources destroying the lich's body and finding its phylactery, such that the threat of releasing the Tarrasque takes them by surprise, and having the lich reincorporate puts them under a time pressure.
Zeeth 12th Mar 2015, 9:58 PM edit delete reply
"So basically, the lich is fighting a tarrasque inside his own soul gem? Either that's not the real thing, or he's lying. I say we cast Soul Jar on the corpse and smash this gem next to it. Then either the tarrasque is trapped in a lich's barely extant remains, or the lich's actual soul is... and he dies when we burn it again."
Winged Cat 12th Mar 2015, 10:42 AM edit delete reply
Reminds me of an old Ghostbusters cartoon episode, wherein the heroes found a village of vampires under threat from werewolves (or maybe the other way around). A big fight broke out at the end; when a vampire bit a werewolf, the latter stopped being a werewolf and became a vampire instead, and vice versa. As they put it, "democracy in action."
Digo 12th Mar 2015, 6:16 PM edit delete reply
I remember that episode!

The Real Ghostbusters was a surprisingly good show now that I look back at it.
Toric 12th Mar 2015, 6:16 AM edit delete reply
I also created the "rubbish" golem. Rather than a dedicated material, the creation manual pulls in everything within 30 feet and twists it into a functional construct with bonuses and defenses based on what it picked up and how much.

There were also these gold-pile golems I stuck inside a gigantic treasure hoard. They emerged like great big mounds of coins that could occassionally form arms. They had a cone attack that spewed golden coins for bludgeoning damage and if you were too close to the hoard, they could drag you in and drown you in gold. Worth about 25k each just on bodymass.
Jannard 12th Mar 2015, 6:22 AM edit delete reply
An interesting twist in the classic "coin golem". More detailed and with interesting thematic abilities. Very tempting.
Digo 12th Mar 2015, 6:24 AM edit delete reply
I do love me some Changeling characters. I have two that I made, and what I like about them is that they don't do the Drizzit thing of exiling themselves from their hive. They are friendly to ponies, but are still changelings. So they will feed on you when they need to because they see nothing wrong with the natural order of such things.

They're just more polite about it. Usually. ;)

I created an alien race many years ago that was inspired by Invader Zim. They looked like an off-white snake with a pair of short 'arms' around their mid-section (3-fingered). They had advanced cybernetics and so from birth they are wired with a kind of "backpack" that functions as a second brain. This backpack also has four extendable spider-legs they can use to walk around with (they aren't much bigger than an Earth snake, so they usually get underfoot without it). The cybernetics are so integrated with that that removing or breaking the backpack unit kills them.

Despite looking like a race of scowling evil cyber-critters they were actually pretty friendly and in the space campaign they appeared in they were one of Earth's more trusting allies.
Jannard 12th Mar 2015, 6:28 AM edit delete reply
Trusting earthlings? Big mistake.
Digo 12th Mar 2015, 6:37 AM edit delete reply
Years ago I had partaken in a D&D game where the GM was a big fan of the Final Fantasy series. He replaced gnomes with Moogles, and their special ability was in tune with alchemy. They had defensive bonuses to explosions and poisons, which tells you what kind of society they have. XD

They were funny little critters and eventually I tried out a Moogle in that campaign. Hilarity ensued as I often would catch myself in many of my explosive potions during combat. I had fun!
you know that guy 12th Mar 2015, 7:58 AM edit delete reply
Gnomes and goblins have enough flavor for about half a race each, so in my setting they are replaced with the gnoblin race.
Digo 12th Mar 2015, 8:22 AM edit delete reply
Hee hee... gnob.

TheFreshDM 12th Mar 2015, 6:28 AM edit delete reply
Probably one of my favorite monsters in the entire library of Monster Manuals(s)I own is the Pit Fiend there are so many little ability on that thing has from spells/spell like abilities to it's very bite being diseased.(not to mention it also has poison with it too) to top it off you can give it classes for a more interesting fight. It's definitely a creature that will challenge your high level PC's
Toric 12th Mar 2015, 6:41 AM edit delete reply
Pugwampis. Pretend a gnoll and a pixie produced offspring, then pretend that it bathed regularly in feces. They idolize gnolls and smell so bad that they produce an aura of unluck. Inside, you have to save every turn or else you roll everything twice and take the worse result. Low-Level nightmares.
Digo 12th Mar 2015, 8:23 AM edit delete reply
I'm not sure I want to pretend a gnoll and pixie produce anything together, but wow that's a creative monster!
Toric 13th Mar 2015, 5:40 PM edit delete reply
Real monster. Pathfinder Bestiary. Nasty little buggers.
Indalecio 12th Mar 2015, 6:52 AM edit delete reply
"Gotta love the changelings. As monsters and as a race, their design and mechanics are superb in my opinion. (Not that I'm opening myself up to debate here. I'm hardly going to be convinced now that the MLP changelings are boring, predictable, too reused, or just plain uninteresting. It's just not going to happen.)"

Someone needs to say it. MLP changelings are boring, predictable, too reused and just plain uninteresting, because they're vampires, g-rated vampires, but vampires none-the-less, and they tend to be written that way, and that frankly annoys me to no end. The only place where I've seen them written decently is 'This Platinum Crown', where the alien factor is played up, and there are a half-dozen different varieties, each with their own quirks that make them stand out. But that's pretty rare IMHO.
Toric 12th Mar 2015, 7:48 AM edit delete reply
I don't think you're being entirely fair to the species. Sections of the fandom maybe but not the species. Admittedly I haven't read the comics, but in show canon all we know is that they change shape, feed on love, and function as a hive.

Vampirism is only the surface of what they are. They're insectoid, which opens up all kinds of anatomy, chemistry, and biology questions because they're still equine in shape. It's never been made clear how they feed on love, or what the function of the cocoons is aside from entrapping prey. Their ability to change shape opens up a smorgasbord of infiltration plots, moral issues, psychological paranoias, and what have you. I've seen a number of fics that turn Equestria into an Orwellian or McCarthian state out of fear of changeling spies. Reducing the race to "vampires" seems like cheap underselling of one of the most popular elements of the show and one of the earliest examples of action in the show well beyond the usual ken of the target audience.
Skorzah 12th Mar 2015, 7:58 AM edit delete reply
Don't forget FID, the changeling element there is very well written from my point of view, and thats even before that last episode!
Digo 12th Mar 2015, 8:34 AM edit delete reply
Like every species, mileage varies with the writer. :)
Guest 12th Mar 2015, 8:26 AM edit delete reply
You seem to have forgotten that they can shape-shift. Right now, your best friend could have been replaced with a changeling. Are you sure he/she hasn't been? Maybe you shouldn't be so sure.

Now go read "Mendacity" while I think bout what else to put on your reading list.
Skorzah 12th Mar 2015, 8:28 AM edit delete reply
What's Mendacity?
Winged Cat 12th Mar 2015, 10:52 AM edit delete reply

A pretty good story, I hear.
Skorzah 12th Mar 2015, 6:05 PM edit delete reply
Just finished it. Pretty awesome story!
Winged Cat 12th Mar 2015, 10:50 AM edit delete reply
Who says that most ponies aren't actually changelings who are born ponies - but the "changelings" are the ones who admit and realize their nature, adopting base shapes other than what they were born with, to the horror and disgust of the "ponies"?

...and now I'm wondering if I should write a story about that, or if the natural plot holes (e.g., "why do non-changeling ponies not feed on love?" and "what about babies who don't know better yet?") are just way too big.
Guest 14th Sep 2015, 6:14 PM edit delete reply
Changelings are born as changelings. They're a separate, unrelated species. The comics already covered this.
Guest 12th Mar 2015, 4:26 PM edit delete reply
/I read the Mendacity chapter of the Sweetiebelle Chronicles. It was okay. Do you have something less Fae and more Lovecraftian?
Indalecio 12th Mar 2015, 11:04 PM edit delete reply
Just to clarify, and to use Pokemon terms, Changeling strike me Bug or some combination of Dark and Bug. They don't strike me as Fairy or some combination of Fairy and Dark. That may be oversimplifying it, but that may be best way of explaining what I meant by Lovecraftian.

Still not sure how I feel about Mendacity with its Changelings as Fae, and I've never been a big fan of Lyra and BonBon so there's that.
Disloyal Subject 12th Mar 2015, 11:35 PM edit delete reply
Disloyal Subject
"Fairy" is a type now? Ugh.
Indalecio 13th Mar 2015, 3:46 PM edit delete reply
Yeah. Fairy-types are Super-effective against Dragon-types.
Disloyal Subject 12th Mar 2015, 10:18 AM edit delete reply
Disloyal Subject
If you insist on pigeonholing them into preexisting fantasy races, succubi are a far better fit, but they clearly take cues from the old faery changeling tales, wherein a baby might be stolen and replaced with a faery. Chrysalis replaced Cadence, and then mindslaved Shining Armor while feeding off of him - sure, vampires do that too in many tales, but that was textbook succubus behavior.
Guest 14th Sep 2015, 6:13 PM edit delete reply
Congratulations, you don't know shit about writing.
CharginChuck 12th Mar 2015, 6:57 AM edit delete reply
Can't wait to see what Raxon has for this one.
daftdeafdave 12th Mar 2015, 7:03 AM Excerpts from a LARP edit delete reply
"Perched on my shoulder is a writhing mass of tentacles which is constantly screaming"


"Agnetha? She's a rabbit."

"That is NOT a rabbit."

"She is - I knitted her with rabbit 'deaennay' which the Midgardian 'durrs' told me makes a rabbit."

"So the experiment didn't work?"

"It did - she's a triumph of ASGARDIAN SCIENCE!"

"That's nothing like a rabbit."

"That's because she is a MIGHTY WARRIOR OF ASGARD"

"You should really kill it"

*clutches green rubber monster to chest* "NO!!!"

"It's screaming in constant pain."

"Don't listen to the bad man Agnetha, I like your singing."
Digo 12th Mar 2015, 8:27 AM edit delete reply
Heh... yeah, a rabbit. Suuure. :)
Specter 12th Mar 2015, 10:01 AM edit delete reply
Is it possible to roll a sense motive on the... "rabbit"?
daftdeafdave 12th Mar 2015, 4:17 PM edit delete reply
Do you WANT to know what's going on in its head? ...or the part of it that got the eyes anyway.
Specter 12th Mar 2015, 5:46 PM edit delete reply
daftdeafdave 13th Mar 2015, 2:16 AM edit delete reply
*Sigh* You grasp the mind of the abomination. Your thoughts are overwhelmed with madness, pain and an overwhelming desire for blood. Take 2d6 sanity damage. Although to be fair that's still less sanity damage than trying to grasp the principles of Asgardian science gets you and you don't even have to save against alcohol poisoning.
Specter 13th Mar 2015, 8:36 AM edit delete reply
... Sounds fair.
Kopr 13th Mar 2015, 9:19 AM edit delete reply
*Sigh* Agnetha was fun, but you should really tell them about the GIANT SCIENCE LOBSTER.
daftdeafdave 14th Mar 2015, 5:25 AM edit delete reply
I would but I wasn't as involved with events surrounding the mighty science lobster and the not so mighty prawn dingy, so I wouldn't be able to say much more than MIGHTY SCIENCE LOBSTER.

How did paradiso go by the way?
Kopr 14th Mar 2015, 2:39 PM edit delete reply
Brilliant. We narrowly avoided being apocalyptically Colony Dropped by antediluvian Kill Sats, and we got Doctor Abominable Mk.2, played by a delightfully insane fresher, who was killed by at least five different plots in the same turn (more than half the player base turnsheeted to kill him, in different and highly imaginative ways).
Truly Mad Moves 12th Mar 2015, 7:38 AM edit delete reply
Truly Mad Moves
May I say, it's very detectable that your writing is restrained by having to use existing pages. The difficulty of it is tangible, but you're doing an excellent job.

That being said, the artwork is making my eyes bleed. Absolutely grotesque. But I'll live to the end of the arc. I eagerly await the return to attractive visuals and your less-restrained writing. Ah well, this is better than the incoherent and sociopathic writing of the real IDW comics.

Yes, my resentment runs deeeeep. Apologies.
Guest 12th Mar 2015, 8:30 AM edit delete reply
Wow. I know the first arc got off to a mediocre start, but "incoherent" is kind of a strong word, and I have no idea where you're getting "sociopathic" from.

You should try the Rarity issue of the micro-series (micro-series #3). That's one of the more popular issues.
Truly Mad Moves 12th Mar 2015, 8:51 AM edit delete reply
Truly Mad Moves
It's the comic's brand of humor that makes me say "sociopathic". A bit in the storytelling, but mostly the humor. The comedy is very, very dark, and it leaves a bad taste in my mouth. It lessened significantly after the Chrysalis arc, but it definitely remains part of the style of the whole series. It reads, and looks, more like an openly-malicious parody of MLP than official content, and I am not a fan of malicious parody.

I mean, I realize I'm not going to convert anybody onto my side, I'm just... it's disturbing to me that no one else seems to have reached my conclusions. I feel the comics are a betrayal of the franchise's spirit, and as someone whose life was changed by the show, I can't help but take that betrayal personally.

Just trying to explain my perspective, never mind me...
Newbiespud 12th Mar 2015, 9:16 AM edit delete reply
I'm not a big fan of censoring others, but I think you're at risk of becoming more and more inflammatory as this conversation goes on. I realize you're reaching out in a way, but your reaction is way too... personal and deep to find much empathy here. There are plenty of people who don't like the comics - just bring them up on /mlp/ - but very few, almost none, that seem to hate them as personally as you do. And no matter how diplomatic you are with that kind of impassioned opinion, there's going to be a risk of starting an argument we don't want to have.

As for the restrained writing, that's not all the comic's fault. I set myself a creative restriction: Nine double-length pages to tell the story I want. It's an exercise in writing something much faster paced than my usual snail's-crawl style. The bubble constraints test my ability as a writer to tell more with less. Heck, even my limited Photoshop (Paint.NET) skills are being tested, whenever I have to make edits to the page itself - like for the DM-characters' speech bubbles on this page.

It's a challenge, yeah, but one I set for myself and that I'm having a lot of fun with.
Truly Mad Moves 12th Mar 2015, 9:45 AM edit delete reply
Truly Mad Moves
I admire that. I'm rooting for you through that challenge. I think I failed to communicate earlier, that's what I meant: that I can see from the writing what a challenge it is, and I celebrate the way you're pulling through it. When it's over, you'll be a better writer for it and we'll all have even more respect for your freestyle writing, for more reasons than one. :D

And... I think I'm done... I think I got through everything that's been bubbling under the surface since my former friend forced me to print a retraction of my views but then ditched me anyway... I'm through. I feel much better now.
Newbiespud 12th Mar 2015, 10:22 AM edit delete reply
Well then, I'm glad this conversation was a force for healing instead of just making things worse. 'Cause yeah, that sucks.

Hope you enjoy the rest of the mini-arc, then, despite everything.
Disloyal Subject 12th Mar 2015, 9:46 PM edit delete reply
Disloyal Subject
If "sociopathic" humor bothers someone, /mlp/ is just about the LAST place I'd send them...
Guest 14th Sep 2015, 6:17 PM edit delete reply
What, so people can only have opinions in a way that you approve of? Go fuck yourself.
Guest 14th Sep 2015, 6:15 PM edit delete reply
Literally nothing about the comics' humor is dark.

The cutie mark crusaders make jokes and irritate chrysalis while she has them imprisoned.

If you think that's dark, please learn anything at all about writing before broadcasting your objectively shit opinions.

Or graduate preschool.
Classic Steve 12th Mar 2015, 8:06 AM edit delete reply
My main problem with the Changelings is that the show has made no mention of them again for two seasons. We have no assurance that the ponies have eradicated the menace for good. For all we know, Changelings walk among them every day!
you know that guy 12th Mar 2015, 8:17 AM edit delete reply
There could be shapechanger spies in the Senate, or even on the Jedi council!
Moonstone 12th Mar 2015, 8:15 AM edit delete reply
I once made a 'Midas Devil'.

Essentially it was a devil that rolled up to them in a treasure chest the size of a wagon, atop wagon-wheel sized gold coins. When it snapped open, the devil's body was made of liquid gold, looking sort of like a golden goo-girl wearing a lot of jewelry, including a diamond-studded crown over her horns.

She had the ability to reduce things she touched into more golden coins via acid-damage, allowing her to dissolve both her enemies' equipment and even their bodies if she used her Swallow Whole ability on them...But that wasn't the fun part.

What surprised my party is the fact that she was not there to fight, she wanted to conduct business, offering 'fine goods' from the vaults of Hell, and she was more than willing to buy things they no longer needed, with an obvious desire for magical items. She had a store-limit equivalent to that of a 'Large City' in fact. Sadly, all of her gold was 'tainted' with the power of Hell, so if anyone *did* wind up with any 'change' from shopping with her then they could have incidents later down the road, such as being detected as evil despite being good, or having astoundingly bad luck against lawful-evil opponents later.

Sadly, nobody in my party was willing to risk Hell-touched gold, though some were certainly tempted... But since nobody shopped with her, she didn't bother to let them know about the mimics she'd summoned in the area they were headed into, and that lead to quite an interesting battle~
FanOfMostEverything 12th Mar 2015, 8:17 AM edit delete reply
Some of the most fun I've had homebrewing are periodic elementals. Yes, I got the idea from Order of the Stick, but there are a lot of fascinating chemical properties that translate well to monster abilities. (Trust me, you do not want to get caught in a fluorine elemental's breath weapon.)

I've also extended the principle to harmonic elementals, like charm- and compulsion-immune loyalty elementals and generosity elementals that can include other creatures in their hive minds.
Disloyal Subject 12th Mar 2015, 10:06 AM edit delete reply
Disloyal Subject
Periodic elementals, I like; 'elements' are the substances that make up the material plane. I'd argue that your Harmonic beings should be Outsiders, probably Celestials. Celestials could use more variety to balance out the dozens of Fiend entries anyway.
Winged Cat 12th Mar 2015, 11:03 AM edit delete reply
If we take The Cleric ( ) as canon, then maybe Celestia (and anyone accepting divine power from her) can summon harmonic elementals as her version of angels? In that case they would definitely be Celestials. ;)
Philadelphus 12th Mar 2015, 10:49 AM edit delete reply
Fluorine. Breath Weapon.

As an avid fan of the periodic table, I loved those elemental golems from OotS too.
Zeeth 12th Mar 2015, 10:19 PM edit delete reply
It's really just the Metal Men and Metamorpho, characters with element-based powers.
Winged Cat 12th Mar 2015, 11:20 PM edit delete reply
Thinking further on those harmonic elementals - what if you made them spirits, with the character sheets from the Cast page here (at least the level 1 ones; some later sheets might need modification) and the Celestial type?
terrycloth 12th Mar 2015, 9:02 AM edit delete reply
I threw 'knowledge elementals' at a party once. They were searching a ruined city, and came to a library. All the books in the library were blank.

Well, not *all* the books. If you opened the wrong book, you'd read the spidery glyph spread out across the pages, and it would go into your head and possess you, and start eating your memories.

The 'correct' way to kill them was to drive them out of their victim's head with break enchantment, with a book open nearby that you could close after they fled to it and trap them again.

But ghost-touch weapons worked too. q:3 And they didn't have a ton of hit points, so stabbing your friends would usually kill them first.
Truly Mad Moves 12th Mar 2015, 9:15 AM edit delete reply
Truly Mad Moves
My homebrew monsters tend to be comedic in nature. Gangs of dangerous Keep Left signs, which you may remember from a certain Flying Circus sketch. Lobster banditos, like those the Swedish Chef once battled. And a gazebo, based on a famous D&D story.

When it comes to homebrews that can be played straight, I'm kind of working on designing a 4E campaign setting loosely inspired by Kingdom Hearts and, by extension, the complete works of the Walt Disney Company. And Square, I suppose. I've had a few ideas on how certain film and game settings could work within 4E's planar cosmology, and created game stats for a few characters and KH-original monsters. I'm toying with making the Keyblade work similar to the Spellscarred - I think a member of any class should be able to use a Keyblade, but that it should also have its own unique flavor... I feel like I'm not thinking big enough, though. The Keyblade needs to be something big.

Anyway, since the story prompt mentioned homebrewed RACES... well, I've spent a lot of time pondering core races of this setting, but I'm calling one of them "Natives". Also called by the derogatory term "toons", natives are highly-civilized but animal-looking humanoids - this is the race that Mickey, Donald, and Goofy belong to. People often wonder why no one in the KH franchise ever comments on the odd appearance of Donald and Goofy, and my solution is that natives are the oldest inhabitants of the cosmos, and all people recognize them instinctively. Well, that works in a Kingdom Hearts universe of dozens of separate worlds, but since I'm making the setting just one world (one world at the center of your standard 4E cosmos, of course) there's really no need for that concept, but I might hang onto it anyway.

Speaking of homebrews, is there any place I can find standardized rules for a 4th Edition MLP campaign such as the one in this comic? I've been looking, but I've only found completely homebrewed game systems. I have an interest in the 4E racial traits of all the pony types and other creatures... could make up my own, of course, but I'd rather see what other people have come up with.
Truly Mad Moves 12th Mar 2015, 9:20 AM edit delete reply
Truly Mad Moves
Oh, and I also once built a cheese golem. It was a PC. A mindless tool of the party, but a PC.
Newbiespud 12th Mar 2015, 9:23 AM edit delete reply
I don't know how standardized it is, since anything pony-D&D related is going to be at least a little homebrew, but this might be a good start.
Truly Mad Moves 12th Mar 2015, 9:59 AM edit delete reply
Truly Mad Moves
Hehe, that's cute. Yeah, obviously there are no "official" pony rules, but... that's it, huh? Nobody's ever made a comprehensive homebrew 4E campaign setting based on the show which is available to the public and used by pony gamers everywhere? Huh. One would think the existence of this webcomic would have led to such a thing by now. I mean, this is the fandom that reprograms classic console RPGs. Ah well. Guess I can just make my own from scratch! Yaaay... if I had the time to homebrew another entire campaign setting, which I don't, but hey, maybe next year.
Mykin 12th Mar 2015, 10:16 AM edit delete reply
Not based on the show, no. Inspired by the show, sure. Ponyfinder for pathfinder is a good example of that and there's even a 4E translation document that's free if you really want to run ponies in a game without it completely breaking the system.

That's all I'm aware of on the subject at least. No wait, I lied. There's this other ponyfinder thing that is free and different from the one I've linked above, but no 4E conversion. This one is one I'd consider more what I would consider closer to being "based on" the show. If we want something even closer than that, that would be pony tales. But that's an entirely different system.
Solitary Performance 12th Mar 2015, 10:23 AM edit delete reply
To extend Mykin's post (which ninja'd my original attempt at sharing similar information), the Ponyfinder stuff even has a cheap (0.99 USD) 5th edition translation supplement as well, for those who want to jump into the newest D&D with all four hooves... among other neat stuff.
Truly Mad Moves 12th Mar 2015, 10:28 AM edit delete reply
Truly Mad Moves
I'm not really seeing the distinction of "inspired by", but I don't have to understand it to recognize it's a cool quote. Kudos. XD Mkay, thanks, I'm gonna take a look at that... and what Spud showed me was actually pretty awesome, so... options. :D
Winged Cat 12th Mar 2015, 11:17 AM edit delete reply
And if you're willing to branch outside of D&D, there are many others. For instance, I'm currently finishing up a campaign using Unknown Ponies, a MLP (primarily blank flanks) conversion of Unknown Armies. There's a list on (click on Tabletops).

In particular, Fate seems like it would work with little conversion. Just make sure a pony's cutie mark (for those who have one) is one of their Aspects, probably their High Concept, and maybe something about their race is another of their Aspects.
Newbiespud 12th Mar 2015, 12:02 PM edit delete reply
I actually played a pony conversion of Fate at, uh... was it Everfree Northwest 2013? I played as Applejack for a one-shot. It seemed to work pretty well.
Digo 12th Mar 2015, 6:20 PM edit delete reply
My Pony experience is with GURPS. Once you get past the math it works fine.
Mykin 12th Mar 2015, 9:48 AM edit delete reply
Ok, this isn't a monster, race, or creature, but it's an interesting idea nevertheless. Spud might even get a kick out of this.

So one of the players that are in my party is pretty creative when it comes to solving potential problems. This becomes outright scary when he takes the DM reigns and there are players that annoy him.

One group in particular just kept hacking their way through everything and complaining that things were boring. So, at the end of a series of fights, they ended up in a room with one object in it: A wooden duck.

One of the party members picked it up and the duck started quacking. After making sure nothing else was in the room, they shrugged and kept walking. Then the quacking stopped, followed by it casting fireball on itself. I forget how many metamagic stuff was placed on the spell itself, but it was enough to cause everyone to stop complaining.

At least, until they got a new member to the group and she started nitpicking everything. When she finally complained about there not being any interesting loot, they came across a crate. Filled with different colored wooden ducks. And they were all quacking. Everyone else backed away from the crate and kept shouting at her to get out of there. But since she was an arrogant know it all, she ignored them and kept pulling the ducks out one by one in order to get to the treasure inside. Suffice to say, she rolled a new character after that.
Specter 12th Mar 2015, 9:59 AM edit delete reply
Is that the answer to a creative problem solver?

I guess I have some teachings to adopt (I'll have to start with finding the stats for a wooden duck).
Mykin 12th Mar 2015, 10:26 AM edit delete reply
It's a creative answer for getting people to stop complaining about the same thing for a few hours straight. I'm thankful my own DM doesn't use the Duck of Doom in his campaign. Probably because we would find someway to use it to destroy Baldur's Gate a third time. That city has suffered enough without us bringing duck armageddon to it.

As for stats...I doubt there are any stats for a duck in the game at all, let alone a wooden one. You'll probably have to take the stats of a raven and homebrew some changes to it in order to make it work.
Disloyal Subject 12th Mar 2015, 3:57 PM edit delete reply
Disloyal Subject
Yeah, it's surprising sometimes which animals get statted. I spent a couple weeks fine-tuning hippopotami based off of the listings for rhinoceri and crocodiles after deciding on a whim that there'd be one on the way to the dungeon, only for the players to go the long way around by road instead of following the river.
So they got elven bandits instead. Bah. Gotta find that campaign's notes; a lot of it's worth recycling.
grtgfbll 12th Mar 2015, 11:34 AM edit delete reply
Glass Golems. Breaking them only converts their blunt-damage punches/kicks to cutting-damage. Not to mention the potential to fill them with poison gas for a rather cheap kamikaze attack...
LegendofMoriad 12th Mar 2015, 11:51 AM Don't trust a mimic edit delete reply
I have yet to put this scenario into play, but I'm waiting for the right moment. Picture the following:

The party works their way through a rather generic dungeon, filled with animate objects and mimics. They find the typical treasure hoard at the end, a few magic items and immense piles of gold coins. They begin dividing the treasure, when one of them notices something. The coins are starting to crawl towards them.

Does anyone know what a baby mimic looks like?

*cue evil laughter from the DM*
Zeeth 12th Mar 2015, 10:24 PM edit delete reply
Gold bugs. S'all I'm saying.
Hubris Plus 12th Mar 2015, 12:24 PM edit delete reply
I'm proud of this one because my character actually created them in campaign.

He was an evil druid who considered it his job to remind people of their baser natures. An accomplished alchemist and spell researcher, you would be forgiven for mistaking him for a particularly grungy wizard.

His masterpieces were the Wild Dead.

Take a corpse and shove an acorn (the seed is a matter of personal taste, really) in its gut. Cast Plant Growth, a few times if necessary, and make sure the roots are woven through the whole body. Cast Awaken, and you have a man-shaped servant loyal to its creator, considerably more clever than stock undead, and cheaper than golems. And they're sapient, so they can use Hats of Disguise.

In the campaign's epilogue he converted himself into the world's first and only Tree Lich, and the DM informs me that he's directly responsible for most of the devastation in campaigns he's since run in the same setting.
you know that guy 12th Mar 2015, 5:43 PM edit delete reply
Some call it devastation. Some call it flourishment.
Raxon 12th Mar 2015, 12:34 PM edit delete reply
Cool ideas for creatures, eh? Spiral Scorpions. They're only about six inches long, but they have a conical, spiral stinger, with barbs along the spiral. It will latch onto exposed flesh with its hooked feet, then slams its razor sharp pointed stinger into your flesh. The tail breaks off, and begins to twist and spin. This drives the stinger deeper, and the barbs hold it in place. The tail will drop off, leaving only the half inch stinger behind. The stinger will release chemicals to cause an abscess filled with necrotic fluid. Between four and ten eggs will grow in then necrotic abscess. When they are full grown, the ten inch wide abscess will burst. They will then scurry away to feed, mate, and begin the cycle again. The abscess is not lethal. Once they're gone, all you have to do is squeeze the fluid out, and eventually, you will recover.

Next up is the blood shade. This a creature you can summon. The ritual is easy. You just need a knife, an offering, and a candle or other lone light source. Place the candle behind you and place a small cut on your arm. You need t draw enough blood for a tiny puddle of it. Mechanics wise, you'll need to sacrifice 2 hp. Let the blood drip into your shadow. "Dark soul from beyond the pale; come forth and serve me, for I have candy!" The creature will claw its way out of the blood, wrapping itself in your shadow, giving it its characteristic translucent silhouette appearance. They work in exchange for sugary treats. Their favorite treats are cherry gummies, or for a real treat, cherry gummies in a jar of red corn syrup. They love cherry flavored things that are sweet. Surprisingly, given the nature of the summon, they are commonly gentle and laid back. They make decent shadow guardians, and have a soft spot for children. Their voices are gentle and soothing, clashing with their deceptive power and mass.

Coin mimics. They look like gold coins until they feel a living creature touch it. Then these little goldbugs swarm the target. They deal 1 damage each, so alone, they are not a threat, but they tend to gather in swarms to lie in wait for victims.

And, of course, since I am Raxon, I will leave you with something horrible. It is called the thrusting golem.

Thrusting golems are made of adamantine, and are remarkably strong for their slight frames. They have a powerful pelvic crusher, shaped like a meat tenderizer. They will attempt to grapple, and once they grab an enemy, they will repeatedly slam their pelvic crusher into them until they are no longer recognizable as whatever creature they were. In addition, theusting golems have a barely translucent black jelly engulfing them. With each thrust, little bits of jelly fall off, and return to the body. The slime feeds on the blood and pulped gore created by the pelvic crusher. With every pelvic thrust, little bits of black jelly jiggle and get flung everywhere.
j-eagle12212012 12th Mar 2015, 3:24 PM edit delete reply
*slowly claps*
thanks for the nightmare fuel
Raxon 12th Mar 2015, 4:31 PM edit delete reply
To be fair, the spiral scorpions are horrors, in the lovecraftian sense. You are totally justified in nuking any place they're found as a preliminary precaution, due to the danger they pose if they spread.

The thrusting golem is... well... it was a thing from a story where Raxon was set up an internet poll to crowdsource ideas for what he should make. 8chan and reddit found the poll, and elected the "thrust golem" from the freaking write in category.

Ladies and gentlemen, the true horror of this story: Raxon is asking 8chan for ideas on what to create. He also now has a tattoo gun that can tattoo a person from over a mile away. The default setting is "crude penis."
The-Hittite 12th Mar 2015, 2:03 PM edit delete reply
I don't really have one, but in terms of adapting, well...

For all of you GMing Fallout Equestria games, take a look at the Star Spawn from the 4e D&D Monster Manual.
sidhe3141 12th Mar 2015, 2:05 PM edit delete reply
A gazebo. Part gazelle, part hippopotamus, with a pointed tortoise shell.

A clay pot golem. Able to fill itself with anything from food to poison gas.

A template, applied to humanoids, representing an extradimensional infection. Turns people into Mary Sue archetypes.

Demon variants: Maxwell, Laplace, Descartes.
CmndrHurricane 12th Mar 2015, 2:06 PM edit delete reply
one thing I never understood about this comic. the changelings are all relativetly intelligent and with real behaviors and such. then why do they all appear to have "zombie-minds" here? to the point of acting like a mentally challenged mindless drone fools them into thinking they're changelings?
Disloyal Subject 12th Mar 2015, 4:02 PM edit delete reply
Disloyal Subject
...maybe it's their annual zombie walk, and they just chose Ponyville as the venue? I haven't actually read them yet, so if their given motive conflicts with that, I'll probably think of some other amusing justification.
Winged Cat 12th Mar 2015, 7:28 PM edit delete reply
My guess: some changelings are intelligent with personalities. Others...not so much. The former tend to get more screen time (that is, we the audience see them more) since they get interacted with the most.
Rubahhitam 12th Mar 2015, 2:18 PM edit delete reply
Okay, my original post (which I saved, thank God) was apparently too long to post (without logging in grrr). So I'll give the short version of races/monsters, and If I can set up a Comicfury account, I'll re-post it later today (if I can). Races: plant-elves with a sonic scream, and cyborg/half-contsruct-minotaurs who need the augmentation to survive their race's genetic deterioration. Monsters: Melusinae, Daughter of Dagon (an 8-armed, Huge monstrosity with the face of an anglerfish and an incapacitating underwater roar), some prehistoric fish monsters ((check the Real Adventures of Jonny Quest, episode 33, Undersea Emergency, to see what they looked like) they could spew goo that acts like glue, once: you're restrained, twice: you're immobilized, thrice: you're petrified but still alive and someone can break you out), and a particular favorite pair of mine: the vampire half-fey mermaid and her half-demon terlen familiar (a literal flying shark from 3.5e). Granted those last two were not exactly made from scratch, bit I felt the need to include them. Melusinae and the fish creatures I had to make stats mostly from scratch. Oh, I also had a Large and Queen version of the fish guys, for more combat.
Rubahhitam 12th Mar 2015, 2:27 PM edit delete reply
Yay! I has log-in! Okay, prepare to be assaulted by massive amounts of text ( not for the faint of heart or eye).

A few years ago, I had begun creation of a campaign setting (for 3.5/Pathfinder) that I tired to be original with for the majority of (creating my own deities, history of the world, new races, etc.), and the major theme was going to be nature, savagery, and some sci-fi thrown in for a bit of nature/tech conflict. Now, I did throw in some playable races from Bastards and Bloodlines (a D20 supplement book featuring a plethora of half-breed races, as well as a system to create new ones as well) such as the Lurker (cloaker/gnome, still unsure on that one), the Blinkling (hafling/blink dog, playable), the Kestrel (halfling/harpy, non-playable, adjusted to be enemy), the Trixie ((hehe) gnome/pixie, undecided), and the Wendigo (dwarf/winter wolf, playable). I also threw in some modified humans (history says they were transported to this world by one of the gods, and had to be modified so they could survive in their new environment) and two races I believe I was original with (sans inspiration points).

Now, these two races share a commonality that they are actually related, both having the same deific mother but a different deific father. And I do apologize, I never really came up with names for these races. One race was essentially plant-elves with two horns ('cause their mother had four), but they had no mouths (kinda) and could only communicate by vocalizing through their ears (usually in a sing-song voice, and I did kinda rip-off this idea from the Naga race from the Dominic Deegan comic series, which I highly recommend.) Now, they are the stereotypical tree-hugging hippies, but there was a alternate to the race as well. These beings had the capacity to slit an area on their face (essentially creating a "mouth"), and gaining the ability to unleash a sonic scream attack. This is considered to be "THE WORST POSSIBLE THING!" (...thanks Rarity), because it dates back to the Betrayal, when the First Daughter of Ryalla (goddess of nature) hunted down and used her scream to kill a race of creatures that had been plaguing her people. Ryalla had intended her people's voices to be used for beauty, growth, and harmony, not as a weapon. She banished the First Daughter, and the Daughter changed. Because of her sorrow, the Daughter began to weep black tears, and became the goddess Nightweeper. To remind her people of the gravity of her creeds, Ryalla allowed her Daughter's tears to stain the sky, thus creating night. They say the stars are the sun, lightly reflecting off Nightweeper's tears.

The second race was born of Ryalla and the god of War (no name yet). They were basically minotaurs with some dwarfish traits (they liked mining, forging weapons, and they had a tendency to live underground and in mountains). Now, they had a genetic defect where their bodies would start rejecting themselves, and they usually died around age 21, if they didn't die in battle first, since they were constantly at war with other clans. The god of War was only slightly pleased, because while they were constantly sharpening their combat skills, they didn't really amount to much overall because of their short lifespan. That changed when the god of Knowledge/Magic came to him with a proposition: to experiment on the children of War. Promising to make them stronger and to extend their lives, War allowed him to do his work. The end result was that the race became half-constructs (cyborgs, really), and they received a way to overcome the rapid deterioration of their bodies. They also became more unified, and more tactical. War was mightily pleased! However, because of their drastic change, they had become more aware. The race unified as a whole, founded a nation, and had little-to-no contact with outsiders. While they still maintained their combat traditions (and had a requirement for everyone to have a term in the military), they didn't become conquerors. They did, however, become the most expertly-trained and highly sought-after mercenaries around. To this day, War is angry with Knowledge, still believing he'd been tricked. put it simply: plant-elves that can unleash a sonic scream (at the cost of banishment from their society) and minotaur-cyborgs (who get their implants usually around age 18, kind of a coming-of-age trial, since some don't survive). Sorry for all the text everyone, I just had this urge to give some backstory on how these races came to be. I have some other homemade monsters in my noggin, but I may put those in a later post today if someone wants to hear about them. I've taken up enough space for now just with this.
Thanks all!
Disloyal Subject 12th Mar 2015, 4:11 PM edit delete reply
Disloyal Subject
Thanks for sharing! It's fun to see what kind of theology everyone builds into their own settings.
Freelance 12th Mar 2015, 2:39 PM edit delete reply
In this one brief 3.5 campaign, I designed a Greater Medusa prestige class. Every other level gained, it gained a feat from a list of options that could improve either combat effectiveness to the Medusa's abilities (such as better snake poison, stronger DC stone gaze, gaze can affect undead though by paralysis...) or improve societal interaction (skin turns more humanesque and "hair" more controllable and less visibly snakelike giving a +10 to disguising as an ordinary human, gaze attack is not automatically used/permanently on...) which can at least prevent/decrease hostility levels.
Disloyal Subject 12th Mar 2015, 4:10 PM edit delete reply
Disloyal Subject
Oooo, my recurring traveling-peddler NPC could really use a few levels of that; Rogue didn't quite fit.
Guest 12th Mar 2015, 2:39 PM edit delete reply
Acid Cube Golems
j-eagle12212012 12th Mar 2015, 3:32 PM edit delete reply
I only have a reprint of the first issue of the IDW comics does anyone know if the comics are available online? I would like to read the rest of the chrysalis arc and I would like to read the nightmare rarity arc.
Mykin 12th Mar 2015, 5:56 PM edit delete reply
You could get the digital prints here on the IDW page or on Comixology. Outside of that, I honestly have no clue.
Flashpoint 12th Mar 2015, 3:57 PM edit delete reply
See, I never really got the appeal of changelings. If they feed off of love would it not simply be the better option to simply befriend the other races? Why not simply make nice and get food really easy, willingly given of others?

You could use the idea of "Well they're creepy bug monsters, most people act with fear and won't give them the chance" and that's a well founded point from a human perspective. But these are ponies, and they are much more tolerant and accepting. Sure they might initially act with caution, but once they knew the intentions they would be more accepting.
Kkkkkkk 12th Mar 2015, 5:40 PM edit delete reply
Dire Llama.
Kkkkkkk 12th Mar 2015, 5:45 PM edit delete reply
It would be able to spit acid, kick, and bite. It would be "trained" in acrobatics and immune to push/pull effects.
Skorzah 12th Mar 2015, 6:12 PM edit delete reply
Oh, hello Kkkkkkk!
Zengar 12th Mar 2015, 7:07 PM edit delete reply
Well, there was this one D&D 3.5 character...

He started off as a Mongrelman priest (not cleric) of Gond, to explain being an artificer outside of the Eberron setting. It was the prestige classes that made things . . . weird. Between Rogue Mastermaker (from Magic of Eberron) and Fleshwarper (from Lords of Madness) I'm not sure just how much of his original body was left by the end.

It's a good thing there was a skilled illusionist in the party. Very few towns would welcome someone who looked like a mix of robot and undead parts. With dragon wings sine the DM decided to ignore the restriction of only one type of graft when he was applying them to himself.

He could never understand why the rest of the party wouldn't accept his "enhancements" for anything other than replacing body parts already lost...
Masterweaver 12th Mar 2015, 8:08 PM edit delete reply
I have notes from my stalled attempt to make a Bionicle RPG system. The original ten-year bionicle franchise being the setting. See, one of the things about the series is that a lot of models would be introduced that didn't have an identified race, as well as off-screen characters that didn't have an identified race and contest-winner-cameos that didn't have an identified race... AND THE ANIMALS WERE EVEN WORSE.

So what I eventually ended up doing was looking at pictures of individuals and saying "These guys look alike, they're all from the same race", then figuring out what to do from there. I never finished the basic system, though, so I have a lot of groupings and names and not much else. Bugs me to no end...
Euric 12th Mar 2015, 11:32 PM edit delete reply
Ooh, a bionicle RPG sounds like fun. Care to share anything?
Masterweaver 13th Mar 2015, 9:27 AM edit delete reply
Sure! The actual (unfinished) core rulebook is here:

But I also started work on a side-set of racial blurbs for the eventual racial splat. I'll just copy paste that into a reply for this comment.
Masterweaver 13th Mar 2015, 9:32 AM edit delete reply
13 original races with 1 extant member
6 original races with 2 extant members
1 original race with 3 extant members
2 original races with 6 extant members
5 prime races with many named members
2 named races with named members
1 named race with no named members

-Carapar (Mutated), Sentrakh (Undead)
--The Burlavores are a race of orange-yellow hunchbacks with large mouths and sharp claws. Burlavores are known to devastate entire cities when they grow enraged, and many serve in whatever army is closest. Thankfully, Burlavores are incredibly rare off their homeland, and most of them are content to fight each other when their bloodlust is stoked.

-Seeker, Primal
--The Chiropods are centaurian insectoids, walking on four legs and generally holding a spear in their clawed hands. Their armor can range from white through silver to black, though their legs are usually silverish. A number of Chiropods are skilled hunters, seeking out trophies and being firm in their convictions about honorble combat.

--The Dermians are an ancient and elusive race, towering above the Toa with their blue and gold armor. They are more organic than normal biomechanical beings, and generally know how to manipulate energy in some way. Dermians view the Makuta as their fallen successors and will try to remove the damage done by the shadow lords; why this is has been lost to history.

-Takadox (Mutated)
--The Emacitan are a thin race with blue armor and large heads. They all have a mild hypnotic ability, able to subconciously convince other races that they are the same race as them; this has led to them being known as ghosts and manipulators, which isn't entirely inaccurate. Most Emacitan are incredibly secretive, and they are only known through their most famous member.

--The Frogaani are blue-black creatures native to swampy regions, equally at home on land and in water. They have strong endurance, great senses, thick claws, and long legs. Frogaani are common sights all across the Matoran universe, as their natural traits let them swim long distances and therefore make them excellent explorers.

--The Ghielan are blue-green acrobats with a shock of hair extending from the back of their heads. They typically travel in groups, seeking to ingratiate themselves with the cities they visit and trade for whatever they need. However, a number of Ghielan will accept the challenge of theivery, viewing it as a test of their own abilities.

-Johmak, Hydraxon, Mantax (Mutated), Devastator, Eliminator, Mimic
--The Graneex are tall, black creatures with silver armor, highlights of varying color, and slitted eyes. Many Graneex can dissolve into sand or crystal, while others absorb powers from artifacts or master weapons. This is known in their culture as the Integration, and makes them highly capable specil operations forces. Their personalities vary widely, but all tend to be firm in their beliefs.

--The Hervinak are tall and colorful reptiles that hunger for destruction wherever they go. The majority of them are put down whenever they are sighted, but a scant few are able to incorperate into society. Although they never remember anything about their past lives, it can be assumed that they are part of some society as they all wield partially intelligent weaponry.

--The Kestora resemble Matoran in form, but have neither elemental powers nor the ability to use the masks they wear. They do, however, have an intimate knowledge of the construction and function of biomechanical beings. The Kestora mostly live in the Red Star, attempting desperately to repair the damage that one of their own did so long ago.

--The Khepir are black and white humanoid beetles whose entire society is built around their telepathic bond with each other. Khepir are generally peaceful, congregating around mysterious pyramids and sharing an unusually close bond with the Nubians. However, they will banish members of their society that prove to be dangerous.

-Kalmah (Mutated), Lurker (Modified)
--The Kromvites are an ancient race, being almost completely organic titans of red muscle. They rarely emote in the presence of other races; when they do, it's generally an expression of confidence. Kromvites have a minor regenerative ability and excellent senses of smell and hearing; they are one of the few races to routinely consume prey rather than just absorb energy.

--The Luuvax are bioluminescent amphibians with a secondary pair of arms that taper off into long tentacles. They are rarely encountered above terrestial depths, although they will forge islands of thin coral to trade with land dwellers if necessary. Luuvax posess great strength and a powerful regenerative ability, useful for a race that lives with the deepest of dwellers.

-Prime Race
--The Makuta are shapeshifting shadow creatures whose armor comes in varying shades of dark. They have a slew of powers, can create dangerous creatures for their armies, and have united to form one of the most powerful organizations in the Matoran universe. While they were once a race loyal to Mata Nui, they now seek to conquer all the known world.

-Ehlek (Mutated)
--The Marivol are a race of soft-shell turtle creatures native to the waters around Zakaz. They are generally very insular, not communicating with land dwellers due to a lack of mutual reference and trust. Every Marivol has protosteal claws that can rip through Makuta armor, but they rarly have the chance to use them.

-Prime Race
--The Matoran are a race of small, industrious people found almost everywhere in the Matoran universe. Different tribes ahve different armor colors and different powers, but all of them need to wear masks and most of them are loyal to Mata Nui. While Matoran are generally not warriors, there are a number of exceptions to the rule.

-Conjurer, Vengeance
--The Notaurans are a race of bull-headed giants with a tendancy toward brown, black, and other natural colors. Their horns let them project many sorts of mental powers, though which powers an individual has can vary. Notaurans also have a tendancy toward melodrama, often fitting themselves into a specific character and seeking out tools with which they can enact their role.

-Botar, Botar's replacement
--The Nubians are humongus but rare jackal-headed guardians, with the power to teleport anywhere within the Matoran Universe. They will arm themselves with wrist blades and trinkets, intent more on intimidation than combat. Nubians will never start any fight, though, and are almost always zealously ensuring that certain doors are not found.

-Ancient, The Shadowed One, Tyrant
--The Repitcar are a race of reptilian mercenaries, each one seeking power and wealth for themselves. Every Repticar has an absorbtion field of some sort that lets them harmlessly absorb something, whether it be heat, damage, or light. A number of Repticar individuals also have some sort of equipment or second ability. Repticar are regarded as dangerous and fickle by the universe at large.

-Prime Race
--The Skakdi are a race of violent warriors with minor elemental powers and a brutal rage. Every Skakdi has some form of vision power and a spine slug, as well as an individual power of some sort. While the Skakdi were once a peaceful people, the experiments performed by a member of the Makuta have warped them forever into the creatures they are today.

-Sidorak, Voporak (Mutated)
--The Steltakil are the black and red leading class of Stelt, reigning over the region with a combination of strength and tactical planning. Every Steltakil has claws and a number of them have grafted some sort of device onto their arm that lets them channel their raw power in a devastating beam. The Steltakil are intelligent but greedy, willing to tear each other down for a small power boost.

--The Steltapel are massive subterranian insects with black armor and sharp claws on all six of their limbs. They are dangerously territorial, but rarely rise to the surface and prefer to simply remain in their tunnel systems. However, the Steltakil tend to capture Steltapel and force them to fight in their gladitorial arenas.

--The Steltasol are blue-armored giants with silver highlights native to Stelt, where they serve as a middle class and generally act as soldiers or enforcers. Steltasol are capable of propelled levitation, but their primary ability is simple raw strength. Steltasol are not as aggressive as Steltakil by nature, and only fight because they are commanded to by their leaders.

-Prime Race
--The Toa are an elementally potent race of guardians and defenders, some of whom were Matoran at one point. Every Toa is capable of using masks of power, and they train regularly to control their elemental abilities. Toa view themselves as peace keepers and try their best not to become soldiers, but they have been forced into open war on occasion.

-Axonn, Jerbraz (Mutated), Tobduk, Trinuma, Pridak (Mutated), Guardian
--The Tunzok are a race of giant warriors with a proud, honorable, and slightly arrogant culture. Their armor is primarily red, with highlights that can range from white through silver to gray; their muscles are black with mottled blue spots, although some individuals have the mottling reversed. Most Tunzok have soldier training, carrying a weapon and wearing some sort of mask.

-Prime Race
--Former Toa who have given up their power, the Turaga serve as leaders and advisors to the Matoran. While their form is diminished from the one they once were, they retain the wisdom and experience they gained as Toa, alongside the ability to use lesser Kanohi and a few elemental tricks to surprise anyone who would attack their people.

--The Veptera are a nearly extinct race of dangerous predators, having an almost feral appearance as they run across the land. Every indivudal has unique stripes, sharp claws, a powerful tail, and venomous fangs. Veptera were hunted almost to extinction by the Matoran; those few that remain are incredibly good at surviving and hate their hunters with unending passion.

--The Vevise are striped gray creatures that sport a pair of wings and thick hands and feet. They tend to live under cliffs and in caves, crawling along the rock face and ready to swoop down on intruders. The majority of them barely speak, but they are intelligent enough to use tools and communicate in strange screeches.

--Native to the industrial island of Xia, the Vortixx are ruthless and cunning weaponsmiths and traders. While they do not, on the whole, care for influencing wars or changing the ruling faction, their lust for profit will drive them to join whomever they believe will win a particular engagement. Vortixx lack the special powers many beings in the Matoran universe have, but make up for it with a wide variety of weapons, duplicitous tongues, and canny minds.

--The Zsil are four armed black creatures with an incredible degree of flexibility. They don't seem to have any armor at all, generally have short lives, and some suspect they are actually not native to the Matoran universe. Whatever the case, the Zsil are always loyal to other Zsil, and none of them take a name other than Zsil, though they will accept titles.

EricStarstorm 12th Mar 2015, 9:09 PM edit delete reply
I designed a strange little creature called a Stardust Cluster. It's basically a little ball of light that shoots massive energy beams at anything that moves, sacrificing its own body mass in the process. I'm not sure why I like it as much as I do, but it shows up a lot in projects I have a hand in.
GrimAngelDarthMalice 12th Mar 2015, 9:18 PM I've got three. edit delete reply
These are three creatures for you to add to your next game, courtesy of me!
DRACOWLBEAR- 50% dragon. 50% owl. 50% bear. I'm aware that's 150%, but it's a BIG monster.

MANOFAUN- the opposite of a Minotaur- these have the lower body of a bull and the upper body of a rock and roll legend, playing sick solos on their axes, which are also actual axes, to inspire berserker rages.

My personal favorite:
SUDDENLY MINOTAURS- Minotaurs that, once per day, teleport to a random place somewhere on the world and attack the closest target. Their name comes from the story of a bard that was drinking his morning coffee, when the mug suddenly exploded without warning and in it's place was a scalded and now super angry Minotaur.
Skorzah 13th Mar 2015, 7:17 AM edit delete reply
I'm working on a character for a new campaign, who is a Lashunta sorcerer, with the Rakshasa bloodline. ALL THE MENTAL SHENANIGANS!!!
Destrustor 13th Mar 2015, 7:51 PM edit delete reply
Oh boy I found this page late...
Anyway, my current and beloved character is from a race I built with the pathfinder race builder, and then very heavily reflavored.
He(it)'s basically a sapient armored swarm of worms. The worms are an intelligent hive-mind in a symbiotic relationship with a certain species of plant. The colony protects and tends to the plant, and in return the plant helps feed them and acts as their skin; an outer shell of tough vegetal leather, usually shaped like a humanoid. The worms act as muscles, nerves and brains, allowing the whole to move about and be active.
Extreme omnivores, the worms can eat absolutely any organic matter they can find, often using the excess minerals they salvage from their food to supplement the plant's life by injecting it from the inside.
In social situations, these creatures tend to be difficult to approach, as the hive mind usually needs some time to reach a consensus on what they wish to say.

Also, my character in particular is a gunslinger with the gun tank archetype; he's an alien, silent, fully-armored mountain of steel, leaves, gunpowder, and squirming noises with no discernible face and an affinity for eating the fresh corpses of our foes. He has both the highest AC and the highest perception of the party, and coupled with the fact that he doesn't ever need to sleep makes him a terrifyingly faithful and vigilant guardian of his allies. He's the tankiest tank I've ever played, and he's very, very good at it.

Man, "Maurice" is so frickin' awesome...
Srgt.Grif 16th Mar 2015, 1:04 PM edit delete reply
Sooo...... Basically HALO's Hunters?
Destrustor 16th Mar 2015, 2:40 PM edit delete reply
Just, Sliiightly more talkative. Not by much though.
Yellow 13 13th Mar 2015, 11:55 PM edit delete reply
I'm amazed that the manure golem from the spoony one's Counter Monkey hasn't been mentioned. Though also relieved slightly.
JungleFury 14th Mar 2015, 12:02 AM edit delete reply
Well, this one time our group wandered into an abandoned junk heap that was said to be haunted. Everyone wanted to go because 'why the fuck not' and decided to basically spend several hours slogging through traps and a bunch of zombies and skeletons. In the end, we get to the last chamber, and the DM starts playing the Ghostbusters theme song. Rising from a coffin in the middle of the room was the Arch Liche! He wields a Vacuum cleaner that can literally suck a soul from a body! And thats how our group of wastelanders ended up fighting Bill Murray.