Page 579 - Tried, Denied

9th Apr 2015, 6:00 AM in Fall Weather Friends
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Tried, Denied
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 9th Apr 2015, 6:00 AM edit delete
If you're reading this, I'm halfway through the first drive and everything's going smoothly!

If you're not, I'm away from my work computer and I'm in no position to fix things immediately. Hopefully that won't happen.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Toric 9th Apr 2015, 6:01 AM edit delete reply
Ingratitude does seem to be rampant for hapless adventurers saving the world.
Toric 9th Apr 2015, 6:02 AM edit delete reply
Story Time: When did you do something great for others and get absolutely no respect/praise/reward/indication that you did anything?
Digo 9th Apr 2015, 6:20 AM edit delete reply
The Great & Powerful Trixie once saved the party from some kidnappers. It was a messy save, but still one we all walked away from. Never got one bit of respect or praise for it-- only criticism on her brute-force method of going about the rescue.

How rude!
Raxon 9th Apr 2015, 9:29 AM edit delete reply
Saved a guy from Illithids. He didn't pay us, and in fact had us arrested on charges of being in cahoots with them, because his face was rather badly scarred by the time we saved his ungrateful ass.
Seanpony Renaud 9th Apr 2015, 6:26 PM edit delete reply
Not paying me for eradicating your Illithids is a real easy way to get our parties to magically resort to murder. We are often either helping explicitly for the pay or we've got other issues.
Raxon 9th Apr 2015, 7:54 PM edit delete reply
Illithids are that race for me. I see them a lot in games, they're one of my favorite races.
Fred 9th Apr 2015, 9:43 PM edit delete reply
While not paying you is a thing I could forgive, turning against you is a cause for making a point to kill him when you leave town.
Christopher LaHaise 9th Apr 2015, 6:52 PM edit delete reply
In a Pathfinder game, we saved the world not once, not twice, but THREE times. And as far as we could tell, nobody cared.
Cygnia 9th Apr 2015, 7:21 AM edit delete reply
Just one of the numerous problems I had with our last Deadlands game was the fact that we never got the chance to do any tale-tellin' to improve morale and drive off fear after destroying Insert Hideous Threat Here. Mind you, it was already railroady as all heck so I doubt we'd have been allowed to make a difference anyway... :-/
Specter 9th Apr 2015, 8:44 AM edit delete reply
Other then almost all the time (the characters I play who survive have an aversion to the public eye, and notoriety, so I stand in the crowd of cameras and stuff while the rest of the party gets VIP treatment), I can recall a time where, after saving a train from killers/high-profile-kidnappers, the team I was apart of went to the local authorities to collect the bounty that had been on the kidnappers heads.

They nearly got arrested themselves for trying to pose as the "epic looking heroes" they "obviously" don't look like. Thankfully we had a diehard fan of Trixie in the group who had convinced the police that the group was just trying to scrap enough cash together so she could go and see a Trixie concert for her birthday (cause a cost of a ticket for that concert was like EVIL), and to not arrest them.

... however, our youngest member and I was still at the train station making sure everyone was ok, and someone thought we were also some of the captives, so we got a free ice cream. Yay.
Who Owns the Land? 9th Apr 2015, 1:03 PM edit delete reply
Something I did as a GM fits closely into this category...

It was a Western setting and I was bringing all of the players together. One had a native as a character, and he was caught up in a trial against a friendly tribe -- it was essentially a trumped up, governmental landgrab type of deal. Not friendly or even really legal, to be honest, but more than a little historical.

The chief of the beleaguered tribe was allowed to speak and delivered excerpts from that famous Chief Seattle "How can you buy the sky..." speech, complete with a link to the full text.

I know, it was written for a movie, but based on as close to first-hand accounting as it was possible to obtain at the time. Regardless, it was a very moving scene.

After the speech, the players waited anxiously as the court officials conferred. They, of course, expected a Hollywood style "We're Saved" moment. They didn't get it.

Not only was the content and emotional quality of the speech dismissed with arrogance, but the length of it gave the court an excuse to rescind the rights of the defendants to speak. Instead, they would be restricted to communicating to the court through their attorney under the excuse of efficient use of time.

Needless to say, the reactions on part of the players were extreme and about as honest as any I've ever seen. Riotous action erupted, even from those players not immediately involved with the trial.
Disloyal Subject 10th Apr 2015, 12:29 AM edit delete reply
Disloyal Subject
We... Uh...
Man, it's still embarassing. We were so gung-ho eager to get planetside and pursue our target that we didn't bother signing up with the other mercenaries flying down for the battle in the morning. So when a the space-Texan enlisted soldiers whimsically offered us a once-in-a-lifetime job driving their unspeakably ancient & holy battle tank (they were more comfortable on horseback), we agreed, and when the time came we punched through enemy lines and carried the battle...
And saw our exploits in the news next session, where it was announced that an unknown group of heroic mercenaries had risked life and limb piloting the archeotech Fellglaive tank, Free. Of. Charge. Sure, there was appreciation, but no one knew it was us, and a couple of us were EXCEPTIONALLY displeased by missing out on that kind of payout.
Keybounce 15th Nov 2016, 5:54 PM edit delete reply
> Story Time: When did you do something great for others and get absolutely no respect/praise/reward/indication that you did anything?

Wouldn't that be EVERY computer RPG game?

"Oh, you saved the town! Now, buy stuff from our vendors at inflated prices".
Mykin 9th Apr 2015, 9:24 AM edit delete reply
My cleric has saved burning villages, driven off a dragon, burned down a cultist camp, killed off a good chunk of their high ranking leadership, helped clear our name when accused of murder, used diplomacy three times to save the lives of various party members, and stood in the front lines against things that would make a fighter cry. Not to mention all the other things he's done.

The only thing he gets as recognition for his selfless acts is to be called a wimp and a pansy elf at every opportunity while being the universal target for whatever beehive his party decided to stir up this time around. And he's a half elf, dang it!
Disloyal Subject 10th Apr 2015, 12:32 AM edit delete reply
Disloyal Subject
At this point I'm impressed with your character for not betraying them yet!
Mykin 10th Apr 2015, 9:09 AM edit delete reply
He's altruistic, so betrayal is the last thing on his mind. That and they've come to his aid enough times that he tolerates it. But there is one character that is annoying him (and by extension me and half the group) lately that I foresee a fireball to the face of that particular character soon enough.

Though, since the annoying character and the person seem to be one and the same, I'm having a hard time wondering if it's my character annoyed with his character or if I'm the one annoyed with the player. Then again, he won't shut up with his attempts to assign all blame to my cleric for burning down the plains we were in. Despite the fact that he not only encouraged the idea (after the rest of us agreed it was a terrible idea), but figured out a way to do it safely and provided the tools to get it done.

So yeah, I might have a PK story coming up soon™.
Disloyal Subject 10th Apr 2015, 5:56 PM edit delete reply
Disloyal Subject
Excellent. I've been jonesing for some fiery retribution.
Dragonflight 10th Apr 2015, 10:01 PM edit delete reply
Sounds like a perfect opportunity for Celestia to "invite" them herself to investigate the corruption in the Canterlot elite. And of course in the process totally trashing Dainty Dove's chances... :)
FanOfMostEverything 9th Apr 2015, 6:21 AM edit delete reply
Well now the DM's just giving mixed messages. On the other hand, nothing will spur PCs to try and get something like telling them they can't have it.
Luminous Lead 10th Apr 2015, 9:34 PM edit delete reply
I was about to say that reverse-psychology is what Faust was trying to do, but then I realized that Faust actually DID expect them to be excited about the fair, and this was the first of her *secret* speedbumps/encounters to challenge their enthusiasm.
Digo 9th Apr 2015, 6:21 AM edit delete reply
Hmm, so Celestia couldn't get the tickets in this version? Oh I would so still go over just to crash this party. >:)

...might be what they end up doing actually.
ANW 9th Apr 2015, 6:26 AM edit delete reply
At what point does a character mastered his job.D&D and similar RPG based only
Me:you know your a great thief, when you can take the clothes off a noble in public(underwear too) and they don't realize it, until they become a laughing stock.
Crystalite 9th Apr 2015, 6:54 AM edit delete reply
Look up "The Emperor's New Clothes" sometime :P

As for me... I have heard rumors in my group of a halfling ninja who declared her mastery of stealth by holding a lantern in front of a guard... Who saw a floating lantern, and not the halfling holding it. No spells, no rings or other artifacts, just that amazingly good.
ANW 9th Apr 2015, 7:32 AM edit delete reply
Maybe the halfling was just that short.
Someone 9th Apr 2015, 11:08 AM edit delete reply
She dug a hole, hid in it, put lantern onto a stick, sticked the stick out of the hole. Simple.
Guest 9th Apr 2015, 5:22 PM edit delete reply
That's amateur hour. Come back when you can steal fire from the gods.
Zeeth 9th Apr 2015, 8:24 PM edit delete reply
Bah. Come back when you can give fire back to the gods and have them reward you for it, not take it and laugh in your face (or worse)!
Toric 10th Apr 2015, 7:09 AM edit delete reply
Please, talk to me when you pickpocket the God of Thieves and steel a magic golden fiddle without him noticing.
Archone 10th Apr 2015, 7:16 PM edit delete reply
Cohen the Barbarian! Genghis Cohen! Gotta love the Discworld...
Draxynnic 9th Apr 2015, 7:33 AM edit delete reply
A great thief... or a sorceror/wizard with chained reach Teleport Object. (Yes, this requires a level 11 spell slot. If you have level 11 spell slots, you're an arcane spellcaster to be reckoned with.)
Malroth 9th Apr 2015, 8:42 AM edit delete reply
only requires lv 11 spell slots if you have 0 metamagic reducers or no access to circle magic, either of these on a prepared build can pull this off at lv 10.
Curb 9th Apr 2015, 8:44 AM edit delete reply
I love the last panel, perfect choice for those lines.

And I gotta agree with AJ on this...they saved the freaking ungrateful world and they still can't get an invite. I hope they vote for party crashing.
Toric 9th Apr 2015, 10:36 AM edit delete reply
In fairness, they did crash the last party they went to. Kinda honked off a bunch of prissy pony aristocrats...
Dr. Tim 9th Apr 2015, 12:46 PM Tie this altogether edit delete reply
So, let's see. They crashed the last party and ticked off the aristocratic class and now they are surprised the same aristocratic group of people denied their invitation.
Mykin 9th Apr 2015, 9:59 PM edit delete reply
I did point this possibility out a few pages back. Personally, I'd be surprised if they were invited back in and it wasn't a deliberate trap to get back at them for what they did last time.

Sure, I agree that saving the world should get them some special recognition. But if the saviors of the world crashed my last party and embarrassed some of my guests in front of everyone present, I'd hesitate to invite them to the next one too.
mjh6 9th Apr 2015, 8:45 AM edit delete reply
My guess is that, seeing that the players weren't interested, the GM decided to tell them they can't go in order to get them interested.
j-eagle12212012 9th Apr 2015, 9:10 AM edit delete reply
That seems to be the plan
Digo 9th Apr 2015, 8:03 PM edit delete reply
Reverse psychology in action. Works on way more players then it should. XD
Evilbob 9th Apr 2015, 9:25 AM edit delete reply
Well obvioussslllyyy most adventurers get the short end of the schtick after saving the world. Why? It's because no one knows about it, it's "top secret", or no one just fully understands the magnitude of the danger they were saved from.

You see... most adventurers have a PR problem. It probably doesn't help that sometimes they're prone to wanton destruction either...
Digo 9th Apr 2015, 8:04 PM edit delete reply
That or there are no witnesses to back up their claim of saving the world. :D
Disloyal Subject 10th Apr 2015, 12:35 AM edit delete reply
Disloyal Subject
No credible witnesses, anyway; I still consider my Monk a bystander who occasionally panics and helps fight.
Boris Carlot 10th Apr 2015, 10:55 AM edit delete reply
I can't remember which book it was in, but a line from a Discworld novel comes to mind:

"That's the trouble with saving the world from certain doom. If you pull it off, people are left wondering just how certain it actually was."
Rubahhitam 9th Apr 2015, 9:31 PM edit delete reply
Playing a Half-Elf Rogue in 5E campaign (starter kit). Got rid of the bandits, go out again and kill the goblins. Come back to town, there's aids-rain, cancer-soil, and malaria-wind (amongst other things). Walk into the tavern, our drunk employer keeping the angry mob at bay. Not our fault, haven't even been thanked so far, and we get blamed for something we didn't have a hand in. If I'm going to get blamed for something, I at least want to have been responsible for it!

Exgallion 10th Apr 2015, 7:22 AM edit delete reply
Ah, reverse psychology, what a perfect way to make someone want something.
Blueblade 10th Apr 2015, 6:58 PM edit delete reply
Wild player characters appeared!
DM used Reverse psychology!
It's super effective!
jdb1984 10th Apr 2015, 10:40 PM edit delete reply
You know, these six ladies saved the world, they could find a way to unsave it at any time. I think there's a demi-god of chaos in the palace gardens that would love to have a word with you.
Silver Lining 15th Apr 2015, 8:50 PM edit delete reply
My player's were on a quest to save the high priest's daughter who had been kidnapped by cultists. They managed to save her, but not before the girl was tainted by demonic magic. Needless to say the high priest was not happy. Not only did the party not get paid, they ended up kidnapping the girl themselves before the high priest could "purge the evil in her" by fire.