Page 59 - At the Conflict's End

22nd Dec 2011, 5:00 AM in Friendship is Magic, Part 2
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At the Conflict's End
Average Rating: 4.5 (2 votes)
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Author Notes:

Newbiespud 22nd Dec 2011, 5:00 AM edit delete
The more I think about this encounter, the better it sounds. Throwing an already wounded creature at the players sounds like a short battle (and most of the time, it will be), but it has the potential to lead to very interesting roleplaying.

That's assuming an ideal scenario, though, one in which the players don't 1) derail the encounter entirely or 2) over-analyze the situation.

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xuincherguixe 22nd Dec 2011, 5:21 AM edit delete reply
Awww! They're bonding.
Kiana 22nd Dec 2011, 5:27 AM edit delete reply
Spud, 'derail the encounter' and 'over-analyze the situation' seem to be the default plans of most roleplayers I know. =P

...Not that I mind. I like thinking on my feet. "Wait, you try to do WHAT? ...Okay. Okay. I got it!"
xuincherguixe 22nd Dec 2011, 5:54 AM edit delete reply
I dare say this is half the point. The unpredictability of the players is why I GM.

... And my unpredictability is why I get invited to games.

Kiana 22nd Dec 2011, 6:41 AM edit delete reply
Of course. It plays into MY specialties, at least. I don't make well detailed timelines for an adventure, with bullet points for everything that happens. I have a few key events, some ready-made encounters and ad lib most everything else.

Having to think DURING the game is far more fun than making a script. <3
InvisibleDale 22nd Dec 2011, 6:32 AM edit delete reply
Derail the encounter? One AD&D 2nd ed game didn't derail as the train evaporated!
The DM had a horde of evil god worshipers and their leader, a high level priest, think Hitler wanna-be, but a lot more of a fighter than he was.
A member of the party calls him out for single combat. Considering how this boss was played previously (strongly LE), he accepted and was promptly ensnared by Iron Bands of Ballaro! A quick dagger to the helpless leader's neck and battle over. DM nearly had apoplexy when he was called out as she could not refuse!
Rectifier 22nd Dec 2011, 6:42 AM edit delete reply
I only derail encounters *when* the group is over-analyzing the situation.
Classic Steve 22nd Dec 2011, 6:49 AM edit delete reply
Heh, who else thinks "barbarian lady" is an oxymoron? (Barbarians can be female but hardly ladylike.)
Kiana 22nd Dec 2011, 7:56 AM edit delete reply
4e, at least, suggests in the PHB2 that not all Barbarians are wild and crazy all the time. (Maybe it was Primal Power, I forget.) But it asks the player what their barbarian is like, what their rage is like. Do they go all screaming warrior or do they have a quiet, cold rage hidden behind a serene face?

So yeah. A barbarian COULD be ladylike. It's not unreasonable to think a barb could've learned some etiquette from her companions or at some point in her life.
Colin 13th Oct 2013, 8:03 PM Civilized Barbarians edit delete reply
And some tribes/cultures wherein barbarians thrive might have strict social ettiquete!
Still bummed my DM vetoed my LE Hobgoblin Barbarian on grounds of alignment... I'm a spoony enough roleplayer that I'd hardly ever rage anyway. I just wanted to be able to wear medium armor and still keep up with the rogue, so I can do my job as 'angry meatshield' and give her a flanker so she can unleash cans of Sneak Attack-brand whoopass...
Snowy 22nd Dec 2011, 8:23 AM edit delete reply
This is so cute I LOVE IT
leafia6 22nd Dec 2011, 8:59 AM edit delete reply
And then Rainbow Dash gets to blast an evil goddess with rainbow lasers.
gindranis 22nd Dec 2011, 9:44 AM edit delete reply
Only good series have a rainbow deathray. mlp, phineas and ferb...
banjo2E 22nd Dec 2011, 9:34 AM edit delete reply
Applejack, that's gonna be happening a LOT in this campaign.
Grrys 22nd Dec 2011, 11:04 AM edit delete reply
I've almost stopped trying to railroad my group, as they can come up with ways so strange to derail it, they managed to go hunting dragons up north while they needed to go south to fight demons. How they managed that, I'll never know.

Then they try to min-max lightly without consulting me!
Akouma 22nd Dec 2011, 12:46 PM edit delete reply
Well, min-maxing doesn't really derail a campaign. It just makes combat or social encounters really easy. (Never both, though. The whole point of min-maxing is that you have to give up some utility in one situation to be a god in the other.)

However, having to DM against 2-4 combat-optimized PCs and one social-optimized one can get really frustrating.
Lycanthromancer 22nd Dec 2011, 5:55 PM edit delete reply
"Never both, though."

Tell that to my 3.5e dragonfire inspiration bard. Adding +8d6 fire damage to every attack for the whole group and having an 18 Charisma with tons of social skills means you never have to say 'never'.

Then again, I think your definition of 'min-max' isn't really the same as mine.
Shikome Kido Mi 23rd Dec 2011, 3:02 PM edit delete reply
If you only have 18 charisma and tons of social skills by the point you've hit +8d6 fire damage, no you haven't maxed your social skills.

I made a social character who could reroll diplomacy checks if they failed, make them as a standard action instead of taking a minute, and had +twenty something to bluff and diplomacy by level six once.
Shikome Kido Mi 23rd Dec 2011, 3:05 PM edit delete reply
...Of course the real fun was my "Use Magic Device" skill and Wand of Glibness, not included in the aforementioned bonuses.

That character was just an experiment to see what I could do with the social skills made for a campaign I knew would be short-lived ahead of time, though.
Wayra Hyena 22nd Dec 2011, 11:32 AM edit delete reply
Hmmn... throwing an already wounded beast at the party actually COULD lead to something rather cool- especially if it's something they KNOW is pretty deadly and not to be messed with. I might have to incorperate a wounded monster into my campaign to see what happens... see if my players actually pick up on it. Even if they do end up killing it, it wouldn't be a total loss.

Also, players/characters over-analyzing the situation can be HILARIOUS sometimes, and even give the GM some good ideas as to some things to throw out. Sometimes players might think of something that the GM won't, and if you're not a bullet-point GM, it can be very easy to slip in little hints of what the player brought up.

... but the pre-wounded monster... I daresay I have just gotten an idea for an interesting point in a future session...
Ranubis 22nd Dec 2011, 11:48 AM edit delete reply
Always fun to have a wounded monster encounter the party, especially if there's a good background. Ooh, idea for Boast Busters!

Three new players (Trixie, Snips, and Snails) join the party, and after Trixie shows off her ridiculously min-maxed character, the three demand to fight the toughest monster the DM can throw at them. Cue DM summoning an Ursa Minor, and Twilight has to find a way to defeat the monster WITHOUT killing it, as that summons a ticked-off Ursa Major.
MirrorImage 22nd Dec 2011, 1:21 PM edit delete reply
Eh... Trixie as a new player, I could buy, but I would think Snips and Snails would instead be hired minions she acquires in town - NPCs. The DM, in a fit of spite, decides that the wildly outrageous stories that Trixie tells deserve some "proving," so Tweedle-Snips and Tweedle-Snails manage to bring in the Ursa Minor.
Shikome Kido Mi 23rd Dec 2011, 3:03 PM edit delete reply
Trixie took Leadership?

I don't think that applies in 4th Ed, sadly.
JRKlein 23rd Dec 2011, 3:16 PM edit delete reply
I figured Trixie, Gilda, etc. would be NPCs, but yeah, having them be obnoxious new players (who end up getting kicked out of the group) would work too.
kriss1989 24th Dec 2011, 9:09 AM kriss1989 edit delete reply
I was actually thinking that for Gilda, her player being RL friends with Dash's player so she's willing to overlook things...just like Dash is.

Trixie should just be an NPC meant to annoy the crap out of them though.
Max Jordan 22nd Dec 2011, 3:24 PM edit delete reply
My favorite derailed moment so far was from a campaign I was in recently. Some Sahuagin were raiding a dwarf town from an underwater fotress and haboring a were-rat who has previously cursed one of the party members and had repeatedly attacked us.

The party does a waterbreathing ritual, fights through the first wave of defenders and are heading for an ice blockacde setup at the entrance to the fortress.

The DM had spent a whole week setting up the fortress and four encounters. so, of course my monk somehow manages to talk the Sahaugin into trade negotiations and handing over the were-rat. We never even went into the fortress.
Silka 22nd Dec 2011, 11:21 PM Another thought edit delete reply
It may also be true that Nightmare Moon *can't* attack them directly, since she used up most of her power escaping her confinement and binding Celestia on the sun (spoiler XD). Let's face it, if she had been at full power, NM woulda MOPPED THE FLOOR with the Mane 6, even with the Elements of Harmony...
Videocrazy 23rd Dec 2011, 12:58 AM edit delete reply
Are you sure about that? If the Elements were required by both the Princesses to defeat Discord, that means he's stronger than Celestia and Luna combined, and that the Elements are stronger than all three of them, or at least that's my understanding.
xuincherguixe 23rd Dec 2011, 5:15 AM edit delete reply
Nothing beats friendship!
magewolf 23rd Dec 2011, 11:11 AM edit delete reply
ah got one thats both diplomacy and derailing:

the partys been sent 2 find the magic ring of dirk-a-der,(the names another storie) and we stop at an inn.
mah character steps out fer a minit and spots a woman thats been following us since we got into town.
he starts following her on his own.
she lures him 2 a field outside of town and attacks him.
ah keep pullin mah punches so2 speak(it was a sword fight)and tryin 2 talk 2 her, but a faild die roll got her stabed in the neck.
checkin the body fer i.d. ah find the ring, turns out she was the gardian and was goin 2 leed us 2 tests 2 see if we were worthy of the ring.

what should have beed 2-4 weeks of puzzles mind games and misdirectional hints were killed in one fight , and ah was tryin tah be diplomatic.
legomaster00156 23rd Dec 2011, 4:49 PM edit delete reply
Okie dokie lokie, I've got a story. I was the DM in this campaign. It was my first campaign to DM, ever, so bear with me.

So, after a short tournament for the party, a Dragonborn from the nearby Dragonborn Kingdom, named General Balasar, offered them a chance to help him bring down rebels to the south of the country. A large, dark, evil forest was all that separated the encampment from the kingdom's capital.
Now, my plan here was for them to go to the south to further investigate the rebels, or go north to investigate the capital's military. Naturally, they split the party. Most went north with Balasar, while the other two ro three went south to the rebels.
The party members with the rebels quickly heard nefarious tales of Balasar raising an army of dragons to wipe out the human race. The party members with Balasar, meanwhile, heard that the Dragonborns' king had been acting oddly, though no details.
Now, I forget exactly what happened (it was a very odd sequence), but one way or another, the rebel camp ended up set on fire, the rebel leader and Balasar were peacefully united thanks to the aid of a Changeling Rogue named Slick, and party learned of a wizard in the mountains of the far north. They ventured north, fought the BBEG, and ended the campaign at last. It was a really wierd campaign, but it was generally liked.
Laurence 24th Dec 2011, 12:35 AM edit delete reply
Awesome screen cap for the last panel. Just looking at it alone, I can't tell if Pinkie is actually standing on the manticore's stinger on purpose, or if she's just bouncing happily along.
Duskrider42 25th Dec 2011, 11:37 PM edit delete reply
I once DM'd an Evangelion campaign. The first thing the party did was to shoot and grenade Shinji Ikari on the train, he died. I had to completely redo the campaign plans.
Maklak 24th Jun 2013, 8:10 AM edit delete reply
They forgot to ask if they still get XP this way.
Guest 28th Dec 2015, 4:03 PM edit delete reply
once I had an encounter with an injured dragon who was picking on livestock. we defeated it but we found out that it only did that because it could not hunt enough easy prey for its kids because of its injury. (It lived near a very hostile area full of very strong monsters) we healed it and helped get food for it's kids. later it helped in a climactic final battle