Page 596 - Dungeon Fearing

19th May 2015, 6:00 AM in Fall Weather Friends
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Dungeon Fearing
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 19th May 2015, 6:00 AM edit delete
I had some thoughts on today's page that would be kind of killing it if placed right under the comic, so I decided to write a blog post and put the mental barrier of clicking a link between you and my more writer-y thoughts.

Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.



Name 19th May 2015, 6:01 AM edit delete reply
Digo 19th May 2015, 6:23 AM edit delete reply
That moment when you realize a seemingly nonsensical roll several sessions ago was actually really important to your health.

Reminds me of a time in a Star Tek RP. The helmsman attempted to jump to warp speed without a working nav computer because we were boarded by space pirates. He had mad skills that could do it and the GM asked for a roll that didn't come with context. Once the ship was at warp the rest of the crew took up arms to fight off the boarding party.

We won and then the helmsman dropped out of warp... and realized that roll at the beginning of the session was to see how close he hit his target. He was off by a mile.

Now multiply that by traveling 30 minutes at Warp factor 6.
DanielLC 20th May 2015, 12:05 PM edit delete reply
Assuming you somehow managed to be off by 180 degrees, you'd still only be an hour away from where you meant to go. How is that a problem?
Draxynnic 19th May 2015, 6:32 AM edit delete reply
In terms of interstellar distances, being off by as little as a mile is pretty much a perfect shot. So I'm guessing you meant that as a figure of speech rather than a literal mile? :P
Fury of the Tempest 19th May 2015, 6:40 AM edit delete reply
He means, that he was targetting a spot that was at an angle to where he ACTUALLY wanted to go. And this angle mean that whilst travelling at such high speeds, distance between the intended spot and were they actually were grew rather... large.

If that makes sense.
Digo 19th May 2015, 9:22 AM edit delete reply
Something like that, yeah. I probably should have used angle, but you got the jist.

In Next Gen terms, Warp 6 is about 392 times the speed of light. In a time interval of 30 minutes the ship moved about 211,880,942,875 kilometers. I think (based on what I found online).
evilauthor 19th May 2015, 3:21 PM edit delete reply
How "off" can you possibly be? In terms of travel time, you're only 30 minutes at Warp 6 from where you wanted to go, plus or minus the difference between your starting point and intended destination. Barring negative space wedgies or technobabble, it should at most take you an extra 30 minutes to get to your intended destination.

And Warp 6 is perfectly doable in TOS; it's the top speed of the TOS Enterprise (anything faster is for short sprints). In TNG, Warp 6 is SLOW given ships that can cruise at Warp 9.
you know that guy 19th May 2015, 4:54 PM edit delete reply
It would only take your ship 30 minutes at Warp 6 to get there, or an hour at the very most, if you had a working nav computer.
Digo 20th May 2015, 5:30 AM edit delete reply
Yeah, the busted navigational computer was what made getting anywhere like pulling teeth.
jdb1984 20th May 2015, 9:08 AM edit delete reply
Did you forget about the Warp 5 speed limit except in emergencies?
Guest 21st May 2015, 5:26 AM edit delete reply
That was some shoehorned environmental message BS and they sort of walked it back as the series went on.
Digo 21st May 2015, 5:56 AM edit delete reply
Plus being attacked by space pirates seemed like a legit emergency to us.
Quin 19th May 2015, 6:39 AM edit delete reply
A story were an early meaningless roll had a big impact?

Mine would be with warhammer 40k with the "false success" as I call it.

Our team was waiting on talking to some duke. My paranoia trait let me roll checking my surrounding out of long standing paranoia. My "pass" let me notice the painting in the room had cameras in them.

So we made a few fake conversations. Story went on. Dealt with the duke... and then when about to leave all of our characters start breaking down as we were poisoned. Turn's out I missed the fact the statues were releasing poison into the room.

Apparently our duke was also a paranoid nut job like me and would give the cure to the guest only AFTER they left the building and DIDN'T kill him.

So we ended up having to race out of the building with the guards trying to capture us just in hopes of getting to the ship to whip up an antidote.

We survived, but it was a close shave. More importantly it made us wary of any future "false success" that my character may get through paranoia... which funny enough earned roleplaying experience in the next session.
Raxon 19th May 2015, 8:25 AM edit delete reply
Ahh, terrain bonuses. Little things like the weather can make or break a battle.
Digo 19th May 2015, 9:27 AM edit delete reply
The worst weather I've ever had the 'pleasure' of fighting in was an acid rain storm. It's wet, cold, stinky, burning, melty fun for all.

Winged Cat 19th May 2015, 10:56 AM edit delete reply
A sentient cloud that was an ancient entity we had (mostly my PC had) awakened, which was devouring Zebrica and everypony (and everyzebra, etc.) upon it, and had possessed one of the party (with said PC's semi-cooperation) to try to talk the others into leaving, empowering said unicorn to make the local terrain non-Euclidean (even the open air, to thwart our pegasi).

Suffice it to say, we did something about the weather.
The MunchKING 19th May 2015, 9:08 AM edit delete reply
The MunchKING
Applejack caught some disease?

I seem to remember <a href=>someone</a> making a big deal about how in 4th Ed those cost you healing surges and make you tired and weak.
Jennifer 19th May 2015, 10:16 AM edit delete reply
I don't get it. What did I miss?
Mykin 19th May 2015, 10:32 AM edit delete reply
Way back over here, everyone complained about the seemingly random checks that were being thrown out by the DM, so he decided not to make them roll Dungeoneering and, naturally, no one did. Everyone is now realizing what a bad idea that was.
Digo 19th May 2015, 1:10 PM edit delete reply
See, I have a terrible poker face, so if I were the GM the players would have noticed this and made the checks much sooner. :3
T 19th May 2015, 6:34 PM edit delete reply
Isn't it that Dash is getting advantage by being a pegasus? Since nobody did a check to even things Dash ended up with an unfair advantage.
Digo 20th May 2015, 5:31 AM edit delete reply
I looked at her character sheet, but unfortunately I'm not versed in 4e, so I couldn't tell if maybe an ability the character had would be an accomplice in doing this.
Mykin 19th May 2015, 11:17 AM edit delete reply
I was beginning to wonder when the Dungeoneering check was going to come into play. DMs don't casually toss out checks without them having been important in one way or another. But having never had do make that kind of a check before, I'm at a bit of a disadvantage as to what to guess at. I don't see any kind of opportunity where AJ could have been poisoned, diseased, or cursed unless it happened off-screen or something (even then, a perception check probably would have come first in that regard).

I know this is far fetched, but maybe they'll find out that the AJ here is actually a changeling in disguise. Then the DM will make AJ roleplay it as the rest of the party questions it, passing notes over for details that the changeling would know about. That would make for an interesting turn of events. Oh well, guess we'll find out on Thursday.

Oh, and one more thing:

"And today, that joke is for the person who loves to pay extra attention to the details and theorize their hearts out.

And also for the people who easily remember a joke from two and a half weeks ago."

Thank you for that Spud, it certainly put a smile on my face today.
Specter 19th May 2015, 11:27 AM edit delete reply
I was thinking somepony was magically draining AJ while empowering RD, but for the life of me, I can't think of anypony would actually like Rainbow the barbarian over Applejack the ranger.

Or they're doing so just for the sake of chaos or fun or something.
Boris Carlot 19th May 2015, 1:01 PM edit delete reply
Making players roll perception/trapfinding/sense motive/etc purely to make them paranoid is a time-honoured DM trick, though. Even when the players know you're doing it to mess with them, it still gets people on their toes - what if that time it WASN'T a trick? :)
Digo 19th May 2015, 1:14 PM edit delete reply
Eeyup! I got real good at that, and with my seasoned ability to improv situations, I could flip a random paranoia roll into something concrete or vise-versa.

But I'm also a pretty nice GM and didn't do that kind of trolling very often at all. :3
Mykin 19th May 2015, 5:58 PM edit delete reply
Yeah, I know it's a time-honored trick, as it has been used against me from time to time. I'm just not convinced that that's the case here. Dungeoneering just seems too specific a skill to use in that regard. But then, knowledge skills are rarely used in the games I play in so what do I know?

As for magically draining AJ, you don't think they unknowingly decided to setup their little contest over an ancient pony burial ground and AJ somehow ticked off the spirits of that place? Again, far fetched but it would be interesting nevertheless.
TomeWyrm 20th May 2015, 5:15 AM Actually... edit delete reply
Well, thing is some DMs do actually throw out pointless checks, specifically to stifle metagaming. OH CRAP I ROLLED DICE THERE IS SOMETHING HERE! EVERYONE SEARCH EVERYTHING! Whereas randomly making you roll checks that might be appropriate will allay suspicion. Occasional perception/listen checks that result in your eagle-eyed elf hearing some mice or a conversation about someone's smelly discharge means that when I have you roll for the ambush later you might not act as if you actually know it's coming.

Same thing with room descriptions actually. Most of the time that statue is actually pointing at nothing.
Mykin 20th May 2015, 8:56 AM edit delete reply
Again, I know some DMs do this and I do understand the concept. As I've said before, I have had this happen to me before. I'm just over-thinking THIS particular instance and having fun trying to guess what is going to happen next and throwing out random ideas to see what sticks. Much like when I was trying to guess who might have been after Luna in the last story arc.

I also agree it isn't strictly limited to dice. Heck, one time my cleric found a floating obsidian stone that was in a large ominous chamber. Everyone thought it was cursed and our barbarian even tried to destroy it. But my cleric decided to take it for himself, thinking it would be important later on in the dungeon they were in. It wasn't, but I still keep it as a nifty little trinket to remind me of the non-sense that happened there.
j-eagle12212012 19th May 2015, 11:17 AM edit delete reply
Spoiler free

Make new friends but keep Discord

So much to like about this episode I'm expanding my usual 3 things I liked to 6

1) Discord episode
2) the pop culture refrences (oh sooooo many of them ... I think when the writers hear John Delancie is coming in to do Discord they come up with as many things for him to say and do as they can)
3) New charecter's and new fannon ships
4) surprise return charecter nopony expected
5) they took something familiar to the fans and still made it feel new
6) (minor spoiler) confirmation that trollestia is cannon

So yeah I will be doing my review discussion thread on tuesdays to avoid episode spoilers on Saturday from now on.
Dragonflight 19th May 2015, 4:39 PM edit delete reply
I love Celestia a lot more now than I did in the past. They should spend more time developing her character when she's not "being princess."

Also... When Discord has Treehugger midair in front of the portal, does he refer to Fluttershy as "Sluttershy"? I've replayed that several times, and I do think that's what he called her...
j-eagle12212012 19th May 2015, 6:59 PM edit delete reply
ummmm wow I just rewinded that scene ten times and the line Discord says is "I can't have you ruining my relationship with Sluttershy" I don't know how the editors missed that XD
Specter 20th May 2015, 12:41 PM edit delete reply
Spoiler warning! Some of us aren't even through season 4.

... Seriously? That's what he says? Now I'm going to have head cannons going off because of you guys.
j-eagle12212012 20th May 2015, 4:56 PM edit delete reply
I believe he messed up the line or was jokeing around and the editors used the wrong take in the episode. They may go and change it like they did with Derpy in The last roundup. If they do I'm glad I have the original on dvr
The Old One 19th May 2015, 12:17 PM edit delete reply
This references #589 if anybody was curious. It doesn't actually answer any questions, although I'd have thrown something at the GM for being a dick at this point. (And my group does occasionally smuggle nerf blasters into the sessions for just such an occasion)
Digo 19th May 2015, 1:17 PM edit delete reply
Heh, see I ban weaponry at my games as a safety precaution. I had players get an eye poked out from those Nerf guns! O.o

Since players couldn't throw anything, they only had words and that's about when the catchphrase 'Damn you, Digo.' came into being. I loved hearing it, cause it meant my fiendish machinations were working. But to be fair, the players did enjoy getting the boat rocked on occasion.
Guest 19th May 2015, 12:37 PM edit delete reply
if I had to guesss...
the barrel Aj clipped had poison or something on it.
WhatIf 19th May 2015, 8:00 PM edit delete reply
Crazy theory:
in Friendship is Dragons Changelings count as aberrations and so a dungeoneering check would reveal RD as replaced by a changeling who wanted to get into Canterlot for a Canterlot wedding / Best Night Ever inspired story arc.
you know that guy 20th May 2015, 8:57 AM edit delete reply
Not so crazy, or at least I think it's plausible.
Cursed sports equipment would be Arcana.
Haunted arena would be History or Religion.
WhatIf 19th May 2015, 8:10 PM edit delete reply
Or AJ just nocked on a dangerous plant (which Dungeoneering would also detect) but that wouldn't explain why RD is getting stronger.
Grant 19th May 2015, 9:20 PM edit delete reply
Requesting random rolls from your party is a good way to spread paranoia and to bring up something to hit them with fifty minutes later.

Just be careful about how much you do it and exactly what conditions you do it under, otherwise you might find your players stealth-revolting by slowing down the game with rolls for EVERYTHING.
Veloren 20th May 2015, 1:14 AM edit delete reply
My gaming group -twitches- when the DM says the phrase "Roll Mental Defense." What follows is never, ever good.
Klimpaloon 20th May 2015, 1:55 AM edit delete reply
There's always the *reverse* of paranoia. My DM never got to use this in-game, but we always hoped that we'd get new players to fall for it:
We came across a black stone path with a sign that said "Beware." The guy who went first just crossed the street and nothing happened so everyone else in the party at the time just crossed the street with no problems. After crossing the street again later on, the DM informed us of what the trap really was:
If anyone tried to stealth their way across the street, they'd be hit by an ethereal car. Because the driver couldn't see the person crossing the street.
Digo 20th May 2015, 5:33 AM edit delete reply
Wow, that is so Celestia damn awesome I must steal the idea. :D
AnonymousUserTheOnly 20th May 2015, 7:17 PM edit delete reply
You troll! Fake trap to make rolling stealth backfire. GENIUS! You, Sir, are a certified Troll DM, whoever you are.