Page 60 - Little Forest of Horrors

24th Dec 2011, 5:00 AM in Friendship is Magic, Part 2
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Little Forest of Horrors
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 24th Dec 2011, 5:00 AM edit delete
Spoiler: Pinkie Pie is planning to use a ritual.

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Xort 24th Dec 2011, 5:28 AM edit delete reply
Aw man, this is the part I've been waiting for since the beginning.
Azureink 25th Dec 2011, 7:31 PM edit delete reply
I know, I am tingling with anticipation.

What kind of ritual will get them out of this? I can't find any good ones in my books.
Anon 24th Dec 2011, 5:29 AM edit delete reply
Wait, is a DM even allowed to just force emotional states on the players like that without even giving them a (difficult) saving throw?
Kiana 24th Dec 2011, 5:35 AM edit delete reply
Well, 1. It's probably an Aura effect. (And with each tree having a fear aura, yes, that overlap WILL occur.) and 2. They CANNOT ATTACK. and 3. There are no other creatures to attack the group.

This is not an unfair situation. It's merely a DELAYING one. There's pretty much no way they can lose, other than taking so long that Nightmare Moon completes whatever she's doing.
Vegetalss4 24th Dec 2011, 5:49 AM edit delete reply
I think the way it works in 4e is that the Dm is the one who has to roll for the trees against the players will, which is probably why we don't see the rolls right now.
siosilvar 24th Dec 2011, 8:14 AM edit delete reply
Like Vegetalss4 said, the only saves in 4e are at the end of turns (and they're always "roll 10 or more"). The initial effect is an attack against Will defense; apparently they figured that defenders shouldn't roll dice, probably to "speed things up".
Akouma 24th Dec 2011, 8:26 AM edit delete reply
That and I always figured it was fair to have magical creatures/obstacles that force fear or other emotions on you. The PCs wouldn't *normally* be afraid of it, but some magic effect is forcing them to feel it.

Also, yeah, saving throws are very different from previous versions. What used to be saving throws are now just static defenses that work in place of AC against appropriate attacks. In 4e, at the end of your turn, you roll a saving throw against all effects a save can end that you have affecting you, then any one of those rolls that beats a 10 after modifiers ends the effect you were rolling for.
Rainbow Sparkle 24th Dec 2011, 6:02 AM edit delete reply
Its rather hilarious that Rarity is more afraid of Pinkie Pies idea than the trees.

Perhaps she should do a save roll.
xuincherguixe 24th Dec 2011, 7:31 AM edit delete reply
You say that like it isn't totally obvious Pinkie Pie is scarier than the trees.
Phas 25th Dec 2011, 3:37 PM edit delete reply
Pinkie nothing. Another player is almost ALWAYS scarier than any monster the GM throws at you.
GRFX 26th Dec 2011, 3:08 PM edit delete reply
This... Seriously, depending on the campaign, you can end up being more mistrustful about your own "partners" than the enemy.
Makes for good fun, though.
Ranubis 24th Dec 2011, 6:27 AM edit delete reply
NMM: "Well, making them fall of a cliff didn't work, and setting an angry monster against the group just showed that the Druid isn't entirely useless. So if minerals and animals are out, that just leaves... Of course! Fearsome flora!"
Kiana 24th Dec 2011, 7:23 AM edit delete reply
Strangle vines. Vines as thick as an arm that strangle you and leave you to rot for fertilizer.

D&D teaches you to have a healthy (or unhealthy) level of fear of EVERYTHING. It's not paranoid if it's really out to get you!
Masterofgames 24th Dec 2011, 8:41 AM edit delete reply
Enter the Mimic. This chameleonic creature will have you paranoid forevermore after their first mass attack.

"As you reach for the handle of the door, the door suddenly leaps off the wall and attacks you."

"As you dodge away from the door, the wall suddenly reaches out and attacks you."

"As you gather in the center of the room to defend yourselves, the cieling colapses and attacks you."

"Looks like the floor wants in on the fun."

"Bookcases now."

"Now the treasure chests."




"You guys remember that gold crown you grabbed in the last room and put in your bag?"
EspyLacopa 24th Dec 2011, 9:09 AM edit delete reply
And don't forget the Wolf-In-Sheep's-Clothing.
Mecryte 24th Dec 2011, 12:03 PM edit delete reply
And that is when they began to inspect treasure chests for traps by throwing it down the stairs.
Steel Zephyr 24th Dec 2011, 3:59 PM edit delete reply
I still remember the combination of Lurker Below (Floor that attacks you), Lurker Above (Ceiling that attacks you), and Stunjelly (Invisible and clings to walls). Throw in a couple mimics and cloakers, along with some gelatinous cubes, and you've got a Room o' Doom
Dragonflight 24th Dec 2011, 4:02 PM edit delete reply
I recall in a Dark Sun game a long time ago, we were raiding a castle of a (recently) deceased Wizard King. We came across a Mimic which started attacking the thief.

The thief's action, instead of attacking it, just looks at the creature which has wrapped a few tentacles around her alread. "You know," she began, "The owner of this castle died earlier today. We're looting this place, and when we're done, we'll be leaving.

"When that happens, no one will be back, probably for hundreds and hundreds of years. You had it easy up until now, because the wizard used you to hide his most important things. But it's going to be really hard to find food after this, assuming all my friends over there don't just kill you.

"So how about this? You give us what the wizard was hiding, play nice, and you can come along with us and set up shop in *our* castle?"

The Mimic thought about it for a long second, then gave them the treasure and followed the party, becoming a guard of their important stuff in their castle.
Shikome Kido Mi 25th Dec 2011, 9:59 PM edit delete reply
Now THIS should have been on the page about winning through Diplomacy. It's a pretty brilliant way to take advantage of the fact most D&D monsters have surprisingly high INT scores.
Autumn Wind 25th Dec 2011, 12:43 AM edit delete reply
With a really nutty DM, the air in the room will most likely be an air elemental, just to add in the fun.
Enchanter Tim 24th Dec 2011, 9:08 AM edit delete reply
That reminds me, there's a story by John Biles called 'My(stara) Little Ponies: Friendship is Adventuring' that drops Equestria in to the Mystara setting of D&D.
The viewpoint character is a human adventurer named Marcus who tends to be rather paranoid (Always think outside the box, because the box is full of scorpions). The Elements of Harmony would tease him more about said paranoia if he didn't turn out to be right so often. 8P

the story is long, but damn good.
Kaleopolitus 26th Dec 2011, 10:18 AM edit delete reply
THANK YOU for linking to that. I am greatly enjoying reading it.
Enchanter Tim 26th Dec 2011, 9:13 PM edit delete reply
The story is complete, (he wrote it on SpaceBattles forums first) he's just putting it up on Fimfiction 1 chunk per week or so, so that people have a chance to digest it without being scared off by the size (and to give it a chance to build an audience)
Colin 13th Oct 2013, 8:10 PM Paranoia edit delete reply
I prefer, "Just because I'm paranoid doesn't mean they're NOT out to get me!!
kriss1989 24th Dec 2011, 9:13 AM kriss1989 edit delete reply
NMM: "And those were all physical dangers, they're well prepared for those. Hmmm, lets attack their minds next! They have that blue one in the group after all!"
Chakat Firepaw 25th Dec 2011, 12:37 PM edit delete reply
And next: The dreaded... GAZEBO!
Mrmantacos 25th Dec 2011, 2:34 PM edit delete reply
Speaking of gazebos I've fought an elder gazebo....
kriss1989 24th Dec 2011, 9:29 AM kriss1989 edit delete reply
I play music on a laptop at this point. What better way to inspire courage than to play 'Warrior' or 'Indestructible'?
Hennith95 24th Dec 2011, 11:52 AM edit delete reply
My group's Inspire Courage song is "Be A Man" from Mulan.
Akouma 24th Dec 2011, 12:54 PM edit delete reply
I'd probably go with "You're Going Down" by Sick Puppies (if we were having a battle against a recurring villain), or "Night Surgeon"/"Legal Assassin" from Repo! The Genetic Opera. After all, what are adventurers but people who run around killing stuff and never get in trouble for some reason?
Kiana 24th Dec 2011, 4:17 PM edit delete reply
I'd probably play something from Dr. Horrible's Sing-Along Blog. But then, I watched it three times in the last two days.
modulusshift 24th Dec 2011, 8:45 PM edit delete reply
Dr. Horrible is always appropriate.
Oswald 24th Dec 2011, 4:45 PM edit delete reply
"Vengeance" by the Protomen works against villains you have a personal grudge against, especially if they're the type to send minions to do everything.
kriss1989 25th Dec 2011, 11:07 PM kriss1989 edit delete reply
When hunting a mad alchemist who had made a flesh golem (yes yes, Frankenstein, I know), I played 'The Hounds' which is a song about hunting down a mad doctor who committed murder. If you look, you can find a song to fit almost anything.
Raz 26th Dec 2011, 12:17 PM edit delete reply
'The Hounds' is about someone framing a 'mad' doctor for a murder that he committed, and then reveling in how stupid everyone is to believe him. Not quite appropriate for the situation, I'd think.
kriss1989 26th Dec 2011, 10:45 PM kriss1989 edit delete reply
In the context of the original story yes, but in the song itself it's not so obvious.
Colin 14th Oct 2013, 5:51 PM Inspire Awesome edit delete reply
You are all awesome.
May I add to the list... "You got the touch! You got the POWAH!"
And maybe... "Kick reason to the curb and go beyond the impossible! Just who the Hell do you think we are?!!"
Kiana 24th Dec 2011, 7:38 PM edit delete reply
Hybrid Warlord/Bard. "I'll make a man out of you!"
Masterofgames 24th Dec 2011, 8:27 PM edit delete reply
Druid/Bard, summon creature spell. "Harvy the Wonder Hamster" by Wierd Al.
reynard61 27th Dec 2011, 8:57 PM edit delete reply
Well, then maybe you could show them this next time they need inspiration/motivation:
Benevolent Misanthrope 25th Dec 2011, 7:22 AM edit delete reply
I reaaaaaaly hope Pinkie's Brew shows up at one point.
leafia6 25th Dec 2011, 11:28 AM edit delete reply
So how muxh of the 4th wall will be destroyed at this point?
Lyntermas 25th Dec 2011, 1:26 PM edit delete reply
Twilight: "Pinkie, you had written, as in preprepared, a song that specifically gives a bonus against fear from enemies with Aura of Fear and no other attack capabilities?"
PP: "Uh-huh! Otherwise the "you'll see that they can't hurt you" line wouldn't have made sense?"
AJ: "And how many other songs do you have?"
PP: "Oh, bucketloads. I have one to save against fear of heights, one specifically against sorceresses, one for assisting peace negotiations, and one for a bonus on making cupcakes!"
Twi: "Why would you...oh, nevermind."
kriss1989 25th Dec 2011, 11:08 PM kriss1989 edit delete reply
That's assuming it is Giggle at the Ghosties...or at least the version we know. For all we know this one is full of puns and RP references.
magewolf 25th Dec 2011, 5:12 PM edit delete reply
happy hearth's warmin night every-pony!
kriss1989 25th Dec 2011, 11:02 PM kriss1989 edit delete reply
Most bards however DO sing other peoples songs. It's part of the bard-craft. There are no tour groups or the like, every bard learns and plays every song they can.

Also, speaking of music, here you go!
Izandai 26th Dec 2011, 5:24 PM edit delete reply
"Stop doing that after I say stuff."

I don't know why, but those sorts of lines always make me smile.
Raxon 14th Jun 2012, 11:55 PM edit delete reply
Yes. This is called Buffy Speak. It is a personal favorite of mine for roleplaying.

Try it sometime. It's fun to say the stuff that makes the guy be all not happy about the thing you did with the chick who had the thing with the trick where the thing did stuff!

I would love making a barbarian that talks like this.
Colin Smith 13th Oct 2013, 8:28 PM horse spot edit delete reply
My orc favored soul (3.5 spontaneous divine caster; I belive the 4th ed equivalent would be invoker) of Obad-Hai did this ALL THE TIME. I didn't even choose to do it. Granted, it ws largely the effect being tired after helping the party (my then-girlfriend's family) move all day, but still, when the hippie orc is mumbling that we can turn the bottom floor of the recaptured guard tower into a 'horse spot' (so we don't risk them getting stolen while we sleep)... At least the paladin reminded me that the word is 'stable' before she started laughing.
Werew 26th Dec 2011, 9:18 PM edit delete reply
As much as I enjoy reading this comic, Sometimes the comments are more entertaining than the page!