Page 641 - The Dream Job, Part 2

1st Sep 2015, 6:00 AM in Intermission 6
<<First Latest>>
The Dream Job, Part 2
Average Rating: 5 (2 votes)
<<First Latest>>

Author Notes:

Newbiespud 1st Sep 2015, 6:00 AM edit delete
Any stories of players getting kidnapped? We've probably had that one before, but it bears repeating after so long, I think.

While you guys discuss that, if anyone needs me, I'll be playing The Phantom Pain while fighting off a cold from hell; a hellcold, if you will.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Toric 1st Sep 2015, 6:03 AM edit delete reply
Well, once this gnome who led a traveling circus was captured and taken by a swarm of primal gnomes (with the actual swarm subtype, actually). They dragged him back to their mud village to worship him as a god because his appearance so closely resembled their idol, a large garden gnome. They then tried to force him to slay a green dragon on their behalf. I may or may not have DMed this when I was feeling silly/sadistic...
Toric 1st Sep 2015, 6:04 AM edit delete reply
Also, good hook to get Luna in, but I foresee a comment about the bumpy railroad.
Digo 1st Sep 2015, 6:35 AM edit delete reply
Dang it, I'm STILL sore about the way Lost ended... ah well, at least that silly campaign I ran that parodied Lost was worth something.
Toric 1st Sep 2015, 7:17 AM edit delete reply
Could be worse. He could've gone with "The Fog" or "The Mists of Avalon" if he was feeling obscure.
you know that guy 1st Sep 2015, 8:24 AM edit delete reply
You mean the Mists of Ravenloft?

Or how about Rover the big white bubble? I guess it isn't that obscure if it was parodied on the Simpsons though.
Specter 1st Sep 2015, 9:50 AM edit delete reply
I have never watched Lost. :D


Yeah, my life is that bad.
Disloyal Subject 1st Sep 2015, 11:55 AM edit delete reply
Disloyal Subject
In my opinion, you aren't missing much.
Digo 1st Sep 2015, 1:31 PM edit delete reply
I thought the best part about Lost was the mystery behind the research done there and why the island seems to do strange things... but alas, the show went down hill when they tried too hard to explain everything and nothing, and then it went character-focused which wasn't what I was in it for.

So... yeah, might not be missing much depending on what you're into.
Doctor Sweet 2nd Sep 2015, 3:51 PM edit delete reply
Lost was ALWAYS character-focused. That's why people were disappointed by the later seasons—they got too invested in the mysteries, but the mysteries were never the point of the show. Specter, you should definitely watch Lost. If you go into it as a story based on characters rather than mysteries, as I did, you will be immensely satisfied.
ANW 1st Sep 2015, 6:35 AM edit delete reply
Last year, Luna was victorious.
Will she keep the crown, or will a new pony upstage her?
Young ones
One shoters(good and bad)
Who will win?
Who would be left behind?
Who is the one?
The only?
The best of the best?
Find out this Thursday
Toric 1st Sep 2015, 7:18 AM edit delete reply
The Boulder accepts your challenge and will proceed to Rock the competition.
you know that guy 1st Sep 2015, 8:21 AM edit delete reply
None may defeat The Orb!
Venseyness 1st Sep 2015, 12:04 PM None may pt 2 edit delete reply
None may defeat the orb because none may enter The Orb!
j-eagle12212012 2nd Sep 2015, 5:35 AM edit delete reply
The Boulder is a joke compared to "The Blind Bandit" "The Greatest Earthbender Ever" the creater of Metal bending and Teacher of 2 Avatars... "Toph Beifong!!!!!!"
Disloyal Subject 1st Sep 2015, 11:56 AM Seriously, It's Gotten Old, and I Wasn't Wild About It to Begin With edit delete reply
Disloyal Subject
Just a suggestion: how about no?
Digo 2nd Sep 2015, 5:02 AM edit delete reply
Doctor No?
Disloyal Subject 2nd Sep 2015, 10:33 AM edit delete reply
Disloyal Subject
No Doctors, no more polls, no more 'interviews,' no more ANW.
As I am being a grouch, you of course have full license to ignore me.
Digo 1st Sep 2015, 6:41 AM edit delete reply
I once allowed myself to get captured by slavers. Why? Because we were looking for the kidnapped daughter of a powerful mafia don who would pay us well for her safe return. So naturally I had the idea of letting myself get taken and the rest of the party follow so we could be led right to the princess.

This plan works.

Trouble was, the party did not come to rescue me like I had told them to. So there I was on the auction block like a piece of art. Well this was perhaps the GM's big mistake, because i'm playing the bard, and what is the bard good at? Giving a Performance. Thus my character starts shaking her assets and putting on a stage show. The auction goes crazy as the bidding price skyrockets like inflation during the Nixon presidency until it devolves into a fight for me.

And that's when I managed to reveal my one-two punch: Suggestion to make the fight turn lethal, and then Escape Artist to get out of my bonds and flee. Haha, that was a lovely mess I left behind...
Toric 1st Sep 2015, 7:16 AM edit delete reply
"How about, all the gold in Casterly Rock?"
Winged Cat 1st Sep 2015, 11:32 AM edit delete reply
Was the party being lazy, were they waylaid, or did they just have that much faith in your ability to rescue yourself?

Or, for irony's sake, did you then need to rescue them?
Digo 1st Sep 2015, 1:34 PM edit delete reply
It was pretty much laziness on their part. After I "rescued myself" I proceeded to berate them a while. Their excuse was that I didn't give them explicit plans on how to rescue me.

It took a few sessions for me to let them live it down. :3
Toric 1st Sep 2015, 3:55 PM edit delete reply
Gods forbid they be able to improvise or at least make some sort of attempt. Even if it meant nothing more than showing up as a phony lawyer or trying to distract the guards/owners for you to do something.
Mykin 1st Sep 2015, 7:04 PM edit delete reply
Their excuse was that I didn't give them explicit plans on how to rescue me.

Really? Really? Yeesh, my group always has a backup plan or two ready for situations like this. Though it's usually dependent on what the answers to two questions are: "Do we have explosives?" and "Is there anything flammable in the room?"
Kynrasian 1st Sep 2015, 7:37 PM edit delete reply
That last one is my favourite afterthought in my group. None of us ever think to ask about that until it's already too late.
Digo 2nd Sep 2015, 5:05 AM edit delete reply
I think it's kind of funny how if it weren't for my own cleverness in escaping my character might have been written out of the campaign after being sold into slavery.

And the only reason I say it's funny is because you have to laugh or else you might cry. That group wasn't the brightest. :3
Disloyal Subject 2nd Sep 2015, 10:34 AM edit delete reply
Disloyal Subject
If the room isn't considered flammable, you aren't using heavy enough weaponry.
Yes, even concrete bunkers.
Zontan 2nd Sep 2015, 8:01 AM edit delete reply
Yeah, I once DMed a group whose, first, last, and possibly only plan was "set it on fire." Sometimes this worked in their favor, and a lot of the time it didn't. It got even worse when the Phoenix joined the party.
FanOfMostEverything 1st Sep 2015, 7:25 AM edit delete reply
I may have mentioned this in the past, but I was able to pull off an in-combat kidnapping in an Adeptus Evangelion game. The Angel was basically a jellyfish that attacked from a pocket dimension made out of rocks and Dirac Sea shenanigans. It managed to grab one player's Eva and pulled it into its carapace, leaving the others to pound the shell while it initiated psychic combat against the captured pilot.

And that was how I ended up managing a giant robot fight and a gunfight against ithillids at the same time. (The pilot wasn't able to force her way out of the mindscape, but she was able to get enough lucid control to will her sidearm into existence.)
JackobolTrades 1st Sep 2015, 7:39 AM edit delete reply
In a Pathfinder game, one of my players sometimes cannot attend games. His character is a rogue who accidentally managed to become a folk hero by releasing the underaged sex slaves the noble he was robbing at the time had for a distraction, though eh still got caught. The running gag is that every time he can't attend a game, he's been kidnapped either by the noble's forces looking for revenge, or by fangirls who want to marry him.
Desparil 1st Sep 2015, 11:05 AM edit delete reply
So very nearly a Hero of Canton situation. Nice.
Digo 1st Sep 2015, 1:34 PM edit delete reply
Just needs his own statue in town. :D
Toric 1st Sep 2015, 3:55 PM edit delete reply
And a hat. And his own room.
Albedoequals1 1st Sep 2015, 7:48 AM Irony edit delete reply
It's funny, one of my players got kidnapped just this weekend. He is still playing next session though, so I essentially just split the party myself. I'm sure they'll be fine...
Classic Steve 1st Sep 2015, 8:08 AM edit delete reply
I'm starting to wonder whether the GM has a thing for Rarity. Apart from how Spike acts around her, this is the second time she's been kidnapped. None of the other player characters have.
Digo 1st Sep 2015, 9:37 AM edit delete reply
I dunno. When my wife used to game with us we never particularly let our status become an issue. Never had characters that dated each other, never gave each other preferential treatment... we might joke about sometimes though.
Disloyal Subject 1st Sep 2015, 12:09 PM edit delete reply
Disloyal Subject
She does suit the role of 'damsel in distress' rather well, though. Certainly better than any of the other 5, especially given her player's flair for the dramatic.
I think the DM's just trying to make sure she doesn't feel overshadowed by the rest of the party's subplots. It's pretty easy to overcorrect when doing that and achieve the opposite effect, overshadowing the others' instead.
I'd say Pinkie, Fluttershy, and Applejack could do with some more time in the spotlight, but all things in due time.
Digo 1st Sep 2015, 1:35 PM edit delete reply
Especially Applejack. The recent IDW comic series left me feeling disappointed.
Disloyal Subject 2nd Sep 2015, 10:37 AM edit delete reply
Disloyal Subject
I'll get around to reading those one of these days, but my conscience won't let me read the pirated collection I inherited off a flash drive until I buy one, and the comic shop has so many other wonderful moneysinks. Not to mention that the whole 'multiple covers' thing sets off my completionist habits...
Specter 1st Sep 2015, 9:54 AM edit delete reply
I once DMed a campaign where one of the players got kidnapped by a young dragonborn noble while she was in a drunken stupor. He was honest with his intentions to marry her for the bravery and fierce combat skills she displayed in a fight not so long ago.

She thought he was rather cute and very nice, so she agreed.
Evilbob 1st Sep 2015, 10:09 AM edit delete reply
LOL. That's a very real fear...

Hoping your players don't derail the campaign and the end the game early again. Hoping you'd be able to tell and share that story you spent so much time, energy, and effort building.
Winged Cat 1st Sep 2015, 11:42 AM edit delete reply
Assuming you don't just start with slice of life and tempt your players to derail that into some long adventure, letting them give you inspiration and saving you a lot of work (even if you have to do much of what work remains on the spot).
Disloyal Subject 2nd Sep 2015, 10:40 AM edit delete reply
Disloyal Subject
I prefer to just make a pile of 'random' encounters for the road and sidequest-villages to pass through and a handful of dungeons, and then have all roads lead to Rome.
I'm looking forward to using some of my spare villages from 3.5 in my upcoming 5e pony game... *malicious chuckling*
Faen the monk 1st Sep 2015, 10:36 AM Snatch Plans edit delete reply
Have I ever told the story of my Charisma rouge who successfully stole a party member? Basically, one of the players was plot important in that he was royalty, and constantly going to be the target of kidnapping and assassinations. My rouge, being one of the people after the bounty, convinced him that "If you let me steal you, no one else can. Then I can cash in the bounty, bail you out, and we can all escape." I may have lied, and my character skipped town after cashing in said bounty.
Disloyal Subject 2nd Sep 2015, 10:41 AM edit delete reply
Disloyal Subject
Rouge ≠ Rogue.
Normally I'd be a smart-aleck about it, but I'm not really feeling it on this one.
you know that guy 2nd Sep 2015, 9:38 PM edit delete reply
Female, Cha-based, sounds like a Rouge to me.
This is coming from someone who played a Clerk once though.
Philadelphus 1st Sep 2015, 10:53 AM edit delete reply
Oh, man, the dreaded Hellcold. Almost as bad as the Dire Measles. Hope you feel better soon!
Akouma 1st Sep 2015, 11:46 AM edit delete reply
One time we were playing a superhero game where our resident genius scientist got captured by the villain, who was an even BIGGER genius. Naturally, they get to talking, and the PC at one point mentions that clearly the baddie wants to force him into collaborating on whatever project he's got going. The baddie just laughs and goes "Oh no, you're not important. I don't need your help and my plan is almost done. You just happen to work for the guy I'm trying to screw with. When your friends get here to rescue you I'll be long gone and I won't even waste my time trying to stop them."
Venseyness 1st Sep 2015, 12:02 PM Fluttershy's face edit delete reply
I really love fluttershy's face in the first panel. Great for her character in this series, both really groggy but aware that something is going on and a vague but present want to help.
Raxon 1st Sep 2015, 12:07 PM edit delete reply
I kidnapped one one those extraplanar knowledge brokers, once. Considering I essentially bad an extraplanar mob after me, I did pretty well to survive.

Also, I got the information I wanted in the end. I wanted to know the general's secret blend of herbs and spices.
Specter 1st Sep 2015, 1:14 PM edit delete reply
Giant evil smoke monster...

I can hear it calling me.

... why do I always see myself working with the other side so much?
Digo 1st Sep 2015, 1:37 PM edit delete reply
sometimes evil has its charm.
Disloyal Subject 2nd Sep 2015, 10:42 AM edit delete reply
Disloyal Subject
(So long as I'm correcting people anyway, here ≠ hear.)
Specter 2nd Sep 2015, 6:45 PM edit delete reply
Thank you. I guess this is another reason for me to not trust spell-check.
Moodyman 1st Sep 2015, 2:28 PM edit delete reply
Funny enough my group just got done with a kidnapping PC plotline.
Plot mandated party split left the three main faces of the party, including myself who was party leader, on a half diplomacy/half infiltration of a gang controlling a town in order to bring it down and gain the trust of the townsfolk before the fleet invaded and reclaim the town for the Empire.

The other half was the main damage dealers and healers, set to town to actively and openly oppose the gang, to which they broke up a riot, stage a raid on a tavern used by the gang, and killed a good number of it's members.

My group finishes it's job and heads back to the ship on our own boat. They ended up splitting due to an argument which lead to the cleric to be kidnapped and the barbarian and paladin to be taken down when they tried to track her down and got captured themselves.

A day passes, they're not back, I'm worried and request permission to look for the rest of the group.

Long story short, we managed to track down enough information to find where they're out without drawing suspension to us and saved them without being seen, while also dismantling more of the gang by taking out the second in command.

One notable thing is that thanks to lucky rolls and some magic, I the lowly rouge took out three guys in three turns by dropping them exactly to 0 HP. Everybody was amazed by it and I justified it going "My character doesn't fuck around when his group is messed with."
Disloyal Subject 2nd Sep 2015, 10:47 AM Third Time Pays for All edit delete reply
Disloyal Subject
"...we managed to track down enough information to find where they're out without drawing suspension to us..."
Er, what? Did you perhaps mean that you managed to "find put where they're AT without drawing SUSPICION to you?" Also, rouge is a type of makeup, whereas rogue is a base character class.
Sorry to be the obnoxious prat giving people unsolicited editing, but hopefully someone appreciates it.
Bed Head 1st Sep 2015, 2:59 PM edit delete reply
Hmm... there was this time in a Pathfinder game we were playing. Our team leader was a Tiefling who was gunning to be the greatest evil overlord ever. He was a witch, had freaky powers, and a shadowy patron that granted him his magic.

Thing is, he wasn't very good at being evil. He'd recruit monsters we'd defeated... in order to defend a town that he declared part of his empire. Gave money to orphanages as a way of "investing in future minions", stuff like that.

Anywho, one day he got hit with a Charm Monster spell from a Lamia, and she teleported away with him while he was under its influence. At that point, his shadowy patron spirit appeared to the rest of us.

You see, this is where my story turns hilarious. Because it was at this moment we learned all the reasons for his strangely non-evil behavior.

His patron was actually an Angel in disguise. One that served a Celestial force that had seen the Tiefling's potential for evil.

So he got sent down to make sure that our friend became the least competent evil overlord ever.

It was all a good laugh around the table until we realized he was now charmed by a *legitimately* evil creature. One with quite an interest in building him into a real threat. At that point, the rest of us stopped laughing and started running to find them.

Fortunately for our friend, and the rest of the world, we managed to rescue our Tiefling. From then until the end of the campaign, he was the only one in-character that didn't know his patron was secretly guiding him down the path of the hero.
Disloyal Subject 2nd Sep 2015, 10:50 AM edit delete reply
Disloyal Subject
I always loved that plot, and the '"Evil" Overlord as a pragmatic, kind, and generally nice guy' trope.
Bed Head 2nd Sep 2015, 7:54 PM edit delete reply
Adding to the hilarity? Our campaign was Rise of the Runelords. Tracking our virtues and vices was part of it.

That Tiefling of ours? He wound up permanently branded with the virtues of Kindness and Generosity XD.
Mykin 1st Sep 2015, 4:38 PM edit delete reply
So a while back, I told a story about how my Decker in a shadowrun campaign got back at one of his party members by finding out that she's a Liaison for New Avalon (despite all her attempts to keep it a secret from everyone because, well, she hates the place and her race with a pure passion to rival a million suns) and using that to get them a nice base of operations for their job while also accidentally letting the company he works for know about it and fall face over heel to accommodate her. This is a story about how she got him back.

Now that her secret was out and once she became sufficiently ticked about it all, she immediately leaked that I had hacked into their facility and altered some things. So, when I took a break and went to get some liquid breakfast at the local bar, I get gut punched and kidnapped without anyone in the party knowing where I went. I then wake up and start getting tortured. No witty dialog was tolerated and eventually I had to give out that I worked for Aztechnology to get them to stop and take a break.

My reasoning for doing something horrendously stupid was two fold. One, they knew that I had hacked somewhere and, even though they never said who they were, I knew I was in the tender mercies of my company. After all, they were the only company I "hacked" into at all recently. Second, I hadn't actually hacked into anything and just used my SIN to get all that I needed. Since that was the case, I figured just saying that I had realized an overlooked error in their system and corrected it would get me scot-free. When they came back, I told them my story and provided the "fake" names of my party members that I had registered in the living complex I had "hacked" into. I was soon moved to a more "comfortable" room.

This is where my ignorance of the setting comes to bite me in the rear end. See, neither my GM nor anyone else in the group told me that, by being a company employee, I had a non-disclosure agreement relating to "anything" that was going on in the company on grounds of "being fired". As in a bullet being fired into my head.

With the seriousness of my certain death slowly hitting me as I talked with a rather straight faced woman, I immediately started trying to find my way out of this. Eventually, I decided to gamble and see if my supposed elven friend would come to my aid. So I drop her real name as someone who knows me personally and they call her right as they were trying to negotiate with Ares to release our cyborg street samurai. Since she now had the attention of every company in the area (especially mine), she quickly worked something out with them and then went back to the task at hand.

So there my decker was, smiling like someone who had just won a complicated game of chess while the CEO was watching on the other side of some glass partition. He was there because word got to him that everyone was trying to figure out how I hacked into their systems with a piece of junk that might resemble a cyberdeck if you looked sideways and squinted. My smile widened when Mr. CEO got a phone call and looked rather displeased by the end of it.

That smile disappeared when he came walking into the room with two briefcases and opens one of them to reveal a fully loaded gun inside.

Mr. CEO then sighs and explains that this has never happened before in the time he has been the CEO of Aztechnology. He opens the other suitcase showing a shiny new cyberdeck and a National SIN for New Avalon. The offer was this: Either I get shot or I let Aztechnology personally gift me to the Liaison of New Avalon and I walk away with my head intact and with a shiny new cyberdeck.

So yeah, that's how I got kidnapped, tortured, nearly executed, and walked away with becoming the first human citizen of a nation full of racist elves with a superiority complex. Sure, I ended up becoming the permanent employee of the one person that put me in this situation in the first place, but it was slightly better than my old job anyway. Too bad the game died after that session when the GM decided to go back to DnD 3.5, but that's Tuesday's group for you.
Specter 1st Sep 2015, 5:05 PM edit delete reply
Sounds like you be kidnapped more often (or people should be around you more often so they experience the thrill as well).
Mykin 2nd Sep 2015, 8:28 PM edit delete reply
I'd rather this not become the trend in which I get rather awesome stuff. I already keep finding myself in these kind of situations without getting anything out of them in the end and they get tiring after a while. Let all the bad crap happen to some other person's character for a change, I'd say.

...But then I'd run out of stories to tell here.
silvadel 2nd Sep 2015, 9:07 AM edit delete reply
Of course you can kidnap a whole party. Just have one guy clued into it, and have a ritual happen during the beginning of the campaign in real life. Then put the actual people into your campaign instead of the characters, along with whatever they are carrying with them at the time.
ASG 2nd Sep 2015, 7:36 PM edit delete reply
So, I'm a newbie to both this webcomic in particular and the MLP fandom in general, so I have a rather stupid question. What does "IDW" stand for?
Mykin 2nd Sep 2015, 8:26 PM edit delete reply
IDW, in this case, refers to the IDW Publishing company that publishes the MLP comics. You can find more info about the comics here and about the company itself here. Hope that helps.
ASG 3rd Sep 2015, 6:18 AM edit delete reply
Yes, that does help, thanks! Being a latecomer to fandoms like this seems to be my curse these days ...
IonOtter 2nd Sep 2015, 10:37 PM Oh Yes...I Have A Story of Kidnapping... edit delete reply
This was waaaaay back in 1994, in the Good Old Days of 2nd Edition.

I was playing a dual-classed Fighter/Druid, and I'd been working him up from first level for the last...oh, wow...four years. Every other party member had died and re-rolled new characters for the campaign at least three times, but I'd manage to survive because I always ran away when I dropped below a certain hit point count. (The joys of being neutral with good tendencies!)

Anyway, by this point, we were all around 7-9th level, and we were taking on some really *nasty* enemies, because we'd gone from scrappy newbz to a seriously well-oiled machine of bad guy destruction. So we're infiltrating Hellgate Keep from the Forgotten Realms setting, and my character and the party mage were checking out a summoning room.

Darryl (my character) is examining the *exquisitely* crafted *inlaid* pentagram made of platinum, gold and rubies the size of his fist. The mage is examining some of the tapestries that have maps of the castle on them. I comment, "You know, I heard that if these things have even the tiniest of flaws in them, they won't contain whatever it is you're summoning?"

The GM says, "You're right." In a tone of voice...that both my character...and *MYSELF*...have come to *hate* with a rage that out-shines the light of the sun.

It's Zakath. The most hated, most long-lived, most despised villain our party knows.

To give you an idea of how bad we all hated this guy, I pulled out my CURSED Sword of Berserking and starting *chewing on the blade* as I charged without even pausing to really verify who it was, because I really didn't have to.

"Why Darryl! You look so upset with me. Why?"

I'm rolling for initiative.

"Wait! Wait-wait, don't you want to know about what we've done with your thief?"

Like an IDIOT I stop and ask.

"None of you noticed that we took him from the back of the party. Such negligence. Anyway, *we* have him now, and if you want to see him alive again, you'll do as I say."

I glared at the GM. "I have *you*. Here. NOW. And you think I give a @#!& about the little shit?!?"

Tell me, dear reader? Have you ever kicked a puppy by accident? The yelp they make, followed by the look of terror and utter betrayal? That was the look on the thief's player's face. He was speechless as I made my attacks and got in several really good criticals before Zakath teleported out.

The GM looked at me and said, "2000 experience points for outstanding role-playing and keeping totally in character!"

Sotto voce: "Let's see if you live once the rest of the party finds out..."

*shrugs* I paid for his resurrection. It was worth it.
dallred87 2nd Sep 2015, 11:39 PM edit delete reply
I am actually currently working with a group playing Roleplaying is Magic where the beginning of the whole game focused around The player's best childhood friends being kidnapped. They weren't PCs but still. Close enough.
Aaron Beal 31st Jul 2017, 11:08 AM edit delete reply
I had a player who has 10 years worth of amnesia, during which he apparently has been up to some things which have made him a LOT of enemies. At one point an adventuring group (known to the party only as "the alphabet gang" for referring to each other by single letter designations) came after him. They knew where the party's HQ was, staked it out, and in a well co-ordinated sting broke in at night and captured everyone within.

Problem was, their target wasn't home that night. So now the Alphabet gang is stuck with several hostages, but no one who knows anything about the target's "nefarious plans".

Meanwhile, the PC and another who was with him are heading for the house unaware of what awaits them. They stumble upon the kidnappers and all hell breaks loose. One of the hostages manages to get out of the house and run down the city street calling for the guard. The Alphabet Gang manages to nab their target (and the other PC that had been returning home for good measure) and scarpers away on a riverboat before Bobby Law is on the scene.

The questions that these old enemies were asking were kinda the first indication of what he had been doing during the time he had forgotten, so in a way the kidnapping worked out for the better. He was also rescued not by his friends but by a "fortunate random encounter", and eventually figured out someone from his past is pulling strings to protect him.