Page 648 - The Dream Job, Part 9

17th Sep 2015, 6:00 AM in Intermission 6
<<First Latest>>
The Dream Job, Part 9
Average Rating: 4.33 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 17th Sep 2015, 6:00 AM edit delete
Actually, here's a prompt ripe for Story Time that I don't think has been covered before: Prison escapes! That's practically a staple of adventuring. Sure, in context it might be a well of souls in a demonic hellscape instead of the county jail, but the principle's the same.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Raxon 17th Sep 2015, 6:13 AM edit delete reply
I was disappointed when I watched the party try to play the whole "guard! Guard! He's sick!" Act. Fortunately, the guards had a plan in place. They had an inmate dressed as a guard, and they had him enter the cell.

We came up with a not stupid plan later, involving the structural integrity of the loading area, and slipping in to modify the supply order. The loading dock collapsed and took a chunk of wall with it. That weakened the structural integrity enough that, with a riot, the prisoners broke down the wall. There were not enough prison guards to handle it.
Digo 17th Sep 2015, 6:14 AM edit delete reply
My mage character in a Shadowrun campaign looked quite young for her age. she was imprisoned in the basement of a child trafficking ring to be sold later. I waited until someone showed up to deliver food.

Then I blasted them with a really good Stunbolt spell. Made a break for it by summoning a forest spirit to act as my shield (naturally the only thing I had was the dress I was wearing). It was tiring to use a lot of spells on the escape, and I was nearly burned out on the drain, but luckily I got far enough where the rest of the party had broken into the house to rescue me. We all escaped before the cops showed up.
Digo 17th Sep 2015, 6:17 AM edit delete reply
Odd, had a story time typed up, and while it was accepted, it didn't actually post. Oh well!

Basically it was a tale of my character imprisoned in the basement of a child trafficking ring. She looked really young for her age, hence her capture. Luckily, the goons that nabbed me didn't think my character was actually a skilled mage.

I waited for the right moment and then used my spells to summon a tree spirit for a shield and blasted my way out. :3
Newbiespud 17th Sep 2015, 6:52 AM edit delete reply
We've got a troll in the dungeon, so I've turned on comment moderation for a while. Your comments may take an hour to show up, or whenever I get around to approving the latest batch.

Honestly, it's kind of exciting. This is something I wanted to try out for a while in an "exercising petty authority" kind of way, but I never had a good reason.

Of the options I had to respond with, the other was to disable guest comments entirely. But most of the commenters here are guests, and I didn't feel like forcing everyone to make accounts and log in just to leave the usual comments. Just keep it in mind.
Digo 17th Sep 2015, 7:03 AM edit delete reply
Ohhh! I thought the ComicFury system broke. XD

That's cool then. Didn't know petty authority needed a reason to do stuff, but that's probably my evil DM side thinking out loud. ;)
ANW 17th Sep 2015, 7:37 AM edit delete reply
I'm glad you picked the first one.
And trolls will be trolls.
Just have to put a stick up their nose, and wack them their own club.(HP)
Raxon 17th Sep 2015, 9:18 AM edit delete reply
DT had to turn off guest comments on his second comic, due to some trolls flooding it. Plus dropping some banhammer action.

They'll get bored and go away.
Newbiespud 17th Sep 2015, 9:22 AM edit delete reply
Probably already happened, but yeah, that's the idea. I'll turn it off once having to check the site every hour exasperates me, which will likely only be a day or two.
ANW 17th Sep 2015, 6:28 AM edit delete reply
I don't want to retype everything again (lost connection just as I press the post button)
So here's the short version.
Six ponies, three bedrooms.
No Rainbow/Pinkie.
Digo 17th Sep 2015, 7:53 AM edit delete reply
"Six Ponies, Three Bedrooms" sounds like something that would appear on a list of "Things you shouldn't Google with SafeSearch off." XD
Raxon 17th Sep 2015, 9:21 AM edit delete reply
Is this the pony version of wifeswapping? You do know it doesn't count if they're not married, right?

Well, we can fanfix that problem!
River Road 17th Sep 2015, 12:09 PM edit delete reply
"We can fanfix that." is officially my quote of the day now.
Evilbob 17th Sep 2015, 10:54 AM edit delete reply
Good news guys! "Six Ponies, Three Bedrooms" in Google search with SafeSearch off, as of Sept. 17, 2015, 12:52PM CST, turns up nothing remotely NSFW. Just a couple of Rental properties (Chincoteague Island Vacation Rental Houses, Eastern Shore Retreats Rentals, etc), and uhmmmm... "Head Cases: Stories of Brain Injury and Its Aftermath" as the final search on the first page of Google... I wonder what Google's trying to tell me here...
Digo 17th Sep 2015, 5:26 PM edit delete reply

Also, +1 for "Fanfix". That's a clever word.
*Sigh* 17th Sep 2015, 7:42 AM edit delete reply
There was ONE TIME my old group had the opportunity to do a jailbreak (I was the one captured after I accidentally released a demon) and they didn't take advantage of it because "I deserved it". Pheh, charlatans.
Newbiespud 17th Sep 2015, 8:05 AM edit delete reply
I remember this happening at least once in my groups. Not FiD, but either Eberron or Evertide before that.

Sometimes, all you want is a reason to put one of the players in time-out.
*Sigh* 17th Sep 2015, 7:31 PM edit delete reply
It was a particularly egregious example IMO because the reason the demon was released was because I was trying to get rid of the stone the thing had been sealed in, and no joke it was magically bonded to me, any attempts to physically remove it would have it appear back on my person. I had not clue what it was, how it got on me, or why it was there, so I went on a mini-quest to get the ritual to rid myself of it and that resulted in the aforementioned releasing of the demon.

After the thing went on to wreak havoc on the city we were in the guards came after where it originally flew off from and found me and one other player with what looked like a summoning circle, and arrested me right as half of the party arrived. I was the only one charged and summarily executed for what had transpired, though not before having my court session and last words take some people down with me politically/socially.
Xencarn 18th Sep 2015, 5:05 PM edit delete reply
Smarty 17th Sep 2015, 7:57 AM edit delete reply
on one of the rare sessions that I have DMed our wizard managed to break the party out of jail in a very unique way that's also a bit..indecent and after some thinking through I think I should skip the details, but long story short it involves a wizard, a create golem spell and poop
Disloyal Subject 17th Sep 2015, 11:17 AM edit delete reply
Disloyal Subject
When life gives you crap, make crap golems.
Albedoequals1 17th Sep 2015, 8:02 AM edit delete reply
One of my early attempts at GMing resulted in an encounter much too strong for the PCs. Rather than tpk on the first day and make them hate me, I swapped the badguys' weapons for saps and took everyone prisoner.

Once they were in jail, one of the NPC prisoners (a traditional D&D unicorn) broke out through brute strength, creating a distraction for the PCs to exploit.

The players included both a wizard and a cleric, so their solution was to throw healing spells and enhancements at the unicorn until he killed all the guards, then ask him sweetly to get the key. They came out of that dungeon with a new friend, and almost forgot that they were only in there because I was a noob.
terrycloth 17th Sep 2015, 8:49 AM edit delete reply
Well, there was the one I talked about before where I improvised a magical shaped charge to take the door off the cell, and accidentally destroyed the half of the city that was in that direction.

Otherwise it's usually been pretty boring. The GM railroads you into the cell, then railroads you back out of it, and all the time you spend trying to get out on your own just makes him come up with more and more ridiculous excuses why those plans wouldn't work.
j-eagle12212012 17th Sep 2015, 9:12 AM edit delete reply
*Spoiler Free Review* it has returned

Canterlot Boutique

The episode was obviously focused on Rarity

Things I liked about the episode

1. New characters and character designs

2.Another solo song for one of the mane six

3. Another good episode that deals with a topic that the target demographic doesn't see represented realisticly (unique and special get pushed aside for what is popular and mass produced)

Overall a good episode to get back into the swing of the season.


Thank you For all you do and allowing me to get a foot in the fandom. My episode reviews on here inspired me to interact in other groups, and long story short I'm now an admin on a pony page on Facebook and making great friends. So once again thanks for all you do
Winged Cat 17th Sep 2015, 10:16 AM edit delete reply
Does the prison escaping count?

How about casting strength and mass enhancements on the prisoners, then getting them to dance in unison so the prison rips out from its foundations, then shifting it back and forth like an old washing machine that isn't properly bolted down, "dancing" it down the street and out of town as the guards posted outside try in vain to break in?

Or what about just animating the prison with a spirit loyal to you?

Or hijacking a starship with a powerful enough tractor beam? (Bonus points if the prisoners are vacuum-proof but the guards are not, or if this is a balkanized world despite having starships and there's a friendly army elsewhere on the planet.)

Although the biggest prison escape I've seen involved launching a fair chunk of a planet. This planet's star had gone red giant; the planet hadn't been swallowed yet but its surface was uninhabitable. The population had gone underground, so now there were billions in the "Warrens". Underneath them was an AI that had taken over most of the planet, and wished to be rid of them. (It had been created by their ancestors, and was responsible for their safety until they left the planet. There were space stations to evacuate to, but evacuation had taken decades and there were still billions left.) So the AI equipped the Warrens with an atmospheric shield, and eventually ejected the whole continent-sized chunk from the planet, at the cost of the AI's processing cores' structural integrity. (It survived, thanks to the PCs.) A couple of wars happened along the way, one resisting the launch and then a civil war inside the Warrens (the PCs started the first one, then stopped both).
Evilbob 17th Sep 2015, 11:09 AM edit delete reply
... Prison breaks...

Whelp... Those always end badly for me...

-There was that time I ended up breaking my neck and became quadriplegic (Pony RiM).
-I ended up revealing my identity as a psyker and was shortly thereafter retired (Rogue Trader WH40K)
-Accidental ritual suicide/sanity suicide(Call of Cthulhu)

So yeah. I kinda hate prisons. With a passion.
It doesn't help that in our current FOE game, I'm back in jail. Again. By myself. With 2 crit fails on escape-related tries, a essentially bricked Pipbuck (UI is irreversibly replaced with a crappy cat picture), a magic-negating horn-ring, traumatic memories from recent torture, and a death sentence waiting to be executed in the evening.

Did I mention how much I hate prisons?
Specter 17th Sep 2015, 11:51 AM edit delete reply
Try the ketchup technique, it never fai-.

... Oh. Well, then I guess there isn't much chance after all. I guess if it comes down to it, either try to fight your way out, or attempt something really insane (and possibly suicidal). Good luck.
Mykin 17th Sep 2015, 5:00 PM edit delete reply
...I think you're forgetting everyone else's attempt at trying to get you out of jail. I mean, once we made contact with you and found out that you were in jail, we immediately dropped everything to come save you!

Sure, trying to get Philippe the rat to get rid of your horn-ring was a bit of a stretch. And the names Astral sent you to so you could better masquerade as someone from the Stable ended up not making a difference. Trying to get to you the normal way ended up with Astral inadvertently spreading the mutation virus to 3/4th of the Stable we're currently in when, in a fit of frustration, he decided to use a bomb to open a locked door. Also using Tucker, the giant lovable mutant creature thing, to tunnel to your jail cell didn't go anywhere when we realized we didn't know exactly what elevation you were in. Then again, we found out later that you weren't anywhere near where we thought you were so...

Well we eventually tunneled over to the Overmare's office and, despite having a 12 for a speech score, Astral managed to convince the Overmare to throw out the execution order so you can help him cure the mutation virus running rampant throughout the Stable! So come next session you won't be in jail anymore! ^_^
CCC 18th Sep 2015, 12:15 AM edit delete reply
You could always hope for the Moist Von Lipwig escape - whereby you get "executed" and then wake up some time later, facing a high-ranking Government official, who talks about angels and gives you a quest that's probably lethal but not nearly as lethal as refusing the quest. Or running away from the quest, for that matter.
Disloyal Subject 17th Sep 2015, 11:17 AM edit delete reply
Disloyal Subject
In my first D&D game, we started in a county jail for various reasons... Reasons ranging from blatant racism to being (rightfully) suspected of conning the elderly out of their life savings. (Bigot humans didn't really bother gathering evidence to back up their suspicion, not that I'd left any.)

I was just preparing a breakout involving fire, a collapsed wall, several melted locks, and the utter mayhem of arming every prisoner with a length of bar when the Captain of the Asshole Guard showed up to give us a quest while insulting us.
In retrospect, I should have just killed him, but out of character I wanted to advance the story and not risk the party's lives. Considering that we started at level 9, we probably would have been fine.
Tatsurou 17th Sep 2015, 12:19 PM edit delete reply
Prison escape stories?

Well, this one left my group stupefied.

I was playing an orc barbarian, and had been thrown in jail for...
Well, let's just leave it at, "I was thrown in jail," alright?

Anyway, when the first new guard came on duty, I walked up to the bars and said, "Grok has served his time. You free Grok now?"

The guard, of course, didn't believe me. "How come I don't have orders to that regard?"

"Paperwork snafu," I replied. "Grok's lawyer not like it if Grok kept in jail longer than sentenced. If Grok's lawyer sue, you lose job."

I managed to roll well enough on bluff - and the DM's counter roll for Will Save was so low - that the guard promptly released me. I then walked right out the front door as if nothing was wrong. Since it was an entirely new shift, no one said anything.

Now, this is even funnier when you realize the setting we were in didn't have lawyers, and the only reason Grok knew the term was a flaw that gave him knowledge of terms that had no application to the world he was in.
Zeeth 18th Sep 2015, 5:44 PM edit delete reply
Best use of "Wrong Genre Savvy" ever. :D
rem 17th Sep 2015, 12:31 PM edit delete reply
ok, so we were playing Mutants and Masterminds 2nd ed (great supers game BTW. only one better is 3rd ed), and our characters had to go to prison to break out a super genius. Every super in the joint was wearing an inhibitor collar, preventing their powers from working, except for us, who had fakes. Also this was France, for some reason. One of the important things about these collars is that they were programmed to make us all be polite. Including, if anyone asked us how we were doing we had to reply "I'm fine how are you?" no matter the circumstances.
We spend a month of game time getting acclimated to prison life and trying to find the guy we need to bust out. Only my character had spent any time in a prison before, so the rest of the group had a tough time adjusting to the new pecking order. Time in the Hole, etc.

Finally we find the guy, or what is left of him. turns out his brain turned to mush from the collar, because being super smart isn't something you can turn off. I, the energy projector, who was also the one with prison time, get upset at this, and my split personality comes forth. (long-ish story short, we were twin brothers, I had energy projections, he was a telepath, I was a hero, he a villain, I killed him in the line of duty, he wrote his mind into mine. I turn myself in for murder. he gets mad, sets up a riot that I stop and get my sentence commuted. However me as a super going to jail for killing a villain with no other way to stop him sets a bad president for other supers so I am blacklisted from official teams) My alter shuts off all the collars in the prison, and starts a riot.

The party escapes. We all go our separate ways, and plan to meet up in Paris. Of course the riot and escape of the vast majority of super crooks of Europe gets the European heroes involved, and here is my character, a few miles from the prison, known ex-con, fortunately not wearing the prison uniform as I'd stolen a guard's clothing from his locker, and I'm out of juice. My powers have run out from having been pushed so far all at once, and I have no idea why. (I didn't know that my brother had possessed me, and thought I was just having blackouts.)
So of course the local supers want to know what I'm doing there. I make up a story about how I was on vacation, had heard about the sculpture of a near by town, when I heard about the jail break and decided I had to do what I could to help.
I'm told that my assistance isn't required, and as a foreign national, they couldn't have me help for legal reasons. Then their computers tag me and bring up my file. Then they REALLY don't want my help. They ask if I have my papers with me, I did. Those clear. they ask if I intend to do any heroing while I'm there. No, I assure them, I'm just on vacation, seeing the sights, eating the food, not going to cause any trouble. I just wanted to help with the prison break. The team leader nods, and tells me to keep my nose clean. The european female energy projector, who I'd had a previous friendship with, then approaches me, watched by her boss like a hawk, and she asks me how I'm doing.
and I say "I'm fine, how are you?"
EVERYONE at the table looks at me.
the GM rolls a die, it comes up 1.
the leader thought I was just being polite.
my friend nods. the team leaves.
I get to Paris, meet the rest of the group, we get out of Europe.
aylatrigger 17th Sep 2015, 12:34 PM edit delete reply
Ponyfinder; I'm GM. A week after killing the evil necromancer, the party was arrested...for killing the evil necromancer. And a bunch of other things. Turns out everything he was doing was legal. Also certain party members should stop setting public places on fire (one of the Canterlot Gardens is in perpetual flames now).

Anyway, the police magically located the party, and the party was taken to the holding cell. Except for my GMPC's new cohort, who hadn't been there and hadn't done anything else wrong...and was conveniently a lawyer. And a bed. Anyway, we were taken to the holding cells before we were to undergo a trial. And the party decided to escape. Wait, no. One party member decided to escape, the rest decided that it was rather comfortable, room and board is given, and they let us keep our weapons, so why don't we just relax?
Flash Cracker, our alchemist/rogue/pyromaniac, picked the lock, took a stroll around the holding cells, and went back into his cell.
Red Fire, our vampire/anti-paladin, was afraid of most mirrors, as he couldn't see himself and that felt wrong. He had taken a mirror from the evil necromancer because the mirror showed him him. The mirror had been confiscated because it was a powerful evil magic item. So RF asked FC to unlock his door, and then he left to go find it. He found it in a locked safe for powerful evil magic items. Then RF opened up said safe, and grabbed at the mirror. ...And then touched the surface, and dipped into it. The mirror gave him a compulsion to walk through it, and he did. While the guards and police were seemingly nonchalant about the party leaving their cells and exploring the police station, the police started panicking when he went out of the plane.

...And then our group got ADD and switched games. Again.
Jannard 17th Sep 2015, 1:03 PM edit delete reply
I got something of a jailbreak, which isn't actually a jailbreak but then it is, but not quite... err... I better just move on to the telling of the story.

The group had been captured by the rebel leader and ex-governor of the city (the whole "we're actually the good guys here" twist). The rogue had swiftly changed sides before they were captured (it was kind of his secret mission to help the rebellion anyway) so he was outside, enjoying the benefits of his new allegiance, while three other party members were on hanging cells on display in the middle of the encampment, and a fourth, who had managed to escape, was roaming the surrounding wilderness.

The rebel leader offered them a chance to perform a dangerous mission for him in exchange for their freedom. They told me they accepted the offer, after all they acknowledged they had made many mistakes both in and out of character and there wasn't much more they could do. As soon as they were free, they proceeded to join in with the rogue... and promptly killed him, just like that. They then battled some more and were im prisioned again, only this time without parole; too many rebels killed, plus a very notorious treason equaled execution the next day. But it was fine by them, they had a plan, the ranger (the one that got away) would come in and save them.

Later that night, the ranegr actually managed to get in through a very ingenious use of some spells, and after some very lucky rolls he had freed all of his team. I was delighted by the way things were turning out... But hey! Why not assasinate the rebel leader for imprisoning them? They were all pretty beaten up and underequipped, but by then they thought themselves invincible. So they went in, failed some stealth checks miserably and... Cue four heads beautifully displayed on spikes where the cells once were. The players (except the rogue) were still convinced that it had been a great adventure.
Zuche 17th Sep 2015, 3:59 PM edit delete reply
The only jailbreak I remember in a game was staged by an invisible gnome on roller skates. I'm sorry to say that's about all I can recall of the incident.
Hubris Plus 17th Sep 2015, 4:38 PM edit delete reply
Once upon a time my neutral evil druid was commissioned to break an NPC out of prison. He was well known for hating this person with an abiding passion, and the sentiment was returned. The target was in the deepest part of the prison, and it was very obvious that no one would care if they were to have an unfortunate accident.

So he goes in with the party, who are there on official business, and sneaks off while they deal with other affairs.

He descends into the basement, which is cut directly into the earth, Softens Earth around the door so he can pull it right out of the wall, and beholds a man he's sworn to kill.

A man who has been on half rations, has no equipment, and is in shackles. It would be very easy to kill him.

So he does, hacks off a finger as a trophy, puts the door back so no one notices right away, and rejoins the party.

The next day, he drops the finger outside of city limits.

"Reincarnation. I also faked your death for you. I expect a hefty bonus."
Pen Brush 17th Sep 2015, 6:42 PM edit delete reply
Not exactly a prison, but we were stuck in a bloody dungeon room with no escape until we solved something.

Me and my party were trapped in the second to last dungeon room, and it wasn't really much, because we needed all 8 people to finish the last room, so the DM improvised. In the room, the walls were stone, and nothing but a simple cottage in the middle of it. We had to solve a puzzle involving the opening and closing of windows and doors in the correct sequence to get out.

Needless to say, after an hour, out of game, the rogue and the barbarian got annoyed and just smashed everything the fuck up inside the house. Me, being the druid, and the wizard hid in the corner in terror while they did that.

The rogue said she wanted to go and look to see if anything had changed outside and went to the open door. As she put a foot out the door, the combined force of everything she had broken forced her violently out of the house, and into the stone wall with enough force to knock her out. The same thing happened to the barbarian when he went to check on her.

Me and the wizard, we didn't get hurt in that, slightly odd, encounter. Eventually we got the right pattern. Close the front door, shut a window, open a bedroom door, fix a creepy shadow person painting, and push a floorboard back into place.
Brickman 17th Sep 2015, 8:53 PM edit delete reply
I had the opposite of a jailbreak during a very short campaign. Me and two other party members were picked up and questioned for our part in shenanigans that had involved great property damage and a giant-sized halfling challenging the local lord to a "who can hit harder" contest (the halfling lost), and more importantly anything we knew about our fourth party member. That guy was wanted for a much more serious crime (using a charm spell to make someone sleep with him), so we were offered to have the events of last night dropped if we would hunt him down and drag him back to justice, preferably alive.

So we did just that: We "escaped" jail by tracking our former teammate for three days, beating him up until he surrendered, and dragging him off to jail in our steads. He almost certainly spent longer behind bars than all three of us combined would have. And that was the end of our campaign.
Jennifer 17th Sep 2015, 10:42 PM edit delete reply
I started my new campaign at work in a prison cell. OOC my players are easily distracted teenagers, so IC I needed a way to easily drop and add players. So I invented an ad-hoc troubleshooting unit raised partly from volunteers and partly from convicts given a choice between adventuring for the queen or execution. So far, characters include a necromancer, assassin, and a couple mercenary warriors who got drunk and tossed in the can before being recruited. The necromancer has been quite handy, particularly in dealing with undead in the city sewer.
Jaxx 18th Sep 2015, 5:38 AM edit delete reply
In our FoE campaign, with my changeling necromancer medic, my clone brother and I staged a rescue of our mother who was captured by the Enclave. As changelings, this was easy.
daftdeafdave 18th Sep 2015, 7:01 AM edit delete reply
Had one of these quite recently. I was imprisoned on a military base in Antarctica which housed the world's super-villains. Our communications with the outside world were scrubbed by a team of censors to ensure we couldn't scheme from the inside.

So I took out the censors and let the combined forces of every other super-villain capitalising on the opportunity break me out. The only thing I told my contacts on the outside was that, given the mass prison break occurring, now was a really good time to commit crimes.
Yankh 18th Sep 2015, 12:22 PM Prison Break story edit delete reply
So we were playing Ironclaw, and my Jackal was dabbling in all sorts of magic. Fire, mental manipulations, some Necromancy...anyway, he has a habit of just brazenly walking around like he owns the place for his stealth rolls. He managed to sneak into a fortified city, only to be left in a room full of gunpowder and got caught trying to escape. He comes to in an anti-Mage portion of the prison, where a mass silence ability is in use to keep mages from casting spells. He is tied to a chair with a burlap sack over his head and gets slapped by a guard behind him any time he moves. Through clever positioning (and some good rolls), he manuevers enough for the guard to hit the chair and break it, causing the Jackal to knock him out. He then takes the guards' clothes, fixes the chair, and makes it look like HE'S the guard until someone comes to swap shifts. Before the new guard notices anything, Jack just walks out, pulls out the bell hammer on the bell to alert anyone of a breakout (because mass silence aura, only these bells would work), and leaves both guards locked in. THEN it gets funny.

As he gets nearly outside, he hears two guards spooked about the necromancy books they confiscated from him. So, to mess with them further, he uses his mind magic to put voices in their heads that make it sound like the books are talking to the guards! They get so rattled they run for reinforcements, giving Jack enough time to get his gear and get out...

Only to find out that the rest of the party had been captured during all this.

So, he had to go BACK in, break THEM out, and got in a fight with a Kung Fu wolf who transformed into a giant dragon. The guy was so strong Jack had to go get help (he was still in guard clothes, so he looked like a new guard). Anti-mages with strings and a bell came along to use the anti-magic aura, and Jack followed it up to a giant bell that was designed to make silence. So...he took out the bell hammer of THAT bell, negating the entire aura.

And that is how a city-wide riot broke out, and Jackal got his Noise elemental that now powers his spear.
Unity 18th Sep 2015, 7:22 PM edit delete reply
in a geist game were in the underworld which pretty much each realm of the underworld has a set of rules and a kurboros enforcing the rules. The realm were were essentially had the rule of no showing emotion of any kind.

I forgot the exact details of what caused them to break the rules. one pc got really angry and the other got caught sighing in relief. Their punishment was to be buried neck deep in the ground. I broke them out by reasoning with the kerboros and pretty much being a defense attorney.
Akouma 19th Sep 2015, 9:47 AM edit delete reply
My first session of the first game I DMed was a prison escape. Naturally since it was a level 1 encounter with no weapons or armor to start it was ridiculously easy. Rogue finds random pointy thing, picks flimsy lock, murder the guards and leave.