Page 675 - Non-Rules Lawyering

19th Nov 2015, 5:00 AM in The Last Roundup
<<First Latest>>
Non-Rules Lawyering
Average Rating: 5 (2 votes)
<<First Latest>>

Author Notes:

Newbiespud 19th Nov 2015, 5:00 AM edit delete
Rainbow Dash gets a bunch of lines because, in this scene, she has a lot of good facial expressions for screencapping. That's the essence of how this comic works for me, in a way. One face = one line. Or maybe that's totally wrong in retrospect and I'm just waxing philosophical today.

What would a "good pony, bad pony" technique look like, anyway?

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



SecondSeraphim 19th Nov 2015, 5:08 AM Lucy anyone edit delete reply
I forget how the actual episide went, but I'm predicting an I Love Lucy reference.
SecondSeraphim 19th Nov 2015, 5:53 AM First edit delete reply
*gets first for the first time in his life and doesn't even notice till hours later*

Robin Bobcat 19th Nov 2015, 6:52 AM edit delete reply
It does.
CCC 19th Nov 2015, 5:10 AM edit delete reply
> What would a "good pony, bad pony" technique look like, anyway?

We saw it in "Rarity Investigates", when interrogating the Royal Guards. With Rainbow Dash as the "bad pony" and Rarity as the "good pony".
Digo Dragon 19th Nov 2015, 6:10 AM edit delete reply
Digo Dragon
The best "Good Cop / Bad Cop" scene I've ever witnessed was a D&D session where the party's monk kept punching a prisoner in the face for lethal damage and the party bard kept poking the prisoner with a wand of Cure Light Wounds.

They had the prisoner "singing" in short order.
Sir William 19th Nov 2015, 6:41 AM edit delete reply
I pity the one to get your worst example
Considering changing the title I go by on these forums to match my only pony finder character (so far) Lotus Nightshade (changeling pretending to be a unicorn, planning on pretending to be an Alicorn defendant of Luna and star swirl)
Digo Dragon 19th Nov 2015, 7:56 AM edit delete reply
Digo Dragon
My old local group really were horrible murder-hobos, but they got the job done so... it was like watching a Renegade Shepherd run in Mass Effect. :3
Toric 19th Nov 2015, 7:29 AM edit delete reply
Got one worse for you. We actually beat a guy to death, then used what amounts to a defibrillator/breath of life to keep bringing him back from death and informed him we could do this all day. After visiting the pearly gates 3 times, he finally spilled his guts, so to speak.
Digo Dragon 19th Nov 2015, 11:23 AM edit delete reply
Digo Dragon
Wow, props for going the extra mine, but at the same time that's frightening.
Someone 19th Nov 2015, 11:40 AM edit delete reply
Demon: The Descent campaign from a while back.
How to get a location of Infrastructure:
Kill a Cultist. Use the Exploit to bring him back to life. Repeat until he speaks or you run out of revivals.
This was pretty much the party's standard interrogation procedure.
Freelance 19th Nov 2015, 11:49 AM edit delete reply
Wow. This almost sounds like Molag Bal's item quest in Skyrim.
SilverShadow 19th Nov 2015, 9:21 PM edit delete reply
I played an Antipaladin named Liege, she put a Ring Of Regeneration on a necklace and put it on prisioners before interrogating them. My DM regretted giving me that item as loot shortly thereafter LOL
Specter 19th Nov 2015, 12:31 PM edit delete reply
What if the 'Good cop' is a barbarian, and the 'Bad cop' is a paladin?

Said barbarian and paladin had captured a necromancer who had information on the whereabouts of the rest of the party, and they were at odds ends with each other on how to proceed. Due to the 'High and might' of the paladin order (and he believed in his god to much for the truth), the paladin just wanted to kill the necromancer and be done with him. The barbarian however wanted to get the information about where they were suppose to go. The three of them (DM acting as necromancer) had literally debated for two hours while the rest of us sat there and enjoyed the show (in-game, we were in a P.O.W. camp being treated for several different diseases we could have gotten from dimensional teleportation).

We have still yet to finish the 'interrogation' so far, but we are making good head way in getting ourselves out thankfully.
Raxon 19th Nov 2015, 9:02 PM edit delete reply
I watched the most amazing good cop bad cop routine the other day. A bard and a monk walk into the prisoner's cell. The bard draws his dagger, and begins sharpening it. He just stands there in the corner, glaring at the prisoner as he draws the blade across the stone. His magical song of intimidation is still in effect.

The monk sits down. "How are you doing, are you being treated well?" "Umm, yes, I'm not really being mistreated." "That's good. I'm sorry for the circumstances, but I must ask you for some information. Do you know where the Kaorti are basing their operations?" "No! I don't know anything about them." "Alright, then. If you come across any information, you can find me here." *hands prisoner a card with an address*

The man takes the card, looks it over, and stows it away in his pocket. "Now, I'll go have a talk with them about releasing you, and you can be on your way." The monk leaves the room, leaving the prisoner alone with the scowling bard as he sharpens his dagger. Half an hour later, the man is free to go.

Over the next week, everywhere the man goes, the bard is waiting. Always glaring at him, sharpening that dagger, but never speaking or approaching. He goes home, lies in bed, and hears it, every night. The sound of that blade being drawn across the whetstone. Finally, after two weeks of this, he snaps. He runs to the address, and confesses everything to the monk. The monk smiles and places a hand on his shoulder.

"Thank you, brother. If you would like to start your life anew, the abbey would happily take you in. It is not a life of luxury, but you will never want for food or shelter. My brethren are quite welcoming, and they will happily teach you many things."

So the man went and joined the abbey, turning his life around. We found the Kaortis base, and shut down their plans to build a portal to the far realm.
Disloyal Subject 19th Nov 2015, 11:33 PM edit delete reply
Disloyal Subject
Magnificent. How many knives did the Bard go through, sharpening them so much?

And was the song still in effect from having played it earlier, or was he playing it with knife & whetstone?
Raxon 20th Nov 2015, 12:27 AM edit delete reply
The knife and whetstone were, in fact, the instrument, yes. It was adamantine, so it would take so freaking long to wear it down from a whetstone.
Digo Dragon 20th Nov 2015, 5:34 AM edit delete reply
Digo Dragon
That is a neat one. I'm now pondering the possibilities of doing a variant on this-- the card is cursed with an illusion of some mysterious stranger following the card holder. So now the guy would have the issue where others aren't seeing this stranger like he does.
aylatrigger 20th Nov 2015, 10:18 PM edit delete reply
I think the best Good Pony/Bad Pony is when you switch it up to be unexpected... Like how Fluttershy can scare the pants off of dragons with her stare.

Similarly, my favorite Good Cop/Bad Cop in D&D was when we took roles opposite our personalities. I have mentioned this before, but if you have not read it:

D&D 4.0 has skills based on race and class. No option of choosing skills based on personality or backstory. So I was an Iron Guardian Battlemind Minotaur. I was a giant minotaur that could glow and turn into metal. Epic. One of my friends was playing a Firesoul Genasi Swordmage. Also pretty badass, but apparently more diplomatic and less intimidating to WotC. So he had the highest diplomacy, and I was tied for highest intimidate with...I think our stealth based character? I forget. Anyway, personality-wise, we could not be farther from our skills. I was meek as a kitten, a minotaur who had lost his home, family, and path (I was directionally challenges, so they kicked me out), and I just wanted to belong. The Genasi was a snarky, confident, somewhat sadistic, gruff detective. So naturally we decided he should be the good cop and I the bad cop.

Our prisoner was shackled to a chair next to a desk in a room we prepared. I come in, with all my towering minotaur-ness. "You better tell us what you know, or else. ...please." I then jostled the prisoner around, carefully so as not to hurt him. After a little bit more of this, I left the room- almost slamming the door behind me, but I caught it so the door wouldn't get hurt.

The Detective comes in, bringing a cup of coffee. "Here, have a cup of coffee," *dumps it in prisoners face* *slams prisoner's head against table* "If you tell us what we want to know, no harm will come to you."

...The prisoner talked.
ANW 19th Nov 2015, 5:39 AM edit delete reply
Story time
Do I have to say more?
I do? OK
Interrogation scenes.
Disloyal Subject 19th Nov 2015, 8:56 PM edit delete reply
Disloyal Subject
I honestly can't think of any times I've had to resort to interrogation. When we need information, we're usually able to rip it straight from the minds or databanks of our foes - usually the latter, as Techpriests have been a constant and Psykers a rarity in my 40K experience, and no other party has had cause & opportunity to take prisoners.

Once, though, my Deathwatch Kill-Team showed up a few hours before a group of Water Caste Tau diplomats. We needed to kill the leader of the Fire Caste warriors invading a Knight World, so we decided to demoralize their forces and call out their commander. We set up a broadcast across all the Tau's communication frequencies, and then...
The diplomats, and their bodyguards, would have died screaming if their wretched Commander's suit weren't so fast. They probably did anyway, but we turned them over to the Knights' torturers and moved to intercept the Commander after he attacked in response to the first screams.

As for proper interrogations, an archived story springs to mind.
SecondSeraphim 19th Nov 2015, 5:52 AM Cake anyone? edit delete reply
In the one game I've played, we found an injured "researcher" injured in the jungle. We didn't trust him, so we gave him a free meal then promised the antidote in exchange for information.

Best part is the food wasn't actually poisoned. We just had a guy with a high bluff skill.
Digo Dragon 19th Nov 2015, 6:15 AM edit delete reply
Digo Dragon
In a super hero adventure, my Interstellar Bounty Hunter character and the team "Batman" cad captured two scientists that were working for the evil boss of the campaign. The Batman character tried interrogating one to get an address to the warehouse where the boss is storing his illegal chemicals, but his threats weren't really good and amounted to some slapping around and yelling.

I took over and stated that either he tells me the address of the warehouse, or I shoot him in the face. He refuses, so I shoot him in the face, killing him. I turn to the second scientist and tell him to give me the address or I shoot him in the face too.

He told me without hesitation. :D
remia1 19th Nov 2015, 8:47 AM edit delete reply
ok, interrogation story, yeah, I have one of those.
My friend was running a high level D&D game with a bunch of newbie players, he invited one of my other friends and I to be the "pros from Dover" to help keep things running smoothly.
We find out that evil is afoot, we capture a minion.
the newbies try to bluff him. I say I can get the information out of him.
My character is a half red dragon. Mom was a dragon that liked to 'play' with her food, she disguised herself as an elf princess when an elven knight came to slay her, she boffed him, and a god decided she needed to be taken down a peg, and made her pregnant, keeping her stuck in elven form until she gave birth to me.
Everyone asks me how I'm going to get the information out of him. I say "no sweat, mom taught me this."
I put a ring of regeneration on his left hand. everyone looks at me funny.
then I bite off his right pinky finger.
"tell me what I want to know, or I bite off your ring finger."
DM didn't have me make a roll.
the rest of the group didn't take it well.

we did get the information tho.
Digo Dragon 19th Nov 2015, 11:27 AM edit delete reply
Digo Dragon
And finger sandwiches.
Toric 19th Nov 2015, 11:37 AM edit delete reply
Laughing myself to death. Wish I had thought of finger-food first.
SilverShadow 19th Nov 2015, 9:30 PM edit delete reply
I played an Antipaladin named Liege, she put a Ring Of Regeneration on a necklace and put it on prisioners before interrogating them. My DM regretted giving me that item as loot shortly thereafter LOL
When she first gave it to me, I just started laughing maniacally. That's when she realized she didn't think it through. She just gave it to me because I was the tank of the party.
If you put it on a necklace, DM allowing, then you can remove ALL the fingers! :D
j-eagle12212012 19th Nov 2015, 10:42 AM edit delete reply
*Mostly Spoiler Free Review*

The Hooffields and The McColts

Hasbro with yet another Punny name for an episode

this was a good episode and was full of great moments
lets begin

1) Fluttershy Hosts a bookclub for her animals (both adorable and silly at the same time good start)

2) it's a map episode and it's Twilight and Fluttershy's turn to go solve a problem

3) The level of Excitement Twilight has over her butt glowing is Adorkable
also we are reminded of just how much of a dork she is when she revals that in about 5 min time she has gathered every book she has that might help solve a friendship problem...

4) Equestria has Smokey Mountains (I wonder if that's equestrias equivalent of West Virgina? I mean it's not like there going to have hillbilly ponies right? )

5) I have to point this out, I have it circled in my notes for a reason... "THE PEGASUS and THE ALICORN who can FLY take a BALLOON to get to their Destination"

speaking of flying there goes a flying pumpkin (Discovery Family and Punkin Chunkin present My Little Pony)

6) Oh Hillbilly ponies... I stand corrected

7) Twilight has a big book of solutions (of course she does) and #28 is not the answer oh well

so at this point (about halfway through the episode) I had no idea why the fued was going on, I figured I missed something. NOPE the ponies fueding have no bucking Idea why they're fighting either

8) Trojan Carrot Cake (need I say more)

Twilight's magic get's stronger all the time
FlutterShy with a callback YEA lol

9) The overall lesson of the episode which is Don't let a disagreement ruin something beautiful

whoo okay so that was a little different but still I hope it is entertaining

onto the next episode (I think there are only 3 left this season )

as always
JurriRig (Hitbox)
Jamie (IRL)
Toric 19th Nov 2015, 11:39 AM edit delete reply
With regards to 5), I am surprised to find myself answering with a reference to B-Movie.

Woman: Why do you have to ride on my shoulder? Why don't you just fly?

Bee: Because it's exhausting! Why don't you run everywhere? Isn't that faster?
Digo Dragon 19th Nov 2015, 11:50 AM edit delete reply
Digo Dragon
That was my reasoning on why they took the balloon. It was a long trip.
Tatsurou 19th Nov 2015, 12:59 PM edit delete reply
I find it funny no one's pointed out that, after Fluttershy leaves the cottage, Angel continues the book club.
Winged Cat 19th Nov 2015, 1:25 PM edit delete reply
What they said re: #5. I'm surprised she doesn't use her balloon more often, though perhaps this was just one of those locations there isn't good train service to.

As to Angel: Angel seems to be, among other things, the responsible one when Fluttershy can't be. It's part of Angel's tsundereness: acting all tough and strict, while serving as Fluttershy's lieutenant and minder without hesitation when she needs help. (At least, that's my take on Angel.)

I kind of expected this sort of resolution for Fluttershy's & Twilight's mission. I wonder if in a future episode Twilight will reflect on the role she actually played in the end, vs. the role she wanted to and was prepared to play.
Winged Cat 19th Nov 2015, 1:58 PM edit delete reply
Lead PC: "So I imagine you're not going to talk?"

Prisoner: "Go to hell."

Lead PC: "Alright. Take 5, everyone."

One PC (not named Sasha) starts boiling water and getting out medical instruments to sterilize, while another (not named Igor) starts sharpening knives.

Prisoner: "What...what is this? I know my rights."

Lead PC: "If we were law enforcement. We're guests of the government, with diplomatic immunity. We can get away with murder, but right now we're on break. If we had a solid lead to follow up on, our break would be over, but until then...before we were called in, Sasha and Igor were working on a serum, quite an interesting little package. It turns off the body's ability to black out under extreme sensation. They've tested most of the extremes on each other - euphoria, nausea, everything except...well, they could not bear to inflict that much pain upon one another."

5 minutes later they had the stolen macguffin's location.

As to "good pony, bad pony", that depends on how bad the table believes ponies can be. Can pegasi change the weather inside others' lungs and/or stomachs (via held-open mouths if necessary)? Do rock-shaping abilities like the Pies' extend to crafting bones which are still inside a living being (to pick one example of earth pony powers)? And assuming a unicorn can't simply mind control into giving the desired information, what sort of hallucinations or internal telekinesis are possible?

But more importantly, can ponies seriously contemplate those sorts of actions? Assuming this is in context of an RPG, the answer will vary by table.
Ishidan 19th Nov 2015, 2:14 PM Perfect storm edit delete reply
I just love how the episode featured the perfect storm of mistakes.
Who walks off the line to chat? The speed demon and both telekinetics, leaving only the shrinking violet and the cloudcuckoolander doing sorting.
When AJ gets mad, what does she do? Run faster and faster.
When Flutters screams "Stop!", AJ slams on a panic stop. Talk about a perfect storm.
YES 19th Nov 2015, 10:21 PM edit delete reply
Finally caught up. Took me long enough. I have been reading for a good three days now.
Disloyal Subject 19th Nov 2015, 11:41 PM edit delete reply
Disloyal Subject
Welcome to the comments. Come for the crazy, stay for the storytimes.
YES 20th Nov 2015, 7:56 AM edit delete reply
Yeah. I need to make an account thingy before I start making my presence truly known...
ANW 20th Nov 2015, 10:40 AM edit delete reply
Or the polls, surveys, and mini contests.
Specter 20th Nov 2015, 5:37 AM edit delete reply
Yay! The power's back on... after two and a half days.

... ... ... small talk.

... Never mind, I'm going back to bed.
Mignight gliss 29th Sep 2016, 11:52 PM Awsome edit delete reply