Page 70 - Fighter Foresight

17th Jan 2012, 5:00 AM in Friendship is Magic, Part 2
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Fighter Foresight
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 17th Jan 2012, 5:00 AM edit delete
If the goal was to convince Rainbow Dash that the Shadowbolts were cooler than her friends, Nightmare Moon definitely made a good start with those costumes.

Although maybe it's the leader's mad grinning that sells it, I dunno. It's just another one of those screencaps I end up really liking.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Kaleopolitus 17th Jan 2012, 5:40 AM edit delete reply
Bring on the Big Bad grinning stories >:D

(Why am I first? I have no idea myself.)
Masterofgames 17th Jan 2012, 5:53 AM edit delete reply
Bring on the Split The Party stories as well!
Kiana 17th Jan 2012, 8:09 AM edit delete reply
All my big bads tend to be grinning. Or, rather, laughing mad. At least by the time the party gets to fight them, anyway.

Had this one guy in my M&M campaign, insectoid alien who was named "The Geneticist" (they name you after your job, okay?) who was basically Hojo from Final Fantasy VII, except that he usurped control of his ENTIRE SPECIES (not that many were left) and, over time, steadily made himself more human in an effort to master the forces of magic, since he felt science alone could only go so far and his species apparently couldn't use magic.

When the party first meets him, half his face is still insectoid, he only has patches of hair on his head and he's rather grim.

By the end of the campaign, he's he's got long and greasy hair, appears mostly human aside from pure black eyes and chitinous/bony growths in places and he is HAMMING IT UP!

And to hell with being super heroes, after this guy used an ENTIRE CITY as guinea pigs, including abducting half the party, they broke out the lethal force.

His last act before the final battle was to mind control the few surviving members of his species into making a suicide charge on the US army as a DISTRACTION. He died in a drawn out beating, capped with getting a sword through his chest, while his ship was steadily sinking into a lake and all of his plans had been thwarted.

I'm still surprised the party didn't cut him apart piece by piece, but by that point the sociopathic characters (and players) had been removed.
Sir Robin the Not Bold 18th Jan 2012, 10:19 PM edit delete reply
He wasn't quite a Big Bad, mostly just a recurring minor villain, but there was a psychotic half-elf warlock/rogue who my party both loved and hated. Think of him as the bastard child of Jan from Hellsing Abridged and Iago from Othello; a bizarre amalgam of eloquence, bloodlust, profanity wrapped up in a shiny finish of stark raving madness. To top it all off, he had this creepy-ass chuckling grin that even made our most power-gamery of power-gamers stop and rethink a straight-up attack. This was mostly because the first time he tried that, his character was attacked repeatedly in the groin with a necrotic spell to the point where he was rendered impotent. We were all kinda sad when we finally killed him off, though. Good memories.
Kiana 19th Jan 2012, 2:28 AM edit delete reply
Note to self: Necrotic spells to the groin are a good deterrent to power-gamers.
Ranubis 17th Jan 2012, 5:45 AM edit delete reply
NMM: "So, I've got the angry barbarian separated from the group. Now, do I try killing them or making a deal?

...well, each time I try a death trap it backfires. Faustian bargain, away!"

Me: ...waitaminute, FAUSTian bargain?
Masterofgames 17th Jan 2012, 5:52 AM edit delete reply
I see what you did there.
AstroTrain 17th Jan 2012, 5:52 AM edit delete reply
Puns incoming.
Masterofgames 17th Jan 2012, 5:54 AM edit delete reply
DM is named Lauren, I'm calling it.
Ranubis 17th Jan 2012, 7:53 AM edit delete reply
The DM is Lauren? I thought we had settled on it being Big Mac?
Torg 17th Jan 2012, 11:52 AM edit delete reply
I've just been using the narrator from the first episode.
Guest 17th Jan 2012, 1:48 PM edit delete reply
I've been thinking Princess Celestia...
...flippin' chessmistress...
kriss1989 17th Jan 2012, 4:27 PM kriss1989 edit delete reply
Lauren is a LOT better. Why did we not think of that?
Guest 17th Jan 2012, 1:52 PM edit delete reply
The Elements will save Equestria...
*sunglasses* its darkest days.
kriss1989 17th Jan 2012, 4:28 PM kriss1989 edit delete reply
NMM: "Lets see, evil barbarian. Offer her minions to go loot, pillage, and destroy. It'll totally work."
Masterofgames 17th Jan 2012, 5:59 AM edit delete reply
Am I the only one who thinks that it's wierd that Nightmare Moon chose fog of all things to seperate a pegasus that can controll weather, wind included, from her friends?
Grrys 17th Jan 2012, 6:33 AM edit delete reply
Come to think of it, that IS weird...
Classic Steve 17th Jan 2012, 6:37 AM edit delete reply
Good point. Then again, I have yet to notice a lot of things in FIM. After three viewings of this episode and one of "Nightmare Night," I never noticed the winged pony skulls on the outfits.
Sean Mirrsen 17th Jan 2012, 6:47 AM edit delete reply
Well, it's not like the pegasi control weather like magic. It's a much more "hands-on" process. And the point here was not to separate her from friends, but to stop friends from interfering with the psychological pressure being applied.
Pinkie 3.14159265358979 17th Jan 2012, 9:37 AM edit delete reply
Kingkirby 17th Jan 2012, 7:18 AM edit delete reply
Actually, I'd say that it might even be more stressful for them, because if you remember, they point out that Pegasi can't control the weather in the forest in the first episode. So something that would normally be no problem at all would suddenly be something they can't deal with
Cyberfox 17th Jan 2012, 4:46 PM edit delete reply
Well, I don't think it's ever been established that pegasi CAN'T control Everfree's weather; rather, it's been established that Everfree doesn't NEED the pegasi to do it. Though, I would imagine that anything the pegasi do in that forest wouldn't stay that way for long...
magewolf 17th Jan 2012, 7:51 AM edit delete reply
yay ive been lookin forward 2 the shadowbolts fer over a week.
Bronymous 17th Jan 2012, 10:01 AM edit delete reply
I can really see RD's player quitting the campaign after this session, based on how many times she hasn't been able to fight anything.

Then again, Loyalty, so who knows?
Kiana 17th Jan 2012, 7:21 PM edit delete reply
Well, she DID consider 'ten seconds flat' to be awesome, she just didn't want to admit it.

By bet is that she's having fun, she just hasn't come to terms with the game not fitting her usual play style.
banjo2E 17th Jan 2012, 10:35 AM edit delete reply
There was this campaign where we were all recruited by a Planeswalker to find some tower at the center of the universe. Or something, it was kind of convoluted. Well, after being issued our starting equipment and cutscenes, (I received a POINTY STICK and not much else) we started out in a desert town, and some minor shenanigans happened...and then we heard some asshole laughing maniacally in the distance.

We ended up having to head across the desert for three days, and ended up at a gas station for some reason. (In the process, I destroyed my shirt in the attempt of making an impromptu umbrella or fan, I forget which. I spent the rest of the campaign topless.) Well, the laughing started up again, and the gas station got overrun with zombie goasts (literally, we needed ghost touch crystals attached to our weapons to kill them) so we had to go into the basement and hole up with some kid named Bill.

When we finally left the gas station, with the kid, the laughing kept happening, and we actually saw the guy laughing this time. So we followed him, into a tunnel. Which showed our characters' various deaths (the planeswalker at the start had resurrected us). Every single one of the deaths was caused by THE SAME LAUGHING ASSHOLE.

We made it through the tunnel, to a bridge, which was partly collapsed or something because we could only cross single file. And of course, zombie horde. Bill ended up dying here, taking out the bridge with him somehow. We moved on, did some other stuff somehow involving lobster goblins or something (everyone except me ate some) and also journeys into alternate planes that gained us two new party members, and eventually reached this door in the middle of nowhere. Everyone but me went through (I did as well when the plane started collapsing) and we ended up in modern-day New York City. (My character acquired some penicillin due to, after some shenanigans whilst rescuing the party members in the lobster goblin area, having acquired ranks in Knowledge:[Name of party member from future Earth])

After some MORE shenanigans we ended up at a construction site being chased by ghosts, encountered a ghost version of the DURGON from my character's past (which I killed by saying "Hey, look up!" causing it to look up at an equally ethereal meteor that basically flattened it) and eventually went through another portal at the top.

After THAT, we FINALLY caught up with that laughing asshole, who...gave us a tarot reading and spontaneously combusted.

I put some of his ashes in a jar on the off chance it'd be useful. I ended up giving them to the planeswalker and getting nothing in return.

I love playing a Lucky One.
Guest 17th Jan 2012, 1:47 PM edit delete reply
Hang on, you got a...
I hope that laughing asshole forgot his blueberries...
Also, you faced zombie goasts? Were you having to live up to your FULL LIFE CONSEQUENCES?
Guest 17th Jan 2012, 5:42 PM edit delete reply
Stephen King, is this your campaign?
Akouma 17th Jan 2012, 6:14 PM edit delete reply
Well, my sister is openly ripping off Star Trek for her nautical campaign, so I don't see how using a from-what-I-hear-decent series by Stephen King. It's actually a lot of fun to base a setting, session, or even just a single character after something your players might recognize. In my campaign, I just added a blatant ripoff of Batman, except he's completely, psychotically evil. (Basically, his technique and mannerisms are the same as Batman, but he's a murderous lunatic.)

He's a washout from an elite assassin program, except he wasn't kicked out for any kind of lack of competence, they kicked him because he's a genocidal maniac bent on destroying his entire race because he believes that his race's presence on the plane is disrupting the fabric of their native plane. (Those familiar with Shardmind lore probably recognize this as the evil background option for Shardminds.) He's also ON THE SAME SIDE as the PCs, who knew about this before they even met him. Well, they didn't know and still DON'T know about the assassin washout bit (the assassin group he washed out from has been harrying them from time to time, though, so the reveal on that one should be good).

I just realized I'm rambling again. I'll stop there for this story.
Guest 10th Sep 2019, 12:41 AM edit delete reply
Lobster-Goblin, Lobster-Goblin,
Look like Lobster, Taste like Goblin.
Falgaia 17th Jan 2012, 2:09 PM edit delete reply
Was your GM Stephan King? Because that sounds like it got ripped almost straight from the Dark Tower book series. Slap him in the face for me the next time you get the chance, will you?
Dragonflight 17th Jan 2012, 2:52 PM edit delete reply
It does. I had my suspicions when he was talking about the trek through the desert chasing the Dark... Laughing Man. The oasis/gas station sequence was also pretty much spot on, but the penicillin and Lobstrocities were also direct ripoffs.

In the Stephen King book, the Dark Man is similarly anticlimactic when the Gunslinger catches up with him. He just has a weird conversation with him about how their world is a microverse contained in a dying stalk of grass on Earth, and the Dark Tower connects upwards to the other worlds. Then he dies. No fighting, no great climactic battle... Just an old guy trying to flee the death of his reality and failing who accidentally dragged the Gunslinger along for the ride.

So yeah, your GM might want to be a little less transparent next time.
banjo2E 19th Jan 2012, 10:27 AM edit delete reply
Actually, he did specifically say that Dark Tower was what it was based on. I figured the book was sufficiently obscure that not many of you would figure it out.

That, and, crossovers are awesome.
VAE 17th Jan 2012, 7:29 PM edit delete reply
One of the most fun games I was in had the plot essentially blagged from Kingdom Hearts, except it also included Jakob Pettersohn,Lord Daryil, and Boatmurdered
Namagem 17th Jan 2012, 8:00 PM edit delete reply
Good DMs borrow, great DMs steal.
Kiana 17th Jan 2012, 9:31 PM edit delete reply
Truly extraordinary DMs can take someone else's idea and truly make it their own.

I don't claim to be all that great, but it's what I aim for. =3 Though the line between 'borrow' and 'geeky reference to see who gets it' isn't all that distinct.
Masterofgames 18th Jan 2012, 7:38 AM edit delete reply
I am running a "New Gods of Mankind" game. The concept is pretty much a mix of Black and White 2, RISK, and The Sims.

After a warm up campaign in the DM guide (Or 'Fate's Handbook') I have started a new campaign by taking everything they left unfinished, and mixing it with the first arc of Bionicle lore.

It took six sessions before even one character caught on, dispite the elemental gods AND the god of shadows having names all but identical to their cannon versions, and it was only because one of the godly artifacts they ran across was a tribal mask.

His exact words were, "You've been watching too much Bionicle dude..... Wait..."

Fortunately, it was in a note, and he didn't tell anyone else. He admiteded to having seen the first ten minutes of the movie or so, and knew nothing else about it, so as a reward for figuring it out, and a bribe for not quitting/looking up the rest of the lore/telling the rest of the party, I told him he could use what little he knew as in character knowledge from his god's spiritual studies.

Turned out well, but could have gone badly, I was nervous.

Because as we all know, the key to origonality is in how well you hide your sources.
Kiana 18th Jan 2012, 11:22 AM edit delete reply
Wait, Black and White AND The Sims? Were all the characters insane and/or stupid? Suicidally so?

Can't even make macaroni without burning the house down...
Masterofgames 18th Jan 2012, 12:43 PM edit delete reply
Not that bad, I ment more like, "Our god wants us to do this... so we do this. Questioning him is bad for one's health."

All the other player characters are also gods, with their own groups of followers, and so are several NPCs in the nearby territories. You can be successful no matter what you are a god OF, it's just that sometimes a god of war can solve a problem a bit more quickly than a god of Knowledge. Thus, Black and White 2.

The Sims is more, "Let's keep incidents between our own followers to a minimum. Keep them happy, and keep them busy."

And RISK is naturally world domination.
Kaleopolitus 18th Jan 2012, 1:41 PM edit delete reply
God tier... Literally!
Masterofgames 18th Jan 2012, 1:51 PM edit delete reply
Yeah, but belief, what fuels your powers, doubles as your life source, so you gain a big vulnerability. If you have no followers, either by them dying off, or being converyed, or what have you, you have to way to refuel, or heal if you prefer to look at it that way.
Masterofgames 18th Jan 2012, 2:02 PM edit delete reply
Well... Other than converting fuel types to Terror, but that's not really a good idea. Using Terror can turn you into a Leviathan, and all gods have been tasked by FATE personally to either capture, or destroy any and all leviathans they encounter. And if the gods are losing... well, that might just be what it takes to get FATE to leave his/her/it's/whatever's throne and do something personally for once, something that has not happened since the creation of the first gods, and the mere threat of which ended a centuries long war between two of the ELDER gods.

That's right. Don't make FATE come down there...
Guest 18th Jan 2012, 9:56 PM edit delete reply
One trick I use when I DM, indeed one I've applied to the excellent creator of this webcomic himself, is to use the player's knowledge of your source material AGAINST them. If your players think they know what's going on, you can easily mislead them. For example, if they think you are running a game shamelessly inspired by Lord of the Rings - imagine their surprise when Gandalf turns out to be Saruman in disguise! Then they'll facepalm for not realizing what two white wizards with long flowing beards meant when taken on its own. Of course it was a trick, but because they think it's stealing from LOTR they'll never see it coming. Great way to break players of the meta-gaming habit.

Or, you can get even more devious. If your player knows what's going on and they know YOU know THEY know what's going on... It's a great mind game. For example, Newbiespud and I designed an adventure together at the same time he was playing in my own weekly game. We designed a chamber with a rolling bolder and a pit that seemed to be safe, but really had a gelatinous cube in it for the unwary player to dive into. Imagine his sudden frenzied paranoia when he saw an identical chamber next week in my own game, the one he played in. It seemed identical to the one we designed together, so he knew SOMETHING had to be different... A deliciously fun situation and psychological puzzle. Can you outguess the DM?

Player Knowledge is a friend. Use it so make them suffer.
Newbiespud 19th Jan 2012, 1:40 AM edit delete reply
Guest above speaks the truth. He got me good, and from then on I didn't meta as much in his campaign.
Shuffle 18th Jan 2012, 9:20 PM Compromise edit delete reply
You should keep Dash happy and make it a battle of wits, at least. :)
Anvildude 20th Jan 2012, 10:28 PM edit delete reply
You know, I never noticed this before, but... Is that 'leader' supposed to _be_ Rainbow Dash?