Page 714 - Getting Dogpiled

18th Feb 2016, 5:00 AM in The Last Roundup
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Getting Dogpiled
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 18th Feb 2016, 5:00 AM edit delete
At last, the Last Roundup arc is almost over...

For those of you expecting responses to guest comics - well, on top of being busy and slow to respond, I've also been going through an email hosting migration. I should finally be getting around to responding sometime today. And for the rest of you, I'll still be accepting guest comics through mid-March, so there's plenty of time.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Digo Dragon 18th Feb 2016, 5:11 AM edit delete reply
Digo Dragon
A lesson even heroic characters need to learn from time to time. I feel bad for all those NPC who are constantly bothered by adventurers asking questions about their quests like the NPC is a strategy guide or something. XD
Winged Cat 18th Feb 2016, 10:10 AM edit delete reply, you mean, as a GM I should probably not just have these NPCs be the Guide family?

"If you want to learn who's who in the tavern, and what drinks are good for what, you'll want to ask my cousin the tavern owner, Bar Guide. I'll take you to him, if you want."
Digo Dragon 18th Feb 2016, 11:36 AM edit delete reply
Digo Dragon
Well, the PCs should figure out some things on their own. Oh wait, Bar Guide? Doesn't he have a brother-in-law, Strat?
Clutched by an Angel 18th Feb 2016, 11:48 AM edit delete reply
Wouldn't his brother-in-law have a different last name?
Digo Dragon 18th Feb 2016, 1:50 PM edit delete reply
Digo Dragon
Faq, but he decided to take up the spouse's surname. ;)
The Old One 18th Feb 2016, 2:15 PM edit delete reply
They knew what they were getting into when they agreed to have the exclamation point floating above their head.
The Old One 18th Feb 2016, 2:15 PM edit delete reply
They knew what they were getting into when they agreed to have the exclamation point floating above their head.
ANW 18th Feb 2016, 5:49 AM edit delete reply
Here is the full list the 13 things that the DM don't tell their players.

1.Call ahead
I prefer to have everything in check before you come.
So when you're sick and don't check in with me, I'll be planning a 4 person game instead of a 3 person one.
If you tell me ahead of time, I can make up a better session then just at the last second. I can do it, but it wont be as great for your fellow players.(ANW)

2.Try to think creativley, but realistically.
Using part of the enivorment to take out an enemy is cool, and its even cooler when you delay your turn so that the two close combat guys can do something special together. I love handing out extra damage dice for being inventive, but please don't try to jump 10 feet in the air, or bring down a monolithic statue on the enemy by blowing out its legs with... a sword? Not only does it slow the game down, but it drags everyone out of their immersion, ESPECIALLY when you roll a 20 and I feel obliged to let it go through.(Venseyness)

3. Be willing to help with physical set pieces
No one will ever have all the bits and pieces needs to best fill out the map, but together we can come close. Example (that came from my last RPG session, as it happens): If the GM needs toy cars for a high speed chase sequence, volunteer your toy cars too fill out the freeway.(nathan400)

4. Write down everything that can be precalculated that you'll be using a lot.
HP and (where applicable) MP are often derived from other stats, but it's obvious that one should not wait until combat to figure out how many HP and MP you have. Other things are often not as obvious: to-hit and damage rolls with all the usual modifiers, short one-sentence summaries of the mechanics of any grapple or other complex actions your character is likely to do, and so on. Looking up rules and doing complex equations mid-combat is to be avoided, and it often can be with a little forethought.(Winged Cat)

5.It's an ensemble cast, not a solo career. Other people get the spotlight now and then so that together the party matters as a whole.(Stranger)

6. If I am providing food for the game, I will assume you have no dietary restrictions unless you specifically state otherwise.(Raxon)
ANW 18th Feb 2016, 5:50 AM edit delete reply

7. Mi casa no es su casa. Do not leave your stuff all over the floor or sofa. I expect you to stay fully clothed. Removing your coat is fine. Removing your shirt is not. We're here to relax and game, but don't be a total slob in my home.(Raxon)

8.We cannot have a game without conflict. One of my friends hates conflict, but kept insisting he wanted to game... But that meant we couldn't have a boss, no enemies, no plot...

I need something to work with.(aylatigger)

9.You can have a just and merciful DM or a wrathful and pitiless DM. The choice is yours.(Stranger)

10.Our game is not a dating service. Do not join the group to hit on that girl or guy. You can flirt after the game.(Raxon)

11.If you assume everything is a trap or a double-cross, I'm going to start putting them there. Because it'd be a shame not to play up to your expectations.(Stranger)

12.If you have a cool idea for your character, share it with me before you drop it into a session.(Stranger)

13.If we think you are trying to bring the other players down with you, we may need to talk.

Remember, in the end it's all about having fun and leaving the table on a happy note.(ANW)

And those are the 13 things that we as the DM's don't tell our players, but we you know.
ANW 18th Feb 2016, 5:58 AM edit delete reply
We want you to know.

(I tend to type as I speak, so I'll sometimes ,by mistake, skip a word if I speak to fast.)
anon 18th Feb 2016, 6:20 AM party friendly characters edit delete reply
That #12 reminded me of something I told my players.

Please create party friendly characters. You are in a group setting and I expect you to play and get along in character. The "solo, woe is me, everything is doom," the "dark and shadowy figure sitting in absolute silence in the cornor," the "racist/xenophobic character that in a world full of things they hate/fear," just doesn't work out well in a setting where it helps me a lot for them to actually get along. Now should something happen during game that is fine, but at the start? Please don't.
Digo Dragon 18th Feb 2016, 8:57 AM edit delete reply
Digo Dragon
Yeah. This can be particularly annoying in settings like Shadowrun where racism and paranoia is so commonplace. I'm glad my group managed to get mostly along from the beginning.
Raxon 18th Feb 2016, 12:51 PM edit delete reply
I've played a member of lone star in a game. I played him as a guy who would be very open minded... For a white human from the 1940s.

"Thank you, boy. You're a credit to your species."
Winged Cat 18th Feb 2016, 10:07 AM edit delete reply
I hear that. I've had to talk people out of "lonely loner who lones" PC concepts because...really, though they may come up with a reason to hang with the PC group, those reasons tend to be flimsy and then you have that PC going away soon after the game starts. The players who generate such concepts usually think of the campaign following their PC, and aren't seriously thinking about everyone else's PCs.

Though there was also the case where one PC was of a race that ate members of another PC's race, and the explicit reason for hanging out was because the former PC considered the latter PC to be self-portable rations (and delicious). This was in a setting where supplies, especially food, were limited, and the primary impediment to survival was more often the environment than any specific creature. It worked out after a lot of talk and trust (and regeneration magic), but in many groups this would be a nonstarter.
Digo Dragon 18th Feb 2016, 11:38 AM edit delete reply
Digo Dragon
Points for your alliteration.

But yes, I can see how demoting another PC as "food ration" is a bad way to start a game.
Malroth 18th Feb 2016, 8:20 PM edit delete reply
"2" really should only apply for low level play, that sort of thing might be nearly impossible for a lv 3 just starting out as a hero kind of guy but if you're a lv 10+ fighter these stunts are pretty much routine.
j-eagle12212012 18th Feb 2016, 6:27 PM edit delete reply
That dogpile on AJ is disturbing in freeze frame, Mac crushed Winona and the rest crushed AJ. Looks painful
Digo Dragon 19th Feb 2016, 4:44 AM edit delete reply
Digo Dragon
AJ is made out of dark matter, she can take it. :3
aerion111 19th Feb 2016, 9:30 AM edit delete reply
Most of the 'creatures' in that pile are ponies, though, so they can handle a bit of roughness.
I mean, seriously, AJ for one can fall several stories over and over, while trying to launch RD, without lasting damage.
Well, MUCH lasting damage - I'm pretty sure she had a concussion for much of that episode, and since it's such an early episode we wouldn't be able to tell if she lost some IQ from it.
Specter 19th Feb 2016, 2:39 PM edit delete reply
Could be worse, AJ (or any other member of her family) could roll a strength/constitution save.
Specter 19th Feb 2016, 2:38 PM edit delete reply
There wasn't any (real) lying, deceitful moves, or tricks (that we're aware of), but... yeah, they didn't really coordinate their moves effectively. Trying to change subjects, move away from the problem, torture. It brings back a few too many memories of other failed plans that I was apart of.

If only they were a little more up front about it, or at least a bit more honest about it all.
Blueblade 19th Feb 2016, 4:52 PM edit delete reply
Looking back at my comment in a the last section about How I thought AJ's speech bubbles made me think she was drunk even though I knew they're supposed to show that she talking through a phone and looking at look like bags under her eyes I mow find myself thinking even more so that' she is drunk even though I know she's not... By which I mean I would hope she's not
Evilbob 20th Feb 2016, 3:28 AM edit delete reply
Privacy? Whoa! What the hell is that? Especially in a dangerous post-apocalyptic Wasteland filled with dangerous creatures if you so much as stepped behind a tree for privacy. You could die, man! Zombies Mutants could get you!
And who knows??? Maybe a sudden change in behavior is indicative of an infection or other hazard that could put the entire party at risk!!?!!?!

Okay, I guess maybe this setting isn't that dire, lol
Zilfallion 6th Feb 2018, 1:10 AM edit delete reply
Mystery characters are generally played by the selfish and attention hogs who want to be the center of it all via a roundabout path. The best way to deal with them is to ignore their veiled attempts at "mystery" and get on with things that concern everybody...
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