Page 715 - Pasta Happening

20th Feb 2016, 5:00 AM in The Last Roundup
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Pasta Happening
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 20th Feb 2016, 5:00 AM edit delete
And that's the end of FiD's ninth arc, The Last Roundup! These usually end on a 10, but the pacing didn't quite work out that way, so it ends on a 5 this time.

What's next? Another excursion into an IDW comic mini-arc, which gives people plenty of time to submit guest comics so that there's content enough for me to take a brief sabbatical. And then we'll return with... at time of writing, I'm not 100% sure myself. Who gets their ticket next? Pinkie Pie? Fluttershy? Or will Rainbow Dash finally actually get hers? We'll see next time!

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



CommenterFace 20th Feb 2016, 5:12 AM edit delete reply
Rarity is a devious thief, Pinkie, there WILL be payback some day.

My guess is somewhere in the arc after the next one.
Digo Dragon 20th Feb 2016, 6:17 AM edit delete reply
Digo Dragon
How are the responses to submissions going along?

Noodle Incidents? I had a character with one built into his background. Happened in Brazil and was responsible for why he left the army, but it was an interesting one because it was a tragic Noodle Incident.

The only thing other PCs could piece together was that in involved a broken laptop and my character's platoon driving out to find a Radio Shack, only to misplace our Humvee because someone TP'd it.
Pablo360 20th Feb 2016, 7:24 AM edit delete reply
Sometimes, in real life, I talk about things that have happened to me in vague terms, making them noodle incidents to everybody else.

"Let's just say it involved three bags of cement, a space heater, two RC cars, a calculator, and a sledgehammer."
Winged Cat 20th Feb 2016, 11:55 AM edit delete reply
That has served me quite well over the years.

"Silicon wafers and hydrochloric acid mix surprisingly well."

"It turns out that grinding things into finer particles can make them explode better. Who knew?"

"I've done the research, and there can exist such things as space pirates. But being flagged to no nation they have no rights, so any national space force could seize them as property. Let's just say, that prospect did not appeal to my clients."

"Have I hacked for pay? There is one incident I can cop to, where they owned the code and everything, they'd just lost the password. I did it mostly as a favor for them, only charging them a dime more to crack and reset their security considering everything else."

"I made my own quasi-corporate alias because there are organizations, for instance military ones, that will never provide certain things to an individual but are perfectly happy providing the same things to a 'company', even one that is nothing more than a legal alias for a person. It's been useful for other purposes too."

That last one is where Winged Cat Solutions came from.
Super_Big_Mac 9th Jan 2017, 6:50 AM edit delete reply
In response to Winged Cat Solutions...

I made an ad company during 11th and 12th grade of High School. I was in a Marketing and Business class, and a lot of our projects we'd have to do involved, well, *marketing* an idea. For one, we made a Super Bowl Cereal commercial (Making a graphic of football logo-shaped Lucky Charms was actually somewhat difficult for that), and for another, we designed a roller coaster with a special purpose: It also had a gift shop off the Exit (separate from the Entrance), and had an entire section set in a glass tube set in the middle of a huge, open-ocean aquarium.

The ad company that we made to add a sense of credibility to it all was called "Superb Ad Associations" and we had a website for the two years under "" With our logo being a smiley face with a baseball cap, with the words "superbadass" written on the cap.

My group ended the first year with 115% in the gradebooks due to that small extra effort. It was something I'm still rather proud of having created.
Mykin 20th Feb 2016, 7:54 AM edit delete reply
How Pvt. Sarvus "Rook" Torian "joined" the Imperial Guard is a bit of a noodle incident itself. Small details pop up from time to time: Like how an Explorator took an interest in him early in his life and how he has mentioned being a "guest" of the Inquisition at one point. But rarely do people actually ask him about his backstory and he doesn't really care to talk about it anyway; complaining about one's lot in life tends to attract the ire of officers.
Raxon 20th Feb 2016, 7:54 AM edit delete reply
Funny thing about that. I sometimes ask for noodle implements, but if I have a use for them, I will use them. Sometimes to great effect.
Digo Dragon 20th Feb 2016, 10:34 AM edit delete reply
Digo Dragon
During the short time my brother used to RP, he was really good at making noodle implements. His inventory was always an eclectic mess of random things.
Winged Cat 20th Feb 2016, 12:35 PM edit delete reply
Indeed, a pastamancer can make a great support for saucy types.
Robin Bobcat 21st Feb 2016, 10:59 AM edit delete reply
I had a character in a Superheros campaign who was basically a NSA Man In Black. He got busted down to what was basically babysitting duty for a bunch of supers* after an unspecified incident involving the Director's daughter and a coffeemaker.

*They were known for having a rather high amount of collateral damage, even for a supers team.
Dragonflight 22nd Feb 2016, 12:44 PM edit delete reply
Heh. That reminds me of an idea I had for what the Thor movie could have been.

It starts with a nighttime shot of New York, centering on some business park with a lot of low buildings. Coulson's voice-over starts. "I'm Phil Coulson. I'm an agent of SHIELD."

There's explosions in the background, and some kind of fight is going on in the business park.

"You might think that's an awesome job. Spies, insane technology, saving the world and making it look like it's no big deal. Most of the time it is."

More explosions. Camera begins zooming in on an epic hero fight which is slowly leveling the business park.

"That was before I got *this* assignment. My job? Looking after *this* guy."

Closeup of Thor being thrown through a building. He gets up, laughs, and throws Mjolnir, taking out several more offices before slamming his victim into a building in the distance, collapsing the building on him.

"Calls himself Thor. Big guy. Built like a biker. Looks like one, too. And I absolutely CANNOT get him to understand what *covert* means."

Thor launches himself out the roof of the building, which collapses behind him, grabs Mjolnir mid-air, and calls a lightning strike down on the rubble with the villain inside.

"Think I'm exaggerating? Tag along. See for yourself."

Lightning strike slams down into the wreckage, and New York goes dark, as it segues into the opening credits.
ANW 20th Feb 2016, 6:36 AM edit delete reply
So far the order has gone
What do you think will be the final order?
Me:Twilight Applejack Fluttershy Pinkie Rainbow
Specter 20th Feb 2016, 11:41 AM edit delete reply
Well, with the exception of Rarity, the order already seems to be taking a cue from the show/the beginning of the comic.

Twilight, Applejack, Rainbow, Rarity (exception), Pinkie, then Fluttershy.

Depending on how the next arc (most likely the one that got skipped), it would be either Rainbow (if it goes well) or Fluttershy (if she ends up saving the project)... or Pinkie (because bards).
comicalArchitect 20th Feb 2016, 8:02 AM edit delete reply
I'm expecting Rainbow Dash to go next, so that it goes in the order of their introduction on the show.
aerion111 20th Feb 2016, 8:39 AM edit delete reply
Pinkie kind-of got introduced before any of the other five, though.
Twilight doesn't get to be on the list, since she's the means through which the others got introduced.
Dragonflight 22nd Feb 2016, 12:49 PM edit delete reply
Well, as Celestia's personal student, and clearly a much-treasured prodigy, the thieve's guild would be *insane* to block Twilight's attendance.

Of course, that same logic could extend to Twilight's friends, which might mean their leadership is suffering from a schism right now. :)
CmndrHurricane 20th Feb 2016, 10:45 AM edit delete reply
noodle incident?
Ishidan 20th Feb 2016, 11:41 AM Meme me edit delete reply
Yes, it involved cow tools.
j-eagle12212012 20th Feb 2016, 1:39 PM edit delete reply
The mawlers have the best noodle incidents "it was very _____ and very offscrene"
Chakat Firepaw 20th Feb 2016, 7:13 PM edit delete reply
Things which happened offscreen that are referenced but never really described. For instance: "Then there was the incident with the Cheeze Whiz... but I'm feeling _much_ better now."
Raryn 20th Feb 2016, 11:49 AM edit delete reply
Gotta love the noodle incidents in any RP. I had a character in a 3.5 campaign that I set aside for a new character, he was, for lack of a better description, a muscle mage. A big burly magic caster that was built like a brick house. The campaign we were in was of the plane hoping kind, and he got separated from the rest of the party. When they found him again, he'd somehow managed to become a confidant of a local pirate lord and had managed to get many many tales of exploits circulating, such as managing to take out a sky drake with nothing but a leather belt and a crow bar. Ii still don't know how many of those were actually true, but the party simply decided that all of them were because it was hilarious and it fit the character too well.
CCC 20th Feb 2016, 12:05 PM edit delete reply
I have a character with a noodle incident in his background involving a spell gone wrong, a few thousand litres of custard, and a baroness who holds grudges. It's the reason why he can't return to his hometown (or anywhere else that a certain baroness can find him).
lilystar6 20th Feb 2016, 2:13 PM edit delete reply
I've had a few noodle incidents creep into my stuff; due to playing the same cast in multiple media with only one being recorded.

Such as why one of my characters is now used to finding herself falling from above the clouds, or why one of my characters has to specify that you won't end up in lava this teleport.

My favorite though is how my paladin ended up with five different charges of heresy. I took me tow months after making the character to figure out what the different charges actually were- and that was only because someone else's character should have known
Truly Mad Moves 20th Feb 2016, 5:58 PM edit delete reply
Truly Mad Moves
I'm back with another random gaming question, one that's been on my mind for a while:

Whenever the subject of PCs who can fly is brought up, the first thing anybody says in response is "OP". What's the story there? I'm trying to picture it in my head, and all I'm seeing is another way of getting around, one fraught with bow-wielding enemies and monsters who can, you know, also fly. Why is flight universally considered a game-breaker?
aerion111 20th Feb 2016, 6:34 PM edit delete reply
The moment you can fly, no non-fliers can hit you in melee (unless you too go into melee), and you can hit fliers yourself, the terrain suddenly doesn't matter (including otherwise-problematic rivers, cliffs, or the like), and so on.
So, let's say Wizards get it at level 10 - pretty sure they don't unlock ANY spells at that level, it's just an arbitrary number.
At level 9, you'll have tense skill-challenges for getting past a raging river, you'll run to cover from the harpies, and you can encourage the PCs to go a certain way by putting a ravine or such in their path.
At level 10, the game is suddenly played very differently, you certainly can't put terrain in their path even just to let them use their skills to look cool getting past it, and you have to put some means of flying on every single melee attacker; A troll's no threat unless he can somehow fly.

So, yeah, I agree; Flying is OP.
Mainly because it's 'game-defining' once you get access to it.
Mind, in some senses, it doesn't make you 'too powerful'; Everyone already knows flying is OP, so right when the PCs get access to Flight a bunch of their enemies also suddenly start flying (Drow being the more infamous example of everyone always flying everywhere)
It's just a spell tax: You have to take Flight of some sort the moment you can, otherwise the monsters that were buffed to compensate for flying PCs will be too hard for non-flying PCs.
Thor 20th Feb 2016, 8:38 PM edit delete reply
Of course it's not just flying although that is the most common. Any sort of movement that allows a character avoid encounters or speed travel can be very strong. Phasing or burrowing are other examples.

They allow a character to reduce the number of options available to an opponent while still keeping all of their own options open.
Specter 21st Feb 2016, 7:38 AM edit delete reply
I've never really considered flight to be that game breaking actually. In fact, I'm pretty sure a lot of players get their characters killed because they don't realize just how limiting (and risky) flight really is.

The rules of flying are actually somewhat harsh for character who only just get the ability to fly actually.

Example; one player (fighter) I played with had been gifted with flight, and as such abused that privilege, a lot. During one battle we were in, that fighter decided he wanted to avoid the fight and flew high into the air to observe the fight. One of the enemies however had spotted him try to escape and gave pursuit (they too had flight). Long story short, they collided in mid air. The fighter had to roll a save, or suffer fall damage. With clumsy maneuverability, no dex modifier, and wearing splint mail, they had a -15 modifier with their roll. They had to roll a dc 25.

His character suffered fall damage greater then the distance of a composite longbow (our farthest hitting weapon at 110 feet).

Flight not broken, flight is dungeon trap in its self.
Digo Dragon 22nd Feb 2016, 6:23 AM edit delete reply
Digo Dragon
Flying is powerful when you have a big open space to fly around in and your opponents don't have a lot of options on how to hit you.

But indoors it can be hard to take advantage of flying. Narrow dungeon corridors, ceiling traps, thick webbing from giant spiders... and if you're playing in a world where flying is common (like say Equestria) then those who build these dungeons will take that into account.
Jay 21st Feb 2016, 2:24 AM edit delete reply
When I read the characters' lines, I hear their tv-show characters' voices clear as a bell.
I don't usually imagine the voice of the character when I read. Even when I'm reading a Star Wars comic or something, I usually don't hear the voice in my head.
This comic is different. I can hear Andrea Libman shrieking 'I LOVE Noodle Incidents!' and Tabitha St. Germain's posh accent speaking every line of this.
Evilbob 21st Feb 2016, 4:33 AM edit delete reply
If this RP group is anything like my normal one, that "Someday" really means "never", because no one really has the time, energy, or motivation to do a proper mini-session. Besides. We all have the memory span of a squirrel. Even if we plan to do a mini session, we'd likely forget all about it by the time next week rolls around.
aerion111 22nd Feb 2016, 1:18 PM edit delete reply
This group's had several more-or-less individual quests, though.
Specter 21st Feb 2016, 7:46 AM edit delete reply
"I once had a friend named Fred, and he was the best distractor I've ever had. I miss Fred."

... I'll practice my noodle incident-ing.
Guest 21st Feb 2016, 9:28 AM edit delete reply
I haven't had much chance for noodle incidents, aside from one of my characters' backstories.

She was a seafaring cleric that had been on many ships, from merchant ships to pirate sloops and everything in between, but she still wants to know how in the hell that magical research ship she was on spontaneously turned into saltwater taffy. Particularly since it was exclusively for researching healing magic.
TDR 22nd Feb 2016, 5:16 AM edit delete reply
Noodle Incident?
Dragonflight 22nd Feb 2016, 12:57 PM edit delete reply
It's a meme lifted from Calvin and Hobbes. There's this panel where Hobbes asks, "What about that noodle incident?" to which Calvin yells out, "You can't prove that was me!"

The author later on said that he never explained what the noodle incident actually *was*, because he figured the readers would come up with stuff *way more awesome* than anything he could have imagined.

So, in short, a noodle incident will be a reference to an outrageous prior event which is never explained
Arcbound writer 4th Mar 2016, 7:41 AM edit delete reply
I love using noodle incidents to help give my npcs character. The most infamous of them is Chester, a benign Warforged scavenger in the sewers, who's always getting his hands on strange magicks that have no business being together. Also, he has a chest in his chest.

Everywhere Chester goes, he always winds up leaving behind a trail of destruction greater than that of the players, and he ALWAYS survives. He has been fed to a hydra, eaten by an acidic slime, and survived an explosion that nearly took out the entire party (which was partly his fault). The players really enjoyed him, and considering the damages he causes, they're pretty much his only friends.

So after a brief time skip, some of the players inquired into the whereabouts of their dear Warforged. My response, in brief, was this:

"Chester has gone topside. In the last year, he has detonated a city block in self-defense, interrupted a "confidential" business transaction, and got between a bunch of adventurers and their gold. He is now wanted, dead or alive, by the Aurum, House Cannith, House Phiarlan, House Tharask, the Brelish King's lanterns, the Lord of Blades fanatics, the Mafia, every cultist ever, and many more...

Just this morning, at 6:30 AM, he managed to power an inert moving fortress (currently a historical landmark), "kidnap" every tourist on board, and ram it into the walls of Sharn. He evaded arrest, and had to be subdued by the Brelish equivalent of the SWAT team. He is now incarcerated and his punishment will be swift and forthwith.

And you guys get to be his lawyers."