Page 725 - City of Villains, Part 10

15th Mar 2016, 6:00 AM in Intermission 7
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City of Villains, Part 10
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 15th Mar 2016, 6:00 AM edit delete
The "heroes" are trying that rare but specific trope: Sowing the seeds of discontent, agitating the team against each other in order to disband them or display a momentary weakness.

Any stories about that in a tabletop setting? Either the DM against the players or the players against some NPCs?

EDIT: By the way, Daylight Savings Time has begun. Due to a little hiccup made when I started this comic, the site time jumps an hour ahead during the fall and winter and corrects itself in the spring and summer. That means, for the rest of the world, the site updates an hour later.

Can we avoid rants about how pointless DST is this year? I mean, there've already been a few, but for Pete's sake I've heard them all.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Digo Dragon 15th Mar 2016, 6:30 AM edit delete reply
Digo Dragon
In the X-Files campaign I took part in, the team was tracking down "Bloody Mary" and we found a way through the looking glass into her realm. At one point we got split up in a frozen office building, giving Mary a chance to sow ideas into our heads that each other were plotting against us.

...or in my character's case, Mary told me my teammates were all idiots. Considering my character already thought that way to a minor degree, I totally bought into it for a while. XD

Didn't even roll a will save for it.
j-eagle12212012 15th Mar 2016, 10:24 AM edit delete reply
I like this very much, it's kind of like when the Mawlers faced down the Backstab curse and Spud was spreading mistrust among the players
Digo Dragon 15th Mar 2016, 12:47 PM edit delete reply
Digo Dragon
Yes, that was a fun session. Handled pretty well by everyone. ^^
Flashpoint 15th Mar 2016, 8:05 PM edit delete reply
We were playing a 5e campaign and I rolled a fairly standard Draco Barbarian. The rest of the team rolled a bunch of different weird things, but everyone had magic of some kind. This wasn't a good thing, since my character viewed magic as a coward's weapon.

Eventually the DM figured this out and ended up sending us to a sort of "fighter's guild". We'd heard a few rumors that it was corrupt and they were plotting some terrible things so we decided to go check it out.

I was tasked with distracting a group of them so the rogue could do some snooping (as was the rest of the party), and I ended up meeting one of the higher ranked members. I pointed out the other members of our group and he began working in the idea that I'd do a lot better if I joined the guild instead.

I figured I'd have some fun and go along with it. The rest of the party doesn't know yet. I'm hoping this will end in some pvp, since I'm almost certain I could take on all 4 of the other members by myself at this point.
Borg 15th Mar 2016, 8:22 AM edit delete reply
DST isn't pointless. The shapeless horrors wouldn't have reached across dimensions to make George Hudson suggest it without a reason.

They want to come here, you know. They would love nothing more than to live in our green fields and blue seas, and melt our pitiful little brains while they're at it. But we have something they don't: time. They are eternal and timeless, and you can't get into our universe without taking the time to make the journey. So they tricked us into giving them an hour every spring. They have to give it back in the fall, of course, but in the interim they can invest that time and keep the interest. They only make about 1% interest (they're very risk-averse), but by my calculations that already gives them one hour, 42 minutes, and 17 seconds. I don't know how much time they need, but I'd rather not find out.

There. NOW you've heard them all.
GaPJaxie 15th Mar 2016, 8:38 AM edit delete reply
So, because this is based on the official MLP comics, I know that the Power Ponies win but... damn! I'm rooting for the villain team here. They really remind me of a lot of the RPG groups I've played with.
Digo Dragon 15th Mar 2016, 9:04 AM edit delete reply
Digo Dragon
I like the panel with Mane-iac blogging on the computer. That's pretty cute. :3
Winged Cat 15th Mar 2016, 11:04 AM edit delete reply
Don't forget, NS picks the panels and the dialog. I wonder if he has a way to spin this into a villain win.
aerion111 15th Mar 2016, 11:14 AM edit delete reply
I still think the bad guys will lose and this'll be a three-layer 'importance of teamwork' story.
Someone 15th Mar 2016, 9:47 AM edit delete reply
Okay, how about a subversion: I actually like DST, it gives me an hour more sleep once per year.
Evilbob 15th Mar 2016, 10:31 AM edit delete reply
Sowing seeds of discontent really only works if it's done in a non-obvious way, or with a comment that strikes a chord of truth.

If I was Pharaoh, Fili-seconds comment would not only not work, it would offend me.

"Your kind" are "power-hungry and unstable"??? Excuse me!?! "MY KIND"? Offensive stereotypes are offensive.
aerion111 15th Mar 2016, 11:19 AM edit delete reply
Personally I'd have gone with a 'Well, duh. But not for a while; We've plenty of 'common enemies' at the moment. I'll start worrying when the last hero lies dead. Until then, GET OUT HERE AND FIGHT ME ALREADY! Bloody cloak-and-shadow stuff is our thing...'
Digo Dragon 15th Mar 2016, 12:49 PM edit delete reply
Digo Dragon
"Hey Shadowmane, how come you only got the lasso power when you were a key figure in breaking the others out? Why didn't you get one of the god magic powers?"
TheStratovarian 15th Mar 2016, 11:13 AM edit delete reply
There have been two cases, sadly only one really did play out to fruition. The others got more chances, but nothings come of it yet. (still in progress game)

A while ago, it was a 3.5 game that ended to players disbanding because of time constraints. But I had been playing a leonine warlock (Think antro lionesess, and one I had written a lovely backstory to the whole race to get it as an option for the gm.) Amirah, and Amirah (Amahrah, and Ameerah) of which the latter was a Monk/warlock, the former a paladin/monk (The pride was very much a clerically based society, given their waring ways against a necromancers coalition. A natural arcane stigma, warlocks were as far as they would be trusted arcane wise. And this was a gestalt game)

But anyhow, amirah, was a warlock, to her sisters paladic nature. One thing that warlocks can do, is be very much blessed with a silver tongue. (And the charm monster at-will power) The funny thing about warlocks, is that charm monster had no display, no vocal, no somatic, no material components. So Amirah, could sit and chat up someone, each round talking, until their words suddenly made sense. She used that great effect uncovering many a cultist, and just being plain approachable to the eyes. Much to the shock of the party when it first happened and the lady serving them food admitted to poisoning it in pre-emptively stopping them. She often had a way of trying that first on many potential fights to pre-empt them from being an issue.

The other, is in our current ponyfinder campaign. Firefly and company managed to break in far where they shouldn't have. (Bypassing both an infinitely disintergrating door ward, and many a harm chest.) To find an artifact (At level 2. The dm is very much open to us being clever to get where we shouldn't, but at the risk of things going very wrong.) But the artifact is something called "The queens slippers" which has a simply gesture activating as above (along with other effects), a "Charm Monster" effect with a daily duration. And sadly the few instances of its use has been resisted amazingly well with near perfect rolls, but no one but him knows about the effect of these.

mew4ever23 15th Mar 2016, 1:31 PM edit delete reply
I don't know, House Divided/Divide and Conquer isn't that rare. I wonder if it'll work.
Kira 15th Mar 2016, 8:34 PM edit delete reply
So basically their doing what batman did when lex luthor joker cheeta and the unltra humanoid captured him
Captain Snark 15th Mar 2016, 10:15 PM edit delete reply
In that case all the DM has to do is offer to make a big donation to the local library in return for Twi's character to betray the others.
Specter 15th Mar 2016, 9:56 PM edit delete reply
... Can't help but think this is going to be a story this group of heroes/villains are going to reminisce about years down the line when all twelve (13+ if you include Humdrum and other various minions) of them are friends.

As unlikely as that sounds, I can't help but think that's exactly what's going to happen. Kind of like batman and some of his enemies (universe of which you take that from is debatable). Granted, they probably won't like helping each other out at all, but I'm pretty sure this story would get to a point where good and bad guy tag-teaming would be a staple point for them.

... can't help but feel like I'm hoping for too much.
Blake Black 16th Mar 2016, 2:42 AM edit delete reply
I ended up in a situation like this. Me and my crew, a paladin, a priest, a mage, a rouge, and myself a tiefling monk, had just entered town and were celebrating a victory over a lich. The next morning however I found myself accused of murder and locked up in the local jail due to my being a tiefling. While the others were scrambling to try and do damage control I was served my 'last meal' in jail. Long pork. At the time we were in different rooms so not to meta, but the barfing sounds from me might have tipped them off that something was wrong. So they came to see me one last time. I offered them my meal, saying I wasn't hungry for Long Pork. Everyone but the paladin got it and after an explanation, and a LOT of barfing, the group rushed to the butcher and busted him for selling bad meat. For those of you who don't know Long Pork is also known as human.
Digo Dragon 16th Mar 2016, 6:41 AM edit delete reply
Digo Dragon
Interesting. I learned something new.
OreoGolem 16th Mar 2016, 8:16 AM edit delete reply
So "sowing the seeds of discontent/discord"... Well to use it as a GM, you've got to make sure people are on board. As in my experience its best used with a little GM heavy hand to prevent player animosity.

Recently in my FoE game, the players fought a Hate Spirit. The starborn cousin of Windigoes. So I had them rate how their dispositions to eachother were. Every player did have one "friend" but all but one considered at least 2 players "quarrelsome" (the step above hostile). I wanted my hate spirit to exacerbate that.

I ended up altering my original plan/wording saying "You now feel that these ponies/zebras/gryphon are nothing better than enemies of your enemy, you'd feel nothing if they came into harms way". They played with it pretty well. Bombs were thrown into melee, shots were thrown into melee, the medic was picky who to heal.

I'd love to do that again with a less hamfisted way, confront players with in-character reasons they might doubt eachother, but... the party might've only been staying together because the players didn't want to attack players. Celestia, when I describe it like that it sounds like I'm doomed.
Blueblade 17th Mar 2016, 8:02 PM edit delete reply
In the 7th panel the "Heroes" are acting more like villains what wi the "Seeds of discontent" thing they're trying to pull. Ironic